Academic literature on the topic 'Graphic design education'

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Journal articles on the topic "Graphic design education"

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Karaata, Ezgi. "Significance of sketch in creativity process related to graphic design education." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (2016): 504–9. http://dx.doi.org/10.18844/prosoc.v2i1.337.

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Sketching holds significance for graphic design as well as it does in any other design process. The contribution of sketching to graphic design process comes in the form of generating new ideas and developing concepts. The solution of a design problem will not be the best one, if the designer uses technological tools, such as computers, directly in order to solve the design problem. The significance of sketching includes also the graphic design education. Even though computers are the mostly used tools in today's graphic design education, students should grasp the benefits of sketching.
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Staribratov, Ivaylo, and Nikol Manolova. "Application of Mathematical Models in Graphic Design." Mathematics and Informatics LXV, no. 1 (2022): 72–81. http://dx.doi.org/10.53656/math2022-1-5-app.

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The article shares the practical experience in creating graphic design in the implementation of projects in the field of applied information technology. The creation of digital art is largely based on mathematical models and concepts that give a good perception of graphics, and it is scientifically justified. The STEAM approach is considered with the idea of the transdisciplinary level of integration between mathematics, graphic design and production practice in student education. For the development of projects like logo design, magazine cover and others, we use software specialized in the fi
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Gula, Ievgen, Oksana Maznichenko, Anastasiia Kutsenko, Alla Osadcha, and Nataliia Kravchenko. "Methods of Teaching Graphic Design in HEIs for Art." Journal of Curriculum and Teaching 12, no. 2 (2023): 154. http://dx.doi.org/10.5430/jct.v12n2p154.

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Under the conditions of digitalization in technology and art, there is a sense of significant changes in visual creativity, where design projects are given not only new artistic expressiveness, but everything becomes an immeasurable resource base and source of inspiration for future graphic designers. This new reality encourages the permanent updating of approaches and the use of innovative methods of teaching graphic design in HEIs for art in the process of preparing for the professional activity of a future graphic designer. Therefore, a modern graphic designer, being the creator of a demand
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Fuat, Akdenizli. "THE ROLE OF STATE UNIVERSITIES IN GRAPHIC DESIGN EDUCATION IN TURKEY." Вісник Харківської державної академії дизайну і мистецтв, no. 2 (September 14, 2018): 86–89. https://doi.org/10.5281/zenodo.1418655.

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Graphic design education is provided in state universities, private universities and vocational schools in Turkey. Even though private universities have begun to appear in the field of education in recent years, educational quality of state universities is still dominant. In this study, information about graphic design education in Turkey and the importance of state universities in graphic design education are given. Historical development of graphic design departments of state universities in Turkey is chronologically described. Their role in education is explained and compared with private u
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Huang, Jian Wen. "Character Pattern Design to Achieve Digital Media." Advanced Materials Research 1055 (November 2014): 346–49. http://dx.doi.org/10.4028/www.scientific.net/amr.1055.346.

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Character graphic design objectives and principles of digital media completed the implementation of the concept embodied in the visual design of the series. In this paper, the Character in the implementation of digital media graphic design, visual communication line to get through basic and applied to distinguish among the barriers. Character graphics digital media visual resource selection and integration will be the first graphic visual objects, followed by the use of Character graphics source element deconstruction, beaten, restructuring plan, the formation of "Ba Feier" international dance
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Potapenko, Nikolai. "Integration of graphic design, psychology and computer graphics into modern design education." Visnik Zaporiz'kogo naciohai'nogo universitetu. Pedagogicni nauki 2, no. 31 (2018): 50–57. http://dx.doi.org/10.26661/2522-4360-2018-2-31-09.

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Çaydere, Osman. "IMPORTANCE OF BASIC DESIGN EDUCATION IN GRAPHIC DESIGN EDUCATION." e-Journal of New World Sciences Academy 11, no. 2 (2016): 93–97. http://dx.doi.org/10.12739/nwsa.2016.11.2.d0175.

