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Journal articles on the topic 'Sound information'

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1

Stewart-Robertson, Owen. "Information from sound: exploring sounds and listening in information practices research." Information Research an international electronic journal 29, no. 2 (2024): 546–56. http://dx.doi.org/10.47989/ir292846.

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Introduction. This conceptual paper discusses the possibilities for expanding research around sounds/listening and sound-related practices in information research to further understandings of embodied/sensory information practices and attend to a greater diversity of information experiences and ways of knowing. Method/Analysis. The growth of research related to broad conceptualisations of sound and listening and the use of information from sound in knowledge production across many fields is discussed. Some challenges faced by that research and gaps in existing sound-related information practic
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Ahn, Ik-Soo. "A Study on the Application of Advanced Acoustic Information Technology for the Completion of Autonomous Driving Vehicles." International Journal of Emerging Technology and Advanced Engineering 13, no. 2 (2023): 75–88. http://dx.doi.org/10.46338/ijetae0223_10.

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Since Autonomous Driving Vehicles are directly related to human life, it is necessary to put the utmost effort into safe driving to the point of being almost perfect. Also, for the best safety, any technology should be borrowed, tested, and applied. In this paper, the method of applying sound information to the Autonomous Driving Vehicles research presented last time will be emphasized and specified. Since the sound information to be applied to Autonomous Driving Vehicles is vast, it must be made into big data and must be used in various and precise ways, so it must be made into IOT based on A
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Zhang, Lu. "Design of Heart Sound Analyzer." Advanced Materials Research 1042 (October 2014): 131–34. http://dx.doi.org/10.4028/www.scientific.net/amr.1042.131.

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There is important physiological and pathological information in heart sound, so the patients’ information can be obtained by detection of their heart sounds. In the hardware of the system, the heart sound sensor HKY06B is used to acquire the heart sound signal, and the DSP chip TMS320VC5416 is used to process the heart sound. De-noising based on wavelet and HHT and other technical are used in the process of heart sound. There are five steps in the system: acquisition, de-noising, segmentation, feature extraction, and finally, heart sounds are classified
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Keikhosrokiani, Pantea, A. Bhanupriya Naidu A/P Anathan, Suzi Iryanti Fadilah, Selvakumar Manickam, and Zuoyong Li. "Heartbeat sound classification using a hybrid adaptive neuro-fuzzy inferences system (ANFIS) and artificial bee colony." DIGITAL HEALTH 9 (January 2023): 205520762211507. http://dx.doi.org/10.1177/20552076221150741.

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Cardiovascular disease is one of the main causes of death worldwide which can be easily diagnosed by listening to the murmur sound of heartbeat sounds using a stethoscope. The murmur sound happens at the Lub-Dub, which indicates there are abnormalities in the heart. However, using the stethoscope for listening to the heartbeat sound requires a long time of training then only the physician can detect the murmuring sound. The existing studies show that young physicians face difficulties in this heart sound detection. Use of computerized methods and data analytics for detection and classification
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Calvert, Sandra L., J. Allen Watson, Vickie M. Brinkley, and Barbara Bordeaux. "Computer Presentational Features for Young Children's Preferential Selection and Recall of Information." Journal of Educational Computing Research 5, no. 1 (1989): 35–49. http://dx.doi.org/10.2190/u4t4-a5by-2tr9-wm68.

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Preschool children's preferential selection and recall of words presented in a computer microworld was assessed as a function of action and sound. Forty preschoolers, equally distributed by sex, were randomly assigned to one of four versions of a microworld. Within each version, twenty-four sprite objects were randomly assigned properties of action and sound. The design was counterbalanced so that across the four versions, each sprite assumed all possible factorial combinations of action and sound. As expected, children preferentially selected and later recalled more words presented with actio
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Shcheglova, Tatyana Gennadievna. "Intermediate forms of musical art and new information technologies." Uchenyy Sovet (Academic Council), no. 7 (June 28, 2024): 444–59. http://dx.doi.org/10.33920/nik02-2407-04.

