Academic literature on the topic 'Interdisciplinary business game (IBG)'

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Journal articles on the topic "Interdisciplinary business game (IBG)"

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Popov, Eugene, та Serge Babushkin. "От "игры вообще" к междисциплинарной деловой игре (From game in general to interdisciplinary business game)". Международный электронный журнал. Устойчивое развитие: наука и практика, № 2 (13) (30 грудня 2014): 184–91. https://doi.org/10.5281/zenodo.18148.

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The article discusses the role of the game as a teaching method. It describes the characteristic features of role-playing and business games, their similarities and differences. Moreover, it considers interdisciplinary business game (IBG) on sustainable development as a special kind of business game — on the example of highly regulated IBG “Plants on the River”.
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Bolshakov, Boris, та Eugene Popov. "Опыт проведения междисциплинарных деловых игр по тематике устойчивого развития (Elements of methodology for organising and carrying interdisciplinary sustainable development business games)". Вестник РАЕН 14, № 4 (2014): 35–40. https://doi.org/10.5281/zenodo.18124.

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This paper presents the key points of organizing and carrying interdisciplinary business games (IBG) for sustainable development on the example of IBG “Money: yesterday, today and tomorrow”. It gives the notion of “interdisciplinary business game”, describes the use of IBG as a tool for the formation of sustainable innovative development way of thinking. Furthermore, steps and stages of IBG are explained in detail, as well as the role of conflicts within the game. The article was written as a part of the RFBR project №12-06-00286-а.
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Popov, Eugene, та Julia Gumanovskaya. "Игра как метод гармонизации противоречий с целью превращения их в движущую силу развития, часть 3 (Game as a method of contradictions harmonizing in order to turn them into a driving force of development, part 3)". Устойчивое инновационное развитие: проектирование и управление 11, № 2 (27) (2015): 42–51. https://doi.org/10.5281/zenodo.22159.

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<em>The third part of the article considers interdisciplinary business game (IBG) as a system, which is a necessary step in constructing a model of in-game interactions of its participants. The model itself is characterized by the presence of several &ldquo;layers&rdquo;, allowing in-depth analysis of the process and the results of IBG. The article also provides recommendations on how to fill reporting on the results of IBG.</em>
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Popov, Eugene, та Julia Gumanovskaya. "Игра как метод гармонизации противоречий с целью превращения их в движущую силу развития, часть 2 (Game as a method of contradictions harmonizing in order to turn them into a driving force of development, part 2)". Устойчивое инновационное развитие: проектирование и управление 11, № 1 (26) (2015): 66–75. https://doi.org/10.5281/zenodo.18150.

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The article clarifies the distinction between &ldquo;contradiction&rdquo; and &ldquo;conflict&rdquo; notions (proposed in its first part) based on conflictological works of P.G. Kuznetsov, L. Kriesberg, J.W. Burton et al. It reviews the options of monitoring the achievement of interdisciplinary business game (IBG) remote sub-goal &mdash; formation of a new way of thinking among its participants. In addition, the article proposes IBG invariant in LT-dimension &mdash; as a basis for constructing a system of parameters for evaluation of the IBG process and results, as well as a foundation for the
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Popov, Eugene, та Julia Gumanovskaya. "Игра как метод гармонизации противоречий с целью превращения их в движущую силу развития, часть 1 (Game as a method of contradictions harmonizing in order to turn them into a driving force of development, part 1)". Устойчивое инновационное развитие: проектирование и управление 10, № 4 (25) (2014): 100–109. https://doi.org/10.5281/zenodo.18149.

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The article discusses various methods of contradiction resolving, with particular emphasis on the &ldquo;gaming&rdquo; method. It provides distinction between &ldquo;contradiction&rdquo; and &ldquo;conflict&rdquo; notions. It also describes the role of conflict as one of the most important elements of an interdisciplinary business game (IBG) on sustainable development.
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Popov, Eugene. "Междисциплинарные деловые игры в образовании для устойчивого развития: теория и практика (Interdisciplinary business games in education for sustainable development: theory and practice)". Международный электронный журнал. Устойчивое развитие: наука и практика, № 1 (14) (30 червня 2015): 57–62. https://doi.org/10.5281/zenodo.22185.

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<em>The article provides an overview of the theoretical and methodological foundations of the organization and conduct of interdisciplinary business games (IBGs) on sustainable development. In addition, it considers examples of already carried out and planned-to-conduct IBGs.</em>
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Su, Yanhui, Per Backlund, and Henrik Engström. "Business Intelligence Challenges for Independent Game Publishing." International Journal of Computer Games Technology 2020 (January 21, 2020): 1–8. http://dx.doi.org/10.1155/2020/5395187.

