To see the other types of publications on this topic, follow the link: Interactive multisensory experience.

Journal articles on the topic 'Interactive multisensory experience'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 journal articles for your research on the topic 'Interactive multisensory experience.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.

1

Yamauchi, Takashi, Jinsil Seo, and Annie Sungkajun. "Interactive Plants: Multisensory Visual-Tactile Interaction Enhances Emotional Experience." Mathematics 6, no. 11 (2018): 225. http://dx.doi.org/10.3390/math6110225.

Full text
Abstract:
Using a multisensory interface system, we examined how people’s emotional experiences change as their tactile sense (touching a plant) was augmented with visual sense (“seeing” their touch). Our system (the Interactive Plant system) senses the electrical capacitance of the human body and visualizes users’ tactile information on a flat screen (when the touch is gentle, the program draws small and thin roots around the pot; when the touch is more harsh or abrupt, big and thick roots are displayed). We contrasted this multimodal combination (touch + vision) with a unimodal interface (touch only o
APA, Harvard, Vancouver, ISO, and other styles
2

Ferrando, Serena, and Mark Wardecker. "Noisemakers! Putting the Analog in Digital Humanities." Semantic Metadata, Humanist Computing, and Digital Humanities 6, no. 1 (2019): 59–68. http://dx.doi.org/10.5399/uo/hsda.6.1.4.

Full text
Abstract:
Noisefest! is an interactive, multisensory experience centered around a small Maine town and rooted in the sounds and noise of its streets. Comprising a Virtual Reality tour, soundwalks and remixes, a 2D laser cut geographical map with Arduino controllers, and a Futuristic noise intoner, one of the objectives of this collaborative, transdisciplinary, and theory-based project is to create concrete opportunities for students to participate in the “real” world and engage with the materiality of noise and its manifestations by interacting with the soundscape through novel, interactive, and multise
APA, Harvard, Vancouver, ISO, and other styles
3

Huang, Tseng-Lung, and Shu-Ling Liao. "Creating e-shopping multisensory flow experience through augmented-reality interactive technology." Internet Research 27, no. 2 (2017): 449–75. http://dx.doi.org/10.1108/intr-11-2015-0321.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Jacobson, Susanne, and Jaakko Ranne. "ENHANCED ACCESSIBILITY: AN ELEVATOR WITH AN INTERACTIVE MEDIA SURFACE." Proceedings of the Design Society 1 (July 27, 2021): 1383–90. http://dx.doi.org/10.1017/pds.2021.138.

Full text
Abstract:
AbstractThis exploratory research paper discusses the importance of experiential qualities in products that have accessible and assistive uses. The focus is on products that may have an ambiguous user experience. Concepts of multisensory user experience and accessibility are presented as an introduction to the topic.The paper builds on the findings of a preliminary user study that was conducted in a joint multi-national and cross-industrial project that was externally funded. In the study, users’ experiences of an accessible means of transport, an elevator prototype with an interactive media s
APA, Harvard, Vancouver, ISO, and other styles
5

Janney, Eathan, and Guillermo Muñoz-Matutano. "Interactive Musical Display of Quantum Dot Emission Spectra." Leonardo 49, no. 5 (2016): 440–41. http://dx.doi.org/10.1162/leon_a_01293.

Full text
Abstract:
Quantum dots (QDs) are zero-dimensional semiconductor nanostructures composed of thousands of atoms. QDs are often referred to as artificial atoms because their small structure results in unique, atom-like behavior; like atoms, QDs have optical emission at discrete wavelengths. Here the authors describe a novel method to interactively learn about the spectral properties of QDs using musical intuitions. They transform spectral information from selected Indum Arsenide (InAs) QDs into musical information, including both pitch and rhythm. Thus, they generate a multisensory experience of spectral i
APA, Harvard, Vancouver, ISO, and other styles
6

Artacho, Miguel Ángel, Enrique Alcántara, and Natividad Martínez. "Multisensory Analysis of Consumer–Product Interaction During Ceramic Tile Shopping Experiences." Multisensory Research 33, no. 2 (2020): 213–49. http://dx.doi.org/10.1163/22134808-20191391.

Full text
Abstract:
Abstract The need to design products that engage several senses has being increasingly recognised by design and marketing professionals. Many works analyse the impact of sensory stimuli on the hedonic, cognitive, and emotional responses of consumers, as well as on their satisfaction and intention to purchase. However, there is much less information about the utilitarian dimension related to a sensory non-reflective analysis of the tangible elements of the experience, the sequential role played by different senses, and their relative importance. This work analyses the sensorial dimension of con
APA, Harvard, Vancouver, ISO, and other styles
7

Ármeán, Otília. "Trust and Technologies of Sense. VR and Proprioception in Hamlet Encounters." Acta Universitatis Sapientiae, Communicatio 7, no. 1 (2020): 1–12. http://dx.doi.org/10.2478/auscom-2020-0001.

