Journal articles on the topic 'Geocaching (Game)'
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Kosheleva, L. A., and E. A. Peshkova. "Master class for teachers "Secrets of geocaching" as a way to find like-minded people and develop a pedagogical idea." Informatics in school, no. 3 (July 9, 2023): 10–23. http://dx.doi.org/10.32517/2221-1993-2023-22-3-10-23.
Full textIhamäki, Pirita Johanna. "Geocaching: Interactive Communication Instruments Around the Game." Eludamos: Journal for Computer Game Culture 6, no. 1 (2011): 133–52. http://dx.doi.org/10.7557/23.6142.
Full textFalcão, Ana, António Damásio, and Ricardo Melo. "Profile of practice, travel behaviour and motivations for geocaching." European Journal of Tourism Research 16 (July 1, 2017): 92–107. http://dx.doi.org/10.54055/ejtr.v16i.280.
Full textAdamčák, Štefan, and Miroslav Nemec. "Informovanosť žiakov základných škôl o globálnom polohovom systéme a hre geocaching vo vybraných mestách a obciach východného Slovenska." Studia sportiva 10, no. 2 (2016): 112–20. http://dx.doi.org/10.5817/sts2016-2-11.
Full textDobek, Mateusz, and Marcin Kozieł. "Geocaching w Roztoczańskim Parku Narodowym." Annales Universitatis Mariae Curie-Sklodowska, sectio B – Geographia, Geologia, Mineralogia et Petrographia 70, no. 2 (2016): 191. http://dx.doi.org/10.17951/b.2015.70.2.191.
Full textGromova, S. F., and N. S. Skorobogatov. ""Around the world in 34 hours". Virtual geocaching as a means of forming students' meta-subject competencies." Informatics in school, no. 1 (April 15, 2025): 39–52. https://doi.org/10.32517/2221-1993-2025-24-1-39-52.
Full textPalang, Hannes. "Maastik kui mänguväljak." Mäetagused 84 (December 2022): 163–76. http://dx.doi.org/10.7592/mt2022.84.palang.
Full textIhamäki, Pirita. "Social tribe culture case study: geocaching game." International Journal of Web Based Communities 11, no. 1 (2015): 97. http://dx.doi.org/10.1504/ijwbc.2015.067087.
Full textBalzan, Mario V., and Iain Debono. "Assessing urban recreation ecosystem services through the use of geocache visitation and preference data: a case-study from an urbanised island environment." One Ecosystem 3 (June 5, 2018): e24490. http://dx.doi.org/10.3897/oneeco.3.e24490.
Full textBalzan, Mario V., and Iain Debono. "Assessing urban recreation ecosystem services through the use of geocache visitation and preference data: a case-study from an urbanised island environment." One Ecosystem 3 (June 5, 2018): e24490. https://doi.org/10.3897/oneeco.3.e24490.
Full textSadykova, Elza Failevna, and Tat'yana Andreevna Miryugina. "Peculiarities of organization of educational environmental geocaching for the students of public schools." Педагогика и просвещение, no. 3 (March 2020): 54–62. http://dx.doi.org/10.7256/2454-0676.2020.3.33625.
Full textLund, Kate, Mark Lochrie, and Paul Coulton. "Designing Scalable Location Based Games that Encourage Emergent Behaviour." International Journal of Ambient Computing and Intelligence 4, no. 4 (2012): 1–20. http://dx.doi.org/10.4018/jaci.2012100101.
Full textGong, Huiwen, Robert Hassink, and Gunnar Maus. "What does <i>Pokémon Go</i> teach us about geography?" Geographica Helvetica 72, no. 2 (2017): 227–30. http://dx.doi.org/10.5194/gh-72-227-2017.
Full textFornasini, Silvia, Marco Dianti, Alessandro Bacchiega, Stefano Forti, and Diego Conforti. "Using Geocaching to Promote Active Aging: Qualitative Study." Journal of Medical Internet Research 22, no. 6 (2020): e15339. http://dx.doi.org/10.2196/15339.
Full textIhamäki, Pirita. "GameFlow experience model: understanding player enjoyment in pervasive adventure geocaching game." International Journal of Wireless and Mobile Computing 7, no. 6 (2014): 536. http://dx.doi.org/10.1504/ijwmc.2014.065605.
Full textPombo, Lúcia, Margarida Morais Marques, Margarida Lucas, Vânia Carlos, Maria João Loureiro, and Cecília Guerra. "Moving learning into a smart urban park: students' perceptions of the Augmented Reality EduPARK mobile game." Interaction Design and Architecture(s), no. 35 (December 20, 2017): 117–34. http://dx.doi.org/10.55612/s-5002-035-006.
