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Dissertations / Theses on the topic 'Informative learning environment'

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1

Шипунова, О. В. "Застосування інформаційних технологій у підготовці і підвищенні кваліфікації викладачів". Thesis, Донецький державний університет управління, 2013. http://essuir.sumdu.edu.ua/handle/123456789/59546.

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У публікації розглянуто сучасні інформаційні технології , які застосовують у підготовці і підвищенні кваліфікації викладачів<br>This publication deals with modern information technologies that are used in the preparation and further training of teachers
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Tsamis, Thanassis. "Description of a virtual learning environment for preliminary schools." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1245.

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<p>This project is associated with the field of Information Systems and more specifically with Virtual Learning Environments (VLEs). These environments are becoming very popular the last years, especially in higher education. However we decided to focus in lower level education since there is lack of these learning platforms and their spreading is limited.</p><p>More specifically our project will focus on the description of a Virtual Learning Environment for preliminary schools. The target age will be 5-8 years old. The design of our system is based on the guidelines of a preliminary schooltea
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Ihlström, Joakim, and Fredrik Westerlund. "Interactive learning environments : The effects of interactivity in online learning environments." Thesis, Umeå universitet, Institutionen för informatik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73182.

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We live in an era where interactivity is gradually becoming more available, yet our schoolsare not catching up to this trend, instead we are faced with passive learning environmentswhere active construction of knowledge is limited. In this study we looked at theconstructivist approach to learning and compared it to the objectivist approach that iscommonly used in most schools of today. We looked at other successful interactive learningenvironment and how they may look like. We developed a passive educational video and aprototype of an interactive learning environment, where the interactive env
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Byron, Suzanne M. "Information Seeking in a Virtual Learning Environment." Thesis, University of North Texas, 1999. https://digital.library.unt.edu/ark:/67531/metadc2212/.

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Duplicating a time series study done by Kuhlthau and associates in 1989, this study examines the applicability of the Information Search Process (ISP) Model in the context of a virtual learning environment. This study confirms that students given an information seeking task in a virtual learning environment do exhibit the stages indicated by the ISP Model. The six-phase ISP Model is shown to be valid for describing the different stages of cognitive, affective, and physical tasks individuals progress through when facing a situation where they must search for information to complete an academ
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Littler, Craig George. "Perspectives on learning and information in flexible learning environments /." Electronic version, 2004. http://adt.lib.uts.edu.au/public/adt-NTSM20040730.113839/index.html.

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Carlsson, Robert. "Privacy-Preserved Federated Learning : A survey of applicable machine learning algorithms in a federated environment." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-424383.

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There is a potential in the field of medicine and finance of doing collaborative machine learning. These areas gather data which can be used for developing machine learning models that could predict all from sickness in patients to acts of economical crime like fraud. The problem that exists is that the data collected is mostly of confidential nature and should be handled with precaution. This makes the standard way of doing machine learning - gather data at one centralized server - unwanted to achieve. The safety of the data have to be taken into account. In this project we will explore the F
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Clayton, John Francis. "Development and validation of an instrument for assessing online learning environments in tertiary education: The Online Learning Environment Survey (OLLES)." Thesis, Curtin University, 2007. http://hdl.handle.net/20.500.11937/550.

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Increasingly the perceived benefits of using networked computers, software applications and computer simulations in learning activities are being exploited at all educational levels and within all curricula areas. As web-based and online software applications such as browsers, search engines, communication tools and data-bases mature, so does educator's use of this medium for teaching and learning. How we can investigate the impact of these technologies upon the educational experiences of learners was the fundamental concept addressed by this thesis. The study reports on the design, developmen
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Clayton, John Francis. "Development and validation of an instrument for assessing online learning environments in tertiary education : the online learning environment survey (OLLES) /." Curtin University of Technology, Science and Mathematics Education Centre, 2007. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=17188.

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Increasingly the perceived benefits of using networked computers, software applications and computer simulations in learning activities are being exploited at all educational levels and within all curricula areas. As web-based and online software applications such as browsers, search engines, communication tools and data-bases mature, so does educator's use of this medium for teaching and learning. How we can investigate the impact of these technologies upon the educational experiences of learners was the fundamental concept addressed by this thesis. The study reports on the design, developmen
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Günes, Pinar. "Overcoming the Barrier: Virtual Learning : The Impact of learning in Second Life in Higher Education." Thesis, Jönköping University, JIBS, Business Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-9626.