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The development of technology at the turn of the 20th century draws attention to the issues of connecting art with scientifi c achievements in the fi eld of acoustics, artifi cial intelligence, electronics, and sonorics. In the modern era, with the intensive development of science and technology, unexpected synthetic forms of combining genres are quite possible. The use of computer technology enriches the sound of the orchestra's acoustic instruments, exerting a strong psychoacoustic eff ect on the audience. Changing ideas about timbral sound and the desire to hear new intonations in the aesth
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Hawkins, Anthony. "The Adverse Effects of Underwater Sound upon Fishes and Invertebrates." International Journal of Oceanography & Aquaculture 7, no. 1 (2023): 1–12. http://dx.doi.org/10.23880/ijoac-16000233.

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Underwater sound is very important to most fishes and invertebrates. Underwater sounds from both natural and human sources can have adverse effects upon aquatic animals, and especially fishes, and invertebrates. It is important to examine the effects of sound upon them, and especially the effects of sounds derived from human sources (anthropogenic sounds). It may be possible to introduce protective regulations to reduce their effects. Fishes and invertebrates can detect underwater sounds, and they use sound to obtain key information about the environment around them. They can also make sounds
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Widmann, Andreas, Teija Kujala, Mari Tervaniemi, Anu Kujala, and Erich Schroger. "From symbols to sounds: Visual symbolic information activates sound representations." Psychophysiology 41, no. 5 (2004): 709–15. http://dx.doi.org/10.1111/j.1469-8986.2004.00208.x.

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Yamaguchi, Masao, Sho Shirakata, and Takeshi Toi. "Sound quality evaluation of transient sounds in precision information equipments." Journal of the Acoustical Society of America 120, no. 5 (2006): 3367. http://dx.doi.org/10.1121/1.4781530.

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Vishniakou, U. A., and B. H. Shaya. "Approach to design of distributed multi-agent system for processing sound information of the environment." «System analysis and applied information science», no. 3 (December 12, 2019): 47–53. http://dx.doi.org/10.21122/2309-4923-2019-3-47-53.

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The processes of measurement, recording and analysis of different sound levels are considered. The amplitude and effect of sound waves vary considerably in continuous space-time measurements. Modeling different types of sounds and their spatiotemporal effects becomes important for assessing the sound situation both in working spaces and in recreation areas. Developing a model that reflects the characteristics of sounds, their sources, and the rules that govern their distribution in different environments would help track sound variations and predict their future changes for spatiotemporal stat
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Yang, Haoping, Chunlin Yue, Cenyi Wang, Aijun Wang, Zonghao Zhang, and Li Luo. "Effect of Target Semantic Consistency in Different Sequence Positions and Processing Modes on T2 Recognition: Integration and Suppression Based on Cross-Modal Processing." Brain Sciences 13, no. 2 (2023): 340. http://dx.doi.org/10.3390/brainsci13020340.

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In the rapid serial visual presentation (RSVP) paradigm, sound affects participants’ recognition of targets. Although many studies have shown that sound improves cross-modal processing, researchers have not yet explored the effects of sound semantic information with respect to different locations and processing modalities after removing sound saliency. In this study, the RSVP paradigm was used to investigate the difference between attention under conditions of consistent and inconsistent semantics with the target (Experiment 1), as well as the difference between top-down (Experiment 2) and bot
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Hauck, Pia, and Heiko Hecht. "The Louder, the Longer: Object Length Perception Is Influenced by Loudness, but Not by Pitch." Vision 3, no. 4 (2019): 57. http://dx.doi.org/10.3390/vision3040057.

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Sound by itself can be a reliable source of information about an object’s size. For instance, we are able to estimate the size of objects merely on the basis of the sound they make when falling on the floor. Moreover, loudness and pitch are crossmodally linked to size. We investigated if sound has an effect on size estimation even in the presence of visual information, that is if the manipulation of the sound produced by a falling object influences visual length estimation. Participants watched videos of wooden dowels hitting a hard floor and estimated their lengths. Sound was manipulated by (
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Wallace, John S., Donald L. Fisher, and John Collura. "Sound Localization: Information Theory Analysis." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 18 (1996): 905–9. http://dx.doi.org/10.1177/154193129604001808.

