Journal articles on the topic 'Mobile sports'
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Irina, Pomeshchikova. "Спортивні ігри (Sports games)". Спортивні ігри (Sports games), № 4(10) (30 жовтня 2018): 66. https://doi.org/10.5281/zenodo.1475363.
Full textAbinesh R, Aswin S, Krithik K, and Sathish M. "Revolutionizing Sports Management with a Cutting-Edge Application." International Research Journal on Advanced Engineering Hub (IRJAEH) 2, no. 04 (2024): 976–80. http://dx.doi.org/10.47392/irjaeh.2024.0136.
Full textMahmood, Zahid, Nargis Bibi, Muhammad Usman, Uzair Khan, and Nazeer Muhammad. "Mobile cloud based-framework for sports applications." Multidimensional Systems and Signal Processing 30, no. 4 (2019): 1991–2019. http://dx.doi.org/10.1007/s11045-019-00639-6.
Full textLee, Kyongmin, and Sungjung Kim. "Structural Relationship between Technological Characteristics, Perceived Usefulness, Trust, and Continuous Intention to Use Mobile Payment Services: Sports Consumers in MZ Generations." Sport Mont 20, no. 1 (2022): 83–88. http://dx.doi.org/10.26773/smj.220214.
Full textFerdianto, Ferdianto, Stephanie Surja, Fattiya Calista Khansa Alifa, Swietenia Maharani, and Falih Muqsith Setiyoko. "PERANCANGAN APLIKASI MEMBANTU MENCARI PELATIH DALAM BEROLAHARAGA BERBASISKAN MOBILE." Infotech: Journal of Technology Information 8, no. 2 (2022): 111–16. http://dx.doi.org/10.37365/jti.v8i2.147.
Full textШУТЄЄВ, Ілля, Андрій ЄФРЕМЕНКО, Дарія ШАРІПОВА та Євген КУРТЬОСОВ. "ПЕРСПЕКТИВИ ВИКОРИСТАННЯ МОБІЛЬНИХ ТЕХНОЛОГІЙ У НАВЧАННІ МАЙБУТНІХ ФАХІВЦІВ ЗІ СПЕЦІАЛЬНОСТІ А7 «ФІЗИЧНА КУЛЬТУРА І СПОРТ» ВИДІВ ЛЕГКОЇ АТЛЕТИКИ". Фізична активність, здоров’я і спорт, № 1 (29 квітня 2025): 162–67. https://doi.org/10.32782/2221-1217-2025-1-23.
Full textChing, Heng Zhuang, Norfaradilla Wahid, Hanayanti Hafit, and Shahreen Kasim. "Improving Sports Participation among Students through Mobile Application." JOIV : International Journal on Informatics Visualization 2, no. 3-2 (2018): 199. http://dx.doi.org/10.30630/joiv.2.3-2.141.
Full textZhang, Xiaochen, and Ze Li. "Investigation and Analysis of the Status Quo of Sports Dance Based on Mobile Communication." Mobile Information Systems 2022 (May 5, 2022): 1–14. http://dx.doi.org/10.1155/2022/7240810.
Full textЯкушина, Анастасия А., Наталья И. Булаева, Сергей В. Сергей В. Леонов, Ирина С. Поликанова та Виктор А. Клименко. "Использование системы мобильного айтрекинга в спортивной практике". Российский психологический журнал 21, № 1 (2024): 34–46. https://doi.org/10.21702/rpj.2024.1.2.
Full textEvens, Tom, Katrien Lefever, Peggy Valcke, Dimitri Schuurman, and Lieven De Marez. "Access to premium content on mobile television platforms: The case of mobile sports." Telematics and Informatics 28, no. 1 (2011): 32–39. http://dx.doi.org/10.1016/j.tele.2010.05.004.
Full textAriff, Mohamed Imran Mohamed, Nabil Farhan Roslan, Khairulliza Ahmad Salleh, and Masurah Mohamad. "Mobile fitness application for beginners." Indonesian Journal of Electrical Engineering and Computer Science 24, no. 1 (2021): 500–506. https://doi.org/10.11591/ijeecs.v24.i1.pp500-506.
