Academic literature on the topic 'Shopping experience'

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Journal articles on the topic "Shopping experience":

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Flacandji, Michaël, and Nina Krey. "Remembering shopping experiences: The Shopping Experience Memory Scale." Journal of Business Research 107 (February 2020): 279–89. http://dx.doi.org/10.1016/j.jbusres.2018.10.039.

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Yoo, Hwa-Sook. "Effect of Consumer Shopping Value on Recognition of the Importance of Customer Experience in Sportswear Stores." Family and Environment Research 60, no. 4 (November 30, 2022): 521–33. http://dx.doi.org/10.6115/fer.2022.035.

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Using Bernd H. Schmitt’s experiential modules, this study investigated the effect of shopping value on recognizing the importance of customer experience. A survey was conducted with 400 adults aged in their 20s to 50s. To analyze the data, factor analysis, a reliability test, cluster analysis, and ANOVA were conducted. The results were as follows. First, the shopping values exhibited by sportswear consumers were a utilitarian shopping value and a hedonic shopping value. Through these, consumers were classified into four groups: a shopping value-oriented group, a utilitarian shopping value group, a shopping value-unconcern group, and a hedonic shopping value group. Second, the customer experience consisted of five factors: sensory experience, emotional experience, cognitive experience, behavioral experience, and relational experience. Third, a significant difference was observed in customers’ perceived experiences according to shopping value type. In the shopping value-oriented group, all customer experiences were generally considered important, followed by the hedonic shopping value group and the shopping value-unconcern group, with the utilitarian shopping value group least likely to perceive customer experiences as important. In addition, cognitive and emotional experiences were rated highest among the five experiences, indicating that these were the most important store experiences among the various customer experience components.
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HOWARD, J. "The Shopping Experience." Journal of Design History 12, no. 2 (January 1, 1999): 176–81. http://dx.doi.org/10.1093/jdh/12.2.176.

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Simonds, Wendy, Pasi Falk, Colin Campbell, and Daniel Miller. "The Shopping Experience." Contemporary Sociology 28, no. 4 (July 1999): 439. http://dx.doi.org/10.2307/2655318.

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Chen, Yanhong, Yaobin Lu, Sumeet Gupta, and Zhao Pan. "Understanding “window” shopping and browsing experience on social shopping website." Information Technology & People 33, no. 4 (October 29, 2019): 1124–48. http://dx.doi.org/10.1108/itp-12-2017-0424.

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Purpose Social shopping website (SSW) introduce the social side into the shopping process, thus making “window” shopping or browsing more interesting for customers. The purpose of this paper is to investigate customer online browsing experience and its antecedents (i.e. information quality and social interaction) and consequences (i.e. urge to buy impulsively and continuous browsing intention) in the context of SSW. Design/methodology/approach A survey questionnaire was distributed to visitors of online SSW to collect data, and partial least squares technology was used to test the research model. Findings The results of this study reveal that three types of web browsing, namely, utilitarian browsing, hedonic browsing and social browsing, take place in a SSW. The unique factors of SSW, namely, the quality of user generated contents and social interaction are critical for facilitating customers’ browsing experiences. Furthermore, the findings reveal that hedonic browsing experience is found to be the most salient factor influencing customers’ urge to buy impulsively and continuance intention. Practical implications The findings suggest that practitioners, such as designers and managers of SSW should give special attention to the benefits of browsing activity to convert web browsers into impulse purchasers and increase customers’ loyalty. Moreover, they should focus on improving the quality of user generated content and pay more attention to support and encourage social interaction to enhance browsing experiences on a SSW. Originality/value Existing studies about browsing behavior mostly focus on traditional online e-commerce website. This study represents the first step toward understanding browsing activity on SSW. Moreover, prior studies mainly focused on utilitarian and hedonic browsing experience; however, there is a lack of research on social browsing experience. The current study attempts to fill this research gap.
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Castaño, Raquel, María Eugenia Perez, and Claudia Quintanilla. "Cross‐border shopping: family narratives." Qualitative Market Research: An International Journal 13, no. 1 (January 19, 2010): 45–57. http://dx.doi.org/10.1108/13522751011013972.