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Three experiments were performed which examined the applicability of the Hick-Hyman law to the design of an auditory interface for a vehicle collision avoidance warning system. All trials used a single broadband noise signal emanating from one of a subset of six loudspeakers equally spaced around the subject in the azimuthal plane. Both the size of the sub-set and the balance of relative probabilities from speaker to speaker were altered to evaluate the relationship between information content and the dependent variable, choice reaction time. Choice reaction time was found to be related to the
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Wallace, John S., and Donald L. Fisher. "Sound Localization: Information Theory Analysis." Human Factors: The Journal of the Human Factors and Ergonomics Society 40, no. 1 (1998): 50–68. http://dx.doi.org/10.1518/001872098779480532.

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Tappero, Fabrizio, Rosa Alsina-Pagès, Leticia Duboc, and Francesc Alías. "Leveraging Urban Sounds: A Commodity Multi-Microphone Hardware Approach for Sound Recognition." Proceedings 4, no. 1 (2019): 55. http://dx.doi.org/10.3390/ecsa-5-05756.

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City noise and sound are measured and processed with the purpose of drawing appropriate government legislation and regulations, ultimately aimed at contributing to a healthier environment for humans. The primary use of urban noise analysis is carried out with the main purpose of reporting or denouncing, to the appropriate authorities, a misconduct or correct a misuse of council resources. We believe that urban sounds carry more information than what it is extracted to date. In this paper we present a cloud-based urban sound analysis system for the capturing, processing and trading of urban sou
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16

Stuckenberg, Maria V., Erich Schröger, and Andreas Widmann. "Modulation of early auditory processing by visual information: Prediction or bimodal integration?" Attention, Perception, & Psychophysics 83, no. 4 (2021): 1538–51. http://dx.doi.org/10.3758/s13414-021-02240-1.

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AbstractWhat happens if a visual cue misleads auditory expectations? Previous studies revealed an early visuo–auditory incongruency effect, so-called incongruency response (IR) of the auditory event-related brain potential (ERP), occurring 100 ms after onset of the sound being incongruent to the preceding visual cue. So far, this effect has been ascribed to reflect the mismatch between auditory sensory expectation activated by visual predictive information and the actual sensory input. Thus, an IR should be confined to an asynchronous presentation of visual cue and sound. Alternatively, one co
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17

Zheng, Y., and M. A. Escabí. "Proportional spike-timing precision and firing reliability underlie efficient temporal processing of periodicity and envelope shape cues." Journal of Neurophysiology 110, no. 3 (2013): 587–606. http://dx.doi.org/10.1152/jn.01080.2010.

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Temporal sound cues are essential for sound recognition, pitch, rhythm, and timbre perception, yet how auditory neurons encode such cues is subject of ongoing debate. Rate coding theories propose that temporal sound features are represented by rate tuned modulation filters. However, overwhelming evidence also suggests that precise spike timing is an essential attribute of the neural code. Here we demonstrate that single neurons in the auditory midbrain employ a proportional code in which spike-timing precision and firing reliability covary with the sound envelope cues to provide an efficient r
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18

Orimoto, Hisako, and Akira Ikuta. "Machine Fault Diagnosis Method by Use of Compound Sound and Vibration Under Background Noise." International Journal of Acoustics and Vibration 30, no. 1 (2025): 35–42. https://doi.org/10.20855/ijav.2025.30.12099.

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Many methods for diagnosing machine faults have been proposed that rely solely on vibration data. However, improving diagnostic precision is well known through correlation information between sound and vibration. Since machines typically operate in noisy environments, noise cancellation is important. Collected audio data consists of both target sounds and numerous background noises. On the other hand, vibration can be easily measured at any point on the machine using a measure ment instrument. When a fault diagnosis method based on correlation information between sound and vibration is conside
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Chot, Mathiang, and Huiming Zhang. "Spatial separation between two sounds affects the timing of action potentials elicited by the sounds in the rat's auditory midbrain neurons." Journal of the Acoustical Society of America 154, no. 4_supplement (2023): A237. http://dx.doi.org/10.1121/10.0023397.

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Timing of action potentials (i.e., spikes) elicited by sounds is used by auditory neurons to encode and process acoustic information. In the presence of multiple sounds, the timing of sound-driven spikes is dependent on the temporal, spectral, and spatial relationships among the sounds. We used two tone bursts with different frequencies to form a train of stimuli that were presented at a random odor and a constant rate. Such a train was used to mimic two competing sounds that occurred at the same (50%) probability or a novel sound (i.e., a low probability oddball sound) that was interleaved wi
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Okubo, Shota, Zhihao Gong, Kento Fujita, and Ken Sasaki. "Recognition of Transient Environmental Sounds Based on Temporal and Frequency Features." International Journal of Automation Technology 13, no. 6 (2019): 803–9. http://dx.doi.org/10.20965/ijat.2019.p0803.

