Dissertations / Theses on the topic 'Toll gate'
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Malahleha, Thabiso. "An analysis of implementing open road tolling through the Gauteng Freeway Improvement Project (GFIP)." Thesis, Stellenbosch : Stellenbosch University, 2011. http://hdl.handle.net/10019.1/8550.
Full textXiao, Feng. "Game-theoretic models for competitive pricing and network design problems /." View abstract or full-text, 2007. http://library.ust.hk/cgi/db/thesis.pl?CIVL%202007%20XIAOF.
Full textKekana, Robert Dipitseng. "An economic impact assessment of toll roads, with specific reference to the impact on alternative roads between the Pumulani and Hammanskraal toll gates." Pretoria : [s.n.], 2006. http://upetd.up.ac.za/thesis/available/etd-04172007-155642.
Full textMa, Jing. "Incremental Design Techniques with Non-Preemptive Refinement for Million-Gate FPGAs." Diss., Virginia Tech, 2003. http://hdl.handle.net/10919/26016.
Full textPerez, Christopher E. "Variation-aware placement tool for Field Programmable Gate Array devices." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/41664.
Full textFourie, Coenrad Johann. "A tool kit for the design of superconducting programmable gate arrays." Thesis, Stellenbosch : University of Stellenbosch, 2004. http://hdl.handle.net/10019.1/16048.
Full textEngelbrektsson, Martin, and Marcus Lilja. "Data Driven Visualization Tool for Game Telemetry." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-143871.
Full textDe, Kock Elizabeth Catharina. "Game-based learning and library instruction." Diss., University of Pretoria, 2013. http://hdl.handle.net/2263/37275.
Full textHörlin, Henrik. "Granode - A proposal for a new game design tool." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-20027.
Full textAmeli, Jacopo. "Visualizing Game Mechanics." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019.
Find full textCosta, Liliana Filipa Vale. "Game-based learning for active ageing: co-designing, developing and assessing a game-based tool." Doctoral thesis, Universidade de Aveiro, 2017. http://hdl.handle.net/10773/23250.
Full textPourmorshed, Hormat Saadat. "Superstitious Behavior Classroom Game Teaching." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc862844/.
Full textÖhrn, Meit. "Geographic Profiling: A scientific tool or merely a guessing game?" Thesis, Malmö högskola, Fakulteten för hälsa och samhälle (HS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-25431.
Full textA, Wagner Georg. "Piloting the use of a robotic wolf decoy as a law enforcement tool /." Link to full-text, 2006. http://epapers.uwsp.edu/thesis/2006/Wagner.pdf.
Full textPetre, Csaba. "Sim2spice a tool for compiling simulink designs on FPAA and applications to neuromorphic circuits /." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31820.
Full textRaghavan, Anup Kumar. "JPG : a partial bitstream generation tool to support partial reconfiguration in Virtex FPGAs /." [St. Lucia, Qld.], 2004. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe17691.pdf.
Full textLiko, Flonja. "Dendrimers as a powerful tool in theranostic applications." Thesis, Angers, 2016. http://www.theses.fr/2016ANGE0039/document.
Full textNord, Anders. "Example Based Procedural Distribution Tool." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-112106.
Full textBrunnberg, Jimmy. "How tools shape the game authoring process." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18694.
Full textLee, Thompson. "Multiplier: Real-Time Strategy Unit Balancing Tool." Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/396.
Full textAndersson, Emilia. "Using a Serious Game as an Educational Tool about Obligation to Give Notice : A Game Collaboration with Tidaholm Municipality." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-14572.
Full textPatel, Jaitra. "Balance It! : Designing a game-based learning tool for strategic sustainable development." Thesis, Uppsala universitet, Industriell teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-422718.
Full textJohnson, Christopher, and Carl-Oscar Bäckdahl. "Viability of a computer game level creation tool : To facilitate design prototype." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74849.
Full textBaldwin, Alexander, and Simon Dahlberg. "Gamification of a Physics Simulation Tool." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20205.
Full textEriksson, Jonas. "The Making of a Conceptual Design for a Balancing Tool." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-27155.
Full textHeinemark, Erik, and Johan Persson. "Development of an Adventure Game : An Evaluation of Tools, Development, and Story Writing." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1553.
Full textKunieda, Yoichiro. "Development of an impact assessment tool for demolition." Thesis, University of Bath, 2017. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.715294.
Full textLevaginas, Saulius. "Žingsninio kosminio strateginio žaidimo kūrimas. Dinaminės grafinės vartotojo sąsajos (GUI) kūrimo problemos ir sprendimai." Bachelor's thesis, Lithuanian Academic Libraries Network (LABT), 2011. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110804_092220-06734.
