Academic literature on the topic 'Tobii Technology'

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Journal articles on the topic "Tobii Technology"

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Voštinár, Patrik, and Michal. "Tobii Eye Tracking Device and Development of Unity Applications." IPSI Transactions on Internet Research Volume 21, Issue 2 (2025): 28. https://doi.org/10.58245/ipsi.tir.2504.04.

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Technology companies continuously innovate and develop new devices and software solutions that facilitate user interaction with smart technologies. The pace of development varies, with some devices advancing more rapidly than others. This article focuses on developing applications for the Tobii Eye Tracking device, which allows users to control a computer solely with their eye movements without needing a mouse or keyboard. We present two applications we have developed using the Unity game engine. These applications can assist individuals with disabilities in communicating via a computer or ser
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Voštinár, Patrik, and Michal. "Tobii Eye Tracking Device and Development of Unity Applications." IPSI Transactions on Internet Research Volume 21, Issue 2 (2025): 28. https://doi.org/10.58245/ipsi.tir.2502.04.

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Technology companies continuously innovate and develop new devices and software solutions that facilitate user interaction with smart technologies. The pace of development varies, with some devices advancing more rapidly than others. This article focuses on developing applications for the Tobii Eye Tracking device, which allows users to control a computer solely with their eye movements without needing a mouse or keyboard. We present two applications we have developed using the Unity game engine. These applications can assist individuals with disabilities in communicating via a computer or ser
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Šola, Hedda Martina, Fayyaz Hussain Qureshi, and Sarwar Khawaja. "AI-Powered Eye Tracking for Bias Detection in Online Course Reviews: A Udemy Case Study." Big Data and Cognitive Computing 8, no. 11 (2024): 144. http://dx.doi.org/10.3390/bdcc8110144.

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The rapid growth of e-learning increased the use of digital reviews to influence consumer purchases. In a pioneering approach, we employed AI-powered eye tracking to evaluate the accuracy of predictions in forecasting purchasing patterns. This study examined customer perceptions of negative, positive, and neutral reviews by analysing emotional valence, review content, and perceived credibility. We measured ‘Attention’, ‘Engagement’, ‘Clarity’, ‘Cognitive Demand’, ‘Time Spent’, ‘Percentage Seen’, and ‘Focus’, focusing on differences across review categories to understand their effects on custom
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Asipovich, V. S., and V. I. Tsiareshka. "The Use of Oculography in Evaluating Learners' Knowledge of Information Technology." Informacionnye Tehnologii 28, no. 10 (2022): 552–60. http://dx.doi.org/10.17587/it.28.552-560.

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This article considers the possibility of using an eye tracker to determine the knowledge level of learners when writing programming code in HTML, CSS, and JavaScript. As a rule, the basis for evaluating the effectiveness of training are the results of current monitoring. Both quantitative and qualitative indicators of learners' work are considered. The quantitative indicators are represented mainly by conventional numerical values: time spent, points, percentages. The qualitative indicators show the ability of learners to perform the assigned tasks. However, it is not always possible to ident
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Boros, Ildikó Fruzsina, László Sipos, and Attila Gere. "Eye-tracking analysis of leafy vegetables." Review on Agriculture and Rural Development 6, no. 1-2 (2018): 32–37. http://dx.doi.org/10.14232/rard.2017.1-2.32-37.

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There is a great supply of leafy vegetables on the market; hence capturing consumer’s attention (and decision) is critically important. Several scientific publications deal with consumer choices and the newest technology to capture consumer attention is eye-tracking. Eye-trackers are commonly used in Western Europe and Asia also, where it is an important and widely-used tool during product developments and the creation of marketing strategies. In Hungary, there are only a few publications about eye-tracking applications in vegetable growing and food industry. In our research, photographs about
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Alyahya, Suzan. "ANALYZING THE EFFECTIVENESS OF VERBAL-VISUAL LEARNING STYLE RATING (VVLSR) USING EYE-TRACKING TECHNOLOGY." Journal of Flow Visualization and Image Processing 30, no. 4 (2023): 47–65. http://dx.doi.org/10.1615/jflowvisimageproc.v30.i4.30.

