Journal articles on the topic 'Mixed Reality Experience'
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Goyal, Anshul. "Enhancing Customer Buying Experience using MR." International Journal for Research in Applied Science and Engineering Technology 10, no. 7 (2022): 958–60. http://dx.doi.org/10.22214/ijraset.2022.45205.
Full textLi, Wei, and Shijing Cheng. "Research on User Experience Model Based on Mixed Reality Interactive Games." International Journal of Computing and Information Technology 2, no. 1 (2023): 1. http://dx.doi.org/10.56028/ijcit.1.2.1.2023.
Full textLinegar, Dale. "Blueroom and Mixed Reality." Pacific Journal of Technology Enhanced Learning 7, no. 2 (2025): 48. https://doi.org/10.24135/pjtel.v7i2.236.
Full textYi, Ji Hyun, and Hae Sun Kim. "User Experience Research, Experience Design, and Evaluation Methods for Museum Mixed Reality Experience." Journal on Computing and Cultural Heritage 14, no. 4 (2021): 1–28. http://dx.doi.org/10.1145/3462645.
Full textKomenda, Tomas, and Franz Schauer. "REMLABNET – User Experience and Mixed Reality Continuum." International Journal of Online Engineering (iJOE) 14, no. 02 (2018): 38. http://dx.doi.org/10.3991/ijoe.v14i02.7651.
Full textDesnoyers-Stewart, John, Noah Miller, and Bernhard E. Riecke. "Synedelica: Mixed Reality Reimagined." Proceedings of the ACM on Computer Graphics and Interactive Techniques 8, no. 3 (2025): 1–12. https://doi.org/10.1145/3736777.
Full textAlkurdi, Ahmed Alaa Hani, and Hawar Bahzad Ahmed. "Applications of Mixed Reality with Unity and Arduino." Academic Journal of Nawroz University 11, no. 3 (2022): 38–42. http://dx.doi.org/10.25007/ajnu.v11n3a1388.
Full textCollins, Jonny, Holger Regenbrecht, and Tobias Langlotz. "Visual Coherence in Mixed Reality: A Systematic Enquiry." Presence: Teleoperators and Virtual Environments 26, no. 1 (2017): 16–41. http://dx.doi.org/10.1162/pres_a_00284.
Full textVassilakis, Costas, Konstantinos Kotis, Dimitris Spiliotopoulos, et al. "A Semantic Mixed Reality Framework for Shared Cultural Experiences Ecosystems." Big Data and Cognitive Computing 4, no. 2 (2020): 6. http://dx.doi.org/10.3390/bdcc4020006.
Full textAddy, Shadrick. "History Re-Experienced: Implementing Mixed Reality Systems into Historic House Museums." International Journal of Machine Learning and Computing 11, no. 4 (2021): 311–16. http://dx.doi.org/10.18178/ijmlc.2021.11.4.1053.
Full textPoustinchi, Ebrahim. "Mixed Robotic Interface Г : Searching for a hybrid cyber-physical design/experience interface using virtual/actual robots". SHS Web of Conferences 64 (2019): 01008. http://dx.doi.org/10.1051/shsconf/20196401008.
Full textSoldatova, G. U., and E. I. Rasskazova. "Digital Transition Outcomes: From Online Reality to Mixed Reality." Cultural-Historical Psychology 16, no. 4 (2020): 87–97. http://dx.doi.org/10.17759/chp.2020160409.
Full textHooten, Kristopher G., J. Richard Lister, Gwen Lombard, et al. "Mixed Reality Ventriculostomy Simulation: Experience in Neurosurgical Residency." Operative Neurosurgery 10, no. 4 (2014): 565–76. http://dx.doi.org/10.1227/neu.0000000000000503.
Full textChoi, Kil Heung, and Kwang Chib Chang. "The Design of Safety Experience Center Using Storytelling and Mixed Reality for Reinforcing Reality." Journal of Basic Design & Art 19, no. 3 (2018): 387–99. http://dx.doi.org/10.47294/ksbda.19.3.28.
Full textAllcoat, Devon, Tim Hatchard, Freeha Azmat, Kim Stansfield, Derrick Watson, and Adrian von Mühlenen. "Education in the Digital Age: Learning Experience in Virtual and Mixed Realities." Journal of Educational Computing Research 59, no. 5 (2021): 795–816. http://dx.doi.org/10.1177/0735633120985120.
Full textBae, Sujin, Timothy Hyungsoo Jung, Natasha Moorhouse, Minjeong Suh, and Ohbyung Kwon. "The Influence of Mixed Reality on Satisfaction and Brand Loyalty in Cultural Heritage Attractions: A Brand Equity Perspective." Sustainability 12, no. 7 (2020): 2956. http://dx.doi.org/10.3390/su12072956.
Full textOlaz, Xabier, Ricardo Garcia, Amalia Ortiz, et al. "An Interdisciplinary Design of an Interactive Cultural Heritage Visit for In-Situ, Mixed Reality and Affective Experiences." Multimodal Technologies and Interaction 6, no. 7 (2022): 59. http://dx.doi.org/10.3390/mti6070059.