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<p><!--[if !mso]> <object classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui></object><mce:style><! st1\:*{behavior:url(#ieooui) } --></p><p>Traditional education have for long been remaining without major changes made to the actual system. Up until very recently, there has been reluctance towards making fundamental and dramatic changes to the system, but as societies change and develop by mirroring on past experiences, new minds and new ways of thinking emerge suggesting changes and new developments. Consequently, new educational approaches such as e-learning and virtual learnin
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Hassebroek, Pamela Burns. "Institutionalized Environments and Information Security Management: Learning from Y2K." Diss., Available online, Georgia Institute of Technology, 2007, 2007. http://etd.gatech.edu/theses/available/etd-06192007-111256/.

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Thesis (Ph. D.)--Public Policy, Georgia Institute of Technology, 2008.<br>Rogers, Juan D., Committee Chair ; Klein, Hans K., Committee Member ; Bolter, Jay David, Committee Member ; Nelson-Palmer, Mike, Committee Member ; Kingsley, Gordon, Committee Member.
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Ragan, Eric Dennis. "Supporting Learning through Spatial Information Presentations in Virtual Environments." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/23207.

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Though many researchers have suggested that 3D virtual environments (VEs) could provide advantages for conceptual learning, few studies have attempted to evaluate the validity of this claim. While many educational VEs share the challenge of providing learners with information within 3D spaces, few researchers have investigated what approaches are used to help learn new information from 3D spatial representations. It is not understood how well learners can take advantage of 3D layouts to help understand information. Additionally, although complex arrangements of information within 3D space can
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Keller, Christina. "Virtual Learning Environments in Higher Education : A Study of User Acceptance." Doctoral thesis, Linköping : Department. of Management and Engineering, Linköping University, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-9665.

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Eriksson, Oskar, and Mattias Larsson. "Increasingly Complex Environments in Deep Reinforcement Learning." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-259193.

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In this thesis, we used deep reinforcement learning to train autonomous agents and evaluated the impact of increasing the complexity of the training environment over time. This was compared to using a fixed complexity. Also, we investigated the impact of using a pre-trained agent as a starting point for training in an environment with a different complexity, compared to an untrained agent. The scope was limited to only training and analyzing agents playing a variant of the 2D game Snake. Random obstacles were placed on the map, and complexity corresponds to the amount of obstacles. Performance
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Appl, Martin [Verfasser]. "Model based reinforcement learning in continuous environments / Martin Appl." Unterhaching : Martin Appl, 2001. http://www.martinappl.de.

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Winegarden, Claudia Rebola. "Visualizing Communication Structures of Nonverbal Information for Online Learning Environments." NCSU, 2005. http://www.lib.ncsu.edu/theses/available/etd-12012005-172840/.

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This doctoral level study aims to advance research in the visualization of Spontaneous Interactive Gestures produced by students in online learning environments, and how they can best be used as interfaces in compute-mediated communications. Visual channels, both gestural and graphical (Visual Co-Activations), will be evaluated in the performance of demonstrating participation and facilitating feedback (interaction) for online synchronous communication, more specifically multi-videoconferencing. The goal is to give a more naturalistic, integrative and interactive means of synchronous computer-
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Richardson, Christine, and Maggie Exon. "Managing discussion group dynamics in e-learning environments." School of Communication & Information, Nanyang Technological University, 2006. http://hdl.handle.net/10150/105260.

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This paper examines the challenges involved in understanding group dynamics when utilizing online teaching platforms, such as WebCT. When the student cohort involved is studying professionally oriented technical subjects, people who have prior knowledge of this professional area may exhibit be-haviors which overwhelm other students. In traditional face-to-face tutorial and workshop environments, teachers are able to interact with students, ensuring that they have a comfortable environment in which to contribute and learn. This may involve bringing them out of themselves when they appear int
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Coombs, Steven John. "Design and conversational evaluation of an information technology learning environment based on self-organised-learning." Thesis, Brunel University, 1996. http://bura.brunel.ac.uk/handle/2438/4829.

