Journal articles on the topic 'Simulation games'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Simulation games.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Holmberg, Robert, Niklas Karlsson, and Alexander Styhre. "Rethinking Production Games." Concepts and Transformation 3, no. 3 (1998): 271–82. http://dx.doi.org/10.1075/cat.3.3.06hol.
Full textMöring, Sebastian. "The Metaphor-Simulation Paradox in the Study of Computer Games." International Journal of Gaming and Computer-Mediated Simulations 5, no. 4 (2013): 48–74. http://dx.doi.org/10.4018/ijgcms.2013100103.
Full textDanilovic, Mirceta. "Possibilities and importance of using computer games and simulations in educational process." Zbornik Instituta za pedagoska istrazivanja, no. 35 (2003): 180–92. http://dx.doi.org/10.2298/zipi0335180d.
Full textBesse, Cheryl, Laura Vogelsang, and Jill Zdunich. "The Simulation Games." Nurse Educator 45, no. 6 (2020): 339–42. http://dx.doi.org/10.1097/nne.0000000000000832.
Full textBeuk, Frederik. "Sales Simulation Games." Journal of Marketing Education 38, no. 3 (2016): 170–82. http://dx.doi.org/10.1177/0273475315604686.
Full textParker, J. R., and Katrin Becker. "The Simulation-Game Controversy." International Journal of Gaming and Computer-Mediated Simulations 5, no. 1 (2013): 1–12. http://dx.doi.org/10.4018/jgcms.2013010101.
Full textFerri, Gabriele. "Rhetorics, Simulations and Games." International Journal of Gaming and Computer-Mediated Simulations 5, no. 1 (2013): 32–49. http://dx.doi.org/10.4018/jgcms.2013010103.
Full textVaz de Carvalho, Carlos, Manuel Pereira Lopes, and António Galrão Ramos. "Lean Games Approaches – Simulation Games and Digital Serious Games." International Journal of Advanced Corporate Learning (iJAC) 7, no. 1 (2014): 11. http://dx.doi.org/10.3991/ijac.v7i1.3433.
Full textNarayanasamy, Viknashvaran, Kok Wai Wong, Chun Che Fung, and Shri Rai. "Distinguishing games and simulation games from simulators." Computers in Entertainment 4, no. 2 (2006): 9. http://dx.doi.org/10.1145/1129006.1129021.
Full textKutergina, Evgeniia. "Computer-Based Simulation Games in Public Administration Education." NISPAcee Journal of Public Administration and Policy 10, no. 2 (2017): 119–33. http://dx.doi.org/10.1515/nispa-2017-0014.
Full textHutagalung, Milka, Norbert Hundeshagen, Dietrich Kuske, Martin Lange, and Etienne Lozes. "Two-Buffer Simulation Games." Electronic Proceedings in Theoretical Computer Science 220 (July 31, 2016): 27–38. http://dx.doi.org/10.4204/eptcs.220.3.
Full textIvutin, A. N., and E. V. Larkin. "Simulation of Concurrent Games." Bulletin of the South Ural State University. Series "Mathematical Modelling, Programming and Computer Software" 8, no. 2 (2015): 43–54. http://dx.doi.org/10.14529/mmp150204.
Full textChatterjee, Krishnendu, Thomas A. Henzinger, Jan Otop, and Yaron Velner. "Quantitative fair simulation games." Information and Computation 254 (June 2017): 143–66. http://dx.doi.org/10.1016/j.ic.2016.10.006.
Full textKorteling, Hans J. E., Anne S. Helsdingen, and Ralf R. Sluimer. "An Empirical Evaluation of Transfer-of-Training of Two Flight Simulation Games." Simulation & Gaming 48, no. 1 (2016): 8–35. http://dx.doi.org/10.1177/1046878116671057.
Full textOvchinnikov, V. M. "Representation of Historical Events and Realities in the Space of Virtualized Global Strategy Game Universes." Concept: philosophy, religion, culture 7, no. 3 (2023): 7–25. http://dx.doi.org/10.24833/2541-8831-2023-3-27-7-25.
Full textTUZOVSKY, I. D., and N. L. ZYKHOVSKAIA. "A GAME AS A SIMULATION: PHENOMENOLOGY AND CULTURAL POTENTIAL." Sign problematic field in mediaeducation 54, no. 4 (2024): 93–100. https://doi.org/10.47475/2070-0695-2024-54-4-93-100.
Full textSpiteri, Leonard, and Robert Vella. "Simulation Games as an Alternative Formative Assessment Tool for Experiential Learning in VET Marketing Education: A Desk-Research Review." MCAST Journal of Applied Research & Practice 8, no. 1 (2024): 47–69. http://dx.doi.org/10.5604/01.3001.0054.5094.
