Academic literature on the topic 'Immersive video coding'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Immersive video coding.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Immersive video coding"

1

Boyce, Jill M., Renaud Dore, Adrian Dziembowski, et al. "MPEG Immersive Video Coding Standard." Proceedings of the IEEE 109, no. 9 (2021): 1521–36. http://dx.doi.org/10.1109/jproc.2021.3062590.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Mieloch, Dawid, Adrian Dziembowski, Marek Domański, Gwangsoon Lee, and Jun Young Jeong. "Color-dependent pruning in immersive video coding." Journal of WSCG 30, no. 1-2 (2022): 91–98. http://dx.doi.org/10.24132/jwscg.2022.11.

Full text
Abstract:
This paper presents the color-dependent method of removing inter-view redundancy from multiview video. The pruning of input views decides which fragments of views are redundant, i.e., do not provide new information about the three-dimensional scene, as these fragments were already visible from different views. The proposed modification of the pruning uses both color and depth and utilizes the adaptive pruning threshold which increases the robustness against the noisy input. As performed experiments have shown, the proposal provides significant improvement in the quality of encoded multiview vi
APA, Harvard, Vancouver, ISO, and other styles
3

Wien, Mathias, Jill M. Boyce, Thomas Stockhammer, and Wen-Hsiao Peng. "Standardization Status of Immersive Video Coding." IEEE Journal on Emerging and Selected Topics in Circuits and Systems 9, no. 1 (2019): 5–17. http://dx.doi.org/10.1109/jetcas.2019.2898948.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Dziembowski, Adrian, Weronika Nowak, and Jakub Stankowski. "IV-SSIM—The Structural Similarity Metric for Immersive Video." Applied Sciences 14, no. 16 (2024): 7090. http://dx.doi.org/10.3390/app14167090.

Full text
Abstract:
In this paper, we present a new objective quality metric designed for immersive video applications—IV-SSIM. The proposed IV-SSIM metric is an evolution of our previous work—IV-PSNR (immersive video peak signal-to-noise ratio)—which became a commonly used metric in research and ISO/IEC MPEG standardization activities on immersive video. IV-SSIM combines the advantages of IV-PSNR and metrics based on the structural similarity of images, being able to properly mimic the subjective quality perception of immersive video with its characteristic distortions induced by the reprojection of pixels betwe
APA, Harvard, Vancouver, ISO, and other styles
5

Dziembowski, Adrian, Dawid Mieloch, Marek Domański, Gwangsoon Lee, and Jun Young Jeong. "Spatiotemporal redundancy removal in immersive video coding." Journal of WSCG 30, no. 1-2 (2022): 54–62. http://dx.doi.org/10.24132/jwscg.2022.7.

Full text
Abstract:
In this paper, the authors describe two methods designed for reducing the spatiotemporal redundancy of the video within the MPEG Immersive video (MIV) encoder: patch occupation modification and cluster splitting. These methods allow optimizing two important parameters of the immersive video: bitrate and pixelrate. The patch occupation modification method significantly decreases the number of active pixels within texture and depth video produced by the MIV encoder. Cluster splitting decreases the total area needed for storing the texture and depth information from multiple input views, decreasi
APA, Harvard, Vancouver, ISO, and other styles
6

Timmerer, Christian. "MPEG Column: 146th MPEG Meeting in Rennes, France." ACM SIGMultimedia Records 16, no. 2 (2024): 1. https://doi.org/10.1145/3712580.3712584.

Full text
Abstract:
The 146th MPEG meeting was held in Rennes, France from 22-26 April 2024, and the official press release can be found here. It comprises the following highlights: •AI-based Point Cloud Coding: Call for proposals focusing on AI-driven point cloud encoding for applications such as immersive experiences and autonomous driving. •Object Wave Compression: Call for interest in object wave compression for enhancing computer holography transmission. •Open Font Format: Committee Draft of the fifth edition, overcoming previous limitations like the 64K glyph encoding constraint. •Scene Description: Ratifie
APA, Harvard, Vancouver, ISO, and other styles
7

Wien, Mathias, Jill M. Boyce, Thomas Stockhammer, and Wen-Hsiao Peng. "Guest Editorial Immersive Video Coding and Transmission." IEEE Journal on Emerging and Selected Topics in Circuits and Systems 9, no. 1 (2019): 1–4. http://dx.doi.org/10.1109/jetcas.2019.2899531.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Salahieh, Basel, Wayne Cochran, and Jill Boyce. "Delivering Object-Based Immersive Video Experiences." Electronic Imaging 2021, no. 18 (2021): 103–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.18.3dia-103.

