Academic literature on the topic 'Internet gaming disorders'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Internet gaming disorders.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Internet gaming disorders"

1

Ajay Kumar, Anirban Saha, and Sucharita Mishra. "Impact of Role Playing Games on Child and Adolescents: A Brief Overview." Indian Journal of Behavioural Sciences 26, no. 02 (2023): 79–84. http://dx.doi.org/10.55229/ijbs.v26i2.02.

Full text
Abstract:
Internet gaming is recognized as a psychiatric disorder in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) and International Classification of Disease, version 11 (ICD-11) ‘Internet Gaming Disorder (IGD) and gaming disorder (GD), respectively. A strong association was seen between internet gaming behaviour and psychiatric disorders such as anxiety disorders, depression, suicidal ideation, behavioural disorders, social phobia, autism spectrum disorder, attention-deficit hyperactivity disorder, obsessive-compulsive disorder, and personality disorders. But the mor
APA, Harvard, Vancouver, ISO, and other styles
2

Chia, Doris X. Y., and Melvyn W. B. Zhang. "A Scoping Review of Cognitive Bias in Internet Addiction and Internet Gaming Disorders." International Journal of Environmental Research and Public Health 17, no. 1 (2020): 373. http://dx.doi.org/10.3390/ijerph17010373.

Full text
Abstract:
Internet addiction and Internet gaming disorders are increasingly prevalent. Whilst there has been much focus on the use of conventional psychological approaches in the treatment of individuals with these addictive disorders, there has also been ongoing research exploring the potential of cognitive bias modification amongst individuals with Internet and gaming addiction. Some studies have documented the presence of cognitive biases and the effectiveness of bias modification for Internet addiction and gaming disorders. However, there have not been any reviews that have synthesized the findings
APA, Harvard, Vancouver, ISO, and other styles
3

Lopez-Fernandez, Olatz, and Daria J. Kuss. "Preventing Harmful Internet Use-Related Addiction Problems in Europe: A Literature Review and Policy Options." International Journal of Environmental Research and Public Health 17, no. 11 (2020): 3797. http://dx.doi.org/10.3390/ijerph17113797.

Full text
Abstract:
Internet use-related addiction problems are increasingly being recognized on a European scale due to international health organizations considering gaming addiction. In April 2013, the American Psychiatric Association recognized Internet Gaming Disorder in the fifth Diagnostic and Statistical Manual of Mental Disorders, and in April 2018, the World Health Organization included Gaming Disorder in the eleventh International Classification of Diseases. However, findings on these problems within this period are lacking in Europe, and a preventive approach is missing globally. A detailed critical l
APA, Harvard, Vancouver, ISO, and other styles
4

Ko, Chih-Hung, Huang-Chi Lin, Pai-Cheng Lin, and Ju-Yu Yen. "Validity, functional impairment and complications related to Internet gaming disorder in the DSM-5 and gaming disorder in the ICD-11." Australian & New Zealand Journal of Psychiatry 54, no. 7 (2019): 707–18. http://dx.doi.org/10.1177/0004867419881499.

Full text
Abstract:
Background: Many concerns have been raised regarding the Diagnostic and Statistical Manual of Mental Disorders (5th ed.; DSM-5) criteria for Internet gaming disorder and International Classification of Diseases, 11th Revision (ICD-11) criteria for gaming disorder. Aims: In this study, we demonstrated the diagnostic validity of each criterion for Internet gaming disorder in the DSM-5 in terms of their intensity and frequency thresholds and evaluated functional impairments, unhealthy behaviors and complications among adults with Internet gaming disorder and gaming disorder. Methods: We recruited
APA, Harvard, Vancouver, ISO, and other styles
5

Ma, Mingjun, and Tiange Sui. "Internet Gaming Disorder in Adolescence: A Literature Review." International Journal of Education and Humanities 8, no. 2 (2023): 153–58. http://dx.doi.org/10.54097/ijeh.v8i2.7795.

