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Dissertations / Theses on the topic 'Streaming technology'

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1

Galiano, Molina Sebastian. "Leaf Project - A book streaming platform : Infrastructure." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-50058.

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During the 21st century, humans have begun to have digital books and use in digital form most of their information, be this: image, sound, or printed materials. Some of these efforts have had great success. For images, the new digital cameras brought lots of new features, such as reduced physical size, higher quality, and error correction. For sound, digital music enables digital distribution, ease of sharing, and large amounts of storage. But, despite the recent efforts by Internet companies and publishers, the book industry has resisted success in the digital era. Today, new technologies ena
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Roychowdhury, Amrita. "NON-USE OF STREAMING MUSIC TECHNOLOGIES." Thesis, Uppsala universitet, Informationssystem, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-341750.

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Technology non-use or active resistance towards technology is a pertinent issue in Human Computer Interaction, especially when we contemplate the ongoing changes regarding the concept of usability. By combining Theory of Practice and Theory of Materiality with Theory of Affect this thesis explores the resistance towards online streaming music technology among music enthusiasts devoted to vintage Vinyl music culture and also takes an effort to understand any possible effect of this voluntary non-use on the digital music industry. Qualitative research analysis is employed on ten in-depth semi st
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Kong, Chenguang, and 孔臣光. "Collaborative streaming in mobile social networks." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2011. http://hub.hku.hk/bib/B47849897.

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Mobile social applications have emerged in recent years. They explore social connections among mobile users in a variety of novel scenarios, including friend finding, message routing, and content sharing. However, efficiently supporting resource-demanding delay-sensitive streaming applications on the mobile platform remains a significant challenge. Research on such topics will naturally widen the usage of mobile social applications. The solutions to the challenges will provide suggestion on many related work. It is interesting and valuable to explore the system performance and users’ e
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Nichols, James G. "Measurement of Windows streaming media." Link to electronic thesis, 2004. http://www.wpi.edu/Pubs/ETD/Available/etd-0422104-195255.

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Guo, Shaochun. "Realization of Replicated Streaming Applications on Multi-Clocked FPGAs." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-33424.

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Streaming applications are used in many fields including telecommunications, multimedia and the Internet. Due to their inherent parallelism and high performance requirements, they are naturally implemented in hardware or multi-core systems. In this thesis, the streaming applications which are described in StreamIt languages are realized directly in FPGA based hardware. However, it is not an efficient implementation if the applications simply map to hardware. Hence, we adopt a replication algorithm and a multi-clock domain mechanism to increase the throughput of the applications. The results of
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Seyed, Khamoushi Seyed Mohammadreza. "Scalable Streaming Graph Partitioning." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-206113.

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Large-scale graph-structured datasets are growing at an increasing rate. Social network graphs are an example of these datasets. Processing large-scale graphstructured datasets are central to many applications ranging from telecommunication to biology and has led to the development of many parallel graph algorithms. Performance of parallel graph algorithms largely depends on how the underlying graph is partitioned. In this work, we focus on studying streaming vertex-cut graph partitioning algorithms where partitioners receive a graph as a stream of vertices and edges and assign partitions to t
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Nyström, Müller Jonathan, and Casper Engström. "Consumer adoption of audiobook streaming services." Thesis, Linköpings universitet, Företagsekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158066.

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The streaming of audiobooks is a new and fast-growing phenomenon amongst Swedish consumers. There exists a lack of knowledge on this topic as it is previously unexplored within academia. As the audiobook streaming services are growing it is important for providers and competitors to understand the key factors determining usage intention from an end-user’s perspective. This thesis therefore examines what factors influence end-user’s adoption of audiobook streaming-services, the examination extends both for consumers intention to begin using as well as continue using the service. Factors related
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Larsson, Carl-Johan. "User-Based Predictive Caching of Streaming Media." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-246044.

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Streaming media is a growing market all over the world which sets astrict requirement on mobile connectivity. The foundation for a gooduser experience when supplying a streaming media service on a mobiledevice is to ensure that the user can access the requested content.Due to the varying availability of mobile connectivity measures has tobe taken to remove as much dependency as possible on the quality ofthe connection. This thesis investigates the use of a Long Short-TermMemory machine learning model for predicting a future geographicallocation for a mobile device. The predicted location in co
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Hansson, Falkenby Jesper. "Debugging Tool for a Distributed Streaming Application." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-394011.

