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Journal articles on the topic 'Learning through movement'

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1

Shaikh, Azba, Siddharth Bhardwaj, and Vineet Vashista. "Learning complex upper-limb movements through practicing movement elements." Human Movement Science 90 (August 2023): 103121. http://dx.doi.org/10.1016/j.humov.2023.103121.

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Lioutikov, Rudolf, Gerhard Neumann, Guilherme Maeda, and Jan Peters. "Learning movement primitive libraries through probabilistic segmentation." International Journal of Robotics Research 36, no. 8 (2017): 879–94. http://dx.doi.org/10.1177/0278364917713116.

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Movement primitives are a well-established approach for encoding and executing movements. While the primitives themselves have been extensively researched, the concept of movement primitive libraries has not received similar attention. Libraries of movement primitives represent the skill set of an agent. Primitives can be queried and sequenced in order to solve specific tasks. The goal of this work is to segment unlabeled demonstrations into a representative set of primitives. Our proposed method differs from current approaches by taking advantage of the often neglected, mutual dependencies be
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Ismail, Md Jais, Loo Fung Chiat, and Azu Farhana Anuar. "LEARNING MUSIC THROUGH RHYTHMIC MOVEMENTS IN MALAYSIA." Malaysian Journal of Learning and Instruction 18, Number 1 (2021): 241–63. http://dx.doi.org/10.32890/mjli2021.18.1.10.

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Purpose – Music class should function as a class that triggers joy and a platform for students to express their feelings. Based on observation, there are music teachers who teach singing and playing musical instruments traditionally based on teacher-centered approach. This has caused music classes to become passive and dull, with unexcited students that would cause them to be out of focus in the class. The purpose of this research is to investigate the application of rhythmic movements, using one of the components from Dalcroze’s Eurhythmics as an activity to develop active and fun music class
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Lancaster, E. A., and G. Linda Rikard. "Across the Curriculum Learning through Movement." Middle School Journal 33, no. 3 (2002): 28–33. http://dx.doi.org/10.1080/00940771.2002.11494671.

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5

McAdam, Rohan. "Computing Through Movement." Proceedings of the AAAI Conference on Human Computation and Crowdsourcing 2 (September 5, 2014): 46–47. http://dx.doi.org/10.1609/hcomp.v2i1.13178.

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One human capability that seems to have received little attention from researchers in human computation so far is our ability to understand and manipulate the complex dynamics of physical movement. This research investigates the use of human motor learning as a mechanism for exploration and problem solving for nonlinear dynamical systems. This paper illustrates the approach with an example from the study of sustainable economic growth.
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Abu Bakar, Kamariah, and Mohamad Azam Samsudin. "Teaching Young Children Early Mathematics through Music and Movement." International Journal of Learning, Teaching and Educational Research 20, no. 5 (2021): 271–81. http://dx.doi.org/10.26803/ijlter.20.5.15.

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The purpose of this study was to explore the integration of music and movement elements into young children’s mathematics classrooms. Using a qualitative approach, this research was a case study. Three teachers were purposely selected as participants for this study. The teachers were interviewed to gain information about the songs and movements they chose to employ into their instruction. Additionally, their lessons were observed to attain the ways they incorporated music and movement. These sessions were video recorded to gain a rich picture of the songs and movements incorporated as well as
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Hormel, Leontina M. "Practicing Social Activism through Problem-Based Learning." Humanity & Society 33, no. 3 (2009): 169–84. http://dx.doi.org/10.1177/016059760903300302.

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This article proposes a problem-based group project that encourages students to make connections between classroom and community. The project fosters transformative education; social activism becomes more tangible to students who learn to strategize around social issues. The following discussion highlights the goals and process of teaching with an assignment that simulates the creation of a social movement and describes examples of student actions in introductory social movements courses. The class project forges creative and effective social activism.
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Light, Richard L., and Jenny Clarke. "Understanding the complexity of learning through movement." Physical Education and Sport Pedagogy 26, no. 3 (2021): 268–78. http://dx.doi.org/10.1080/17408989.2021.1886266.