Full textJimenez, Nadia, Sonia San-Martin, Carmen Camarero, and Rebeca San Jose Cabezudo. "What kind of video gamer are you?" Journal of Consumer Marketing 36, no. 1 (2019): 218–27. http://dx.doi.org/10.1108/jcm-06-2017-2249.
Full textBach, Mirjana Pejić, Tamara Ćurlin, Ana Marija Stjepić, and Maja Meško. "Quo Vadis Business Simulation Games in the 21st Century?" Information 14, no. 3 (2023): 178. http://dx.doi.org/10.3390/info14030178.
Full textZayceva, Ol'ga, and Pavel Katyshev. "Social Parameters in the Genre of Communicative Simulation." Virtual Communication and Social Networks 2023, no. 4 (2023): 215–21. http://dx.doi.org/10.21603/2782-4799-2023-2-4-215-221.
Full textTomai, Emmett, David Salinas, and Rosendo Salazar. "A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, no. 2 (2011): 69–76. http://dx.doi.org/10.1609/aiide.v7i2.12473.
Full textLicata, Betty Jo. "Announcement for Simulation & Games." Simulation & Games 19, no. 2 (1988): 156. http://dx.doi.org/10.1177/104687818801900203.
Full textKUPFERMAN, ORNA, and YOAD LUSTIG. "LATTICED SIMULATION RELATIONS AND GAMES." International Journal of Foundations of Computer Science 21, no. 02 (2010): 167–89. http://dx.doi.org/10.1142/s0129054110007192.
Full textSimons, Kenneth L. "New technologies in simulation games." System Dynamics Review 9, no. 2 (1993): 135–52. http://dx.doi.org/10.1002/sdr.4260090204.
Full textHu, Ji Wen, Chao Feng, Yi Liu, and Ri Yi Zhu. "UTSE: A Game Engine-Based Simulation Environemnt for Agent." Applied Mechanics and Materials 496-500 (January 2014): 2142–45. http://dx.doi.org/10.4028/www.scientific.net/amm.496-500.2142.
Full textDorji, Tshewang. "The Effect of Games Simulation in Improving Secondary Students' Academic Performance." International Journal of Social Learning (IJSL) 3, no. 1 (2022): 48–64. http://dx.doi.org/10.47134/ijsl.v3i1.147.
Full textPinheiro, Mateus, Windson Viana, and Ticianne de Gois Ribeiro Darin. "Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games." Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (2023): 165–96. http://dx.doi.org/10.1145/3611026.
Full textRusca, M., J. Heun, and K. Schwartz. "Water management simulation games and the construction of knowledge." Hydrology and Earth System Sciences 16, no. 8 (2012): 2749–57. http://dx.doi.org/10.5194/hess-16-2749-2012.
Full textRusca, M., J. Heun, and K. Schwartz. "Water management simulation games and the construction of knowledge." Hydrology and Earth System Sciences Discussions 9, no. 3 (2012): 3063–85. http://dx.doi.org/10.5194/hessd-9-3063-2012.
Full textKatalevsky, Dmitry. "Simulation games in business education: the experience of business simulation "Startup: the Limits to Growth"." Artificial societies 17, no. 3 (2022): 0. http://dx.doi.org/10.18254/s207751800021241-4.
Full textErtz, Myriam. "Objective: Winning or Learning? A Study of Marketing Simulation Games." International Journal of Marketing Studies 8, no. 2 (2016): 13. http://dx.doi.org/10.5539/ijms.v8n2p13.
Full textDmitrenko, Natalia Ye, Oksana V. Voloshyna, and Olha Yu Pinaieva. "Simulation Game in Quasi-Professional Training of Pre-Service Teachers." Scientific Bulletin of Mukachevo State University. Series «Pedagogy and Psychology» 8, no. 2 (2022): 33–39. http://dx.doi.org/10.52534/msu-pp.8(2).2022.33-39.
Full textWong, Seng Yue, Azham Hussain, and Murtaja Ali Saare. "A SURVEY ANALYSIS: STUDENTS’ PERCEPTIONS OF USING SIMULATION GAME AS LEARNING TOOL." ASEAN Engineering Journal 12, no. 1 (2022): 105–10. http://dx.doi.org/10.11113/aej.v12.17167.
Full textFaizan, Niluefer Deniz, Alexander Löffler, Robert Heininger, Matthias Utesch, and Helmut Krcmar. "Classification of Evaluation Methods for the Effective Assessment of Simulation Games: Results from a Literature Review." International Journal of Engineering Pedagogy (iJEP) 9, no. 1 (2019): 19. http://dx.doi.org/10.3991/ijep.v9i1.9948.