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The study aims to analyze the effects of visual and verbal learning with the help of eye-tracking technology. A quantitative research design is adopted to assess verbal/visual performance using eye-tracking technology. The study recruited sixty-two students. The responses of participants were collected regarding the verbal-visual learning style rating (VVLSR). This study used eyetracking technology and assessed the verbal/visual performance of the participants. Fixation count on the map (FCm), Fixation count on the text (FCt), fixation duration on the map (FDm), and fixation duration on the te
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Uchida, Shuji, Shin-ichiro Hiraoka, Kohei Kawamura, Katsuya Sakamoto, Ryo Akiyama, and Susumu Tanaka. "Machine Learning Analysis of Gaze Data for Enhanced Precision in Diagnosing Oral Mucosal Diseases." Journal of Clinical Medicine 13, no. 1 (2023): 136. http://dx.doi.org/10.3390/jcm13010136.

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The diagnosis of oral mucosal diseases is a significant challenge due to their diverse differential characteristics. Risk assessment of lesions by visual examination is a complex process due to the lack of definitive guidelines. This study aimed to improve this process by creating a diagnostic algorithm using gaze data acquired during oral mucosal disease examinations. A total of 78 dentists were included in this study. Tobii Pro Nano® (Tobii Technology) was used to acquire gaze data during clinical photographic visual examinations. Advanced analysis tools such as support vector machines and h
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Mu, Su, Meng Cui, Xiao Jin Wang, Jin Xiu Qiao, and Dong Mei Tang. "Learners’ attention preferences of information in online learning." Interactive Technology and Smart Education 16, no. 3 (2019): 186–203. http://dx.doi.org/10.1108/itse-10-2018-0090.

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Purpose This study aims to use eye-tracking technology to conduct an empirical study about online learning process analysis, thus aiming to understand the attentional preferences and learning paths in online learners. Design/methodology/approach With eye movement tracking and data analysing technology, the Tobii X120 eye-tracking instrument, Tobii studio and online learning platform are used to record and visualise data of eye moving and learning steps during the real task-based online learning processes of 14 online learners. According to Barbara A. Soloman’s learning style classification fra
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Hachisu, Kenichi. "Display User Interface (2); Next Generation Natural User Interface, Tobii Eye Tracking; Eye experience." Journal of the Institute of Image Information and Television Engineers 68, no. 8 (2014): 636–41. http://dx.doi.org/10.3169/itej.68.636.

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Pavlenko, Vitaliy, Tetiana Shamanina, and Vladysla Chori. "Biometric Identification based on the Multidimensional Transient Functions of the Human Oculo-Motor System." Journal of Physics: Conference Series 2162, no. 1 (2022): 012024. http://dx.doi.org/10.1088/1742-6596/2162/1/012024.

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Abstract Recently, identification systems that use human biometric characteristics in solving the problem of access to information systems are becoming more common. The paper proposes a new method of biometric identification of users of computer systems based on the definition of integral Volterra models of the human oculomotor system (OMS) according to experimental research “input-output” using innovative technology of eye tracking. Developed in the Python IDLE programming environment software to identify OMS. Experimental studies of the OMS of two individuals were performed. Based on the dat
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Dissertations / Theses on the topic "Tobii Technology"

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Shapochka, J. S. "Tobii technology." Thesis, Сумський державний університет, 2013. http://essuir.sumdu.edu.ua/handle/123456789/33828.

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Information technology is the application of computers and telecommunications equipment to store, retrieve, transmit and manipulate data, often in the context of a business or other enterprise. The term is commonly used as a synonym for computers and computer networks, but it also encompasses other information distribution technologies such as television and telephones. When you are citing the document, use the following link http://essuir.sumdu.edu.ua/handle/123456789/33828
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Jäger, Therese. "Utveckling av en produktionsprognosprocess för Tobii Technology." Thesis, KTH, Industriell produktion, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-55491.

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I produktionen på Tobii Technologys strävan att nå sina interna mål med leveranssäkerhet och minimalt med bundet kapital i lager, har det visat sig nödvändigt att undersöka företagets produktionsprognoser. Syftet med ex-jobbet är därför att utreda hur väl produktionsprognoserna stämmer överens med den faktiska efterfrågan samt att fastställa hur Tobii bör arbeta i produktionsprognosprocessen för att säkerställa att komponentlagret baseras på bästa möjliga underlag. Som första steg genomfördes en nulägesanalys för att skapa en uppfattning av den nuvarande situationen och dess svårigheter. En ko
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COLIC, BJANKA, and Chapel Paola Alonso. "Humanized technology - A study of how to implement human characteristics in eye tracking interactions with Tobii EyeX." Thesis, KTH, Maskinkonstruktion (Inst.), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-196522.