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9

Lorenzo-Lasa, Riolama, Roger I. Ideishi, and Siobhan K. Ideishi. "Facilitating Preschool Learning and Movement through Dance." Early Childhood Education Journal 35, no. 1 (2007): 25–31. http://dx.doi.org/10.1007/s10643-007-0172-9.

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Back, Jong-soon, and Kyoung-Sook Kim. "Effects of Movement Education through Cooperative Learning on Movement Teaching Efficacy." Journal of Korean Association of Physical Education and Sport for Girls and Women 29, no. 1 (2015): 105. http://dx.doi.org/10.16915/jkapesgw.2015.03.29.1.105.

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Hayes, Spencer J., Matthew A. Timmis, and Simon J. Bennett. "Eye movements are not a prerequisite for learning movement sequence timing through observation." Acta Psychologica 131, no. 3 (2009): 202–8. http://dx.doi.org/10.1016/j.actpsy.2009.05.002.

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12

Swift, Tania. "Maths through movement and active play." Early Years Educator 23, no. 3 (2021): 38–39. http://dx.doi.org/10.12968/eyed.2021.23.3.38.

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In this final article in the Movement and active play series, Tania Swift explores ways in which mathematical learning can be supported every day through active ways, whilst also instilling a life-long interest in maths.
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Hirano, Masato, Shinji Kubota, Shinichi Furuya, Yoshiki Koizume, Shinya Tanaka, and Kozo Funase. "Acquisition of skilled finger movements is accompanied by reorganization of the corticospinal system." Journal of Neurophysiology 119, no. 2 (2018): 573–84. http://dx.doi.org/10.1152/jn.00667.2017.

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Dexterous finger movements are often characterized by highly coordinated movements. Such coordination might be derived from reorganization of the corticospinal system. In this study, we investigated 1) the manner in which finger movement covariation patterns are acquired, by examining the effects of the implicit and explicit learning of a serial reaction time task (SRTT), and 2) how such changes in finger coordination are represented in the corticospinal system. The subjects learned a button press sequence in both implicit and explicit learning conditions. In the implicit conditions, they were
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ILG, WINFRIED, GÖKHAN H. BAKIR, JOHANNES MEZGER, and MARTIN A. GIESE. "ON THE REPRESENTATION, LEARNING AND TRANSFER OF SPATIO-TEMPORAL MOVEMENT CHARACTERISTICS." International Journal of Humanoid Robotics 01, no. 04 (2004): 613–36. http://dx.doi.org/10.1142/s0219843604000320.

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In this paper we present a learning-based approach for the modeling of complex movement sequences. Based on the method of Spatio-Temporal Morphable Models (STMMs) we derive a hierarchical algorithm that, in a first step, identifies automatically movement elements in movement sequences based on a coarse spatio-temporal description, and in a second step models these movement primitives by approximation through linear combinations of learned example movement trajectories. We describe the different steps of the algorithm and show how it can be applied for modeling and synthesis of complex sequence
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Mahendra, Muh Yusril, Mochamad Ridwan, and Juheri. "Improving Learning Outcomes of Rhythmic Movement Activity Learning through Utilization of the TikTok Media Model Project Based Learning." Jurnal Pendidikan Jasmani (JPJ) 4, no. 1 (2023): 145–55. http://dx.doi.org/10.55081/jpj.v4i1.1030.

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 This research is motivated by the lack of achievement in learning rhythmic movement activities. This is due to one of them applying a monotonous learning model and liberating students more without any special material being taught. Other factors are also the main causes, including the absence of innovative media used during the learning process, very little introduction to learning material for rhythmic movement activities, and based on diagnostics that students' understanding is still lacking regarding rhythmic movement activities. The purpose of the researchers in conducting t
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Gabriel, George, Faisal Mushtaq, and J. Ryan Morehead. "De novo sensorimotor learning through reuse of movement components." PLOS Computational Biology 20, no. 10 (2024): e1012492. http://dx.doi.org/10.1371/journal.pcbi.1012492.