Full text
Abstract:
Abstract This paper investigates the changing role of media devices in constructing fictive worlds through senses, and the changing relation we have to our senses. The demand for immersion in a virtual visual reality has its precedents, shown for example by the popularity of the kaleidoscope, the peeping box, the Guckkasten, or the panoramas. But while the immersive effect of these illusion spaces was based on visual perception, now we have multisensory interactive spaces that trigger our proprioception (body awareness and feeling of presence). The VR experience Hamlet Encounters offers a uniq
APA, Harvard, Vancouver, ISO, and other styles
8

Lehman, Mike. "Kinotextuality in Matt Huynh’s The Boat." Crossings: Journal of Migration & Culture 11, no. 2 (2020): 169–85. http://dx.doi.org/10.1386/cjmc_00023_1.

Full text
Abstract:
Matt Huynh’s The Boat (2015), an interactive digital adaptation of Nam Le’s short story of the same name (2008), follows the story of a young Vietnamese boat migrant to explore the dilemma of belonging in migrant and refugee flight. While Le’s text details narratives of refugee flight, Huynh’s multimodal rendition translates the narrative of boat migration into an interactive, multisensory aesthetic mode that simulates the experience of boat passage on the ocean as well as the online viewer’s sense of a boat approaching national shores. In this article, I develop the concept of kinotextuality,
APA, Harvard, Vancouver, ISO, and other styles
9

Osler, Patricia. "Walking with and in-between: Interrogating tensions in a public garden space." International Journal of Education Through Art 17, no. 1 (2021): 153–62. http://dx.doi.org/10.1386/eta_00055_1.

Full text
Abstract:
An embodied becoming-with of artist, visitor and curator forms intriguing tensions at the Jardins de Métis (Reford Gardens) in Quebec, Canada. Collecting the resonant material, human, non-human and more-than-human frequencies in both a heritage setting and an international festival of landscape design, my research emerged intuitively. Frequent event-encounters coalesced into two audiowalks, amplifying psychogeographic tensions within the multiple narratives of the environment. A new project is unfolding in these gardens in collaboration with the Montreal Museum of Fine Art’s Innovation Lab, in
APA, Harvard, Vancouver, ISO, and other styles
10

Sakamat, Norzehan, Siti Nabilah Sabri, and Norizan Mat Diah. "Multimedia Elements of Digital Storytelling for Dyslexic Children." Scientific Research Journal 14, no. 2 (2017): 35. http://dx.doi.org/10.24191/srj.v14i2.4904.

Full text
Abstract:
Storytelling is considered as an interactive social arts that uses word and gestures to reveal the elements and images of a story while engaging the listener's imagination. Multimedia based digital storytelling learning approach provides interesting, interactive, engaging and multisensory learning experience to children. Children explore new experience and scenarios as new stories are being told. This study concentrates on determining the best combination of elements for designing effective digital storytelling applications specifically for the usage of dyslexic children. Dyslexic children are
APA, Harvard, Vancouver, ISO, and other styles
11

Sakamat, Norzehan, Siti Nabilah Sabri, and Norizan Mat Diah. "Multimedia Elements of Digital Storytelling for Dyslexic Children." Scientific Research Journal 14, no. 2 (2017): 35. http://dx.doi.org/10.24191/srj.v14i2.9360.

Full text
Abstract:
Storytelling is considered as an interactive social arts that uses word and gestures to reveal the elements and images of a story while engaging the listener's imagination. Multimedia based digital storytelling learning approach provides interesting, interactive, engaging and multisensory learning experience to children. Children explore new experience and scenarios as new stories are being told. This study concentrates on determining the best combination of elements for designing effective digital storytelling applications specifically for the usage of dyslexic children. Dyslexic children are
APA, Harvard, Vancouver, ISO, and other styles
12

Cho, Jun-Dong, and Yong Lee. "ColorPoetry: Multi-Sensory Experience of Color with Poetry in Visual Arts Appreciation of Persons with Visual Impairment." Electronics 10, no. 9 (2021): 1064. http://dx.doi.org/10.3390/electronics10091064.

Full text
Abstract:
Visually impaired visitors experience many limitations when visiting museum exhibits, such as a lack of cognitive and sensory access to exhibits or replicas. Contemporary art is evolving in the direction of appreciation beyond simply looking at works, and the development of various sensory technologies has had a great influence on culture and art. Thus, opportunities for people with visual impairments to appreciate visual artworks through various senses such as hearing, touch, and smell are expanding. However, it is uncommon to provide a multi-sensory interactive interface for color recognitio
APA, Harvard, Vancouver, ISO, and other styles
13

Bohg, Jeannette, Xavier Boix, Nancy Chang, et al. "Reports on the 2017 AAAI Spring Symposium Series." AI Magazine 38, no. 4 (2017): 99–106. http://dx.doi.org/10.1609/aimag.v38i3.2754.

