Academic literature on the topic 'Mixed Reality Experience'
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Journal articles on the topic "Mixed Reality Experience"
Goyal, Anshul. "Enhancing Customer Buying Experience using MR." International Journal for Research in Applied Science and Engineering Technology 10, no. 7 (2022): 958–60. http://dx.doi.org/10.22214/ijraset.2022.45205.
Full textLi, Wei, and Shijing Cheng. "Research on User Experience Model Based on Mixed Reality Interactive Games." International Journal of Computing and Information Technology 2, no. 1 (2023): 1. http://dx.doi.org/10.56028/ijcit.1.2.1.2023.
Full textLinegar, Dale. "Blueroom and Mixed Reality." Pacific Journal of Technology Enhanced Learning 7, no. 2 (2025): 48. https://doi.org/10.24135/pjtel.v7i2.236.
Full textYi, Ji Hyun, and Hae Sun Kim. "User Experience Research, Experience Design, and Evaluation Methods for Museum Mixed Reality Experience." Journal on Computing and Cultural Heritage 14, no. 4 (2021): 1–28. http://dx.doi.org/10.1145/3462645.
Full textKomenda, Tomas, and Franz Schauer. "REMLABNET – User Experience and Mixed Reality Continuum." International Journal of Online Engineering (iJOE) 14, no. 02 (2018): 38. http://dx.doi.org/10.3991/ijoe.v14i02.7651.
Full textDesnoyers-Stewart, John, Noah Miller, and Bernhard E. Riecke. "Synedelica: Mixed Reality Reimagined." Proceedings of the ACM on Computer Graphics and Interactive Techniques 8, no. 3 (2025): 1–12. https://doi.org/10.1145/3736777.
Full textAlkurdi, Ahmed Alaa Hani, and Hawar Bahzad Ahmed. "Applications of Mixed Reality with Unity and Arduino." Academic Journal of Nawroz University 11, no. 3 (2022): 38–42. http://dx.doi.org/10.25007/ajnu.v11n3a1388.
Full textCollins, Jonny, Holger Regenbrecht, and Tobias Langlotz. "Visual Coherence in Mixed Reality: A Systematic Enquiry." Presence: Teleoperators and Virtual Environments 26, no. 1 (2017): 16–41. http://dx.doi.org/10.1162/pres_a_00284.
Full textVassilakis, Costas, Konstantinos Kotis, Dimitris Spiliotopoulos, et al. "A Semantic Mixed Reality Framework for Shared Cultural Experiences Ecosystems." Big Data and Cognitive Computing 4, no. 2 (2020): 6. http://dx.doi.org/10.3390/bdcc4020006.
Full textAddy, Shadrick. "History Re-Experienced: Implementing Mixed Reality Systems into Historic House Museums." International Journal of Machine Learning and Computing 11, no. 4 (2021): 311–16. http://dx.doi.org/10.18178/ijmlc.2021.11.4.1053.
Full textDissertations / Theses on the topic "Mixed Reality Experience"
George, Lenard. "COMPUTATIONAL THINKING FOR ADULTS- DESIGNING AN IMMERSIVE MULTI-MODAL LEARNING EXPERIENCE USING MIXED REALITY." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23635.
Full textKnierim, Pascal [Verfasser], and Albrecht [Akademischer Betreuer] Schmidt. "Enhancing interaction in mixed reality : the impact of modalities and interaction techniques on the user experience in augmented and virtual reality / Pascal Knierim ; Betreuer: Albrecht Schmidt." München : Universitätsbibliothek der Ludwig-Maximilians-Universität, 2020. http://d-nb.info/123491199X/34.
Full textPola, Sai Vijay. "Evaluating the User Experience of Microsoft HoloLens and Mobile Device Using an Augmented Reality Application." Thesis, Blekinge Tekniska Högskola, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-17840.
Full textRoo, Joan sol. "one reality : augmenting the human experience through the combination of physical and digital worlds." Thesis, Bordeaux, 2017. http://www.theses.fr/2017BORD0874/document.
Full textRedfearn, Brady Edwin. "Rapid Design and Prototyping Methods for Mobile Head-Worn Mixed Reality (MR) Interface and Interaction Systems." Diss., Virginia Tech, 2018. http://hdl.handle.net/10919/82056.
Full textNothnagel, Terese. "Impact of using mixed reality visualization to augment the exploration and analysis of water contamination events in a simulated car engine." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-220345.
Full textDavies, C. J. "Parallel reality : tandem exploration of real and virtual environments." Thesis, University of St Andrews, 2016. http://hdl.handle.net/10023/8098.
