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Journal articles on the topic 'Real-time Multimedia'

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1

Kim, SooKyun, Henry Duh, Nabil J. Sarhan, and Vladimir Hahanov. "Real-time multimedia computing." Multimedia Tools and Applications 65, no. 2 (2013): 181–86. http://dx.doi.org/10.1007/s11042-013-1428-6.

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2

Sathya, Vijay Kumar, and Prakash Thyagaraj Shiva. "Congestion and throughput optimization protocol for providing better quality of service and experience." IAES International Journal of Artificial Intelligence (IJ-AI) 13, no. 2 (2024): 2364–73. https://doi.org/10.11591/ijai.v13.i2.pp2364-2373.

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Multimedia traffic in internet of things (IoT)applications is generated for various purposes and encompasses a wide range of multimedia data, including video streams, audio files, images, and sensor data. Network providers employ various strategies to handle multimedia traffic in IoT applications efficiently. But most of these methods have not considered optimizing the real-time streaming protocol (RTSP), real-time transport protocol (RTP), and real-time control protocol (RTCP) to improve the throughput and quality of service (QoS) of the IoT applications. Hence, in this congestion and through
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Santos, R. M., J. Santos, J. Orozco, and M. Zambon. "Real-time multimedia standards in DQDB." Journal of Systems Architecture 46, no. 7 (2000): 601–5. http://dx.doi.org/10.1016/s1383-7621(99)00019-3.

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4

Pazos, C. M., M. R. Kotelba, and A. G. Malis. "Real-time multimedia over ATM: RMOA." IEEE Communications Magazine 38, no. 4 (2000): 82–87. http://dx.doi.org/10.1109/35.833561.

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5

Im, Jin-Ho. "Real-Time Multimedia Clock using Particle System." Journal of the Korea Contents Association 12, no. 5 (2012): 62–69. http://dx.doi.org/10.5392/jkca.2012.12.05.062.

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6

Wei Jiang, and Limin Meng. "IOT Real Time Multimedia Transmission over CoUDP." International Journal of Digital Content Technology and its Applications 7, no. 6 (2013): 19–28. http://dx.doi.org/10.4156/jdcta.vol7.issue6.3.

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7

Garcia-Valls, Marisol, Pablo Basanta-Val, and Iria Estevez-Ayres. "Real-time reconfiguration in multimedia embedded systems." IEEE Transactions on Consumer Electronics 57, no. 3 (2011): 1280–87. http://dx.doi.org/10.1109/tce.2011.6018885.

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8

Ng, Jim M., and Norris T. C. Yu. "Transport protocol for real-time multimedia communication." Annual Review in Automatic Programming 18 (January 1994): 15–20. http://dx.doi.org/10.1016/0066-4138(94)90004-3.

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9

Ng, Jim M., and Norris T. C. Yu. "Transport Protocol for Real-Time Multimedia Communication." IFAC Proceedings Volumes 27, no. 6 (1994): 15–20. http://dx.doi.org/10.1016/s1474-6670(17)45960-x.

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10

Echagüe, J., I. Ripoll, J. J. Serrano, and A. Crespo. "Preemption characterization in Real-Time Multimedia Scheduling." IFAC Proceedings Volumes 28, no. 5 (1995): 235–39. http://dx.doi.org/10.1016/s1474-6670(17)47234-x.

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11

Kovachev, Dejan, Petru Nicolaescu, and Ralf Klamma. "Mobile Real-Time Collaboration for Semantic Multimedia." Mobile Networks and Applications 19, no. 5 (2013): 635–48. http://dx.doi.org/10.1007/s11036-013-0453-z.

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12

Al-Safadi, Lilac. "The Effects of Real-Time Interactive Multimedia Teleradiology System." BioMed Research International 2016 (2016): 1–9. http://dx.doi.org/10.1155/2016/4126841.

