Academic literature on the topic 'MPEG Immersive Video'

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Journal articles on the topic "MPEG Immersive Video"

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Timmerer, Christian. "MPEG Column: 146th MPEG Meeting in Rennes, France." ACM SIGMultimedia Records 16, no. 2 (2024): 1. https://doi.org/10.1145/3712580.3712584.

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The 146th MPEG meeting was held in Rennes, France from 22-26 April 2024, and the official press release can be found here. It comprises the following highlights: •AI-based Point Cloud Coding: Call for proposals focusing on AI-driven point cloud encoding for applications such as immersive experiences and autonomous driving. •Object Wave Compression: Call for interest in object wave compression for enhancing computer holography transmission. •Open Font Format: Committee Draft of the fifth edition, overcoming previous limitations like the 64K glyph encoding constraint. •Scene Description: Ratifie
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Boyce, Jill M., Renaud Dore, Adrian Dziembowski, et al. "MPEG Immersive Video Coding Standard." Proceedings of the IEEE 109, no. 9 (2021): 1521–36. http://dx.doi.org/10.1109/jproc.2021.3062590.

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Timmerer, Christian. "MPEG Column: 142nd MPEG Meeting in Antalya, Türkiye." ACM SIGMultimedia Records 15, no. 2 (2023): 1. https://doi.org/10.1145/3708973.3708978.

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The 142nd MPEG meeting was held as a face-to-face meeting in Antalya, Türkiye, and the official press release can be found here and comprises the following items: •MPEG issues Call for Proposals for Feature Coding for Machines •MPEG finalizes the 9th Edition of MPEG-2 Systems •MPEG reaches the First Milestone for Storage and Delivery of Haptics Data •MPEG completes 2nd Edition of Neural Network Coding (NNC) •MPEG completes Verification Test Report and Conformance and Reference Software for MPEG Immersive Video •MPEG finalizes work on metadata-based MPEG-D DRC Loudness Leveling The press releas
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Dziembowski, Adrian, Weronika Nowak, and Jakub Stankowski. "IV-SSIM—The Structural Similarity Metric for Immersive Video." Applied Sciences 14, no. 16 (2024): 7090. http://dx.doi.org/10.3390/app14167090.

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In this paper, we present a new objective quality metric designed for immersive video applications—IV-SSIM. The proposed IV-SSIM metric is an evolution of our previous work—IV-PSNR (immersive video peak signal-to-noise ratio)—which became a commonly used metric in research and ISO/IEC MPEG standardization activities on immersive video. IV-SSIM combines the advantages of IV-PSNR and metrics based on the structural similarity of images, being able to properly mimic the subjective quality perception of immersive video with its characteristic distortions induced by the reprojection of pixels betwe
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Dziembowski, Adrian, Dawid Mieloch, Marek Domański, Gwangsoon Lee, and Jun Young Jeong. "Spatiotemporal redundancy removal in immersive video coding." Journal of WSCG 30, no. 1-2 (2022): 54–62. http://dx.doi.org/10.24132/jwscg.2022.7.

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In this paper, the authors describe two methods designed for reducing the spatiotemporal redundancy of the video within the MPEG Immersive video (MIV) encoder: patch occupation modification and cluster splitting. These methods allow optimizing two important parameters of the immersive video: bitrate and pixelrate. The patch occupation modification method significantly decreases the number of active pixels within texture and depth video produced by the MIV encoder. Cluster splitting decreases the total area needed for storing the texture and depth information from multiple input views, decreasi
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Mieloch, Dawid, Adrian Dziembowski, Marek Domański, Gwangsoon Lee, and Jun Young Jeong. "Color-dependent pruning in immersive video coding." Journal of WSCG 30, no. 1-2 (2022): 91–98. http://dx.doi.org/10.24132/jwscg.2022.11.

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This paper presents the color-dependent method of removing inter-view redundancy from multiview video. The pruning of input views decides which fragments of views are redundant, i.e., do not provide new information about the three-dimensional scene, as these fragments were already visible from different views. The proposed modification of the pruning uses both color and depth and utilizes the adaptive pruning threshold which increases the robustness against the noisy input. As performed experiments have shown, the proposal provides significant improvement in the quality of encoded multiview vi
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Timmerer, Christian. "MPEG Column: 129th MPEG Meeting in Brussels, Belgium." ACM SIGMultimedia Records 12, no. 1 (2020): 1. http://dx.doi.org/10.1145/3548555.3548559.

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The 129th MPEG meeting concluded on January 17, 2020 in Brussels, Belgium with the following topics: •Coded representation of immersive media - WG11 promotes Network-Based Media Processing (NBMP) to the final stage •Coded representation of immersive media - Publication of the Technical Report on Architectures for Immersive Media •Genomic information representation - WG11 receives answers to the joint call for proposals on genomic annotations in conjunction with ISO TC 276/WG 5 •Open font format - WG11 promotes Amendment of Open Font Format to the final stage •High efficiency coding and media d
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Salahieh, Basel, Wayne Cochran, and Jill Boyce. "Delivering Object-Based Immersive Video Experiences." Electronic Imaging 2021, no. 18 (2021): 103–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.18.3dia-103.

