To see the other types of publications on this topic, follow the link: Scratch programming.

Dissertations / Theses on the topic 'Scratch programming'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 dissertations / theses for your research on the topic 'Scratch programming.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.

1

Gregg, Elizabeth A. "Teaching Critical Media Literacy Through Videogame Creation in Scratch Programming." Thesis, Loyola Marymount University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3638178.

Full text
Abstract:
<p>Critical media literacy (Kellner & Share, 2005) may better equip children to interpret videogame content and to create games that are nonviolent and socially just. Videogames are growing in popularity in classrooms. Yet educators and parents have concerns about the violent and stereotypical content they include. An earlier study based on the curriculum Beyond Blame: Challenging Violence in the Media (Webb, Martin, Afifi, & Kraus, 2009) examined the value of a media awareness curriculum. In this mixed-method study, I explored the effectiveness of a critical media literacy program that in
APA, Harvard, Vancouver, ISO, and other styles
2

Gregg, Elizabeth Anne. "Teaching Critical Media Literacy Through Videogame Creation in Scratch Programming." Digital Commons at Loyola Marymount University and Loyola Law School, 2014. https://digitalcommons.lmu.edu/etd/199.

Full text
Abstract:
Critical media literacy (Kellner & Share, 2005) may better equip children to interpret videogame content and to create games that are nonviolent and socially just. Videogames are growing in popularity in classrooms. Yet educators and parents have concerns about the violent and stereotypical content they include. An earlier study based on the curriculum Beyond Blame: Challenging Violence in the Media (Webb, Martin, Afifi, & Kraus, 2009) examined the value of a media awareness curriculum. In this mixed-method study, I explored the effectiveness of a critical media literacy program that incorpora
APA, Harvard, Vancouver, ISO, and other styles
3

Beug, Anne. "Teaching Introductory Programming Concepts: A Comparison of Scratch and Arduino." DigitalCommons@CalPoly, 2012. https://digitalcommons.calpoly.edu/theses/778.

Full text
Abstract:
Computing has become an integral part of modern America. The Bureau of Labor Statistics estimates that between 2008 and 2018, the United States will have 1.4 million job openings in computing fields [1]. Since the early 2000's (just after the "dot com bust"), the number of students enrolled in computing majors (Computer Science, Computer Engineering, etc.) dropped precipitously by over 50%, only starting to rise again in 2009 [2]. One way to rectify to this gap between demand and supply is to start training students in computational thinking during high school. While the Computer Science Advan
APA, Harvard, Vancouver, ISO, and other styles
4

Long, Xingyu. "Understanding Common Scratch Programming Idioms and Their Impact on Project Remixing." Thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/103475.

Full text
Abstract:
As Scratch has become one of the most popular educational programming languages, understanding its common programming idioms can benefit both computing educators and learners. This understanding can fine-tune the curricular development to help learners master the fundamentals of writing idiomatic code in their programming pursuits. Unfortunately, the research community's understanding of what constitutes idiomatic Scratch code has been limited. To help bridge this knowledge gap, we systematically identified idioms as based on canonical source code, presented in widely available educational mat
APA, Harvard, Vancouver, ISO, and other styles
5

Graves, Christopher Marten-Ellis. "Scratching with all your fingers : exploring multi-touch programming in Scratch." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/91816.

Full text
Abstract:
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2014.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 79-80).<br>Since the introduction of the iPhone in 2007, many millions of people have used a multi-touch interface; but, due to the inaccessibility of most tablet software development kits, very few of these people have ever developed their own multi-touch interactions. This thesis discusses the challenges in developing a toolkit that allows novices to easily make simple touch-interactive
APA, Harvard, Vancouver, ISO, and other styles
6

Rosado, Nuno Fernando Franco. "Estratégias de aprendizagem da programação na educação básica e secundária: um estudo exploratório com recurso ao método de "pair programming"." Master's thesis, Universidade de Évora, 2020. http://hdl.handle.net/10174/30146.

Full text
Abstract:
O presente relatório surge no âmbito da Prática de Ensino Supervisionada do curso de Mestrado em Ensino de Informática da Universidade de Évora e foi realizado na escola Secundária/3 Rainha Santa Isabel. A programação continua a ser vista como algo complexo e inatingível para a maioria das pessoas. Além disso, os docentes têm evidenciado algumas dificuldades no ensino da mesma, devido à escolha incorreta do método de ensino e à falta de capacidade para integrar os conceitos do pensamento computacional na sua planificação. No que concerne à investigação quase experimental, foi possível observar
APA, Harvard, Vancouver, ISO, and other styles
7

Olsson, Julia, and Amanda Tholin. "Blockprogrammering i matematikämnet : En litteraturöversikt om visuell programmering i årskurs F-6." Thesis, Högskolan i Jönköping, Högskolan för lärande och kommunikation, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-43593.