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With the continuous development of the game industry, research in the game field is also deepening. Many interdisciplinary areas of knowledge and theory have been used to promote the development of the game industry. Business intelligence technologies have been applied to game development for game design and game optimization. However, few systematic research efforts have focused on the field of game publishing, particularly with regard to independent (indie) game publishing. In this paper, we analyse data collected from a set of interviews with small indie game developers. The results indicat
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Pászto, Vít, Jiří Pánek, René Glas, and Jasper van Vught. "Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education." ISPRS International Journal of Geo-Information 10, no. 2 (2021): 74. http://dx.doi.org/10.3390/ijgi10020074.

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Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and econo
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Zimmermannova, Jarmila, Andreas P. Redecker, Michal Mensik, and Carsten Juergens. "Geospatial Data Analysis and Economic Evaluation of Companies for Sustainable Business Development—An Interdisciplinary Teaching Approach." Sustainability 13, no. 20 (2021): 11245. http://dx.doi.org/10.3390/su132011245.

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Sustainable business development is connected with environmental impact, natural resources and people. This makes the location a crucial factor for the operation of a business. Therefore, a combination of both geo-spatial data analysis and traditional economic evaluation of companies are advantageous. The consideration of geolocation is beneficial with calculations for process optimizations and cost efficiency as well as ecological and social compliance. Since integrating geospatial methods into economics is a rather new interdisciplinary approach, it seems necessary to establish innovative te
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Zimmermannova, Jarmila, Andreas P. Redecker, Michal Mensik, and Carsten Juergens. "Geospatial Data Analysis and Economic Evaluation of Companies for Sustainable Business Development—An Interdisciplinary Teaching Approach." Sustainability 13, no. 20 (2021): 11245. http://dx.doi.org/10.3390/su132011245.

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Sustainable business development is connected with environmental impact, natural resources and people. This makes the location a crucial factor for the operation of a business. Therefore, a combination of both geo-spatial data analysis and traditional economic evaluation of companies are advantageous. The consideration of geolocation is beneficial with calculations for process optimizations and cost efficiency as well as ecological and social compliance. Since integrating geospatial methods into economics is a rather new interdisciplinary approach, it seems necessary to establish innovative te
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Dissertations / Theses on the topic "Interdisciplinary business game (IBG)"

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Blake, Greyory. "Good Game." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5377.

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This thesis and its corresponding art installation, Lessons from Ziggy, attempts to deconstruct the variables prevalent within several complex systems, analyze their transformations, and propose a methodology for reasserting the soap box within the display pedestal. In this text, there are several key and specific examples of the transformation of various signifiers (i.e. media-bred fear’s transformation into a political tactic of surveillance, contemporary freneticism’s transformation into complacency, and community’s transformation into nationalism as a state weapon). In this essay, all of t
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Book chapters on the topic "Interdisciplinary business game (IBG)"

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Hammerstein, Peter. "What Is Evolutionary Game Theory?" In Game Theory&Animal Behavior. Oxford University PressNew York, NY, 1998. http://dx.doi.org/10.1093/oso/9780195096927.003.0001.

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Abstract When Charles Darwin developed his theory of natural selection, he created a picture of the evolutionary process in which organismic adaptation was ultimately caused by competition for survival and reproduction. This biological “struggle for existence” bears considerable resemblance to the human struggle between businessmen who are striving for economic success in competitive markets. Long before Darwin published his work, social scientist Adam Smith had already considered that in business life, competition is the driving force behind economic efficiency and adaptation. It is indeed ve
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Gestwicki, Paul, and Ronald Morris. "Social Studies Education Game Development as an Undergraduate Immersive Learning Experience." In Handbook of Research on Serious Games as Educational, Business and Research Tools. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0149-9.ch043.

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The authors describe a model for involving multidisciplinary teams of students in history education game development, focusing on the process as a learning experience. This is described in the context of immersive learning, a model for higher education that emphasizes interdisciplinary problem-solving through creative artifacts. The students involved in this multi-semester experience explored emerging theories of interactive entertainment and learning, diverging from traditional educational game designs to explore why people play games at all, the impact of design decisions on fun, and how to
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Akcetin, Eyup. "Integrating Scientific Instruments and Intelligence Frameworks for Digital Enterprises." In Game Theory - Computational Aspects and Applications [Working Title]. IntechOpen, 2024. https://doi.org/10.5772/intechopen.1007794.

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In the rapidly evolving business landscape, integrating methodologies from diverse fields is essential for optimizing decision-making and achieving strategic goals. This chapter demonstrates how systems thinking, game theory, business intelligence, decision intelligence, strategic intelligence, and swarm intelligence work synergistically to enhance business performance. Systems thinking analyzes organizational relationships and feedback loops, while game theory models strategic interactions and competitive behaviors. Business intelligence derives actionable insights from data, and decision int
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Krishna Pasupuleti, Murali. "Game Theory and Decision Science: Innovative Approaches to Strategic Analysis and Optimization." In Game Theory and Decision Science: Tools for Strategic Analysis and Optimization. National Education Services, 2024. http://dx.doi.org/10.62311/nesx/932144.