Full text
Abstract:
The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Department of Computer Science, presented the 2017 Spring Symposium Series, held Monday through Wednesday, March 27–29, 2017 on the campus of Stanford University. The eight symposia held were Artificial Intelligence for the Social Good (SS-17-01); Computational Construction Grammar and Natural Language Understanding (SS-17-02); Computational Context: Why It's Important, What It Means, and Can It Be Computed? (SS-17-03); Designing the User Experience of Machine Learning Systems (SS-17-04);
APA, Harvard, Vancouver, ISO, and other styles
14

Noor, Ahmed K. "Disruption from the Virtual World." Mechanical Engineering 131, no. 11 (2009): 22–28. http://dx.doi.org/10.1115/1.2009-nov-1.

Full text
Abstract:
This review discusses the concept of virtual world and its increasing implementation in the engineering domain. Current virtual worlds are computer-based simulated environments accessed by numerous users through an online interface. Virtual world applications cover a broad spectrum of activities. Globally distributed engineering teams can use virtual worlds as immersive and interactive platforms for concurrent product design, for virtual prototyping and manufacturing, and for workforce training. Virtual worlds are making a paradigm shift in new product development and are becoming an integral
APA, Harvard, Vancouver, ISO, and other styles
15

Kennedy, Robert S., D. Susan Lanham, Julie M. Drexler, Catherine J. Massey, and Michael G. Lilienthal. "A Comparison of Cybersickness Incidences, Symptom Profiles, Measurement Techniques, and Suggestions for Further Research." Presence: Teleoperators and Virtual Environments 6, no. 6 (1997): 638–44. http://dx.doi.org/10.1162/pres.1997.6.6.638.

Full text
Abstract:
The widespread use of virtual environment (VE) systems in a variety of applications has serious implications for the user. Users with access to these sophisticated interactive “immersions” in multisensory, three-dimensional (3D) synthetic environments have been shown to experience motion sickness-like symptoms (i.e., eyestrain, ataxia, fatigue, drowsiness) and aftereffects such as visual flashbacks, disorientation, and balance disturbances occasionally occurring up to 12 hours after VE exposure. This is a significant health and safety concern. Technical improvements of VE systems need to be in
APA, Harvard, Vancouver, ISO, and other styles
16

Ensslin, Astrid. "‘I want to say I may have seen my son die this morning’: Unintentional unreliable narration in digital fiction." Language and Literature: International Journal of Stylistics 21, no. 2 (2012): 136–49. http://dx.doi.org/10.1177/0963947011435859.

Full text
Abstract:
This article offers comparative close readings of two digital fictions that feature various types and degrees of unintentional unreliable narration. Its prime focus lies on the affordances and restraints provided by hypertextual, multilinear, multimodal, interactive and ludic new media with respect to the aesthetic representation and textual embedding of unreliability. To this end, I have chosen narratives from two ‘generations’ of digital fiction – a hyperfiction par excellence, and a hypermedia narrative, both of which are multilinear by definition yet deal with the ideas of closure and narr
APA, Harvard, Vancouver, ISO, and other styles
17

Bauer, Anna Cornelia Maria, and Gerda Andringa. "The Potential of Immersive Virtual Reality for Cognitive Training in Elderly." Gerontology 66, no. 6 (2020): 614–23. http://dx.doi.org/10.1159/000509830.

Full text
Abstract:
The number of elderly is growing rapidly, including those that struggle with cognitive decline and, consequently, activities of daily living. Developing interventions that slow down cognitive decline would greatly benefit the autonomy of these elderly, as well as their caretakers. Virtual reality (VR) is an immersive and interactive human-computer interface with real-time simulation that is suggested to be a promising tool to improve cognitive functioning. This literature review discusses the features of immersive VR, including its opportunities and limitations, that are of special relevance f
APA, Harvard, Vancouver, ISO, and other styles
18

Campo, Raffaele, Felipe Reinoso-Carvalho, and Pierfelice Rosato. "Wine Experiences: A Review from a Multisensory Perspective." Applied Sciences 11, no. 10 (2021): 4488. http://dx.doi.org/10.3390/app11104488.

Full text
Abstract:
The existing multisensory literature suggests that the combination of the different human senses in a controlled fashion during food/drink experiences can provide more enjoyment to consumers. The present research reviews recent literature relating multisensory perception with wine experiences, focusing on the interaction of the five basic senses (taste, smell, vision, touch, and sound). This is mostly being assessed from a perceptual and behavioral consumer perspective. Here, the authors report different ways in which such interactions across these senses can affect the way a wine is experienc
APA, Harvard, Vancouver, ISO, and other styles
19

Trotta, Roberto, Daniel Hajas, José Eliel Camargo-Molina, Robert Cobden, Emanuela Maggioni, and Marianna Obrist. "Communicating cosmology with multisensory metaphorical experiences." Journal of Science Communication 19, no. 02 (2020): N01. http://dx.doi.org/10.22323/2.19020801.

