Academic literature on the topic 'Hook (Game)'

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Journal articles on the topic "Hook (Game)"

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ISHIBASHI, Shigeki, Akira KODAMA, Rikuo SHINOMIYA, and Nobuo ADACHI. "Refracture of a Regenerated Hook of Hamate in a Professional Baseball Player: A Case Report." Journal of Hand Surgery (Asian-Pacific Volume) 27, no. 04 (2022): 747–50. http://dx.doi.org/10.1142/s2424835522720390.

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Hook of hamate fracture occurs in baseball players during bat swing. These fractures are usually treated by excision of the fracture fragment and the players can return to the game without delay. We report a professional baseball player who presented with a hook of hamate fracture. He gave history of undergoing excision of the hook 4 years earlier for a fracture of the hook. He underwent re-excision of the regenerated hook and was asymptomatic at his final follow-up. Level of Evidence: Level V (Therapeutic)
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Toprak, Ziya. "Performing Heteronormativity: The Discourse of the College Hook up Culture and Sexuality." CINEJ Cinema Journal 8, no. 1 (2020): 124–40. http://dx.doi.org/10.5195/cinej.2020.240.

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This paper focuses on the college hook up culture and slut discourse. I analyze the documentary feature ‘‘Spitting Game: The College Hook Up Culture’’ that present a provocative sense of the hook up culture. Drawing from the narratives of students presented in the documentary, I argue that the college hook up culture is bounded with heteronormativity, where participants of the culture are performing gender positions available to them. I claim that the culture privileges masculinity and necessitates heteronormal performances in order for students to participate. Often ignored by the discourse o
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Jiang, Qiaolei. "Off the Hook: Exploring Reasons for Quitting Playing Online Games in China." Social Behavior and Personality: an international journal 46, no. 12 (2018): 2097–112. http://dx.doi.org/10.2224/sbp.7103.

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China is now one of the biggest online game markets, and the games are seen as both an economic opportunity and a social threat, especially to the young. I investigated the nature of, reasons for, and influences of online game quitting in China with 176 participants selected using deviant case sampling. I examined the relationships between the attitudes of those who were quitting playing toward online games, their perception of media portrayal of online games, family pressure, peer influence, functional alternatives, self-esteem, loneliness, online game quitting, and satisfaction with life aft
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A, Caveman. "I. How to hook a PI. The science dating game." Journal of Cell Science 113, no. 2 (2000): 181–82. http://dx.doi.org/10.1242/jcs.113.2.181.

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Smith, Glenn Gordon, and Barry Grant. "From Players to Programmers: A Computer Game Design Class for Middle-School Children." Journal of Educational Technology Systems 28, no. 3 (2000): 263–75. http://dx.doi.org/10.2190/rvx6-61b0-8m2q-dul3.

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The prospect of making computer games has often be used to “hook” students into learning programming or cognitive skills. There is, however, little research on using computer game design classes to teach computer skills. This article provides an answer to the question: Can a computer game design course employing the new generation of game authoring tools set middle school students on the path of learning a broad and sophisticated range of computer skills? The answer, based on the senior author's experiences teaching such a course eight times is, Yes. Students learned: an authoring system speci
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Garvey, Daniel. "The Back Page: My Favorite Lesson: Chess Piece(wise) Project." Mathematics Teacher 104, no. 5 (2010): 400. http://dx.doi.org/10.5951/mt.104.5.0400.

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One of my favorite lessons is a project I call Chess Piece(wise). I give this project to my precalculus students after we have discussed domain and range and piecewise-defined functions. Referring to the game of chess and using manipulatives (chessboards and chess pieces) tend to “hook” students. The project challenges them to define piecewise models symbolically, numerically, and graphically and to determine the domain and range of those models. Moreover, students model something that is real and not typically modeled in a mathematics course.
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Garvey, Daniel. "The Back Page: My Favorite Lesson: Chess Piece(wise) Project." Mathematics Teacher 104, no. 5 (2010): 400. http://dx.doi.org/10.5951/mt.104.5.0400.

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One of my favorite lessons is a project I call Chess Piece(wise). I give this project to my precalculus students after we have discussed domain and range and piecewise-defined functions. Referring to the game of chess and using manipulatives (chessboards and chess pieces) tend to “hook” students. The project challenges them to define piecewise models symbolically, numerically, and graphically and to determine the domain and range of those models. Moreover, students model something that is real and not typically modeled in a mathematics course.
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Moorthy, Janakiraman. "Virtual Reality: A Game Changer In Accurately Predicting Sales for New Product Launches." Management Practice Insights 1, no. 1 (2023): 4–7. http://dx.doi.org/10.59571/mpi.v1i1.1.

