Books on the topic 'Simulation games'
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Vaz de Carvalho, Carlos, Paula Escudeiro, and António Coelho, eds. Serious Games, Interaction, and Simulation. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-29060-7.
Full textVaz de Carvalho, Carlos, Paula Escudeiro, and António Coelho, eds. Serious Games, Interaction and Simulation. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-51055-2.
Full textCai, Yiyu, Sui Lin Goei, and Wim Trooster, eds. Simulation and Serious Games for Education. Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-0861-0.
Full textStiegler, C. B. Fun & games international: A keyboarding simulation. South-Western Publishing, 1995.
Find full textStover, William J. International conflict simulation: Playing statesmen's games. 3rd ed. Wyndham Hall Press, 1985.
Find full textHartnell, Tim. Creating simulation games on your computer. Ballantine Books, 1986.
Find full text1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Thomson / Delmar Learning, 2008.
Find full textMagrini, Boris. Radical gaming: Immersion, simulation, subversion. HEK (House of Electronic Arts), 2021.
Find full text1927-, Maschler Michael, and Stearns Richard E, eds. Repeated games with incomplete information. MIT Press, 1995.
Find full textDanny, Saunders, and SAGSET - the Society for Interactive Learning., eds. Games and simulations for business. Kogan Page, 1995.
Find full textMidden, Karen Stoelzle. EGS: Environmental gaming/simulation. [Lands View Consulting, 1991.
Find full textJ, Clasen Robert, Armstrong Laboratory (U.S.). Human Resources Directorate., and United States. Dept. of the Air Force., eds. Advanced distributed simulation and the fog-of-simulation lessons learned from the cockpit. Air Force Materiel Command, Armstrong Laboratory, Human Resources Directorate, 1997.
Find full textRiis, Jens O., ed. Simulation Games and Learning in Production Management. Springer US, 1995. http://dx.doi.org/10.1007/978-1-5041-2870-4.
Full textL, Connor Marcia, ed. Engaging learning: Designing e-learning simulation games. Jossey-Bass, 2005.
Find full textBuckner, Marilyn. Simulation and role play: Presentation skills & games. ASTD, 1999.
Find full textFreedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. McGraw-Hill, 2008.
Find full textFreedman, Robert. How to make real money in second life: Boost your business, market your services, and sell your products in the world's hottest virtual community. McGraw-Hill, 2008.
Find full textH, Webster William, De Borchgrave Arnaud, Raine Linnea P, CSIS Global Organized Crime Project., and Center for Strategic and International Studies (Washington, D.C.), eds. Wild atom: Nuclear terrorism. Center for Strategic and International Studies, 1998.
Find full textOakes, Christine Bond. Payday: A personal finance simulation. Goodheart-Willcox Co., 2007.
Find full textThatcher, Donald. An introduction to simulations and games in education. Solent Simulations, 1985.
Find full textTerry, Borst, ed. Story and simulations for serious games: Tales from the trenches. Elsevier, 2006.
Find full textDanny, Saunders, Percival Fred, Vartiainen Matti, and SAGSET - the Society for Interactive Learning., eds. Games and simulations to enhance quality learning. Kogan Page, 1996.
Find full textConference, International Simulation and Gaming Association International. Simulation-gaming in education and training: Proceedings of the International Simulation and Gaming Association's18th International Conference, Istituto Universitario di Architettura di Venezia (IUAV), Italy, 15-18 September 1987. Pergamon, 1988.
Find full textInternational Simulation and Gaming Association. International Conference. Simulation--gaming in education and training: Proceedings of the International Simulation and Gaming Association's 18th International Conference, Istituto universitario di architettura di Venezia (IUAV), Italy, 15-18 September, 1987. Pergamon Press, 1988.
Find full textCruz-Cunha, Maria Manuela, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares. Computer games as educational and management tools: Uses and approaches. Information Science Reference, 2011.
Find full textHeiser, Maggie. Debbie's desert: A simulation of a jeep trip to explore a desert's ecosystem. Interaction Publishers, 1991.
Find full text(Illustrator), Michael Linndell, ed. Simulation Games 1 (Simulation Games). 3rd ed. Morehouse Group, 1986.
Find full textBaker, Pat, and Mary-Ruth Marshall. Simulation Games 2 (Simulation Games). Morehouse Group, 1986.
Find full textSivasailam. Diversity Simulation Games: Diversity Simulation Games: (Games by Thiagi Series) (Simgame). Human Resource Development Press, 1995.
Find full textSabin, Philip. Simulating War: Studying Conflict Through Simulation Games. Bloomsbury Publishing Plc, 2014.
Find full textBikovska, Jana. Development of a Scenario-based Approach to Simulation Games Management. RTU Press, 2021. http://dx.doi.org/10.7250/9789934226892.
Full textMeijer, Sebastiaan A., and Riitta Smeds. Frontiers in Gaming Simulation. Springer, 2014.
Find full textMeijer, Sebastiaan A., and Riitta Smeds. Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5. 7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers. Springer, 2014.
Find full textAnderson, Phil, John Kaliski, and Tim Scott. Micromatic: A Strategic Management Simulation. 7th ed. Houghton Mifflin Company, 2005.
Find full textCai, Yiyu, Sui Lin Goei, and Wim Trooster. Simulation and Serious Games for Education. Springer Singapore Pte. Limited, 2018.
Find full textCai, Yiyu, Sui Lin Goei, and Wim Trooster. Simulation and Serious Games for Education. Springer London, Limited, 2016.
Find full textPlus, Computer Games Strategy. The Best Simulation Games: Strategies & Secrets. Sybex Inc, 1996.
Find full textCai, Yiyu, Sui Lin Goei, and Wim Trooster. Simulation and Serious Games for Education. Springer, 2016.
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