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From tying one’s shoelaces to driving a car, complex skills involving the coordination of multiple muscles are common in everyday life; yet relatively little is known about how these skills are learned. Recent studies have shown that new sensorimotor skills involving re-mapping familiar body movements to unfamiliar outputs cannot be learned by adjusting pre-existing controllers, and that new task-specific controllers must instead be learned “de novo”. To date, however, few studies have investigated de novo learning in scenarios requiring continuous and coordinated control of relatively unpract
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Denisa, Miha, Andrej Gams, Ales Ude, and Tadej Petric. "Learning Compliant Movement Primitives Through Demonstration and Statistical Generalization." IEEE/ASME Transactions on Mechatronics 21, no. 5 (2016): 2581–94. http://dx.doi.org/10.1109/tmech.2015.2510165.

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18

Houghton, Rebecca, and Beatrice Beebe. "Dance/Movement Therapy: Learning to Look Through Video Microanalysis." American Journal of Dance Therapy 38, no. 2 (2016): 334–57. http://dx.doi.org/10.1007/s10465-016-9226-0.

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19

Wanttie, Megan. "Movement in museums: Using movement as embodied learning." Visual Inquiry 13, no. 1 (2024): 35–47. http://dx.doi.org/10.1386/vi_00111_1.

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This article considers the ways that movement can be used as an affective experience for art museum visitors. In so doing, the correlation between art experience and cultural history is explored through the relationship between movement and language. This exploration can be utilized to cultivate important conversations regarding the role of the unwelcome body in the institutionalized museum space that has been difficult to recognize and articulate utilizing traditional Western histories, contexts, and methods of understanding and discussion. Here, the experience of moving with an art object, r
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20

Gordon, A. M., A. Casabona, and J. F. Soechting. "The learning of novel finger movement sequences." Journal of Neurophysiology 72, no. 4 (1994): 1596–610. http://dx.doi.org/10.1152/jn.1994.72.4.1596.

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1. Experienced typists typed phrases containing words in which one isolated letter was typed with one hand, while the remaining letters were typed with the contralateral hand. 2. The translational and rotational motion of the fingers and wrist of the right hand were obtained optoelectronically from the location of reflective markers placed on the fingers. 3. Midway through the experiment, the key corresponding to the isolated letter was physically switched with another key on the keyboard, and subjects typed the letter in its new location (for 140 trials). The letter “n,” typed with the right
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21

Engelhard, Einat Shuper. "Dance/movement therapy during adolescence – Learning about adolescence through the experiential movement of dance/movement therapy students." Arts in Psychotherapy 41, no. 5 (2014): 498–503. http://dx.doi.org/10.1016/j.aip.2014.08.005.

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22

Moore, Robert Taylor, Mark Andrew Piitz, Nishita Singh, Sean Peter Dukelow, and Tyler Cluff. "Movement Impairments May Not Preclude Visuomotor Adaptation After Stroke." Brain Sciences 15, no. 6 (2025): 619. https://doi.org/10.3390/brainsci15060619.

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Purpose: Many individuals with stroke partake in rehabilitation to improve their movements. Rehabilitation operates on the assumption that individuals with stroke can use visual feedback from their movements or visual cues from a therapist to improve their movements through practice. However, this type of visuomotor learning can be impaired after stroke. It is unclear whether and how learning impairments relate to impairments in movement. Here, we examined the relationship between learning and movement impairments after stroke. Methods: We recruited adults with first-time unilateral stroke and
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23

Li, Lei, and Tingting Yang. "Reconstruction of physical dance teaching content and movement recognition based on a machine learning model." 3C TIC: Cuadernos de desarrollo aplicados a las TIC 12, no. 1 (2023): 267–85. http://dx.doi.org/10.17993/3ctic.2023.121.267-285.

