Academic literature on the topic 'Students TV-project'

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Journal articles on the topic "Students TV-project"

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Dayan, Peter. "Working on word-processed French." ReCALL 4, no. 7 (1992): 27–28. http://dx.doi.org/10.1017/s0958344000005279.

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In October 1992, I was awarded funding by the Edinburgh University Enterprise Centre for a ninemonth project entitled ‘The Development of Self-Directed Learning using Computers and Satellite TV’. The aim of the ‘computers’ half of the project was to find ways of getting first-year students to spend more time working by themselves on the quality of their written French.
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Miklánková, Ludmila, and Zdeněk Rechtik. "Lifestyle of University Students in the Czech Republic." Magistra Iadertina 16, no. 1 (2022): 59–71. http://dx.doi.org/10.15291/magistra.3634.

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Data from various national and international surveys show that people in developed countries do not perform enough physical activity, even though it is an essential part of a healthy lifestyle. University students tend spending their free time inactively by watching TV, using IT-tools, including computer games (e-sports), etc. This research was part of the international project called: Research network for cooperation in the field of sports, recreation and health promotion (ID: EFOP-3.6.2-16-2017-00003). The project was aimed on leisure activities, lifestyle and sports habits of young people.
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Burr, Viv, and Nigel King. "‘You're in Cruel England Now!’: Teaching Research Ethics through Reality Television." Psychology Learning & Teaching 11, no. 1 (2012): 22–29. http://dx.doi.org/10.2304/plat.2012.11.1.22.

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This article reports findings from a one-year research project funded by the Higher Education Academy (HEA) Psychology Network. The research aimed to explore the use of ‘reality’ television in teaching research ethics to psychology undergraduates and this article reports on those findings that have particular relevance for qualitative research methods. Experience of teaching research ethics suggests that students can find the process of thinking through ethical issues in qualitative work quite challenging. Ethical issues in qualitative research can be subtly different from, or more complex tha
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Huang, Yi-Ching, and Hsin-Yi Cyndi Huang. "A Case Study of Project-based English Learning Experience in a Simulated Business Context." English Language Teaching 12, no. 12 (2019): 12. http://dx.doi.org/10.5539/elt.v12n12p12.

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Simulation technique could be effective if it is cleverly manipulated and incorporated in a project-based learning context. This current study aims to explore students’ learning experience in a project-based simulated business context. The participants were 51 second and third year students who took Business English as an elective course at a private university in central Taiwan. In the project, the participants modeled an episode in a reality TV show, The Apprentice, and tried to plan their projects of selling beverages to the students on campus using English. The students were enga
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Thompson, Michael. "Believing the Truth IS Out There: A Science and Math School Uses Language as the Heart of Its Curricular Connections." English Journal 86, no. 7 (1997): 98–102. http://dx.doi.org/10.58680/ej19973463.

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Describes how the popular TV show “X-Files” was used as a model to develop an in-depth semester-length project, in which 10th graders integrated history, math, science, and English as they worked in investigative teams to develop evidence dossiers, memos, and presentations following stringent requirements yet allowing students considerable freedom in how they worked on their topics.
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Kim, M. N., E. M. Pak, and N. Ya. Evdokimova. "«Ten Questions a Hundred Famous Russian People» as Format Student Television Broadcasting." Administrative Consulting, no. 6 (June 7, 2018): 111–19. https://doi.org/10.22394/1726-1139-2018-5-111-119.

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The article is devoted to the problems of designing television broadcasting for students NWIM RANEPA by example implementation of the television project «Ten questions a hundred famous Russian people». This media product has its own unique. It is created from beginning to the end by the students themselves, studying in the field of training “Journalism” NWIM RANEPA. The authors of the article comprehensively analyzed all technological and creative aspects of this project. In their opinion, the project «Ten questions a hundred famous Russia
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Daud, Guiamarudin S. "Android Educational Game for Criminology Students." Randwick International of Social Science Journal 3, no. 1 (2022): 84–92. http://dx.doi.org/10.47175/rissj.v3i1.358.

