Journal articles on the topic 'Scratch programming'
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Yildiz, Serife Nur, Alev Ates Cobanoglu, and Tarik Kisla. "Development of the ICT Teachers’ Perceptions of the Contribution of Scratch Program to Programming Instruction Scale." International Journal of Computer Science Education in Schools 4, no. 1 (2020): 53–71. http://dx.doi.org/10.21585/ijcses.v4i1.59.
Full textYuan, Li, Tao Niu, and Zhiping Li. "Study on Teaching Strategies of Scratch Programming in Elementary Schools based on Deep Learning Theory." BCP Social Sciences & Humanities 20 (October 18, 2022): 573–77. http://dx.doi.org/10.54691/bcpssh.v20i.2398.
Full textIskrenovic-Momcilovic, Olivera. "Pair programming with scratch." Education and Information Technologies 24, no. 5 (2019): 2943–52. http://dx.doi.org/10.1007/s10639-019-09905-3.
Full textDewi, Evi Rosyani, Dewinta Sari, and Nakeisha Diza Zulfikar. "Scratch as an Optimal Learning Media in Microlearning." Journal of English Education and Teaching 9, no. 1 (2025): 61–67. https://doi.org/10.33369/jeet.9.1.61-67.
Full textChun, Seok-Ju, Yunju Jo, and Seungmee Lee. "The Effect of Programming Classes with Tangible Scratch Blocks on the Programming Interest of 6th Grade Elementary School Students." International Journal of Information and Education Technology 11, no. 9 (2021): 405–9. http://dx.doi.org/10.18178/ijiet.2021.11.9.1542.
Full textHansun, Seng. "Scratch Pemrograman Visual untuk Semuanya." Jurnal ULTIMA InfoSys 5, no. 1 (2014): 41–48. http://dx.doi.org/10.31937/si.v5i1.218.
Full textRifai, Sitti Najmia, Budi Wijaya Rauf, Muhammad Akbar Yasin, Muhammad Irwan Syahib, and Ilcham Ilcham. "Pengenalan Visualisasi Programming untuk Membuka Pintu Kecerdasan Teknologi Anak SD Pesisir." ANOA: Jurnal Pengabdian Masyarakat Fakultas Teknik 2, no. 01 (2023): 38–43. http://dx.doi.org/10.51454/anoa.v2i01.370.
Full textYunus Anis, Yunus, Artin Bayu Mukti, and Sri Mulyani. "Perancangan Game Sederhana Perancangan Game Sederhana Menggunakan Scratch Programming Sebagai Media Pembelajaran Visual Bagi Anak Usia Dini." Bulletin of Information Technology (BIT) 4, no. 3 (2023): 320–27. http://dx.doi.org/10.47065/bit.v4i3.769.
Full textLazebna, Nataliia, Yuliya Fedorova, and Mariia Kuznetsova. "SCRATCH LANGUAGE OF PROGRAMMING VS ENGLISH LANGUAGE: COMPARING MATHEMATICAL AND LINGUISTIC FEATURES." EUREKA: Physics and Engineering 6 (November 30, 2019): 34–42. http://dx.doi.org/10.21303/2461-4262.2019.00982.
Full textNataliia, Lazebna, Fedorova Yuliya, and Kuznetsova Mariia. "SCRATCH LANGUAGE OF PROGRAMMING VS ENGLISH LANGUAGE: COMPARING MATHEMATICAL AND LINGUISTIC FEATURES." EUREKA: Physics and Engineering 6 (November 30, 2019): 34–42. https://doi.org/10.21303/2461-4262.2019.00982.
Full textUmmi, Farkhatul. "Implementasi Scratch dalam Membangun Kompetensi Pemrograman di SMP NU Kaligesing, Purworejo." Jurnal Pendidikan Madrasah 9, no. 2 (2024): 291–98. https://doi.org/10.14421/jpm.2024.291-298.
Full textArmoni, Michal, Orni Meerbaum-Salant, and Mordechai Ben-Ari. "From Scratch to “Real” Programming." ACM Transactions on Computing Education 14, no. 4 (2015): 1–15. http://dx.doi.org/10.1145/2677087.