Full textNajahi, Yakin. "Urbis Terram - Designing and Implementing a Procedural City Generation Tool for Unity3D Game Engine." Digital WPI, 2017. https://digitalcommons.wpi.edu/etd-theses/398.
Full textHollstrand, Paulina. "Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-273266.
Full textHollstrand, Paulina. "Supporting Pre-Production in Game Development : Process Mapping and Principles for a Procedural Prototyping Tool." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-273926.
Full textVenkateshan, Aarthi. "Manufacturable process and tool for high performance metal/high-k gate dielectric stacks for sub-45 nm CMOS & related devices." Connect to this title online, 2007. http://etd.lib.clemson.edu/documents/1193080330/.
Full textLevieux, Guillaume. "Mesure de la difficulté des jeux vidéo." Phd thesis, Conservatoire national des arts et metiers - CNAM, 2011. http://tel.archives-ouvertes.fr/tel-00612657.
Full textDelgado, Lorena. "Design of innovation spaces in universities : a tool to support the management of Academy-Industry projects." Electronic Thesis or Diss., Université de Lorraine, 2022. http://www.theses.fr/2022LORR0130.
Full textMposula, Ntombifikile Fortunate. "Gamification as a tool for developing critical thinking among ICT students at a tertiary institution in South Africa." Thesis, Cape Peninsula University of Technology, 2019. http://hdl.handle.net/20.500.11838/3020.
Full textSmith, Heather Jane. "Analysis of pupil - pupil talk during game playing : a tool in the formative assessment of bilingual pupils." Thesis, University of Newcastle Upon Tyne, 2004. http://hdl.handle.net/10443/751.
Full textDorman, P. "Research as a boundary activity : stories of trainees' transition into teaching told through an auto/biographical gaze." Thesis, Canterbury Christ Church University, 2014. http://create.canterbury.ac.uk/12994/.
Full textMörtsell, Lisa. "Should I stay or should I go? : Developing the Narrative model as a tool for game design." Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149243.
Full textKiunsi, Domina. "Serious gaming as a tool to describe a user-centred design process." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-40066.
Full textEhn, Pelle. "Work-oriented design of computer artifacts." Doctoral thesis, Umeå universitet, Samhällsvetenskapliga fakulteten, 1988. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-62913.
Full textEriksson, Jesper. "Implementing a Level Design Tool for Calculating and Tuning the Travel Time of Paths in a Digital Game." Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16838.
Full textRörlien, Viktor, and Nils Brundin. "Mixed-initiative Puzzle Design Tool for Everyone Must Die." Thesis, Malmö universitet, Institutionen för datavetenskap och medieteknik (DVMT), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43258.
Full textSchyberg, Jonas, and Johan Palm. "Bedömning av beslutsfattande och utförande av fotbollsaktioner : Utvärdering av Game Performance Evaluation Tool (GPET) i ett Allsvenskt U17-lag." Thesis, Gymnastik- och idrottshögskolan, GIH, Institutionen för idrotts- och hälsovetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-5178.
Full textNamballa, Ravi K. "CHESS: A Tool for CDFG Extraction and High-Level Synthesis of VLSI Systems." Scholar Commons, 2003. https://scholarcommons.usf.edu/etd/1439.
Full textRosengren, Malin. "Gamification in Energy Production : Application of engaging and motivating game thinking in an optimization tool for production of district heating." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138938.
Full textArilesere, F. (Fatiu). "Kodu game lab — a tool for ensuring quality teaching-learning for pupils in primary schools:case study (school in Northern Finland)." Master's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201603111295.
Full textLevieux, Guillaume. "Mesure de la difficulté des jeux vidéo." Electronic Thesis or Diss., Paris, CNAM, 2011. http://www.theses.fr/2011CNAM0761.
Full textSimsek, Orhan. "Use of a Game-Based App as a Learning Tool for Students with Mathematics Learning Disabilities to Increase Fraction Knowledge/Skill." Scholar Commons, 2016. http://scholarcommons.usf.edu/etd/6390.
Full textAndersson, Moa. "What key design features can be identified in creating a tool/game for helping children open up about sexual abuse through the collaboration with health care professionals?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17227.
Full textKazimoglu, Cagin. "Empirical evidence that proves a serious game is an educationally effective tool for learning computer programming constructs at the computational thinking level." Thesis, University of Greenwich, 2013. http://gala.gre.ac.uk/11953/.
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