Full text
Abstract:
Elever i Sverige ska från och med höstterminen 2018 lära sig programmering och det är nu ett obligatoriskt område i det centrala innehållet i matematikämnet. Programmering är ett outforskat område för många verksamma matematiklärare som menar att de inte har tillräcklig kompetens och kunskap för att undervisa om det. Denna litteraturstudie syftar därför, till att genom didaktisk forskning, beskriva visuell blockbaserad programmering i matematikundervisningen då elever i årskurs 4-6 ska erbjudas möjligheten att arbeta med visuella programmeringsmiljöer. I resultatdelen presenteras undervisnings
APA, Harvard, Vancouver, ISO, and other styles
8

Khawas, Prapti Prakash. "An Exploratory Study of the Remixing Practices in the Scratch Programming Community: Trends, Causalities, and Influences." Thesis, Virginia Tech, 2019. http://hdl.handle.net/10919/89934.

Full text
Abstract:
One of the greatest achievements of Scratch as an educational tool is the eager willingness of programmers to use existing projects as the starting point for their own projects, a practice known as remixing. Despite the importance of remixing as a foundation of collaborative and communal learning, the practice remains poorly understood. Without a clear picture of how and why Scratch programmers remix a project as a starting point of their own projects, this programming community would remain in the dark about which programming practices encourage and facilitate remixing. The designers of progr
APA, Harvard, Vancouver, ISO, and other styles
9

Bressan, Manuelle Lopes Quintas. "Scratch! um estudo de caso." Universidade Tecnológica Federal do Paraná, 2016. http://repositorio.utfpr.edu.br/jspui/handle/1/2713.

Full text
Abstract:
O estudo objetivou analisar como e se um Ambiente Visual de Programação pode contribuir apoiando os processos criativos de adolescentes, sendo uma ferramenta auxiliar para a aprendizagem pela solução de problemas, incitando novas formas de utilização das TIC na educação. O presente estudo justifica-se pela necessidade de aprofundar as questões relacionadas ao uso das TIC pelos docentes da Educação Básica e não apenas o uso de projetores e vídeos para substituir o quadro de giz, ou ferramentas de pesquisa em sites de busca apenas para transmitir informações de maneira a privilegiar as metodolog
APA, Harvard, Vancouver, ISO, and other styles
10

Hjorth, Maria. "Strengths and weaknesses of a visual programming language in a learning context with children." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209241.

Full text
Abstract:
In a world where computers are a part of most people's everyday life, learning how to instruct one to perform time consumingand/or complex tasks is beneficial. Visual programming languages aim to make the experience for people programmingcomputers the best it can be by bypassing some of the issues of syntax and translation from mental plan to executable program. However, text-based languages come out on top when it comes to the programming languages most used. This paper aims at finding the strengths and weaknesses of teaching a visual programming language to novices in order to contribute to
APA, Harvard, Vancouver, ISO, and other styles
11

Wall, Karl. "G#, a graphical approach to functional programming." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-43359.

Full text
Abstract:
The purpose of this bachelor thesis was to present a solution for how a graphical programming language with a functional mindset can be constructed with the help of inspiration from functional programming. An artefact was created by using design science as a research methodology and has in several iterations gone through development and testing to reassure the outcome works as intended. The graphical programming language which has been developed is a language that allows the programmer to code in depth, functions are written as blocks inside blocks and the language is made compact. A code stru
APA, Harvard, Vancouver, ISO, and other styles
12

Lima, William Vieira de, and 97-99176-0112. "Percepção Ambiental e desenvolvimento Scratch: uso da água no pulsar do Rio Juruá – Eirunepé – Amazonas." Universidade Federal do Amazonas, 2018. https://tede.ufam.edu.br/handle/tede/6695.

Full text
Abstract:
Submitted by Divisão de Documentação/BC Biblioteca Central (ddbc@ufam.edu.br) on 2018-10-17T13:04:46Z No. of bitstreams: 3 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Dissertação_William Lima_PROFCIAMB.pdf: 10555440 bytes, checksum: c761c8f2c216f4d7bdc3702c307f74f1 (MD5) Prod. Educ._William_Lima_PROFCIAMB.pdf: 15599207 bytes, checksum: e67f86964ff60467a2e2ceff1bc18767 (MD5)<br>Approved for entry into archive by Divisão de Documentação/BC Biblioteca Central (ddbc@ufam.edu.br) on 2018-10-17T13:04:58Z (GMT) No. of bitstreams: 3 license_rdf: 0 bytes, checksum: d41d8
APA, Harvard, Vancouver, ISO, and other styles
13

Techapalokul, Peeratham. "Automated Identification and Application of Code Refactoring in Scratch to Promote the Culture Quality from the Ground up." Diss., Virginia Tech, 2020. http://hdl.handle.net/10919/98756.