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Yan, Yingxin. "A theoretical Study on the Elements and Methods of Course Design in Online Graphic Design Education." Journal of Big Data and Computing 2, no. 3 (2024): 17–23. https://doi.org/10.62517/jbdc.202401304.

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The design elements of MOOCs for graphic design are not a process of listing piling up a large amount of information, but a process for designers to provide visual enjoyment to learners based on resource sharing, involving visual aesthetics, cognitive habits, etc. MOOCS are not targeted at specific groups, and at the same time, while disseminating educational information around disciplines and professional directions, but also for the web interface such as style color, image text and so on. The application elements of graphic design depend on two-dimensional space, and the application of visua
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Ibrahim, Md Nasir, Tjetjep Rohendi Rohidi, and Syed Osman Syed Yusoff. "Collaborative Learning in Graphic Design Education." International Journal of the Humanities: Annual Review 6, no. 10 (2009): 13–18. http://dx.doi.org/10.18848/1447-9508/cgp/v06i10/42540.

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Rahma, Desinta Nur, Kayla Attya Ramadhani, Marcella Corazon, Amata Fami, and Irma Rasita Gloria Bagus. "The Influence of Canva Application Features on The Graphic Design Confidence: A Case Study of College Students." JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING 8, no. 1 (2024): 60–67. http://dx.doi.org/10.30871/jamn.v8i1.7684.

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As technology evolves rapidly, opportunities for enhancing skills, such as graphic design, among college students continue to expand. Graphic design plays a crucial role in visually communicating ideas and messages. Canva, a popular graphic design platform, offers a user-friendly interface and diverse design templates, facilitating the creation of compelling graphics. This study aims to investigate the influence of the Canva application on the confidence levels of college students in their graphic design skills. Specifically, this research seeks to identify how Canva contributes to increasing
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Dissertations / Theses on the topic "Graphic design education"

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SÁNCHEZ, JOSÉ JAIRO URBINA. "THE GRAPHIC DESIGN ON THE TEXTBOOK GRAPHIC DESIGN IN RURAL EDUCATION PROGRAM (PER) FOR CHILDREN OF COLOMBIA." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2018. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=34354@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>CONSELHO NACIONAL DE DESENVOLVIMENTO CIENTÍFICO E TECNOLÓGICO<br>O livro didático impresso é usado diariamente em escolas de todo o mundo mesmo com o surgimento do livro didático eletrônico. Isso se mantêm apesar de pesquisas que anteciparam a sua morte. O designer está presente na realização de livros didáticos, atuando junto a outros agentes, principalmente na criação de uma interface entre o autor e o leitor. O designer se torna, portanto, um agente mediador e catalisador da leitura na produção de sentidos do livro. Na Colômbia, o Projet
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Lee, Mindy. "A graphic design curriculum development project." Thesis, California State University, Long Beach, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1569031.

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<p> Examining the design education climate of Los Angeles results in finding a broken art education system and misconceived notions about graphic design. The struggle to implement design education into the lives of high school students leads to some students who have access to art classes with an emphasis on technical digital art and some students who have never taken an art or design class. This project is the work of bringing design education to students in the Los Angeles area. This design curriculum was created to promote creative process, problem solving, play and experimentation, and
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Kuo, Shih-Ping. "Graphic Design Students' Development of Adaptive Expertise in Ideation Strategies." Thesis, Purdue University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10843121.

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<p> This exploratory study uses the convergent design of mixed methods to integrate adaptive expertise theory to study how individual student participant from graphic design or non-graphic-design majors to solve a novel ideation problem in graphic design. Adaptive expertise includes six dimensions: metacognition, flexibility, dynamic knowledge, ability to welcome challenges, efficiency and deep understanding of the domain knowledge, and multiple perspectives. Those are desired qualities for a learner to stand out in the global market that are constantly changing with complex challenges. Thirty
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Olsen, Anckers Linnea. "Typography and Typographic Classification Systems in Swedish Graphic Design Education." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-130023.

