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Journal articles on the topic 'GPAI'

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1

Memmert, Daniel, and Stephen Harvey. "The Game Performance Assessment Instrument (GPAI): Some Concerns and Solutions for Further Development." Journal of Teaching in Physical Education 27, no. 2 (2008): 220–40. http://dx.doi.org/10.1123/jtpe.27.2.220.

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The purpose of this article is to discuss some concerns with the Game Performance Assessment Instrument (GPAI). This review of the GPAI includes five perceived problems with the GPAI scoring and coding system: (1) calculation of individual and overall game performance indices, (2) use of game involvement versus game performance index to analyze game performance, (3) observer reliability, (4) nonlinearity, and (5) usefulness of action. In this article, we suggest a reexamination of the GPAI scoring and coding system that will lead to more efficient use of this game performance instrument. Some
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Shen, Gui, Yan-Li Wang, Amy Whittington, Lie Li, and Ping Wang. "The RGS Protein Crg2 Regulates Pheromone and Cyclic AMP Signaling in Cryptococcus neoformans." Eukaryotic Cell 7, no. 9 (2008): 1540–48. http://dx.doi.org/10.1128/ec.00154-08.

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ABSTRACT Crg1 and Crg2 are regulators of G-protein signaling homologs found in the human fungal pathogen Cryptococcus neoformans. Crg1 negatively regulates pheromone responses and mating through direct inhibition of Gα subunits Gpa2 and Gpa3. It has also been proposed that Crg2 has a role in mating, as genetic crosses involving Δcrg2 mutants resulted in formation of hyperfilaments. We found that mutation of Gpa2 and Gpa3 partially suppressed the hyperfilamentation, mutation of Gpa3 alleviated Δcrg2-specfic cell swelling, and mutation of the mitogen-activated protein kinase Cpk1 blocked both pr
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3

Oslin, Judith L., Stephen A. Mitchell, and Linda L. Griffin. "The Game Performance Assessment Instrument (GPAI): Development and Preliminary Validation." Journal of Teaching in Physical Education 17, no. 2 (1998): 231–43. http://dx.doi.org/10.1123/jtpe.17.2.231.

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The purpose of this article is to report on the development and validation of the Game Performance Assessment Instrument (GPAI). The GPAI is a multidimensional system designed to measure game performance behaviors that demonstrate tactical understanding, as well as the player’s ability to solve tactical problems by selecting and applying appropriate skills. The GPAI provides analyses of individual game performance components (e.g., decisions made, skill execution, and support) and/or overall performance (e.g., game involvement and game performance). The individual game performance components w
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Ahmad, Uray Gustian, Y. Touvan Juni Samodra, Rubiyatno, and Rahmat Putra Perdana. "Field Games untuk Menstimulasi Kemampuan Pemecahan Masalah Siswa Sekolah Dasar." SPRINTER: Jurnal Ilmu Olahraga 3, no. 3 (2022): 149–54. http://dx.doi.org/10.46838/spr.v3i3.224.

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Tujuan penelitian ini adalah untuk mengetahui kemampuan pemecahan masalah siswa sekolah dasar. Metode yang digunakan yaitu Pra Exsperimental Designs dengan pendekatan One Group Pretest Posttest Designs dengan sample anak SD yang berjumlah 12 orang dibagi dua tim,tim A terdiri 6 orang dan tim B terdiri 6 orang. Instrumen yang digunakan dalam penelitian ini yaitu instrumen Game Performance Assessment Instrument (GPAI). Teknik analisis data menggunakan uji T. Hasil penelitian yang diperoleh dari pretest dari tim A nilai rata-rata GPAI 5,4, sedangkan tim B nilai rata-rata GPAI 4,64. Hasil peneliti
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Ilmi, Dita Alfiatul, Budiyanto Budiyanto, and Mudjito Mudjito. "PEMBELAJARAN (PAI, PAK, PPKn, IPS) SISTIM ONLINE BAGI PESERTA DIDIK TUNAGRAHITA RINGAN SAAT PANDEMI COVID-19 DI SEKOLAH INKLUSIF SMP NEGERI 6 TUBAN." JURNAL EDUCATION AND DEVELOPMENT 11, no. 1 (2023): 501–10. http://dx.doi.org/10.37081/ed.v11i2.4519.

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Tujuan dari penelitian (1) Dapat dianalisa berkaitan strategi pembelajaran daring (online) (2) Menemukan kendala pembelajaran online dan (3) Menemukan faktor dukungan dalam pelaksanaan pembelajaran daring (online) di masa pandemi covid-19 untuk siswa dengan hambatan intelektual atau tunagrahita ringan di SMP N 6 Tuban. Penelitian kualitatif deskriptif. Pendekatan yang dilakukan adalah studi kasus (case study). Teknik pengumpulan data diantaranya meliputi: wawancara, observasi dan rekaman arsip. Proses yang di amati meliputi aktivitas peserta didik tunagrahita ringan melalui pembelajaran online
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Ma'rifataini, Lisa' Diyah. "Artikel." Penamas 31, no. 2 (2018): 433. http://dx.doi.org/10.31330/penamas.v31i2.248.

