Academic literature on the topic 'Interactive business game'
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Journal articles on the topic "Interactive business game"
Исаева, Наталия, Nataliya V. Isaeva, Ирина Чирич, and Irina V. Chirich. "Business game as a means of stimulating cognitive activity and a method of forming students’ professional competence." Universities for Tourism and Service Association Bulletin 11, no. 3 (2017): 56–63. http://dx.doi.org/10.22412/1999-5644-11-3-6.
Full textKreps, T. V. "Business games as a component of interactive learning in a tourist college." Scientific bulletin of the Southern Institute of Management, no. 4 (January 28, 2020): 124–28. http://dx.doi.org/10.31775/2305-3100-2019-4-124-128.
Full textChaves, Ligia Gizely, and Robson Antônio Tavares Costa. "Using business games in administration teaching: A case study of the entrepreneurial Matrix Game." Concilium 24, no. 13 (2024): 269–91. http://dx.doi.org/10.53660/clm-3749-24n22.
Full textMuntian, O. V., M. A. Goray, V. L. Muntian, M. M. Shinkaruk-Dykovytska, and T. O. Tepla. "Introduction of interactive teaching methods in the doctors–dentists training." Reports of Vinnytsia National Medical University 22, no. 4 (2018): 691–95. http://dx.doi.org/10.31393/reports-vnmedical-2018-22(4)-21.
Full textKopyshynska, Oksana. "Implementation of interactive teaching methods in the teaching of forestry disciplines." Scientific Journals of the International Academy of Applied Sciences in Lomza 94, no. 2 (2024): 58–64. https://doi.org/10.58246/emj41h96.
Full textRR Ella Evrita H, S.E, M.M, RR Ella Evrita H, S. E. M. M. "INDUSTRI KREATIF PADA FENOMENA GAME ONLINE." Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian 2, no. 1 (2025): 70–84. https://doi.org/10.56849/jpf.v2i1.25.
Full textKupriyanov, A. Yu. "Business game as an interactive and debatable method of teaching law." Право и государство: теория и практика, no. 8 (2022): 21–24. http://dx.doi.org/10.47643/1815-1337_2022_8_21.
Full textMamchur, I. "Socio-psychological bases of senior pupils' gaming activity - essential precondition of their self-knowledge." Fundamental and applied researches in practice of leading scientific schools 30, no. 6 (2018): 50–54. http://dx.doi.org/10.33531/farplss.2018.6.07.
Full textKatalevsky, Dmitry. "Simulation games in business education: the experience of business simulation "Startup: the Limits to Growth"." Artificial societies 17, no. 3 (2022): 0. http://dx.doi.org/10.18254/s207751800021241-4.
Full textДюков, В. П. "BROWSER-BASED COMPUTER BUSINESS GAME AS AN INTERACTIVE LEARNING ENVIRONMENT FOR MANAGERS." Market economy: modern management theory and practice 19, no. 1(44) (2020): 255–69. http://dx.doi.org/10.18524/2413-9998.2020.1(44).198368.
Full textDissertations / Theses on the topic "Interactive business game"
Ben, Yahia Abdelaziz. "ABY Interactive: A Business Plan for an Interactive Media Company." Digital WPI, 2018. https://digitalcommons.wpi.edu/etd-theses/354.
Full textDymek, Mikolaj. "Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation." Doctoral thesis, KTH, Industriell ekonomi och organisation (Avd.), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-13084.
Full textСтовпник, Наталія Миколаївна, та Natalia Stovpnik. "Ділова гра як вид інтерактивного навчання". Thesis, Національний авіаційний університет, 2021. https://er.nau.edu.ua/handle/NAU/50372.
Full textHadzinsky, Chad. "A Look into the Industry of Video Games Past, Present, and Yet to Come." Scholarship @ Claremont, 2014. http://scholarship.claremont.edu/cmc_theses/842.