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Studien syftar till att undersöka om det finns ett typografiskt klassificeringssystem som skulle kunna fungera som standard att lära ut i svensk designutbildning. Med hjälp av åsikter från aktiva inom typografi- och undervisningsbranschen värderas de mest kända systemen för att det mest lämpliga att använda som standard i svensk designutbildning därefter utses. Detta resulterade i en lätt reviderad version av det befintliga klassificeringssystemet ”Vox AtypI”. Vidare har en del av ett utbildningsmaterial tagits fram för att ge ämnet en given plats i designutbildningen, och för att det framtagn
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Higa, Beverly C. "In defiance of the hyperreal| Reframing the curriculum through a graphic design project." Thesis, California State University, Long Beach, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1527954.

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<p> Two opposing views in recent philosophical history disagree on how our reality and experiences in this world are based and shaped. French theorist Jean Baudrillard refers to the complex communication structure of our high-tech information age as the hyperreal. Authors Suzi Gablik and Ellen Dissanayake, however, vehemently challenge this view, contending that language only came after human culture was deeply embedded with meaning-making due to our desire to bond as humans. </p><p> This action research project seeks to discover whether or not students in a graphic design class can feel a s
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Alhajri, Salman. "Developing a pedagogical model to enhance and assess creativity in Omani graphic design education." Thesis, Loughborough University, 2013. https://dspace.lboro.ac.uk/2134/12357.

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This research investigates the position of creativity within graphic design education in general, and within the Omani educational context specifically. It situates itself among three realms: education, design, and creativity, investigating the relationships, effectiveness, and interrogations among these three topics. Creativity is defined within this research and in relation to graphic design education as problem solving , which is explained also as a cultural activity, or a cultural production. Graphic designers can involve themselves effectively in solving communication, social, and cultura
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Meyer, Renee J. "Culture, context, and communication developing a culturally sensitive curriculum in graphic design education /." [Ames, Iowa : Iowa State University], 2008.

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Bruner, Olivia. "The Pursuit of Haptic-ness: Exploring the Significance of a Haptic Reflective Practice in Graphic Design Education." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1495807803435463.

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Kutchin, Kayla Elizabeth. "Evaluating the Future of Web-Based Design Education." Kent State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=kent1563198386141358.

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Faison, Brenda Smith. "Graphic Design Educators and Practitioners in Transition: From Traditional Tools and Applications to The Computer-Based Tools of Interactive Multimedia Design /." The Ohio State University, 1995. http://rave.ohiolink.edu/etdc/view?acc_num=osu148792974533478.

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Books on the topic "Graphic design education"

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Helmer, Poggenpohl Sharon, ed. Graphic design: computer graphics: A special graphic design education issue. Visible language, 1985.

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Pasiou, Evangelia. The affects of multimedia on graphic design: Graphic design education. LCP, 2000.

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Martinez, Yvan, and Joshua Trees. Thought experiments in graphic design education. 5th ed. Booksfromthefuture, 2013.

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Novakovic, Tanja. The progress of graphic design education. LCP, 2000.

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Steven, Heller, ed. The education of a graphic designer. 2nd ed. Allworth Press, 2005.

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Helmer, Poggenpohl Sharon, and American Institute of Graphic Arts., eds. Graphic design: A career guide and education directory. AIGA Press, 1993.

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Lederer, Wolfgang. Bridging two worlds in graphic design, education, and illustration. Regional Oral History Office, the Bancroft Library, 1992.

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Steven, Heller, ed. Education of an e-designer. Allworth Press, 2001.

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Schrauwen, Sarah, and Wright Rebecca. Can graphic design save your life? Edited by Wellcome Collection. GraphicDesign &, 2017.

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Lederer, Wolfgang. Wolfgang Lederer: Bridging two worlds in graphic design, education, and illustration. Regional Oral History Office, the Bancroft Library, University of California, 1992.

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Book chapters on the topic "Graphic design education"

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Herrero, Mauro. "The Persistence of Tradition? Examining the Role of Freehand Sketching in Contemporary Design Education." In Graphic Horizons. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-57575-4_30.

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Bagchi, Pushpi. "The Byproducts of a Graphic Design Education: An Ethnographic Case Study." In Springer Series in Design and Innovation. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-61671-7_55.