Full text
Abstract:
Much of software engineering research and practice is concerned with improving software quality. While enormous prior efforts have focused on improving the quality of programs, this dissertation instead provides the means to educate the next generation of programmers who care deeply about software quality. If they embrace the culture of quality, these programmers would be positioned to drastically improve the quality of the software ecosystem. This dissertation describes novel methodologies, techniques, and tools for introducing novice programmers to software quality and its systematic improve
APA, Harvard, Vancouver, ISO, and other styles
14

Rocha, Kátia Coelho da. "Programação em Scratch na sala de aula de matemática : investigações sobre a construção do conhecimento de ângulo." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2017. http://hdl.handle.net/10183/170328.

Full text
Abstract:
O presente estudo propõe-se responder à questão de investigação: Quais são as evidências de pensamentos matemáticos e como os alunos as expressam em atividades de programação envolvendo o conceito de ângulo? A pesquisa compreende um estudo de caso realizado com 16 alunos do 6º ano do ensino fundamental de uma escola da rede pública municipal de São Leopoldo. Os alunos participaram de 11 encontros semanais, dentro da sua carga horária de aula, em que solucionaram situações variadas propostas pela pesquisadora e produziram um jogo. Todas as atividades foram desenvolvidas no Scratch, visando à co
APA, Harvard, Vancouver, ISO, and other styles
15

Marshall, Smith Shannon. "A comparison of computer-based and robotic programming instruction: Impact of Scratch versus Cozmoon middle school students' computational thinking, spatial skills, competency beliefs, and engagement." Kent State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=kent1563504114667862.

Full text
APA, Harvard, Vancouver, ISO, and other styles
16

Silva, Samantha Pinto da. "O uso da lógica de programação para a Educação Matemática no Ensino Médio: experiências com o Scratch." Universidade Federal de Pelotas, 2016. http://repositorio.ufpel.edu.br:8080/handle/prefix/2891.

Full text
Abstract:
Submitted by Simone Maisonave (simonemaisonave@hotmail.com) on 2016-08-25T15:24:29Z No. of bitstreams: 3 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Samantha Pinto da Silva_Dissertacao.pdf: 56289419 bytes, checksum: 62706bcba58770b81d3112a1917cb344 (MD5) Samantha Pinto da Silva_Produto da Dissertacao.pdf: 907566 bytes, checksum: 4b0014bf6eae7280cbadb421cf678398 (MD5)<br>Approved for entry into archive by Aline Batista (alinehb.ufpel@gmail.com) on 2016-08-25T16:55:46Z (GMT) No. of bitstreams: 3 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5
APA, Harvard, Vancouver, ISO, and other styles
17

Angelo, Isabela Martins. "Recomendações para o desenvolvimento de ambientes de programação inclusivos para crianças cegas." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-27082018-090956/.

Full text
Abstract:
A inclusão de crianças com deficiência em escolas regulares, ocorrida seguindo a Lei 13.146 de 06 de julho de 2015, que institui a Lei Brasileira de Inclusão da Pessoa com Deficiência, exige que as atividades escolares sejam acessíveis a todas as crianças. Entre as atividades escolares, as atividades de programação têm se espalhado nas escolas devido aos benefícios gerados nas habilidades dos alunos, como criatividade e pensamento lógico. Atualmente, essas atividades utilizam principalmente ambientes de programação em blocos, como o Scratch, que focam em aspectos visuais para interação, contan
APA, Harvard, Vancouver, ISO, and other styles
18

Donley, Kevin Scott. "Coding in the Curriculum: Learning Computational Practices and Concepts, Creative Problem Solving Skills, and Academic Content in Ten to Fourteen-Year-Old Children." Diss., Temple University Libraries, 2018. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/514678.

Full text
Abstract:
Educational Psychology<br>Ph.D.<br>The fundamentals of computer science are increasingly important to consider as critical educational and occupational competencies, as evidenced by the rapid growth of computing capabilities and the proliferation of the Internet in the 21st century, combined with reimagined national education standards. Despite this technological and social transformation, the general education environment has yet to embrace widespread incorporation of computational concepts within traditional curricular content and instruction. Researchers have posited that exercises in compu
APA, Harvard, Vancouver, ISO, and other styles
19

García, Wendy. "Matematiska resonemang och programmering : En undersökning om matematiska resonemang och programmering i matematikundervisning på gymnasienivå." Thesis, Högskolan Dalarna, Pedagogiskt arbete, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-27760.

Full text
Abstract:
Syftet med denna studie var att undersöka om användningen av programmering i matematikundervisningen kan ge gymnasieelever förutsättningar att utveckla sin förmåga att föra matematiska resonemang samt om elevernas sätt att resonera matematiskt kan påverkas av programmering. Uppgiften som användes i denna studie handlade om att skriva ett program eller skript som ritade en kvadrat vars sidor inte var parallella med koordinataxlarna x och y, och som skulle lösas genom att använda programmeringsspråket Scratch. Totalt var det 14 stycken förstaårselever från två olika yrkesprogram som deltog i den
APA, Harvard, Vancouver, ISO, and other styles
20

Bäckström, Sandra, and Hanna Robertsson. ""Programmering är kul och lärorikt!" : En kvailtativ forskningsstudie som elevers användning av problemlösningsstrategier i programmering." Thesis, Karlstads universitet, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-78407.