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From 1990 to 1993 I was engaged as the Information Technology (IT) Workshop manager at Mid-Cornwall College, St. Austell. My mission during this period was to develop a new kind of IT learning environment. The main purpose was - and continues to be - to provide for mixed 'open-access’ student targets wishing to pursue generic IT activities and gain commensurate vocational qualifications. This Open-Learning (OL) environment provides on-the-job curriculum development of IT learning support systems, through a Flexible Learning (FL) management policy. An action research approach based on S-O-L pro
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Nilsson, Ann. "Lärsituationens komplexitet för elever som upplever svårigheter i matematik : Rutiga Familjen i en ny lärmiljö." Thesis, University West, Division of Media Production, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-1602.

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<p>The Squares Family is a game developed as a learning aid in mathematics. With its graphical representation of the decimal system, the four basic arithmetic operations and positive and negative numbers together with a learning agent as pedagogical approach, the game’s primary purpose is to motivate students in their learning of mathematics. Although the game is strictly based on mathematical rules it attempts to encourage students to play and work with math without experiencing it as mathematics as this is initially not obvious. The game being internationally tested on normal performing stud
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Chesters, William Robert. "Robot environment learning with a mixed-linear probabilistic state-space model." Thesis, University of Edinburgh, 2001. http://hdl.handle.net/1842/6567.

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This thesis proposes the use of a probabilistic state-space model with mixed-linear dynamics for learning to predict a robot's experiences. It is motivated by a desire to bridge the gap between traditional models with predefined objective semantics on the one hand, and the biologically-inspired "black box" behavioural paradigm on the other. A novel EM-type algorithm for the model is presented, which is less compuationally demanding than the Monte Carlo techniques developed for use in (for example) visual applications. The algorithm's E-step is slightly approximative, but an extension is descri
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Ji, Xiao Fang. "Interactive distance learning environment with multicast support." Thesis, University of Macau, 1999. http://umaclib3.umac.mo/record=b1636975.

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Regalado, S. Carlos A. (Carlos Andrés Regalado Santamaría) 1971. "Better learning of mechanics through information technology." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28640.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 2004.<br>Includes bibliographical references (p. 251-254).<br>(cont.) visualize complex geometric arrangements. Finally, the tools developed represent an alternative to what learning technology has always done; transmit academic knowledge to the student. These tools are an example of how IT can be used to go beyond the traditional forms of academic teaching by using technology with an approach that is not attached to this transmission model. They also show how to exploit the adaptive potential
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Winberg, Andreas, and Lindström Oliver Öhrstam. "Reinforcement Learning Methods for OpenAI Environments." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-293855.

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Using the powerful methods developed in the fieldof reinforcement learning requires an understanding of theadvantages and drawbacks of different methods as well as theeffects of the different adjustable parameters. This paper high-lights the differences in performance and applicability betweenthree different Q-learning methods: Q-table, deep Q-network anddouble deep Q-network where Q refers to the value assigned toa given state-action pair. The performance of these algorithms isevaluated on the two OpenAI gym environments MountainCar-v0 and CartPole-v0. The implementations are done in Pythonus
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Thomas, Theda Ann. "A teaching environment for learning soft skills applicable to information systems development." Pretoria : [S.n.], 2006. http://upetd.up.ac.za/thesis/available/etd-07192006-134404/.

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Knight, Simon James Goodwin. "Developing learning analytics for epistemic commitments in a collaborative information seeking environment." Thesis, Open University, 2016. http://oro.open.ac.uk/46143/.

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Learning analytics sits at the confluence of learning, information, and computer sciences. Using a distinctive account of learning analytics as a form of assessment, I first argue for its potential in pedagogically motivated learning design, suggesting a particular construct – epistemic cognition in literacy contexts – to probe using learning analytics. I argue for a recasting of epistemic cognition as ‘epistemic commitments’ in collaborative information tasks drawing a novel alignment between information seeking and multiple document processing (MDP) models, with empirical and theoretical gro
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Makhafola, Lesego. "The use of a Virtual Learning Environment (VLE) to embed library information services in a Blended Learning Environment (BLE) : a University of Pretoria Engineering study." Diss., University of Pretoria, 2018. http://hdl.handle.net/2263/69124.