Full textJo, Yunju, Seok-Ju Chun, and Jungwoo Ryoo. "Tactile Scratch Electronic Block System: Expanding Opportunities for Younger Children to Learn Programming." International Journal of Information and Education Technology 11, no. 7 (2021): 319–23. http://dx.doi.org/10.18178/ijiet.2021.11.7.1529.
Full textMohd Yusof, Siti Sakinah, Lai Kim Chow, Indrani Gopal, Julia Ahmad, Jun Yasmin Ahmad, and Sulaiman Mohd Anter. "Transitioning from Scratch to Java: A mixed method investigation into students' learning processes." Journal of ICT in Education 10, no. 2 (2023): 142–54. http://dx.doi.org/10.37134/jictie.vol10.2.9.2023.
Full textHehanussa, Deassy J. A., Ari Alfred K. Mote, Adolf Deofano Yozeh Tomatala, et al. "PELATIHAN CODING MENGGUNAKAN SCRATCH KEPADA SISWA-SISWI SD NEGERI 100 MALUKU TENGAH." Pattimura Mengabdi : Jurnal Pengabdian Kepada Masyarakat 1, no. 3 (2023): 38–43. http://dx.doi.org/10.30598/pattimura-mengabdi.1.3.38-43.
Full textSantos, Laurita Christina Bonfim, José Jiordanny dos Santos Lima, Maxuel Carlos De Melo, and Gean Paulo Trabuco Lima. "Lógica de programação através da robótica: Uso do Scratch e Arduino para criação de robôs e projetos interativos." LUMEN ET VIRTUS 15, no. 39 (2024): 2408–21. http://dx.doi.org/10.56238/levv15n39-061.
Full textGermia, Erell, and Nicole Panorkou. "Using Scratch Programming to Explore Coordinates." Mathematics Teacher: Learning and Teaching PK-12 113, no. 4 (2020): 293–300. http://dx.doi.org/10.5951/mtlt.2018.0032.
Full textHagge, Julia. "Scratching Beyond the Surface of Literacy: Programming for Early Adolescent Gifted Students." Gifted Child Today 40, no. 3 (2017): 154–62. http://dx.doi.org/10.1177/1076217517707233.
Full textJo, Yunju, and Seok-Ju Chun. "Programming education using Scratch electronic blocks." Journal of The Korean Association of Information Education 24, no. 6 (2020): 529–37. http://dx.doi.org/10.14352/jkaie.2020.24.6.529.
Full textMuñoz, Roberto, Thiago Barcelos, Rodolfo Villarroel, and Ismar Frango Silveira. "Using Scratch to Support Programming Fundamentals." International Journal on Computational Thinking (IJCThink) 1, no. 1 (2017): 68. http://dx.doi.org/10.14210/ijcthink.v1.n1.p68.
Full textBalouktsis, Ioannis. "Learning Renewable Energy by Scratch Programming." Επιστημονική Επετηρίδα Παιδαγωγικού Τμήματος Νηπιαγωγών Πανεπιστημίου Ιωαννίνων 9, no. 1 (2016): 129. http://dx.doi.org/10.12681/jret.8916.
Full textMaloney, John, Mitchel Resnick, Natalie Rusk, Brian Silverman, and Evelyn Eastmond. "The Scratch Programming Language and Environment." ACM Transactions on Computing Education 10, no. 4 (2010): 1–15. http://dx.doi.org/10.1145/1868358.1868363.
Full textGruenbaum, Peter. "Undergraduates Teach Game Programming Using Scratch." Computer 47, no. 2 (2014): 82–84. http://dx.doi.org/10.1109/mc.2014.49.
Full textSáez-López, José Manuel, Javier del Olmo-Muñoz, José Antonio González-Calero, and Ramón Cózar-Gutiérrez. "Exploring the Effect of Training in Visual Block Programming for Preservice Teachers." Multimodal Technologies and Interaction 4, no. 3 (2020): 65. http://dx.doi.org/10.3390/mti4030065.