Full text
Abstract:
Problematic gaming behavior is a global issue. This study synthesized and analyzed previous gaming disorder (GD) research, including internal and external factors and treatment options. This study also identified possible future research directions, including the development of new treatments, the combination of gaming and wagering, the positive psychology perspective of the gaming, and cross-cultural studies of gaming disorders. Even though numerous studies have been conducted, there is still a considerable distance to go before fully comprehending GD.
APA, Harvard, Vancouver, ISO, and other styles
6

Susanti, Inta, Budi Utomo, and Makhfudli Makhfudli. "Regulasi Diri terhadap Gangguan Perilaku Internet Gaming." Journal of Telenursing (JOTING) 3, no. 2 (2021): 401–10. http://dx.doi.org/10.31539/joting.v3i2.2334.

Full text
Abstract:
This study aims to determine the effect of self-regulation on internet gaming behavior. The method used is a systematic review of seven databases (Scopus, Sage, ScienceDirect, CINAHL, ProQuest, Cambridge, Pubmed) published from 2017 to 2020. The results show that there is a significant relationship between self-regulation and internet gaming behavior disorders. Low regulation was associated with more excellent reports of impaired internet gaming behavior, self-regulation directly impacting internet gaming behavior, or mediator between determinants and internet gaming behavior. Self-development
APA, Harvard, Vancouver, ISO, and other styles
7

Riyana, Meli, Nur Hasan, and Niken Soelistyowati. "Internet gaming disorder dan penyesuaian sosial remaja." PSYCOMEDIA : Jurnal Psikologi 2, no. 2 (2023): 85–91. http://dx.doi.org/10.35316/psycomedia.2023.v2i2.85-91.

Full text
Abstract:
This study aims to determine the relationship between internet gaming disorders and social adjustment in adolescents. This study uses a quantitative approach with a correlational research design. There were 70 participants in this study who were obtained through a convenience sampling technique. This research was conducted online using Google Forms. The data analysis technique was performed using Pearson's correlation. The Pearson correlation test results show that there is a negative and significant correlation between internet gaming disorder and social adjustment in adolescents. These resul
APA, Harvard, Vancouver, ISO, and other styles
8

Przybylski, Andrew K. "Mischievous responding in Internet Gaming Disorder research." PeerJ 4 (September 13, 2016): e2401. http://dx.doi.org/10.7717/peerj.2401.

Full text
Abstract:
The most recent update to the American Psychiatric Association’s (APA) Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder as a new potential psychiatric condition that merited further scientific study. The present research was conducted in response to the APA Substance-Related Disorders Working Group’s research call to estimate the extent to which mischievous responding—a known problematic pattern of participant self-report responding in questionnaires—is relevant to Internet Gaming Disorder research. In line with a registered sampling and analysis
APA, Harvard, Vancouver, ISO, and other styles
9

Moroianu, Lavinia-Alexandra, Marius Moroianu, Cecilia Curis, Iasmina-Raisa Ardeleanu, Gabriela Dumachita Sargu, and Valeriu Ardeleanu. "Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the Literature." ARS Medica Tomitana 29, no. 4 (2023): 232–38. http://dx.doi.org/10.2478/arsm-2023-0034.

Full text
Abstract:
Abstract Introduction: Addiction is a complex condition that can be caused by substance abuse or psychological disorders related to behaviors such as gambling, food, sex, or internet gaming. A person with addiction may experience problems in inhibiting impulsivity and delaying gratification.The term “internet addiction” was first used in 1995, and it can cause a loss of control, social isolation, problems in relationships and career. Internet Gaming Disorder is characterized by a repetitive and prolonged engagement in gaming that leads to a variety of cognitive and behavioral symptoms, includi
APA, Harvard, Vancouver, ISO, and other styles
10

Jo, S. J., H. W. Yim, J. Hyunsuk, K. Eunjin, S. Hye-Jung, and L. Hae Koo. "Does Adolescents’ Depressive Symptoms Increase the Possibility of Addictive Internet Gaming?: 1-year Follow up Study in Korea." European Psychiatry 41, S1 (2017): S204. http://dx.doi.org/10.1016/j.eurpsy.2017.01.2159.

Full text
Abstract:
IntroductionAdolescents’ Internet gaming disorders might influence on their social and psychological developmental tasks and physical health negatively. Depression is the commonly co-existed conditions with addictive Internet gaming, but not much research has been reported whether depressive symptoms would precede the addictive Internet gaming in this population.ObjectivesThis prospective observation study was performed to make clear whether adolescents’ depressive symptoms precede their addictive Internet gaming.AimsAdolescents’ 1-year incidence of the addictive Internet gaming was calculated
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Internet gaming disorders"

1

Bender, James D. "Duration of Time Spent Playing Online Video Games, Interpersonal Skills, and Introversion Personality Traits as Predictors for Social Anxiety Symptoms." TopSCHOLAR®, 2016. http://digitalcommons.wku.edu/theses/1627.