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Soleimani, Benyamin, and Larisa Dunai. "The Role of Graphic Design in Perceived of Enjoyment in Online Education." In Advances in Design Engineering II. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-92426-3_38.

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Li, Songmin. "The Visual Fusion Application of Occult Elements and Graphic Design." In Advances in Social Science, Education and Humanities Research. Atlantis Press SARL, 2024. https://doi.org/10.2991/978-2-38476-344-3_23.

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Rijo, Cátia, and Helena Grácio. "Enhancing Graphic Design Education: Integrating Active Methodologies and Visual Synthesis Tools." In Advances in Fashion and Design Research III. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-83185-0_36.

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Raîche-Savoie, Geneviève, and Claudia Déméné. "Methodological Proposal for Graphic Design Education Aimed at Fostering Social and Environmental Responsibility." In Accelerating the Socio-Ecological Transition. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-82896-6_6.

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Abstract According to the United Nations and its Sustainable Development Goals (SDGs), educational systems must adapt their learning objectives and methods to develop skills that promote sustainable development (Rieckmann et al., 2017). This chapter explores an ongoing doctoral research that utilizes a methodology enabling education to shape the role of graphic designers within the socio-ecological transition in Quebec. In class, graphic design students typically follow “creative briefs” that simplify problem complexity (Haylock, 2020), which limits their autonomy and sometimes prevents them f
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Wahed, Wan Juliana Emeih, Mursyidah Zainal Abidin, and Wan Samiati Andriana Wan Mohd Daud. "Graphic Elements in the Portuguese Cartography of Malacca." In International Colloquium of Art and Design Education Research (i-CADER 2014). Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-287-332-3_63.

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Liu, Zexing, and Zhongyuan Jing. "The Application of Chinese Traditional Cultural Elements in Modern Graphic Design." In Advances in Social Science, Education and Humanities Research. Atlantis Press SARL, 2024. http://dx.doi.org/10.2991/978-2-38476-222-4_42.

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Pavletich, Carl. "Assessing Quality of AI-Assisted Ideation: A Study in Graphic Design Education." In Artificial Intelligence in Vocational Education and Training. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-6001-8_6.

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Patria, Asidigisianti S., Martadi Martadi, Nova Kristiana, and Nanda N. Anggalih. "Integrating Design Thinking Process and Service Learning Project into Packaging Design Lesson Plan at Vocational Graphic Design Study Program." In Advances in Social Science, Education and Humanities Research. Atlantis Press SARL, 2023. http://dx.doi.org/10.2991/978-2-38476-152-4_87.

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Conference papers on the topic "Graphic design education"

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Duong, Khanh Hoang, and Luan Trong Nguyen. "Technology and Graphic Design: Building a STEM Education Ecosystem for the Future." In 2024 9th International STEM Education Conference (iSTEM-Ed). IEEE, 2024. http://dx.doi.org/10.1109/istem-ed62750.2024.10663156.

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Liang, Jiong, Huaming Wang, and Xi Wang. "MODERN ENGINEERING EDUCATION IN GRAPHIC TECHNOLOGY AT UNIVERSITIES." In INTERNATIONAL SYMPOSIUM ON GRAPHIC ENGINEERING AND DESIGN. UNIVERSITY OF NOVI SAD FACULTY OF TECHNICAL SCIENCES DEPARTMENT OF GRAPHIC ENGINEERING AND DESIGN 21000 Novi Sad, Trg Dositeja Obradovića 6, 2024. http://dx.doi.org/10.24867/grid-2024-p81.

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This paper explores the cultivation aims and methods for students majoring in graphic technology at universities in the era of the Internet and Artificial Intelligence. The graphic technology major, with an engineering focus, originated from traditional printing technology. By referencing the Washington Accord— an agreement for engineering degree accreditation, this paper introduces the demands of modern engineering education. Tracing back to its traditional focus on the printing industry, the social demands for the graphic technology major have shifted to include cross-media presentation and
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Qiao, S. Q. "INNOVATION AND PRACTICAL EXPLORATION IN GRAPHIC DESIGN IN THE DIGITAL AGE." In GLOBAL PERSPECTIVES IN SCIENCE, EDUCATION AND APPLIED RESEARCH. Crossref, 2025. https://doi.org/10.34660/inf.2025.80.36.009.