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With the technological development of movement recognition based on machine learning model algorithms, the content and movements for physical dance teaching are also seeking changes and innovations. In this paper, a set of three-dimensional convolutional neural network recognition algorithms based on a machine learning model is constructed through the collection to recognition of sports dance movement data. By collecting the skeleton information of typical movements of physical dance, a typical movement dataset of physical dance is constructed, which is recognized by the improved 3D convolutio
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24

AP, Sundapa, Syamsurizal S, Irdawati, and Putri DH. "Interactive Multimedia Development Using Adobe Flash Cs6 to Improve Critical and Creative Thinking Skills of Class VIII Junior High School Students." International Journal of Current Science Research and Review 05, no. 11 (2022): 4187–93. https://doi.org/10.5281/zenodo.7318437.

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<strong>ABSTRACT:</strong> Education has a huge impact on the existence of the 21st century. Improving the quality of human resources through education, from primary and secondary education to higher education is the key to being able to follow the development of the Industrial Revolution 4.0. This 21st century learning applies creativity, critical thinking, cooperation, problem solving, communication skills, community skills and character. The education system needs a new movement to apply skills in the era of the industrial revolution 4.0. One of the movements designed by the government is t
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Nova Risma, Syahrial Bakhtiar, and Umar. "Improvement of Basic Volleyball Techniques through Motion Coordination Learning Model: A Literature Review." Journal of Physical Education Health and Sport 11, no. 2 (2024): 79–84. https://doi.org/10.15294/jpehs.v11i2.22116.

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The learning model based on movement coordination is believed to improve the basic skills of volleyball more optimally. Therefore, a literature review is needed to analyze the effectiveness of the movement coordination learning model in improving the basic technique of volleyball. This study aims to examine and analyze various models of movement coordination learning that have been applied in volleyball training and their impact on improving players' basic techniques. This study uses a literature review method by analyzing various journals, books, and scientific articles that discuss the learn
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Hirano, Masato, and Kozo Funase. "Reorganization of finger covariation patterns represented in the corticospinal system by learning of a novel movement irrelevant to common daily movements." Journal of Neurophysiology 122, no. 6 (2019): 2458–67. http://dx.doi.org/10.1152/jn.00514.2019.

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How dexterous finger movements are acquired by the nervous system is a fundamental question in the neuroscience field. Previous studies have demonstrated that finger movements can be decomposed into finger covariation patterns, and these patterns are represented in the corticospinal system. However, it remains unclear how such covariation patterns represented in the corticospinal system develop during the acquisition of novel finger movements. In this study, each subject learned to perform a novel finger movement, which was mapped to a region outside the movement subspace spanned by common fin
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Sudaryanti, Endang Tri, Kusniati Nursika Sahara, and Rohmalina Rohmalina. "MENINGKATKAN MOTORIK KASAR USIA PRASEKOLAH MELALUI GERAKAN TARI PADA KELOMPOK B TK NURANI." CERIA (Cerdas Energik Responsif Inovatif Adaptif) 1, no. 3 (2018): 48. http://dx.doi.org/10.22460/ceria.v1i3.p48-51.

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This research is aimed at increasing rough motor on early childhood. At early childhood, There are a lot of developmental aspects that must be stimulated and one of this is the rough motor movement. Children’s rough motor movement is the ability of children in moving using big muscles. Nowadays there are schools that focused more on the smooth motor movement such as writing, cutting and others that is due to factors of parents and demands of calistung (reading, writing, and counting) to enter the basic education unit. Rough motor movements become abandoned, but researcher intended to increase
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Li, Jianwei, Zitong Yu, and Jingang Shi. "Learning Motion-Robust Remote Photoplethysmography through Arbitrary Resolution Videos." Proceedings of the AAAI Conference on Artificial Intelligence 37, no. 1 (2023): 1334–42. http://dx.doi.org/10.1609/aaai.v37i1.25217.