Full textAlkasasbeh Jumah, Walaa, Thekra Alawamleh, Tamara Farash, and Hasan Aloran. "Enhancing sports nutrition knowledge among undergraduate student-athletes through educational interventions." Retos 70 (June 24, 2025): 11–23. https://doi.org/10.47197/retos.v70.114500.
Full textVerhagen, E., W. van Mechelen, and C. Finch. "Mobile apps for sports injury prevention and treatment." Journal of Science and Medicine in Sport 15 (December 2012): S82. http://dx.doi.org/10.1016/j.jsams.2012.11.197.
Full textPratama, Rivan Saghita. "FENOMENA PEMBELAJARAN JARAK JAUH PADA MATA PELAJARAN PENDIDIKAN JASMANI, OLAHRAGA, DAN KESEHATAN DI INDONESIA." SPORTIVE: Journal Of Physical Education, Sport and Recreation 5, no. 2 (2021): 149. http://dx.doi.org/10.26858/sportive.v5i2.23725.
Full textYüce, Arif, Ümit Can Büyükakgül, and Hakan Katırcı. "Game in the Game: Examining In-App Advertising in Mobile Sports Games." PODIUM Sport, Leisure and Tourism Review 8, no. 1 (2019): 34–44. http://dx.doi.org/10.5585/podium.v8i1.319.
Full textPan, Wenwen, Bei Liu, and Zhiliang Song. "Edge Computing-Induced Caching Strategy for National Traditional Sports Video Resources by Considering Unusual Items." International Journal of Distributed Systems and Technologies 12, no. 2 (2021): 1–12. http://dx.doi.org/10.4018/ijdst.2021040101.
Full textPeng, Man. "Evaluating the Effectiveness of Mobile Interactive Technology in University Physical Education Courses." International Journal of Interactive Mobile Technologies (iJIM) 18, no. 20 (2024): 85–98. http://dx.doi.org/10.3991/ijim.v18i20.51883.
Full textGuo, Chunding, and Junxia Yang. "Construction of University Sports Flipped Classroom Based on Sports Skills Learning and Mobile Edge Computing-Driven Neural Network." Wireless Communications and Mobile Computing 2022 (April 7, 2022): 1–9. http://dx.doi.org/10.1155/2022/7979307.
Full textKang, Seok. "The Mobile Phone and Professional Sports: Fans’ Use of Mobile Content for Loyalty, Identification, and Fandom." International Journal of Sport Communication 8, no. 4 (2015): 452–76. http://dx.doi.org/10.1123/ijsc.2015-0098.
Full textAgung Pamungkas, Bayu, and Dadan Zaliluddin. "SISTEM INFORMASI ANALISIS PLAYER TOURNAMENT MOBILE LEGENDS BERBASIS WEB PBESI MAJALENGKA." SEMINAR TEKNOLOGI MAJALENGKA (STIMA) 7 (September 27, 2023): 47–53. http://dx.doi.org/10.31949/stima.v7i0.871.
Full textBen, Huanfa, Li Wang, Zhaogui Ma, and Junjun Yang. "Design of College Physical Education Curriculum Based on Mobile App Development Platform." Wireless Communications and Mobile Computing 2022 (June 17, 2022): 1–10. http://dx.doi.org/10.1155/2022/9746549.
Full textJasiulewicz, Anna, and Zygmunt Waśkowski. "Possibilities of Brand Promotion Through Lifestyle Mobile Sports Applications." Marketing of Scientific and Research Organizations 37, no. 3 (2020): 1–16. http://dx.doi.org/10.2478/minib-2020-0019.
Full textDong, Xianfeng. "Physical Training Information System of College Sports Based on Big Data Mobile Terminal." Mobile Information Systems 2021 (August 27, 2021): 1–7. http://dx.doi.org/10.1155/2021/4109794.
Full textWatkins, Brandi, and Regina Lewis. "Winning With Apps: A Case Study of the Current Branding Strategies Employed on Professional Sport Teams’ Mobile Apps." International Journal of Sport Communication 7, no. 3 (2014): 399–416. http://dx.doi.org/10.1123/ijsc.2014-0009.