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Keluhan tentang kekurangan guru pendidikan agama (GPAI) di sekolah selalu terdengar di setiap kesempatan. Secara kuantitas kebutuhan guru agama yang dirilis dibanyak media hanya berdasarkan rasio belum dilakukan penghitungan berdasarkan rumus yang seharusnya. Penelitian ini mencoba menghitung kebutuhan guru pendidikan agama Islam di sepuluh provinsi berdasarkan PP 74 tahun 2008 tentang kebutuhan guru, mengetahui pola penyediaan GPAI dan mengetahui pola pembinaan GPAI serta mengetahui beberapa opsi kebijakan yang dilakukan pimpinan lembaga. Pendekatan Penelitian ini adalah mixmethode yaitu kual
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Aytemiz, Batu, Xueer Shu, Eric Hu, and Adam Smith. "Your Buddy, the Grandmaster: Repurposing the Game-Playing AI Surplus for Inclusivity." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 16, no. 1 (2020): 17–23. http://dx.doi.org/10.1609/aiide.v16i1.7402.

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Advances in artificial intelligence (AI) techniques have resulted in immense breakthroughs in how well we can algorithmically play videogames. Yet, this increased investment in game-playing AI (GPAI) techniques has not translated into a tangible improvement in the game-playing experience for our players. This paper is inspired by the positive impact of accessibility modes in recent games as well as previous calls in games research literature to focus on player experience. Responding to these calls, we propose utilizing GPAI techniques not to beat the player, as is traditionally done, but to su
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8

Meza-Carmen, Victor, Jesús García-Soto, Laura Ongay-Larios та ін. "Molecular characterization of a G protein α-subunit-encoding gene fromMucor circinelloides". Canadian Journal of Microbiology 52, № 7 (2006): 627–35. http://dx.doi.org/10.1139/w06-010.

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Genes encoding the Gα subunit were cloned from Mucor circinelloides, a zygomycete dimorphic fungus. There are at least four genes that encode for Gα subunits, gpa1, gpa2, gpa3, and gpa4. The genes gpa1 and gpa3 were isolated and characterized, and their predicted products showed 36%–67% identity with Gα subunits from diverse fungi. Northern blot analysis of gpa3 showed that it is present in spores and constitutively expressed during mycelium development and during yeast–mycelium and mycelium–yeast transitions. However, during yeast cell growth, decreased levels of mRNA were observed. Sequence
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Dewanti, Galih, Soni Nompembri, Widiyanto, Amri Hartanto, and Afeb Chesa Arianto. "Development of Physical Education Learning Outcomes Assessment Instruments for Volleyball Materials Based on Game Performance Assessment Instrument." Physical Education Theory and Methodology 23, no. 2 (2023): 170–77. http://dx.doi.org/10.17309/tmfv.2023.2.03.

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Study purpose. The basic assumption of this development is that there is no Game Performance Assessment Instrument (GPAI) based on physical education (PE) learning outcome assessment, so researchers are trying to develop the instrument. The teacher has not used the GPAI instrument in assessing the PE learning outcomes for volleyball material. The purpose of the study was to develop a valid and reliable assessment of PE learning outcomes for volleyball based on GPAI. Materials and methods. This type of research is research and development. The subjects used were PE learning expert lecturers and
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Ahmad, Uray Gustian, Y. Touvan Juni Samodra, and Rahmat Putra Perdana. "Field Games To Stimulate Elementary School Students' Problem Solving Ability." Jurnal Pendidikan Jasmani (JPJ) 3, no. 2 (2022): 115–23. http://dx.doi.org/10.55081/jpj.v3i2.725.

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The purpose of this study was to determine the problem-solving ability of elementary school students. The method used is Pre Experimental Designs with a Group Pretest Posttest. Samples of 12 elementary school children were divided into two teams. Teams A and B consist of six students each. The instrument used in this research is the Game Performance Assessment Instrument (GPAI). The data analysis technique used was the T-test. The results obtained from the pretest of team A had an average GPA score of 5.4, while team B had an average GPAI score of 4.64. The results obtained from the posttest f
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Arif, Deny Rachman. "Profesionalitas Dan Penilaian Kinerja Guru PAI: Studi Pada Guru SMP Di Kabupaten Magelang." Jurnal Kajian Islam Interdisipliner 6, no. 1 (2021): 1. http://dx.doi.org/10.14421/jkii.v6i1.1146.

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Penelitian ini bertujuan untuk menganalisa adanya pengaruh profesionalitas guru Pendidikan Agama Islam (PAI) bersertifikasi dan motivasi mengajar terhadap hasil Penilaian Kinerja Guru (PKG). Populasi dari penelitian ini adalah guru Pendidikan Agama Islam bersertifikasi tingkat Sekolah Menengah Pertama (SMP) di Kabupaten Magelang, yang berjumlah 52 orang. Teknik pengambilan data menggunakan kuesioner. Metode analisis yang digunakan regresi linier ganda. Hasil penelitian ini menunjukkan bahwa: pertama, Guru PAI sertifikasi yang masuk dalam kategori hasil PKG sangat baik berjumlah 52 guru (100%).
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Husin, Muhammad Said, and Etty Nurbayani. "Korelasi Keberagamaan dan Kompetensi Kepemimpinan GPAI dalam Menanamkan Nilai Islam Rahmatan Lil ‘Alamin." SYAMIL: Jurnal Pendidikan Agama Islam (Journal of Islamic Education) 7, no. 2 (2019): 147–68. http://dx.doi.org/10.21093/sy.v7i2.1852.