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The main objective of libraries in higher education institutions is to enable access to information that will meet the teaching, learning and research needs of the institutions’ communities (Department of Arts and Culture, 2015:18). Technology makes it easier to accomplish this by allowing librarians to embed products and services directly into the teaching, learning and research environments used by the communities. Course Management Systems such as Blackboard, are used by higher learning institutions to provide blended learning experiences. Many face-to-face lectures rely on an online module
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Byrén, Filip. "Machine Learning for Traffic Classification in Industrial Environments." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-234933.

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The consumption has increased drastically over the years,where consumers have high demands on the quality of theproducts, the time it takes to receive the products and thepersonalization options. Factories try to scale with the consumersdemands by removing human labour and deployingautomation devices that can produce products more rapidlyand with higher precision.Wireless communication in the factories would help to achievethis goal, by enabling mobility as well as reducing cablereconfiguration/troubleshooting and increasing the utilizationof the factories resources.This report is investigatin
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Whale, Alyssa Morgan. "An e-learning environment for enterprise resource planning systems." Thesis, Nelson Mandela Metropolitan University, 2016. http://hdl.handle.net/10948/13182.

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Enterprise Resource Planning (ERP) education can positively impact the success of an ERP implementation. Incorporating new tools and technologies into the learning process can potentially alleviate the evident problems with ERP education. Blended learning and e-learning environments both offer opportunities for improvement in education. However, there are various factors and components that need to be in place for such an environment to be successful. The aim of this research is to provide an ERP e-Learning Environment (ERPeL) that can assist with ERP education in terms of creating an integrat
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Maddox, Winston H. "Adapting to a Virtual Learning Environment." Antioch University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1429557429.

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Breitwieser, Oliver Julien [Verfasser], and Johannes [Akademischer Betreuer] Schemmel. "Learning by Tooling: Novel Neuromorphic Learning Strategies in Reproducible Software Environments / Oliver Julien Breitwieser ; Betreuer: Johannes Schemmel." Heidelberg : Universitätsbibliothek Heidelberg, 2021. http://d-nb.info/1238148530/34.

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Kling, Mattias. "Developing a Source Criticism Learning Activity for a Digital Learning Environment in History." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-118311.

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Source criticism is an important part of the national curriculum in the history subject in middle grade schools. This master thesis presents the development of a digital learning activity for teaching students about source criticism concepts. The learning activity was developed by first researching the history curriculum and how source criticism is taught within the subject. A conceptual design was drafted based on these findings and the design of an existing framework for teaching students within the history subject. The existing framework, and the developed learning activity, is based on lea
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Kapočiūtė-Dzikienė, Jurgita. "Induction of environment and goal models by an adaptive agent in deterministic environment." Doctoral thesis, Lithuanian Academic Libraries Network (LABT), 2011. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110201_145709-70884.

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If the laws of percepts change, which are described by deterministic Markov decision process, exist in the observable or partially observable environment, then the agent by interacting with the environment and having no initial knowledge is capable to discover those laws using the methods of logical and constructive induction (i.e. is capable to learn environment and goal models); it is capable to learn predicting precisely its own consequences of actions and apply this learned knowledge in order to achieve its own goals in the new unseen situations. Adaptive agent proposed in this dissertatio
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Shen, Ruimin [Verfasser]. "Constructing a user experience-based mobile learning environment : problems and solutions / Ruimin Shen." Hagen : Fernuniversität Hagen, 2014. http://d-nb.info/1055833749/34.

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Durdu, Levent. "How A Computer Education Teacher Utilizes An Online Learning Environment." Phd thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/2/12611679/index.pdf.

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The purpose of this study is to examine in detail how a computer education teacher utilizes an online learning environment. The study tries to explore how a computer education teacher uses information technologies in classroom instruction, which methods s/he uses during integration process of the online learning environment, how s/he solves the problems s/he faced and his/her expectations from an online learning environment. Furthermore, based on the experiences of the computer education teacher use of online learning environments by other subject area teachers were pursued. In this study, wi
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Pégeot, Tom. "Efficient Transfer Learning Towards Constrained Environments." Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASG101.