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Remote photoplethysmography (rPPG) enables non-contact heart rate (HR) estimation from facial videos which gives significant convenience compared with traditional contact-based measurements. In the real-world long-term health monitoring scenario, the distance of the participants and their head movements usually vary by time, resulting in the inaccurate rPPG measurement due to the varying face resolution and complex motion artifacts. Different from the previous rPPG models designed for a constant distance between camera and participants, in this paper, we propose two plug-and-play blocks (i.e.,
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Nurajizah, Lulu, Mohmad Taufik, Sintia Farida, Alexander Fernandes, Musa Musa, and Arman Maulana. "Improving learning outcomes of locomotor activities through games cats using kodular applications." Mamaos:Journal Physical Education, Sport and Art 1, no. 1 (2024): 29. https://doi.org/10.35194/mj.v1i1.4692.

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An increase in basic motion occurs in childhood. As we enter adolescence, our ability to use our motor skills as needed allows us to master increasingly complex movements. The development of motor mastery occurs in line with physical growth, in the early days and the formation of basic movement patterns. Kodular application is a visual mobile application development platform that is easy to use for beginners. The Kodular application is an easy-to-use visual mobile application development platform. This application can help integrate play activities and technology to increase locomotor movement
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Dalimarta, Fahmy F., Pulung N. Andono, Moch A. Soeleman, and Zainal A. Hasibuan. "Enhancing Motoric Impulsivity Detection in Children through Deep Learning and Body Keypoint Recognition." JOIV : International Journal on Informatics Visualization 9, no. 1 (2025): 275. https://doi.org/10.62527/joiv.9.1.2779.

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Quantifying motoric impulsivity in pediatric settings is crucial for safeguarding children and for devising effective intervention strategies. Existing quantitative techniques, such as accelerometry, have been utilized to assess it, but they often prove insufficient for accurately differentiating impulsive movements from regular ones. Conventional assessment methods are frequently used and rely on subjective assessments, which hinders the accurate characterization of impulsive behavior. To address this research gap, our study introduced an innovative objective approach using computer vision an
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Sukadana, I. Kadek, and I. Gusti Ngurah Japa. "Improving Students’ Understanding of Animals’ Movement Organs through VideoScribe-based Learning." Jurnal Ilmiah Sekolah Dasar 5, no. 2 (2021): 269. http://dx.doi.org/10.23887/jisd.v5i2.36205.

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Teachers do not apply interesting learning models that can stimulate students in learning. In addition, the lack of learning media that can facilitate students in learning has an impact on students' low science learning outcomes. This study aims to develop a learning video about Animal Movement Organs to improve students' understanding in learning. This type of research is development research. The model used to develop the product is ADDIE. Techniques that collect data are interviews and questionnaires. The instrument used to collect data is a questionnaire. The subjects of this study amounte
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Mally, Kristi K. "Movement Skill Learning through Repetition, Variety and an Explicit Purpose." Strategies 22, no. 5 (2009): 16–19. http://dx.doi.org/10.1080/08924562.2009.10590835.

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Zakia, Azfara, Eri Barlian, and Bafirman HB. "Improving Fundamental Locomotor Skills of Elementary School Students in Padang City Through the Kids Athletics Model." International Journal of Research and Review 10, no. 8 (2023): 691–96. http://dx.doi.org/10.52403/ijrr.20230890.

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The problem in this study is the low level of basic movement of students, especially in basic locomotor movements. The purpose of this research is to improve the basic movement of elementary school students through the kid’s athletics model. This research is development research with a model design adapted to the ADDIE development model. The steps taken are analysis, design, development, implementation and evaluation. Elementary school students in the city of Padang who are 9-10 years old, as well as the validators are four experts, namely two experts on evaluation and sports measurement tests
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Swift, Tania. "Communication and language through active play." Early Years Educator 23, no. 1 (2021): 34–36. http://dx.doi.org/10.12968/eyed.2021.23.1.34.

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Movement and active play is central to children's learning, as is communication and langauge. Tania Swift considers ways in which we can support active development of communication and language through both child and adult-directed learning.
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Seitz, Rüdiger J., Thomas A. Matyas, and Leeanne M. Carey. "Neural Plasticity as a Basis for Motor Learning and Neurorehabilitation." Brain Impairment 9, no. 2 (2008): 103–13. http://dx.doi.org/10.1375/brim.9.2.103.