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Artikel ini bertujuan mengkaji korelasi keberagamaan (X) dan kompetensi kepemimpinan (Y) dari guru pendidikan agama Islam SMAN Samarinda (selanjutnya ditulis gpai) dalam menanamkan nilai Islam rahmatan lil ‘alamin kepada warga sekolah. Ada 2 model orientasi keberagamaan yang dikaji dalam penelitian ini, yaitu model orientasi keberagamaan intrinsik dan model orientasi keberagamaan ekstrisik. Sedangkan kompetensi kepemimpinan gpai terdiri atas 3 aspek utama, yaitu aspek pemahaman, aspek manajemen pelaksananaan, dan aspek sikap dalam penanaman nilai demokratis, nilai toleransi, nilai humanis, dan
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Safitri, Firda. "Sistem Informasi Administrasi Kelompok Kerja Guru Pendidikan Agama Islam Kecamatan Gerokgak Berbasis Web." Jurnal Ilmiah Informatika 4, no. 1 (2019): 41–46. http://dx.doi.org/10.35316/jimi.v4i1.486.

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Working Group of Teachers of Islamic Religious Education State Elementary School Gerokgak District is an organization engaged in Islamic Religious Education, where the board and its members consist of special Islamic Education Teachers (GPAI) both civil servant teachers and non-civil servants who are responsible and participate in promoting Islamic Education and fight for the rights of students who are Muslim.
 KKGPAI-SDN Gerokgak District has been established since 20 years ago. During this time KKGPAI-SDN has a desire to memanjukan KKGPAI-SDN Gerokgak District not only in terms of activ
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14

Hoziawati, Hoziawati, Muh Misdar, and Indah Kusuma Dewi. "Kompetensi Pengawas PAI Pada Sekolah di Kabupaten Bangka Barat." Sustainable Jurnal Kajian Mutu Pendidikan 6, no. 2 (2023): 342–48. http://dx.doi.org/10.32923/kjmp.v6i2.3888.

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Pengawasan Pendidikan Agama Islam (PAI) menduduki peran penting dalam upaya menjamin mutu pendidikan, khususnya dalam rangka pencapaian standar nasional pendidikan. Pengawas PAI pada sekolah di Kabupaten Bangka Barat hanya satu sejak tahun 2017. Berdasarkan PMA No. 2 Tahun 2012 pengawas PAI melaksanakan tugas kepengawasan terhadap paling minimal 20 GPAI pada TK, SD, SMP, dan/atau SMA. Penelitian ini bertujuan untuk menjelaskan kompetensi supervisi akademik pengawas PAI. Metode kualitatif dengan pendekatan fenomenologi telah digunakan dalam penelitian ini. Dalam mengumpulkan data, peneliti meng
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Mustofa, Maulana, Elda Yudistari, Hasyim Asy’ari, and Sita Ratnaningsih. "MANAJEMEN SDM: PERAN ORGANISASI PENDIDIK DALAM MENINGKATKAN PROFESIONALISME GURU DI SD GLOBAL GARUDA NUSANTARA ISLAMIC CENTRE." Jurnal Manajemen Pendidikan Islam Al-Idarah 9, no. 01 (2024): 1–9. http://dx.doi.org/10.54892/jmpialidarah.v9i01.398.

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This study examines the role of educational organizations, specifically MGMP and GPAI, in enhancing teacher professionalism in Bogor, West Java. Qualitative research methods, including observations, interviews, and document analysis, were employed to investigate the activities, collaboration, and impact of these organizations. The findings indicate that MGMP and GPAI play a crucial role in promoting collaboration among teachers, sharing best practices, and improving teaching methods and curriculum development. The support from school management and local government is essential for the success
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Otero Saborido, Fernando Manuel, José Antonio González Jurado, and África Calvo Lluch. "Validación de instrumentos para la medición del conocimiento declarativo y procedimental y la toma de decisiones en el fútbol escolar (Validation tools for measuring procedural and declarative knowledge and assessing decisions in school european football)." Retos, no. 22 (March 7, 2015): 65–69. http://dx.doi.org/10.47197/retos.v0i22.34588.

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Los deportes de invasión son las modalidades de mayor reputación entre el alumnado y profesorado de Educación Física. El presente trabajo tiene por objeto el diseño y validación de dos instrumentos para la evaluación de las situaciones de dos contra uno en un deporte de invasión como el fútbol en contexto escolar. A la tradicional valoración del ámbito motriz se advirtió la dimensión cognitiva del alumno y se diseñó una herramienta para la implicación del alumnado en su proceso de evaluación. Para la valoración del conocimiento declarativo y procedimental se diseño y validó un cuestionario de
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Gong, Jinjun, Jacob D. Grodsky, Zhengguang Zhang, and Ping Wang. "A Ric8/Synembryn Homolog Promotes Gpa1 and Gpa2 Activation To Respectively Regulate Cyclic AMP and Pheromone Signaling in Cryptococcus neoformans." Eukaryotic Cell 13, no. 10 (2014): 1290–99. http://dx.doi.org/10.1128/ec.00109-14.