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Debugging is a fundamental tool for software developers, it is therefore included in the majority of modern integrated development environments available today. When the capabilities of such debuggers are to be implemented in a debugging tool for a clustered, real-time stream processing system, the task becomes very complex. Knowledge on how to build debuggers for such systems is missing, and there is a need for these types of tools in the emerging real-time data stream processing industry. This thesis explores ways to implement and find usages of a debugging tool in a clustered, real-time pro
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Hardebeck, George Michael Aaron. "Pulse 63: Live Streaming and Architectural Projection Mapping." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/83929.

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Pulse63 is a live streaming and projection mapping installation at architectural scale developed for Moogfest 2018, in Durham, NC. The project explores the relationship between telepresence and "superarchitecture". This paper will consider the artistic aspects of these terms through the work of Eduardo Kac, Pipilotti Rist, Doug Aitken, and others. The intent is to create a visual installation at Moogfest that works as a monolithic visual signifier by applying artistically mediated telepresence and "superarchitecture."<br>Master of Fine Arts
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Liu, Dongyu. "Efficient resource management for heterogeneous devices accessing Internet streaming content." Fairfax, VA : George Mason University, 2009. http://hdl.handle.net/1920/5633.

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Thesis (Ph.D.)--George Mason University, 2009.<br>Vita: p. 127. Thesis director: Songqing Chen. Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer Science. Title from PDF t.p. (viewed Nov. 11, 2009). Includes bibliographical references (p. 120-126). Also issued in print.
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Capristo, Beth Ann. "Dance and The Use of Technology." University of Akron / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=akron1336148430.

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Zhang, Wei. "An efficient bit-stream swtiching [sic.] in multi-rate based video streaming systems /." View abstract or full-text, 2006. http://library.ust.hk/cgi/db/thesis.pl?ELEC%202006%20ZHANGW.

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14

Schlosser, Mark W. "Methods for efficient lossless streaming of interactive applications over a network." Instructions for remote access, 2009. http://www.kutztown.edu/library/services/remote_access.asp.

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Thesis (M.S.)--Kutztown University of Pennsylvania, 2009.<br>Source: Masters Abstracts International, Volume: 47-05, page: 2938. Adviser: Daniel Spiegel. Includes bibliographical references (p. 23-24)
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Hosseini, Seyedsiavash, and Victor Karmestål. "Streaming Services and Media Consumption." Thesis, Umeå universitet, Företagsekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185155.

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With the rapid pace of technological development, the way we consume media has changed drastically. Not too long ago, the very idea of never watching TV in the sense of broadcasted TV channels was absurd. Nowadays more and more people spend most if not all their media consumption time on streaming services like Netflix and Viaplay. We conducted a study on the reasons behind this change in media consumption, to find out why more and more people choose to spend their days watching Netflix instead of TV6 like they used to. We chose to perform our study through the lens of two different consumer b
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Chung, Jae Won. "Congestion control for streaming media." Link to electronic thesis, 2005. http://www.wpi.edu/Pubs/ETD/Available/etd-081805-084831/.

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Dissertation (Ph.D.) -- Worcester Polytechnic Institute.<br>Keywords: streaming media; streaming transport protocol; active queue management (AQM); Internet congestion control. Includes bibliographical references (p. 236-248).
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Montelius, Fredrik, and Oscar Larsson. "Streaming Video in Wireless Networks : Service and Technique." Thesis, Linköping University, Department of Electrical Engineering, 2001. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1167.

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<p>The purpose of this thesis is to present an attractive service for the third generation mobile network that includes streaming video. A prototype application for this service is to be built. The technique behind streaming video is to be presented so that it comes clear what kind of problems and solutions that are associated with streaming. Finally, a platform for streaming video is to be tested and evaluated through different channels. </p><p>The attractive service presented in this thesis is MMS - Multimedia Messaging Service. Today's popular SMS is evolving beyond text to multimedia. Mult
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Lee, Yen-Chi. "Error resilient video streaming over lossy networks." Diss., Available online, Georgia Institute of Technology, 2004:, 2003. http://etd.gatech.edu/theses/available/etd-04082004-180302/unrestricted/lee%5fyen-chi%5f200312%5fphd.pdf.