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AbstractSkilled action is the end-product of learning processes that can improve several aspects of motor control such as strategic movement organisation, perceptual–motor associations, or muscle commands for basic components of sequentially evolving, complex movements. Experimental studies in healthy participants using functional imaging and transcranial magnetic stimulation have identified separable processes that form cortical motor representations and that assist this formation of representations. These processes capitalise on use-dependent plasticity and changes in cortical excitability b
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Babič, Jan, Tjasa Kunavar, Erhan Oztop, and Mitsuo Kawato. "Success-efficient/failure-safe strategy for hierarchical reinforcement motor learning." PLOS Computational Biology 21, no. 5 (2025): e1013089. https://doi.org/10.1371/journal.pcbi.1013089.

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Our study explores how ecological aspects of motor learning enhance survival by improving movement efficiency and mitigating injury risks during task failures. Traditional motor control theories mainly address isolated body movements and often overlook these ecological factors. We introduce a novel computational motor control approach, incorporating ecological fitness and a strategy that alternates between success-driven movement efficiency and failure-driven safety, akin to win-stay/lose-shift tactics. In our experiments, participants performed squat-to-stand movements under novel force pertu
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Mohd Sharif, Shahida, Izyan Ayuni Mohamad Selamat, and Januarius Gobilik. "STUDENTS EMPOWERMENT IN CAMPUS SUSTAINABILITY THROUGH ART INSTALLATION PROJECT." Journal of BIMP-EAGA Regional Development 3, no. 1 (2017): 64–77. http://dx.doi.org/10.51200/jbimpeagard.v3i1.1031.

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Campus sustainability is a movement that requires a significant engagement from various campus stakeholders. Students as the biggest stakeholders have to play a meaningful role as the implementers, and academicians, on another side, must feel free to address campus sustainability issues and inspire the students to get involved in making the campus sustainability movement a reality. In 2013, Universiti Malaysia Sabah established an EcoCampus Management Centre to lead the sustainability movement to a higher level. The goal of the university is becoming an EcoCampus by 2018. Thus, in parallel wit
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Remane, Susanne. "LEARNING THROUGH MOVEMENT IN THE TEACHING OF GERMAN AS A FOREIGN LANGUAGE IN SECONDARY SCHOOLS. A PRACTICAL SCHOOL CASE STUDY." Encuentro Journal 31 (January 27, 2023): 23–36. http://dx.doi.org/10.37536/ej.2023.31.2120.

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Learning through movement is a teaching method in which physical movement is considered a central teaching and learning tool. It is intended to support the learning process and lead to better information processing and retention in learners of all ages. Despite this, however, physical activity is primarily used at the preschool and primary levels. At the secondary level, where concentrated learning and grades are usually the primary focus, movement activities often lose importance. This article presents findings from a school-based case study aimed at investigating whether the use of learning
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Lesmana, Diky, Heryanto Nur Muhammad, Pudji Juniarto, and Mochamad Ridwan. "Learning through play: the effectiveness of the TGFU learning model as a new way to children's motor skills." Jurnal Maenpo : Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi 15, no. 1 (2025): 36. https://doi.org/10.35194/jm.v15i1.5378.

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The purpose of this study was to determine the effect of the Teaching Games for Understanding (TGFU) model on manipulative movement at SDN Johar Baru 13 Central Jakarta. This approach encourages active involvement, decision making, and understanding of game tactics that directly hone students' motor skills. The research method used was Quasi Experiment with One Group Pre-test–post-test design. The sample in this study was 32 students who were determined through total sampling techniques. The data collection instrument used an observation rubric used to assess the competence of basic manipulati
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О., І. Янкович. "НАВЧАННЯ УЧНІВ МОЛОДШОГО ШКІЛЬНОГО ВІКУ ЗАСОБАМИ ОСВІТНЬО-РУХОВОЇ МЕТОДИКИ У ЗАГАЛЬНООСВІТНІХ ШКОЛАХ УКРАЇНИ ТА ПОЛЬЩІ". Засоби навчальної та науково-дослідної роботи, № 46 (29 червня 2017): 5–15. https://doi.org/10.5281/zenodo.820761.