Full textPeterková, Jindra, Zuzana Repaská, and Lenka Prachařová. "Best Practice of Using Digital Business Simulation Games in Business Education." Sustainability 14, no. 15 (2022): 8987. http://dx.doi.org/10.3390/su14158987.
Full textZheng, Zhongtian, Tongtong Wang, Qijia Feng, Zherong Pan, Xifeng Gao, and Kui Wu. "Proxy Asset Generation for Cloth Simulation in Games." ACM Transactions on Graphics 43, no. 4 (2024): 1–12. http://dx.doi.org/10.1145/3658177.
Full textGerulaitienė, Eglė. "THE ROLE OF INTERCULTURAL SIMULATION GAMES IN THE STUDY PROCESS: THE IMPACT ON THE DEVELOPMENT OF INTERCULTURAL COMPETENCE." SOCIETY, INTEGRATION, EDUCATION. Proceedings of the International Scientific Conference 1 (May 30, 2015): 222. http://dx.doi.org/10.17770/sie2013vol1.531.
Full textOlejniczak, Karolina, and Anna Dębicka. "Supporting Entrepreneurial Attitudes at Technical Universities Through Simulation Games. Evidence from Poland." Horyzonty Polityki 11, no. 37 (2020): 49–63. http://dx.doi.org/10.35765/hp.1976.
Full textSong, Doo Heon, Kwang Baek Kim, and Jong Hee Lee. "Analysis and evaluation of mobile rhythm games : Game structure and playability." International Journal of Electrical and Computer Engineering (IJECE) 9, no. 6 (2019): 5263. http://dx.doi.org/10.11591/ijece.v9i6.pp5263-5269.
Full textLundblade, Kirk. "How the West (was) won: Unit operations and emergent procedural rhetorics of colonialism in Europa Universalis IV." Journal of Gaming & Virtual Worlds 11, no. 3 (2019): 251–70. http://dx.doi.org/10.1386/jgvw.11.3.251_1.
Full textSachdeva, Darshan. "Psychology of Computer Use: XI. Students' Attitudes toward Use of Computer-Simulation Games in Teaching Business Finance." Psychological Reports 64, no. 3_suppl (1989): 1195–98. http://dx.doi.org/10.2466/pr0.1989.64.3c.1195.
Full textAo, Xuefeng, Zhongke Wu, and Mingquan Zhou. "Real Time Animation of Trees Based on BBSC in Computer Games." International Journal of Computer Games Technology 2009 (2009): 1–8. http://dx.doi.org/10.1155/2009/970617.
Full textLukosch, Heide K., Geertje Bekebrede, Shalini Kurapati, and Stephan G. Lukosch. "A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems." Simulation & Gaming 49, no. 3 (2018): 279–314. http://dx.doi.org/10.1177/1046878118768858.
Full textMangal, Disha, Reshu Gupta, Shweta Mangal, and Gopesh Agarwal. "Effects of Different Genres of Electronic Games on Spatial Skills and Intelligence Quotient of Undergraduate Students: A Cross Sectional Study." Medical Journal of Dr. D.Y. Patil Vidyapeeth 18, no. 1 (2025): 58–63. https://doi.org/10.4103/mjdrdypu.mjdrdypu_97_24.
Full textTornqvist, Dominicus. "Exploratory Play in Simulation Sandbox Games." International Journal of Game-Based Learning 4, no. 2 (2014): 78–95. http://dx.doi.org/10.4018/ijgbl.2014040105.
Full textFuloria, Sanjay. "Employee Development Using Business Simulation Games." NHRD Network Journal 15, no. 3 (2022): 353–60. http://dx.doi.org/10.1177/26314541221088044.
Full textNekrasova, Marina, Aleksandr Sablukov, Alexey Novikov, Svetlana Yushkova, Tatiana Seregina, and Marina Kindzerskaya. "Environmental simulation games for transport workers." Transportation Research Procedia 63 (2022): 2186–93. http://dx.doi.org/10.1016/j.trpro.2022.06.246.
Full textHutagalung, Milka, Martin Lange, and Etienne Lozes. "Buffered Simulation Games for Büchi Automata." Electronic Proceedings in Theoretical Computer Science 151 (May 21, 2014): 286–300. http://dx.doi.org/10.4204/eptcs.151.20.
Full textSzilagyi, Miklos N. "Agent-Based Simulation of Contribution Games." Games Review 1, no. 1 (2015): 11–28. http://dx.doi.org/10.18488/journal.100/2015.1.1/100.1.11.28.
Full textVorobeychik, Yevgeniy. "Probabilistic analysis of simulation-based games." ACM Transactions on Modeling and Computer Simulation 20, no. 3 (2010): 1–25. http://dx.doi.org/10.1145/1842713.1842719.
Full text