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Environmental sound recognition (ESR) refers to the recognition of all sounds other than the human voice or musical sounds. Typical ESR methods utilize spectral information and variation within it with respect to time. However, in the case of transient sounds, spectral information is insufficient because only an average quantity of a given signal within a time period can be recognized. In this study, the waveform of sound signals and their spectrum were analyzed visually to extract temporal characteristics of the sound more directly. Based on the observations, features such as the initial rise
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Koyama, Yumi, Jun Toyotani, Makoto Morinaga, Hyojin Lee, and Yasushi Shimizu. "On a recording method for ambient sounds with a confidential speech." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 268, no. 4 (2023): 4163–67. http://dx.doi.org/10.3397/in_2023_0590.

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There are many reports that environmental noise in healthcare facilities affects patients and healthcare workers both physically and psychologically. To study the sound environment in hospital wards, it is necessary to analyze live sounds (conversations, sounds of daily life, alarms, etc.) generated by human activities. Recording in hospital wards, as in all healthcare facilities, requires the protection of personal information. Sound recorded in healthcare facilities may include conversations that people do not want to hear. Therefore, it is necessary to develop a recording method that solves
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Strybel, Thomas Z. "The Benefits of Auditory Spatial Information in Visual Processing." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, no. 1 (1995): 103. http://dx.doi.org/10.1177/154193129503900124.

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Techniques for the production of externalized, “3-dimensional” sound images for acoustic signals presented via headphone were developed in the past decade. These 3-D sound systems simulate both interaural time and intensity cues, and cues based on the action of the pinnae on incoming sound sources (e.g. Wenzel, Wightman and Foster, 1988). It has been anticipated that these 3-D sound systems would be useful in the cockpit and other work settings because they provide a natural method directing an operator to some event in the environment. This symposium is a progress report on research which has
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Sawada, Hideyuki, and Toshiya Takechi. "A Robotic Auditory System that Interacts with Musical Sounds and Human Voices." Journal of Advanced Computational Intelligence and Intelligent Informatics 11, no. 10 (2007): 1177–83. http://dx.doi.org/10.20965/jaciii.2007.p1177.

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Voice and sounds are the primary media employed for human communication. Humans are able to exchange information smoothly using voice under different situations, such as a noisy environment and in the presence of multiple speakers. We are surrounded by various sounds, and yet are able to detect the location of a sound source in 3D space, extract a particular sound from a mixture of sounds, and recognize the source of a specific sound. Also, music is composed of various sounds generated by musical instruments, and directly affects our emotions and feelings. This paper introduces real-time detec
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Khamdamova, Diloramkhоn. "Voice capabilities of the singer and her hygiene rules." Общество и инновации 4, no. 2/S (2023): 206–10. http://dx.doi.org/10.47689/2181-1415-vol4-iss2/s-pp206-210.

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This article provides detailed information about the reforms in our country, the attention paid to the art of music, in particular, the development of the art of singing, the singer’s voice, sounds, sound waves, and types of sound.
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Dresp-Langley, Birgitta, and Marie Monfouga. "Combining Visual Contrast Information with Sound Can Produce Faster Decisions." Information 10, no. 11 (2019): 346. http://dx.doi.org/10.3390/info10110346.

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Pieron’s and Chocholle’s seminal psychophysical work predicts that human response time to information relative to visual contrast and/or sound frequency decreases when contrast intensity or sound frequency increases. The goal of this study is to bring to the forefront the ability of individuals to use visual contrast intensity and sound frequency in combination for faster perceptual decisions of relative depth (“nearer”) in planar (2D) object configurations based on physical variations in luminance contrast. Computer controlled images with two abstract patterns of varying contrast intensity, o
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Stuckenberg, Maria V., Erich Schröger, and Andreas Widmann. "Presentation Probability of Visual–Auditory Pairs Modulates Visually Induced Auditory Predictions." Journal of Cognitive Neuroscience 31, no. 8 (2019): 1110–25. http://dx.doi.org/10.1162/jocn_a_01398.