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Detta examensarbete gjordes i samarbete med det svenska eye tracking företaget Tobii AB, på avdelningen Tobii Tech. Syftet med arbetet var att utforska termen mänsklig teknologi och undersöka hur deras produkt EyeX i högre grad kan skapa naturligare och intuitivare interaktioner med datorn. För att åstadkomma detta har ett explorativt tillvägagångssätt, uppdelat i en teoretisk och praktisk del med sekundära, godtagbara källor och kvalitativ datainsamling. Examensarbetet initierades med den teoretiska delen i syfte att erhålla generell kunskap om eye tracking och dess nuvarande tillämpningsområ
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Rauhala, Sebastian. "Gaze control for detail and overview in image exploration." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121686.

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Eye tracking technology has made it possible to accurately and consistently track a users gaze position on a screen. The human eyes center of focus, where it can see the most detailed information, is quite small at a given moment. The peripheral vision of humans have a much lower level of details than the center of gaze. Knowing this, it is possible to display a view that increases the level of resolution at the position of the users gaze point on the screen, while the rest of the screen keeps a lower resolution. An implementation of such a system can generate a representation of data with bot
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Braune, Eric. "Réseau et management de l'innovation dans les secteurs de haute technologie : intérêt financier et organisationnel des réseaux dans les stratégies d'innovation des firmes industrielles de haute technologie." Thesis, Aix-Marseille 3, 2011. http://www.theses.fr/2011AIX32067.

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Au travers d'une étude empirique concernant 172 firmes industrielles de haute technologie domiciliées aux Etats Unis et imbriquées dans des réseaux de financement de l'innovation par capital risque nous montrons que le volume des dépenses de capital risque consenti par ces firmes impacte positivement et fortement leur Q de Tobin. De plus, notre étude éclaire la stratégie des firmes industrielles imbriquées dans les réseaux de financement de l'innovation. Il apparait que l'accès de celles-ci aux informations concernant les innovations commercialisables est fortement contraint par les rapports q
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Books on the topic "Tobii Technology"

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Zbrodnie przyszłości: Jak cyberprzestępcy, korporacje i państwa mogą używać technologii przeciwko Tobie. Helion, 2015.

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Book chapters on the topic "Tobii Technology"

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Sutipitakwong, Sutipong, and Pornsuree Jamsri. "Novice Behavior Analysis in Business Training by Using Tobii Eye Tracking Technology." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-43815-8_10.

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Arias-Flores, Hugo, Kevin Valencia-Aragón, and Sandra Sanchez-Gordón. "Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-71704-8_3.

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Kim, Byeongchang. "Chinese Prosody Generation Based on C-ToBI Representation for Text-To-Speech." In Advances in Computer Science and Information Technology. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13577-4_50.

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Wang, Lifeng, Jin Zhang, and Shukun Chen. "A Study on the Efficiency and Influencing Factors of Scientific Research in Regional Universities Under “Double First-Class” Project—Based on Super-Efficiency DEA-Tobit Model." In Proceedings of the 2022 International Conference on Educational Innovation and Multimedia Technology (EIMT 2022). Atlantis Press International BV, 2022. http://dx.doi.org/10.2991/978-94-6463-012-1_83.

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Karlsson Petra and Wallen Margaret. "Parent Perception of Two Eye-Gaze Control Technology Systems in Young Children with Cerebral Palsy: Pilot Study." In Studies in Health Technology and Informatics. IOS Press, 2017. https://doi.org/10.3233/978-1-61499-798-6-1095.

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Eye-gaze control technology enables people with significant physical disability to access computers for communication, play, learning and environmental control. This pilot study used a multiple case study design with repeated baseline assessment and parents' evaluations to compare two eye-gaze control technology systems to identify any differences in factors such as ease of use and impact of the systems for their young children. Five children, aged 3 to 5 years, with dyskinetic cerebral palsy, and their families participated. Overall, families were satisfied with both the Tobii PCEye Go and my
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Khodambashi Soudabeh, Gilstad Heidi, and Nytrø Øystein. "Usability Evaluation of Clinical Guidelines on the Web Using Eye-Tracker." In Studies in Health Technology and Informatics. IOS Press, 2016. https://doi.org/10.3233/978-1-61499-678-1-95.