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Comparative analysis of theory and practice of learning through movement of primary age pupils in comprehensive schools of Poland and Ukraine has been made in the article. The meaning of basic terms has been cleared up. The works of Ukrainian, Polish and American scientists as to the interconnection between physical activities, the development of intelligence, forming of personality qualities of the child, achieving success have been analysed. The peculiarities of learning through movement have been found out. The necessity of their usage in educational process has been shown. Author education
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Gentili, Rodolphe, Cheol E. Han, Nicolas Schweighofer, and Charalambos Papaxanthis. "Motor Learning Without Doing: Trial-by-Trial Improvement in Motor Performance During Mental Training." Journal of Neurophysiology 104, no. 2 (2010): 774–83. http://dx.doi.org/10.1152/jn.00257.2010.

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Although there is converging experimental and clinical evidences suggesting that mental training with motor imagery can improve motor performance, it is unclear how humans can learn movements through mental training despite the lack of sensory feedback from the body and the environment. In a first experiment, we measured the trial-by-trial decrease in durations of executed movements (physical training group) and mentally simulated movements (motor-imagery training group), by means of training on a multiple-target arm-pointing task requiring high accuracy and speed. Movement durations were sign
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Lengkana, Anggi Setia, Entan Saptani, Encep Sudirjo, Mia Rosalina, Dadang Budi Hermawan, and Bambang Gatot Sugiarto. "Movement Coordination Learning Model: Basic Motoric Skill For Elementary Students." JUARA : Jurnal Olahraga 7, no. 3 (2022): 683–91. http://dx.doi.org/10.33222/juara.v7i3.2048.

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This study aims to analyze the effect of the movement coordination learning model on the development of basic motor movements in elementary school-aged children. A total of 50 students became research subjects taken randomly from a total population of 83 people. This study uses an experimental model with "one group pre-test-post test design". The instrument used in this study was the Basic Motor Movement test, which consisted of agility tests, standing long jumps, wall fittings using tennis balls, sprints, flexibility, upright jumps, running coordination, and static balance tests. Data analysi
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Bernstorf, Elaine D. "Anchoring literacy: Learning through creativity1." International Journal of Music in Early Childhood 17, no. 1 (2022): 77–84. http://dx.doi.org/10.1386/ijmec_00044_1.

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Anchor standards are central to various disciplines in education. Music literacy brings important skills that relate to both music education and college‐career readiness (twenty-first century) skills. This keynote to the Early Childhood Music and Movement Association discusses how music literacy supports specific English language arts anchor standards and their importance across lifelong learning.
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Virag, Francisca Hortensia, and Mihaela Mitescu Manea. "3. Constructing Meaning and Learning Collaboratively Through Movement and Body Expression." Review of Artistic Education 1, no. 24 (2022): 258–64. http://dx.doi.org/10.2478/rae-2022-0031.

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Abstract Movement and body expression exercises are not the obvious choices for mainstream approaches to cognitive and socio-emotional learning. Here we present the preliminary findings of a youth led participatory action research project aiming at a better understanding of wellbeing and educational equity issues associated with the COVID-19 pandemic. We focus on exploring how meaning making and collaborative learning were facilitated through a movement and body expression exercise. Implications for mainstream educational practice are discussed.
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Shanthi, R., S. Abdul Azeez, and N. Deepak Kumar. "Virtual Painting through Hand Gestures: A Machine Learning Approach." March 2024 6, no. 1 (2024): 39–49. http://dx.doi.org/10.36548/jucct.2024.1.004.