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PurposeThe purpose of this paper is to provide a framework on the experience of cross‐border shopping. This experience is constructed on narratives, rituals, and intergenerational transfers that move beyond the simple description of experienced events to provide explanatory frameworks of family identity construction.Design/methodology/approachNine in‐depth interviews are conducted with three generations of North Mexican women from three families who shop frequently across the border.FindingsThe findings highlight different processes associated with the experience of cross‐border shopping. First, each family works throughout the years to construct its own identity using the tales of their shared experiences. Second, an intergenerational transfer of knowledge going from grandmothers to mothers to granddaughters in each family occurs as result of the experiences lived together. Third, common knowledge is developed both by Mexican consumers and North American retailers that translates into particular commercial practices. Finally, all our contributors are immersed in a national culture, the North Mexican, sharing and transmitting values like thriftiness, malinchismo, and the relevance of family ties. These values affect their shopping patterns, generating important consequences for both the Mexican and North American economies.Originality/valueThe authors' intent is to contribute to the understanding of the process of family identity construction through consumption. This consumption occurs in a particular context; cross‐border shopping. The experience is singular in the sense that families spend considerable amount of time together while traveling and establishing their shopping routines. This work depicts the shopping rituals passed down from generation‐to‐generation and the derived construction of meaning within the family.
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Bagdare, Shilpa, and Rajnish Jain. "Music and Shopping Experience." IIMS Journal of Management Science 4, no. 2 (2013): 152. http://dx.doi.org/10.5958/j.0976-173x.4.2.012.

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Jung, Ralf, Gerrit Kahl, and Lbomira Spassova. "The shopping sound experience." Journal of the Acoustical Society of America 130, no. 4 (October 2011): 2545. http://dx.doi.org/10.1121/1.3655175.

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Singh, Harvinder, and Vinita Sahay. "Determinants of shopping experience." International Journal of Retail & Distribution Management 40, no. 3 (March 9, 2012): 235–48. http://dx.doi.org/10.1108/09590551211207184.

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Hexom, Shelley. "Shopping Experience Gives Back." Successful Fundraising 24, no. 9 (August 17, 2016): 3. http://dx.doi.org/10.1002/sfr.30458.

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Dissertations / Theses on the topic "Shopping experience":

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CAROLINE, ANDERSSON. "Shopping as an experience." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20331.

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The consumption society is expanding with stores and shopping malls which require that a store as well as a mall distinguish from the great mass. Today's consumption society is a difficult marketplace for companies to reach out to their consumers. In this master thesis it has been investigated how shopping malls can create competitive advantages in a saturated market. It has also been researched how the similarity of the stores in shopping malls affect the future development of the concept in itself. The research has been carried out through a qualitative research method and a case study of three different shopping malls in Stockholm, Sweden: Brunogallerian, Forum Nacka and Vällingby City. Four respondents have been interviewed from each shopping mall. The investigation has also been supplemented by a online consumer survey of 105 people. There has been used a theoretical framework based on relationship marketing, branding strategies, experience- and sensory marketing. Throughout the thesis it has consistently been used four fields of knowledge with the aim of facilitate the common thread throughout the thesis. The four fields are: Shopping malls on the Swedish market, Image and branding of shopping malls, Creating relationships with the consumers and Shopping as an experience. Furthermore, it has been presented the empirical results of the interviews and the consumer survey according to the previously mentioned fields. The result of the interviews and the theoretical findings has been analyzed and further on been discussed with the purpose of discover own theories and results. In conclusion, it has been stated that it is of great importance to offer the consumer added value and niche the profile and the retail mix of the shopping mall in a unique way. It is also essential to get to know its target group by creating events and activities that address the certain target. The similarity of the stores in the malls is profitable and the great mass of consumers demand for the large retail chains. In the future there can be a major development of more niche stores in the large shopping malls, with the aim of attract a broader as well as a more definite target group.
Program: Magisterutbildning i fashion management med inriktning modemarknadsföring
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Anja, Jablanović, Özden Aylin Çakanlar, and Christiane Hohls. "Fast Fashion in the Experience Economy : Comparing online and in-store shopping experiences." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-43597.