Full text
Abstract:
We present a novel approach to communicating abstract concepts in cosmology and astrophysics in a more accessible and inclusive manner. We describe an exhibit aiming at creating an immersive, multisensory metaphorical experience of an otherwise imperceptible physical phenomenon — dark matter. Human-Computer Interaction experts and physicists co-created a multisensory journey through dark matter by exploiting the latest advances in haptic and olfactory technology. We present the concept design of a pilot and a second, improved event, both held at the London Science Museum, including the practic
APA, Harvard, Vancouver, ISO, and other styles
20

Zhang, Lekai, Jianfeng Wu, Kejun Zhang, Kevin Wolterink, and Baixi Xing. "Cross-cultural evaluation of consumer’s dynamic multisensory and emotional experience." Asia Pacific Journal of Marketing and Logistics 30, no. 5 (2018): 1347–64. http://dx.doi.org/10.1108/apjml-07-2017-0139.

Full text
Abstract:
Purpose The acceleration of globalization is causing global trade transactions to become increasingly frequent, which leads to the internationalized design of consumer products. However, due to cultural differences, the user experience in different parts of the world with the same product may be different. In addition, the user experience is not static, but changes over the different usage stages for a product since the role of our senses may vary and different emotions may be elicited. Therefore, the purpose of this paper is to explore how the interaction between the user and the product infl
APA, Harvard, Vancouver, ISO, and other styles
21

Wang, Siyi. "Museum as a Sensory Space: A Discussion of Communication Effect of Multi-Senses in Taizhou Museum." Sustainability 12, no. 7 (2020): 3061. http://dx.doi.org/10.3390/su12073061.

Full text
Abstract:
Museums are much more than repositories of cultural relics to be preserved for the future. They are centers of learning, community centers, social hubs—even places of healing and contemplation. The museum experience is a multilayered journey that is proprioceptive, sensory, aesthetic and social. In this context, this study takes the case of the ‘People at the Seashore’ multisensory area in the folk exhibition of Taizhou Museum, applies three data collection techniques (questionnaire, in-depth interview and observation) to assess various types of experiences (object, cognitive, social and intro
APA, Harvard, Vancouver, ISO, and other styles
22

Kaushik, Shreya, and Nilesh Gokhale. "Online Sensory Marketing: Developing Five-Dimensional Multi-Sensory Brand Experiences and its Effectiveness." Revista Gestão Inovação e Tecnologias 11, no. 4 (2021): 5375–91. http://dx.doi.org/10.47059/revistageintec.v11i4.2567.

Full text
Abstract:
The online environment has long been a sensory interaction between a brand or product and its consumers through visual imagery and sonic elements. While newer technologies have developed that cater to a customer's more psychological need for haptics (touch), gestation, and olfaction, brands have not explored its true potential. Immersions and other forms of Human-Computer interaction have vastly developed and present scope for more than just a single sense for online consumers. While brands are employing these multisensory interfaces (vs. single-sensory) in certain product categories, it remai
APA, Harvard, Vancouver, ISO, and other styles
23

Convento, Silvia, Kira A. Wegner-Clemens, and Jeffrey M. Yau. "Reciprocal Interactions Between Audition and Touch in Flutter Frequency Perception." Multisensory Research 32, no. 1 (2019): 67–85. http://dx.doi.org/10.1163/22134808-20181334.

Full text
Abstract:
Abstract In both audition and touch, sensory cues comprising repeating events are perceived either as a continuous signal or as a stream of temporally discrete events (flutter), depending on the events’ repetition rate. At high repetition rates (>100 Hz), auditory and tactile cues interact reciprocally in pitch processing. The frequency of a cue experienced in one modality systematically biases the perceived frequency of a cue experienced in the other modality. Here, we tested whether audition and touch also interact in the processing of low-frequency stimulation. We also tested whether mul
APA, Harvard, Vancouver, ISO, and other styles
24

Spence, Charles. "The Multisensory Experience of Handling and Reading Books." Multisensory Research 33, no. 8 (2020): 902–28. http://dx.doi.org/10.1163/22134808-bja10015.

Full text
Abstract:
Abstract The failure of e-books to take over from the traditional print format, as was so confidently predicted would happen only a few years ago, highlights how there is more to reading than merely the content of what we see. In fact, like any other object, the experience of interacting with a book, especially an old or historic volume, offers the reader the potential for a multisensory encounter. One that involves not only what the book looks and feels like, both the weight of the volume and the feel of the pages, but also the distinctive smell. In fact, one might also want to consider the p
APA, Harvard, Vancouver, ISO, and other styles
25

Juntunen, Marja-Leena. "Ways to enhance embodied learning in Dalcroze-inspired music education." International Journal of Music in Early Childhood 15, no. 1 (2020): 39–59. http://dx.doi.org/10.1386/ijmec_00011_1.