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Cette thèse explore des techniques d'apprentissage par transfert efficientes pour des environnements contraints, où la réduction du nombre de paramètres ajustables devient centrale. Dans un premier temps, nous examinons l'impact de la quantité de données de pré-entraînement ainsi que du nombre de classes associées. Lors du transfert, nous étudions également la méthode de transfert employée ainsi que le nombre d'exemples par classe dans la tâche cible. Nos résultats montrent que, durant le pré-entraînement, les performances saturent après une certaine quantité de données, et qu'une fois ce seui
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Yip, Wing-shun, and 葉榮信. "The difference between traditional learning environment and information enriched learning environment on the acquisition andtransfer of higher order thinking skills in a biological context." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B31960595.

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Farley, Michelle R. "Exploring the Effects of Generational Culture on Learning in a Corporate Environment." Ohio University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1450268544.

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Nix, Rebekah Kincaid. "Virtual field trips : using information technology to create an integrated science learning environment /." Full text available, 2002. http://adt.curtin.edu.au/theses/available/adt-WCU20030331.133750.

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Maddison, Tasha. "Learn Where You Live: Delivering Information Literacy Instruction in a Distributed Learning Environment." Journal of Library and Information Services in Distance Learning, 2013. http://hdl.handle.net/10388/6510.

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Distributed learning is becoming an increasingly common method of further education in post-secondary institutions and programs across Canada and internationally. Academic libraries are not immune to this trend, and many are reviewing and revising their teaching methodology. All learners require information literacy instruction that is relevant, engaging, and embedded in curriculum; in a distributed learning environment, however, the design and delivery of that instruction may need to be adapted to respond to the challenges of instruction to distributed learners. Through a literature review of
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Nix, Rebekah Kincaid. "Virtual Field Trips: Using Information Technology to Create an Integrated Science Learning Environment." Thesis, Curtin University, 2003. http://hdl.handle.net/20.500.11937/126.

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This study evaluated a new Integrated Science Learning Environment (ISLE) that bridged the gaps between the traditionally separate classroom, field trip, and information technology milieus. The ISLE model involves a multi-faceted design to address the three basic forms of learning: acquisition of knowledge, change in emotions or feelings, and gain in physical or motor actions or performance. A holistic approach to teaching at the university level encompassed a step-wise, cumulative strategy that reinforced all scales of the Constructivist Learning Environment Survey (Personal Relevance, Uncert
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Nix, Rebekah Kincaid. "Virtual Field Trips: Using Information Technology to Create an Integrated Science Learning Environment." Curtin University of Technology, Science and Mathematics Education Centre, 2003. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=12780.

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This study evaluated a new Integrated Science Learning Environment (ISLE) that bridged the gaps between the traditionally separate classroom, field trip, and information technology milieus. The ISLE model involves a multi-faceted design to address the three basic forms of learning: acquisition of knowledge, change in emotions or feelings, and gain in physical or motor actions or performance. A holistic approach to teaching at the university level encompassed a step-wise, cumulative strategy that reinforced all scales of the Constructivist Learning Environment Survey (Personal Relevance, Uncert
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Fabian, Alain. "Creating an Interactive Learning Environment with Reusable HCI Knowledge." Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/33339.

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This thesis proposes creating an interactive learning environment for Human Computer Interaction (HCI) to facilitate access to, and learning of, important design knowledge. By encapsulating HCI knowledge into reusable claims stored in a knowledge repository, or claims library, this learning environment aims at allowing students to effectively explore design features to limit their reliance on intuition to mold their interfaces, help them address proper design concerns, and evaluate alternatives for their designs. This learning approach is based on active learning where students create their ow
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Zandvliet, David B. "The physical and psychosocial environment associated with classrooms using new information technologies : a cross-national study." Thesis, Curtin University, 1999. http://hdl.handle.net/20.500.11937/2124.

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This research involved an in-depth and holistic investigation into the use of Internet technologies in high school classrooms. Specifically, it combined studies of the physical and psychosocial learning environments operating within these 'technological settings' and investigated interactions among the selected physical and psychosocial factors in influencing students' satisfaction with their learning. Further, the study described how both the physical and psychosocial domains may effectively enable, or alternatively, constrain the teaching methodologies used in these classrooms. The study inv
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Lourenço, Fábio André Ferreira Borges. "Integrated learning and development environment for mobile applications." Master's thesis, Universidade de Aveiro, 2016. http://hdl.handle.net/10773/16946.