Full textZuniga, Krystle E., Darcy L. Downey, Ryan McCluskey, and Carley Rivers. "Need for and Interest in a Sports Nutrition Mobile Device Application Among Division I Collegiate Athletes." International Journal of Sport Nutrition and Exercise Metabolism 27, no. 1 (2017): 43–49. http://dx.doi.org/10.1123/ijsnem.2015-0305.
Full textShim, Sang-Shin. "Effects of Leisure Attitude and Satisfaction on Sports Participation in Sports Mobile Applications Users." Journal of Sport and Leisure Studies 63 (February 29, 2016): 309–22. http://dx.doi.org/10.51979/kssls.2016.02.63.309.
Full textAdam Iqbal Sebyl Nasrullah and Yulianto Dwi Saputro. "Analisis Pengaruh E-Sports Divisi Mobile Legends terhadap Literasi Digital Siswa SMPN 13 Malang." SPRINTER: Jurnal Ilmu Olahraga 5, no. 2 (2024): 360–66. https://doi.org/10.46838/spr.v5i2.559.
Full textChang, Che-Wei. "Virtual and real integration and online learning course learning effect difference analysis during COVID-19." Journal of Information and Optimization Sciences 46, no. 3 (2025): 601–23. https://doi.org/10.47974/jios-1467.
Full textSunarno, Basuki, Amirudin Akhmad, and Perdinanto. "Development of Mobile-Based Learning Media for Supervision of Physical Education and Sports Training." International Journal of Innovative Science and Research Technology (IJISRT) 10, no. 1 (2025): 2439–48. https://doi.org/10.5281/zenodo.14874195.
Full textAziz, Hamdan Maskur, Lukas Susanto, Titin Kuntum Mandalawati, and Wahid Syaiful Anwar. "PRESEPSI KOMUNITAS E-SPORTS DIVISI MOBILE LEGENDS TERHADAP KARIR DI KABUPATEN MAGETAN." Jurnal Kesehatan dan Olahraga 8, no. 2 (2024): 72–79. https://doi.org/10.24114/ko.v8i2.62596.
Full textWan, Huizhen. "Behavior of Sports Tourism Consumers Based on Cloud Computing and Mobile Big Data." Journal of Electrical and Computer Engineering 2022 (June 18, 2022): 1–14. http://dx.doi.org/10.1155/2022/7009345.
Full textKang, Seok. "Mobile communication and pro sports: motivation and fan loyalty." International Journal of Mobile Communications 15, no. 6 (2017): 604. http://dx.doi.org/10.1504/ijmc.2017.086879.
Full textKang, Seok. "Mobile communication and pro sports: motivation and fan loyalty." International Journal of Mobile Communications 15, no. 6 (2017): 604. http://dx.doi.org/10.1504/ijmc.2017.10005645.
Full textAl Aziiz, Muhammad, Fariz Herlando, Muhammad Jeral Palepa, and Reva Qintara Rohmansa. "ANALISIS SENTIMEN APLIKASI MOBILE LEGENDS : BANG BANG MENGGUNAKAN LATENT DIRICHLET ALLOCATION." E-Link: Jurnal Teknik Elektro dan Informatika 19, no. 1 (2024): 1. http://dx.doi.org/10.30587/e-link.v19i1.6942.
Full textSEZER, Süreyya Yonca, and Kubilay ŞENBAKAR. "Assessment of Mobile Phone Usage and Loneliness Levels of Faculty of Sports Sciences Students." International e-Journal of Educational Studies 7, no. 15 (2023): 730–37. http://dx.doi.org/10.31458/iejes.1344541.
Full textLiu, Ning, and De Yu Yang. "The Study on Educational iOS and Android Application Program of Sports Skills and Knowledge." Applied Mechanics and Materials 644-650 (September 2014): 3137–40. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.3137.
Full textLiu, Kai, and Cheng Guo. "The Auxiliary Function of Intelligent Mobile Robot in the Standard Training of Children’s Sports Movement." Wireless Communications and Mobile Computing 2022 (March 23, 2022): 1–13. http://dx.doi.org/10.1155/2022/5157954.