Full text
Abstract:
Drawing on the phenomenology of embodied learning, this article presents suggestions for ways that embodied learning can be enhanced in Dalcroze-inspired music education. Here, embodied learning refers to learning from interactional experiences of the self with the physical and social environment through senses, perceptions and mind‐body action and reaction. It is suggested that embodied learning can be efficiently facilitated through teaching that promotes multisensory perceptions, images, integration and experiences, while also motivating physical, social, emotional and intellectual particip
APA, Harvard, Vancouver, ISO, and other styles
26

Höst, Gunnar E., Konrad J. Schönborn, and Karljohan E. Lundin Palmerius. "A Case-Based Study of Students' Visuohaptic Experiences of Electric Fields around Molecules: Shaping the Development of Virtual Nanoscience Learning Environments." Education Research International 2013 (2013): 1–11. http://dx.doi.org/10.1155/2013/194363.

Full text
Abstract:
Recent educational research has suggested that immersive multisensory virtual environments offer learners unique and exciting knowledge-building opportunities for the construction of scientific knowledge. This paper delivers a case-based study of students’ immersive interaction with electric fields around molecules in a multisensory visuohaptic virtual environment. The virtual architecture presented here also has conceptual connections to the flourishing quest in contemporary literature for the pressing need to communicate nanoscientific ideas to learners. Five upper secondary school students’
APA, Harvard, Vancouver, ISO, and other styles
27

Aleksandrovich, Angelina, and Leonardo Mariano Gomes. "Shared multisensory sexual arousal in virtual reality (VR) environments." Paladyn, Journal of Behavioral Robotics 11, no. 1 (2020): 379–89. http://dx.doi.org/10.1515/pjbr-2020-0018.

Full text
Abstract:
AbstractThis research explores multisensory sexual arousal in men and women, and how it can be implemented and shared between multiple individuals in Virtual Reality (VR). This is achieved through the stimulation of human senses with immersive technology including visual, olfactory, auditory, and haptic triggers. Participants are invited to VR to test various sensory triggers and assess them as sexually arousing or not. A literature review on VR experiments related to sexuality, the concepts of perception and multisensory experiments, and data collected from self-reports was used to conclude.
APA, Harvard, Vancouver, ISO, and other styles
28

Boda, Péter Pál, and Yuan-Yi Fan. "Multimodal and Multisensory Interaction as Communicative Media of Narrative Form for Experience Sharing." International Journal of Visual Design 6, no. 2 (2013): 1–15. http://dx.doi.org/10.18848/2325-1581/cgp/v06i02/38709.

Full text
APA, Harvard, Vancouver, ISO, and other styles
29

Macaluso, Emiliano, Uta Noppeney, Durk Talsma, Tiziana Vercillo, Jess Hartcher-O’Brien, and Ruth Adam. "The Curious Incident of Attention in Multisensory Integration: Bottom-up vs. Top-down." Multisensory Research 29, no. 6-7 (2016): 557–83. http://dx.doi.org/10.1163/22134808-00002528.

Full text
Abstract:
The role attention plays in our experience of a coherent, multisensory world is still controversial. On the one hand, a subset of inputs may be selected for detailed processing and multisensory integration in a top-down manner, i.e., guidance of multisensory integration by attention. On the other hand, stimuli may be integrated in a bottom-up fashion according to low-level properties such as spatial coincidence, thereby capturing attention. Moreover, attention itself is multifaceted and can be describedviaboth top-down and bottom-up mechanisms. Thus, the interaction between attention and multi
APA, Harvard, Vancouver, ISO, and other styles
30

Korman, Maria, Kinneret Teodorescu, Adi Cohen, Miriam Reiner, and Daniel Gopher. "Effects of Order and Sensory Modality in Stiffness Perception." Presence: Teleoperators and Virtual Environments 21, no. 3 (2012): 295–304. http://dx.doi.org/10.1162/pres_a_00114.

Full text
Abstract:
The stiffness properties of an environment are perceived during active manual manipulation primarily by processing force cues and position-based tactile, kinesthetic, and visual information. Using a two alternative forced choice (2AFC) stiffness discrimination task, we tested how the perceiver integrates stiffness-related information based on sensory feedback from one or two modalities and the origins of within-session shifts in stiffness discrimination ability. Two factors were investigated: practice and the amount of available sensory information. Subjects discriminated between the stiffness
APA, Harvard, Vancouver, ISO, and other styles
31

Cesari, Valentina, Benedetta Galgani, Angelo Gemignani, and Danilo Menicucci. "Enhancing Qualities of Consciousness during Online Learning via Multisensory Interactions." Behavioral Sciences 11, no. 5 (2021): 57. http://dx.doi.org/10.3390/bs11050057.

Full text
Abstract:
Online-learning is a feasible alternative to in-person attendance during COVID-19 pandemic. In this period, information technologies have allowed sharing experiences, but have also highlighted some limitations compared to traditional learning. Learning is strongly supported by some qualities of consciousness such as flow (intended as the optimal state of absorption and engagement activity) and sense of presence (feeling of exerting control, interacting with and getting immersed into real/virtual environments), behavioral, emotional, and cognitive engagement, together with the need for social i
APA, Harvard, Vancouver, ISO, and other styles
32

Dunbar, Maureen E., and Jacqueline J. Shade. "Exploring the Links between Sensation & Perception." American Biology Teacher 83, no. 6 (2021): 377–81. http://dx.doi.org/10.1525/abt.2021.83.6.377.