Full textLitka, Paulina, and Bartłomiej Stolarz. "Historical Geocaches of the City of Lublin. Traces of Making the Study of History Practical." Res Historica 56 (December 21, 2023): 1219–44. http://dx.doi.org/10.17951/rh.2023.56.1219-1244.
Full textPalmárová, Viera, and Gabriela Lovászová. "MOBILE TECHNOLOGY USED IN AN ADVENTUROUS OUTDOOR LEARNING ACTIVITY: A CASE STUDY." Problems of Education in the 21st Century 44, no. 1 (2012): 64–71. http://dx.doi.org/10.33225/pec/12.44.64.
Full textPrunotto, Ale. "Towards an integrated theory of mediation: Combining postphenomenology and media ecology to understand the experience of location-based games." Explorations in Media Ecology 21, no. 2 (2022): 231–49. http://dx.doi.org/10.1386/eme_00131_1.
Full textBoulaire, Christèle, and Bernard Cova. "The dynamics and trajectory of creative consumption practices as revealed by the postmodern game of geocaching." Consumption Markets & Culture 16, no. 1 (2012): 1–24. http://dx.doi.org/10.1080/10253866.2012.659434.
Full textKlausen, Maja. "Re-enchanting the city: Hybrid space, affect and playful performance in geocaching, a location-based mobile game." Journal of Urban Cultural Studies 1, no. 2 (2014): 193–213. http://dx.doi.org/10.1386/jucs.1.2.193_1.
Full textHalpern, Megan K., Max Evjen, Dan Cosley, et al. "SunDial: embodied informal science education using GPS." MedieKultur: Journal of media and communication research 27, no. 50 (2011): 18. http://dx.doi.org/10.7146/mediekultur.v27i50.3341.
Full textLorenz, Mario, Jennifer Brade, Philipp Klimant, Christoph-E. Heyde, and Niels Hammer. "Age and gender effects on presence, user experience and usability in virtual environments–first insights." PLOS ONE 18, no. 3 (2023): e0283565. http://dx.doi.org/10.1371/journal.pone.0283565.
Full textDomina, Zhanna H., Oleksii V. Tymoshenko, Iryna S. Markus, et al. "Improving high school students’ somatic and mental health through interactive methods of physical education." Acta Balneologica 66, no. 4 (2024): 256–61. http://dx.doi.org/10.36740/abal202404107.
Full textNeustaedter, Carman, Anthony Tang, and Tejinder K. Judge. "Creating scalable location-based games: lessons from Geocaching." Personal and Ubiquitous Computing 17, no. 2 (2011): 335–49. http://dx.doi.org/10.1007/s00779-011-0497-7.
Full textFarman, Jason. "Creative Misuse as Resistance: Surveillance, Mobile Technologies, and Locative Games." Surveillance & Society 12, no. 3 (2014): 377–88. http://dx.doi.org/10.24908/ss.v12i3.4981.
Full textТ.П., Грушина. "Методика организации образовательного геокешинга". Вестник МГПУ. Серия Естественные науки, № 4(36) (17 січня 2020). http://dx.doi.org/10.25688/2076-9091.2019.36.4.8.
Full textHoulbrook, Ceri, and Adam Parker. "Finding love: The materialities of love-locks and geocaches." Journal of Material Culture, September 25, 2020, 135918352095937. http://dx.doi.org/10.1177/1359183520959373.
Full textSamołyk, Mariusz. "The secret tourism in the 21st century - a decade of geocaching in Poland." July 31, 2017. https://doi.org/10.5281/zenodo.1039856.
Full textNolan, Maureen, Stephanie Wright, Matthew Parsons, Lori Tschirhart, Laura Barrett, and Linda Whang. "Science Experiments: Reaching Out to Our Users." Issues in Science and Technology Librarianship, no. 55 (November 1, 2008). http://dx.doi.org/10.29173/istl2459.
Full textTafari, Menelik. "Games4Justice: Game Reports." InterActions: UCLA Journal of Education and Information Studies 19, no. 1 (2024). http://dx.doi.org/10.5070/d41.19444.
Full textNessler, Jasmin, Elisabeth Schaper, and Andrea Tipold. "Proof of Concept: Game-Based Mobile Learning—The First Experience With the App Actionbound as Case-Based Geocaching in Education of Veterinary Neurology." Frontiers in Veterinary Science 8 (December 21, 2021). http://dx.doi.org/10.3389/fvets.2021.753903.
Full textAna, Slavec, Sajinčič Nežka, and Starman Vesna. "Use of Smartphone Cameras and Other Applications While Traveling to Sustain Outdoor Cultural Heritage." Sustainability 13, no. 13 (2021). https://doi.org/10.3390/su13137312.
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