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This study describes the design of a real-time interactive multimedia teleradiology system and assesses how the system is used by referring physicians in point-of-care situations and supports or hinders aspects of physician-radiologist interaction. We developed a real-time multimedia teleradiology management system that automates the transfer of images and radiologists’ reports and surveyed physicians to triangulate the findings and to verify the realism and results of the experiment. The web-based survey was delivered to 150 physicians from a range of specialties. The survey was completed by
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13

Elhajj, Imad H., Nadine Bou Dargham, Ning Xi, and Yunyi Jia. "Real-Time Adaptive Content-Based Synchronization of Multimedia Streams." Advances in Multimedia 2011 (2011): 1–13. http://dx.doi.org/10.1155/2011/914062.

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Traditional synchronization schemes of multimedia applications are based on temporal relationships between inter- and intrastreams. These schemes do not provide good synchronization in the presence of random delay. As a solution, this paper proposes an adaptive content-based synchronization scheme that synchronizes multimedia streams by accounting for content in addition to time. This approach to synchronization is based on the fact that having two streams sampled close in time does not always imply that these streams are close in content. The proposed scheme primary contribution is the synchr
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14

Chai. "A Chaotic Block Cipher for Real-Time Multimedia." Journal of Computer Science 8, no. 6 (2012): 994–1000. http://dx.doi.org/10.3844/jcssp.2012.994.1000.

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15

Li, Li, A. Karmouch, and N. D. Georganas. "Real-time synchronization control in multimedia distributed systems." ACM SIGCOMM Computer Communication Review 22, no. 3 (1992): 79–87. http://dx.doi.org/10.1145/142267.142331.

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16

Snoek, Cees G. M., Marcel Worring, Ork de Rooij, Koen E. A. van de Sande, Rong Yan, and Alexander G. Hauptmann. "VideOlympics: Real-Time Evaluation of Multimedia Retrieval Systems." IEEE MultiMedia 15, no. 1 (2008): 86–91. http://dx.doi.org/10.1109/mmul.2008.21.

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17

Xin Wang and H. Schulzrinne. "Incentive-compatible adaptation of Internet real-time multimedia." IEEE Journal on Selected Areas in Communications 23, no. 2 (2005): 417–36. http://dx.doi.org/10.1109/jsac.2004.839399.

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18

Yang, Ran, Robert D. van der Mei, Dennis Roubos, Frank J. Seinstra, and Henri E. Bal. "Resource optimization in distributed real-time multimedia applications." Multimedia Tools and Applications 59, no. 3 (2011): 941–71. http://dx.doi.org/10.1007/s11042-011-0782-5.

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19

Dán, György, Viktória Fodor, and Gunnar Karlsson. "Robust source-channel coding for real-time multimedia." Multimedia Systems 13, no. 5-6 (2007): 363–77. http://dx.doi.org/10.1007/s00530-007-0098-5.

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20

Cucinotta, Tommaso, Fabio Checconi, Luca Abeni, and Luigi Palopoli. "Adaptive real-time scheduling for legacy multimedia applications." ACM Transactions on Embedded Computing Systems 11, no. 4 (2012): 1–23. http://dx.doi.org/10.1145/2362336.2362353.

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21

Zhao, Sicheng, Yue Gao, Guiguang Ding, and Tat-Seng Chua. "Real-Time Multimedia Social Event Detection in Microblog." IEEE Transactions on Cybernetics 48, no. 11 (2018): 3218–31. http://dx.doi.org/10.1109/tcyb.2017.2762344.

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22

Nicolaou, C. "An architecture for real-time multimedia communication systems." IEEE Journal on Selected Areas in Communications 8, no. 3 (1990): 391–400. http://dx.doi.org/10.1109/49.53015.

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23

Gu, Yaoyao, Yuan Tian, and Eylem Ekici. "Real-time multimedia processing in video sensor networks." Signal Processing: Image Communication 22, no. 3 (2007): 237–51. http://dx.doi.org/10.1016/j.image.2006.12.013.