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Mestrado em Engenharia Electrónica e Telecomunicações<br>Esta dissertação contribuiu para o desenvolvimento de uma ferramenta didática estruturada que integrasse informação de qualidade já existente sobre Sistemas de Informação Web, proveniente de fontes devidamente credenciadas, disponibilizando-a ao público-alvo (alunos de engenharia fora da área das tecnologias da informação e comunicação), indicando e ajudando a encontrar o melhor caminho a seguir nessa aprendizagem. A ferramenta didática encontra-se atualmente em três formatos diferentes – Website que utiliza um software de Sistema de Ge
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Yip, Wing-shun. "The difference between traditional learning environment and information enriched learning environment on the acquisition and transfer of higher order thinking skills in a biological context." Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20057441.

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Livesey, Aubrey James. "The semantic web as a knowledge management environment." Thesis, Stellenbosch : Stellenbosch University, 2013. http://hdl.handle.net/10019.1/80227.

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Thesis (MPhil)--Stellenbosch University, 2013.<br>ENGLISH ABSTRACT: In Chapter 1, the basis of the thesis is discussed, and presents the question, “How can we apply the methodologies that make up the semantic web to to the practice of knowledge management, in order to assist knowledge workers to better do their jobs?” A few premises are established and definitions provided for key concepts. Chapter 2 provides an understanding of learning and organisational theory. It covers some aspects of the history and context of organisational learning and hones in on which theories are most suited t
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Correia, Brum Rafaela. "Multi-FedLS : A Scheduler of Federated Learning Applications in a Multi-Cloud Environment." Electronic Thesis or Diss., Sorbonne université, 2023. https://accesdistant.sorbonne-universite.fr/login?url=https://theses-intra.sorbonne-universite.fr/2023SORUS539.pdf.

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L'apprentissage fédéré (AF) est un nouveau domaine de l'apprentissage machine distribué où l'apprentissage garantit la confidentialité des données. Chaque client a accès uniquement à son propre ensemble de données local et privé. Cette approche est attrayante dans divers domaines du savoir car elle permet à différentes institutions de collaborer sans partager leurs données confidentielles. Comme la quantité de données requises pour la formation a considérablement augmenté ces dernières années, la plupart des institutions ne peuvent pas se permettre des centres de données physiques pour stocker
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47

Carmona, Manuela. "Learner Control in a Technology-Mediated Adaptive Learning Environment within a Constructivist Framework." Thesis, Griffith University, 2009. http://hdl.handle.net/10072/366604.

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Over the past two decades, information technology with its capacity to offer greater flexibility and ease of use, has transformed the way conventional education is approached, delivered and evaluated. The trend for increased and enhanced technology-mediated learning environments is constantly progressing with new approaches and methods emerging every year. Constructivism is often proposed as one of the most appropriate learning theories for the implementation of technology-mediated learning environments. Learner control has the potential to enhance the learning experience by allowing learners
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48

Wyatt, Erin Drankwalter. "Middle School Students in Virtual Learning Environments." Thesis, University of North Texas, 2010. https://digital.library.unt.edu/ark:/67531/metadc30529/.

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This ethnographic study examined middle school students engaged in a virtual learning environment used in concert with face-to-face instruction in order to complete a collaborative research project. Thirty-eight students from three eighth grade classes participated in this study where data were collected through observation of student work within the virtual learning environment, an online survey, and focus group sessions with students involved in the project. Results indicated students found the virtual learning environment to be valuable as a platform to complete a collaborative research as
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49

Walter, Carina [Verfasser], and Martin [Akademischer Betreuer] Bogdan. "EEG workload prediction in a closed-loop learning environment / Carina Benigna Walter ; Betreuer: Martin Bogdan." Tübingen : Universitätsbibliothek Tübingen, 2015. http://d-nb.info/1197135782/34.

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50

Zandvliet, David B. "The physical and psychosocial environment associated with classrooms using new information technologies : a cross-national study." Curtin University of Technology, Science and Mathematics Education Centre, 1999. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=9959.

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This research involved an in-depth and holistic investigation into the use of Internet technologies in high school classrooms. Specifically, it combined studies of the physical and psychosocial learning environments operating within these 'technological settings' and investigated interactions among the selected physical and psychosocial factors in influencing students' satisfaction with their learning. Further, the study described how both the physical and psychosocial domains may effectively enable, or alternatively, constrain the teaching methodologies used in these classrooms. The study inv
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