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The researcher developed an app for Criminology students; the focus of this project is to provide them with a mobile educational game that could help them boost their mental awareness on topics and knowledge in the field of criminology. Target users are criminology students. Moreover, the user of this game will be addressed by the proponent to develop this system. Thus, it develops an android game application dedicated to criminology students. Promote criminology students’ knowledge and awareness in a more intuitive and enjoyable way and create and establish a 100% functional android-based app
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Onuprienko, K. A. "ALIGNING JOURNALIST STUDENTS PROJECT ENGAGEMENT THROUGH ANALYSIS OF PROFESSIONAL PREFERENCES (EXPERIENCE OF ULYANOVSK STATE UNIVERSITY)." Memoirs of NovSU, no. 4 (2024): 644–58. https://doi.org/10.34680/2411-7951.2024.4(55).644-658.

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This study examines the experience of Ulyanovsk State University in leveraging journalist student survey data to align project activities with their reported preferences. A questionnaire was administered to journalism students to identify their preferred media genres, topics and content formats. Analysis of the survey results revealed distinct patterns in the students’ professional interests and aspirations. The data obtained formed the basis for the formation of the “UlGU TV” student media community, the subject matter of which fully corresponds to the future journalists’ interests and level
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Özcan, Oguzhan, Emre Akdemir, Mary Lou O'Neil, and A. Ayça Ünlüer. "Prayer Bead Gestures and Television: A Case Study on Cultural Inspirations for Interaction Art Education." Leonardo 42, no. 5 (2009): 428–32. http://dx.doi.org/10.1162/leon.2009.42.5.428.

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The authors, interactive design-art educators, recount their experience in using cultural inspirations as part of student exercises. The authors found that, although students proposed various design concepts drawing from the surrounding culture, very few moved beyond experience design art. In order to remedy this situation without giving explicit direction, the authors encouraged students to examine cultural habits and/or artifacts from their past or their current lives in the hope that this could generate innovative design ideas. One such project is the Prayer Bead Gesture Based TV Input Devi
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Teixeira, A., A. Azevedo, D. Pérez-Mongiovi, I. M. Caldas, and J. Costa-Rodrigues. "Involving Forensic Students in Integrative Learning—A Project Proposal." Forensic Sciences 3, no. 1 (2023): 69–79. http://dx.doi.org/10.3390/forensicsci3010007.

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In our experience, university students enrolling in health science and forensic science degrees show difficulty in retaining and integrating basic scientific knowledge learned in their first academic year. Furthermore, in the forensic sciences case, many students have oversimplified and unrealistic expectations as a result of the exposure to crime TV shows, internet blogs, and other social media platforms. Our pedagogical proposal is focused on second-year university students, aiming at promoting effective learning and the integration of scientific knowledge from previous courses, in this part
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Dissertations / Theses on the topic "Students TV-project"

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Козир, Юлія Анатоліївна, Юлия Анатольевна Козырь, Yuliia Anatoliivna Kozyr та М. Корж. "Просування студентських телевізійних проектів у соціальній мережі Facebook". Thesis, Сумський державний університет, 2017. http://essuir.sumdu.edu.ua/handle/123456789/64694.

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Зроблено огляд тактик просування у Facebook студентських телевізійних проектів. Визначено ефективні та малоефективні тактики ведення публічних сторінок таких проектів.<br>Сделан обзор тактик продвижения в Facebook студенческих телевизионных проектов. Определены эффективные и малоэффективные тактики ведения публичных страниц таких проектов.<br>An overview of the tactics of promoting student TV projects in Facebook has been made. The effective and ineffective tactics of conducting public pages of such projects.
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Book chapters on the topic "Students TV-project"

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Alm, Antonie. "Piloting Netflix for intra-formal language learning." In CALL and complexity – short papers from EUROCALL 2019. Research-publishing.net, 2019. http://dx.doi.org/10.14705/rpnet.2019.38.979.