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ABSTRACTThe G protein α subunits Gpa1, Gpa2, and Gpa3 mediate signal transduction and are important in the growth and virulence ofCryptococcus neoformans. To understand how Gpa1 functions without a conventional Gβ subunit, we characterized a resistance to inhibitors of cholinesterase 8 (Ric8) homolog fromC. neoformans, which shares amino acid sequence homology with other Ric8 proteins that exhibit guanine nucleotide exchange factor (GEF) activity toward Gα. We found that theric8mutant was reduced in capsule size and melanin formation, which could be suppressed by cyclic AMP (cAMP) supplementat
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Erdősi, Zoltán, and Judit Balogh. "A Game Performance Assessment Instrument (GPAI) vizsgálati módszer alkalmazhatósága és az ultimate frizbi transzferálhatósága az inváziós csapatjátékok oktatásában a testnevelésórákon." Acta Universitatis de Carolo Eszterházy Nominatae. Sectio Sport 54 (2023): 19–33. https://doi.org/10.33040/actauniveszterhazysport.2025.54.19.

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A huszadik század végén az angolszász területeken megjelent játék- és taktikaalapú sportjátékoktatási módszerek hazánkban még mindig alig ismertek és alkalmazottak a mindennapos testnevelésben – annak ellenére, hogy ezek hatékonyságát számos nemzetközi kutatás megerősítette. Az ún. reformmodellek mellett szóló egyik érv a transzferhatásokban rejlő lehetőség, mely szerint az inváziós sportjátékok családjába (labdarúgás, kézilabda, kosárlabda, floorball, Ultimate frizbi stb.) tartozó sportágak közös taktikai/logikai alapjait elegendő egyszer megtanítani a diákoknak. Mivel a NAT-ban szereplő csap
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Shalihah, Nabilah Yaafi'ah, Bayu Budi Prakoso, Dwi Lorry Juniarisca, Nanang Indriarsa, and Erwin O. Estrella. "The effect of cooperative learning model on cooperation and learning outcomes of futsal playing skills." Sriwijaya University Learning and Education International Journal 1, no. 1 (2024): 38–50. https://doi.org/10.55379/sule-ij.v1i1.3.

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This study aimed to determine the effect of the TGT-type cooperative learning model on students' cooperation and learning outcomes and the relationship between cooperation and students' learning outcomes in playing futsal. This pre-experiment research used One group Pretest-Post-test Design. 29 class X students (16 males and 13 females) were sampled to fill out a cooperation questionnaire and were observed using the Game Performance Assessment Instrument (GPAI) while playing futsal. Descriptive statistical test, normality test, Paired Sample T-test, Wilcoxon Signed Rank, and Product Moment cor
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Hinchman, Timothy, Carrie D. Taylor, Eric J. Lange, and Michael Meachum. "Purposeful practice: Constraints and temperament impact on physical performance of collegiate division ii soccer athletes." International Journal of Multidisciplinary Research and Growth Evaluation 4, no. 3 (2023): 10–15. http://dx.doi.org/10.54660/.ijmrge.2023.4.3.10-15.

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This quantitative quasi-experimental study examined differences in mean and median differences of millennial soccer athlete’s performance. Research indicates that millennials struggle with complex tasks due to their fear of failure. Individual productivity has been shown to be positively influenced by the use of designed constraints. The study employed the C-BMN framework and the GPAI to analyze data pertaining to constraint-type and its influence on the productivity of 18 soccer players. Individual components teamwork and trapping showed statistical significance during the intervention, while
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Kajava, Kaisla, Emily Öhman, Nicole Miu Takagi, Elissa Nakajima - Wickham, and Fedor Vitiugin. "Post-GPT Policy: Risk and Regulation in EU AI Discourse." Proceedings of the International AAAI Conference on Web and Social Media 19 (June 7, 2025): 994–1006. https://doi.org/10.1609/icwsm.v19i1.35856.

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The ubiquity of artificial intelligence (AI) systems across society has generated discussion around risks posed by general-purpose AI (GPAI) technologies. At the same time, harmonized AI regulation is being devised in the European Union (EU) to ensure responsible AI development and uptake. This paper presents a mixed-methods study combining approaches from natural language processing (NLP) and qualitative content analysis to study shifting risk discourse in EU policy-related documents and media articles. The research is anchored around two recent events in the AI space: the popularization of G
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Santos, Rafael Benjamin dos, Rui Souza Mendes, Gonçalo Nuno Figueiredo Dias, and Manuel João Cerdeira Coelho e Silva. "Avaliação da performance em jogos desportivos - GPAI E TSAP." Conexões 14, no. 2 (2016): 137. http://dx.doi.org/10.20396/conex.v14i2.8646042.

