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1

Demetriades, Gregory C. Streaming Media. John Wiley & Sons, Ltd., 2003.

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2

Menin, Eyal. Streaming media handbook. Prentice Hall PTR, 2003.

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3

Follansbee, Joe. Get Streaming! Elsevier Science & Technology, 2010.

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4

Lee, Jack. Scalable Continuous Media Streaming Systems. John Wiley & Sons, Ltd., 2005.

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5

Media, Kagan World. The future of streaming media: A strategic and economic analysis. Kagan World Media (126 Clock Tower Pl., Carmel, 93923), 2002.

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6

dalla distribuzione alla circolazione? (Conference) (2016 Università Ca' Foscari) Streaming media e cultura on demand. Streaming media: Distribuzione, circolazione, accesso. Mimesis, 2017.

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7

Macedo, Alfonso. Alerta spoiler: Televisión y nuevas tecnologías. Universidad La Salle, Pachuca, 2019.

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8

Michael, Hoch, ed. The business of streaming and digital media. Focal Press, 2005.

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9

Roumeliotis, Rachel, ed. Visualizing Streaming Data: Interactive Analysis Beyond Static Limits. O’Reilly Media, 2018.

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10

Zhu, Ce. Streaming media architectures, techniques and applications: Recent advances. Information Science Reference, 2011.

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11

Berardini, Matteo. L'arrivo del lupo: Netflix e la nuova tv. Il Menocchio, Intrecci edizioni, 2019.

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12

Fleury, Martin, and Nadia Qadri. Streaming media with peer-to-peer networks: Wireless perspectives. Information Science Reference, 2012.

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13

Cheresiz, Dmitry. Complex streamed media processor architecture. Universiteit Leiden, 2003.

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14

Roumeliotis, Rachel, and Jeff Bleiel, eds. Streaming Systems: The What, Where, When and How of Large-Scale Data Processing. O'Reilly Media, 2018.

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15

England) IEE Seminar on "IT to HD: Visions of Broadcasting in the 21st Century" (2004 London. The IEE 2-Day Seminar on "IT to HD: Visions of Broadcasting in the 21st Century": Tuesday, 30 November-Wednesday 1 December 2004, The IEE Savoy Place, London, UK. IEEE, 2005.

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16

Albani, Cassandra. Storia delle serie tv. Dino Audino editore, 2021.

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17

No, Ch'ang-hŭi. Sŭt'ŭriming ihu ŭi p'ŭllaetp'om. Sŭri Ch'eŏsŭ, 2020.

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18

Law, J. Sibley, and Charles Wankel. Streaming media delivery in higher education: Methods and outcomes. Information Science Reference, 2012.

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19

Ramli, Kalamullah. An improved active network concept and architecture for distributed and dynamic streaming multimedia environments with heterogeneous bandwidths. Dissertation.de, Verlag im Internet GmbH, 2003.

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20

Corporation, Microsoft, ed. Inside Windows Media: Learn to combine video, audio, and still images to create streaming media. Que, 1999.

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21

Jacques, Roy. The power of now: Real-time analytics and IBM InfoSphere Streams. McGraw-Hill Education, 2015.

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22

Se-uk, O. Yut'yubŭ ch'uch'ŏn algorijŭm kwa chŏnŏllijŭm. Han'guk Ŏllon Chinhŭng Chaedan, 2019.

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23

Daković, Nevena. Studije filma i /ekranskih/ medija: Srbija 3.0. Filmski centar Srbije, 2019.

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24

United, States Congress House Committee on the Judiciary Subcommittee on Courts the Internet and Intellectual Property. Internet streaming of radio broadcasts: Balancing the interests of sound recording copyright owners with those of broadcasters : hearing before the Subcommittee on Courts, the Internet, and Intellectual Property of the Committee on the Judiciary, House of Representatives, One Hundred Eighth Congress, second session, July 15, 2004. U.S. G.P.O., 2004.

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25

Gregory, Josh. Influencers and Streaming. Cherry Lake Publishing, 2020.

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26

Gregory, Josh. Influencers and Streaming. Cherry Lake Publishing, 2020.

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27

Gregory, Josh. Influencers and Streaming. Cherry Lake Publishing, 2020.

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28

Menin, Eyal. Streaming Media Handbook. Tandem Library, 2002.

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29

Mack, Steve. Streaming Media Bible. Wiley & Sons, Incorporated, John, 2002.

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30

Wood, John, and Kirsty Holmes. Gaming Technology: Streaming, VR, and More. Gareth Stevens Publishing, 2018.

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31

ALLIANCE, electrical training, and Helen Heneveld. Audio,Video, and Streaming Media Technology. electrical training ALLIANCE, 2020.

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32

Gaming Technology: Streaming, VR, and More. Stevens Publishing LLLP, Gareth, 2018.

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33

Austerberry, David. Technology of Video and Audio Streaming. Taylor & Francis Group, 2015.

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34

Wood, John. Gaming Technology: Streaming, VR, and More. Stevens Publishing LLLP, Gareth, 2018.

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35

Austerberry, David. Technology of Video and Audio Streaming. Taylor & Francis Group, 2013.

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36

ALLIANCE, electrical training, and Helen Heneveld. Audio,Video, and Streaming Media Technology. NJATC, 2020.

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37

Austerberry, David. Technology of Video and Audio Streaming. Taylor & Francis Group, 2013.

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38

Austerberry, David. Technology of Video and Audio Streaming. Taylor & Francis Group, 2013.

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39

Austerberry, David. Technology of Video and Audio Streaming. Taylor & Francis Group, 2013.

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40

Gaming Technology: Streaming, VR and More. BookLife Publishing Ltd., 2018.

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41

Gaming Technology: Streaming, VR and More. Secret Book Company, The, 2019.

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42

Technology of Video and Audio Streaming. Taylor & Francis Group, 2002.

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43

Lee, J., and Jack Lee. Scalable Continuous Media Streaming Systems. Wiley & Sons, Incorporated, John, 2005.

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44

Aragues, Anthony. Visualizing Streaming Data. O'Reilly Media, Incorporated, 2018.

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45

Streaming Media Guide. Taylor & Francis Group, 2019.

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46

Austerberry, David. The Technology of Video and Audio Streaming. Routledge, 2013. http://dx.doi.org/10.4324/9780080481319.

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47

The technology of video and audio streaming. 2nd ed. Focal Press, 2004.

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48

Kelly, Tracey. Music Technology: From Gramophones to Music Streaming. Brown Bear Books, 2019.

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49

Kelly, Tracey. Music Technology: From Gramophones to Music Streaming. Brown Bear Books, 2019.

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50

Künkel, Tobias, and Tobias Kunkel. Streaming Media: Technologies, Standards, Applications. Wiley, 2002.

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