Full textDomingos, Mateus Filipe. "Business game, uma contribuição para a aprendizagem no mundo corporativo." Pontifícia Universidade Católica de São Paulo, 2015. https://tede2.pucsp.br/handle/handle/18202.
Full textMohall, Sara, and Claes Cederlund. "Spelet om konsumentens uppmärksamhet : En studie av upplevelsebaserad varumärkeskommunikation i interaktiva spel." Thesis, Linköping University, Department of Management and Economics, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7420.
Full textOMAKI, Eduardo Tadayoshi. "Modelo de análise de decisões em situações de interações estratégicas na agroindústria de fruticultura irrigada de manga e uva da região submédia do vale do Rio São Francisco." Universidade Federal de Pernambuco, 2016. https://repositorio.ufpe.br/handle/123456789/17463.
Full textModolin, Sarah, and Sekwao Grace. "Virtual Reality Games for Team Building Interventions : Comparison of team building interventions for university students." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-40733.
Full textКарпова, О. О., Е. О. Карпова та O. Karpova. "Дидактичні умови навчання іноземної мови майбутніх економістів засобами мультимедійних технологій". Diss., 2015. http://dspace.oneu.edu.ua/jspui/handle/123456789/7276.
Full textBooks on the topic "Interactive business game"
Heifetz, Aviad. Game theory: Interactive strategies in economics and management. Cambridge University Press, 2012.
Find full textHickman, Craig R. The organization game: An interactive business game where you make or break the company. Prentice Hall, 1994.
Find full textZhukova, Evgeniya, Tat'yana Suvorova, Irina Il'ina, and Iskra Kosmarskaya. Business communication and cross-cultural communication. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1859082.
Full textKlimova, Natal'ya. Economic analysis (with traditional and interactive forms of education). INFRA-M Academic Publishing LLC., 2024. https://doi.org/10.12737/2089374.
Full textEvseev, Vadim. Business games for the formation of economic competencies. INFRA-M Academic Publishing LLC., 2025. https://doi.org/10.12737/2140130.
Full textSlikker, Marco. Social and economic networks in cooperative game theory. Kluwer Academic Publishers, 2001.
Find full textReeves, Byron. Games at work: How games and virtual worlds are changing the way people work and businesses compete. Harvard Business Press, 2009.
Find full textKaspina, Roza, and Lyubov' Plotnikova. Accounting and taxation of foreign economic activities of organizations. INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/1018339.
Full textShishkina, Elena. Tactical and forensic support of investigative activities: a workshop. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1546031.
Full textBook chapters on the topic "Interactive business game"
Yu Galan, Stanley, Michael Joshua Ramos, Aakov Dy, Yusin Kim, and Ethel Ong. "Towards a Narrative-Based Game Environment for Simulating Business Decisions." In Interactive Storytelling. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71027-3_28.
Full textWoltjer, Geert. "An Economic Game As An Interactive Learning Environment." In Educational Innovation in Economics and Business Administration. Springer Netherlands, 1995. http://dx.doi.org/10.1007/978-94-015-8545-3_16.
Full textWoltjer, Geert. "An Interactive Simulation Game Focused On The Microeconomic Fundamentals Of Macroeconomics." In Educational Innovation in Economics and Business Administration. Springer Netherlands, 1995. http://dx.doi.org/10.1007/978-94-015-8545-3_61.
Full textSahu, Sonal. "Impact of Interactive Tabletop Business Game on Learning and Building Competencies." In Transactions on Computer Systems and Networks. Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-3383-7_14.
Full textTang, Qiming, Yongyao Chen, and Meijuan Li. "Game on the Tacit Collusion of the Telecom Market Under the Full-Business Operating Environment." In Emerging Trends in Intelligent and Interactive Systems and Applications. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63784-2_3.
Full textvan Emde Boas, Peter. "Games, Complexity and Interaction the Role of Games in Computer Science." In Practical Foundations of Business System Specifications. Springer Netherlands, 2003. http://dx.doi.org/10.1007/978-94-017-2740-2_17.