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Esta revisão de estudos teve como objetivo analisar como é avaliada a performance dos atletas nos desportos coletivos e individuais através dos instrumentos Game Performance Assessment Instrument (GPAI) e Team Sport Assessment Procedure (TSAP). Para tal, efetuou-se um levantamento de todos os instrumentos de avaliação utilizados nos últimos 25 anos e analisaram-se as modalidades onde foram usados. A revisão dos estudos mostra uma maior utilização destes instrumentos nos desportos coletivos (21estudos), sendo o Futebol a modalidade mais estudada (9 estudos). Nos desportos individuais, o Tênis,
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Syaputra, Rafli Hakim, Masayu Rizka Risjanna, and Alen Rismayadi. "Utilizing GPAI for Korfball Game Analysis." Jendela Olahraga 10, no. 1 (2025): 61–70. https://doi.org/10.26877/jo.v10i1.21111.

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This study aims to determine and analyze the playing performance of the Indonesian national korfball team in the 2022 Asia-Oceania Korfball Championship event. Single Event Asia-Oceania Korfball Championship is a Korfball competition played by the Oceania National team, organized by the Asia-Oceania Korfball Federation and the International Korfball Federation (IKF). In this study, the data measurement technique is quantitative. The sample in this study is the Indonesian korfball national team totaling 12 players, the sample technique used is purposive sampling technique. Data taken from video
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Fernando, Ricky, Zulrafli Zulrafli, Rices Jatra, Sasmarianto Sasmarianto, Oki Candra, and Asep Angga Permadi. "Keefektifan Model Pembelajaran TGFU dalam Meningkatkan Performa Bermain Sepak Bola: Studi Kasus Mahasiswa Prodi Penjaskesrek Universitas Islam Riau." Journal of SPORT (Sport, Physical Education, Organization, Recreation, and Training) 8, no. 1 (2024): 169–77. http://dx.doi.org/10.37058/sport.v8i1.9420.

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Model pembelajaran Teaching Games for Understanding (TGFU) merupakan salah satu model pembelajaran yang berfokus pada pengembangan pemahaman siswa tentang permainan. TGFU menekankan pada pembelajaran yang kontekstual dan berbasis masalah. Performa permainan sepak bola merupakan salah satu indikator keberhasilan pembelajaran sepak bola. Performa permainan sepak bola dapat diukur dengan menggunakan berbagai instrumen, salah satunya adalah Game Performance Assessment Instrument (GPAI). Tujuan penelitian ini adalah untuk menguji pengaruh model pembelajaran TGFU terhadap performa permainan sepak bo
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Liu, Aihua, Hongguang Wang, Guoyong Yang, and Yong Jiang. "Research on a Biped-wheel Wall-climbing Robot System." Global Perspectives on Artificial Intelligence 3 (2015): 1. http://dx.doi.org/10.14355/gpai.2015.03.001.

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Zhang, Lijian, Lun Li, Wangmin Yi, and Lin Yang. "A Robot Assisted Assembly System for Large and Heavy Components in Products Assembly." Global Perspectives on Artificial Intelligence 3 (2015): 7. http://dx.doi.org/10.14355/gpai.2015.03.002.

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Yu, Naigong, Chunmin Zhao, and Hsiao-Lung Chan. "A Fatigue Measurement and Analysis Method based on GYRO and SEMG for Upper Limb Training of Stroke Patients." Global Perspectives on Artificial Intelligence 3 (2015): 14. http://dx.doi.org/10.14355/gpai.2015.03.003.

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Zhu, Xinliang, and Shuming Tang. "A Novel Method To Collect Kinect-Comparable RGB-D Outdoor Image." Global Perspectives on Artificial Intelligence 3 (2015): 19. http://dx.doi.org/10.14355/gpai.2015.03.004.

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Nie, Li, Shi-jue Zheng, Si-liang Liu, Li-fang Liu, Qing-yu Cai, and Qing Yang. "Study on One Kind of Three- dimensional Virtual Model of Teaching Based on Artificial Intelligence." Global Perspectives on Artificial Intelligence 4 (2016): 1. http://dx.doi.org/10.14355/gpai.2016.04.001.

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Li, Yuanhong, Hongjun Wang, Jiaqi HOU, and Xiangjun ZHOU. "Fast Recognition and Sensing of Workpiece Positioning Based on Machine Vision." Global Perspectives on Artificial Intelligence 4 (2016): 7. http://dx.doi.org/10.14355/gpai.2016.04.002.

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Samodra, Touvan Juni. "PEMAHAMAN KONSEP BERMAIN SISWA MOTORIK TINGGI DAN RENDAH DENGAN MODEL PEMBELAJARAN TEACHING GAME for UNDERTANDING (TGfU)." Jurnal Ilmu Keolahragaan Undiksha 8, no. 2 (2021): 117. http://dx.doi.org/10.23887/jiku.v8i2.31105.

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Pendidikan jasmani dipahami sebagai pendidikan melalui gerak dan tentang gerak. Melalui gerak dipahami siswa dididik dengan media gerak, pembelajaran tentang gerak merupakan ranah kognisi untuk memahami gerak yang dipelajari. Gerak merupakan sajian utama yang dipergunakan dalam pendidikan. Kegiatan bermain merupakan aktivitas yang disenangi dalam pendidikan jasmani. Agar dapat berpartisipasi dalam permainan selain keterampilan gerak sebagai modal dasar, tidak kalah penting adalah pemahaman terhadap permainan. Pemahaman ini akan memberikan bakal untuk peserta didik memutuskan apakah akan berger
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Nuryana, Zalik. "PEMANFAATAN TEKNOLOGI INFORMASI DALAM PENDIDIKAN AGAMA ISLAM." TAMADDUN 19, no. 1 (2019): 75. http://dx.doi.org/10.30587/tamaddun.v0i0.818.