Full text
Abstract:
Immersive video enables interactive natural consumption of visual content by empowering a user to navigate through six degrees of freedom, with motion parallax and wide-angle rotation. Supporting immersive experiences requires content captured by multiple cameras and efficient video coding to meet bandwidth and decoder complexity constraints, while delivering high quality video to end users. The Moving Picture Experts Group (MPEG) is developing an immersive video (MIV) standard to data access and delivery of such content. One of MIV operating modes is an objectbased immersive video coding whic
APA, Harvard, Vancouver, ISO, and other styles
9

Samelak, Jarosław, Adrian Dziembowski, and Dawid Mieloch. "Advanced HEVC Screen Content Coding for MPEG Immersive Video." Electronics 11, no. 23 (2022): 4040. http://dx.doi.org/10.3390/electronics11234040.

Full text
Abstract:
This paper presents the modified HEVC Screen Content Coding (SCC) that was adapted to be more efficient as an internal video coding of the MPEG Immersive Video (MIV) codec. The basic, unmodified SCC is already known to be useful in such an application. However, in this paper, we propose three additional improvements to SCC to increase the efficiency of immersive video coding. First, we analyze using the quarter-pel accuracy in the intra block copy technique to provide a more effective search of the best candidate block to be copied in the encoding process. The second proposal is the use of til
APA, Harvard, Vancouver, ISO, and other styles
10

Jeong, JongBeom, Dongmin Jang, Jangwoo Son, and Eun-Seok Ryu. "3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming." Sensors 18, no. 9 (2018): 3148. http://dx.doi.org/10.3390/s18093148.

Full text
Abstract:
Recently, with the increasing demand for virtual reality (VR), experiencing immersive contents with VR has become easier. However, a tremendous amount of calculation and bandwidth is required when processing 360 videos. Moreover, additional information such as the depth of the video is required to enjoy stereoscopic 360 contents. Therefore, this paper proposes an efficient method of streaming high-quality 360 videos. To reduce the bandwidth when streaming and synthesizing the 3DoF+ 360 videos, which supports limited movements of the user, a proper down-sampling ratio and quantization parameter
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Immersive video coding"

1

Milovanovic, Marta. "Pruning and compression of multi-view content for immersive video coding." Electronic Thesis or Diss., Institut polytechnique de Paris, 2023. http://www.theses.fr/2023IPPAT023.

Full text
Abstract:
Cette thèse aborde le problème de la compression efficace de contenus vidéo immersifs, représentés avec le format Multiview Video plus Depth (MVD). Le standard du Moving Picture Experts Group (MPEG) pour la transmission des données MVD est appelé MPEG Immersive Video (MIV), qui utilise des codecs vidéo 2D compresser les informations de texture et de profondeur de la source. Par rapport au codage vidéo traditionnel, le codage vidéo immersif est complexe et limité non seulement par le compromis entre le débit binaire et la qualité, mais aussi par le débit de pixels. C'est pourquoi la MIV utilise
APA, Harvard, Vancouver, ISO, and other styles
2

Dricot, Antoine. "Light-field image and video compression for future immersive applications." Thesis, Paris, ENST, 2017. http://www.theses.fr/2017ENST0008/document.

Full text
Abstract:
L’évolution des technologies vidéo permet des expériences de plus en plus immersives. Cependant, les technologies 3D actuelles sont encore très limitées et offrent des situations de visualisation qui ne sont ni confortables ni naturelles. La prochaine génération de technologies vidéo immersives apparait donc comme un défi technique majeur, en particulier avec la prometteuse approche light-field (LF). Le light-field représente tous les rayons lumineux dans une scène. De nouveaux dispositifs d’acquisition apparaissent, tels que des ensembles de caméras ou des appareils photo plénoptiques (basés
APA, Harvard, Vancouver, ISO, and other styles
3

Dricot, Antoine. "Light-field image and video compression for future immersive applications." Electronic Thesis or Diss., Paris, ENST, 2017. http://www.theses.fr/2017ENST0008.