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Problem of Practice: The future of a company rides on the success of new products. Not only are sales and marketing teams on the hook for topline numbers, but production capacity, supply chain and working capital requirements also need to line up. However, every major new product launch faces uncertainty, as it is hard to accurately forecast customer adoption by using traditional marketing research. But now research by Harz and team recommends a novel solution: having potential customers interact with the planned product using virtual reality (VR). Combined with the right statistical models, V
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Nurlita, Nurlita, Dian Miranda, and Lukmanulhakim Lukmanulhakim. "Utilization of Engklek Game in Introducing the Concept of Numbers to Children Aged 4-5 Years." International Journal of Learning and Instruction (IJLI) 6, no. 1 (2024): 24–32. https://doi.org/10.26418/ijli.v6i1.79112.

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This research aims to determine the use of the engklek game in introducing the concept of numbers in children aged 4-5 years at the Islamic Kindergarten in Pontianak. The method used in this research is a descriptive method with a qualitative research form. The subjects in this study were 10 children aged 4-5 years. Data collection tools using observation sheets, interview guidelines and documentation. The results of the research show that: (1) When children say numbers corresponding to the numbers 1-10, (2) Count the number of objects with the help of visual media in the form of pictures, (3)
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Vares, Tiina. "‘My [asexuality] is playing hell with my dating life’: Romantic identified asexuals negotiate the dating game." Sexualities 21, no. 4 (2017): 520–36. http://dx.doi.org/10.1177/1363460717716400.

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While academic attention to asexuality has increased in recent years, there is still relatively little research into the relational lives of romantic identified asexuals, and less still on the gendered dimensions of these. This article aims to address these research gaps by examining the ways in which 13 self-identified romantic asexuals living in New Zealand experience and navigate dating practices/finding somebody. I employ a feminist poststructuralist approach to explore the ways in which the pervasiveness of hook up culture and gendered discourses of sexuality both constrain and enable pos
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Dissertations / Theses on the topic "Hook (Game)"

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Hoof, Simon [Verfasser]. "Essays on cooperation in differential games / Simon Hoof." Paderborn : Universitätsbibliothek, 2020. http://d-nb.info/1222587947/34.

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Brassey, Noelle. "From the Golden Gate to the Green Mountains: A Hapa Educational Autobiography and Meta-Critical Reflection." ScholarWorks @ UVM, 2012. http://scholarworks.uvm.edu/graddis/29.

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As a former UC Berkeley undergraduate and a University of Vermont graduate student, this is an educational autobiography of a self-identified Hapa, or mixed-race Asian American, through the lens of race and identity. Exploring what it means to be “white” and “privileged,” and realizing that these concepts--like identity--are fluid, this thesis adopts a dual methodology that includes personal narrative, as well as a meta-critical reflection. This thesis focuses on three memoirs: Bone Black and Wounds of Passion by bell hooks, and Hunger of Memory by Richard Rodriguez, each of which explor
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Gainer, Katelyn Yvonne. "Self-Representation and the Contemporary Female Artist: Challenging the Narrative Through the Work of Renee Cox." Kent State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=kent155654142406468.

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Jackson, Akiko B. "Heritage Braided." VCU Scholars Compass, 2009. http://scholarscompass.vcu.edu/etd/1837.

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The awareness of marginality, oppression, and hierarchy at an early age directly influences the creation of work specific to my identity as a woman of color. Born and raised on an island in the Pacific Ocean, I was aware of my sense of location and space relative to the world. The vast ocean separating me from the ‘mainland’ created a specific understanding of marginality, of what is “main” and what is “minor,” and how these categorical placements continued from my youth to ongoing perpetuation. The work I create has a subtle and persistent investigation into my identity as a socio-economic
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Ågren, Ylva. "Barns medierade värld : syskonsamspel, lek och konsumtion." Doctoral thesis, Stockholms universitet, Barn- och ungdomsvetenskapliga institutionen, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-115397.

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This thesis focuses on sibling interaction and children’s everyday media practices in their homes. Ten sibling pairs, aged four to nine years, have been followed in their homes during a six-month period with media ethnographic methods. The data mainly consist of video recorded sibling interactions. The thesis draws on sociocultural theories, cultural sociological perspectives and insights from social interaction research. The analyses are grounded in the social interaction and meaning making acts that take place in media activities in the home settings. However they also extend to a broader so
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Swinburne, Tomas Francis, and 孫柯. "From Columbine to Sandy Hook: Video Games in US Liberal and Conservative Newspaper Reporting During School Shootings." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/72ba49.

