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Journal articles on the topic 'Graphic design education'

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1

Karaata, Ezgi. "Significance of sketch in creativity process related to graphic design education." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (2016): 504–9. http://dx.doi.org/10.18844/prosoc.v2i1.337.

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Sketching holds significance for graphic design as well as it does in any other design process. The contribution of sketching to graphic design process comes in the form of generating new ideas and developing concepts. The solution of a design problem will not be the best one, if the designer uses technological tools, such as computers, directly in order to solve the design problem. The significance of sketching includes also the graphic design education. Even though computers are the mostly used tools in today's graphic design education, students should grasp the benefits of sketching.
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Staribratov, Ivaylo, and Nikol Manolova. "Application of Mathematical Models in Graphic Design." Mathematics and Informatics LXV, no. 1 (2022): 72–81. http://dx.doi.org/10.53656/math2022-1-5-app.

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The article shares the practical experience in creating graphic design in the implementation of projects in the field of applied information technology. The creation of digital art is largely based on mathematical models and concepts that give a good perception of graphics, and it is scientifically justified. The STEAM approach is considered with the idea of the transdisciplinary level of integration between mathematics, graphic design and production practice in student education. For the development of projects like logo design, magazine cover and others, we use software specialized in the fi
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Gula, Ievgen, Oksana Maznichenko, Anastasiia Kutsenko, Alla Osadcha, and Nataliia Kravchenko. "Methods of Teaching Graphic Design in HEIs for Art." Journal of Curriculum and Teaching 12, no. 2 (2023): 154. http://dx.doi.org/10.5430/jct.v12n2p154.

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Under the conditions of digitalization in technology and art, there is a sense of significant changes in visual creativity, where design projects are given not only new artistic expressiveness, but everything becomes an immeasurable resource base and source of inspiration for future graphic designers. This new reality encourages the permanent updating of approaches and the use of innovative methods of teaching graphic design in HEIs for art in the process of preparing for the professional activity of a future graphic designer. Therefore, a modern graphic designer, being the creator of a demand
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Fuat, Akdenizli. "THE ROLE OF STATE UNIVERSITIES IN GRAPHIC DESIGN EDUCATION IN TURKEY." Вісник Харківської державної академії дизайну і мистецтв, no. 2 (September 14, 2018): 86–89. https://doi.org/10.5281/zenodo.1418655.

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Graphic design education is provided in state universities, private universities and vocational schools in Turkey. Even though private universities have begun to appear in the field of education in recent years, educational quality of state universities is still dominant. In this study, information about graphic design education in Turkey and the importance of state universities in graphic design education are given. Historical development of graphic design departments of state universities in Turkey is chronologically described. Their role in education is explained and compared with private u
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Huang, Jian Wen. "Character Pattern Design to Achieve Digital Media." Advanced Materials Research 1055 (November 2014): 346–49. http://dx.doi.org/10.4028/www.scientific.net/amr.1055.346.

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Character graphic design objectives and principles of digital media completed the implementation of the concept embodied in the visual design of the series. In this paper, the Character in the implementation of digital media graphic design, visual communication line to get through basic and applied to distinguish among the barriers. Character graphics digital media visual resource selection and integration will be the first graphic visual objects, followed by the use of Character graphics source element deconstruction, beaten, restructuring plan, the formation of "Ba Feier" international dance
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Potapenko, Nikolai. "Integration of graphic design, psychology and computer graphics into modern design education." Visnik Zaporiz'kogo naciohai'nogo universitetu. Pedagogicni nauki 2, no. 31 (2018): 50–57. http://dx.doi.org/10.26661/2522-4360-2018-2-31-09.

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Çaydere, Osman. "IMPORTANCE OF BASIC DESIGN EDUCATION IN GRAPHIC DESIGN EDUCATION." e-Journal of New World Sciences Academy 11, no. 2 (2016): 93–97. http://dx.doi.org/10.12739/nwsa.2016.11.2.d0175.

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8

Yan, Yingxin. "A theoretical Study on the Elements and Methods of Course Design in Online Graphic Design Education." Journal of Big Data and Computing 2, no. 3 (2024): 17–23. https://doi.org/10.62517/jbdc.202401304.