Full text
Abstract:
Syftet med studien är att undersöka huruvida elever använder problemlösningsstrategier under programmering i programmet ScratchJr. Forskningsfrågorna utgår ifrån hur eleverna använder sig av samt uttrycker sig om sina egna problemlösningsstrategier. Metoderna som använts för att besvara forskningsfrågorna har varit en triangulering mellan deltagande observation och intervju. Den deltagande observationen har bestått av ett lektionsupplägg. 40 elever från tre olika skolor har deltagit i studien genom observation och därefter intervjuer med samma elever om den lösning som framkommit. Det resultat
APA, Harvard, Vancouver, ISO, and other styles
21

Hjalmarsson, Elin, and Robin Johansson. "Efterfrågad kunskap eller implementering utan syfte : Programmering i grundskolans matematikundervisning." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-21400.

Full text
Abstract:
Programmering har under 2018 implementerats i den svenska läroplanen och blivit ett nytt inslag i ämnena matematik och teknik. Skolan har nu i uppgift att förmedla dessa kunskaper och även utveckla färdigheter för att skapa demokratiska medborgare som kan delta i det nya digitala samhället. Syftet med denna kunskapsöversikt är att synliggöra vad som kännetecknar forskningen om programmering i ämnet matematik. Med utgångspunkt i sökord såsom programmering, matematik och skola, och med hjälp av urvalskriterier har relevant forskning sökts upp, studerats och kartlagts. Detta har genomförts för at
APA, Harvard, Vancouver, ISO, and other styles
22

Rosenkvist, Simon. "Troféer och erfarenhets-mätare : Hur dessa påverkar prestation och engagemang hos ungdomar inom programmering med scratch." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-86876.

Full text
Abstract:
En studie utfördes på högstadieelever för att mäta hur en implementering av gamification-elementen erfarenhetsmätare och troféer i en scratch-baserad applikation påverkade deras engagemang och prestation. De två användartest-grupperna för kontroll- och test-versionen visar på att implementationen av dessa gamification-element har en markant positiv effekt på både engagemang och prestation.
APA, Harvard, Vancouver, ISO, and other styles
23

Nilsson, Rikard, and Filia Olin. "Introduktion av programmering i grundskolan : En systematisk litteraturstudie." Thesis, Linköpings universitet, Institutionen för samhälls- och välfärdsstudier, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-144377.

Full text
Abstract:
Abstract Detta examensarbete är en systematisk litteraturstudie gällande effekter av programmering i undervisningen för grundskolans tidigare åldrar med fokus på teknikämnet. Studien har undersökt följande frågor 1. Vilka effekter på lärande finns rapporterat i relation till att introducera programmering i teknik som skolämne? 2. På vilka sätt kan programmering påverka elevers nyfikenhet, kreativitet samt självförtroende inom teknikämnet? 3. Kan programmering lyfta det multimodala arbetssättet i klassrummet med fokus på programmet Scratch som läroresurs? Studien har undersökt tidigare forsknin
APA, Harvard, Vancouver, ISO, and other styles
24

Mickel, Timothy R. "Kids, coding, and connections : extending the ScratchJr programming environment to support wireless physical devices." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/106001.

Full text
Abstract:
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2015.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 69-70).<br>This thesis presents a system and design for the connection of the ScratchJr programming environment to wireless physical devices. Using ScratchJr, young kids can create interactive stories, animations, and games
APA, Harvard, Vancouver, ISO, and other styles
25

Balla, Ulrika. "Implementering av programmering i matematik åk 7-9 : En litteraturstudie om tre olika programmeringsspråks lämplighet i olika matematikområden." Thesis, Linköpings universitet, Matematik och tillämpad matematik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-144807.

Full text
Abstract:
Hösten 2018 inrättas det en ny version av läroplanen från 2011 med mer fokus på programmering. Syftet med denna litteraturstudie är att sammanställa forskningslitteraturens resultat om olika programmeringsspråks lämplighet för högstadiets matematikundervisning, samt lämpliga matematikområden. Frågeställningarna jämför tre programmeringsspråk med avseende på deras lämplighet och för- och nackdelar i matematikundervisningen. Programmeringsspråken, som jämförs, är Scratch, Python och VBA (Visual Basics of Application, programmering i Microsofts kalkylprogram Excel). Litteraturstudiens resultat vi
APA, Harvard, Vancouver, ISO, and other styles
26

Cisnevik, Angely. "Programmeringsundervisningens syfte, innehåll och metod, enligt olika aktörer i utbildningssystemet." Thesis, Linköpings universitet, Institutionen för beteendevetenskap och lärande, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-169831.