Full textGaneshkumar, Akshay, Varidh Katiyar, Prachi Singh, et al. "Innovations in craniovertebral junction training: harnessing the power of mixed reality and head-mounted displays." Neurosurgical Focus 56, no. 1 (2024): E13. http://dx.doi.org/10.3171/2023.10.focus23613.
Full textPoleva, Natalia S. "PSYCHOLOGY OF TRANSITIVITY: TYPES OF SPACE AND PSYCHOLOGICAL CHRONOTOPE." RSUH/RGGU Bulletin. Series Psychology. Pedagogics. Education, no. 4 (2022): 14–29. http://dx.doi.org/10.28995/2073-6398-2022-4-14-29.
Full textSoldatova, G. U., E. I. Rasskazova, and A. S. Klishevich. "Mixed Environment with Augmented Reality: The Effects of Presence in Game Interaction Situation." Experimental Psychology (Russia) 16, no. 2 (2023): 4–19. http://dx.doi.org/10.17759/exppsy.2023160201.
Full textBressler, Denise, Leonard Annetta, Ashley Johnson, Alexis Dunekack, and M. Shane Tutwiler. "Increasing Interest with Mixed Reality Science Reading: A Mixed Methods Case Study of Low Fluency Readers." Journal of Interactive Learning Research 34, no. 1 (2023): 37–58. https://doi.org/10.70725/178493brxlyp.
Full textYoung, Gareth, Sam Stehle, Burcin Walsh, and Egess Tiri. "Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding." JUCS - Journal of Universal Computer Science 26, no. (8) (2020): 904–28. https://doi.org/10.3897/jucs.2020.049.
Full textHanifati, Kirana, Sritrusta Sukaridhoto, and Hestiasari Rante. "Evaluating Mixed Reality Technology for Enhancing Art Pedagogy." JOIV : International Journal on Informatics Visualization 8, no. 3 (2024): 1370. http://dx.doi.org/10.62527/joiv.8.3.2409.
Full textLiu, Wei, Adrian David Cheok, Charissa Kim Mei Ling, and Yin Leng Theng. "New teaching and learning experience with mixed reality technologies." International Journal of Arts and Technology 1, no. 2 (2008): 173. http://dx.doi.org/10.1504/ijart.2008.021926.
Full textGunova, Violla. "Mixed Reality Game YU-GI-OH." Journal of Software Engineering, Information and Communication Technology (SEICT) 3, no. 2 (2023): 95–114. http://dx.doi.org/10.17509/seict.v2i2.34675.
Full textLEE, Sunhye. "A Case Study of Design Classes Based on Mixed Reality(MR) Focusing on the interaction between humans and technology." Society for Art Education of Korea 92 (December 1, 2024): 323–42. https://doi.org/10.25297/aer.2024.92.323.
Full textAndolina, Salvatore, Yi-Ta Hsieh, Denis Kalkofen, et al. "Designing for Mixed Reality Urban Exploration." Interaction Design and Architecture(s), no. 48 (June 10, 2021): 33–49. http://dx.doi.org/10.55612/s-5002-048-002.
Full textHudson, Melissa E., Karen S. Voytecki, Tosha L. Owens, and Guili Zhang. "Preservice Teacher Experiences Implementing Classroom Management Practices Through Mixed-Reality Simulations." Rural Special Education Quarterly 38, no. 2 (2019): 79–94. http://dx.doi.org/10.1177/8756870519841421.
Full textDr., Neetu Rathore. "Augmented Reality (AR) and Virtual Reality (VR) in Marketing." Management Journal for Advanced Research 4, no. 5 (2024): 5–10. https://doi.org/10.5281/zenodo.13917691.
Full textKezia, Herman Mkwizu. "Mixed Reality and Resilience in Tourism." International Journal of Advanced Virtual Reality 1, no. 1 (2023): 01–07. https://doi.org/10.5281/zenodo.7677862.
Full textSmith, Mark, Ananda Maiti, Andrew D. Maxwell, and Alexander A. Kist. "Augmented and Mixed Reality Features and Tools for Remote Laboratory Experiments." International Journal of Online Engineering (iJOE) 12, no. 07 (2016): 45. http://dx.doi.org/10.3991/ijoe.v12i07.5851.
Full textSarah, Zaheer. "UX Challenges in Mixed Reality: Designing for Seamless Interaction." International Journal of Leading Research Publication 5, no. 1 (2024): 1–12. https://doi.org/10.5281/zenodo.15259164.
Full textHan, Dai-In Danny, Malu Boerwinkel, Mata Haggis-Burridge, and Frans Melissen. "Deconstructing Immersion in the Experience Economy Framework for Immersive Dining Experiences through Mixed Reality." Foods 11, no. 23 (2022): 3780. http://dx.doi.org/10.3390/foods11233780.
Full textKleftodimos, Alexandros, Athanasios Evagelou, Stefanos Gkoutzios, et al. "Creating Location-Based Augmented Reality Games and Immersive Experiences for Touristic Destination Marketing and Education." Computers 12, no. 11 (2023): 227. http://dx.doi.org/10.3390/computers12110227.