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The design elements of MOOCs for graphic design are not a process of listing piling up a large amount of information, but a process for designers to provide visual enjoyment to learners based on resource sharing, involving visual aesthetics, cognitive habits, etc. MOOCS are not targeted at specific groups, and at the same time, while disseminating educational information around disciplines and professional directions, but also for the web interface such as style color, image text and so on. The application elements of graphic design depend on two-dimensional space, and the application of visua
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Ibrahim, Md Nasir, Tjetjep Rohendi Rohidi, and Syed Osman Syed Yusoff. "Collaborative Learning in Graphic Design Education." International Journal of the Humanities: Annual Review 6, no. 10 (2009): 13–18. http://dx.doi.org/10.18848/1447-9508/cgp/v06i10/42540.

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Rahma, Desinta Nur, Kayla Attya Ramadhani, Marcella Corazon, Amata Fami, and Irma Rasita Gloria Bagus. "The Influence of Canva Application Features on The Graphic Design Confidence: A Case Study of College Students." JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING 8, no. 1 (2024): 60–67. http://dx.doi.org/10.30871/jamn.v8i1.7684.

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As technology evolves rapidly, opportunities for enhancing skills, such as graphic design, among college students continue to expand. Graphic design plays a crucial role in visually communicating ideas and messages. Canva, a popular graphic design platform, offers a user-friendly interface and diverse design templates, facilitating the creation of compelling graphics. This study aims to investigate the influence of the Canva application on the confidence levels of college students in their graphic design skills. Specifically, this research seeks to identify how Canva contributes to increasing
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11

Jo, Yong Jae, and Won Suk Nam. "A Study on 3D Graphic Design Education with Utilization of Backward Design Model." Korea Institute of Design Research Society 7, no. 3 (2022): 174–88. http://dx.doi.org/10.46248/kidrs.2022.3.174.

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With recent technological advancements and social changes, the industry based on 3D Graphic Design Technology is rapidly growing. As the value of 3D Graphic Design in the industrial field has been highlighted, it has become critical to develop 3D Graphic Design skills in vocational high school design education that is oriented toward practical learning to develop future designers. As a result, this study attempted to find a more effective teaching method for 3D Graphic Design education in Vocational High Schools by applying the Backward Design Model. To that end, a review of the literature on
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HRYTSENKO, L., and Y. SRIBNA. "METHODICAL ASPECTS OF GRAPHIC COMPETENCE FORMATION FUTURE TEACHER OF LABOR TRAINING AND TECHNOLOGY AT STUDY OF VOCATIONAL TRAINING SUBJECTS." Scientific papers of Berdiansk State Pedagogical University Series Pedagogical sciences 1, no. 1 (2022): 91–103. http://dx.doi.org/10.31494/2412-9208-2022-1-1-91-103.

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The article attempts to investigate the structure and content of the graphic competence of teachers of labor education and technology as an important component of training. Graphic competence of a teacher of labor education and technology is characterized by a conscious need and ability of specialists to use graphic tools to solve professionally oriented problems based on a system of graphic knowledge, skills and experience of graphic activity and individual qualities of teachers, set of external and internal incentives. Currently, in the preparation of bachelors in the course 014.10 Secondary
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Potter, Eden J. "‘You need to research your subject so you know the subject well, and your users so you know what they need’. Teaching graphic design using information design principles." InfoDesign - Revista Brasileira de Design da Informação 10, no. 1 (2013): 55–69. http://dx.doi.org/10.51358/id.v10i1.165.

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Set against a background of graphic designs identity crisis, this paper proposes that information design can provide an adaptable and relevant framework for teaching graphic design. With social, technological, environmental, and industrial changes providing a new context for design and how it operates in the world, an audience-focussed, problem-solving approach is validated as central to reimagining graphic design education. Through a case study example, the paper suggests that when graphic design students in a traditional craft-based design education programme are offered a human-centred appr
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Alhajri, Salman Amur. "Investigating Creativity in Graphic Design Education from Psychological Perspectives." Journal of Arts and Humanities 6, no. 01 (2017): 69. http://dx.doi.org/10.18533/journal.v6i01.1079.