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Fast fashion retailers have faced a difficulty in translating in-store experiences to online experiences. Although online shopping is increasing, the in-store shopping is still very important for a superior shopping experience. Technology has had a major impact in making multichanneling retail more consistent, although there are gaps that technology can not fill. This study attempted to measure how consistent the customer experiences were online and in-store. Shopping experiences were measured with different concepts such as: flow, usability, interactivity, atmospherics and tactility. These concepts were measured separately in-store and online, in order to be compared. The purpose was to find out which concept is inconsistent so the authors could make recommendations for improvement to fast fashion retailers. The research approach was a mixed method approach and the chosen research design was cross sectional, using quantitative research to corroborate qualitative research findings. The results from a quantitative questionnaire of 263 experienced fast fashion consumers in Sweden show that the consistency varies between the concepts. The qualitative study was done at two occasions on a sample of six interviewees in each focus group, and gave a deeper understanding for why the shopping experience was or wasn't consistent. The qualitative results varied amongst the individuals and show that reasons for being inconsistent are intrusive salesmen, insufficient size measuring tools, long queues, lack of tactility and the most interesting of all: making better return and ordering policies. The future lies in making it easier to order online, in order for the consumer to be able to experience the product in real life, through staff-free fitting rooms and showrooms and such, rather than making the experience better online. The future seems to lie in solving the reverse of the start point of this study, namely translating online to in-store experiences.
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Song, Minkyu. "Personalized Shopping Experience for Social Impact." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1439306405.

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Öner, Özge. "Experience in Shopping Centers : An Accessibility Analysis of Swedish Shopping Centers." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Nationalekonomi, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-13734.

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This study aims to investigate how market size impacts the level of economic success, diversity, entertainment, arts, and experience of shopping centers in Sweden. More specifically the paper uses regression analyses to test the relation between different forms of shopping center performance and market size. The results show that the municipality market size plays an important role in all analyzed cases. The results also showed that local labor market size does not have a significant impact on the dependent variables.
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Fong, Sum-yee Sally. "The planning of a regional shopping centre : the Cityplaza experience /." Click to view the E-thesis via HKUTO, 1990. http://sunzi.lib.hku.hk/hkuto/record/B42574171.

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Yang, Yaxing, and 杨雅星. "Item-level RFID-based customer shopping experience enhancement." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/208567.

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To survive and thrive in the customer-oriented global market, retail companies have to make persistent efforts to provide customers with satisfactory shopping experience enriched by leisure process, interaction for merchandise information and personalised assistance. In traditional retail stores, customers’ needs cannot be fully satisfied due to difficulties in locating target products, out-of-stocks, a lack of professional assistance for product selection, and long waiting for payments. The relative visibility and traceability of individual items provided by the radio frequency identification (RFID) technology is helpful for enhancement of customer shopping experience (CSE). However, current RFID applications for retail business tend to be limited to inventory control and replenishment, with few implementations for CSE enhancement based on collection and analysis of real-time RFID data. To mitigate these limitations, this research project develops RFID applications for real-time collection and analysis of customer shopping behaviour (CSB) data in retail stores. Artificial intelligence (AI) is incorporated for data analysis to facilitate business decision-making and proactive individual marketing. Accordingly, an item-level RFID-based customer shopping experience enhancement (IRCSEE) system is developed to provide customers with leisure shopping process, interaction for merchandise information and personalised guidance for enhancement of CSE in apparel retail stores. The IRCSEE system incorporates RFID hardware devices installed in an apparel retail store to interrogate RFID-tagged apparel items to obtain data for subsequent sales processing and analysis. It is characterised with a programmable data format for unique identification of individual apparel items, together with a suite of software modules to control the RFID hardware devices at different locations of the apparel retail store for real-time collection of product information and CSB data. Moreover, an innovative fuzzy screening (FS) algorithm of AI techniques is developed to analyse the RFID-collected CSB data and the corresponding product information for generation of apparel collocation recommendations to provide customers with intelligent and personalised assistances in product selection. The algorithm considers not only the static fashion expertise, but also the dynamic customer preferences for collocation, such that the recommendations are more effective and adaptive for enhancement of CSE in the fast-changing apparel retail industry. The IRCSEE system is validated in an emulated RFID-based apparel retail store. Experimental results demonstrate that with appropriate RFID hardware settings, the proposed system is effective to help enhance CSE in apparel retail stores by providing customers with leisure shopping process, interaction for merchandise information and personalised apparel collocations. Furthermore, the approaches for collecting real-time CSB by RFID technology and analysing such data by AI techniques can be conveniently adapted for many other products to improve retail business management in general.
published_or_final_version
Industrial and Manufacturing Systems Engineering
Master
Master of Philosophy
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Brits, Corné. "The influence of designer paper shopping bags on consumer interest and their shopping experience." Thesis, [Bloemfontein?] : Central University of Technology, Free State, 2010. http://hdl.handle.net/11462/178.