Full textAdria, Marco. "Reading the grand palimpsest of mixed reality." Explorations in Media Ecology 18, no. 1-2 (2019): 43–55. http://dx.doi.org/10.1386/eme.18.1-2.43_1.
Full textBautista Isaza, Carlos Augusto, Daniel Enriquez, Hayoun Moon, Myounghoon Jeon, and Sang Won Lee. "Understanding Multi-user, Handheld Mixed Reality for Group-based MR Games." Proceedings of the ACM on Human-Computer Interaction 8, CSCW1 (2024): 1–28. http://dx.doi.org/10.1145/3653688.
Full textAlmufarreh, Ahmad. "Exploring the Potential of Mixed Reality in Enhancing Student Learning Experience and Academic Performance: An Empirical Study." Systems 11, no. 6 (2023): 292. http://dx.doi.org/10.3390/systems11060292.
Full textAmmann-Reiffer, Corinne, Urs Keller, Andrina Kläy, Lea Meier, and Hubertus J. A. van Hedel. "Do Youths with Neuromotor Disorder and Their Therapists Prefer a Mixed or Virtual Reality Head-Mounted Display?" Journal of Rehabilitation Medicine - Clinical Communications 4 (November 8, 2021): 1–5. http://dx.doi.org/10.2340/20030711-1000072.
Full textAgape, Adriana-Georgiana, Daniel Stoenciu, and Cosmin-Constantin Chircu. "Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR), A Necessity of The Modern Diving Technology." Land Forces Academy Review 29, no. 2 (2024): 179–84. http://dx.doi.org/10.2478/raft-2024-0019.
Full textSurya, R., K. Akila, and K. M. Senthilkumar. "Virtual Laboratory in Mixed Reality with 3D Modelling for Sustainable Design." Applied Mechanics and Materials 920 (March 5, 2024): 149–54. http://dx.doi.org/10.4028/p-cuybj4.
Full textMahajan, Arushi P., Donovan A. Inniss, Michelle D. Benedict, et al. "International Mixed Reality Immersive Experience: Approach via Surgical Grand Rounds." Journal of the American College of Surgeons 234, no. 1 (2022): 25–31. http://dx.doi.org/10.1016/j.jamcollsurg.2021.09.011.
Full textTrunfio, Mariapina, and Salvatore Campana. "A visitors’ experience model for mixed reality in the museum." Current Issues in Tourism 23, no. 9 (2019): 1053–58. http://dx.doi.org/10.1080/13683500.2019.1586847.
Full textNisi, Valentina, Mara Dionisio, Mary Barreto, and Nuno Nunes. "A Mixed Reality neighborhood tour: Understanding visitor experience and perceptions." Entertainment Computing 27 (August 2018): 89–100. http://dx.doi.org/10.1016/j.entcom.2018.04.002.
Full textJo, Su hyoung, and Ju han Yeon. "A Study on the Development of VR/AR in Media Industry through Case Study." International Journal of Emerging Technology and Advanced Engineering 12, no. 6 (2022): 20–25. http://dx.doi.org/10.46338/ijetae0622_04.
Full textChavan, Rutuja Balasaheb, Dr Sulochana Sonkamble, and Dr Nisha Auti. "Using Mixed Reality Application for Super Market: A Case Study." International Journal for Research in Applied Science and Engineering Technology 11, no. 5 (2023): 7092–94. http://dx.doi.org/10.22214/ijraset.2023.52955.
Full textResearcher. "SCALING THE MIXED REALITY OS: COMMON PITFALLS TO AVOID." International Journal of Computer Engineering and Technology (IJCET) 15, no. 4 (2024): 128–36. https://doi.org/10.5281/zenodo.13140741.
Full textKaur, Amanpreet, Priyanka Datta, and Archana Mantri. "Educational Applications of Immersive Technology: A Technical Report." ECS Transactions 107, no. 1 (2022): 8163–74. http://dx.doi.org/10.1149/10701.8163ecst.
Full textFrost, Jane, Lori Delaney, and Robert Fitzgerald. "Exploring the application of mixed reality in Nurse education." BMJ Simulation and Technology Enhanced Learning 6, no. 4 (2019): 214–19. http://dx.doi.org/10.1136/bmjstel-2019-000464.
Full textNakayama, Angelica, Daniel Ruelas, Jesus Savage, and Ernesto Bribiesca. "Teleoperated Service Robot with an Immersive Mixed Reality Interface." Informatics and Automation 20, no. 6 (2021): 1187–223. http://dx.doi.org/10.15622/ia.20.6.1.
Full textPerryman, Twyla, Carlie Sandefur, and Chelsea T. Morris. "Developing Interpersonal and Counseling Skills Through Mixed-Reality Simulation in Communication Sciences and Disorders." Perspectives of the ASHA Special Interest Groups 6, no. 2 (2021): 416–28. http://dx.doi.org/10.1044/2020_persp-20-00118.
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