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24

Mostefaoui, Ahmed, and Benoit Piranda. "3D Real-Time Reconstruction Approach for Multimedia Sensor Networks." International Journal of Organizational and Collective Intelligence 1, no. 4 (2010): 61–77. http://dx.doi.org/10.4018/joci.2010100104.

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Multimedia sensor networks have emerged due to the tremendous technological advances in multimedia hardware miniaturization and the application potential they present. However, the time sensitive nature of multimedia data makes them very problematic to handle, especially within constrained environments. In this paper, the authors present a novel approach based on continuous 3D real time reconstruction of the monitored area dedicated for video surveillance applications. Real-time 3D reconstruction allows an important network bandwidth reduction in context to sensor nodes sending descriptive inf
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25

KORIEM, SAMIR M. "PERFORMANCE MODELS FOR STUDYING AND ANALYZING REAL-TIME MULTIMEDIA SYSTEMS." Journal of Circuits, Systems and Computers 15, no. 04 (2006): 571–606. http://dx.doi.org/10.1142/s0218126606003179.

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As real-time systems continue to grow, performance evaluation plays a critical role in the design of these systems since the computation time, the service time, and the responsive actions must satisfy the time constraints. One of these systems is the real-time distributed multimedia-on-demand (MOD) service system. The MOD system usually fails when it misses a task deadline. The main units of the MOD system usually communicate with each other and work concurrently under timing constraints. The MOD system is designed to store, retrieve, schedule, synchronize and communicate objects comprising of
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26

Ivković, Nikola, Ivan Magdalenić, and Luka Milić. "An Ad-Hoc Smartphone-to-Smartphone Live Multimedia Streaming Application with Real-Time Constraints." Journal of Advances in Computer Networks 4, no. 1 (2016): 6–12. http://dx.doi.org/10.18178/jacn.2016.4.1.195.

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27

Itou, Tsutomu, and Nobuyuki Yamasaki. "Design and Implementation of the Multimedia Operation Mechanism for Responsive Multithreaded Processor." Journal of Robotics and Mechatronics 17, no. 4 (2005): 456–62. http://dx.doi.org/10.20965/jrm.2005.p0456.

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<I>Responsive Multithreaded (RMT) Processor</I> is designed for distributed real-time systems. This paper focuses on the multimedia processing architecture of <I>RMT Processor</I>. Multimedia processing requires high-throughput calculation for bulky data processing. <I>RMT Processor</I> architecture is based on eight-way prioritized simultaneous multithreading, which executes each thread in order of priority. Since the priority of hard real-time threads is higher than that of multimedia processing threads, instruction issue slots used by the multimedia proce
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28

Adibah Mohd Ramli, Huda, Ahmad Fadzil Ismail, Farah Nadia Mohd Isa, and Aisha Hassan Abdalla Hashim. "Adapted Packet Scheduling Algorithm for Robust Real-time Multimedia." Research Journal of Applied Sciences, Engineering and Technology 13, no. 3 (2016): 215–22. http://dx.doi.org/10.19026/rjaset.13.2933.

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29

Pan, Xunyu, and Christopher Gill. "Multimedia Instant Messaging with Real-time Attribute-based Encryption." Electronic Imaging 2017, no. 10 (2017): 13–19. http://dx.doi.org/10.2352/issn.2470-1173.2017.10.imawm-161.

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30

Albalas, F. W., B. A. Abu-Alhaija, A. Awajan, A. Awajan, and Khalid Al-Begain. "Quality of Service for Multimedia and Real-Time Services." International Journal of Information Technology and Web Engineering 5, no. 4 (2010): 1–22. http://dx.doi.org/10.4018/jitwe.2010100101.