Full text
Abstract:
Detta är en undersökning om hur uppdraget i programmering i skolan har tolkats på väg nerfrån Skolverket till eleverna genom en kvalitativ studie. Intervjuer har tillämpats som metodoch dessa har analyserats utifrån ett tolkningsperspektiv med en iterativ ansats. För dennastudie har deltagarna varit ett undervisningsråd från Skolverket, en IKT-samordnare frånLinköpings kommun, en rektor, en digitaliseringsansvarig, fyra lärare samt sex elever. Syftet med studien är att undersöka vad olika deltagare på olika nivåer i utbildningssystemethar för åsikter gällande tolkningen av de didaktiska frågor
APA, Harvard, Vancouver, ISO, and other styles
27

陳文良. "Teaching Scratch Programming with Instructional Cards: An Action Research." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/41769355266172161230.

Full text
Abstract:
碩士<br>國立臺灣師範大學<br>資訊教育研究所<br>102<br>Scratch is a programming language developed by MIT Media Lab for beginning programmers. Many primary and secondary schools have incorporated Scratch into their computer courses since its first launch. One of the greatest difficulties faced by those schools is the huge difference among students’ learning capacity. To meet the individual needs , the traditional teaching method in which students should follow only one teaching method. This study aims to explore a better way to teaching Scratch bydesigning instructional Scratch cards and using them in computer c
APA, Harvard, Vancouver, ISO, and other styles
28

Shih, Ya-Ling, and 史雅齡. "The Scratch Programming Language Integrates Mathematics for " Quadratic Equation" Course." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/r2796r.

Full text
Abstract:
碩士<br>淡江大學<br>教育科技學系數位學習在職專班<br>102<br>This study integrated Mathematics Scratch programing language into designing unit teaching activities for 8th graders. Students are led to learn through images and them realize the quadratic equation. This study aims to explore if students’ academic achievement is enhanced. Through applying Image Represented Formats in teaching math concepts, collect students’ opinions toward the integrating. Scratch Programming into mathematics instruction, and propose further discussions. 1.There was no significant difference between experimental group and the control g
APA, Harvard, Vancouver, ISO, and other styles
29

Cunha, Carla Rute da Costa Oliveira Machado e. "O Scratch e a interdisciplinaridade." Master's thesis, 2019. http://hdl.handle.net/1822/62125.

Full text
Abstract:
Relatório de estágio de mestrado em Ensino em Informática<br>O presente relatório de estágio, intitulado “O Scratch e a Interdisciplinaridade”, surge no âmbito da realização da realização do Mestrado em Ensino de Informática, do Instituto de Educação da Universidade do Minho e tem por base a conceção de um Projeto de Intervenção Pedagógica direcionado para alunos do 2º ciclo do Ensino Básico. O tema deste projeto é referente ao uso do ambiente de programação Scratch, como instrumento e estratégia de interdisciplinaridade, entre as diferentes disciplinas do 2º ciclo do Ensino Básico. O se
APA, Harvard, Vancouver, ISO, and other styles
30

KREJSA, Jan. "Výuka základů programování v prostředí Scratch." Master's thesis, 2014. http://www.nusl.cz/ntk/nusl-155437.

Full text
Abstract:
The work deals with programming education on primary schools in Scratch programme. Investigation was carried out by questionnaire on primary school in theoretic part. The investigation shows the facts relating to teaching programming. Scratch is compared with Baltík and Imagine Logo, which are the most commonly used on primary schools. The work also includes an analysis of teaching materials that are available for teaching Scratch. Results of the analysis of teaching materials are shown in a graph. Procedure of teaching was made on the basis of this analysis. The procedure of teaching is divid
APA, Harvard, Vancouver, ISO, and other styles
31

Lee, Chunlin, and 李俊霖. "The Application of Program Modules to Assisting Fourth-Grader’s Scratch Programming." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/42895551566829955528.

Full text
Abstract:
碩士<br>國立屏東教育大學<br>資訊科學系碩士班<br>101<br>The main purpose of this study was to use program modules to scaffold the fourth graders who learn Scratch programming. It was also aimed at exploring the gender differences between the module-assisted and the non-module learning of the Scratch program. It examined the effect of program module on fourth graders' performance and attitude of programming. The subjects were fourth graders of an elementary school in the Lingya District, Kaohsiung. The teaching design was problem-oriented. Experimental group adopted the module-assisted Scratch programming, while
APA, Harvard, Vancouver, ISO, and other styles
32

Chen, Kuang-Tsen, and 陳冠岑. "Learning Programming with Scratch and Its Relationship with Learners' Cognitive Styles." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/44063767179354947373.