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Thesis (M. Tech. (Graphic Design)) -- Central University of Technology, free State, 2010
Good package design entails employing appropriate yet attractive graphic attributes such as colour, typography and images with which the consumer can engage. Even the name of a colour plays a considerable part in the success of a new product or brand. Consumers use graphic attributes to associate different products with different income groups, to infer the weight of products and even use it as an indicator of the perceived change in temperature resulting from the use of certain products. Consumers develop colour preferences based on associations they have formed through experience which are influenced by factors such as age, gender, culture and demographics. Colour may also affect consumers’ respond to a product and may even have an effect on their emotional state. In order for consumers to involve themselves with store brands more readily, packaging has to be updated constantly to keep packaging fresh and exciting. A shopping bag, transformed with graphic attributes into a designer shopping bag, can, just as good packaging often does, contribute to the art and science of selling a product or promoting a brand. Consumers prefer designer paper shopping bags with attractive appearances and showed a willingness to even pay for the paper bags. This study determined if consumers will actually purchase a designer paper shopping bag as opposed to just indicate a willingness to do so. Semistructured interviews with 100 subjects provived insight into consumers’ perception of the designer paper shopping bag sold at a store selling higher priced items. Designer paper shopping bags were offered to consumers for sale. Two retail stores in Bloemfontein, South Africa, participated in the study. Consumers could choose whether to buy a designer paper shopping bag or to make use of the plastic bags provided by each of the stores. Consumers prefered to rather purchase a designer paper shopping bag sold at a well-known store, selling branded, higher priced items than purchase one from a store that sells lower priced items of which the brand names are unknown to them. Consumers are more likely to pay for a designer paper shopping bag when the amount spent by them in store is relatively high. It is recommended to introduce new packaging items via marketing strategies such as “buy one get one free” and to not test a new packaging item during a recession as consumers then tend to spend less than usual. Interviewees agree that the colour scheme of the designer paper shopping bag used in the study associate well with the clothes and accessories sold in the store. Subjects suggested a few general ideas, but agree that the illustrations used on the paper shopping bag are appropriate. The majority of the interviewees state that they can read all the typography easily and that they will feel confident when carrying the designer paper shopping bag.
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Alefjord, Pierre, and Antonio Tortorici. "Consumers rituals inside shopping malls : A qualitative study on consumers shopping rituals inside Swedish shopping malls." Thesis, Stockholms universitet, Företagsekonomiska institutionen, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-184233.

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Beyond simple shopping needs, nowadays consumers are continuously looking for the consumption of new experiences. This contemporary consumer request also unveils inside shopping centers, which as scholars recognize, are shifting functionality towards becoming centers for customer engagement.Following this trend, marketers are continuously looking into new ways to increase offer attractivity and consequently spur customer engagement. Rituals represent a possible new lens to study consumer behaviour inside the mall landscape and disclose new hidden consumers' processes for value creation.By conducting a pre-study with two mall managers, we sensed their perspective of the mall and individuated the challenges of shopping centers future development and new consumer shopping trends. In a second phase, we focused on analysing the consumer perspective and utilization of the mall by observing their shopping rituals. Semi-structured interviews were conducted with 20 consumers constituting of both Young Professionals and families.In conclusion, different types of rituals were individualized and analysed. By applying rituals to the shopping behaviour of consumers inside shopping malls yielded several insights that resulted to be useful for managers and a valuable contribution to academic research. The results show that mall visitors consume specific rituals inside shopping malls depending on both the target groups (young professionals or families) of consumers as well as the mall experience type (seductive, functional, interactive museum or social). Young Professionals tended to be more spontaneous and socially oriented. However, families tended to shop for functional reasons and often have a planned script of their shopping ritual that they follow throughout their shopping journey at a shopping mall.
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Wamsler, Erika, and Linnea Jonsson. "Reinventing Traditional Shopping." Thesis, Högskolan i Halmstad, Akademin för ekonomi, teknik och naturvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-37739.

