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1

Lilian, Okoro. "DEVELOPING AFRICAN INDIGENOUS CARTOON SERIES FOR PEDAGOGICAL APPLICATIONS." International Journal of Integrative Humanism 11, no. 1 (2019): 12–21. https://doi.org/10.5281/zenodo.3252051.

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<strong>Abstract</strong> It has been observed that very few cartoon series based on African culture are available for African children. Also there are even fewer cartoon series embedded with significant recurrent imagery drawn from the Africa milieu created strictly for instructive purposes. In contrast with this scenario, a vast number of western cartoon series flood the African media network and play key roles in modelling African children towards the ideals of the west. While it has been observed that children subscribe more to cartoon programmes, they also follow and emulate the presentat
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Lailan, Alfisyah Tutus Rani Arifa Jumiati. "Efektivitas Kemampuan Menulis Paragraf Dengan Penggunaan Media Seri Kartun di Kelas III MIN 4 Tapin." Madani: Jurnal Ilmiah Multidisiplin 1, no. 7 (2023): 475–82. https://doi.org/10.5281/zenodo.8265907.

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<em>This type of research uses an experimental research method with a pretest-posttest control group design. This method is carried out by giving an initial test on the pretest-posttest before being given treatment to measure the initial conditions. Furthermore, the Posttest was given treatment and the Pretest was not given treatment. After completing the treatment, the Pretest and Posttest were given another test as the Posttest. Before the results of the study were analyzed with the t-test, the prerequisites were tested with normality and homogeneity tests. In testing the hypothesis using th
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Shikhavtsova, Paula. "Gender Regimes in Animation Movies or About What Modern Cinderella Should Be." Inter 12, no. 21 (2020): 65–80. http://dx.doi.org/10.19181/inter.2020.21.4.

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A good story is always in demand. But today the fairy tale is not only told in the mode of verbal translation in the family circle, it becomes the subject of repeated media transformations form, printed illustrated text, comic, film, TV series, cartoon, video game, etc. With the spread and development of media researchers began to pay more attention to the structure of the narrative, “worlds of history”, are still in demand, the various media platforms (transmedial), which combine a popular medium with a popular archetypical history. This is especially true of cartoons, as they are one of the
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Rebrova, A. D., and N. S. Gegelova. "Word Creation in Speech of Animated Series Character “Masha and the Bear”." Nauchnyi dialog 12, no. 1 (2023): 170–84. http://dx.doi.org/10.24224/2227-1295-2023-12-1-171-184.

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The features of children’s word creation in one of the series of the animated film “Masha and the Bear” are studied. The relevance of the study is due to the fact that the study of the language game on the example of the speech of children’s cartoon characters allows us to obtain new information about the features of children’s word creation in modern media products. It is shown that the authors of the animated series “Masha and the Bear” deliberately use a variety of game techniques to imitate children’s speech. A series is analyzed, which is devoted to playing out the features of the creativ
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Ferguson, Shelagh, Jack Smith, and Janet Hoek. "An Analysis of Tobacco Placement in YouTube Cartoon Series The Big Lez Show." Nicotine & Tobacco Research 22, no. 4 (2019): 580–82. http://dx.doi.org/10.1093/ntr/ntz051.

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Abstract Introduction Social media platforms such as YouTube provide largely unregulated opportunities for covert tobacco product placement that immerse viewers in evolving narratives and surrounding fan-created material. A Winfield Blues product placement appeared in series 3 of The Big Lez Show, a “crude comedy,” DIY animation web series that has garnered more than 70 million views. Methods We used a netnographic approach that adapts the traditional, in-person participant observation techniques of ethnography to investigate this online fan and associated paratexts, and conducted a frame-by-f
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Muzdalifah, Indah, Elvira Asril, and Susi Handayani. "Moral value in serial cartoon Upin and Ipin English version." ELT-Lectura 7, no. 2 (2020): 85–93. http://dx.doi.org/10.31849/elt-lectura.v7i2.3819.