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19

Nichols, III James G. "Measurement of Windows Streaming Media." Digital WPI, 2004. https://digitalcommons.wpi.edu/etd-theses/237.

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The growth of high speed Internet connections has fueled an increase in the demand for high quality streaming video. In order to satisfy timing constraints, streaming video typically uses UDP as the default network transport protocol. Unfortunately, UDP does not have any end-to-end congestion control mechanisms, and so in the absence of higher layer congestion control can lead to unfairness and possibly congestion collapse. While there has been research done in video measurement and characterization using custom tools, to the best of our knowledge, there have been no measurement studies where
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20

Rudol, Piotr, and Mariusz Wzorek. "Editing, Streaming and Playing of MPEG-4 Facial Animations." Thesis, Linköping University, Department of Electrical Engineering, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1687.

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<p>Computer animated faces have found their way into a wide variety of areas. Starting from entertainment like computer games, through television and films to user interfaces using “talking heads”. Animated faces are also becoming popular in web applications in form of human-like assistants or newsreaders. </p><p>This thesis presents a few aspects of dealing with human face animations, namely: editing, playing and transmitting such animations. It describes a standard for handling human face animations, the MPEG-4 Face Animation, and shows the process of designing, implementing and evaluating a
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Goshi, Justin. "Efficient and secure media delivery /." Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/6910.

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22

Cheng, Kan-Leung. "Offering differentiated services for peer-to-peer streaming /." View abstract or full-text, 2006. http://library.ust.hk/cgi/db/thesis.pl?COMP%202006%20CHENG.

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23

Liu, Nianwang, and 刘年旺. "Request peer selection for peer-to-peer streaming." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/206752.

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As the Internet develops and technology evolves, multimedia traffic dominates the Internet. Traditional client-server based video streaming solutions are expensive and suffering from the scalability issue. Inspired by the immense success and efficiency of BitTorrent in distributing file contents to large groups of users, the peer-to-peer (P2P) paradigm has been adopted to provide streaming services including both P2P video-on-demand (VoD) and P2P live streaming. Among the design challenges, one open yet fundamental question is, how to identify the most suitable neighbor for a peer to make a
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Hohman, Elizabeth Leeds. "A dynamic graph model for representing streaming text documents." Fairfax, VA : George Mason University, 2008. http://hdl.handle.net/1920/3062.

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Thesis (Ph.D.)--George Mason University, 2008.<br>Vita: p. 141. Thesis director: Edward J. Wegman. Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computational Sciences and Informatics. Title from PDF t.p. (viewed July 3, 2008). Includes bibliographical references (p. 105-110). Also issued in print.
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25

Zhou, Jian. "New techniques for streaming MPEG video over the internet /." Thesis, Connect to this title online; UW restricted, 2003. http://hdl.handle.net/1773/5902.

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Eriksson, Stefan. "Föreläsningar på nätet." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-13858.

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I denna uppsats undersöks användandet av inspelade föreläsningar och hur studenters och lärares inställning är och hur de påverkas av att använda tekniken. Undersökningen som gjordes är begränsad till Linnéuniversitet i Växjö. Undersökningen som gjordes ger dessutom information hur man kan förbättra en inspelad föreläsning och vad som behövs göras före, under och efter en föreläsning.<br>This essay examines the use of recorded lectures and how students and teachers thought about it and how they are affected by the use of the technology. The survey was limited to Linnaeus University of Växjö. T
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Magharei, Nazanin 1979. "Peer-to-peer streaming: Design and challenges." Thesis, University of Oregon, 2010. http://hdl.handle.net/1794/11089.

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xxii, 413 p. : ill.<br>Streaming multimedia content over the Internet is extremely popular mainly due to emerging applications such as IPTV, YouTube and e-learning. All these applications require simultaneous streaming of multimedia content from one or multiple sources to a large number of users. Such applications impose unique requirements in terms of server bandwidth and playback delay which are difficult to achieve in a scalable fashion with the traditional client-server architecture. Peer-to-peer (P2P) overlays offer a promising approach to support scalable streaming applications, that we
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Eastwood, Brent M. "A case study exploring streaming video in a university setting." Morgantown, W. Va. : [West Virginia University Libraries], 2002. http://etd.wvu.edu/templates/showETD.cfm?recnum=2718.