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Predictions about forthcoming auditory events can be established on the basis of preceding visual information. Sounds being incongruent to predictive visual information have been found to elicit an enhanced negative ERP in the latency range of the auditory N1 compared with physically identical sounds being preceded by congruent visual information. This so-called incongruency response (IR) is interpreted as reduced prediction error for predicted sounds at a sensory level. The main purpose of this study was to examine the impact of probability manipulations on the IR. We manipulated the probabil
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Hu, Qing Song, De Hui Chen, Wei Ding Wang, and Shou Yu Zhang. "Fish Sound Frequency Domain Analysis and Acoustic Spread Distance Experiment Research." Applied Mechanics and Materials 117-119 (October 2011): 716–20. http://dx.doi.org/10.4028/www.scientific.net/amm.117-119.716.

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Fish biological sounds reflect abundant information of its living state. It is important to systematically conduct research on the fish acoustic features. This paper designs program code based on Fast Fourier Transform (FFT) to deal with the sounds in frequency domain. By applying the program to analyze the sounds of piranha, oyster toadfish etc., the feature of main frequency is obtained and the sound features of different fishes are compared. This paper further designs the sound detection experiment about the acoustic spread distance; analyzes the sound decibel value varying trend according
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Di, Nayan, Muhammad Zahid Sharif, Zongwen Hu, Renjie Xue, and Baizhong Yu. "Applicability of VGGish embedding in bee colony monitoring: comparison with MFCC in colony sound classification." PeerJ 11 (January 26, 2023): e14696. http://dx.doi.org/10.7717/peerj.14696.

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Background Bee colony sound is a continuous, low-frequency buzzing sound that varies with the environment or the colony’s behavior and is considered meaningful. Bees use sounds to communicate within the hive, and bee colony sounds investigation can reveal helpful information about the circumstances in the colony. Therefore, one crucial step in analyzing bee colony sounds is to extract appropriate acoustic feature. Methods This article uses VGGish (a visual geometry group—like audio classification model) embedding and Mel-frequency Cepstral Coefficient (MFCC) generated from three bee colony sou
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Zhang, Li Ya, and Zhui Hui Xu. "Design and Experiment Study for Acquisition System of the Children Lung Sound Signal." Applied Mechanics and Materials 687-691 (November 2014): 4168–73. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.4168.

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Lung sound contains a wealth of information on organ function and pulmonary physiology and pathology status information, and lung sounds auscultation has become a useful clinical tool in the diagnosis of lung disease. Therefore, lung sound acquisition system is designed using STM32 microcontroller as the master chip. The system uses a stethoscope and electret microphone with signal processing circuit and system flow chart is also given. Finally related experiments is done based on designed system, the results show that: the design of the system can stabilize unmistakable signal acquisition lun
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Morita, Hiroaki, Masayuki Takada, and Hiroki Maruyama. "Effects of expectation on auditory impression of car door-closing sounds." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 268, no. 1 (2023): 7327–34. http://dx.doi.org/10.3397/in_2023_1101.

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If consumers have preconceptions or expectations about a product, these may influence their evaluation of the product sound. In this study, a psychoacoustic experiment was conducted to investigate the effect of preconception about the product on the perceived quality of the product sound. First, participants were presented with information about three different classes of cars (kei car, economy car and luxury car), including pictures, prices and displacements, and were asked to imagine the door-closing sound of each class of car, and evaluate the auditory imagery of door-closing sounds recalle
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Jackson, Brad. "Sound Anchors." Projections 16, no. 3 (2022): 61–82. http://dx.doi.org/10.3167/proj.2022.160303.

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When watching a film, we engage with much more than combinations of moving images. We combine what we see with what we hear, and what we hear often aids in the construction of a story. Although some researchers endorse the ways sound guides viewer expectations, there is still a need to explain the ways images, sounds, and other available cinematic modes interact to construct meaning. This article engages with research on embodiment, cognition, and multimodal artifacts to reveal how sound aids in the construction of film narratives by focusing on examples where sounds take the primary role in c
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Davari, Nima, and Clark Verbrugge. "Efficient 2D Sound Propagation in Video Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 17, no. 1 (2021): 132–39. http://dx.doi.org/10.1609/aiide.v17i1.18900.