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<p class="Abstract">The role of creativity in graphic design education has been a central aspect of graphic design education. The psychological component of creativity and its role in graphic design education has not been given much importance. The present research would attempt to study ‘creativity in graphic design education from psychological perspectives’. A thorough review of literature would be conducted on graphic design education, creativity and its psychological aspects. Creativity is commonly defined as a ‘problem solving’ feature in design education. Students of graphic design
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15

Tibbitts, Susie, and Roberto Ventura. "Graphically Speaking: Integrating Graphic Design with Interior Design Studio and Graphics Coursework." International Journal of Design Education 16, no. 1 (2021): 67–79. http://dx.doi.org/10.18848/2325-128x/cgp/v16i01/67-79.

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16

Bykhovets, Inna. "COMPARATIVE ANALYSIS OF PEDAGOGICAL TECHNOLOGIES OF PROFESSIONAL TRAINING OF GRAPHIC DESIGNERS IN UNIVERSITIES OF LEADING COUNTRIES OF THE WORLD." Educational Discourse: collection of scientific papers, no. 17(10) (November 25, 2019): 71–83. http://dx.doi.org/10.33930/ed..2019.5007.17(10)-6.

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The worldwide trend in education is to train a professional who is able to respond quickly to the rapid development of information technologies that extend the graphic designer from the master of illustration, visual systems, advertising, and exhibition design to such areas of graphic design as moving graphics, interaction design, design animation, interactive design. The study found that the peculiarity of such training is the collaboration of educational institutions with enterprises, firms and institutions to make sure that the educational programs offered for students training meet the nee
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Bykhovets, Inna. "COMPARATIVE ANALYSIS OF PEDAGOGICAL TECHNOLOGIES OF PROFESSIONAL TRAINING OF GRAPHIC DESIGNERS IN UNIVERSITIES OF LEADING COUNTRIES OF THE WORLD." Educational Discourse: collection of scientific papers, no. 17(10) (November 25, 2019): 71–83. http://dx.doi.org/10.33930/ed.2019.5007.16(10)-6.

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The worldwide trend in education is to train a professional who is able to respond quickly to the rapid development of information technologies that extend the graphic designer from the master of illustration, visual systems, advertising, and exhibition design to such areas of graphic design as moving graphics, interaction design, design animation, interactive design. The study found that the peculiarity of such training is the collaboration of educational institutions with enterprises, firms and institutions to make sure that the educational programs offered for students training meet the nee
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Bykhovets, Inna. "COMPARATIVE ANALYSIS OOF PEDAGOGICAL TECHNOLOGIES OF PROFESSIONAL TRAINING OF GRAPHIC DESIGNERS IN UNIVERSITIES OF LEADING COUNTRIES OF THE WORLD." Educational Discourse: collection of scientific papers, no. 17(10) (November 25, 2019): 71–83. http://dx.doi.org/10.33930/ed.2019.5007.17(10)-6.

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The worldwide trend in education is to train a professional who is able to respond quickly to the rapid development of information technologies that extend the graphic designer from the master of illustration, visual systems, advertising, and exhibition design to such areas of graphic design as moving graphics, interaction design, design animation, interactive design. The study found that the peculiarity of such training is the collaboration of educational institutions with enterprises, firms and institutions to make sure that the educational programs offered for students training meet the nee
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19

Bykhovets, Inna. "COMPARATIVE ANALYSIS OF PEDAGOGICAL TECHNOLOGIES OF PROFESSIONAL TRAINING OF GRAPHIC DESIGNERS IN UNIVERSITIES OF LEADING COUNTRIES OF THE WORLD." Educational Discourse: collection of scientific papers, no. 17(10) (November 25, 2019): 71–83. http://dx.doi.org/10.33930/ed.2019.5007.17(10)-6.1.

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The worldwide trend in education is to train a professional who is able to respond quickly to the rapid development of information technologies that extend the graphic designer from the master of illustration, visual systems, advertising, and exhibition design to such areas of graphic design as moving graphics, interaction design, design animation, interactive design. The study found that the peculiarity of such training is the collaboration of educational institutions with enterprises, firms and institutions to make sure that the educational programs offered for students training meet the nee
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Bykhovets, Inna. "COMPARATIVE ANALYSIS OF PEDAGOGICAL TECHNOLOGIES OF PROFESSIONAL TRAINING OF GRAPHIC DESIGNERS IN UNIVERSITIES OF LEADING COUNTRIES OF THE WORLD." Educational Discourse: collection of scientific papers, no. 17(10) (November 25, 2019): 71–83. http://dx.doi.org/10.33930/ed.2019.5007.17(10)-6.1.