Full text
Abstract:
This study sought to determine if time spent engaging in online gaming, interpersonal communication skills, and introvert personality traits are predictors of an individual’s likelihood of experiencing symptoms of social anxiety. A sample of 128 participants (82 males and 46 females) completed measures of demographics, interpersonal communication skills, problematic online gaming, social anxiety, and introversion. Participants were recruited through Amazon Mechanical Turk. There were significant correlations among social anxiety and interpersonal communication skills, problematic online gaming
APA, Harvard, Vancouver, ISO, and other styles
2

Pearcy, Benjamin Thomas Draper. "Internet Gaming Disorder: Associated Cognitions, Measures and Clinical Utility." Thesis, Curtin University, 2019. http://hdl.handle.net/20.500.11937/79405.

Full text
Abstract:
Internet Gaming Disorder has been proposed as a mental health disorder. This research developed and began the validation of three measures to assess Internet Gaming Disorder; a survey measure, a clinician administered measure; and a measure of Internet gaming cognitions. Further, research findings indicated Internet Gaming Disorder accounts for unique disability and distress after controlling for known comorbid disorders. The findings contribute the to evidence base for this disorder.
APA, Harvard, Vancouver, ISO, and other styles
3

Pontes, Halley de Oliveira Miguel. "The psychometrics of Internet addiction and Internet Gaming Disorder : a step towards measurement unification." Thesis, Nottingham Trent University, 2017. http://irep.ntu.ac.uk/id/eprint/30943/.

Full text
Abstract:
Previous research on gaming addiction and Internet addiction (IA) has relied on inconsistent definitions and theoretical frameworks to define these constructs, and has negatively impacted on their assessment. However, the American Psychiatric Association (APA) included 'Internet Gaming Disorder' (IGD) as a tentative disorder in need of further investigation in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Following this preliminary recognition of gaming addiction as potential disorder, unification and standardisation in the field in terms of assessment
APA, Harvard, Vancouver, ISO, and other styles
4

Collie, Christin, Samuel C. Peter, Hannah G. Mitchell, and Meredith K. Ginley. "What Are You Really Asking? Readability of Internet Gaming Disorder Measures." Digital Commons @ East Tennessee State University, 2021. https://dc.etsu.edu/asrf/2021/presentations/20.

Full text
Abstract:
When designing assessment measures to capture psychological symptoms it is essential to ensure the individual completing the measure understands what is being asked of them. In the most basic sense, readability relates to how easy it is to understand something when you read it. Understanding readability can inform clinicians and researchers about selecting appropriate measures for their clients and participants. One commonly used formula to determine a given text's readability is the Flesch Kincaid Grade Level (FKG). Newer approaches of measuring readability utilize technological programs, suc
APA, Harvard, Vancouver, ISO, and other styles
5

Collie, Christin. "Gaming Behaviors in Day-to-Day Life: Exploring a Problematic Gaming Behavior Scale." Digital Commons @ East Tennessee State University, 2018. https://dc.etsu.edu/etd/3496.

Full text
Abstract:
Growing concern for the problematic use of video games has prompted new research in a now growing field of literature. Internet Gaming Disorder (IGD) is a proposed behavioral addiction in the Diagnostic and Statistical Manual of Mental Disorders, fifth edition (DSM-5). To examine the proposed criteria for IGD, a self-report problematic gaming behavior scale (PGBS) was developed for adults residing in the United States. One hundred eighty-nine participants completed an online questionnaire comprised of demographic items, general gaming information, the PGBS, and the Internet Gaming Disorder-20
APA, Harvard, Vancouver, ISO, and other styles
6

Smart, Gemma. "(Internet) Gaming Disorder: Fact or Fantasy? A conceptual analysis of a new psychiatric classification." Thesis, The University of Sydney, 2019. http://hdl.handle.net/2123/20667.