Full text
Abstract:
In a traditional anatomy and physiology lab, the general senses – temperature, pain, touch, pressure, vibration, and proprioception – and the special senses – olfaction (smell), vision, gustation (taste), hearing, and equilibrium – are typically taught in isolation. In reality, information derived from these individual senses interacts to produce the complex sensory experience that constitutes perception. To introduce students to the concept of multisensory integration, a crossmodal perception lab was developed. In this lab, students explore how vision impacts olfaction and how vision and olfa
APA, Harvard, Vancouver, ISO, and other styles
33

Butler, Andrew J., and Karin Harman James. "Active Learning of Novel Sound-producing Objects: Motor Reactivation and Enhancement of Visuo-motor Connectivity." Journal of Cognitive Neuroscience 25, no. 2 (2013): 203–18. http://dx.doi.org/10.1162/jocn_a_00284.

Full text
Abstract:
Our experience with the world commonly involves physical interaction with objects enabling us to learn associations between multisensory information perceived during an event and our actions that create an event. The interplay among active interactions during learning and multisensory integration of object properties is not well understood. To better understand how action might enhance multisensory associative recognition, we investigated the interplay among motor and perceptual systems after active learning. Fifteen participants were included in an fMRI study during which they learned visuo-a
APA, Harvard, Vancouver, ISO, and other styles
34

Butler, Andrew J., Thomas W. James, and Karin Harman James. "Enhanced Multisensory Integration and Motor Reactivation after Active Motor Learning of Audiovisual Associations." Journal of Cognitive Neuroscience 23, no. 11 (2011): 3515–28. http://dx.doi.org/10.1162/jocn_a_00015.

Full text
Abstract:
Everyday experience affords us many opportunities to learn about objects through multiple senses using physical interaction. Previous work has shown that active motor learning of unisensory items enhances memory and leads to the involvement of motor systems during subsequent perception. However, the impact of active motor learning on subsequent perception and recognition of associations among multiple senses has not been investigated. Twenty participants were included in an fMRI study that explored the impact of active motor learning on subsequent processing of unisensory and multisensory stim
APA, Harvard, Vancouver, ISO, and other styles
35

Kim, Juno, Wilson Luu, and Stephen Palmisano. "Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments." Computers in Human Behavior 113 (December 2020): 106484. http://dx.doi.org/10.1016/j.chb.2020.106484.

Full text
APA, Harvard, Vancouver, ISO, and other styles
36

Mahoney, Alison M. "Oily Cart's Space to Be: Exploring the Carer's Role in Sensory Theatre for Neurodiverse Audiences during COVID-19." Theatre Survey 62, no. 3 (2021): 340–43. http://dx.doi.org/10.1017/s0040557421000260.

Full text
Abstract:
Because sensory theatre productions are designed with neurodiverse audiences in mind, practitioners are first and foremost concerned with accessibility at all levels for their audience members, incorporating multiple senses throughout a performance to allow a variety of entry points for audiences that may have wildly divergent—and often competing—access needs. One-to-one interaction between performers and audience members results in highly flexible performances that respond to physical and auditory input from individual audience members, through which performers curate customized multisensory
APA, Harvard, Vancouver, ISO, and other styles
37

Leonardis, Daniele, Antonio Frisoli, Michele Barsotti, Marcello Carrozzino, and Massimo Bergamasco. "Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario." Presence: Teleoperators and Virtual Environments 23, no. 3 (2014): 253–66. http://dx.doi.org/10.1162/pres_a_00190.

Full text
Abstract:
This study investigates how the sense of embodiment in virtual environments can be enhanced by multisensory feedback related to body movements. In particular, we analyze the effect of combined vestibular and proprioceptive afferent signals on the perceived embodiment within an immersive walking scenario. These feedback signals were applied by means of a motion platform and by tendon vibration of lower limbs, evoking illusory leg movements. Vestibular and proprioceptive feedback were provided congruently with a rich virtual scenario reconstructing a real city, rendered on a head-mounted display
APA, Harvard, Vancouver, ISO, and other styles
38

Visuri, Ingela. "Rethinking Autism, Theism, and Atheism." Archive for the Psychology of Religion 40, no. 1 (2018): 1–31. http://dx.doi.org/10.1163/15736121-12341348.

Full text
Abstract:
This anthropologically informed study explores descriptions of communication with invisible, superhuman agents in high functioning young adults on the autism spectrum. Based on material from interviews, two hypotheses are formulated. First, autistic individuals may experience communication with bodiless agents (e.g., gods, angels, and spirits) as less complex than interaction with peers, since it is unrestricted by multisensory input, such as body language, facial expressions, and intonation. Second, descriptions of how participants absorb into “imaginary realities” suggest that such mental st
APA, Harvard, Vancouver, ISO, and other styles
39

Hecht, David, and Miriam Reiner. "Stroop Interference and Facilitation Effects in Kinesthetic and Haptic Tasks." Advances in Human-Computer Interaction 2010 (2010): 1–10. http://dx.doi.org/10.1155/2010/852420.