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The worldwide trend in education is to train a professional who is able to respond quickly to the rapid development of information technologies that extend the graphic designer from the master of illustration, visual systems, advertising, and exhibition design to such areas of graphic design as moving graphics, interaction design, design animation, interactive design. The study found that the peculiarity of such training is the collaboration of educational institutions with enterprises, firms and institutions to make sure that the educational programs offered for students training meet the nee
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21

Bykhovets, Inna. "COMPARATIVE ANALYSIS OF PEDAGOGICAL TECHNOLOGIES OF PROFESSIONAL TRAINING OF GRAPHIC DESIGNERS IN UNIVERSITIES OF LEADING COUNTRIES OF THE WORLD." Educational Discourse: collection of scientific papers, no. 17(10) (November 25, 2019): 71–83. http://dx.doi.org/10.33930/ed.2019.5007.17(10)-7.

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The worldwide trend in education is to train a professional who is able to respond quickly to the rapid development of information technologies that extend the graphic designer from the master of illustration, visual systems, advertising, and exhibition design to such areas of graphic design as moving graphics, interaction design, design animation, interactive design. The study found that the peculiarity of such training is the collaboration of educational institutions with enterprises, firms and institutions to make sure that the educational programs offered for students training meet the nee
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22

Bykhovets, Inna. "COMPARATIVE ANALYSIS OF PEDAGOGICAL TECHNOLOGIES OF PROFESSIONAL TRAINING OF GRAPHIC DESIGNERS IN UNIVERSITIES OF LEADING COUNTRIES OF THE WORLD." Educational Discourse: collection of scientific papers, no. 17(10) (November 25, 2019): 71–83. http://dx.doi.org/10.33930/ed.2019.5007/17(10)-6.

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The worldwide trend in education is to train a professional who is able to respond quickly to the rapid development of information technologies that extend the graphic designer from the master of illustration, visual systems, advertising, and exhibition design to such areas of graphic design as moving graphics, interaction design, design animation, interactive design. The study found that the peculiarity of such training is the collaboration of educational institutions with enterprises, firms and institutions to make sure that the educational programs offered for students training meet the nee
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23

Tytarenko, V., and T. Cherniavsky. "GRAPHIC DESIGN IN FUTURE LABOR EDUCATION TEACHER’S COMPUTER CULTURE FORMATION." Ukrainian professional education, no. 8 (November 25, 2020): 58–62. http://dx.doi.org/10.33989/2519-8254.2020.8.239454.

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The article considers the issues of modern graphic design of Ukraine from the perspectives of national orientation. The development of graphic design in Ukraine and the influence of regional factors on the peculiarities of its formation are highlighted. The absence of a general model of Ukrainian graphic design and the possibility of its development prospects is proved. The experience of introduction of graphic design in the process of future teachers’ computer culture formation is described. The role of graphic design tools in the formation of future labor education teacher’s computer culture
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Setiadi, Pidi, Dwi Alia, and Istikhoroh Nurzaman. "Motion Graphics Containing Education for Sustainable Development." PrimaryEdu : Journal of Primary Education 7, no. 2 (2023): 164–73. https://doi.org/10.22460/pej.v7i2.4106.

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The emergence of issues of species extinction, pollution, scarcity, and others need to be addressed by everyone, including educators. One solution is the use of motion graphics-based learning media. This research was conducted to describe design development, design validity, and the effectiveness of motion graphic designs with content related to Education for Sustainable Development. The research method used is Design-Based Research. The stages of this research include identifying and analyzing problems for initial development needs, designing motion graphics media designs, implementing, refle
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HAVRYSHCHAK, HALYNA, and ANDRII URUSKYI. "FORMATION OF GRAPHIC COMPETENCE OF THE HIGHER EDUCATION SEEKERS BY MEANS OF COMPUTER-ORIENTED TECHNOLOGIES." Scientific Issues of Ternopil Volodymyr Hnatiuk National Pedagogical University. Series: pedagogy 1, no. 1 (2021): 6–14. http://dx.doi.org/10.25128/2415-3605.21.1.1.