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The hand gesture paint application represents an innovative venture in the realm of computer vision, harnessing the capabilities of the MediaPipe library and OpenCV to develop a sophisticated painting tool driven by hand gestures. By leveraging these powerful frameworks, the application enables users to express their creativity through intuitive gestures captured by a webcam. At its core, the work seeks to redefine the conventional painting experience by providing users with a seamless interface controlled entirely by hand movements. Through the integration of the MediaPipe library and OpenCV,
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Wang, Wei. "Using Machine Learning Algorithms to Recognize Shuttlecock Movements." Wireless Communications and Mobile Computing 2021 (June 1, 2021): 1–13. http://dx.doi.org/10.1155/2021/9976306.

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Shuttlecock is an excellent traditional national sport in China. Because of its simplicity, convenience, and fun, it is loved by the broad masses of people, especially teenagers and children. The development of shuttlecock sports into a confrontational event is not long, and it takes a period of research to master the tactics and strategies of shuttlecock sports. Based on this, this article proposes the use of machine learning algorithms to recognize the movement of shuttlecock movements, aiming to provide more theoretical and technical support for shuttlecock competitions by identifying featu
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NI KOMANG THEDA FEBRINA SUBAGIA, NI MADE AYU SURYANINGSIH, and ELIZABETH PRIMA. "GERAK DAN LAGU SEBAGAI UPAYA UNTUK MENINGKATKAN KREATIVITAS GERAK ANAK USIA DINI." Incrementapedia : Jurnal Pendidikan Anak Usia Dini 6, no. 1 (2024): 44–52. http://dx.doi.org/10.36456/incrementapedia.vol6.no1.a8703.

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Early childhood movement creativity is a child's ability to create movement. Movement creativity is a form of responsive creative movement carried out spontaneously when children gets stimulation to express themselves through movement. Efforts to develop movement creativity in early childhood can be done with interesting and fun activities, namely through movement and songs. Movement and song are the activities of listening to and enjoying songs while moving body parts as a form of self-expression, resulting in various forms of creative movement. This study aims to determine the increase in mo
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Misiran, Masnita, Nazihah Ahmad, Zahayu Md Yusof, and Maslina Misiran. "Constructing STEM 3R Activity through Service-Learning Program during Movement Restriction." Asian Journal of Assessment in Teaching and Learning 12, no. 1 (2022): 63–75. http://dx.doi.org/10.37134/ajatel.vol12.1.7.2022.

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Service-learning is an experiential learning activity that enables mobility from classes in higher learning institutions to be transferred into the community. In this article, we construct a STEM 3R activity that is aligned with school children's curricula to be delivered in an engaging, active, and personalized way. The activity is constructed by using the ExDiDD (Explore, Discover, Develop, Deliver) framework, and is being assessed through dedicated rubrics. Findings suggest improved excitement and interest in STEM education, as well as increase understanding of the environmental issues thro
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Rehman, Munira Abdul, Ajab Ali Lashari, and Saqib Abbas. "Analysis of Sustainable Academic Performance through Interactive Learning Environment in Higher Education." Global Economics Review VIII, no. II (2023): 129–39. http://dx.doi.org/10.31703/ger.2023(viii-ii).10.

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A number of factors on which the students' academic performance is dependent like students' trajectory movement, their background knowledge, family background, use of technology, help from seniors or classmates, student satisfaction, and self-regulated. In the present era of education, people believe that the necessities for sustainable development of students are achievable not the inborn attribute of the individual. The study's purpose was to analyse the impact of the perceived usefulness factor, difficulty factor, behaviour factor and attitude factor on the academic performance of learners
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Richard, Emma, and Mary Kelly. "Detecting Parkinson’s Disease Using Machine Learning from Movement." Canadian Journal for the Academic Mind 1, no. 1 (2023): 213–25. http://dx.doi.org/10.25071/2817-5344/55.

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This study explored the potential of machine learning techniques, specifically decision trees and artificial neural networks (ANNs), to detect Parkinson's Disease (PD) using data collected from the mPower mobile iOS app. Released in 2016 by Sage Bionetworks, mPower enables individuals, both with and without PD, to assess their cognitive and physical abilities through various tasks related to memory, tapping, voice, and movement. The main focus of this study is on the walking task within the app's version 1.0 build 7. Participants were required to walk unassisted for approximately 20 steps in a
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