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Kim, Joohee. "Error-resilient video streaming over lossy channels." Diss., Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/13723.

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Yiu, Wai-Pun. "Offering reliability and interactivity for peer-to-peer streaming /." View abstract or full-text, 2008. http://library.ust.hk/cgi/db/thesis.pl?CSED%202008%20YIU.

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Xu, Jialing, and 徐加羚. "On live data streaming over peer-to-peer networks." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B44904472.

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Lam, Benny, and Marcus Arnemo. "Design and Proof-of-Concept Implementation of Interactive Video Streaming with DASH.js." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-141558.

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Traditionally, videos are played in a linear manner, which does not give the viewer many options to control their viewing experience. However, in contrast to regular video this paper presents the design and implementation of a proof-of-concept solution that supports interactive video streaming. The idea with interactive video streaming is that the viewer can personalize their experience by deciding which path a story should follow at certain branch points. The challenge is to give the user this experience while simultaneously keeping the seamless playback experience they usually have when stre
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Jin, Xing. "Topology inference and tree construction for topology-aware overlay streaming /." View abstract or full-text, 2007. http://library.ust.hk/cgi/db/thesis.pl?CSED%202007%20JIN.

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Krasic, Charles. "A framework for quality-adaptive media streaming--encode once, stream anywhere /." Full text open access at:, 2004. http://content.ohsu.edu/u?/etd,630.

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Golani, Guruditta. "Theory of linear operators for aggregate stream query processing." [Gainesville, Fla.] : University of Florida, 2005. http://purl.fcla.edu/fcla/etd/UFE0011876.

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Tripathi, Avanish. "Adaptive content-aware scaling for improved video streaming." Link to electronic thesis, 2001. http://www.wpi.edu/Pubs/ETD/Available/etd-0501101-142625.

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Al-Regib, Ghassan. "Delay-constrained 3-D graphics streaming over lossy networks." Diss., Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/15428.

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Oztoprak, Kasim. "Hybrid Cdn P2p Architecture For Multimedia Streaming." Phd thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609400/index.pdf.

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In this thesis, the problems caused by peer behavior in peer-to-peer (P2P) video streaming is investigated. First, peer behaviors are modeled using two dimensional continuous time markov chains to investigate the reliability of P2P video streaming systems. Then a metric is proposed to evaluate the dynamic behavior and evolution of P2P overlay network. Next, a hybrid geographical location-time and interest based clustering algorithm is proposed to improve the success ratio and reduce the delivery time of required content. Finally, Hybrid Fault Tolerant Video Streaming System (HFTS) over P2P net
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Leung, Man-Fung. "Peer-to-peer collaborative streaming among mobiles for video broadcasting /." View abstract or full-text, 2006. http://library.ust.hk/cgi/db/thesis.pl?COMP%202006%20LEUNG.

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Rubio, Romero Luciano. "A Dynamic Adaptive HTTP Streaming Video Service for Google Android." Thesis, KTH, Kommunikationssystem, CoS, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-91044.

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Adaptive streaming approaches over Hypertext Transfer Protocol (HTTP), such as Apple's HTTP Live streaming (HLS) and Microsoft's Live Smooth Streaming, have recently become very popular. This master's thesis project developed and evaluated several media rate adaptation algorithms optimized for mobile networks with a client running on Google's Android operating system. The deployed service supports HLS and the emerging ISO/IEC MPEG standard called Dynamic Adaptive Streaming over HTTP (MPEG-DASH). Live media was the focus of the evaluation, since this content can not be cached in advance at the
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Li, Zhenjiang. "Inside P2P hybrid live streaming systems : models, algorithms and implementations /." View abstract or full-text, 2009. http://library.ust.hk/cgi/db/thesis.pl?ECED%202009%20LI.

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Islam, Md Safiqul. "A HTTP Streaming Video Server with Dynamic Advertisement Splicing." Thesis, KTH, Kommunikationssystem, CoS, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-91108.