Full text
Abstract:
L’évolution des technologies vidéo permet des expériences de plus en plus immersives. Cependant, les technologies 3D actuelles sont encore très limitées et offrent des situations de visualisation qui ne sont ni confortables ni naturelles. La prochaine génération de technologies vidéo immersives apparait donc comme un défi technique majeur, en particulier avec la prometteuse approche light-field (LF). Le light-field représente tous les rayons lumineux dans une scène. De nouveaux dispositifs d’acquisition apparaissent, tels que des ensembles de caméras ou des appareils photo plénoptiques (basés
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "Immersive video coding"

1

Heath, Sebastian, ed. DATAM: Digital Approaches to Teaching the Ancient Mediterranean. The Digital Press at the University of North Dakota, 2020. http://dx.doi.org/10.31356/dpb016.

Full text
Abstract:
DATAM: Digital Approaches to Teaching the Ancient Mediterranean provides a series of new critical studies that explore digital practices for teaching the Ancient Mediterranean world at a wide range of institutions and levels. These practical examples demonstrate how gaming, coding, immersive video, and 3D imaging can bridge the disciplinary and digital divide between the Ancient world and contemporary technology, information literacy, and student engagement. While the articles focus on Classics, Ancient History, and Mediterranean archaeology, the issues and approaches considered throughout thi
APA, Harvard, Vancouver, ISO, and other styles

Book chapters on the topic "Immersive video coding"

1

Tanimoto, Masayuki. "International Standardization of FTV." In Proceedings e report. Firenze University Press, 2018. http://dx.doi.org/10.36253/978-88-6453-707-8.23.

Full text
Abstract:
FTV (Free-viewpoint Television) is visual media that transmits all ray information of a 3D space and enables immersive 3D viewing. The international standardization of FTV has been conducted in MPEG. The first phase of FTV is multiview video coding (MVC), and the second phase is 3D video (3DV). The third phase of FTV is MPEG-FTV, which targets revolutionized viewing of 3D scenes via super multiview, free navigation, and 360-degree 3D. After the success of exploration experiments and Call for Evidence, MPEG-FTV moved MPEG Immersive project (MPEG-I), where it is in charge of video part as MPEG-I
APA, Harvard, Vancouver, ISO, and other styles
2

Marvie, Jean-Eudes, Maja Krivokuća, and Danillo Graziosi. "Coding of dynamic 3D meshes." In Immersive Video Technologies. Elsevier, 2023. http://dx.doi.org/10.1016/b978-0-32-391755-1.00020-1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Lesser, Andrew. "Future Directions." In Gamifying the Music Classroom. Oxford University PressNew York, 2024. http://dx.doi.org/10.1093/oso/9780197696644.003.0007.

Full text
Abstract:
Abstract The final chapter envisions what new advances are predicted to affect digital game-based learning and how this learning can be applied to music education. These advances include innovations such as eLearning, massive multiplayer online games, and social media designed with education in mind. Emerging technologies such as adaptive learning machines, asynchronous learning, modding and coding, and augmented and virtual reality are placed into the context of practical application to promote greater student engagement, collaboration, and immersion. The book contains a comprehensive list of
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Immersive video coding"

1

Oh, Jaiyoung, Xin Li, Kwan-Jung Oh, Gwangsoon Lee, and Euee S. Jang. "Efficient Atlas Coding Strategy using cropping for Object-based MPEG Immersive Video." In 2025 27th International Conference on Advanced Communications Technology (ICACT). IEEE, 2025. https://doi.org/10.23919/icact63878.2025.10936659.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Szekiełda, Jakub, Adrian Dziembowski, and Dawid Mieloch. "The Influence of Coding Tools on Immersive Video Coding." In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita, 2021. http://dx.doi.org/10.24132/csrn.2021.3002.21.