Full textFlintham, Martin. "Supporting mobile mixed-reality experiences." Thesis, University of Nottingham, 2009. http://eprints.nottingham.ac.uk/10632/.
Full textEynard, Rémy. "Investigation de l’impact de l’interaction sociale vocale sur l’expérience utilisateur dans les environnements 3D temps-réel immersif." Thesis, Paris, ENSAM, 2016. http://www.theses.fr/2016ENAM0013/document.
Full textVeitmaa, Eva Maria. "Gallery of Heartbeats : soma design for increasing bodily awareness and social sharing of the heart rate through sensory stimuli." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-282901.
Full textBooks on the topic "Mixed Reality Experience"
Yŏnʼguwŏn, Hanʼguk Chŏnja Tʻongsin, ред. Honhap hyŏnsil kiban u-chʻehŏmhyŏng kʻontʻenchʻŭ unyong pʻŭlletpʻom kaebal: Chʻoejong yŏnʼgu kaebal kyŏlgwa pogosŏ = Development of u-experience content operating platform based on mixed reality. Chisik Kyŏngjebu, 2008.
Find full textYŏnʼguwŏn, Hanʼguk Chŏnja Tʻongsin, ред. Honhap hyŏnsil kiban u-chʻehŏmhyŏng kʻontʻenchʻŭ unyong pʻŭlletpʻom kaebal: Chʻoejong yŏnʼgu kaebal kyŏlgwa pogosŏ = Development of u-experience content operating platform based on mixed reality. Chisik Kyŏngjebu, 2008.
Find full textSchuth, Luisa. Strategischer Erfolg Durch User Experience und Mixed Reality: Management-Ansätze Für Die Live-Kommunikation. WFA Medien Verlag, 2019.
Find full textSchuth, Luisa. Strategischer Erfolg Durch User Experience und Mixed Reality: Management-Ansätze Für Die Live-Kommunikation. WFA Medien Verlag, 2019.
Find full textEnvisioning Holograms: Design Breakthrough Experiences for Mixed Reality. Apress, 2017.
Find full textArcher, Richard. Breaking a Barrier. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190676643.003.0010.
Full textHood, Beverley. We began as a part of the body. University of Edinburgh, 2024. http://dx.doi.org/10.2218/ed.9781836450474.
Full textBraun, Anna, and Raffael Rizzo. XR Development with Unity: A Beginner's Guide to Creating Virtual, Augmented, and Mixed Reality Experiences Using Unity. de Gruyter GmbH, Walter, 2023.
Find full textReidy, Joseph P. Illusions of Emancipation. University of North Carolina Press, 2019. http://dx.doi.org/10.5149/northcarolina/9781469648361.001.0001.
Full textFinley, Laura L. School Violence. 2nd ed. ABC-CLIO, LLC, 2014. http://dx.doi.org/10.5040/9798216011378.
Full textBook chapters on the topic "Mixed Reality Experience"
Picard, Stéven, and Jean Botev. "Rhythmic Stimuli and Time Experience in Virtual Reality." In Virtual Reality and Mixed Reality. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-48495-7_4.
Full textGu, Peidi, Wenjing Li, Xinyi Ye, Jing Wang, and Yanlin Luo. "An Immersive Learning Environment to Improve User Experience in Science Museums." In Mixed Reality for Education. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-4958-8_17.
Full textHerman, Laura M., and Jamie Sherman. "Virtual Nature: A Psychologically Beneficial Experience." In Virtual, Augmented and Mixed Reality. Multimodal Interaction. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21607-8_34.
Full textWesterhoff, Jurgen. "Fear Inducer: A Mixed Reality Audio Experience." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-89222-9_10.
Full textCani D.L., Carolina, Felipe B. Breyer, and Judith Kelner. "Remote HRI and Mixed Reality, an Ontology." In Design, User Experience, and Usability: Technological Contexts. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40406-6_23.
Full textPartarakis, Nikolaos, Dimitris Grammenos, George Margetis, et al. "Digital Cultural Heritage Experience in Ambient Intelligence." In Mixed Reality and Gamification for Cultural Heritage. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-49607-8_19.
Full textGarcía, Matías, Jose Requesens, and Sandra Cano. "User Experience Evaluation Methods in Mixed Reality Environments." In Social Computing and Social Media. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-61281-7_12.
Full textHuang, Xiang-Dan, Byung-Gook Lee, Hyung-Woo Kim, and Joon-Jae Lee. "An Experience-Based Chinese Opera Using Live Video Mapping." In Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07464-1_17.