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New web technologies have encouraged the deployment of various network applications that are rich with multimedia and real-time services. These services demand stringent requirements are defined through Quality of Service (QoS) parameters such as delay, jitter, loss, etc. To guarantee the delivery of these services QoS routing algorithms that deal with multiple metrics are needed. Unfortunately, QoS routing with multiple metrics is considered an NP-complete problem that cannot be solved by a simple algorithm. This paper proposes three source based QoS routing algorithms that find the optimal p
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31

Park, J. S., S. H. Lee, S. C. Kim, J. Y. Lee, and S. B. Lee. "A conferencing system for real-time, multiparty, multimedia services." IEEE Transactions on Consumer Electronics 44, no. 3 (1998): 857–65. http://dx.doi.org/10.1109/30.713205.

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32

Marculescu, R., and P. Eles. "Guest Editors' Introduction: Designing Real-Time Embedded Multimedia Systems." IEEE Design and Test of Computers 21, no. 5 (2004): 354–56. http://dx.doi.org/10.1109/mdt.2004.63.

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33

Xu, Jingxi, and Benjamin W. Wah. "Optimizing the Perceptual Quality of Real-Time Multimedia Applications." IEEE MultiMedia 22, no. 4 (2015): 14–28. http://dx.doi.org/10.1109/mmul.2015.70.

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34

Pacifici, G., and G. Karlsson. "Guest Editorial Real-time Video Services In Multimedia Networks." IEEE Journal on Selected Areas in Communications 15, no. 6 (1997): 961–64. http://dx.doi.org/10.1109/jsac.1997.611152.

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35

Aldred, B. K., G. W. Bonsall, H. S. Lambert, and H. D. Mitchell. "An architecture for multimedia communication and real-time collaboration." IBM Systems Journal 34, no. 3 (1995): 519–43. http://dx.doi.org/10.1147/sj.343.0519.

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36

Chien-Chuan Huang, Pei-Yin Chen, and Ching-Hsuan Ma. "A Novel Interpolation Chip for Real-Time Multimedia Applications." IEEE Transactions on Circuits and Systems for Video Technology 22, no. 10 (2012): 1512–25. http://dx.doi.org/10.1109/tcsvt.2012.2202080.

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37

Kiryanov, A. G., A. I. Lyakhov, and E. M. Khorov. "Modeling of real-time multimedia streaming with deterministic access." Journal of Communications Technology and Electronics 59, no. 12 (2014): 1501–11. http://dx.doi.org/10.1134/s1064226914120092.

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38

Jia, Xiaohua, Niki Pissinou, and Kia Makki. "A real-time multicast routing algorithm for multimedia applications." Computer Communications 20, no. 12 (1997): 1098–106. http://dx.doi.org/10.1016/s0140-3664(97)00095-9.

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39

Cotroneo, D., G. Iannello, S. Russo, and G. Ventre. "A real time-based architecture for qos multimedia provisioning." Microprocessors and Microsystems 27, no. 2 (2003): 55–63. http://dx.doi.org/10.1016/s0141-9331(02)00097-2.

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40

Zarros, P. N., M. J. Lee, and T. N. Saadawi. "Interparticipant synchronization in real-time multimedia conferencing using feedback." IEEE/ACM Transactions on Networking 4, no. 2 (1996): 173–80. http://dx.doi.org/10.1109/90.490745.

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41

Lee, Sang-Yeob, and Seong-Won Park. "Real-time Optimized Composition and Broadcasting of Multimedia Information." Journal of the Korea Society of Computer and Information 17, no. 2 (2012): 177–85. http://dx.doi.org/10.9708/jksci.2012.17.2.177.

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42

Benedicenti, Luigi, Giancarlo Succi, Tullio Vernazza, George Kovacs, and Andrea Valerio. "Reuse libraries for real-time multimedia over the network." ACM SIGAPP Applied Computing Review 8, no. 1 (2000): 12–19. http://dx.doi.org/10.1145/361651.361654.

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43

Wang, Zepeng, and Luming Zhang. "RETRACTED ARTICLE: Real-time eye detection in multimedia environment." Multimedia Tools and Applications 79, no. 13-14 (2017): 9653. http://dx.doi.org/10.1007/s11042-017-5268-7.