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The Internet today is experiencing a large growth in the amount of traffic due to the number of users consuming streaming media. For both the operator and content providers, streaming of media generates most of its revenue through advertisements inserted in the content. One common approach is to pre-stitched (i.e. insert) advertisements into the content. Another approach is dynamic advertisement insertion, which inserts advertisements at run-time while the media is being streamed. Dynamic advertisement insertion gives operators the flexibility to insert advertisements based on context, such as
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Chen, Lei Lee Chung-wei. "On secure media streaming with path diversity in MANETs." Auburn, Ala., 2007. http://repo.lib.auburn.edu/Send%2002-04-08/CHEN_LEI_20.pdf.

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Delikan, Mehmet Deniz. "Changing Consumption Behavior of Net Generation and the Adoption of Streaming Music Services : Extending the Technology Acceptance Model to Account for Streaming Music Services." Thesis, Jönköping University, JIBS, Business Administration, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-12519.

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<p>The rise of the streaming music services and the decreasing importance of physical distribution is an inevitable change that the industry has been facing, which is resulting from the so-called internet revolution over the past few years. Through years, the music business has already shifted to online platform with the birth of file sharing. Today, a generation who had grown up digital came to age. Members of this generation have different consumption habits than before, and have different motives toward consumption.</p><p>The consumer behavior of this group was examined at different stages
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Abbas, Zainab. "Streaming Graph Partitioning : Degree Project in Distributed Computing at KTH Information and Communication Technology." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-190895.

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Graph partitioning is considered to be a standard solution to process huge graphs efficiently when processing them on a single machine becomes inefficient due to its limited computation power and storage space. In graph partitioning, the whole graph is divided among different computing nodes that process the graph in parallel. During the early stages of research done on graph partitioning, different offline partitioning methods were introduced; these methods create high computation cost as they process the whole graph prior to partitioning. Therefore, an online graph partitioning method called
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Håstad, Martin. "Exploration and evaluation of different sessionization methods in a music streaming context." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-318126.

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Sessionization is a powerful method to create aggregated data used to understanduser behavior in the field of data mining. A lot of research has been performed overthe years and most of it is geared towards traditional web servers. How the resultstranslate to a context with a stand alone application with a service that has veryspecific usage pattern has not been fully investigated. In this project we investigatedhow the currently utilized heuristics perform on identifying a session in a musicstreaming context and introduce some additional measures to summarize such sessions.
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Zubeir, Abdulghani Ismail. "OAP: An efficient online principal component analysis algorithm for streaming EEG data." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-392403.

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Data processing on streaming data poses computational as well as statistical challenges. Streaming data requires that data processing algorithms are able to process a new data point within micro-seconds. This is especially challenging on dimension reduction, where traditional methods as Principal Component Analysis (PCA) require eigenvectors decomposition of a matrix based on the complete dataset. So a proper online version of PCA should avoid this computational involved step in favor for a more efficient update rule. This is implemented by an algorithm named Online Angle Preservation (OAP), w
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Kosaraju, Sai Sri. "StreamER: Evaluation Framework For Streaming Recommender Systems." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20279.

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Recommender systems have gained a lot of popularity in recent times dueto their application in the wide range of fields. Recommender systems areintended to support users in finding the relevant items based on their interestsand preferences. Recommender algorithms proposed by researchersevolved over time from simple matching recommendations to machine learningalgorithms. One such class of algorithms with increasing focus is oncalled streaming recommender systems, these algorithms treat input data asa stream of events and make recommendations. To evaluate the algorithmsthat work with continuous
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Aleen, Farhana Afroz. "Dynamic execution prediction and pipeline balancing of streaming applications." Thesis, Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37192.

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The number and scope of data driven streaming applications is growing. Such streaming applications are promising targets for effectively utilizing multi-cores because of their inherent amenability to pipelined parallelism. While existing methods of orchestrating streaming programs on multi-cores have mostly been static, real-world applications show ample variations in execution time that may cause the achieved speedup and throughput to be sub-optimal. One of the principle challenges for moving towards dynamic pipeline balancing has been the lack of approaches that can predict upcoming dynamic
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Lei, Junjun. "An investigation of boundary-driven streaming in acoustofluidic systems for particle and cell manipulation." Thesis, University of Southampton, 2015. https://eprints.soton.ac.uk/384748/.

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