Full text
Abstract:
Stroop interference and facilitation effects were documented in the visual, auditory, olfactory, and gustatory modalities. This study extends the Stroop phenomena also for kinesthetic and haptic tasks. In a touch-enabled computer interface, participants touched and manipulated virtual objects (cylinders, cubes, and tiles), through a pen-like stylus, and identified their haptic qualities (weight, firmness, vibrations). Similarly, participants were stimulated with a mechanical force pushing their hands lightly towards a specific direction which they had to identify. While performing these identi
APA, Harvard, Vancouver, ISO, and other styles
40

Hanganu-Opatz, Ileana L., Benjamin A. Rowland, Malte Bieler, and Kay Sieben. "Unraveling Cross-Modal Development in Animals: Neural Substrate, Functional Coding and Behavioral Readout." Multisensory Research 28, no. 1-2 (2015): 33–69. http://dx.doi.org/10.1163/22134808-00002477.

Full text
Abstract:
The interaction of every living organism with its environment relies on sensory abilities. Hence, sensory systems need to develop rapidly and early in life to guarantee an individual’s survival. Sensors have to emerge that are equipped with receptors that detect a variety of stimuli. These sensors have to be wired in basic interconnected networks that possess the ability to process the uni- as well as multisensory information encoded in the sensory input. Plastic changes to refine and optimize these circuits need to be effected quickly during periods of sensory experience so that uni- and mult
APA, Harvard, Vancouver, ISO, and other styles
41

Stredney, Don, Ali R. Rezai, Daniel M. Prevedello, et al. "Translating the Simulation of Procedural Drilling Techniques for Interactive Neurosurgical Training." Neurosurgery 73, suppl_1 (2013): S74—S80. http://dx.doi.org/10.1093/neurosurgery/73.suppl_1.s74.

Full text
Abstract:
Abstract BACKGROUND: Through previous efforts we have developed a fully virtual environment to provide procedural training of otologic surgical technique. The virtual environment is based on high-resolution volumetric data of the regional anatomy. These volumetric data help drive an interactive multisensory, ie, visual (stereo), aural (stereo), and tactile, simulation environment. Subsequently, we have extended our efforts to support the training of neurosurgical procedural technique as part of the Congress of Neurological Surgeons simulation initiative. OBJECTIVE: To deliberately study the in
APA, Harvard, Vancouver, ISO, and other styles
42

De Martino, Maria Luisa, Mina De Bartolo, Erik Leemhuis, and Mariella Pazzaglia. "Rebuilding Body–Brain Interaction from the Vagal Network in Spinal Cord Injuries." Brain Sciences 11, no. 8 (2021): 1084. http://dx.doi.org/10.3390/brainsci11081084.

Full text
Abstract:
Spinal cord injuries (SCIs) exert devastating effects on body awareness, leading to the disruption of the transmission of sensory and motor inputs. Researchers have attempted to improve perceived body awareness post-SCI by intervening at the multisensory level, with the integration of somatic sensory and motor signals. However, the contributions of interoceptive-visceral inputs, particularly the potential interaction of motor and interoceptive signals, remain largely unaddressed. The present perspective aims to shed light on the use of interoceptive signals as a significant resource for patien
APA, Harvard, Vancouver, ISO, and other styles
43

Skoglund, Peter, Tomas Persson, and Anna Cabak Rédei. "A Multisensory Approach to Rock Art: Exploring Tactile and Visual Dimensions in the Southern Scandinavian Rock Art Tradition." Proceedings of the Prehistoric Society 86 (April 24, 2020): 95–110. http://dx.doi.org/10.1017/ppr.2020.1.

Full text
Abstract:
This paper discusses rock art in southern Scandinavia as a multisensory format, where both sight and touch would have contributed to the comprehension of the images. From a structural semiotic point of view, we suggest that rock art can be construed as an organised set of features, such as visual and tactile elements, organised into heterogeneous unities with dynamic relations between elements that can change over time with respect to how they are experienced. We argue that in order to understand the rock art medium, it is crucial to take into consideration the multisensory interaction between
APA, Harvard, Vancouver, ISO, and other styles
44

ÖTTL, BIRGIT, CAROLIN DUDSCHIG, and BARBARA KAUP. "Forming associations between language and sensorimotor traces during novel word learning." Language and Cognition 9, no. 1 (2016): 156–71. http://dx.doi.org/10.1017/langcog.2016.5.