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Publishing clinical guidelines (GLs) on the web increases their accessibility. However, evaluating their usability and understanding how users interact with the websites has been neglected. In this study we used Tobii eye-tracker to analyse users' interaction with five commercial and public GL sites popular in Norway (four in Norwegian and one English of US origin (UpToDate)). We measured number of clicks and usage rate for search functions, task completion time, users' objective and perception of task success rate. We also measured learning effect for inexperienced users. We found a direct co
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Tannous, Wadad Kathy, and Laney McGrew. "Removing the Constraints of Disability." In Advances in Human and Social Aspects of Technology. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-6772-2.ch013.

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One billion people globally live with disabilities that are physical, sensory, psychiatric, neurological, cognitive, or intellectual. Their disabilities are dynamic and can be temporary or permanent, singular or plural, from birth or developed, and can change over time. People with disabilities face barriers to economic, social, political, and cultural participation. Assistive technology, artificial intelligence, and broader technology can amplify their inclusion, participation, and independence. This chapter will highlight emerging and evolving technologies, rooted in machine learning and neu
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Zickler Claudia, Di Donna Valentina, Kaiser Vera, et al. "BCI Applications for People with Disabilities: Defining User Needs and User Requirements." In Assistive Technology Research Series. IOS Press, 2009. https://doi.org/10.3233/978-1-60750-042-1-185.

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The EU-project “Tools for Brain-Computer Interaction” (TOBI) aims at developing practical technology for brain-computer interaction. To elucidate the most urgent needs and requirements of potential users, 77 persons with disabilities from Austria, Italy, and Germany were assessed with a newly developed questionnaire. Participants had a high degree of experience in using assistive technology (AT). Despite high satisfaction ratings with current AT solutions there was still a need for better or alternative AT solutions in the areas of manipulation, communication, computer acce
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Tobin Glenn. "Health Care Information Technology: Better Care, Better Business." In Studies in Health Technology and Informatics. IOS Press, 2003. https://doi.org/10.3233/978-1-60750-936-3-13.

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The health care industry is in crisis. From patient safety concerns to wasteful operations to overburdened workforces, health care is ripe for reinvention. In “Health Care Information Technology: Better Care, Better Business,” Glenn Tobin discusses the aspects of health care in need of transformation; the reasons why health care information technology is the right solution; and the benefits to be realized from implementing IT.
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"15. Prosodische Etikettierung des Deutschen mit ToBI." In Natural Language Processing and Speech Technology. De Gruyter Mouton, 1996. http://dx.doi.org/10.1515/9783110821895-016.

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Conference papers on the topic "Tobii Technology"

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Zhao, Huawei, Wei Wang, and Zhiqing Xia. "Research on the Efficiency of Technology Finance and Its Influencing Factors in China Based on the Three-Stage DEA-Tobit Model." In Conference Proceedings of The 12th International Symposium on Project Management, China. Aussino Academic Publishing House (AAPH), 2024. http://dx.doi.org/10.52202/076061-0051.

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Hansen, Logan, Maya Conway, Cody Byrd, Quinn Au, and Tauheed Khan Mohd. "Comparative Analysis and Evaluation of the Accuracy of Pixels Observed using Tobii Eye Tracker 5." In Intelligent Human Systems Integration (IHSI 2024) Integrating People and Intelligent Systems. AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004538.

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The Tobii Eye Tracker 5 is industry-leading technology in the eye tracking space. Although originally created for gaming, technology can have a big impact in many other fields. For example, it could also be used for people with disabilities to give them access to the web. It also has other possibilities in the medical field, education, help with web development, and many more fields. We also researched and tested the accuracy and precision of the Tobii eye tracker 5. We looked into how different data points form different users doing the same test. For the experiment, we calibrated the Tobii e
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Eachus, Peter, Simon Cassidy, Sarah Norgate, Lynne Marrow, and Leah Greene. "Internet Self-Efficacy and Visual Search Strategies: The Use of Eye Tracking Technology in the Development of Web-Based Learning Resources." In InSITE 2008: Informing Science + IT Education Conference. Informing Science Institute, 2008. http://dx.doi.org/10.28945/3253.