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The role of graphic competence in the training process of future teachers of labor education and technology has been substantiated in this article. Examples of students' use of the acquired knowledge in Descriptive Geometry and Engineering Graphics in further educational and practical activities have been established. There are reading drawings of products (parts) for their manufacture; design and execution of graphic images of products (parts); development of a logical sequence of the technological process for the manufacture of the product; designing a garment pattern, etc.
 The growing
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Pk., Md Israfil. "Necessity of Institutional Higher Education in Graphic Design: Prospects and Challenges of Bangladeshi Graduates in Industry." Graphic Design Journal 01, no. 01 (2022): 53–75. https://doi.org/10.63771/gdj0201.003.

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Education is a prime element in constructing human civilization. The different streams of education have been divided into different disciplines according to the demand of today’s world. Art education is a necessary stream in that context. Painting is called the first visual language of humans. The necessity of visual language or art education is boundless. Creative art education is divided into multiple branches. Graphic Design is one of its parts, which is very necessary and attractive. In today’s technology-based order, the modern representation of graphic design is visual communication. Gr
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Mosendz, Oksana, Svitlana Borysova, Kateryna Vitchynkina, Anatolii Brovchenko, and Ostap Kovalchuk. "Experimental methods of teaching computer graphics and design: Impact on the creative potential of higher education students." Salud, Ciencia y Tecnología - Serie de Conferencias 4 (February 5, 2025): 640. https://doi.org/10.56294/sctconf2025640.

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Introduction: The increasing global reliance on digital tools has elevated the demand for specialists adept in computer graphics and design, emphasizing the need for creative thinking and graphic competence. This study investigates the impact of experimental methods for teaching computer graphics and design on fostering the creative potential of higher education students.Objectives: The primary objectives include defining key concepts like "graphic competence," outlining its components, identifying stages of professional training, and evaluating the content, forms, methods, and tools used in d
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Klimova, Larisa, and Marina Plotnikova. "Actual trends of architectural forms and graphics in the costume design context." E3S Web of Conferences 210 (2020): 16008. http://dx.doi.org/10.1051/e3sconf/202021016008.

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This article is devoted to the study of the graphic trends and design activities’ relationship for a costume designer with modern architectural forms, as a source of inspiration and style formation for these subject-spatial creativity areas. The purpose of the article is to identify the specifics of the associative trends’ relationship in modern costume design with architecture and graphics. Identification of this specificity will help in establishing the relevant interdisciplinary connections in design education. To achieve this goal, the authors set the following tasks: 1) analysis of modern
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Bağcı, Nurettin Selçuk, and Atila Işık. "Three-dimensional modeling in visual design education." ODÜ Sosyal Bilimler Araştırmaları Dergisi (ODÜSOBİAD) 15, no. 1 (2025): 284–313. https://doi.org/10.48146/odusobiad.1430024.

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Graphic design has embraced new design explorations with diversifying design techniques, communication methods and technology development. One of these searches is the use of modeling in visual design education. 3D models can cater to different learning styles while offering alternative and accessible learning paths to users. In the context of 21st-century competencies, three-dimensional design methods are now added to two-dimensional design habits in visual design courses. In this direction, the importance of students approaching design problems with alternative and creative solution developm
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Bergamo, Marília Lyra, Andre Luiz Silva, and Victor Hugo Soares Valentim. "Graphic Design with Creative Coding." DAT Journal 9, no. 3 (2024): 108–24. http://dx.doi.org/10.29147/datjournal.v9i3.852.

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This paper describes an approach to teaching creative coding to design students. It may respond to a situation where ‘apprehension of automation replacement’ from artificial intelligence and machine learning regarding graphic design production may affect students. As such, this paper also intends to evoke the importance of diversity in problem-solving and methods. This text started with a literature review regarding strategies for creative coding in design tertiary education. A detailed methodology of using abstract art as a principle to apply bidimensional logic in creating coding is presente
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Raykovskaya , Galyna, and Andrii Shostachuk . "DESIGNING THE CONTENT OF GRAPHIC KNOWLEDGE IN THE CAD SYSTEMS ENVIRONMENT." Scientific Bulletin of Uzhhorod University. Series: «Pedagogy. Social Work», no. 2(49) (December 18, 2021): 169–73. http://dx.doi.org/10.24144/2524-0609.2021.49.169-173.