Full text
Abstract:
碩士<br>國立交通大學<br>理學院科技與數位學習學程<br>100<br>Scratch, a visual and block-based programming language software, makes programming easy to learn. Websites of Scratch program sharing provide further knowledge and a discussion platform for students. With deconstructing, combination, reconstruction and fine tuning, beginners learn the concepts of programming by imitating and recombination. This approach encourages autonomy and flexibility in learning programming. In this study, we collect data from 75 junior high school students for research by convenience sampling, and use Group Figure-Embedded Test (GFE
APA, Harvard, Vancouver, ISO, and other styles
33

陳經燁. "A Multi-Case Study on Parent-Child Collaboration in Learning Scratch Programming." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/58104381134581618763.

Full text
Abstract:
碩士<br>國立臺灣師範大學<br>資訊教育學系<br>100<br>A multi-case study approach was used in this research to investigate parent-child interactions while they learned to solve Scratch programming problems together, how the co-learning process influenced children’s performance when they were required to solve problems alone, whether the participants enjoyed co-learning, and how they thought of Scratch as a language for elementary school students. Three parent-child pairs participated voluntarily in this research. The three children were in their fifth or sixth grade. During the three days when the participants l
APA, Harvard, Vancouver, ISO, and other styles
34

Hao, Guo Shih, and 郭士豪. "The Effects of Peer Tutoring on Scratch Programming Learning for Elementary Students." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/22406394862996922916.

Full text
Abstract:
碩士<br>臺北市立教育大學<br>數學資訊教育學系數學資訊教育教學碩士學位班<br>99<br>The main purpose of this study is to investigate the learning effects of Scratch programming under different teaching approaches including peer tutoring strategy and general pedagogy. Further, this study explores the difference of learning performance by using gender, general learning self-efficacy, computer attitude as independent variables. This study adopts quasi-experiment design to conduct an experiment of Scratch programming learning. The subjects are 147 sixth grade students from six classes in Taipei city, and they are divided into e
APA, Harvard, Vancouver, ISO, and other styles
35

Ho, Shiou-Mei, and 何秀美. "Integrating Creative Thinking Skills into Scratch Programming for the Fifth Grade Students." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/13019372355234969287.

Full text
Abstract:
碩士<br>臺北市立教育大學<br>數學資訊教育學系數學資訊教育教學碩士學位班<br>98<br>The major purpose of this study is to investigate the effect of creative thinking skills approach and example-based strategy on the fifth grade students’ creativity in the Scratch programming course. In addition, this study aims to survey the difference of creativity, learning achievement and attitude between two strategies aforementioned, analyze the thinking process of the learners during constructing their Scratch programming works. This study adopted quasi experimental design to conduct a learning experiment for Scratch programming. The subj
APA, Harvard, Vancouver, ISO, and other styles
36

HUANG, YU-SHAN, and 黃鈺珊. "A Study of Cooperative Learning on Scratch Programming for Fifth Graders’ Learning Effects." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/f99933.

Full text
Abstract:
碩士<br>國立臺北教育大學<br>資訊科學系碩士班<br>105<br>Applying cooperative learning approach and traditional lecture approach to the Scratch courses, this study aims to explore the two approaches’ influence on the fifth grade students in terms of learning effectiveness and cooperative learning attitude. Based on the research results, this research proposes ways to improve teachers’ teaching strategy. In this study, the subjects were fifth-grade students of five classes from an elementary school. The research instruments included the Scratch programming, Scratch learning achievement tests-preceding, Scratch lea
APA, Harvard, Vancouver, ISO, and other styles
37

He, Yin-Ting, and 何胤廷. "An Analysis of the Effects of Using Guiding Worksheets in Scratch Programming Instruction." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/99551617496894398940.

Full text
Abstract:
碩士<br>國立臺灣師範大學<br>資訊教育學系<br>101<br>A quasi-experiment involving 115 sixth graders was used in this study to investigate if the use of guiding worksheets would improve the effectiveness of learning Scratch programming. Fifty-nine students from two intact classes were assigned to the experimental group and 56 from the other two classes to the control group. All participants used the same Scratch projects designed by the researcher to learn the fundamental Scratch commands and the process of how to implement a Scratch project. However, each student in the experimental group was required to fill o
APA, Harvard, Vancouver, ISO, and other styles
38

Su, Yu-Sheng, and 蘇育生. "Investigating the Role of Computer-Supported Annotation in Problem-based Programming Teaching: A Case Study of Scratch Programming Course." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/42204742136427768193.

Full text
Abstract:
博士<br>國立中央大學<br>資訊工程研究所<br>98<br>A limitation of current Scratch programming teaching is the restricted ability of students to help them annotate online materials or Scratch programming errors and obtain other peer’s assistance. This study developed an Annotation-based Programming aSsisted system (APS) which is able to help learners easily annotate their programs with comments asking for assistance. The objectives of this study are three-fold: (1) to investigate the effects of programming instruction modes and instructional tools on learning performance; (2) to understand students’ perceived a
APA, Harvard, Vancouver, ISO, and other styles
39

HOLEČKOVÁ, Kristýna. "Výuka programování ve Scratch zaměřená na vytváření pojmů." Master's thesis, 2017. http://www.nusl.cz/ntk/nusl-316611.