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碩士<br>國立政治大學<br>國際傳播英語碩士學位學程(IMICS)<br>106<br>This thesis aims to discover how liberal and conservative US newspapers report on video game during times of school shootings from partisan viewpoints in newspapers, specifically the liberal New York Times, Washington Post, and the conservative Chicago Tribune and New York Post, along with the Wall Street Journal to add a neutral viewpoint to offer balance. Understanding how newspapers report on video games through different moral weightings is essential for further understanding the place video games inhabit in both the media and society at large.
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Chiang, Yi Ro, and 江沂洛. "Teaching with “Red Riding Hood” : How the Self-designed Game-based Learning Tool Improves Children’s Awareness of Sexual Harassment Prevention." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/06228502163744547059.

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碩士<br>國立臺中教育大學<br>數位內容科技學系碩士班<br>101<br>Red Riding Hood is one of the well-known and popular fairytale classics. Though different versions have been created as time and space change, the issues of sex, gender, violence and morality hidden under the story remain, which perfectly match the concern of sexual harassment. Connecting the hidden issues with sexual harassment prevention, this research lies at the basis of meta-cognition discussed in cognitive-development theory and various learning approaches to deconstruct the meta-morality behind Red Riding Hood. The Red Riding Hood Game-based Tea
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Dunn, Munita. "The development of a board game as preventative measure against the sexual abuse of grade four children in South Africa." Thesis, 2004. http://hdl.handle.net/10500/1002.

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Every child has the constitutional right to be protected from maltreatment, neglect or abuse. However, contrasting every child's constitutional right is the escalating worldwide prevalence of child sexual abuse. The incidence of child sexual abuse must be reduced as far as possible by a multi-faceted approach, including effective prevention programmes which facilitate disclosure and empower children. Since insufficient South African research on prevention programmes and preventative measures are available, the primary aim of the study was to develop a board game which can foster the preven
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Sorice, Michael G. "Understanding Participation in Wildlife Conservation Programs on Private Lands." 2008. http://hdl.handle.net/1969.1/ETD-TAMU-2008-12-190.

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One major lesson derived from the implementation of the Endangered Species Act (ESA) over the past 30 years is that direct regulation is not the only nor the optimal way to protect endangered species on working lands because of an undue burden imposed on private landowners. The role of a voluntary conservation program is to rearrange incentives so that society bears the cost rather than the landowner. Employing a survey research methodology, I used theories of reasoned action and random choice to explore landowners? stated preferences for conservation programs. I found landowners? stated inter
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Books on the topic "Hook (Game)"

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Dinoffer, Joe. 101 hoop games for kids. Healthy Learning, 2014.

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Murphy, Weasel. The professional gambler's handbook: Beating the system by hook and by crook. Paladin Press, 1997.

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Cooper, Jeremy J. 'A fool's game': The ancient tradition of Haxey Hood. published by the Lord and Boggins of the Haxey Hood, 1993.

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Barbara, Lofthouse, ed. The story of Robin Hood: From the first minstrel tellings, ballads and May Games. Kingfisher, 1994.

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Arnold, J. Douglas. Awesome Super Nintendo Secrets. Sandwich Islands Publishing, 1992.

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Sandler, Corey. The Official TurboGrafx-16 Game Encyclopdia. Bantam Books, 1990.

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Eddy, Andy. Super NES Games Secrets. Prima Publishing, 1992.

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Nick, Roberts. Super NES Games: Unauthorized Power Tips Book. Prima Publishing, 1993.

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Hook 'Em's Game Day Rules. Amplify Publishing Group, 2015.

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Allen, Susan, Jennifer FitzGerald, Black Widow Publishing, and Kat Crimson. Bait the Hook: A Game of Seduction and Dark Sex. Black Widow Publishing, LLC, 2015.

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Book chapters on the topic "Hook (Game)"

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Lovell, Nicholas. "The Session: Playtime, the Off-Ramp and Return Hook." In The Pyramid of Game Design. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9780429444630-6.

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Slack, Joe. "Understanding What Makes Your Game Unique (and the Hook)." In The Board Game Designer's Guide to Getting Published. CRC Press, 2022. http://dx.doi.org/10.1201/9781003334828-4.

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Wardle, Heather. "The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling." In Games Without Frontiers? Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74910-1_2.

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AbstractGames, digital or otherwise, have always taken inspiration from their broader social, cultural and economic surroundings. They have been used to attempt to teach moral values and changed to reflect new, more modern, ideals. Their recent development is contingent on changing technological infrastructure, giving rise to a multi-billion pound entertainment commodity. Developing concurrently, gambling commodities are also deeply tied to technology with ever changing modern gambling industries reflecting shifting normative values about the role and position of gambling in our lives. As gamb
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Xie, Qitong, and Wei Yu. "The Interaction Design of AR Game Based on Hook Model for Children's Environmental Habit Formation." In Communications in Computer and Information Science. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90176-9_61.