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The information support of the product life’s cycle requires to produce and to design this product with the help of the modern graphic CAD packages by creating an information model. In this regard, the question of the introduction of information technology in the educational process of the graphic training becomes relevant, as the basic graphic training forms the skills of graphic presentation of information. The purpose of the article is to substantiate the content of graphic training in institutions of higher technical education in conjunction with special software CAD-systems, including Sol
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Cho, Young Hoan, Myoungsoon You, and Hyoseon Choi. "Gist-based design of graphics to reduce caffeine consumption among adolescents." Health Education Journal 77, no. 7 (2018): 778–90. http://dx.doi.org/10.1177/0017896918765024.

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Background: Health message design plays an important role in knowledge acquisition and changes in attitudes towards a nutrient or substance, such as caffeine. To foster the effectiveness of health education, greater attention should be paid to the gist-based design of health messages that include visual representations. Fuzzy-trace theory indicates that gist knowledge can be influential in decision-making about health and medical problems. Objectives: The purpose of this study was to investigate the influence of different graphic types (i.e. gist, verbatim and decoration) on knowledge of gist
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Semerenko, Zhanna. "FORMATION OF DESIGN AND GRAPHIC COMPETENCE IN FUTURE TEACHERS OF TECHNOLOGIES." Academic Notes Series Pedagogical Science 1, no. 204 (2022): 243–47. http://dx.doi.org/10.36550/2415-7988-2022-1-204-243-247.

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The article reveals the peculiarities of the formation of design and graphic competence in future teachers of technology. In urgency, it is noted that the internal information and personal resources of man, implemented in project technologies, acquires the importance of a competitive product. The analysis of works of domestic and foreign researchers on the problem of preparation of future teachers of technologies for teaching graphic design to students of general education institutions is carried out. The state of formation of the studied quality in future teachers shows that the teaching of t
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Ceran, Selma. "The Relationships between Secondary School Students’ Visual Creativities in Art and their Attitudes towards Graphic Design." International Journal of Research in Education and Science 8, no. 3 (2022): 576–95. http://dx.doi.org/10.46328/ijres.2962.

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The aim of this study is to examine the relationship between secondary school students' visual creativity in art and their attitudes towards graphic design. The relational research model, one of the quantitative research designs, was used in the study. Two different data collection tools were used to obtain data. In the study, "visual creativity scale in art" and "attitude scale towards graphic design" were used to examine the relationship between the two variables. The study group consists of 248 students studying Visual Arts in the 5th, 6th, 7th and 8th grades. The data obtained in the study
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Lee, Hee-young. "On Multimedia Presentation Education Content in a Korean Course of University Liberal Education." Korean Association of General Education 16, no. 5 (2022): 145–57. http://dx.doi.org/10.46392/kjge.2022.16.5.145.

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In this paper, the importance of multimedia presentation education was discussed. Technology using multimedia assistance is expected in online communication classes, and one of the learning media tools that is well-known among users in education is multimedia presentations or Power Point, which combines text, graphics, images, photos, audio, videos, and animation in an integrated manner. Using editing programs, info-graphic design tools for recording voices and inserting images was included in the multimedia presentation education content.
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Nugraha, Dadan. "Motion Graphic-Based Digital Media Development for Stunting Education." SEA-CECCEP 3, no. 02 (2022): 48–55. http://dx.doi.org/10.70896/seaceccep.v3i02.32.

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This research is oriented to the development of motion graphic-based digital media as learning media for stunting education. There are various types of digital media that can be used in learning. However, one of the digital media needed is learning videos. By using a research-based design or Design Based Research (DBR), a digital media is designed, namely learning videos based on needs analysis, development design, trial and evaluation. The results of expert validation, media validation and limited trials, digital media based on motion graphics are categorized as good, so the media designed is
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KATO, Michio. "Graphic Education Based on Descriptive Geometry for Architectural Design Education." Journal of Graphic Science of Japan 34, no. 2 (2000): 27–32. http://dx.doi.org/10.5989/jsgs.34.2_27.