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There are many technology-based media that can use in learning English. One of them is the English version of Upin Ipin which can download from YouTube. The purpose of this study is to describe the ability of students to study, analyze and translate moral values ​​contained in each episode of the Upin Ipin cartoon series. The research method taken is a qualitative method in which the ability of students to describe the value of moral tests using tests and ruptures. The results of this study were the first of 31 students 22 people were able to explain moral values ​​well, and 3 people were exce
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Nikitenko, Ye V., and N. V. Ometsynska. "A search system for media content in telegram messenger." Mathematical machines and systems 1 (2021): 42–51. http://dx.doi.org/10.34121/1028-9763-2021-1-42-51.

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An autonomous Telegram bot aimed at searching for media content (movies, cartoons and TV series) displaying video titles, categories, main tags, description, cast, ratings, links to third-party resources and a list of similar content is developed. This Telegram-bot has a special interface for the administrator with usage statistics and the ability to send messages. It was decided to use the WebStorm development environment to implement the chatbot. The TypeScript language on the NodeJS platform was chosen as the programming language, because it is compatible with JavaScript and is compiled in
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8

Nufus, Tatu Zakiyatun. "UTILIZING CARTOON SERIES AS PEDAGOGICAL MEDIA TO ENRICH YOUNG LEARNERS’ VOCABULARY." Jurnal Darma Agung 31, no. 3 (2023): 483. http://dx.doi.org/10.46930/ojsuda.v31i3.3417.

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Cartoon series is one media that can be used in teaching vocabulary for young learners, it consists of the interesting pictures and guessing vocabulary. This present study was conducted to see the utilization of cartoon series in the classroom and find out the effectiveness of cartoon series to enrich young learners’ vocabulary. The method that is used in this research is qualitative. The data collection technique used in this research is observation. The samples of this study are 10 young learners. The researcher uses World word’s cartoon as a media to teach vocabulary to young learners. Then
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Moroz, Nina A. "“Dr. Seuss of Beasts and Men: the Cartoonist’s Experience and the Illustrated Tales of the 1930–1950s." Literature of the Americas, no. 15 (2023): 250–75. http://dx.doi.org/10.22455/2541-7894-2023-15-250-275.

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The paper deals with the first decades in the work of Dr. Seuss (the pseudonym of Theodor Geisel, 1904–1991), one of the most prominent children’s authors of the 20th century. Seuss was not only the author of children’s tales, but also a talented artist who illustrated his own books and whose manner was deeply influenced by his 15-year experience as a cartoonist. In 1920–1940s he worked for different print media, from humor magazines to a political newspaper, drew cartoons and commercial advertisements. Our aim is to study the mutual influence of Seuss-thecartoonist and Seuss-the-writer and il
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Subashkevych, Iryna, Vira Korniat, and Viktoriya Loboda. "USING YOUTUBE VIDEO RESOURCES TO FORM A TOLERANT ATTITUDE TOWARDS CHILDREN WITH SPECIAL EDUCATIONAL NEEDS." Continuing Professional Education: Theory and Practice, no. 3 (2020): 78–86. http://dx.doi.org/10.28925/1609-8595.2020.3.9.

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The article deals with the problem of professional training of specialists majoring in Pedagogics at Ivan Franko National University of Lviv, Ukraine, for working with children with special educational needs under conditions of inclusive education, which is useful not only for children with special educational needs, but also for their peers and parents, since such interaction contributes to the development of empathy, tolerance, an objective assessment of one’s own capabilities, the formation of a realistic mind-set. Describes the innovative experience of introducing students of the Faculty o
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Brassard, Jeffrey. "Cartoon Animals vs. Actual Russians." VIEW Journal of European Television History and Culture 10, no. 19 (2021): 4. http://dx.doi.org/10.18146/view.252.

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Despite continual improvements in production and writing quality, live-action Russian series have fared poorly in the global market. While many deals have been struck, Western remakes of Russian series have failed to appear, and live-action programs have failed to find mainstream audiences outside of Russia. Russian animated series, on the other hand, have enjoyed global success. The success and failure of different types of Russian series in the global media market suggests that many of the central problems of cultural exchange remain. Issues related to cost and risk continue to impede the gl
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Amelia, Olpa, and Marlina Marlina. "Penanaman Nilai Akhlakul Karimah Melalui Film Kartun Riko The Series di Kelas VII MTs Nurul Huda Sukaraja." JUPIN (Jurnal Pendidikan Islam Nusantara) 1, no. 1 (2022): 37–53. http://dx.doi.org/10.30599/jupin.v1i1.110.

