Journal articles on the topic 'Minecraft'
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Alawajee, Omar, and Jonathan Delafield-Butt. "Minecraft in Education Benefits Learning and Social Engagement." International Journal of Game-Based Learning 11, no. 4 (2021): 19–56. http://dx.doi.org/10.4018/ijgbl.2021100102.
Full textBenyamin, Yarin, Argaman Mordoch, Shahaf Shperberg, Wiktor Piotrowski, and Roni Stern. "Crafting a Pogo Stick in Minecraft with Heuristic Search (Extended Abstract)." Proceedings of the International Symposium on Combinatorial Search 17 (June 1, 2024): 261–62. http://dx.doi.org/10.1609/socs.v17i1.31571.
Full textFauzan, Norsiah, Ahmad Sophian Shminan, Aquailla James Anak Binit, and . "The Effects of Minecraft Videogame On Creativity." International Journal of Engineering & Technology 7, no. 3.22 (2018): 42. http://dx.doi.org/10.14419/ijet.v7i3.22.17121.
Full textde Andrade, Bruno, Alenka Poplin, and Ítalo Sousa de Sena. "Minecraft as a Tool for Engaging Children in Urban Planning: A Case Study in Tirol Town, Brazil." ISPRS International Journal of Geo-Information 9, no. 3 (2020): 170. http://dx.doi.org/10.3390/ijgi9030170.
Full textBalmford, William, and Hugh Davies. "Mobile Minecraft: Negotiated space and perceptions of play in Australian families." Mobile Media & Communication 8, no. 1 (2019): 3–21. http://dx.doi.org/10.1177/2050157918819614.
Full textMaria, Maria, and Nur Hidayat. "Perancangan Layout 3D Asset Dalam Pembuatan Komik Strip Minecraft Menggunakan Blender." JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING 8, no. 1 (2024): 9–16. http://dx.doi.org/10.30871/jamn.v8i1.7203.
Full textCederqvist, Anne-Marie, and Maria Impedovo. "Minecraft as a Hybrid Boundary Object: Exploring Nature in Squares." Education Sciences 13, no. 9 (2023): 952. http://dx.doi.org/10.3390/educsci13090952.
Full textLecordix, François, David Fremont, Moez Jilani, Emmanuel Séguin, and Sofiane Kriat. "Minecraft® on Demand – A new IGN service which combines game and 3D cartography." Proceedings of the ICA 1 (May 16, 2018): 1–5. http://dx.doi.org/10.5194/ica-proc-1-65-2018.
Full textRiordan, Benjamin C., and Damian Scarf. "Crafting minds and communities with Minecraft." F1000Research 5 (September 19, 2016): 2339. http://dx.doi.org/10.12688/f1000research.9625.1.
Full textSchneier, Joel, and Nicholas Taylor. "Handcrafted gameworlds: Space-time biases in mobile Minecraft play." New Media & Society 20, no. 9 (2018): 3420–36. http://dx.doi.org/10.1177/1461444817749517.
Full textGuttormsen, Julie. "Lower secondary school students’ conversations when constructing representations of plate boundaries in Minecraft." Nordic Studies in Science Education 20, no. 1 (2024): 86–102. http://dx.doi.org/10.5617/nordina.9647.
Full textNisa’, Khoirun, Nadi Suprapto, Hasan Nuurul Hidaayatullaah, and Husni Mubarok. "Trend and research of Lego and Minecraft as learning media to realize 4th SDGs." E3S Web of Conferences 450 (2023): 01003. http://dx.doi.org/10.1051/e3sconf/202345001003.
Full textRitella, Giuseppe, and Roberto Marcone. "Constructing in Minecraft in Primary School as a Boundary-Crossing Practice." Education Sciences 14, no. 1 (2024): 85. http://dx.doi.org/10.3390/educsci14010085.
Full textRiordan, Benjamin C., and Damian Scarf. "Crafting minds and communities with Minecraft." F1000Research 5 (January 9, 2017): 2339. http://dx.doi.org/10.12688/f1000research.9625.2.
Full textVicari, Christopher, Barry Joseph, Brittany Klimowicz, Hannah Jaris, Shane Asseltine, and Joel Levin. "The Human Microbiome World." International Journal of Designs for Learning 10, no. 1 (2019): 116–30. http://dx.doi.org/10.14434/ijdl.v10i1.23519.
Full textKilmer, Elizabeth, Johnny Spangler, and Jared Kilmer. "Therapeutically applied Minecraft groups with neurodivergent youth." F1000Research 12 (February 27, 2023): 216. http://dx.doi.org/10.12688/f1000research.129090.1.
Full textGupta, Diali, and Beaumie Kim. "The Minecraft Aesthetics." International Journal of Gaming and Computer-Mediated Simulations 10, no. 4 (2018): 20–41. http://dx.doi.org/10.4018/ijgcms.2018100102.