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Higher Education is increasingly relying on e-leaming as a means of providing students with teaching and learning resources. Almost inevitably, this means that students interact with these learning resources through the medium of the computer screen. Although there have been significant advances in the design and implementation of on-line resources, exactly how students interact with these resources is a relatively new field of research. In this study, students were asked to interact with three types of virtual learning environment, i.e. BlackBoard, IngentaConnect and Wikipedia, while their ey
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Idrovo, Daniela, Martha Cobos, Nataly Alvarado, et al. "Use of eye-tracking system to evaluate selective attention in Children with motor difficulties." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003023.

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This study aimed to use the Eye Tracking System to assess selective attention. Researchers applied the Margarita's Test in a pilot study with a non-probabilistic convenience sample (N=30). Participants were schoolchildren aged 8 (15 males and 15 females). The measurement instruments used were the Margarita's and the Tobii Glasses 2 eye-tracking system. The results showed that 37.11% of correct responses were obtained if the first fixation coincided with the motor response. When analyzing the last fixation, the coincidence of fixations and motor response reached 81.3%, of which 77.2 % were corr
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Thaman, Brett, Trung Cao, and Nicholas Caporusso. "Comparative Analysis of RGB-based Eye-Tracking for Large-Scale Human-Machine Applications." In Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001055.

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Gaze tracking has become an established technology that enables using an individual’s gaze as an input signal to support a variety of applications in the context of Human-Computer Interaction. Gaze tracking primarily relies on sensing devices such as infrared (IR) cameras. Nevertheless, in the recent years, several attempts have been realized at detecting gaze by acquiring and processing images acquired from standard RGB cameras. Nowadays, there are only a few publicly available open-source libraries and they have not been tested extensively. In this paper, we present the result of a comparati
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Mixdorff, Hansjörg. "Speech technology, toBI, and making sense of prosody." In Speech Prosody 2002. ISCA, 2002. http://dx.doi.org/10.21437/speechprosody.2002-5.

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Loumponias, Kostas, Anastasios Dimou, Nicholas Vretos, and Petros Daras. "Adaptive Tobit Kalman-Based Tracking." In 2018 14th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS). IEEE, 2018. http://dx.doi.org/10.1109/sitis.2018.00021.

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Xing, Yunxuan, Zhuoyi Sha, Junhui Lin, and Xingchen Zhou. "The Impact of Secondary Task’s Perceived Value on Individuals' Creativity in Divergent Thinking Tasks." In 16th International Conference on Applied Human Factors and Ergonomics (AHFE 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006243.

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With the rapid advancement of information technology, media multitasking—the simultaneous use of media devices (e.g., computers, smartphones) to perform multiple tasks—has become increasingly common in daily life. Existing studies have indicated that media multitasking affects individuals’ creativity. One limitation of the previous research is that most studies only focused on utilitarian tasks. However, in practical, multitaskers are often attracted by hedonic tasks.The perceived value of a task (hedonic vs. utilitarian) is defined as the extent to which an individual’s intrinsic and extrinsi
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Pan, Lisheng, and Dan Li. "Research on Financing Efficiency of Technology-Based SMEs Based on DEA–Malmquist–Tobit Method." In Proceedings of the 2019 International Conference on Economic Management and Cultural Industry (ICEMCI 2019). Atlantis Press, 2019. http://dx.doi.org/10.2991/aebmr.k.191217.167.

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Salehi, Faezeh, Fatemeh Pariafsai, and Manish Dixit. "Cognitive efforts associated with spatial ability under altered spatial conditions: An eye-tracking study." In Intelligent Human Systems Integration (IHSI 2024) Integrating People and Intelligent Systems. AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004480.

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Spatial ability is the ability to generate, store, retrieve, and transform visual information to mentally represent a space and make sense of it. This ability is a critical facet of human cognition that affects knowledge acquisition, productivity, and workplace safety. Although having improved spatial ability is essential for safely navigating and perceiving a space on earth, it is more critical in altered environments of other planets and deep space, which may pose extreme and unfamiliar visuospatial conditions. Such conditions may range from microgravity settings with the misalignment of bod
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