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Inculcating the values ​​of moral education is very important for society regardless of age limit, especially in children. In this millennial era, educational media is not only obtained from print media, educational media in the form of electronics can also provide moral or moral education. The aims of this study are: To determine the moral values ​​contained in the animated film Riko the Series. To find out the cultivation of moral values ​​contained in the cartoon film Riko The Series. To find out the supporting and inhibiting factors in inculcating moral values ​​through the cartoon film Ri
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Sano, Yukie, and Ai Hori. "12-year observation of tweets about rubella in Japan: A retrospective infodemiology study." PLOS ONE 18, no. 5 (2023): e0285101. http://dx.doi.org/10.1371/journal.pone.0285101.

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Although rubella is an infectious disease that can be prevented by vaccination, there have been periodic epidemics in Japan, mainly among adult males. One of the reasons for this is the lack of interest in vaccination among the target adult male population. To clarify the reality of the discussion about rubella and provide basic resource for enlightening activities for rubella prevention, we collected and analyzed Twitter posts about rubella in Japanese between January 2010 and May 2022. We examined time series, number of tweets per account, tweeted contents, and retweet network. We found that
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14

Sahar Mushtaq and Dr Hilal Fatima. "Effects of Cartoon Series on Learning Attitude." UCP Journal of Mass Communication 2, no. 2 (2024): 52–64. https://doi.org/10.24312/ucp-jmc.02.02.448.

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This study examines how cartoon series affect kids' attitudes towards learning. Exaggerated or more realistic styles are common in cartoons, a type of visual expression that has developed from early sketches in the Middle Ages to powerful media in the present. under this study, the effects of animated television show, or cartoons, on students' learning effectiveness, enjoyment, and engagement are under focus. The study uses the Cultivation Theory to investigate how media intake affects children's attitudes towards learning and their long-term views of the world. A sample of 205 kids from urban
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Kidder, Orion Ussner. "Fire in the jungle: Genocide and colonization in Russell and Pugh’s The Flintstones." Studies in Comics 11, no. 2 (2020): 305–20. http://dx.doi.org/10.1386/stic_00032_1.

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Mark Russell and Steve Pugh’s The Flintstones comic book (2016‐17) addresses US colonialism much more directly than most popular media but focalizes its story through a white, settler American. Thus, it represents an unwillingness and/or inability to think outside of that narrow perspective, i.e. while it is anti-colonial, it is not postcolonial. The book was published through a licensing agreement between Hanna-Barbara and DC Comics in which several Hanna-Barbera cartoons were combined with contrasting genres to create grim and/or mature stories. DC’s The Flintstones, in particular, takes on
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Hasanah, Uswatun. "The Experimental Study of the Effectiveness of Teaching Speaking by Using Cartoon in the Fifth Year Students of Islamic Elementary School." Register Journal 2, no. 1 (2016): 13. http://dx.doi.org/10.18326/rgt.v2i1.13-24.

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This research was carried out to find out how far the achievement of speaking English lesson by using cartoon and a significant difference of the students speaking ability between the students taught by using cartoon media and those taught without using cartoon media. The research was conducted at Islamic Elementary School (Madrasah Ibtidaiyah) Lancar, Wonosobo, Central Java, Indonesia. The objects of the research were the fifth year students. This is quantitative research. Technique of sampling in this research used classified random sampling. The result of the research is the score of the po
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Sinta Wati, Ajeng, Dessy Wardiah, and Aldora Pratama. "PENGARUH MEDIA PEMBELAJARAN FILM KARTUN UNTUK MENINGKATKAN KEMAMPUAN BERBICARA DALAM MENCERITAKAN KEGEMARAN SISWA DI KELAS II SDN 1 SUKAMULYA." Didaktik : Jurnal Ilmiah PGSD STKIP Subang 9, no. 3 (2023): 43–50. http://dx.doi.org/10.36989/didaktik.v9i3.1363.