Full text
Abstract:
The focus of this diploma thesis is to create a set of short tasks for teaching programming at primary schools focused on Scratch programming enviroment. Those taks should help students to deeply understand of particular term, functions and syntax of commands. Also this set will contain tasks focused on particular term but with different approach of learning the term. First I chose some of the key concepts of teaching programming for 2nd grade primary school. For each set and task I had to set which term will the task be focused on and how the task will accomplish students key learing preferen
APA, Harvard, Vancouver, ISO, and other styles
40

Νικολός, Δημήτριος. "Ταυτόχρονα περιβάλλοντα προγραμματισμού : διδακτικές προσεγγίσεις". Thesis, 2010. http://nemertes.lis.upatras.gr/jspui/handle/10889/3633.

Full text
Abstract:
Η γλώσσα προγραμματισμού Scratch είναι ιδανική για την εισαγωγή στον προγραμματισμό. Η νέα αυτή γλώσσα ανήκει στο παράδειγμα του ταυτόχρονου προγραμματισμού. Στην εργασία αυτή περιγράφεται η σχεδίαση και η αξιολόγηση ενός εξαμηνιαίου μαθήματος για την εκμάθηση της Scratch με σκοπό αφενός να μελετηθεί ο τρόπος με τον οποίο οι αρχάριοι προγραμματιστές προσεγγίζουν το θέμα του συγχρονισμού και αφετέρου να διατυπωθούν προτάσεις για τη βελτίωση του μαθήματος. Η μεθοδολογία που εφαρμόστηκε είναι βασισμένη σε σχεδιασμό ερευνητική μεθοδολογία.<br>Scratch programming language is ideal for introductory
APA, Harvard, Vancouver, ISO, and other styles
41

Chang, Kuei-Nei, and 鄭貴內. "The Effect of Scratch Jr Programming on the Third Grade Students' Logical Reasoning Ability." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/35370671477621972708.

Full text
Abstract:
碩士<br>國立雲林科技大學<br>資訊管理系<br>104<br>This thesis evaluates the influence of a programming and design course, utilizing Scratch Jr. software, on third grade students’ logical reasoning abilities. This study evaluates differences in students’ logical reasoning between the pretest and posttest and any correlations with the results of a learning attitude questionnaire. The results are as follows: First, significant differences between the experimental and control groups were found for one category of logical reasoning ability, hypothetical proposition, while no differences were found for the remainin
APA, Harvard, Vancouver, ISO, and other styles
42

Shih, I.-Ju, and 施怡如. "The Effect of Scratch Programming on the Seventh Graders’ Mathematics Abilities and Problem Solving Attitudes." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/75298488407282978910.

Full text
Abstract:
碩士<br>臺北市立大學<br>資訊科學系碩士班<br>102<br>The main purpose of this study is to investigate the effect of Scratch programming course on 7th graders’ mathematical concepts achievement, logical reasoning abilities, and problem solving attitudes. In addition, the students’ learning attitudes toward Scratch and learning achievement will be analyzed. This study adopted one-group pretest-posttest design and conducted a learning experiment. The subjects are 161 seventh graders from five classes in Taipei city, and they accepted 12-week Scratch programming course. The instruments, including logical reasoning
APA, Harvard, Vancouver, ISO, and other styles
43

Tseng, Shung-sheng, and 曾聖鴻. "A Study of the Visual Thinking Strategy for Elementary School Students on Scratch Computer Programming." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/89112747239296382541.

Full text
Abstract:
碩士<br>國立臺南大學<br>數位學習科技學系碩士班<br>100<br>This study aimed to investigate the effects of visual thinking strategy applications on elementary school sixth-graders’ problem solving abilities, Scratch learning achievements, and mathematics learning achievements. Further, the effects of genders, problem-solving strategy, and mathematics learning achievements on the learning of Scratch computer programming were also investigated. The results can help teachers improve their teaching strategies, and can provide future researchers with references. In this study, the researcher adopted the quasi-experiment
APA, Harvard, Vancouver, ISO, and other styles
44

LIAO, WEI-CHI, and 廖韋綺. "Effects of Plugged and Unplugged Advanced Strategy on Programming Motivation, Scratch Achievement and Computational Thinking." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/5ptet5.