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Lindsay, Iain. "Big Game Hunting: Baiting the Hooks." In Living with London’s Olympics. Palgrave Macmillan US, 2014. http://dx.doi.org/10.1057/9781137453211_9.

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Bruce, Allan. "Predicting When and Where to Intercept Players in Hood: Outlaws and Legends." In Game AI Uncovered. CRC Press, 2024. http://dx.doi.org/10.1201/9781003324102-3.

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Killick, Michael. "Video Games: Under the Hood." In The Way We Play. Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8789-7_2.

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Bruce, Allan. "Implementing an AI Framework in Unreal for Medium- to Large-Scale Numbers of Disparate AI in Hood: Outlaws and Legends." In Game AI Uncovered. CRC Press, 2024. http://dx.doi.org/10.1201/9781003324102-2.

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Imus, Susan. "The Same New Kid in Yet Another Hood—Deep Game Design as Creative Arts Therapy?" In Making Deep Games. CRC Press, 2016. http://dx.doi.org/10.1201/9781315748986-9.

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Cummings, Christopher L., Kaitlin M. Volk, Anna A. Ulanova, Do Thuy Uyen Ha Lam, and Pei Rou Ng. "Emerging Biosecurity Threats and Responses: A Review of Published and Gray Literature." In NATO Science for Peace and Security Series C: Environmental Security. Springer Netherlands, 2021. http://dx.doi.org/10.1007/978-94-024-2086-9_2.

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AbstractThe field of biotechnology has been rigorously researched and applied to many facets of everyday life. Biotechnology is defined as the process of modifying an organism or a biological system for an intended purpose. Biotechnology applications range from agricultural crop selection to pharmaceutical and genetic processes (Bauer and Gaskell 2002). The definition, however, is evolving with recent scientific advancements. Until World War II, biotechnology was primarily siloed in agricultural biology and chemical engineering. The results of this era included disease-resistant crops, pestici
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Conference papers on the topic "Hook (Game)"

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Tennyson, R. C., W. D. Morison, T. Cherpillod, and R. W. Revie. "Application of Fiber Optic Sensors to Monitor Pipeline Corrosion." In CORROSION 2004. NACE International, 2004. https://doi.org/10.5006/c2004-04739.

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Abstract A new technology has been developed and field tested to monitor pipeline corrosion. This technology utilizes “long gage” fiber optic sensors (FOS) bonded to the exterior surface of the pipe. The sensors measure changes in the strain field which occur as the pipe wall deteriorates with time. These sensors vary in configuration, depending on the application. Local stress corrosion crack (SCC) growth can be monitored using a novel fiber optic “coil” sensor, whereas general internal wall corrosion/erosion can be detected with hoop or spiral wrap sensors which can extend over distances of
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Al Rahbi, Moosa Salim, Nada Abdullah Al Sidairi, Amal Mohammed Al Ghafri, Sultan Ahmed Al Ismaili, Ahmed Sulaiman Al Rashidi, and Kamran Fahmeed Awan. "Game Changer in Subsurface Flare Reduction." In ADIPEC. SPE, 2022. http://dx.doi.org/10.2118/210873-ms.

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Abstract In the fast-changing world of energy transition, The Subsurface (SS) Flare reduction project in the Gas Directorate (GD) of Petroleum Development of Oman (PDO) was kicked off beginning of 2021 to ensure continuity in growing our business and generating revenue while reducing the carbon footprint of our operations. The two main value drivers of this project were firstly to minimize HSE impact and reduce GHG emissions, in line with PDO goal towards net zero by 2050, and secondly to maximize hydrocarbon recovery. This is a first of a kind project in PDO as the GD is leading the way towar
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Alonso, Eloi, Maxim Peter, David Goumard, and Joshua Romoff. "Deep Reinforcement Learning for Navigation in AAA Video Games." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/294.

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In video games, \non-player characters (NPCs) are used to enhance the players' experience in a variety of ways, e.g., as enemies, allies, or innocent bystanders. A crucial component of NPCs is navigation, which allows them to move from one point to another on the map. The most popular approach for NPC navigation in the video game industry is to use a navigation mesh (NavMesh), which is a graph representation of the map, with nodes and edges indicating traversable areas. Unfortunately, complex navigation abilities that extend the character's capacity for movement, e.g., grappling hooks, jetpack
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Simon, Jan, and Georg J. Schneider. "Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System." In 9th International Conference on Computer Supported Education. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0006332204110417.