Full textGarcía, Victor. "Analysis of the Learning Process of Computer Programming Logic in an 8-Year-Old Elementary School Student at Home through the Scratch Program." Digital 4, no. 1 (2023): 69–91. http://dx.doi.org/10.3390/digital4010002.
Full textKerr, Jessica, and Theodore Kopcha. "Unplugged to Plugged: An Introduction to Coding for Elementary School Children." Journal of Technology-Integrated Lessons and Teaching 4, no. 1 (2025): 9–19. https://doi.org/10.13001/jtilt.v4i1.9293.
Full textDeden Rosid Waltam and Wawan Budiarto. "Pelatihan Membuat Karakter Animasi Menggunakan Aplikasi Scratch." Jurnal Kemitraan Masyarakat 2, no. 2 (2025): 182–203. https://doi.org/10.62383/jkm.v2i2.1662.
Full textSimpkins, N. K. "I Scratch and Sense But Can I Program?" International Journal of Information and Communication Technology Education 10, no. 3 (2014): 87–116. http://dx.doi.org/10.4018/ijicte.2014070107.
Full textSri Utami. "A Critical Appraisal: Elementary School Coding Education Effectiveness with Scratch in Alignment with Cognitive Development, Analyzed through Piagetian Lens." Journal of Electrical Systems 20, no. 5s (2024): 1180–87. http://dx.doi.org/10.52783/jes.2432.
Full textAlieka, Halyna. "METHODOLOGICAL APPROACHES TO TRAINING FUTURE COMPUTER SCIENCE TEACHERS IN PROGRAMMING WITH SCRATCH ENVIRONMENT." Alfred Nobel University Journal of Pedagogy and Psychology 2, no. 28 (2024): 109–19. https://doi.org/10.32342/3041-2196-2024-2-28-11.
Full textBatni, Badruliman, Syahrul Nizam Junaini, Jonathan Sidi, Wan Azani Mustafa, and Zamhar Iswandono Awang Ismail. "Current Research Trends of Scratch Block based Programming for K-12: A Systematic Review." Journal of Advanced Research in Applied Sciences and Engineering Technology 51, no. 2 (2024): 138–52. http://dx.doi.org/10.37934/araset.51.2.138152.
Full textGrazielli Altomani Braga, Dyana, Diego Cristian Lemes Chemin, and Carlos Roberto Beleti Junior. "O uso do software Scratch no ensino de Computação e desenvolvimento do Pensamento Computacional." Anais do Computer on the Beach 16 (May 27, 2025): 521–24. https://doi.org/10.14210/cotb.v16.p521-524.
Full textArantes, Flávia Linhalis, José Michael Leandro da Silva Ferreira, and Paula Eduarda Justino Ribeiro. "Scratch – um primeiro olhar." Texto Livre: Linguagem e Tecnologia 8, no. 2 (2015): 137–52. http://dx.doi.org/10.17851/1983-3652.8.2.137-152.
Full textCetin, Ibrahim. "Preservice Teachers’ Introduction to Computing." Journal of Educational Computing Research 54, no. 7 (2016): 997–1021. http://dx.doi.org/10.1177/0735633116642774.
Full textIyamuremye, Aloys, and Ezechiel Nsabayezu. "Mathematics and Science Teacher’s Conception and Reflection on Computer Programming with Scratch: Technological and Pedagogical Standpoint." International Journal of Education, Training and Learning 6, no. 1 (2022): 11–16. http://dx.doi.org/10.33094/ijetl.v6i1.488.
Full textFirdaus, Firdaus, Muhtar Sofwan Hidayat, Eli Trisnowati, Alviana Maya Sabilla, Firman Ade Purnomo, and Dendi Nur Ahmad. "PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH." As-Sidanah : Jurnal Pengabdian Masyarakat 6, no. 2 (2024): 250–66. http://dx.doi.org/10.35316/assidanah.v6i2.250-266.
Full textCárdenas-Cobo, Jesennia, Amilkar Puris, Pavel Novoa-Hernández, Águeda Parra-Jiménez, Jesús Moreno-León, and David Benavides. "Using Scratch to Improve Learning Programming in College Students: A Positive Experience from a Non-WEIRD Country." Electronics 10, no. 10 (2021): 1180. http://dx.doi.org/10.3390/electronics10101180.