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Wang, Zepeng, Hu Zhen-tao, Peng Shu, and Ting Chen. "RETRACTED ARTICLE: Real-time mask detection in multimedia environment." Multimedia Tools and Applications 79, no. 13-14 (2017): 9703. http://dx.doi.org/10.1007/s11042-017-5468-1.

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45

Kim, Kyung-Hoe, Kwang-Min Jeong, Chul-Hee Kang, and Seung-Joon Seok. "A transmission control SCTP for real-time multimedia streaming." Computer Networks 54, no. 9 (2010): 1418–25. http://dx.doi.org/10.1016/j.comnet.2009.11.014.

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46

Zarros, Panagiotis N., Myung J. Lee, and Tarek N. Saadawi. "Statistical synchronization among participants in real-time multimedia conferencing." Journal of Network and Systems Management 2, no. 4 (1994): 361–82. http://dx.doi.org/10.1007/bf02283187.

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47

Karadimce, Aleksandar, Reza Malekian, and Abdullah Abdul Hanan. "Intelligent Delivery of Multimedia Content in Mobile Environment." Applied Mathematics & Information Sciences (NATURAL SCIENCES PUBLISHING CORP-NSP) 7, no. 6 (2013): 1–6. https://doi.org/10.12785/amis/070621.

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Abstract: Process of delivering multimedia learning objects such as text, video, images, audio, and animation requires real-time streaming of multimedia content from the M-learning systems to the mobile users. With enhancing the integration methods of the mobile devices into the learning systems, we have possibility to allow easy storing, recording and delivering of multimedia contents to the students in real-time. In this paper, we will present an intelligent mobile learning (M-learning) system for delivery of multimedia content depending of the context-aware conditions. This paper considers
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48

Chia, Zi Yang, and Pey Yun Goh. "Real Time 3D Internal Building Directory Map." Journal of Informatics and Web Engineering 3, no. 2 (2024): 37–56. http://dx.doi.org/10.33093/jiwe.2024.3.2.3.

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Global Positioning System (GPS) is a famous technology around the world in identifying the real time precise location of any object with the assistance of satellites. The most common application of GPS is the use of outdoor maps. GPS offers efficient, scalable and cost-effective location services. However, this technology is not reliable when the position is in an indoor environment. The signal is very weak or totally lost due to signal attenuation and multipath effects. Among the indoor positioning technologies, WLAN is the most convenient and cost effective. In recent research, machine learn
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49

Ahmed, Adel A., and Omar Barukab. "Autonomous framework simulation tools for real-time multimedia streaming over wireless ad-hoc networks." SIMULATION 96, no. 2 (2019): 185–97. http://dx.doi.org/10.1177/0037549719859065.

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Real-time video communication has become one of the most significant applications extensively used by homogeneous/heterogeneous wireless network technologies, such as Wi-Fi, the Internet of things, the wireless sensor network (WSN), 5G, etc. This leads to enhanced deployment of multimedia streaming applications over wireless network technologies. In order to accomplish the optimal performance of real-time multimedia streaming applications over the homogeneous/heterogeneous wireless network, it is therefore necessary to develop a simulation tool-set that effectively measures the quality of serv
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50

Wang, Yunsong, Aili Qi, and Fangfang Cui. "Application of the Multimedia Teaching System Based on Real-time Shooting and Production in Martial Art Course." International Journal of Emerging Technologies in Learning (iJET) 11, no. 03 (2016): 37. http://dx.doi.org/10.3991/ijet.v11i03.5347.

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as higher education goes deep continuously, teaching method has become an important research topic of teaching theory in recent years. Multimedia teaching is one of methods in teaching system. On this basis, this paper develops and designs a multimedia teaching system which can achieve shooting and production at any time, and applies it to teach Martial Art course. Besides, computer technology is applied to design an operable system and construct multimedia teaching system for Martial Art course. Then, by example verification of students in Martial Art class of a college and statistical analys
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