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Digitalization has impacted online retailing heavily, however traditional stores have not changed as much in comparison. Earlier studies have not only suggested how stores could reinvent themselves, but also indicated that brands could have great advantages by doing so. Furthermore, the customer experience and it’s reinforced importance within brick and mortar has been highlighted. It has also been established that the customer experience could be strengthen by implementing advanced technology. Due to the lack of research within the subject and a mainly theoretical discussion about how and why stores implement advanced technology in store, this study aims to investigate from more practical point of view how and why companies implement advanced technology. This study has a qualitative method, by conducting a total of 7 interviews. Five interviews were conducted with employees within different retailing companies implementing advanced technology in store; BMW, Clas Ohlson, Volvo Car Company, Volkswagen and Synsam Group. To continue, two complementary interviews from a rather general market perspective were conducted; one with AMF Fastigheter on their new project The Lobby focusing on the development of the future store and one with Curiat (NZ) Limited a subject specialist on Augmented Reality, which was one of the most common technologies in this study. The study identifies several factors correlating to how and why brands reinvent their physical stores through advanced technologies. In order to implement the technology successfully, such as Virtual Reality, Augmented reality and Interactive Digital Signage, traditional retailers have to modify their business models and their operational skills within the organization. One main motivation as for why traditional retailers implement advanced technology is a changed consumer behavior and market. This puts a new kind of pressure on traditional retailers and stresses the importance of the customer experience. The customer experience and relationships can be strengthened by implementing advanced technology and are two important factors as to why retailers utilize advanced technology in store. Traditional retailers also use the implemented advanced technology as a marketing tool, in order to market themselves as innovative and meet the new market. In addition to this, there has been a change in communication between customer and store. Retailers can use the advanced technology in order to not only interact in a new way with their customers, but also communicate through various of their channels. This creates a smoother and more seamless experience for the customer, and connect offline with online.
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Fong, Sum-yee Sally, and 方心儀. "The planning of a regional shopping centre: the Cityplaza experience." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1990. http://hub.hku.hk/bib/B42574171.

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Books on the topic "Shopping experience":

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Pasi, Falk, and Campbell Colin 1940-, eds. The shopping experience. London: Sage Publications, 1997.

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Trevisan, Michele. Retail design: Progettare la shopping experience. Milano: F. Angeli, 2007.

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Whitham, Jill. Men, women and the shopping experience. Manchester: University of Manchester,Department of Sociology, 2001.

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Murtola, Anna-Maria. Against commodification: Experience, authenticity, utopia. Åbo: Åbo Akademis Förlag, Åbo Akademi University Press, 2011.

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Lunt, Peter K. Mass consumption and personal identity: Everyday economic experience. Buckingham [England]: Open University Press, 1992.

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Danziger, Pamela N. Shopping: Why we love it and how retailers can create the ultimate customer experience. Chicago, IL: Kaplan Pub., 2006.

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Otto, Riewoldt, ed. Brandscaping: Worlds of experience in retail design = Erlebnisdesign für Einkaufswelten. Basel: Birkhäuser-Publishers for Architecture, 2002.

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SERPLAN. Planning a future for town centre shopping: A survey of experience in the South East. London: SERPLAN, 1993.

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Taylor, Dave. The e-auction insider: Get the most out of your online experience. Berkeley, Calif: Osborne/McGraw-Hill, 2000.

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Guy, Clifford. Planning for retail development: A critical view of the British experience. London: Routledge, 2007.