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Bangsa Indonesia yang semakin besar tidak luput dari kemajuan teknologi informasi ini, walapun pada umumnya berada pada tataran konsumen/pemakain yang kalah jauh dari negara tetangga yang sudah masuk pada tataran desainer teknologi dan produsen komponen-komponen informasi teknologi informasi terutama bidang komputer. Kemajuan Teknologi Informasi dan Komunikasi telah mendorong terjadinya banyak perubahan, termasuk dalam bidang pendidikan yang melahirkan konsep e-learning. Integrasi teknologi informasi dan komunikasi pada pendidikan di madrasah meningkatkan kualitas pendidikan di madrasah dan ke
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Ardyatna, Muhammad Sidiq, and Muyasaroh Muyasaroh. "PEMBELAJARAN PENDIDIKAN AGAMA ISLAM BERBASIS MULTIKULTURAL: STUDI KASUS DI SMK NURUL ISLAM GRESIK." TAMADDUN 23, no. 2 (2022): 135. http://dx.doi.org/10.30587/tamaddun.v23i2.5430.

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masalah penelitian ini adalah Bagaimana Pembelajaran Pendidikan Agama Islam Berbasis Multikultural di SMK Nurul Islam Gresik? Penelitian ini bertujuan untuk mendeskripsikan bagaimana Pembelajaran Pendidikan Agama Islam Berbasis Multikultural di SMK Nurul Islam Gresik. Penelitian ini menggunakan pendekatan deskriptif kualitatif, dengan teknik analisis deskriptif kualitatif pula, yaitu berupa pemaparan dan penggambaran secara menyeluruh tentang keadaan yang sebenarnya mengenai data-data terkait, baik yang tertulis maupun lisan dari objek penelitian yang ada di lembaga tersebut. Dalam proses peng
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Ali Budiman, Rama Adha Septiana, and Muhammad Riandzi Syam. "Skill Level of Playing Indonesian Men's National Outdoor Hockey Team." Journal of Physical and Outdoor Education 4, no. 2 (2022): 130–39. http://dx.doi.org/10.37742/jpoe.v4i2.177.

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The purpose of this study was to find out how big the playing skills of the Indonesian men's National Outdoor Hockey Team are. The population in this study was the athletes of the Indonesian men's outdoor hockey national team, totaling 16 people. The sampling technique used is purposive sampling, which means a sampling technique by determining certain criteria. The instrument in this study used Games Performance Assessment Instrument Components (GPAI). The research method used is descriptive quantitative with a survey approach. The data collection techniques in this study were directly and ana
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KimManEui та 최흥섭. "책임감 모형(TPSR) 수업에 대한 GPAI 적용 사례연구". Journal of Research in Curriculum Instruction 14, № 4 (2010): 715–36. http://dx.doi.org/10.24231/rici.2010.14.4.715.

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Sesing-Wagenpfeil, Andreas. "GPAI-Modelle in der Wertschöpfungskette der KI-VO." Datenschutz und Datensicherheit - DuD 49, no. 4 (2025): 225–30. https://doi.org/10.1007/s11623-025-2076-5.

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Pra Rudiana, Raden Dadan, and Arif Fajar Prasetiyo. "Pengaruh Latihan Small Side Games Terhadap Keterampilan Bermain Bola." Biormatika : Jurnal ilmiah fakultas keguruan dan ilmu pendidikan 6, no. 02 (2020): 132–37. http://dx.doi.org/10.35569/biormatika.v6i02.819.

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Tujuan dari penelitian ini adalah ingin mengetahui pengaruh metode latihan small sided games terhadap keterampilan bermain bola. Sampel dalam penelitian ini berjumlah 22 atlet. Metode yang digunakan pada penelitian ini adalah eksperimen. Kemudain instrumen yang digunakan adalah GPAI (Game Performance Analisis Instrument). Analisi data menggunakan SPSS versi 20. Kemudian hasil perhitungan dan analisis data, penelitian ini memiliki kesimpulan latihan small sided games memiliki pengaruh yang signifikan terhadap keterampilan bermain sepakbola
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Fransiska, Serla, Suherman Slamet, and Dian Budiana. "Penerapan Pendekatan Taktis untuk Meningkatkan Keterampilan Bermain dan Physical Activity Enjoyment pada Pembelajaran Permainan Bola Tangan." TEGAR: Journal of Teaching Physical Education in Elementary School 3, no. 2 (2020): 7–11. http://dx.doi.org/10.17509/tegar.v3i2.23398.

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Learning Conditions Physical education in elementary schools which are still oriented towards mastering technical skills, makes students limited to explore, so that students' interest in Physical Education learning decreases. The purpose of this study is to improve playing skills and physical activity enjoyment (PAE) through tactical approaches in learning handball games. The method used is classroom action research (CAR), using the GPAI (Games Performance Assessment Instrument) instrument and the Enjoyment scale (questionnaire). This research was conducted at a school in the city of Bandung.
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Yahya, Amri. "PEMANFAATAN TEKNOLOGI INFORMASI DALAM PENDIDIKAN AGAMA ISLAM." Jurnal Teknologi dan Bisnis 4, no. 2 (2022): 155–62. http://dx.doi.org/10.37087/jtb.v4i2.105.