Full text
Abstract:
(Internet) Gaming Disorder ((I)GD) is one of the most problematic psychiatric disorders to be recently proposed. It is noted as a condition of further study in the DSM-5 as ‘Internet Gaming Disorder’ and is likely to be included in future editions of the DSM pending further research. Both Gaming Disorder and Internet Gaming Disorder have been added to the ICD-11. In this multidisciplinary conceptual analysis, I have combined a philosophical approach with current research in psychiatry, psychology and neuroscience, game studies, and economic theory in the area. Presented is a Picoeconomic and N
APA, Harvard, Vancouver, ISO, and other styles
7

Männikkö, N. (Niko). "Problematic gaming behavior among adolescents and young adults:relationship between gaming behavior and health." Doctoral thesis, Oulun yliopisto, 2017. http://urn.fi/urn:isbn:9789526216584.

Full text
Abstract:
Abstract The aim of the study was to describe and explain the problematic gaming behavior and the relationship between the digital gaming behavior (gaming time, medium, genres and motives), health (psychological, social and physical) and problematic gaming behavior among young people aged from 13 to 24 years. Information received can be used for developing practices to identify individuals with problematic gaming behavior, promote their lifestyle change and subsequently to increase knowledge of the nature of the condition within healthcare education. In this study, digital games means electron
APA, Harvard, Vancouver, ISO, and other styles
8

Yu, Shu. "Internet gaming disorder :its assessment and interplay with need satisfaction, maladaptive cognitions, and cognitive-behavioral skills." Thesis, University of Macau, 2018. http://umaclib3.umac.mo/record=b3953562.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Gotthardsson, Adam. "Video- och datorspelsberoende ur ett elevhälsoperspektiv." Thesis, Ersta Sköndal Bräcke högskola, Institutionen för socialvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:esh:diva-7648.

Full text
Abstract:
The development of video and computer games has been rapid and has received a large number of users among children and young people. Gaming online makes it a social place where users can do common activities in the game. For some users, gaming has had negative consequences in relation to their surroundings. There may be lost control over time played, social isolation, deteriorated school results or problems at work. The World Health Organization chose in its eleventh edition of the International Statistical Classification of Diseases and Related Health Problems to introduce the diagnosis of Ga
APA, Harvard, Vancouver, ISO, and other styles
10

Dieter, Julia [Verfasser], and Karl [Akademischer Betreuer] Mann. "Neurobiological correlates of avatar identification processing and emotional inhibitory control in internet gaming disorder / Julia Dieter ; Betreuer: Karl Mann." Heidelberg : Universitätsbibliothek Heidelberg, 2017. http://d-nb.info/1178008592/34.

Full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Books on the topic "Internet gaming disorders"

1

Torez, Miguel. An Online Investigation Into Internet Gaming Disorder (IGD), Comorbidity, and Psychosocial Issues: A Comparison of American and Chinese Gamers—and Predictors of Meeting Criteria for a Formal Diagnosis of IGD. [publisher not identified], 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Sagan, Meredith, and Timothy Fong. Integrative Approach to Behavioral Addictions: Internet Gaming Disorder (IGD) and Compulsive Buying Disorder (CBD). Edited by Shahla J. Modir and George E. Muñoz. Oxford University Press, 2018. http://dx.doi.org/10.1093/med/9780190275334.003.0010.

Full text
Abstract:
In recent years, awareness and concern has grown within the psychological and medical communities regarding “behavioral addictions”: these are defined as the compulsive performance of otherwise normal everyday activities such as sex, gambling, use of the Internet and online video games, and shopping. This chapter examines 3 such addictive disorders: gambling disorder, compulsive buying disorder (CBD), and Internet gaming disorder (IGD), exploring their definitions, prevalence, diagnoses, consequences, and treatment. All 3 disorders share similar neurobiological mechanisms, acting on the pleasu
APA, Harvard, Vancouver, ISO, and other styles
3

Frequently Asked Questions about Online Gaming Addiction. Rosen Publishing Group, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Frequently asked questions about online gaming addiction. Rosen Pub., 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Frequently Asked Questions about Online Gaming Addiction. Rosen Publishing Group, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Internet Gaming Disorder. Elsevier, 2018. http://dx.doi.org/10.1016/c2016-0-04107-4.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Zhang, Jintao, and Matthias Brand, eds. Neural Mechanisms Underlying Internet Gaming Disorder. Frontiers Media SA, 2019. http://dx.doi.org/10.3389/978-2-88945-655-0.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

What Is Gaming Disorder? Referencepoint Press, 2020.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

King, Daniel, and Paul Delfabbro. Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention. Elsevier Science & Technology Books, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

King, Daniel, and Paul Delfabbro. Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention. Academic Press, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Book chapters on the topic "Internet gaming disorders"

1

Sussman, Clifford, Michael Tsappis, David Greenfield, Paul Weigle, and Hans-Jürgen Rumpf. "Treatment and Prevention of Internet Use Disorders in Children and Adolescents." In Handbook of Children and Screens. Springer Nature Switzerland, 2024. https://doi.org/10.1007/978-3-031-69362-5_28.