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Book chapters on the topic "Shopping experience":

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Míková, Ladislava, and Lenka Suková. "Website-Centric Shopping Experience." In Contributions to Management Science, 57–86. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-93131-5_3.

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Markham, Julian E. "The Personal Experience of Shopping." In The Future of Shopping, 11–14. London: Palgrave Macmillan UK, 1998. http://dx.doi.org/10.1007/978-1-349-14797-7_3.

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Semerádová, Tereza, and Petr Weinlich. "Factors Influencing User Experience." In Website Quality and Shopping Behavior, 29–62. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44440-2_3.

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Chamie, Beatriz Cavalcante, Ana Akemi Ikeda, and Marcos Cortez Campomar. "Customer Value and Shopping Experience." In Looking Forward, Looking Back: Drawing on the Past to Shape the Future of Marketing, 878–87. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-24184-5_212.

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van Nimwegen, Christof, and Jesse de Wit. "Shopping in the Dark." In Human-Computer Interaction. User Experience and Behavior, 462–75. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05412-9_32.

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Markham, Julian E. "The US Shopping Centre Experience and UK Trends." In The Future of Shopping, 209–19. London: Palgrave Macmillan UK, 1998. http://dx.doi.org/10.1007/978-1-349-14797-7_19.

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Ramakrishna, Venkatraman, Saurabh Srivastava, Jerome White, Nitendra Rajput, Kundan Shrivastava, Sourav Bhattacharya, and Yetesh Chaudhary. "An Un-tethered Mobile Shopping Experience." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 409–21. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11569-6_32.

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Mankodiya, Kunal, Rolando Martins, Jonathan Francis, Elmer Garduno, Rajeev Gandhi, and Priya Narasimhan. "Interactive Shopping Experience through Immersive Store Environments." In Design, User Experience, and Usability. User Experience in Novel Technological Environments, 372–82. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39238-2_41.

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Schwertfeger, Marko, and Anja Geigenmüller. "Der Einfluss des Shopping Value auf die differenzierende Wirkung von Einkaufserlebnissen – Eine empirische Analyse." In Customer Experience, 273–92. Wiesbaden: Gabler Verlag, 2012. http://dx.doi.org/10.1007/978-3-8349-4001-8_12.

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Enkelmann, Grit. "Zum Geleit: Shopping Experience mit dem Smartphone." In Xpert.press, 275–78. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-43782-7_30.

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Conference papers on the topic "Shopping experience":

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Yong, Angel, Muhammad Ehsan Rana, and Kamalanathan Shanmugam. "Improved Shopping Experience Through RFID Based Smart Shopping System." In 2022 International Conference on Decision Aid Sciences and Applications (DASA). IEEE, 2022. http://dx.doi.org/10.1109/dasa54658.2022.9765064.

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Benes, Filip, Jiri Svub, Pavel Stasa, Jan Bohm, Jongtae Rhee, and Lukas Vojtech. "Novel approach to shopping experience." In MobiQuitous 2017: Computing, Networking and Services. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3144457.3144516.

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Nofiawaty, Iisnawati, and Akhmad Nazaruddin. "Consumer’s Shopping Experience in Shopee." In 5th Sriwijaya Economics, Accounting, and Business Conference (SEABC 2019). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/aebmr.k.200520.034.

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Benes, Filip, Jiri Svub, Pavel Stasa, Jan Bohm, Jongtae Rhee, and Lukas Vojtech. "Novel approach to shopping experience." In 14th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services. ACM, 2018. http://dx.doi.org/10.4108/eai.7-11-2017.2274149.

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Liu, Xiaoxing, and Sung H. Kim. "Beyond Shopping: The Motivations and Experience of Live Stream Shopping Viewers." In 2021 13th International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 2021. http://dx.doi.org/10.1109/qomex51781.2021.9465387.

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Mustikasari, Dhinda Siti, and Rifelly Dewi Astuti. "Factors Affecting Online Grocery Shopping Experience." In International Conference on Business and Engineering Management (ICONBEM 2021). Paris, France: Atlantis Press, 2021. http://dx.doi.org/10.2991/aebmr.k.210522.004.