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Karaata, Ezgi. "Significance of sketch in creativity process related to graphic design education." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (2016): 504–9. http://dx.doi.org/10.18844/gjhss.v2i1.337.

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Yu, Xiaofei. "Exploring the Application of Micro-lessons in Graphic Design Teaching in Higher Vocational Education." Lecture Notes in Education, Arts, Management and Social Science 3, no. 1 (2025): 28–34. https://doi.org/10.18063/lne.v3i1.575.

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In the Internet era, micro-courses have injected vitality into the teaching of graphic design in higher vocational colleges. It can not only explain the operation process of various graphic design software dynamically, but also introduce excellent design cases, stimulate students’ design inspiration, and help improve the teaching quality of graphic design. Graphic design teachers in higher vocational colleges should broaden the teaching channels of micro-class and link up the links before, during and after class; Use micro-class to create interesting situations to promote the connection betwee
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Kanat, Sevtap. "The Perceptions of Graphic Design Concept on Students Study on Graphic Design." Journal of Education and Training Studies 7, no. 5 (2019): 65. http://dx.doi.org/10.11114/jets.v7i5.4220.

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The purpose of this study is to examine the graphic design concept perceptions of university students who take graphic design education by using metaphors. The research was carried out with 160 students from the Department of Graphic Design at Inonu University, Hacı Bayram Veli University and Necmettin Erbakan University. A total of 142 students (87 female and 55 male) were considered to be surveyed. The students were asked a personal information form and an open-ended question via a questionnaire prepared by qualitative research method. The analysis of the survey data was evaluated by the con
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Arifin, Irfan, Bakhrani A. Rauf, and Arifin Ahmad. "Analysis of Learning Needs for Visual Communication Design Students for the Latest Graphics Teaching Materials." Asian Journal of Education and Social Studies 48, no. 4 (2023): 142–53. http://dx.doi.org/10.9734/ajess/2023/v48i41093.

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This research aims to analyze the learning needs of students in the Visual Communication Design Program in developing teaching materials for the latest graphics topics. The research methods employed include qualitative and quantitative descriptive analysis methods. The research steps involve identifying learning needs through data collection, data analysis, and the interpretation of graphic learning materials, through interviews, observations, questionnaires, and literature review. The findings of this research will provide comprehensive insights into students' perspectives and preferences reg
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Abednego, Victor Adiluhung, Yudhistya Ayu Kusumawati, and Michelle Gita Christyanti. "Optimizing Art and Design Education Through Mobile Apps Development." Jurnal Bahasa Rupa 7, no. 2 (2024): 131–38. https://doi.org/10.31598/bahasarupa.v7i2.1728.

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The rapid growth of the Visual Communication Design sector in the digital era highlights the increasing demand for skilled graphic designers across various industries. As creative professionals, graphic designers are tasked with conveying messages through visual means, balancing aesthetics, functionality, and technical expertise. However, many designers face challenges in producing high-quality work due to limited practical and theoretical knowledge. This research proposes the development of "Dr. Visual," a mobile e-learning app designed to enhance the design skills of both aspiring and young
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Osadcha, Kateryna, and Hanna Chemerys. "Analysis Of The Mention Of The Concept “Graphic Competence” In The Preparation Of The Future Bachelor Of Computer Science." Ukrainian Journal of Educational Studies and Information Technology 5, no. 3 (2017): 37–46. http://dx.doi.org/10.32919/uesit.2017.03.04.

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The article is devoted to theoretical analysis of the value of graphic competence. The basic scientific positions concerning the formation of graphic competence as an important component of the professional formation of specialists in the system of higher education of Ukraine are considered. The analysis of modern approaches, highlighted in domestic sources, concerning the definition of the essence of the concept of "graphic competence" as a component of qualitative training of a specialist has been carried out. The author emphasizes the demand for the formation of graphic culture in the futur
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Jackson, Ian. "Gestalt-A Learning Theory for Graphic Design Education." International Journal of Art & Design Education 27, no. 1 (2008): 63–69. http://dx.doi.org/10.1111/j.1476-8070.2008.00558.x.

