Dissertations / Theses on the topic 'Minecraft'
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Tornberg, Simon. "Minecraft i klassrummet : En studie av Minecraft som undervisningsverktyg." Thesis, Luleå tekniska universitet, Pedagogik, språk och ämnesdidaktik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85809.
Full textChristianson, Linda. "Minecraft i förskolan - Ett utvecklingsarbete om Minecraft som undervisningsverktyg i förskolan." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-30211.
Full textFridh, Marcus, and Fredrik Sy. "Settlement Generation in Minecraft." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20422.
Full textKoivisto, J. (Jussi). "Minecraft ohjelmointiympäristönä ohjelmoinnin alkeiden opetuksessa." Bachelor's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201610082920.
Full textDang, Denny. "Minecraft i klassrummet : En kvalitativ studie om elevers och lärares upplevelser av Minecraft i undervisningen." Thesis, Linnéuniversitetet, Institutionen för utbildningsvetenskap (UV), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-38761.
Full textLautamo, A. (Anssi). "Minecraft opetusvälineenä:mitä opettajaopiskelijat oppivat oppimisympäristökurssin aikana." Master's thesis, University of Oulu, 2017. http://urn.fi/URN:NBN:fi:oulu-201706022449.
Full textKarlsson, Eva. "Barns bilder av staden : Minecraft, preferenser och lek." Thesis, Blekinge Tekniska Högskola, Institutionen för fysisk planering, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1008.
Full textBailey, Christopher James. "Investigating the lived experience of an after-school Minecraft club." Thesis, Sheffield Hallam University, 2017. http://shura.shu.ac.uk/15872/.
Full textTholén, Alfred. "Minecraft på fritidshemmet : Ett block i taget, vägen till gemensamt lärande." Thesis, Linnéuniversitetet, Institutionen för utbildningsvetenskap (UV), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-65580.
Full textColombo, Simone. "Computer-Mediated Communication as Situated Phenomenon in Massive Multiplayer Online Servers : A Minecraft-based investigation." Thesis, Umeå universitet, Institutionen för psykologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185133.
Full textRuotsalainen, H. (Hannu). "Designing educational game experiences for k12 students in context of informal Minecraft club." Master's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201606042278.
Full textCox, Raymond Taylor. "Mathematical Modeling of Minecraft – Using Mathematics to Model the Gameplay of Video Games." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1431009469.
Full textGustafsson, Ola. "Wow!! Kunde man göra så? : En observationsstudie om Minecraft education edition i fritidshem." Thesis, Högskolan i Gävle, Pedagogik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-30005.
Full textSANTOS, Débora Maria dos. "Infâncias e jogos digitais : uma investigação sobre o consumo infantil a partir do Minecraft." Universidade Federal Rural de Pernambuco, 2018. http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/7612.
Full textBanskota, Alisha. "Recommending Games to Adults with Autism Spectrum Disorder(ASD) for Skill Enhancement Using Minecraft." BYU ScholarsArchive, 2019. https://scholarsarchive.byu.edu/etd/7734.
Full textCorrêa, Francisco Tupy Gomes. "Ponto de equilíbrio entre a nova teoria da comunicação, o vídeo game e o minecraft." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/27/27161/tde-17042018-143348/.
Full textNordin, Annika. "SO - undervisning och onlinespel : En studie av onlinespels påverkan på elevers motivation genom exemplet Minecraft." Thesis, Södertörns högskola, Lärarutbildningen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-34021.
Full textGraso, Jana. "The “Reality” of Misogyny in Online Gaming Communities : A Qualitative Study on Female Minecraft Players." Thesis, Stockholms universitet, JMK, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-133643.
Full textNsumbu, Gilliam, and Tony Klaesson. "TV- och datorspel i engelskundervisningen : En studie om användning av Minecraft som stimuleringsverktyg för nyanlända elever." Thesis, Mälardalens högskola, Akademin för utbildning, kultur och kommunikation, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-42888.
Full textSteinbeiss, G. J. (Gregor-Jan). "Minecraft as a learning and teaching tool:designing integrated game experiences for formal and informal learning activities." Master's thesis, University of Oulu, 2017. http://urn.fi/URN:NBN:fi:oulu-201704081448.
Full textMoraes, Lucas Almeida Prado de [UNESP]. "O uso do Minecraft e do RPG como recurso de observação de estudantes precoces e superdotados." Universidade Estadual Paulista (UNESP), 2018. http://hdl.handle.net/11449/154812.
Full textCooper, Linda. "Meeting up in Minecraft : opportunities for collaboration and creativity when playing an immersive, virtual world game." Thesis, University of Southampton, 2017. https://eprints.soton.ac.uk/417783/.
Full textHolst, Mathilda. "Creative Mode : En undersökning om vilka effekter Minecraft liksom andra fritidsintressen kan ha på elevers motivation." Thesis, Konstfack, IBIS - Institutionen för bild- och slöjdpedagogik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7676.
Full textRidell, Kim. "S(t)imulerat lärande – En svensk pilotstudie om Minecraft som ett kompletterande läromedel i SO-undervisning." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-34861.
Full textCueva, Carrión H. (Henry). "The use of Minecraft to foster creativity, collaboration and motivation through game-based learning and gamification." Master's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201811103019.