Full text
Abstract:
碩士<br>國立臺北教育大學<br>數學暨資訊教育學系碩士班<br>107<br>The aim of this study was to examine the effects of plugged and unplugged advanced strategies on the elementary students’ programming motivation, Scratch achievement and the ability of computational thinking. A quasi-experimental design was adopted in this study. After removing invalid samples, the purposive sampling was executed to comprise 76 students from 4 sixth-grade classes of two elementary schools in Taipei city, who were randomly assigned to plugged and unplugged groups according to the original classes. Two different advanced strategies were u
APA, Harvard, Vancouver, ISO, and other styles
45

HSU, TING-YU, and 許庭瑜. "The effects of utilizing Scratch and fChart programming assistance tools on students’ learning performances and attitude." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/63943134021439425803.

Full text
Abstract:
碩士<br>國立高雄師範大學<br>軟體工程與管理學系<br>104<br>Programming is an important lesson, but students often face learning obstacles due to abstract programming concepts. As a result, the research focuses on the effects on students’ learning performances and learning attitudes towards programming when utilizing programming assistance tools, Scratch and fChart. The research applied quasi-experiment. Seventy senior high school first grader majoring programming from two class participated the experiments, and each represented experimental group and control group. The experimental group took Scratch and fChart as
APA, Harvard, Vancouver, ISO, and other styles
46

蕭信輝. "The Effects of Scratch Programming on Fifth Graders' Science Process Skills, Problem Solving Ability, and Metacognition." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/77614976966787226117.

Full text
Abstract:
碩士<br>臺北市立教育大學<br>數學資訊教育學系數學資訊教育教學碩士學位班<br>98<br>This research aims to explore the effect of Scratch programming on the fifth grade students’ science process skill, problem-solving ability, and meta-cognition. This research adopts quasi-experiment design to conduct a learning experiment. The subjects are 350 from 12 classes in Taipei city, and they are divided into experiment group (N=178) and control group (N=172). The experiment group accepted Scratch programming learning, while the control group accepted the Gimp image processing course. The instruments was employed for measuring the learne
APA, Harvard, Vancouver, ISO, and other styles
47

Zhang, Chun-Chieh, and 張俊傑. "The Design and Development of Scratch Programming Language for "Cartesian Coordinate System" and "line equation" Course." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/07194445437363350611.

Full text
Abstract:
碩士<br>淡江大學<br>教育科技學系數位學習在職專班<br>100<br>The aim of the study is to design and construct a teaching material for learning the mathematical Scratch Programming Language developed specific for junior high school students. Design-Based Research was used as the research theory and the basis of teaching material development. By utilizing seventh graders’ mathematics lessons, students were guided to use the Visualization Tool Scratch Programming Language. Through the problem-solving based learning process, it ignited students’ learning motivations as well as increased learning effectiveness. As the th
APA, Harvard, Vancouver, ISO, and other styles
48

Chen, Chia-Hui, and 陳嘉慧. "A Study on the Effectiveness of Applying ADDIE in Scratch Programming Instruction in the Elementary School." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/6m822b.

Full text
Abstract:
碩士<br>健行科技大學<br>資訊管理系碩士班<br>105<br>The purpose of this study is to design computer class based on ADDIE model for 15 weeks in the 5th grade of one elementary school. The teachers proceed programming language teaching and apply Google Classroom to manage. The teaching effectiveness is evaluated by students’ learning motivation, learning attitude scale, project performance, teachers’ evaluation logs and semi-structural interviews from the students. The targets are 3 classes in the 5th grade of one elementary school in Taoyuan City. There are 82 students and 3 teachers from the Scratch learning c
APA, Harvard, Vancouver, ISO, and other styles
49

Lin, Tu-Min, and 林督閔. "Effects of Teachback Method on Elementary School 6th Grade Students’Learning Achievement and Attitude of Scratch Programming." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/9q8497.

Full text
Abstract:
碩士<br>國立清華大學<br>人力資源與數位學習科技研究所<br>106<br>This study aims to explore the effect of utilizing teachback method, which is one of cooperative learning approaches, on sixth graders’ learning achievement and attitude of Scratch programming course. A quasi-experimental research method was adopted. In the study, the subjects were fourty-four students, from two sixth-grade classes at an elementary school in Eastern District, Tainan City. A pre-and post-test design was used. In the experimental group, the class adopted the teachback teaching strategy, high and low achievement students were in pairs. In
APA, Harvard, Vancouver, ISO, and other styles
50

Svoboda, Milan. "Rozvoj algoritmického myšlení žáků ZŠ ve výuce informaticky zaměřených předmětů s využitím SCRATCH." Master's thesis, 2018. http://www.nusl.cz/ntk/nusl-390475.

Full text
Abstract:
The diploma thesis deals with problems of algorithmization and programming at elementary schools. It examines the influence of teaching the basics of programming in Scratch on the development of pupils' algorithmic thinking and their ability to develop logical thinking and problem solving. The theoretical part deals with the definition of related concepts and the relation of programming to the key competencies defined by the RVP ZV. The practical part evaluates the experience with the teaching of pupils of the 5th and 6th grades of elementary school within the pedagogical experiment, whose aim
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!