Full textPark, Youngki, and Youhyun Shin. "Novel Scratch Programming Blocks for Web Scraping." Electronics 11, no. 16 (2022): 2584. http://dx.doi.org/10.3390/electronics11162584.
Full textKuz, Antonieta. "Computational thinking: an analysis through structured programming using Scratch." Revista de Ciencia y Tecnología, no. 39 (May 1, 2023): 82–90. http://dx.doi.org/10.36995/j.recyt.2023.39.010.
Full textBagulaya-Abogaa, Jennifer. "Beginners Learned Competencies in Scratch 2.0 Programming." International Journal of Computer Applications 172, no. 4 (2017): 48–51. http://dx.doi.org/10.5120/ijca2017915137.
Full textCobbs, Archie L. "Persistence Programming." Queue 20, no. 1 (2022): 24–39. http://dx.doi.org/10.1145/3526210.
Full textFaddyasinta Sahnabila Rahmadika, Rachma Nurfitria, Yosi Anggia Margaret Tambunan, and Nurdiansyah Nurdiansyah. "Implications of Educational Digital Media Scratch Games in Social Sciences Learning for Primary School Student Motivation." Elementaria: Journal of Educational Research 2, no. 1 (2024): 1–18. http://dx.doi.org/10.61166/elm.v2i1.50.
Full textIvashova, A., R. Kadirbaeva, and L. Minnakhmetova. "DEVELOPMENT OF COMPUTATIONAL THINKING IN PRIMARY SCHOOL STUDENTS WHEN LEARNING SCRATCH." POLISH JOURNAL OF SCIENCE, no. 65 (August 14, 2023): 14–19. https://doi.org/10.5281/zenodo.8242539.
Full textHagge, Julia. "Easter eggs and semiotic cues: embedded meaning as early adolescents engage in programming-as-writing." English Teaching: Practice & Critique 20, no. 3 (2021): 368–84. http://dx.doi.org/10.1108/etpc-07-2020-0077.
Full textICHIKAWA, Daisuke. "Programming Education Using Scratch to Learn a Text-Based Programming Language." Journal of JSEE 70, no. 1 (2022): 1_41–1_46. http://dx.doi.org/10.4307/jsee.70.1_41.
Full textOuahbi, Ibrahim, Fatiha Kaddari, Hassane Darhmaoui, Abdelrhani Elachqar, and Soufiane Lahmine. "Learning Basic Programming Concepts by Creating Games with Scratch Programming Environment." Procedia - Social and Behavioral Sciences 191 (June 2015): 1479–82. http://dx.doi.org/10.1016/j.sbspro.2015.04.224.
Full textHansun, Seng. "Rancang Bangun Permainan Interaktif dengan Scratch." Jurnal ULTIMATICS 6, no. 1 (2014): 40–45. http://dx.doi.org/10.31937/ti.v6i1.332.
Full textNasution, Nurliana, Feldiansyah Bakri Nasution, Mhd Arief Hasan, and Muhammad Al Fajar. "MEMBANGUN KETERAMPILAN DIGITAL: PELATIHAN PENGGUNAAN SCRATCH DI SMK NEGERI 8 PEKANBARU." Jurnal Pemberdayaan Sosial dan Teknologi Masyarakat 4, no. 1 (2024): 20. http://dx.doi.org/10.54314/jpstm.v4i1.1932.
Full textArpaci, Ibrahim, Pınar Onay Durdu, and Alev Mutlu. "The Role of Self-Efficacy and Perceived Enjoyment in Predicting Computer Engineering Students' Continuous Use Intention of Scratch." International Journal of E-Adoption 11, no. 2 (2019): 1–12. http://dx.doi.org/10.4018/ijea.2019070101.
Full textBelokonova, S. S., and M. S. Plotnikova. "Block Python as a transition stage in learning programming." Informatics in school, no. 7 (November 19, 2021): 57–62. http://dx.doi.org/10.32517/2221-1993-2021-20-7-57-62.
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