Full textKipkirui, Nahashion, and Dr Salome Musau. "Nexus Between Financial Technology and Investment Decisions among Youths Involved in Sports Betting in Nairobi City County, Kenya." Journal of Finance and Accounting 4, no. 8 (2024): 46–59. https://doi.org/10.70619/vol4iss8pp46-59.
Full textLi, Yupeng, Kitak Kim, and Yu Ding. "Early Warning System of Tennis Sports Injury Risk Based on Mobile Computing." Mobile Information Systems 2021 (June 18, 2021): 1–10. http://dx.doi.org/10.1155/2021/3278276.
Full textJaved, Saeed, Abida Naseer, and Qamar Javed. "Relationship between Internal and External Determinants and Sports Participation of Colleges Players at Southern Punjab, Pakistan." Global Educational Studies Review V, no. III (2020): 26–32. http://dx.doi.org/10.31703/gesr.2020(v-iii).03.
Full textYus Mori Silitonga, Frans. "Perancangan Aplikasi Istilah Olahraga Berbasis Mobile dengan Penerapan Algoritma Apostolico-Giancarlo." Journal of Computing and Informatics Research 1, no. 1 (2021): 14–18. http://dx.doi.org/10.47065/comforch.v1i1.112.
Full textGirard, Olivier, Franck Brocherie, and Grégoire P. Millet. "On the use of mobile inflatable hypoxic marquees for sport-specific altitude training in team sports." British Journal of Sports Medicine 47, Suppl 1 (2013): i121—i123. http://dx.doi.org/10.1136/bjsports-2013-092794.
Full textLeimeister, Jan Marco, Uta Knebel, and Helmut Krcmar. "Hybrid Value Creation in the Sports Industry." International Journal of Information Systems in the Service Sector 2, no. 1 (2010): 11–25. http://dx.doi.org/10.4018/jisss.2010093002.
Full textCheng, Long. "Implementation of Snow and Ice Sports Health and Sports Information Collection System Based on Internet of Things." Journal of Healthcare Engineering 2022 (January 7, 2022): 1–12. http://dx.doi.org/10.1155/2022/7411955.
Full textYunkun Cui. "Research on Physical Fitness Prediction Model of Athletes Based on Computer Deep Learning." Journal of Electrical Systems 20, no. 2 (2024): 1210–21. http://dx.doi.org/10.52783/jes.1321.
Full textBruce-Low, S. S., S. Burnet, K. Arber, D. Price, L. Webster, and M. Stopforth. "Interactive mobile learning: a pilot study of a new approach for sport science and medical undergraduate students." Advances in Physiology Education 37, no. 4 (2013): 292–97. http://dx.doi.org/10.1152/advan.00004.2013.
Full textMuhammad Denden Ramdani, Suci Putri Lestari, and Mila Karmila. "Pengaruh Motivasi dan Komunikasi Terhadap Pengembangan Sumber Daya Manusia di Bidang Industri Electronic Sports Pada Divisi Mobile Legends Bang Bang Se-Priangan Timur." J-CEKI : Jurnal Cendekia Ilmiah 2, no. 6 (2023): 596–99. http://dx.doi.org/10.56799/jceki.v2i6.2141.
Full textStraw, Chase M., Rebecca A. Grubbs, Kevin A. Tucker, and Gerald M. Henry. "Handheld versus Mobile Data Acquisitions for Spatial Analysis of Natural Turfgrass Sports Fields." HortScience 51, no. 9 (2016): 1176–83. http://dx.doi.org/10.21273/hortsci11019-16.
Full textJang, Sung-Woon, and Soon-Jae Kwon. "Intention of Using Mobile Application for Continuous Leisure Sports Participation." Journal of the Korea Entertainment Industry Association 11, no. 5 (2017): 91–104. http://dx.doi.org/10.21184/jkeia.2017.07.11.5.91.
Full textGao, Wen, Qing-ming Huang, Shu-qiang Jiang, and Peng Zhang. "Sports video summarization and adaptation for application in mobile communication." Journal of Zhejiang University-SCIENCE A 7, no. 5 (2006): 819–29. http://dx.doi.org/10.1631/jzus.2006.a0819.
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