Full textBősze, Brigitta, and Iván Devosa. "Matematika Minecraft módra." Gradus 8, no. 2 (2021): 82–93. http://dx.doi.org/10.47833/2021.2.art.001.
Full textKuhn, Jeff. "Minecraft: Education Edition." CALICO Journal 35, no. 2 (2017): 214–23. http://dx.doi.org/10.1558/cj.34600.
Full textWeselcouch, Michael. "Math and Minecraft?" Math Horizons 31, no. 4 (2024): 10–13. http://dx.doi.org/10.1080/10724117.2024.2312037.
Full textSusanti, Heni, Harto S. Malik, and Mohammad Syahrun Ibrahim. "Designing Worksheet Utilizing Minecraft in Guiding the Students to Arrange Recount Text." International Journal of Research and Review 11, no. 1 (2024): 648–55. http://dx.doi.org/10.52403/ijrr.20240173.
Full textKilmer, Elizabeth, Johnny Spangler, and Jared Kilmer. "Therapeutically applied Minecraft groups with neurodivergent youth." F1000Research 12 (November 20, 2023): 216. http://dx.doi.org/10.12688/f1000research.129090.2.
Full textKim, Yeonjung, Ingyou Go, and Jiyeon Choi. "An effect of a sustainable urban regeneration program through Minecraft on the creative personality of elementary school students." Korean Association For Learner-Centered Curriculum And Instruction 23, no. 20 (2023): 421–36. http://dx.doi.org/10.22251/jlcci.2023.23.20.421.
Full textCipollone, Maria, Catherine C. Schifter, and Rick A. Moffat. "Minecraft as a Creative Tool." International Journal of Game-Based Learning 4, no. 2 (2014): 1–14. http://dx.doi.org/10.4018/ijgbl.2014040101.
Full textKim, Young Rae, and Mi Sun Park. "Creating a Virtual World for Mathematics." Journal of Education and Training Studies 6, no. 12 (2018): 172. http://dx.doi.org/10.11114/jets.v6i12.3601.
Full textAl-Haqbani, Musab Khalaf. "Implementing Minecraft as a Tool to Teach Vocabulary in a Saudi Intermediate School: An Experimental Study." English Language Teaching 16, no. 1 (2022): 77. http://dx.doi.org/10.5539/elt.v16n1p77.
Full textBravalheri, Rubens de Sousa. "A UTILIZAÇÃO DO MINECRAFT© EDUCATION NA EDUCAÇÃO FÍSICA DO ENSINO MÉDIO BRASILEIRO." Temas em Educação Física Escolar 9, no. 1 (2024): e2418. http://dx.doi.org/10.33025/tefe.v9i1.4078.
Full textКолчин, И. С., А. С. Мирошниченко, О. Е. Кадеева, and В. Н. Сырицына. "Functional schemes and logical elements as interdisciplinary connections of physics and computer science in studying the topic "Logical elements of a computer" based on the game Minecraft." Modern Humanities Success, no. 7 (July 29, 2024): 314–20. http://dx.doi.org/10.58224/2618-7175-2024-7-314-320.
Full textSyifa Karai Handak, Indira, Nayla Rizqiyah, Puji Ayu Handayani, Arfadila Arfadilaa, and Intan Permata Sari. "MINECRAFTEDU APPLICATION UTILIZATION TO CREATE IMMERSIVE LEARNING IN EDUCATION 4.0." Jurnal PTK dan Pendidikan 10, no. 1 (2024): 11–19. http://dx.doi.org/10.18592/ptk.v10i1.11802.
Full textMavoa, Jane, Marcus Carter, and Martin Gibbs. "Children and Minecraft: A survey of children’s digital play." New Media & Society 20, no. 9 (2017): 3283–303. http://dx.doi.org/10.1177/1461444817745320.
Full textGómez Medina, N., G. Moran Quimis, and C. Arias Espinoza. "Minecraft Edu como un método para fomentar la creatividad en el aprendizaje colaborativo en el área de historia." REVISTA REVICC 4, no. 6 (2024): 13–21. https://doi.org/10.59764/revicc.v4i6.115.
Full textDavis, Katie, Julian A. Boss, and Perry Meas. "Playing in the Virtual Sandbox." International Journal of Game-Based Learning 8, no. 3 (2018): 56–76. http://dx.doi.org/10.4018/ijgbl.2018070104.
Full textKersanszki, Tamas, Zoltán Márton, Kristóf Fenyvesi, Zsolt Lavicza, and Ildikó Holik. "Minecraft in STEAM education – applying game-based learning to renewable energy." Interaction Design and Architecture(s), no. 60 (March 15, 2024): 194–213. http://dx.doi.org/10.55612/s-5002-060-008.
Full textLiu, Qihao. "Minecraft’s Implementation and Impact on Education." ITM Web of Conferences 73 (2025): 02005. https://doi.org/10.1051/itmconf/20257302005.