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Black, Darren, Nils Jakob Clemmensen, and Mikael B. Skov. "Supporting the supermarket shopping experience through a context-aware shopping trolley." In the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1738826.1738833.

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Jin, Nam Hee, Kyong Ryul Koo, and Kyung Hoon Kim. "EFFECTS OF SMART SHOPPING ON VALUE CO-CREATION, SHOPPING EXPERIENCE, AND CUSTOMER EQUITY." In Bridging Asia and the World: Global Platform for Interface between Marketing and Management. Global Alliance of Marketing & Management Associations, 2016. http://dx.doi.org/10.15444/gmc2016.07.06.05.

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Yoo, Ji-Seok, Jae-Nam Lee, and Julian Hoffmann. "Trust in Online Shopping: The Korean Student Experience." In 2008 41st Annual Hawaii International Conference on System Sciences. IEEE, 2008. http://dx.doi.org/10.1109/hicss.2008.475.

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Ceccacci, S., A. Generosi, L. Giraldi, and M. Mengoni. "An Emotion Recognition System for monitoring Shopping Experience." In PETRA '18: The 11th PErvasive Technologies Related to Assistive Environments Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3197768.3201518.

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Reports on the topic "Shopping experience":

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Lee, Youngji, and Mary Lynn Damhorst. Older Women's Experience with Online Apparel Shopping. Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-21.

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Marshak, Ronni. Ronni Marshak on Customer Experience: Multi-Channel Shopping. Boston, MA: Patricia Seybold Group, January 2002. http://dx.doi.org/10.1571/ce1-17-02cc.

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Kinley, Tammy R., Bharath M. Josiam, and Kirti Dutta. The Indian Consumer Experience: Shopping Behavior and the Involvement Construct. Ames: Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-935.

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Ahn, Ga Young, Inhwa Kim, and Yuri Lee. Failure Experience and Rumination in Mobile Shopping of Fashion Products. Ames (Iowa): Iowa State University. Library, January 2019. http://dx.doi.org/10.31274/itaa.8447.

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Kim, Do Yuon, and Hyunjoo Im. Effects of Perceived Integration Quality and Attitude toward Information Seeking on Perceived Shopping Value in Omni-channel Shopping Experience. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-1922.

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Sadachar, Amrut, and Ann Marie Fiore. Relationship between Experience Economy Dimensions and Perceived Experiential Value in the Context of Indian Shopping Malls. Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-53.

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Ha, Young, and Hyunjoo Im. What Motivates a Consumer to Generate Word of Mouth through Social Networking Sites?: Hedonic vs. Utilitarian Shopping Experience. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1498.

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Chattaraman, Veena, Wi-Suk Kwon, and Juan Gilbert. Interaction Style of Virtual Shopping Agents: Effects on Social Presence and Older Consumers’ Experience in E-tail Sites. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-646.

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Gutierrez-Arias, Ruvistay, Camila González-Mondaca, Vinka Marinkovic-Riffo, Marietta Ortiz-Puebla, Fernanda Paillán-Reyes, and Pamela Seron. Considerations for ensuring safety during telerehabilitation of people with stroke. A protocol for a scoping review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, September 2022. http://dx.doi.org/10.37766/inplasy2022.9.0104.

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Abstract:
Review question / Objective: To summarise measures or aspects targeted at reducing the incidence of adverse events during the delivery of exercise interventions through telerehabilitation in patients after stroke. Background: The sequelae in people with stroke are diverse. Regarding physical function post-stroke, functional impairment of the upper and lower extremities is common, which may be due to weakness or paralysis, sensory loss, spasticity, and abnormal motor synergies. In addition, a near 15% prevalence of sarcopenia has been found in people with stroke. Gait impairment has been observed in a high percentage of people with stroke, a dysfunction that may persist despite rehabilitation. More than 50% of people with stroke may experience limitations in activities such as shopping, housework, and difficulty reintegrating into community life within 6 months. These restrictions can result in a diminished health-related quality of life.
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Gobble, Allison N., and V. Ann Paulins. Investigating the Way Store Environment and Merchandise Assortment Interface to Create Effective Shopping Experiences. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-649.

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