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Immersive video enables interactive natural consumption of visual content by empowering a user to navigate through six degrees of freedom, with motion parallax and wide-angle rotation. Supporting immersive experiences requires content captured by multiple cameras and efficient video coding to meet bandwidth and decoder complexity constraints, while delivering high quality video to end users. The Moving Picture Experts Group (MPEG) is developing an immersive video (MIV) standard to data access and delivery of such content. One of MIV operating modes is an objectbased immersive video coding whic
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Timmerer, Christian. "MPEG column: 125th MPEG meeting in Marrakesh, Morocco." ACM SIGMultimedia Records 11, no. 1 (2019): 1. http://dx.doi.org/10.1145/3458462.3458467.

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The original blog post can be found at the Bitmovin Techblog and has been modified/updated here to focus on and highlight research aspects. The 125th MPEG meeting concluded on January 18, 2019 in Marrakesh, Morocco with the following topics: Network-Based Media Processing (NBMP) - MPEG promotes NBMP to Committee Draft stage 3DoF+ Visual - MPEG issues Call for Proposals on Immersive 3DoF+ Video Coding Technology MPEG-5 Essential Video Coding (EVC) - MPEG starts work on MPEG-5 Essential Video Coding ISOBMFF - MPEG issues Final Draft International Standard of Conformance and Reference software fo
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Timmerer, Christian. "MPEG column: 128th MPEG meeting in Geneva, Switzerland." ACM SIGMultimedia Records 11, no. 4 (2019): 1. http://dx.doi.org/10.1145/3530839.3530846.

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The 128th MPEG meeting concluded on October 11, 2019 in Geneva, Switzerland with the following topics: •Low Complexity Enhancement Video Coding (LCEVC) Promoted to Committee Draft •2nd Edition of Omnidirectional Media Format (OMAF) has reached the first milestone •Genomic Information Representation --- Part 4 Reference Software and Part 5 Conformance Promoted to Draft International Standard The corresponding press release of the 128th MPEG meeting can be found here: https://mpeg.chiariglione.org/meetings/128. In this report we will focus on video coding aspects (i.e., LCEVC) and immersive medi
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Dissertations / Theses on the topic "MPEG Immersive Video"

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Milovanovic, Marta. "Pruning and compression of multi-view content for immersive video coding." Electronic Thesis or Diss., Institut polytechnique de Paris, 2023. http://www.theses.fr/2023IPPAT023.

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Cette thèse aborde le problème de la compression efficace de contenus vidéo immersifs, représentés avec le format Multiview Video plus Depth (MVD). Le standard du Moving Picture Experts Group (MPEG) pour la transmission des données MVD est appelé MPEG Immersive Video (MIV), qui utilise des codecs vidéo 2D compresser les informations de texture et de profondeur de la source. Par rapport au codage vidéo traditionnel, le codage vidéo immersif est complexe et limité non seulement par le compromis entre le débit binaire et la qualité, mais aussi par le débit de pixels. C'est pourquoi la MIV utilise
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Book chapters on the topic "MPEG Immersive Video"

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Tanimoto, Masayuki. "International Standardization of FTV." In Proceedings e report. Firenze University Press, 2018. http://dx.doi.org/10.36253/978-88-6453-707-8.23.

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FTV (Free-viewpoint Television) is visual media that transmits all ray information of a 3D space and enables immersive 3D viewing. The international standardization of FTV has been conducted in MPEG. The first phase of FTV is multiview video coding (MVC), and the second phase is 3D video (3DV). The third phase of FTV is MPEG-FTV, which targets revolutionized viewing of 3D scenes via super multiview, free navigation, and 360-degree 3D. After the success of exploration experiments and Call for Evidence, MPEG-FTV moved MPEG Immersive project (MPEG-I), where it is in charge of video part as MPEG-I
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Garus, Patrick, Marta Milovanović, Joël Jung, and Marco Cagnazzo. "MPEG immersive video." In Immersive Video Technologies. Elsevier, 2023. http://dx.doi.org/10.1016/b978-0-32-391755-1.00018-3.

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Fachada, Sarah, Daniele Bonatto, Mehrdad Teratani, and Gauthier Lafruit. "View Synthesis Tool for VR Immersive Video." In Computer Game Development [Working Title]. IntechOpen, 2022. http://dx.doi.org/10.5772/intechopen.102382.

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This chapter addresses the view synthesis of natural scenes in virtual reality (VR) using depth image-based rendering (DIBR). This method reaches photorealistic results as it directly warps photos to obtain the output, avoiding the need to photograph every possible viewpoint or to make a 3D reconstruction of a scene followed by a ray-tracing rendering. An overview of the DIBR approach and frequently encountered challenges (disocclusion and ghosting artifacts, multi-view blending, handling of non-Lambertian objects) are described. Such technology finds applications in VR immersive displays and
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Conference papers on the topic "MPEG Immersive Video"

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Oh, Jaiyoung, Xin Li, Kwan-Jung Oh, Gwangsoon Lee, and Euee S. Jang. "Efficient Atlas Coding Strategy using cropping for Object-based MPEG Immersive Video." In 2025 27th International Conference on Advanced Communications Technology (ICACT). IEEE, 2025. https://doi.org/10.23919/icact63878.2025.10936659.