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Ruslan, Rusli, and Muhammad Adnan Hudain. "Sepak Sila Basic Technique Learning Through Hoop Technique in Sepak Takraw Games." In Proceedings of the Educational Sciences International Conference (ESIC 2018). Atlantis Press, 2019. http://dx.doi.org/10.2991/esic-18.2019.13.

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Jiang, Hao, and Jy-An John Wang. "Expanding Plug Wedge Test for Evaluating Hoop Tensile Properties of Fuel Cladding." In ASME 2017 Pressure Vessels and Piping Conference. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/pvp2017-65185.

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An expanding plug wedge test method was developed to determine hoop tensile properties of irradiated fuel cladding in a hot cell [1]. Ring specimens with the plug-wedge insert were fabricated based Finite Element Analysis (FEA) design. After several design and modification iterations, the protocol was validated for M5 and Zr-4 cladding. Results show that tested ring specimens have uniform radial expansion deformation in the gage section. The test data processing procedure was developed based on the energy approach to generate hoop stress-strain correlation. α factor estimated from FEA was used
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Dick, Christopher P., and Yannis P. Korkolis. "An Investigation of the Ring Hoop Tension Test for Anisotropic Tubes." In ASME 2014 International Manufacturing Science and Engineering Conference collocated with the JSME 2014 International Conference on Materials and Processing and the 42nd North American Manufacturing Research Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/msec2014-4057.

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The ring hoop tension test (RHTT) is investigated experimentally and numerically to determine its validity and limitations in predicting the hoop response of materials in tubular form. Our experiments involved RHT-Testing of Al-6061-T4 tubes. Digital image correlation (DIC) was used to capture the strain evolution in the gage section of the specimens, giving a full-field measurement of the strains. The local hoop stress-strain response of the material was assessed in this way. Finite element analysis was used to further investigate the effects of friction, eccentricity and contact pressure on
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Ko, Oul Seog, and Chang Hun Yu. "The Opening Mechanism Analysis on Hood, Tail Gate, and Trunk Lid by Mathematical Modeling." In International Congress & Exposition. SAE International, 1995. http://dx.doi.org/10.4271/950827.

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Minichiello, John C., Stephen D. Ahnert, Thomas C. Ligon, and David J. Gross. "Code Aspects Related to Combination of Stresses due to Hydrogen Detonations: Local Effects." In ASME 2012 Pressure Vessels and Piping Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/pvp2012-78519.

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This paper addresses the local effects of hydrogen detonations inside piping. It is the first in a two-part series of papers which assess the effects of detonations in piping systems relative to ASME Code allowables. The effects of internal detonations in piping systems are typically separated into two regimes: local effects and system effects. Local effects are often simplistically represented as pure hoop stresses resulting from the pressure acting radially on the inside circumference of the pipe. In reality, the interaction of the pipe wall and the propagating detonation wave is relatively
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Flueckiger, Scott, Zhen Yang, and Suresh V. Garimella. "Thermocline Energy Storage in the Solar One Power Plant: An Experimentally Validated Thermomechanical Investigation." In ASME 2011 5th International Conference on Energy Sustainability. ASMEDC, 2011. http://dx.doi.org/10.1115/es2011-54578.

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The growing interest in large-scale solar power production has led to a renewed exploration of thermal storage technologies. In a thermocline storage system, heat transfer fluid (HTF) from the collection field is simultaneously stored at both excited and dead thermal states inside a single tank. A granulated porous medium included in the tank provides thermal mass for storage and reduces the amount of HTF volume required. While the thermocline offers a low-cost storage option, thermal ratcheting of the tank wall (generated by filler material reorientation from continuous thermal cycling) poses
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Reports on the topic "Hook (Game)"

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Ptsuty, Norbert, Andrea Habeck, and Christopher Menke. Shoreline position and coastal topographical change monitoring at Gateway National Recreation Area: 2017–2022 and 2007–2022 trend report. National Park Service, 2023. http://dx.doi.org/10.36967/2299536.

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This trend report summarizes the results of shoreline position and coastal topography monitoring conducted at Gateway National Recreation Area (GATE) in 2007 through 2022. The data collection and report were completed by Rutgers University for the National Park Service, Northeast Coastal and Barrier Network, Inventory and Monitoring Program. Gateway National Recreation Area (GATE) is made up of three units: Sandy Hook Unit, Jamaica Bay Unit (Breezy Point, Plumb Beach), and Staten Island Unit (Great Kills, Miller Field, Fort Wadsworth). Shoreline position change results include a spatial depict
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