Full textBernardet, Ulysses, Sergi Bermúdez i Badia, Armin Duff, et al. "The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation." In The Engineering of Mixed Reality Systems. Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-733-2_18.
Full textKondo, Kazuaki, Yasuhiro Mukaigawa, Yusuke Ikeda, et al. "Providing Immersive Virtual Experience with First-Person Perspective Omnidirectional Movies and Three Dimensional Sound Field." In Virtual and Mixed Reality - New Trends. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22021-0_23.
Full textConference papers on the topic "Mixed Reality Experience"
Liu, Zixiao, Shuo Yan, Wenjie He, Xiaomeng Wan, and Xukun Shen. "Beyond Realities: Designing Cross-Reality Interactions in the Immersive Narrative Experience." In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2024. https://doi.org/10.1109/ismar-adjunct64951.2024.00164.
Full textNguyen, Anh, Hyeongil Nam, Emma Windfeld, Michael Francis, Guillaume Lhermie, and Kangsoo Kim. "Virtual Dairy Farm: An Interactive Experience for Public Education." In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2024. https://doi.org/10.1109/ismar-adjunct64951.2024.00184.
Full textLi, Yuan, Jiayi Hu, Du Jin, et al. "Enhance Flight Experience Through Wind-based Cross-modal Effect." In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2024. https://doi.org/10.1109/ismar-adjunct64951.2024.00181.
Full textSalagean, Anca, Crescent Jicol, Kenneth Dasalla, Christopher Clarke, and Christof Lutteroth. "Watch Out! XR Mobile Displays Improve the Experience of Co-Located VR Gaming Observers." In 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2024. https://doi.org/10.1109/ismar62088.2024.00139.
Full textJin, Du, Rui Zhang, Yuan Li, Yuki Ban, and Shin’Ichi Warisawa. "Mitigating Latency Effects on Subjective Experience in Robot Teleoperation Using a VR-Enabled Virtual Spring." In 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2024. https://doi.org/10.1109/ismar62088.2024.00144.
Full textMonty, Samantha, Florian Kern, and Marc Erich Latoschik. "Analysis of Immersive Mid-Air Sketching Behavior, Sketch Quality, and User Experience in Design Ideation Tasks." In 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2024. https://doi.org/10.1109/ismar62088.2024.00041.
Full textLisle, Ali Haskins, and Greg Welch. "Participating in the Testing of the Virtual Experience Research Accelerator (VERA)." In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2024. https://doi.org/10.1109/ismar-adjunct64951.2024.00207.
Full textNam, Hyeongil, Kisub Lee, Muskan Sarvesh, Sangwoo Cho, Jong-Il Park, and Kangsoo Kim. "Watch Buddy: Evaluating the Impact of an Expressive Virtual Agent on Video Consumption Experience in Augmented Reality." In 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2024. https://doi.org/10.1109/ismar62088.2024.00097.
Full textMerz, Christian, Carolin Wienrich, and Marc Erich Latoschik. "Does Voice Matter? The Effect of Verbal Communication and Asymmetry on the Experience of Collaborative Social XR." In 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2024. https://doi.org/10.1109/ismar62088.2024.00129.
Full textGao, Yang, Zhiyang Ji, Peng Yu, and Aimin Hao. "Immersive Virtual Sculpting Experience with Elastoplastic Clay Simulation and Real-Time Haptic Feedback." In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2024. https://doi.org/10.1109/ismar-adjunct64951.2024.00134.
Full textReports on the topic "Mixed Reality Experience"
Colburn, Ben, Fiona Macpherson, Derek Brown, Laura Fearnley, Calum Hodgson, and Neil McDonnell. Policy and Practice Recommendations for Augmented and Mixed Reality. University of Glasgow, 2024. http://dx.doi.org/10.36399/gla.pubs.326686.
Full textIatsyshyn, Anna V., Valeriia O. Kovach, Volodymyr O. Lyubchak, et al. Application of augmented reality technologies for education projects preparation. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3856.
Full textMascagni, Giulia, Celeste Scarpini, Denis Mukama, Fabrizio Santoro, and Naphtal Hakizimana. The Interpersonal Side of Tax Compliance: Interactions Between Taxpayers and Tax Officials in Rwanda. Institute of Development Studies, 2025. https://doi.org/10.19088/ictd.2025.005.
Full textPasupuleti, Murali Krishna. Next-Generation Extended Reality (XR): A Unified Framework for Integrating AR, VR, and AI-driven Immersive Technologies. National Education Services, 2025. https://doi.org/10.62311/nesx/rrv325.
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