Full text
Abstract:
AbstractInternet use disorders (IUDs) represent conditions where individuals experience a loss of control over their interactive online media use resulting in reduced functional capacity, and physical, and mental health impairments. Disordered Internet use may develop with various online use activities including video games, social media, online pornography, video watching, and shopping. Prevalence rates for these disorders are increasing worldwide resulting in an increased demand for effective treatment. A number of structured psychosocial treatment approaches have been shown to improve IUD s
APA, Harvard, Vancouver, ISO, and other styles
2

Gainsbury, Sally. "Internet Gaming and Disordered Gambling." In The Wiley-Blackwell Handbook of Disordered Gambling. John Wiley & Sons Ltd, 2013. http://dx.doi.org/10.1002/9781118316078.ch17.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Rokkum, Jeffrey N., Jorge A. Blanco-Herrera, Manuela E. Faulhaber, and Douglas A. Gentile. "Internet Gaming Disorder." In Technology and Adolescent Mental Health. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-69638-6_9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Zajac, Kristyn, Meredith K. Ginley, Lourah M. Kelly, and Rocio Chang. "Internet Gaming Disorder." In Handbook of Clinical Child Psychology. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-24926-6_45.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Ko, Chih-Hung, and Ju-Yu Yen. "Internet Gaming Disorder." In Tasman’s Psychiatry. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-030-42825-9_164-1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Ko, Chih-Hung, and Ju-Yu Yen. "Internet Gaming Disorder." In Tasman’s Psychiatry. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-030-51366-5_164.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Ko, Chih-Hung, Gin-Chung Liu, and Ju-Yu Yen. "Functional Imaging of Internet Gaming Disorder." In Internet Addiction. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-07242-5_3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Ko, Chih-Hung, and Ju-Yu Yen. "Functional Imaging Study of Internet Gaming Disorder." In Internet Addiction. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-46276-9_4.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Kaye, Linda K., Daria J. Kuss, and Hans-Jürgen Rumpf. "Conceptual and Methodological Considerations of Gaming Disorder and Internet Gaming Disorder." In Textbook of Addiction Treatment. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36391-8_68.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Rumpf, Hans-Jürgen, Anja Bischof, Klaus Wölfling, et al. "Non-Substance-Related Disorders: Gambling Disorder and Internet Addiction." In Co-occurring Addictive and Psychiatric Disorders. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-45375-5_16.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Internet gaming disorders"

1

Rahayu, Flourensia Sapty. "Internet Gaming Disorder (IGD) Prevalence, Gaming Behavior and its Correlation with IGD among Indonesian MOBA Gamers." In 2024 International Conference on Electrical Engineering and Computer Science (ICECOS). IEEE, 2024. https://doi.org/10.1109/icecos63900.2024.10791085.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Pritalia, Generosa Lukhayu, Flourensia Sapty Rahayu, Leonard Brahmandika, and Putri Nastiti. "An Empirical Study on Internet Gaming Disorder (IGD) Among Indonesian Esports Players." In 2024 International Conference on Information Technology Systems and Innovation (ICITSI). IEEE, 2024. https://doi.org/10.1109/icitsi65188.2024.10929428.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Rahayu, Flourensia Sapty, Yohanes Priadi Wibisono, and Venansius Fortunatus Arjuna. "An Empirical Study on the Correlation Between BrainHex Gamer Type and Internet Gaming Disorder." In 2024 16th International Conference on Information Technology and Electrical Engineering (ICITEE). IEEE, 2024. https://doi.org/10.1109/icitee62483.2024.10808304.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Petersen, Joao, Gonçalo Andrade Pires, Andre Miraldo, Ezequiel Santos, José Graça, and Estela Vilhena. "The Internet Gaming Disorder and predictors of Loneliness in Portuguese higher education students: a preliminary study." In 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH). IEEE, 2024. http://dx.doi.org/10.1109/segah61285.2024.10639608.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