Full text
Abstract:
This paper summarizes the research on the influence of HEVC(High Efficiency Video Coding)configuration on immersive video coding. The research was focused on the newest MPEG standard for immersive video compression –MIV (MPEG Immersive Video). The MIV standard is used as a preprocessing step before the typical video compression thus is agnostic to the video codec. Uncommon characteristics of videos produced by MIV causes, that the typical configuration of the video encoder (optimized for compression of natural sequences) is not optimal for such content. The experimental results prove, that the
APA, Harvard, Vancouver, ISO, and other styles
3

Szekiełda, Jakub, Adrian Dziembowski, and Dawid Mieloch. "The Influence of Coding Tools on Immersive Video Coding." In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita v Plzni, 2021. http://dx.doi.org/10.24132/csrn.2021.3101.21.

Full text
Abstract:
This paper summarizes the research on the influence of HEVC (High Efficiency Video Coding) configuration on immersive video coding. The research was focused on the newest MPEG standard for immersive video compression – MIV (MPEG Immersive Video). The MIV standard is used as a preprocessing step before the typical video compression thus is agnostic to the video codec. Uncommon characteristics of videos produced by MIV causes, that the typical configuration of the video encoder (optimized for compression of natural sequences) is not optimal for such content. The experimental results prove, that
APA, Harvard, Vancouver, ISO, and other styles
4

Kwan, Ho Man, Fan Zhang, Andrew Gower, and David Bull. "Immersive Video Compression Using Implicit Neural Representations." In 2024 Picture Coding Symposium (PCS). IEEE, 2024. http://dx.doi.org/10.1109/pcs60826.2024.10566345.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Garus, Patrick, Joel Jung, Thomas Maugey, and Christine Guillemot. "Bypassing Depth Maps Transmission For Immersive Video Coding." In 2019 Picture Coding Symposium (PCS). IEEE, 2019. http://dx.doi.org/10.1109/pcs48520.2019.8954543.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Samelak, Jarosław, Adrian Dziembowski, Dawid Mieloch, Marek Domański, and Maciej Wawrzyniak. "Efficient Immersive Video Compression using Screen Content Coding." In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita, 2021. http://dx.doi.org/10.24132/csrn.2021.3002.22.

Full text
Abstract:
The paper deals with efficient compression of immersive video representations for the synthesis of video relatedto virtual viewports, i.e., to selected virtual viewer positions and selected virtual directions of watching. Thegoal is to obtain possibly high quality of virtual video obtained from compressed representations of immersivevideo acquired from multiple omnidirectional and planar (perspective) cameras, or from computer animation. Inthe paper, we describe a solution based on HEVC (High Efficiency Video Coding) compression and the recentlyproposed MPEG Test Model for Immersive Video. The
APA, Harvard, Vancouver, ISO, and other styles
7

Roodaki, Hoda, and Shervin Shirmohammadi. "Scalable multiview video coding for immersive video streaming systems." In 2016 Visual Communications and Image Processing (VCIP). IEEE, 2016. http://dx.doi.org/10.1109/vcip.2016.7805454.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Salahieh, Basel, Sumit Bhatia, and Jill Boyce. "Multi-Pass Renderer in MPEG Test Model for Immersive Video." In 2019 Picture Coding Symposium (PCS). IEEE, 2019. http://dx.doi.org/10.1109/pcs48520.2019.8954515.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Rosado, Rogério, Otávio Santos, Franklin Oliveira, et al. "A Coding-Efficiency-Aware Fast Heuristic for VVC Intra-Frame Prediction Targeting 360° Videos." In Proceedings of the Brazilian Symposium on Multimedia and the Web. Sociedade Brasileira de Computação - SBC, 2024. http://dx.doi.org/10.5753/webmedia.2024.243128.

Full text
Abstract:
360° videos have gained prominence among immersive media, providing users with an impressive immersive scene experience. But the computational effort necessary to encode these videos is very high since the 360º videos demand more data to be represented. This paper presents a heuristic-based decision solution for the intraframe prediction in Versatile Video Coding (VVC) focused on 360º videos. The main goal is to reduce the computational effort of the intra-frame prediction process while ensuring minimal impact on coding efficiency. This is achieved exploring the distortions introduced by the e
APA, Harvard, Vancouver, ISO, and other styles
10

Shen, Xueyuan, Jing Chen, Wei Liu, and Tingkai Zhou. "Rate control for immersive video depth map coding." In Third International Conference on Signal Image Processing and Communication (ICSIPC 2023), edited by Gang Wang and Lei Chen. SPIE, 2023. http://dx.doi.org/10.1117/12.3004727.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!