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The nation of Indonesia, which is getting bigger, has not been spared from this advance in information technology, even though in general it is at the consumer/user level which is far behind from neighboring countries which have entered the level of technology designers and producers of information technology components, especially in the computer field. Advances in Information and Communication Technology have driven many changes, including in the field of education which gave birth to the concept of e-learning. The integration of information and communication technology in education at madra
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Hsueh, Yen-Ping, Chaoyang Xue та Joseph Heitman. "G protein signaling governing cell fate decisions involves opposing Gα subunits inCryptococcus neoformans". Molecular Biology of the Cell 18, № 9 (2007): 3237–49. http://dx.doi.org/10.1091/mbc.e07-02-0133.

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Communication between cells and their environments is often mediated by G protein-coupled receptors and cognate G proteins. In fungi, one such signaling cascade is the mating pathway triggered by pheromone/pheromone receptor recognition. Unlike Saccharomyces cerevisiae, which expresses two Gα subunits, most filamentous ascomycetes and basidiomycetes have three Gα subunits. Previous studies have defined the Gα subunit acting upstream of the cAMP-protein kinase A pathway, but it has been unclear which Gα subunit is coupled to the pheromone receptor and response pathway. Here we report that in th
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Singgih, Muhammad Jaya pratama. "Implementasi Gaya Mengajar Discovery untuk Meningkatkan Keterampilan Soccer Like Games Siswa Sekolah Dasar." TEGAR: Journal of Teaching Physical Education in Elementary School 3, no. 1 (2019): 1–7. http://dx.doi.org/10.17509/tegar.v3i1.20406.

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This study aims to improve the skill of playing football through soccer like games through the implementation of the teaching style of discovery. The research uses class action research methods, with the subject of researchers being a student of Kela V numbering 30 students. Consisting of (13 male and 17 female). The Instrument used is the assessment format of Game Performance Assessment Instrument (GPAI). The results showed an increase, the average pre-test scores that the students gained was 71, and the average value students gained in the last cycle of 78. It can be concluded that the teach
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Stangierska, Dagmara, Beata Fornal-Pieniak, Paweł Szumigała, Katarzyna Widera, Barbara Żarska, and Karolina Szumigała. "Green Physical Activity Indicator: Health, Physical Activity and Spending Time Outdoors Related to Residents Preference for Greenery." International Journal of Environmental Research and Public Health 20, no. 2 (2023): 1242. http://dx.doi.org/10.3390/ijerph20021242.

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Spending time in the natural outdoor environment is a part of a healthy lifestyle. This study focused on identifying elements of green infrastructure that have a positive impact on both increasing physical activity, spending time outdoors and improving overall health. The aim of the research was to identify which elements of the settlement units’ green and blue infrastructure, related to residents’ preferences for greenery, influence more physical activity and spending time in green spaces and improve the healthy feeling of users as perceived by respondents. A total of 721 respondents from Pol
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Fernando, Ricky. "PENGARUH PENDEKATAN PEMBELAJARAN DAN KEBUGARAN JASMANI TERHADAP HASIL BELAJAR KETERAMPILAN SEPAKBOLA (Studi Eksperimen pada Siswa SMA Labschool Kota Bandung)." Primary: Jurnal Pendidikan Guru Sekolah Dasar 4, no. 2 (2015): 165. http://dx.doi.org/10.33578/jpfkip.v4i2.2950.

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This research seeks to examine the effectiveness of learning tactical and technical approach to the learning outcomes of football skills. Results of this study are expected to be used as an alternative solution in order to develop the quality of learning football. The method used in this study is the experimental method to the design of post-only design. The population in this study were students of class XI SMA Labschool son UPI Bandung as many as 60 students. The sampling technique using purposive sampling technique.When the study is over 2 months, the number of 18 treatment sessions, with a
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Sarimanah, Upiet, and Dadan Mulyana. "Pengaruh Latihan Shuttle Swimming Terhadap Peningkatan Performa Permainan Polo Air." Jurnal Kepelatihan Olahraga 12, no. 1 (2020): 56–61. http://dx.doi.org/10.17509/jko-upi.v12i1.24014.

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Tujuan penelitian ini adalah untuk mengetahui pengaruh latihan shuttle swimming terhadap peningkatan performa permainan polo air. Metode penelitian yang digunakan adalah metode eksperimen. Penelitian ini dilakukan di Kolam Renang Tirtelega Bandung pada atlet putri U-18 PELATDA PRA PON Jawa Barat sebanyak 10 orang dengan menggunakan teknik pengambilan sampel purposive sampling. Desain penelitian menggunakan nonequivalent control group desigen. Instrumen penelitian ini adalah Game Performance Assesment Instrument (GPAI). Dari hasil pengolahan data penelitian ini adalah H0 ditolak dan H1 diterima
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Raden Dadan Pra Rudiana and Arif Fajar Prasetiyo. "Pengaruh Latihan Small Side Games Terhadap Keterampilan Bermain Sepakbola." Guruku: Jurnal Pendidikan dan Sosial Humaniora 1, no. 4 (2024): 195–203. http://dx.doi.org/10.59061/guruku.v1i4.603.