"RELATIONSHIP BETWEEN ATTENTION DEFICIT HYPERACTIVITY DISORDER AND INTERNET GAMING DISORDER IN ADULTS." In 8th World Congress of the World Association of Dual Disorders (WADD) and the 26th Congress of the Spanish Society of Dual Disorders SEPD. SEPD/WADD, 2024. http://dx.doi.org/10.17579/abstractbookdualdisorders-co-024.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Kornev, Denis, Roozbeh Sadeghian, Stanley Nwoji, Qinghua He, Amir Gandjbbakhche, and Siamak Aram. "Machine Learning-Based Gaming Behavior Prediction Platform." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001826.

Full text
Abstract:
Brain disorders caused by Gaming Addiction drastically increased due to the rise of Internet users and Internet Gaming auditory. Driven by such a tendency, in 2018, World Health Organization (WHO) and the American Medical Association (AMA) addressed this problem as a “gaming disorder” and added it to official manuals. Scientific society equipped by statistical analysis methods such as t-test, ANOVA, and neuroimaging techniques, such as functional magnetic resonance imaging (fMRI), positron emission tomography (PET), and electroencephalography (EEG), has achieved significant success in brain ma
APA, Harvard, Vancouver, ISO, and other styles
7

Karthik, M. Ajay, and S. Ashokkumar. "Predicting the Link Between Online Gaming and Mental Disorders in Youth: RNN vs J48 Decision Tree." In First International Conference on Artificial Intelligence for Internet of things (AI4IOT): Accelerating Innovation in Industry and Consumer Electronics. SCITEPRESS - Science and Technology Publications, 2023. http://dx.doi.org/10.5220/0012504900003739.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Višnjić, Aleksandar, Zorica Terzić-Šupić, and Miodrag Stanković. "Review of the experience and results of editing a research topic in the Journal Frontiers in Public Health." In Proceedings of the International Congress Public Health - Achievements and Challenges. Institute of Public Health of Serbia "Dr Milan Jovanović Batut", 2024. http://dx.doi.org/10.5937/batutphco24084v.

Full text
Abstract:
Background: The various forms of Internet use, including social networking, online shopping, gambling, and gaming are products of the time in which we live and represent an integral part of how we conduct and engage in social interaction. However, excessive use of Internet-related content has increasingly been linked with mental health issues and aspects, such as addictive behavior, which was a central theme of this Research Topic. Methods and Objectives: Within this thematic unit, 51 papers were received, of which 20 were accepted for publication. It should be emphasized that distribution of
APA, Harvard, Vancouver, ISO, and other styles
9

MARCUZZO, ISABELLA DA CRUZ, CAROLLYNA SCHERER BRUM, MARIA CLARA CHAVES MARCHI, ROMANO BORTOLUZZI BENETTI, and LUIZ ANTONIO COPPINI JÚNIOR. "INTERNET GAMING DISORDER: UMA REVISÃO." In Simpósio de Ensino, Pesquisa e Extensão (SEPE 2023). sepebr, 2023. http://dx.doi.org/10.48195/sepe2023.26983.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Klar, J., J. Josi, S. Lerch, J. Koenig, J. Kindler, and M. Kaess. "Interaktion von Gaming und Stress bei Jugendlichen mit Internet Gaming Disorder." In Deutscher Suchtkongress 2022. Georg Thieme Verlag, 2022. http://dx.doi.org/10.1055/s-0042-1756088.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Internet gaming disorders"

1

Ruoyu, Zhou, Zhu Chunmu, Morita Nobuaki, and Ogawa Mitsue. A Meta-Analysis of the Prevalence of Internet Gaming Disorders with Different Addiction Diagnostic Criteria. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2022. http://dx.doi.org/10.37766/inplasy2022.9.0076.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Does an internet gaming disorder prospectively predict psychiatric symptoms? ACAMH, 2020. http://dx.doi.org/10.13056/acamh.13943.

Full text
Abstract:
A minority of children and adolescents develop addiction-like engagement in gaming that is associated with impaired function.1 Preliminary data suggest that affected children with these symptoms, indicating an Internet Gaming Disorder (IGD), might present with more symptoms of common psychiatric disorders than those without an IGD.
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!