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Szekiełda, Jakub, Adrian Dziembowski, and Dawid Mieloch. "The Influence of Coding Tools on Immersive Video Coding." In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita, 2021. http://dx.doi.org/10.24132/csrn.2021.3002.21.

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This paper summarizes the research on the influence of HEVC(High Efficiency Video Coding)configuration on immersive video coding. The research was focused on the newest MPEG standard for immersive video compression –MIV (MPEG Immersive Video). The MIV standard is used as a preprocessing step before the typical video compression thus is agnostic to the video codec. Uncommon characteristics of videos produced by MIV causes, that the typical configuration of the video encoder (optimized for compression of natural sequences) is not optimal for such content. The experimental results prove, that the
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Szekiełda, Jakub, Adrian Dziembowski, and Dawid Mieloch. "The Influence of Coding Tools on Immersive Video Coding." In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita v Plzni, 2021. http://dx.doi.org/10.24132/csrn.2021.3101.21.

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This paper summarizes the research on the influence of HEVC (High Efficiency Video Coding) configuration on immersive video coding. The research was focused on the newest MPEG standard for immersive video compression – MIV (MPEG Immersive Video). The MIV standard is used as a preprocessing step before the typical video compression thus is agnostic to the video codec. Uncommon characteristics of videos produced by MIV causes, that the typical configuration of the video encoder (optimized for compression of natural sequences) is not optimal for such content. The experimental results prove, that
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Lee, Gwangsoon, Hong-Chang Shin, Jun-Young Jeong, and Jeonil Seo. "Realization of Motion Parallax through Realistic and Immersive Video Rendering." In 3D Image Acquisition and Display: Technology, Perception and Applications. Optica Publishing Group, 2022. http://dx.doi.org/10.1364/3d.2022.jw5a.2.

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In this paper, we introduce the results of providing three-dimensionality and immersion in ordinary UHDTV by realizing the motion parallax from multi-view images in MIV (MPEG Immersive Video) atlas format.
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Salahieh, Basel, Mengyu Chen, and Jill Boyce. "An Overview of MPEG Immersive Video." In 3D Image Acquisition and Display: Technology, Perception and Applications. OSA, 2021. http://dx.doi.org/10.1364/3d.2021.3w5a.6.

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Samelak, Jarosław, Adrian Dziembowski, Dawid Mieloch, Marek Domański, and Maciej Wawrzyniak. "Efficient Immersive Video Compression using Screen Content Coding." In WSCG'2021 - 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2021. Západočeská univerzita, 2021. http://dx.doi.org/10.24132/csrn.2021.3002.22.

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The paper deals with efficient compression of immersive video representations for the synthesis of video relatedto virtual viewports, i.e., to selected virtual viewer positions and selected virtual directions of watching. Thegoal is to obtain possibly high quality of virtual video obtained from compressed representations of immersivevideo acquired from multiple omnidirectional and planar (perspective) cameras, or from computer animation. Inthe paper, we describe a solution based on HEVC (High Efficiency Video Coding) compression and the recentlyproposed MPEG Test Model for Immersive Video. The
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Jeong, Jong-Beom, Soonbin Lee, and Eun-Seok Ryu. "Delta QP Allocation for MPEG Immersive Video." In 2022 13th International Conference on Information and Communication Technology Convergence (ICTC). IEEE, 2022. http://dx.doi.org/10.1109/ictc55196.2022.9952936.

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Grzelka, Adam, Adrian Dziembowski, Dawid Mieloch, and Marek Domański. "The Study of the Video Encoder Efficiency in Decoder-side Depth Estimation Applications." In WSCG'2022 - 30. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2022. Západočeská univerzita, 2022. http://dx.doi.org/10.24132/csrn.3201.31.

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The paper presents a study of a lossy compression impact on depth estimation and virtual view quality. Two scenarios were considered: the approach based on ISO/IEC 23090-12 coder-agnostic MPEG Immersive video standard, and the more general approach based on simulcast video coding. The commonly used compression techniques were tested: VVC (MPEG-I Part 3 / H.266), HEVC (MPEG H part 2 / H.265), AVC (MPEG 4 part 10 / H.264), MPEG-2 (MPEG 2 part 2 / H.262), AV1 (AOMedia Video 1), VP9 (AOMedia VP9). The quality of virtual views generated from the encoded stream was assessed by the IV-PSNR metric whi
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Jeong, Jong-Beom, Soonbin Lee, and Eun-Seok Ryu. "Rethinking Fatigue-Aware 6DoF Video Streaming: Focusing on MPEG Immersive Video." In 2022 International Conference on Information Networking (ICOIN). IEEE, 2022. http://dx.doi.org/10.1109/icoin53446.2022.9687247.

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Milovanovic, Marta, Felix Henry, Marco Cagnazzo, and Joel Jung. "Patch Decoder-Side Depth Estimation In Mpeg Immersive Video." In ICASSP 2021 - 2021 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2021. http://dx.doi.org/10.1109/icassp39728.2021.9414056.

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