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Abstract: This chapter explores the integration of game theory and decision science as innovative tools for strategic analysis and optimization. It provides an in-depth examination of core concepts such as Nash Equilibrium, cooperative and non-cooperative games, and sequential games, alongside advanced topics like evolutionary game theory and mechanism design. The chapter also delves into decision-making under uncertainty, utilizing probabilistic models, utility theory, and scenario planning to optimize decisions in complex environments. Through case studies and real-world applications in busi
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Bregman David, Korman Arik, Shetach Ana, and Shalom Nira. "An Internet-Based Simulation System for Training and Development of Regional-Healthcare-Centers Managers." In Studies in Health Technology and Informatics. IOS Press, 2009. https://doi.org/10.3233/978-1-60750-044-5-789.

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RHCMS (Regional Healthcare Center Management System) is an Internet-based simulation training system for Regional Healthcare-Centers (RHCs) managers. The system is based on an integrative model, designed and developed by an interdisciplinary team of experts, for the purpose of training and developing RHCs' managers. This model involves the study of the following fields: healthcare management, business administration, organizational behavior, health economics, management science, and information technologies. The simulation system enables the operation of a management decision-making game. In t
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Msafiri, Aidan G. "Reassessing African higher education and the 13th sustainable goal (Climate Action) : unpacking salient contributions." In Leading ethical leaders : higher education institutions, business schools and the sustainable development goals. Globethics Publications, 2023. http://dx.doi.org/10.58863/20.500.12424/4278457.

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Fundamentally, the 2030 Global Agenda for Sustainable Development encapsulated with the 17 Sustainable Development Goals (SDG's), occasions a powerful architecture for a new revolutionary global lifestyle and for earth communities locally and globally. This book chapter has a three-fold purpose. First, it re-makes a critical assessment of the 13th Sustainable Development Goal (Climate Action) towards true realization of sustainable development and particularly the contribution of African higher education both pedagogically and practically. Second, it underscores the multi- and interdisciplinar
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Conference papers on the topic "Interdisciplinary business game (IBG)"

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Pavaloiu, Ionel bujorel, Sebastian marius Rosu, Anamaria Neagu, and George Dragoi. "IBM INNOV8 BUSINESS SIMULATION GAMES FOR E-LEARNING." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-078.

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The authors present in this paper the environment, the development and the results of the Serious Games exploitation for Master's level teaching, where the studied games are proposed by IBM in its INNOV8 Smarter Scenarios. The students that are using the system are enrolled at the Faculty of Engineering in Foreign Languages from the University POLITEHNICA of Bucharest in the Master program of Business Administration and Engineering. The particularities of this academic program come from the teaching activities given in English to students from different countries (from Europe, Africa and Asia)
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Shi, Yang. "Analysis on the Integrity Issues of College Students’ WeChat Business Entrepreneurship From the Perspective of Game Theory." In 5th International Conference on Contemporary Education, Social Sciences and Humanities - Philosophy of Being Human as the Core of Interdisciplinary Research (ICCESSH 2020). Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200901.051.

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Boden, Andreas, Andreas Buchholz, Marc Petrovic, and Franz Josef Weiper. "3D VR Serious Games for Production & Logistics." In 18. AALE-Konferenz. Hochschule für Technik, Wirtschaft und Kultur Leipzig, 2022. http://dx.doi.org/10.33968/2022.23.

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Within the Institute of Production of the University of Applied Science Cologne, TH Köln, the logistics IT group has initiated a new project for the 3D Virtual Reality digitization of logistics and manufacturing processes. The 3D Virtual Reality Serious Games learning environment is in accordance with the real physical model factory at the institute, where students of business engineering classes study and exercise the interdisciplinary processes of a whole manufacturing unit. On the basis of this project initiation within the institute of production we want to build and offer a widespread ope
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Szabo, Bela. "MANAGEMENT ISSUES IN SOCIAL ECONOMY ORGANIZATIONS." In 9th SWS International Scientific Conferences on SOCIAL SCIENCES - ISCSS 2022. SGEM WORLD SCIENCE, 2022. http://dx.doi.org/10.35603/sws.iscss.2022/s04.044.

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The article presents a pragmatical and practical solution in probably one of the most divergent interdisciplinary science fields, called social economy. As the size of it is impressive in Europe, operationalized by the number of organizations and the employees involved, there is a need from the professionals to build a common understanding and knowledge. The cultural, historical and economic background of the countries (mainly from EU, but not exclusively) led to various understanding of social economy. The solution proposed and presented in the paper describes a cross-European project for ren
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