Academic literature on the topic 'Playing technologies'
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Journal articles on the topic "Playing technologies"
Wang, Ting Jun. "General Technologies of Music Playing Robots." Applied Mechanics and Materials 184-185 (June 2012): 1570–73. http://dx.doi.org/10.4028/www.scientific.net/amm.184-185.1570.
Full textFantazir, Kirsten, and Murray Bartley. "Role-Playing Gamification Technologies with Adult Learners." Imagining SoTL 1 (February 10, 2021): 3–24. http://dx.doi.org/10.29173/isotl520.
Full textRodrigues, Leticia, Mariana Fontoura, Patricia Leite, Marilia Amaral, Leonelo Almeida, and Luiz Ernesto Merkle. "Playing and Interacting Through Technologies (of Gender)." IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15, no. 4 (2020): 362–71. http://dx.doi.org/10.1109/rita.2020.3033230.
Full textTsai, Hsin-yi Sandy, Ruth Shillair, and Shelia R. Cotten. "Social Support and “Playing Around”." Journal of Applied Gerontology 36, no. 1 (2016): 29–55. http://dx.doi.org/10.1177/0733464815609440.
Full textFigiel, Wojciech. "Levelling the Playing Field with (In)accessible Technologies?" Między Oryginałem a Przekładem 24, no. 41 (2018): 75–88. http://dx.doi.org/10.12797/moap.24.2018.41.04.
Full textGalusky, Wyatt. "Playing Chicken: Technologies of Domestication, Food, and Self." Science as Culture 19, no. 1 (2010): 15–35. http://dx.doi.org/10.1080/09505430903557874.
Full textWu, Hong-An. "Toward Provocations for Playing with Games as Technologies." Visual Arts Research 49, no. 2 (2023): 74–85. http://dx.doi.org/10.5406/21518009.49.2.07.
Full textPetley, Rebecca, Jill Attewell, and Carol Savill-Smith. "Not Just Playing Around." International Journal of Virtual and Personal Learning Environments 2, no. 2 (2011): 59–72. http://dx.doi.org/10.4018/jvple.2011040106.
Full textТарлева, Альвина Вильямовна, та Анна Олеговна Гетманец. "СОВРЕМЕННЫЕ ПЕДАГОГИЧЕСКИЕ ТЕХНОЛОГИИ В ПРАКТИКЕ ПРЕПОДАВАНИЯ РКИ". Русская филология. Вестник Харьковского национального педагогического университета имени Г.С. Сковороды 2, № 55 (2015): 58–61. https://doi.org/10.5281/zenodo.33574.
Full textParshikova, Olena. "Content of the pre-service teachers’ professional training for using communicative and game technologies in teaching a foreign language to primary school students." Scientific and methodological journal "Foreign Languages", no. 3 (November 14, 2023): 32–37. http://dx.doi.org/10.32589/1817-8510.2023.3.290260.
Full textDissertations / Theses on the topic "Playing technologies"
Santos, Boia Pedro Jose. "The viola in the 21st century : sound, instrument technologies, playing techniques and performance." Thesis, University of Exeter, 2014. http://hdl.handle.net/10871/15893.
Full textBeacon, Jillian. "Assessing 2D and 3D Motion Tracking Technologies for Measuring the Immediate Impact of Feldenkrais Training on the Playing Postures of Pianists." Thesis, Université d'Ottawa / University of Ottawa, 2015. http://hdl.handle.net/10393/33125.
Full textGriffith, Moumita. "Inspiring children and teenagers to pursue science and technology : A study in methods, activities, and toys that could potentially make technology and science interesting to children and teenagers." Thesis, Linnéuniversitetet, Institutionen för maskinteknik (MT), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-75896.
Full textGuigon, Gaëlle. "Des scénarios asymétriques pour des serious games multijoueurs." Electronic Thesis or Diss., Sorbonne université, 2024. https://accesdistant.sorbonne-universite.fr/login?url=https://theses-intra.sorbonne-universite.fr/2024SORUS266.pdf.
Full textStone, Naomi Shira. "Human Technologies in the Iraq War." Thesis, 2016. https://doi.org/10.7916/D8RR1Z9F.
Full textWu, Pei-yi, and 吳佩怡. "The study of Energy Saving Technologies for Video Playing in Battery-Aware Mobile Devices." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/02722920016360762877.