Full textBősze, Brigitta, and Iván Devosa. "Minecraft az oktatás szolgálatában." Gradus 8, no. 1 (2021): 103–14. http://dx.doi.org/10.47833/2021.1.art.007.
Full textBos, Beth, Lucy Wilder, Marcelina Cook, and Ryan O'Donnell. "Learning Mathematics through Minecraft." Teaching Children Mathematics 21, no. 1 (2014): 56–59. http://dx.doi.org/10.5951/teacchilmath.21.1.0056.
Full textKarsenti, Thierry, and Julien Bugmann. "Transformer l’école avec Minecraft?" Formation et profession 24, no. 3 (2016): 104. http://dx.doi.org/10.18162/fp.2016.a111.
Full textBooch, Grady. "From Minecraft to Minds." IEEE Software 30, no. 2 (2013): 11–13. http://dx.doi.org/10.1109/ms.2013.28.
Full textRutkin, Aviva. "Your place or Minecraft?" New Scientist 230, no. 3071 (2016): 22–23. http://dx.doi.org/10.1016/s0262-4079(16)30756-4.
Full textПОЙДА, Сергій. "ВИКОРИСТАННЯ MINECRAFT EDUCATION EDITION У ЗАКЛАДАХ ЗАГАЛЬНОЇ СЕРЕДНЬОЇ ОСВІТИ". Науковий вісник Вінницької академії безперервної освіти. Серія «Педагогіка. Психологія», № 4 (20 листопада 2023): 102–8. http://dx.doi.org/10.32782/academ-ped.psyh-2023-4.16.
Full textAvello-Martínez, Raidell. "La gamificación en la Educación Secundaria: Estrategia Innovadora para Fomentar la Motivación de Estudiantes." Emerging Trends in Education 6, no. 12 (2024): 92–104. http://dx.doi.org/10.19136/etie.a6n12.6032.
Full textFaust, Carl. "Using a Minecraft virtual workspace for learning digital electronics." American Journal of Physics 92, no. 4 (2024): 317–19. http://dx.doi.org/10.1119/5.0170091.
Full textPeykova, Deyana, and Kosta Garov. "DEVELOPMENT OF STUDENTS’ ALGORITHMIC THINKING AND DIGITAL LITERACY THROUGH MINECRAFT: EDUCATION EDITION." Education and Technologies Journal 12, no. 2 (2021): 494–99. http://dx.doi.org/10.26883/2010.212.3708.
Full textSudarmaji, Imam, and Danu Yusuf. "The Effect of Minecraft Video Game on Students’ English Vocabulary Mastery." JETAL: Journal of English Teaching & Applied Linguistic 3, no. 1 (2021): 30–38. http://dx.doi.org/10.36655/jetal.v3i1.600.
Full textΚαρασαββίδης, Ηλίας, та Σοφία Φιδάνα. "Το Minecraft ως μέσο προώθησης δεξιοτήτων υπολογιστικής σκέψης στην προσχολική ηλικία: μια μελέτη περίπτωσης με δύο ομάδες νηπίων". Ερευνώντας τον κόσμο του παιδιού 20 (22 грудня 2024): 173–90. https://doi.org/10.12681/icw.35537.
Full textZamziba, Muhammad Nur Farhan, Rahmah Ahmad H. Osman, Muhammad Anwar Ahmad, et al. "Exploring Minecraft in the Primary School Syllabus for Enhancing Arabic Learning: A Systematic Literature Review." International Journal of Language Education and Applied Linguistics 14, no. 1 (2024): 4–12. http://dx.doi.org/10.15282/ijleal.v14i1.9648.
Full textHewett, Katherine J. E., Guang Zeng, and Bethanie C. Pletcher. "The Acquisition of 21st-Century Skills Through Video Games: Minecraft Design Process Models and Their Web of Class Roles." Simulation & Gaming 51, no. 3 (2020): 336–64. http://dx.doi.org/10.1177/1046878120904976.
Full textYanuarto, Wanda Nugroho, Eka Setyaningsih, and Purwanti Wahyuningsih. "Minecraft for Education: Promoting Social and Emotional Learning in Mathematics." JPI (Jurnal Pendidikan Indonesia) 12, no. 1 (2023): 175–84. http://dx.doi.org/10.23887/jpiundiksha.v12i1.55329.
Full textHussein, Nur Hafezah, and Hanim Mustafa. "Using English Minecraft module to enhance university students‘ motivation in learning English." Kresna Social Science and Humanities Research 1 (January 28, 2021): 1–6. http://dx.doi.org/10.30874/ksshr.40.
Full textde Sena, Ítalo Sousa, Lasith Niroshan, Jonáš Rosecký, Vojtěch Brůža, Micheál Butler, and Chiara Cocco. "A Playful Participatory Planning System (P-PPS): A Framework for Collecting and Analyzing Player-Generated Spatial Data from Minecraft Worlds." ISPRS International Journal of Geo-Information 14, no. 6 (2025): 210. https://doi.org/10.3390/ijgi14060210.
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