Full textMoraes, Lucas Almeida Prado de. "O uso do Minecraft e do RPG como recurso de observação de estudantes precoces e superdotados /." Marília, 2018. http://hdl.handle.net/11449/154812.
Full textCosta, Maria Isabel da Silva Resende da. "A biblioteca escolar e o gaming: parceiros na facilitação/promoção de aprendizagens." Master's thesis, Universidade de Aveiro, 2015. http://hdl.handle.net/10773/15526.
Full textSilva, Hudson William da. "Estudo sobre as potencialidades do jogo digital Minecraft para o ensino de Proporcionalidade e Tópicos de Geometria." Pontifícia Universidade Católica de São Paulo, 2017. https://tede2.pucsp.br/handle/handle/20273.
Full textBull, Iris. "Foreclosing Possibility in Virtual Worlds: An Exploration of Language, Space, and Bodies in the Simulation of Gender and Minecraft." Thesis, University of Oregon, 2014. http://hdl.handle.net/1794/18445.
Full textRoberts-Woychesin, Jami. "Understanding 3-D Spaces Through Game-based Learning: a Case Study of Knowledge Acquisition Through Problem-based Learning in Minecraft." Thesis, University of North Texas, 2015. https://digital.library.unt.edu/ark:/67531/metadc804920/.
Full textHewett, Katherine Joan Evelyn. "The Minecraft project| Predictors for academic success and 21st century skills gamers are learning through video game experiences." Thesis, Texas A&M University - Corpus Christi, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10243481.
Full textGranouzis, Larsson Euridiki. "Att bevara digitala spel : En komparativ litteraturstudie rörande bevarande av digitala spel, med särskilt fokus på spelet Minecraft." Thesis, Södertörns högskola, Arkivvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-37257.
Full textBerg, Marklund Björn. "Emergent Learning : Peer collaboration and learning in user driven environments." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5117.
Full textSundelin, Mattias. "Games in Second-Language Teaching : Using Minecraft to Facilitate the Development of Reading, Listening, Writing and Speaking Skills in English." Thesis, Mittuniversitetet, Institutionen för humaniora och samhällsvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-37366.
Full textBebbington, Sandra. "A Case Study of the Use of the Game Minecraft and Its Affinity Spaces for Information Literacy Development in Teen Gamers." Thesis, Université d'Ottawa / University of Ottawa, 2014. http://hdl.handle.net/10393/31699.
Full textRoberge, Mikaël. "De Minecraft à « mindcraft » : comment effectuer le pont entre concepts quotidiens et concepts scientifiques dans des situations d’apprentissage utilisant un jeu vidéo." Mémoire, Université de Sherbrooke, 2016. http://hdl.handle.net/11143/8557.
Full textSchimidt, Deborah Andrade Torquato 1998. "Espaços comunicativos e jogos digitais : processos formativos com a inserção do jogo digital Minecraft no contexto do ensino superior e da educação básica." reponame:Repositório Institucional da UFPR, 2017. http://hdl.handle.net/1884/47297.
Full textFrench, David James. "Understanding and Addressing Collaboration Challenges for the Effective Use of Multi-User CAD." BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/6229.
Full textOtterheim, Lena Royalz. "Den Trojanska Hästen." Thesis, Konstfack, Textil, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7176.
Full textCipollone, Maria. "Motivation to Mine: An Analysis of the Motivation for Extended Video Game Play among Preadolescents in a Physical Learning Environment." Diss., Temple University Libraries, 2015. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/352314.
Full textWrangsten, Caroline. "Back to the Future: Public Space Design by Girls : A case study of #UrbanGirlsMovement in Fittja, Sweden." Thesis, Stockholms universitet, Kulturgeografiska institutionen, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-169397.
Full textMorgan, Mia Lynn. "Developing 21st century skills through gameplay| To what extent are young people who play the online computer game Minecraft acquiring and developing media literacy and the Four Cs skills?" Thesis, New England College, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10020378.
Full textFreitas, Alexandre Augusto Castro de Souza. "História em Jogo : orientações didáticas para o uso de um game no ensino de história para o 4º ano do ensino fundamental /." Universidade Estadual Paulista (UNESP), 2018. http://hdl.handle.net/11449/153694.
Full textEk, Malin. "Lava, Lego, Lasersvärd : En fallstudie om barns samarbete i digitala spel på förskolan." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64123.
Full textKolář, Jakub. "Návrh mobilní aplikace pro správu serveru." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-202096.
Full textChauvin, Simon. "Un modèle narratif pour les jeux vidéo émergents." Electronic Thesis or Diss., Paris, CNAM, 2019. http://www.theses.fr/2019CNAM1261.
Full textHansson, Mikael, and Stefan Karlsson. "A Matter of Perspective : A Qualitative study of Player-presence in First-person Video Games." Thesis, Umeå universitet, Institutionen för informatik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-121058.
Full textKoutsouras, Panagiotis. "Crafting content : the discovery of Minecraft's invisible digital economy." Thesis, University of Nottingham, 2018. http://eprints.nottingham.ac.uk/51744/.
Full textChauvin, Simon. "Un modèle narratif pour les jeux vidéo émergents." Thesis, Paris, CNAM, 2019. http://www.theses.fr/2019CNAM1261/document.
Full textLIAO, YU-SHIANG, and 廖育祥. "A Comparison of The Attractiveness of Adults to Minecraft and Lego." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/72704622699098119439.
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