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The expansion of the Netflix TV-network around the globe has made foreign language films and TV-series accessible for formal and informal language learning experiences. As students in educational settings are starting to engage in informal second language (L2) Netflix viewing, it is time that new pedagogical approaches support learners to optimise the resource for successful language learning. This pilot study reports on a project conducted with 12 intermediate level German students who watched self-selected German TV-series. For three weeks, students described and commented on each other’s vi
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Sotoca Orgaz, Pablo, Marta Arévalo Baeza, and Alexandra Santamaría Urbieta. "An Interactive Escape Room That Increases the Digital Skills of the Physical Activity and Sport Science Students." In Advances in Educational Technologies and Instructional Design. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-6081-8.ch009.

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This experience arises intending to increase the motivation of university students to contribute to devote more attention, time, and effort to the learning situations they experience. From this idea, the implementation of active methodologies aims to give students a leading role, providing them with new experiences that favour the understanding and consolidation of content and the development of skills and competencies in search of valuable and situated learning. Within these methodologies, the authors highlight some that resort to playful elements to improve the commitment to the different le
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Jones, Robert. "Saving Worlds with Videogame Activism." In Handbook of Research on Effective Electronic Gaming in Education. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-59904-808-6.ch056.

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Due to its nature as an interactive medium, the video game offers uniquely different approaches to the project of activism. Unlike other audio/visual media like film and TV, video games consist of processes enacted by players. More specific, they contain rules systems known as algorithms that the player navigates to become successful at the game. And through that process of learning that algorithm a new form of rhetoric is born. Ian Bogost labels this unique form as procedural rhetoric: “the art of persuasion through rule-based representations and interactions rather than the spoken word, writ
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Conference papers on the topic "Students TV-project"

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Catelly, Yolandamirela. "USING IT TO INTRODUCE IT - WITH PROFESSIONAL COMMUNICATION SKILLS IN ENGLISH ON THE HIDDEN AGENDA." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-089.

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Over the last decade, IT has been used in various ways and with different rationales in the teaching of many disciplines in tertiary education. Among them, the teaching of foreign languages has continuously been making use of these new and more and more complex technical means of pedagogic support, in spite of a certain degree of reluctance that might have characterized the teachers' attitude at the beginning. This is particularly more so if the trainees are, as the case is in the educational context taken into consideration in this study, engineering students - more precisely Computer Science
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Folgado, María Soledad, Luis Valero, and Antonella Abatilli. "En Marcha. Propuesta real de un proyecto televisivo. Alumnos/as RAE." In IN-RED 2020: VI Congreso de Innovación Educativa y Docencia en Red. Universitat Politècnica de València, 2020. http://dx.doi.org/10.4995/inred2020.2020.12006.

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The present project consists of the real proposal of a TV program by the students of the 2nd year of the RAE higher training program. It consists of preparing a dossier to present a TV program that deals with information on the different solidarity marches that exist in the city of Valencia and its surroundings. The informative folder of presentation of the program contains the essential data about the creative, artistic, technical, economic and content aspects of the program, that is, the characteristics of the audiovisual dossier that the producers present to potential investors in the real
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Brunner, Georg. "Joint Project with the Stuttgart Symphony Orchestra and the University of Education Freiburg – “Peter and the Wolf” – Evaluation Study of a Multisensory Approach Conception." In Musica viva in schola. Masaryk University Press, 2023. http://dx.doi.org/10.5817/cz.muni.p280-0272-2023-1.

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Educational projects conducted by symphony orchestras often focus only on one aspect of the music (e.g., cognitive or emotional). The concept of an educational project presented here integrates various senses with regard to multisensory learning and combines them in order to promote a holistic approach to music. Through this study, I aimed to investigate how various stakeholders (pupils, teachers, university students, and musicians) perceive the concept of a music education project. This project integrates multisensory approaches, employs learning stations, and incorporates a popular TV presen
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