Full textLiss, Lukas, Nico Elbert, Christoph M. Flath, and Wil M. P. van der Aalst. "Framework for Extracting Real-World Object-Centric Event Logs from Game Data." In Lecture Notes in Business Information Processing. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-82225-4_27.
Full textOltean, Virginia Ecaterina, Theodor Borangiu, and Monica Drăgoicea. "On a Qualitative Game Theoretic Approach of Teacher-Student Interaction in a Public Higher Education Service System." In Lecture Notes in Business Information Processing. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-32689-4_2.
Full textFan, Qingliang, Xin Fu, and Shun Cai. "Virtual World Versus Real World: An Economic Study of the Cyber Games Participation." In HCI in Business, Government and Organizations. Interacting with Information Systems. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58481-2_6.
Full textTanikawa, Misaki, and Yumi Asahi. "The Study to Clarify the Type of “Otome-Game” User." In Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39226-9_68.
Full textConference papers on the topic "Interactive business game"
Hohl, Wolfgang. "Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization." In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2019. http://dx.doi.org/10.1109/vs-games.2019.8864595.
Full textMa, Yingzhi, and Yu Sun. "An Interactive and Scenario-based Simulation Gaming System for Business Education using Game Engine and Machine Learning." In 8th International Conference on Artificial Intelligence and Applications (AI 2022). Academy and Industry Research Collaboration Center (AIRCC), 2022. http://dx.doi.org/10.5121/csit.2022.121817.
Full textNobre, Matheus R. B., and Jéssyka Vilela. "An Experience Report of Utilizing the BPM Wheel Serious Game to Evaluate BPM Learning in Higher Education." In Workshop sobre Educação em Computação. Sociedade Brasileira de Computação - SBC, 2024. http://dx.doi.org/10.5753/wei.2024.3071.
Full textRakimahwati, Rakimahwati, and Desmawati Roza. "Development of an Interactive Role Play Game (RPG) to Improve Early Childhood Digital Literacy." In Proceedings of the First International Conference on Economics, Business and Social Humanities, ICONEBS 2020, November 4-5, 2020, Madiun, Indonesia. EAI, 2021. http://dx.doi.org/10.4108/eai.4-11-2020.2304656.
Full textStoffova, Veronika, and Roman Horvath. "DIDACTIC COMPUTER GAMES IN TEACHING AND LEARNING PROCESS." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-046.
Full textFukuda, Shuichi. "Team Formation and Operations Using Instinct." In 8th International Conference on Human Interaction and Emerging Technologies. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002780.
Full textRiivari, Elina, Tommi Auvinen, and Juhani Merilehto. "HR scenario game: Learning human resource management in a virtual environment." In Seventh International Conference on Higher Education Advances. Universitat Politècnica de València, 2021. http://dx.doi.org/10.4995/head21.2021.13064.
Full textMachado De Andrade, Wiliam. "Mobile Game Design and Ergonomics: a necessary combination." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003861.
Full textKoleva, Zdravka. "OPPORTUNITIES OF GAMEWORKING IN INTERACTIVE ONLINE COMMUNICATIONS BETWEEN AGRICULTURAL PRODUCERS AND CONSUMERS OF THEIR PRODUCTS." In AGRIBUSINESS AND RURAL AREAS - ECONOMY, INNOVATION AND GROWTH 2021. University publishing house "Science and Economics", University of Economics - Varna, 2021. http://dx.doi.org/10.36997/ara2021.192.
Full textBerger, Helmut, Michael Dittenbach, Dieter Merkl, Anton Bogdanovych, Simeon Simoff, and Carles Sierra. "Playing the e-business game in 3D virtual worlds." In the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia. ACM Press, 2006. http://dx.doi.org/10.1145/1228175.1228237.
Full textReports on the topic "Interactive business game"
The Launch of the National Rollout of the Municipal Innovation Maturity Index (MIMI) (A tool to measure innovation in municipalities). Academy of Science of South Africa (ASSAf), 2021. http://dx.doi.org/10.17159/assaf.2021/0076.
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