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Sound is well known for improving immersion in video games. In many games sound also serves as an important game mechanism; in stealth games, for example, sounds triggered by player actions may attract enemy agents, and sounds created by enemy agents give useful information on where to target or avoid combat. Modelling sound, however, is computationally complex, and thus sound propagation is often restricted to highly localized contexts, or based on trivial propagation models such as a fixed radius that ignores the impact of obstacles. In this work, we describe an efficient approach to propaga
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Raick, Xavier, Lucia Di Iorio, David Lecchini, Marta Bolgan та Eric Parmentier. "“To Be, or Not to Be”: Critical Assessment of the Use of α-Acoustic Diversity Indices to Evaluate the Richness and Abundance of Coastal Marine Fish Sounds". Journal of Ecoacoustics 7, № 1 (2023): 1. http://dx.doi.org/10.35995/jea7010001.

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Passive acoustic monitoring can be used to assess the presence of vocal species. Automatic estimation of such information is critical for allowing diversity monitoring over long time spans. Among the existing tools, α-acoustic indices were originally designed to assess the richness/complexity of terrestrial soundscapes. However, their use in marine environments is impacted by fundamental differences between terrestrial and marine soundscapes. The aim of this study was to determine how they vary depending on the abundance and sound type richness of fish sounds. Fourteen indices used in terrestr
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Kim, Hyun-Don, Kazunori Komatani, Tetsuya Ogata, and Hiroshi G. Okuno. "Binaural Active Audition for Humanoid Robots to Localise Speech over Entire Azimuth Range." Applied Bionics and Biomechanics 6, no. 3-4 (2009): 355–67. http://dx.doi.org/10.1155/2009/817874.

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We applied motion theory to robot audition to improve the inadequate performance. Motions are critical for overcoming the ambiguity and sparseness of information obtained by two microphones. To realise this, we first designed a sound source localisation system integrated with cross-power spectrum phase (CSP) analysis and an EM algorithm. The CSP of sound signals obtained with only two microphones was used to localise the sound source without having to measure impulse response data. The expectation-maximisation (EM) algorithm helped the system to cope with several moving sound sources and reduc
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Kang, Ha Lim, Sung Dae Na, and Myoung Nam Kim. "A method for enhancing speech and warning signals based on parallel convolutional neural networks in a noisy environment." Technology and Health Care 29 (March 25, 2021): 141–52. http://dx.doi.org/10.3233/thc-218015.

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BACKGROUND: Digital hearing aids are based on technology that amplifies sound and removes noise according to the frequency of hearing loss in hearing loss patients. However, within the noise removed is a warning sound that alert the listener; the listener may be exposed to danger because the warning sound is not recognized. OBJECTIVE: In this paper, a deep learning model was used to improve these limits and propose a method to distinguish the warning sound in speech signals mixed with noise. In addition, the improved speech and warning sound were derived by removing noise present in the classi
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OHNO, Marie, Taichi SATO, and Kihachiro TANAKA. "Generating of Sound by Information of Word(Case of Continuous Sound)." Proceedings of the JSME annual meeting 2003.7 (2003): 203–4. http://dx.doi.org/10.1299/jsmemecjo.2003.7.0_203.

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van Erp-van der Kooij, Elaine, Lois F. de Graaf, Dennis A. de Kruijff, et al. "Using Sound Location to Monitor Farrowing in Sows." Animals 13, no. 22 (2023): 3538. http://dx.doi.org/10.3390/ani13223538.

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Precision Livestock Farming systems can help pig farmers prevent health and welfare issues around farrowing. Five sows were monitored in two field studies. A Sorama L642V sound camera, visualising sound sources as coloured spots using a 64-microphone array, and a Bascom XD10-4 security camera with a built-in microphone were used in a farrowing unit. Firstly, sound spots were compared with audible sounds, using the Observer XT (Noldus Information Technology), analysing video data at normal speed. This gave many false positives, including visible sound spots without audible sounds. In total, 23
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Mhetre, Rutuja, and Prof U. R. Bagal. "Respiratory sound analysis for diagnostic information." IOSR Journal of Electrical and Electronics Engineering 9, no. 5 (2014): 42–46. http://dx.doi.org/10.9790/1676-09544246.