Full textPENG, CHIU-WEN, and 彭秋汶. "Usability Evaluation of Using Wearable and Somatosensory Technologies in Developing an Erhu Playing Posture Correcting." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/xyby3c.
Full textO'Rourke, Mark. "Playing for the future: the role of gameplay, narrative and fun in computer games-based training." Thesis, 2013. https://vuir.vu.edu.au/24827/.
Full textRibeiro, Joana Margarida Alves. "Preferências lúdicas em contexto escolar: Perspectivas das crianças e dos pais." Master's thesis, 2015. http://hdl.handle.net/10400.26/21572.
Full textВиновець, Анастасія Олександрівна. "Ситуаційно-рольова гра як засіб загально-педагогічної підготовки майбутнього вчителя". Магістерська робота, 2020. https://dspace.znu.edu.ua/jspui/handle/12345/1445.
Full textBooks on the topic "Playing technologies"
Mackey, Margaret. Literacies across media: Playing the text. Routledge/Falmer, 2003.
Find full textHayden, Craig. Entertainment Technologies. Oxford University Press, 2018. http://dx.doi.org/10.1093/acrefore/9780190846626.013.386.
Full textM. Saadeldin, Islam, ed. Advances in Assisted Reproduction Technologies. BENTHAM SCIENCE PUBLISHERS, 2022. http://dx.doi.org/10.2174/97898150516671220501.
Full textPractical Fashion Tech: Wearable Technologies for Costuming, Cosplay, and Everyday. Apress, 2016.
Find full textFlear, Mark L. Regulating New Technologies: EU Internal Market Law, Risk, and Socio-Technical Order. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780198807216.003.0004.
Full textToropova, Anna, and Claire Shaw, eds. Technologies of Mind and Body in the Soviet Union and the Eastern Bloc. Bloomsbury Publishing Plc, 2023. http://dx.doi.org/10.5040/9781350271296.
Full textLeveling the playing field: 12 ways business lawyers in small and medium sized firms can (really) use the Internet and new technologies to work smarter, faster and more competitively. ABA, Section of Business Law, 1997.
Find full textBoyd, Doug. Achieving the Promise of Oral History in a Digital Age. Edited by Donald A. Ritchie. Oxford University Press, 2012. http://dx.doi.org/10.1093/oxfordhb/9780195339550.013.0021.
Full textZayani, Mohamed, ed. Digital Middle East. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190859329.001.0001.
Full textVanCour, Shawn. Conclusion. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190497118.003.0007.
Full textBook chapters on the topic "Playing technologies"
Leite, João. "Playing with Rules." In Declarative Agent Languages and Technologies VII. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11355-0_1.
Full textBjörnsson, Yngvi, and Stephan Schiffel. "General Game Playing." In Handbook of Digital Games and Entertainment Technologies. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-50-4_34.
Full textBjörnsson, Yngvi, and Stephan Schiffel. "General Game Playing." In Handbook of Digital Games and Entertainment Technologies. Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-4560-52-8_34-1.
Full textPaiva, Ana, Rui Prada, Isabel Machado, Carlos Martinho, Marco Vala, and André Silva. "Playing with Agents — Agents in Social and Dramatic Games." In Cognitive Technologies. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-662-08373-4_15.
Full textStephen, Christine, and Susan Edwards. "Learning and technologies." In Young children playing and learning in a digital age. Routledge, 2017. http://dx.doi.org/10.4324/9781315623092-6.
Full textAhmad, Azhan, and Effie L. C. Law. "Can Educators Develop Digital Role-Playing Games?" In Learning Technologies and Systems. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-33023-0_12.
Full textZdravkova, Katerina. "Managing a Successful Educational Role-Playing Game." In Information Systems and Technologies. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04819-7_41.
Full textStephen, Christine, and Susan Edwards. "Children, families and technologies." In Young children playing and learning in a digital age. Routledge, 2017. http://dx.doi.org/10.4324/9781315623092-11.
Full textChen, Jim X. "Learning Abstract Concepts Through Interactive Playing." In Technologies for E-Learning and Digital Entertainment. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11736639_3.
Full textZhao, Fan, and Qingju Huang. "A Conceptual Model of Online Game Continuance Playing." In Human-Computer Interaction: Interaction Technologies. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20916-6_61.
Full textConference papers on the topic "Playing technologies"
Fernández-Novell, Josep M., Josep Fernández Zaragoza, and Carme Zaragoza Domenech. "PLAYING SCIENCE AND CHEMISTRY AS AN EDUCATIONAL PHENOMENON." In 17th International Conference on Education and New Learning Technologies. IATED, 2025. https://doi.org/10.21125/edulearn.2025.1725.