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Because of the digital age, graphic design takes place differently, is shown in various forms and gets spread by new channels. The paper looks at the role digital technology plays in graphic design, examines various types of innovation such as technology-based design, using different media and decisions based on data and discusses the experience designers have with these elements. Based on the study, graphic designers ought to keep up with emerging technologies, incorporate a wide range of designs and develop their essential skills further to continue boosting the graphics industry’s progress.
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Leming Fan. "Algorithm Based Graphic in art design and education." In 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design 1. IEEE, 2010. http://dx.doi.org/10.1109/caidcd.2010.5681235.

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Ahtik, Jure, and Tanja Nuša Kočevar. "A NOVEL APPROACH TO GRAPHIC COMMUNICATION EDUCATION." In 9th International Symposium on Graphic Engineering and Design. Faculty of Technical Sciences, 2018. http://dx.doi.org/10.24867/grid-2018-p45.

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Tarazona-Belenguer, Nereida, Jimena González-Del-Río, Olga Ampuero-Canellas, and Begoña Jordá-Albiñana. "APPROACH OF GRAPHIC DESIGN TO SOCIETY: COURSES FOR NON-PROFESSIONAL GRAPHIC DESIGNERS." In International Technology, Education and Development Conference. IATED, 2017. http://dx.doi.org/10.21125/inted.2017.1009.

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Zhang, Chuncai. "On Graphic Design in Visual Packaging Design." In 2nd International Conference on Arts, Design and Contemporary Education. Atlantis Press, 2016. http://dx.doi.org/10.2991/icadce-16.2016.155.

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Wu, Hualiang. "qDual Decodingq of Graphic Design Language." In 2015 International Conference on Management, Education, Information and Control. Atlantis Press, 2015. http://dx.doi.org/10.2991/meici-15.2015.105.

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Yildiz, Cemalettin. "THE CONTRIBUTION OF GRAPHIC DESIGN EDUCATION TO LITERACY." In 10th annual International Conference of Education, Research and Innovation. IATED, 2017. http://dx.doi.org/10.21125/iceri.2017.0806.

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Muji, Shkelqim, Erica Svensson, and Montathar Faraon. "Engaging With Artificial Intelligence in Graphic Design Education." In 2023 5th International Workshop on Artificial Intelligence and Education (WAIE). IEEE, 2023. http://dx.doi.org/10.1109/waie60568.2023.00013.

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Reports on the topic "Graphic design education"

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Vakaliuk, Tetiana A., Olha V. Korotun, and Serhiy O. Semerikov. The selection of cloud services for ER-diagrams construction in IT specialists databases teaching. CEUR Workshop Proceedings, 2021. http://dx.doi.org/10.31812/123456789/4371.

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One of the main aspects of studying databases in higher education institutions by future IT specialists is database design and software product development. This, in turn, is the most important problem of the developer’s interaction with the customer. To facilitate the process of database design, ER-diagrams are used, which are based on the concepts of “Entity” and “Relationship”. An ER diagram allows you to present a database in the form of visual graphical objects that define a specific subject area. The article considers the available cloud services for the construction of ER-diagrams for l
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Osadchyi, Viacheslav V., Hanna Y. Chemerys, Kateryna P. Osadcha, Vladyslav S. Kruhlyk, Serhii L. Koniukhov, and Arnold E. Kiv. Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4417.

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The article is devoted to actual problem of using modern ICT tools to increase the level of efficiency of the educational process. The current state and relevance of the use of augmented reality (AR) and virtual reality (VR) technologies as an appropriate means of improving the educational process are considered. In particular, attention is paid to the potential of the combined capabilities of AR and VR technologies with adaptive learning systems. Insufficient elaboration of cross-use opportunities for achieving of efficiency of the educational process in state-of-the-art research has been ide
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