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Sibanda, Mbusi, and Rossouw Von Solms. "Criteria Towards Sound Information Technology Governance." Advanced Science Letters 24, no. 12 (2018): 9274–78. http://dx.doi.org/10.1166/asl.2018.12253.

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Xie, Liping, Wan Chen, Zhien Liu, and Chihua Lu. "Research on the Harmonics-Based the Optimization Algorithm for the Active Synthesis of Automobile Sound." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 266, no. 2 (2023): 728–34. http://dx.doi.org/10.3397/nc_2023_01_1045.

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The technology of active sound generation (ASG) for automobiles is one of the most effective methods to flexibly achieve the sound design that meets the expectations of different user groups, and the active sound synthesis algorithms are crucial for the implementation of ASG. In this paper, the Kaiser window function-based the harmonic synthesis algorithm of automobile sound is proposed to achieve the extraction of the order sounds of target automobile. And, the suitable fitting functions are utilized to construct the mathematical model between the engine speed information and the amplitude of
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Kreyenmeier, Philipp, Anna Schroeger, Rouwen Cañal-Bruland, Markus Raab, and Miriam Spering. "Rapid Audiovisual Integration Guides Predictive Actions." eneuro 10, no. 8 (2023): ENEURO.0134–23.2023. http://dx.doi.org/10.1523/eneuro.0134-23.2023.

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AbstractNatural movements, such as catching a ball or capturing prey, typically involve multiple senses. Yet, laboratory studies on human movements commonly focus solely on vision and ignore sound. Here, we ask how visual and auditory signals are integrated to guide interceptive movements. Human observers tracked the brief launch of a simulated baseball, randomly paired with batting sounds of varying intensities, and made a quick pointing movement at the ball. Movement end points revealed systematic overestimation of target speed when the ball launch was paired with a loud versus a quiet sound
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42

Poudratchi, Samira, Yoones A. Sekhavat, Mohammad Reza Azadehfar, and Samad Roohi. "BatSight: Efficient Sonification Techniques to Map Environmental Information into Audio Cues in Audio Augmented Reality Games." International Journal of Serious Games 11, no. 1 (2024): 101–19. http://dx.doi.org/10.17083/ijsg.v11i1.718.

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By using sound to visualize the real-world environment, audio games can offer a completely new game experience. In this paper, we study how audio cues can be visualized in computer games to enhance the navigation skills of players. To this end, we propose an audio game in which blindfolded players move through a physical maze with the help of audio cues. To realize this game, a sonar headset is designed and built based on ultrasonic sensors, which maps the external environment features into musical sounds.
 The game is played in a real-world environment and uses an augmented reality appro
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43

Encke, Joerg, and David McAlpine. "When and where to listen?" Journal of the Acoustical Society of America 154, no. 4_supplement (2023): A265. http://dx.doi.org/10.1121/10.0023480.

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In natural listening environments, humans hear multiple concurrent sounds arriving from different locations. In order to attend to a single source, concurrent sounds must be separated into individual sound objects, a process that relies on binaural hearing. However, the fluctuating binaural cues that arise when sounds from multiple sources merge at each ear generate fluctuating binaural cues that may be unreliable as to source location. This reliability can be quantified in terms of the interaural coherence (IAC). To overcome unreliable binaural cues, it is suggested that the brain monitors IA
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Putri, Cindhi Kusuma, Rachmad Saptono, Hadiwiyatno Hadiwiyatno, and Septriandi Wira Yoga. "Analysis Of The Effect Filter Order Number On Noise Canceller System Using STM32F4." Jurnal Jartel Jurnal Jaringan Telekomunikasi 12, no. 4 (2022): 212–17. http://dx.doi.org/10.33795/jartel.v12i4.366.

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Communication plays an important role in society. This can be seen in the amount of information that is spread, such as information in the form of sound, images, and videos. But communicating is not always easy. Due to the large number of sounds emitted from different sources, other sounds will be disturbed. The interference caused by noise can distort the information signal, leading a sine wave to integrate a minor noise signal. As a result, the receiver cannot differentiate the actual information signal and the added noise. This study proposed a noise-reduction system by analyzing the effect
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45

HOLOVIN, M., та N. HOLOVINA. "НАВЧАЛЬНИЙ ПРИКЛАД МАСКУВАННЯ ІНФОРМАЦІЇ В АКУСТИЧНОМУ СИГНАЛІ". Scientific papers of Berdiansk State Pedagogical University Series Pedagogical sciences 1, № 2 (2021): 203–10. http://dx.doi.org/10.31494/2412-9208-2021-1-2-203-210.