Full textSim, Jonathan. "PLAYFUL LEARNING: REIMAGINING AI SKILLS ACQUISITION THROUGH ROLE-PLAYING." In 17th International Conference on Education and New Learning Technologies. IATED, 2025. https://doi.org/10.21125/edulearn.2025.2598.
Full textGuo (Chu), Siao-Cing. "USING ROLE-PLAYING GAMES TO FOSTER LANGUAGE PROFICIENCY AND EMOTIONAL COMPETENCE." In 17th International Conference on Education and New Learning Technologies. IATED, 2025. https://doi.org/10.21125/edulearn.2025.0678.
Full textLeon, Cristo, James Lipuma, Sirimuvva Pathikonda, and Rafael Arturo Llaca Reyes. "Role-Playing in Education: An Experiential Learning Framework for Collaborative Co-design." In 16th International Conference on Society and Information Technologies. International Institute of Informatics and Cybernetics, 2025. https://doi.org/10.54808/icsit2025.01.145.
Full textPark, Jeiyoon, Chanjun Park, and Heuiseok Lim. "CharacterGPT: A Persona Reconstruction Framework for Role-Playing Agents." In Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 3: Industry Track). Association for Computational Linguistics, 2025. https://doi.org/10.18653/v1/2025.naacl-industry.24.
Full textBors, Silviu, and Dana Sorina Opincariu. "ARCHITECTURAL RESEARCH AS A ROLE-PLAYING GAME: A NARRATIVE SPIN ON PROJECT-BASED LEARNING." In 17th International Conference on Education and New Learning Technologies. IATED, 2025. https://doi.org/10.21125/edulearn.2025.1509.
Full textSachdeva, Shelly, and Jignisa Vasava. "Plugging and Playing with Variety of Data using Multi-Model Database and Polyglot Persistence." In 2024 Third International Conference on Electrical, Electronics, Information and Communication Technologies (ICEEICT). IEEE, 2024. http://dx.doi.org/10.1109/iceeict61591.2024.10718481.
Full textFeng, Qiming, Qiujie Xie, Xiaolong Wang, et al. "EmoCharacter: Evaluating the Emotional Fidelity of Role-Playing Agents in Dialogues." In Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). Association for Computational Linguistics, 2025. https://doi.org/10.18653/v1/2025.naacl-long.316.
Full textWang, Lei, Jianxun Lian, Yi Huang, et al. "CharacterBox: Evaluating the Role-Playing Capabilities of LLMs in Text-Based Virtual Worlds." In Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). Association for Computational Linguistics, 2025. https://doi.org/10.18653/v1/2025.naacl-long.323.
Full textForward, Eleanor J. "WHAT DOES AN ESCAPE ROOM HAVE IN COMMON WITH A DOCTORATE? HOW GAME-PLAYING ENABLES RESEARCHERS TO PREPARE AND RESPOND TO INEVITABLE TRANSITIONS AHEAD." In 17th International Conference on Education and New Learning Technologies. IATED, 2025. https://doi.org/10.21125/edulearn.2025.2321.
Full textReports on the topic "Playing technologies"
Spirin, Oleg, and Mariia Shyshkina. Artificial Intelligence in Education and Educational Research: Challenges, Risks, and Prospects for Integration. Institute for Digitalisation of Education of the NAES of Ukraіne, 2025. https://doi.org/10.33407/lib.naes.id/eprint/745119.
Full textValverde, Alvaro. Information and communication technologies for improving investment readiness of small and medium agribusinesses. Commercial Agriculture for Smallholders and Agribusiness (CASA), 2020. http://dx.doi.org/10.1079/20240191164.
Full textMoran, Matthew. Decarbonizing Mobility with Liquid Hydrogen. SAE International, 2024. http://dx.doi.org/10.4271/epr2024015.
Full textRickels, Wilfried. Database and report on currently already existing or announced ocean NETs projects, including a world map of projects. OceanNets, 2023. http://dx.doi.org/10.3289/oceannets_d1.8_v3.
Full textCOMPUTER TECHNOLOGIES USE IN PLAYING ROLE OF YOUNG FOOTBALL PLAYERS REVELATION. Eduard V. Feroyan Ilia A. Khipashvili, 2016. http://dx.doi.org/10.14526/01_1111_105.
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