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Wang, Yang, Lijia Cheng, Fei Lu, Ailifei Zeng, and Ling Lu. "AI Empowers Graphic Design Education: Innovation and Breakthrough." IC-ITECHS 5, no. 1 (2024): 836–40. https://doi.org/10.32664/ic-itechs.v5i1.1647.

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In the 1950s, the scientific community first proposed the term "Artificial Intelligence" (AI). Against the backdrop of rapid technological development in the 21st century, the application fields of AI technology are becoming increasingly widespread, penetrating every corner of our work and life. From the perspective of AI's impact on graphic design education, it can provide designers with more inspiration, express more accurately what designers want to convey, and also promote the updating of graphic design course content, thereby continuously cultivating students' comprehensive abilities. AI'
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Fraher, Robert, and Barbara Martinson. "Process and Pedagogy in Undergraduate Graphic Design Education." Design Journal 14, no. 4 (2011): 390–412. http://dx.doi.org/10.2752/175630611x13091688930372.

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Muhammad Ahmad Khan, Israr Hussain, Muhammad Shakeeb Ul Hassan, Shagufta Abbas, Abdul Razzaq, and Ramsha Ahmad. "FRAMEWORK FOR GRAPHIC DESIGN EDUCATION AND TOOL DEVELOPMENT." Kashf Journal of Multidisciplinary Research 2, no. 05 (2025): 39–50. https://doi.org/10.71146/kjmr461.

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This paper addresses the under representation of tacit intuitive knowledge, experience-based insight—in graphic design tools and education. Despite the rise of intelligent systems and digital plat- forms, current environments often overlook the non-verbal reason- ing that distinguishes expert designers, such as aesthetic judgment and user empathy. Synthesizing findings from twenty contemporary research articles, this study identifies key gaps in existing systems, including limited support for intuitive reasoning, lack of adapta- tion to personal styles, and inadequate mechanisms for conveying
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Agyarkoh, Dr Eric, and Dr Eric Kwadwo Amissah. "Development of Graphic Design Practice and Education in Ghana." Journal of Education and Culture Studies 6, no. 2 (2022): p71. http://dx.doi.org/10.22158/jecs.v6n2p71.

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In Ghana, Graphic Design is regarded as one of the contemporary arts that was introduced in the Gold Coast by the British (The colonial administration) and European merchants in the 17th Century. Since then, the art has gone through series of metamorphosis in various aspects till date. However, empirical evidence indicates that the developmental patterns of the art in Ghana has not been documented comprehensively. Using qualitative research approaches such as historical research method, interviews, document review, narrative and inductive analysis, this paper sought to conduct a comprehensive
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Xiong, Chengmin. "The Problems and Countermeasures in the Teaching of Graphic Design Majors in Universities." Journal of Contemporary Educational Research 8, no. 8 (2024): 20–25. http://dx.doi.org/10.26689/jcer.v8i8.8009.

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As a cradle for cultivating and delivering graphic design professionals, the graphic design major in universities should keep up with the times, guided by the “Opinions on Deepening Undergraduate Education and Teaching Reform, and Comprehensively Improving the Quality of Talent Cultivation,” deepen teaching reform, and enhance the quality of talent cultivation. Based on this, this article analyzes the existing problems in the teaching of graphic design major and actively explores its teaching reform path, in order to promote the in-depth implementation of graphic design major teaching and even
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Овтов, Владимир, Vladimir Ovtov, Алексей Поликанов, and Aleksey Polikanov. "IMPLEMENTATION «OF A TWO-LEVEL PROGRAM ENGINEER-ING-GRAPHIC EDUCATION» IN AGRICULTURAL UNIVERSITY." Standards and Monitoring in Education 6, no. 1 (2018): 16–19. http://dx.doi.org/10.12737/article_5a5f18c8e9d583.48268914.

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The article is devoted to the use of modern computer technologies in the teaching of engineering and graphic disciplines in the engineering specialties of an agricultural university, to the formation of professional engineering and graphic competencies for students in the process of computer graphics training, computer modeling at the bachelor’s level and the basics of computer-aided design at the master’s level, to the development and implementation of work programs as part of the main educational programs providing two-level training using the national program computer-aided design KOMPAS-3D
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