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The paper presents a steganographic method of hiding textual information in an audio file. Hiding is implemented by a program in Python. The introduction of individual letters of the text into the sound is carried out by the method of «the least significant bit». The program can be used for both educational and practical purposes. The commonly used wave library was used to work with sound files. It is not a library specialized for cryptographic and steganographic needs. Its use and the conciseness of the program code makes it possible to visualize the mechanism of hiding information in the cla
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Shin, Sanghyun, Abhishek Vaidya, and Inseok Hwang. "Helicopter Cockpit Audio Data Analysis to Infer Flight State Information." Journal of the American Helicopter Society 65, no. 3 (2020): 1–8. http://dx.doi.org/10.4050/jahs.65.032001.

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In recent years, the National Transportation Safety Board has highlighted the importance of analyzing flight data as one of the effective methods to improve the safety and efficiency of helicopter operations. Since cockpit audio data contain various sounds from engines, alarms, crew conversations, and other sources within a cockpit, analyzing cockpit audio data can help identify the causes of incidents and accidents. Among the various types of the sounds in cockpit audio data, this paper focuses on cockpit alarm and engine sounds as an object of analysis. This paper proposes cockpit audio anal
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Sekino, Hideo, Akihide Miyazaki, and Hiroshi Toda. "An analysis of music sound by a 12 even-tempered discrete wavelet." International Journal of Wavelets, Multiresolution and Information Processing 12, no. 04 (2014): 1460009. http://dx.doi.org/10.1142/s0219691314600091.

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Music sounds are analyzed using a 12 even-tempered wavelet based upon the variable-density perfect translation invariance complex discrete wavelet transform (VD-PTI-CDWT) which divides an octave frequency band into 12 filter banks of equivalent width. Music chords generated from different sound sources thus analyzed are represented as scalogram and in 3 dimension (3D) graph over time-frequency domain. The scalogram representation provides information corresponding to the western music notation and accords with human's cognition for pitch of the music sound whereas 3D graph representation is ca
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Asakura, Takumi. "Bone Conduction Auditory Navigation Device for Blind People." Applied Sciences 11, no. 8 (2021): 3356. http://dx.doi.org/10.3390/app11083356.

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A navigation system using a binaural bone-conducted sound is proposed. This system has three features to accurately navigate the user to the destination point. First, the selection of the bone-conduction device and the optimal contact conditions between the device and the human head are discussed. Second, the basic performance of sound localization reproduced by the selected bone-conduction device with binaural sounds is confirmed considering the head-related transfer functions (HRTFs) obtained in the air-borne sound field. Here, a panned sound technique that may emphasize the localization of
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Robb, James, Tom Garner, Karen Collins, and Lennart E. Nacke. "The Impact of Health-Related User Interface Sounds on Player Experience." Simulation & Gaming 48, no. 3 (2017): 402–27. http://dx.doi.org/10.1177/1046878116688236.

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Background. Understanding how sound functions on informational and emotional levels within video games is critical to understanding player experience of games. User interface sounds, such as player-character health, are a pivotal component of gameplay across many video game genres, yet have not been studied in detail. Method. To address this research gap in user interface sounds, we present two studies: The first study examines the impact of the presence or absence of player-health sounds on player experience. The second study explores the impact of the types of sound used to indicate player h
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Uimonen, Heikki. "Everyday Sounds Revealed: Acoustic communication and environmental recordings." Organised Sound 16, no. 3 (2011): 256–63. http://dx.doi.org/10.1017/s1355771811000264.

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Environmental sounds give information to individuals who have learned to interpret them as members of their acoustic communities. Those living within a soundscape not only receive the acoustic information passively, but also construct their surroundings by their activities.A lot of acoustic information escapes our conscious attention partly for perceptual psychological reasons, partly because of the amount of acoustic information. A method called sound/listening walk has been applied to enhance these everyday meanings connected to sounds and to emphasise the cultural and historical layers rela
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