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The aim of this research is to find out the effect of training in side games on soccer playing skills. This research method uses an experimental method with a research population of 20 students. This research uses a total sampling technique, where the entire population is the research sample, so the number of samples in this research is 20 students. The instrument used in this research is the GPAI football instrument. From the results of research that has been carried out, there is a significant influence of small side games training on soccer playing skills.
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Becker, Maximilian. "Generative KI und Deepfakes in der KI-VO — Für eine Positivkennzeichnung authentischer Inhalte." Computer und Recht 40, no. 6 (2024): 353–66. http://dx.doi.org/10.9785/cr-2024-400604.

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Zusammenfassung KI-Modelle und -Systeme „mit allgemeinem Verwendungszweck“ (General Purpose AI, kurz: GPAI) haben zwei rechtspolitisch wichtige Ausprägungen: als Gefährdung von Kreativarbeitsplätzen sowie als Generatoren von Deepfakes. Letztere können - anders als noch vor ca. zwei Jahren - nun kostengünstig von jedermann in hervorragender Qualität hergestellt werden. Der Beitrag erläutert die Regeln, die die KI-VO zu diesen beiden Phänomenen bereithält. Angesichts der zu zeigenden, relativ schwachen Maßnahmen gegen Deepfakes durch Negativkennzeichnungen ist außerdem ein Vorschlag für eine Pos
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Erland, Juliustian, Sucipto Sucipto, and Didin Budiman. "Implementasi Pendekatan Taktis Terhadap Hasil Keterampilan Bermain Sepak Takraw." TEGAR: Journal of Teaching Physical Education in Elementary School 2, no. 1 (2018): 34. http://dx.doi.org/10.17509/tegar.v2i1.13779.

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This study discusses the implementation of a tactical approach to the results of sepak takraw playing skills for students of SDN 201 Sukaluyu Bandung. The research method to be used was an experimental method. The sampling technique in this study was purposive sampling. The sample in this study were 32 students. The instrument used was GPAI. The results of data analysis using paired sample t-test test, showed the significance value of the results of sepak takraw playing skills for students both in the experimental and control group classes of Sukaluyu Bandung Elementary School 201, as much as
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Ramadhan, Refky Sudrajat. "Penerapan Model Kooperatif Tipe Team Games Tournament dalam Volley Ball Like Games." TEGAR: Journal of Teaching Physical Education in Elementary School 3, no. 1 (2019): 8–13. http://dx.doi.org/10.17509/tegar.v3i1.20407.

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This study aims to find out if the TGT (Team Games Tournament) cooperative model through volley ball like Games can improve your volleyball mini play skills. Research using class action research method, with participants is VB class student SDN 178 Gegerkalong KPAD Bandung City, which amounted to 30 students (16 male; 13 female). The research Data is taken using the Games Performance Assessment Instrument (GPAI) assessment format. The results showed an increase in the average pre-test that the student received was 69, and on the average final cycle of the student's value of 78. Thus, the resul
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Wahyudi, Widi, Didin Budiman, and Endang Saepudin. "Penerapan Model Pembelajaran Kooperatif Tipe TGT dalam Pembelajaran Permainan Bola Besar Berorientasi Sepak Takraw untuk Meningkatkan Kerjasama dan Keterampilan Bermain." TEGAR: Journal of Teaching Physical Education in Elementary School 1, no. 2 (2018): 1. http://dx.doi.org/10.17509/tegar.v1i2.11732.

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Tujuan penelitian ini adalah untuk mengetahui dampak penerapan model kooperatif tipe TGT terhadap keterampilan bermain dan kerjasama dalam pembelajaran bola besar berorientasi sepak takraw. Metode penelitian yang digunakan adalah penelitian tindakan kelas (PTK) dengan memanfaatkan instrumen lembar observasi GPAI (game performance assestment instrument), catatan lapangan, dan dokumentasi penelitian. Partisipan penelitian ini adalah 30 siswa kelas V SDN Gegerkalong 1-2, Kota Bandung. Hasil analisis keterampilan bermain menunjukkan terjadinya kenaikan persentase dari observasi awal (15,55%) sampa
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García López, Luis Miguel, and David Gutiérrez Diaz del Campo. "Contributions of the GPET to the GPAI: tactical context adaptation and game behaviour (Contribuciones del GPET al GPAI: adaptación al contexto táctico y comportamiento de juego)." Retos, no. 34 (May 29, 2018): 323–28. http://dx.doi.org/10.47197/retos.v0i34.63794.

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Abstract. The Game Performance Evaluation Tool (GPET) is an instrument that allows us to obtain information about the student's decision-making process during their participation in games. The usual instruments reflect the final result of student's decision. However, the GPET offers an analysis of the context in which the decision has been made, and allows teachers to establish a certain degree of quality in the decision taken. Thus, the GPET helps us to distinguish in the decision-making process, not only "what has been done" from "what should have been done" in a specific game situation (Gut
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