Full text
Abstract:
abstractEmbodied models of language comprehension are based on the assumption that words become associated with sensorimotor experiences during initial word learning. To test this hypothesis, adult participants learned artificial words as labels for novel objects in a multisensory environment. In a word learning phase, novel objects were located in the participant’s upper or lower visual field and participants learned the objects’ names by interacting with them. In a test phase, participants responded to the color of the words with either an upwards or a downwards directed arm movement in a St
APA, Harvard, Vancouver, ISO, and other styles
45

Khenak, Nawel, Jeanne Vézien, David Théry, and Patrick Bourdot. "Spatial Presence in Real and Remote Immersive Environments and the Effect of Multisensory Stimulation." PRESENCE: Virtual and Augmented Reality 27, no. 3 (2020): 287–308. http://dx.doi.org/10.1162/pres_a_00332.

Full text
Abstract:
This article presents a user experiment that assesses the feeling of spatial presence, defined as the sense of “being there” in both a real and a remote environment (respectively the so-called “natural presence” and “telepresence”). Twenty-eight participants performed a 3D-pointing task while being either physically located in a real office or remotely transported by a teleoperation system. The evaluation also included the effect of combining audio and visual rendering. Spatial presence and its components were evaluated using the ITC-SOPI questionnaire (Lessiter, Freeman, Keogh, & Davidoff
APA, Harvard, Vancouver, ISO, and other styles
46

Gardoni, Federico, Fabio Mojetta, Chiara Sorrentino, et al. "Raising Awareness about the Consequences of Human Activities on Natural Environments through Multisensory Augmented Reality: Amazon Rainforest and Coral Reef Interactive Experiences." Computer-Aided Design and Applications 18, no. 4 (2020): 815–30. http://dx.doi.org/10.14733/cadaps.2021.815-830.

Full text
APA, Harvard, Vancouver, ISO, and other styles
47

Filingeri, Davide, Damien Fournet, Simon Hodder, and George Havenith. "Why wet feels wet? A neurophysiological model of human cutaneous wetness sensitivity." Journal of Neurophysiology 112, no. 6 (2014): 1457–69. http://dx.doi.org/10.1152/jn.00120.2014.

Full text
Abstract:
Although the ability to sense skin wetness and humidity is critical for behavioral and autonomic adaptations, humans are not provided with specific skin receptors for sensing wetness. It has been proposed that we “learn” to perceive the wetness experienced when the skin is in contact with a wet surface or when sweat is produced through a multisensory integration of thermal and tactile inputs generated by the interaction between skin and moisture. However, the individual roles of thermal and tactile cues and how these are integrated peripherally and centrally by our nervous system is still poor
APA, Harvard, Vancouver, ISO, and other styles
48

Álvarez-Pato, Víctor M., Claudia N. Sánchez, Julieta Domínguez-Soberanes, David E. Méndoza-Pérez, and Ramiro Velázquez. "A Multisensor Data Fusion Approach for Predicting Consumer Acceptance of Food Products." Foods 9, no. 6 (2020): 774. http://dx.doi.org/10.3390/foods9060774.

Full text
Abstract:
Sensory experiences play an important role in consumer response, purchase decision, and fidelity towards food products. Consumer studies when launching new food products must incorporate physiological response assessment to be more precise and, thus, increase their chances of success in the market. This paper introduces a novel sensory analysis system that incorporates facial emotion recognition (FER), galvanic skin response (GSR), and cardiac pulse to determine consumer acceptance of food samples. Taste and smell experiments were conducted with 120 participants recording facial images, biomet
APA, Harvard, Vancouver, ISO, and other styles
49

Dordevic, Milos, Marco Taubert, Patrick Müller, et al. "Which Effects on Neuroanatomy and Path-Integration Survive? Results of a Randomized Controlled Study on Intensive Balance Training." Brain Sciences 10, no. 4 (2020): 210. http://dx.doi.org/10.3390/brainsci10040210.

Full text
Abstract:
Balancing is a complex task requiring the integration of visual, somatosensory and vestibular inputs. The vestibular system is linked to the hippocampus, a brain structure crucial for spatial orientation. Here we tested the immediate and sustained effects of a one-month-long slackline training program on balancing and orientation abilities as well as on brain volumes in young adults without any prior experience in that skill. On the corrected level, we could not find any interaction effects for brain volumes, but the effect sizes were small to medium. A subsequent within-training-group analysi
APA, Harvard, Vancouver, ISO, and other styles
50

Smith, Blaine E. "Composing for Affect, Audience, and Identity: Toward a Multidimensional Understanding of Adolescents’ Multimodal Composing Goals and Designs." Written Communication 35, no. 2 (2018): 182–214. http://dx.doi.org/10.1177/0741088317752335.

Full text
Abstract:
This study examined adolescents’ perspectives on their multimodal composing goals and designs when creating digital projects in the context of an English Language Arts class. Sociocultural and social semiotics theoretical frameworks were integrated to understand six 12th grade students’ viewpoints when composing three multimodal products—a website, hypertext literary analysis, and podcast—in response to a well-known literary text. Data sources included screen capture and video observations, design interviews, written reflections, and multimodal products. Findings revealed how adolescents concu
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!