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The Influence Of Cartoon Learning Media To Improve The Ability To Tell Student' Hobbie In Grade II SDN 1 Sukamulya. The purpose of this study was to determine the influence of cartoon ffilm media to improve speaking skills in telling students' hobbies in grade II SDN 1 Sukamulya. This research uses the One Group Pretest Design method – Posstest Design. The unit of analysis in this study is the cartoon film "The Samson Family and the Fahriani Family". The sampling technique in this study is by Purposive Sampling. Data was collected using observation instruments, documentation and tests. The dat
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Afifah, Nurul, Ismail Muhammad та Fadhilah Fadhilah. "مقارنة بين استخدام الأفلام الكرتونية والاغناء العربية لترقية قدرة الطلاب على الاستماع". لسـانـنـا (LISANUNA): Jurnal Ilmu Bahasa Arab dan Pembelajarannya 12, № 1 (2022): 76. http://dx.doi.org/10.22373/ls.v12i1.13375.

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The researcher choose this title because some of students at MTsS Darul Ulum thought if Arabic lesson is difficult and complicated. This because the teacher used old instructional media and made class atmosphere bored. So that makes students don’t like Arabic lesson. Expecially in listening, even though listening is a basic skill that students must have in learning a language. Therefore, researcher wants to use cartoon films and Arabic songs as a instructional media to improve student's listening skill. This study use an experimental method with a quasi-experimental research design. And the re
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Xia, San Ao. "Adoption of Flash Cartoon in Multi-Media Teaching System." Applied Mechanics and Materials 321-324 (June 2013): 2475–78. http://dx.doi.org/10.4028/www.scientific.net/amm.321-324.2475.

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Good cartoon producing functions of Flash plays an important role in mutli-media teaching system. FLASH can be used to show some abstract concepts and phenomena. It is not difficult for teachers to use Flash. It is discussed in this paper to how to use Flash cartoon function in teaching. It is also dicussed Flash designing roles, designing thoughts as well as designing procedures.
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Wijaya, Phan Yunianti, and Liliek Soepriatmadji. "USING DORA THE EXPLORER CARTOON MOVIE SERIES TO FACILITATE THE MASTERY OF SELECTED CHILDREN’S VOCABULARY." Dinamika Bahasa dan Budaya 18, no. 1 (2023): 53–58. https://doi.org/10.35315/bb.v18i1.9304.

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Vocabulary is the key for learners to be able to communicate effectively in English. The research using Dora the Explorer cartoon movie to recognize English vocabulary mastery for children. This study is aimed to find out whether the use of Dora the Explorer cartoon movie can be facilitated in the learning of children’s selected vocabularies. The participants of this study were 16 students of PAUD MULIA. This research method employs descriptive qualitative data collection via observation, documentation, pre-test, and post-test. The instrument used was an oral test with flashcards. The results
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Setiawati, Arni. "Pembelajaran Menyimak Cerita Fantasi Menggunakan Media Film Kartun Pada Siswa Kelas VII Di SMP Plus Ja-Alhaq Kota Bengkulu." LITERATUR: Jurnal Bahasa, Sastra dan Pengajaran 5, no. 1 (2025): 161–82. https://doi.org/10.31539/literatur.v5i1.12397.

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ABSTRACT This study aims to identify the steps involved in listening to fantasy story lessons using cartoon film media. The method used is descriptive qualitative with a field research approach. Data collection techniques were conducted through interviews, observations, and documentation. The results of the study show that there are three stages in the listening to fantasy story lessons using cartoon film media: the planning stage, the implementation stage, and the closing stage. In conclusion, the use of cartoon film media can assist teachers in carrying out the lessons. This media attracts s
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Annisa, Fatmawati, Hikmawati, et al. "Penerapan Media Audio Visual (Vidio Animasi Kartun) Materi Wudhu Pada Mata Pelajaran Pendidikan Agama Islam Di Kelas I dan II SD IT Al-Mawaddah Warrahmah Kolaka." Jurnal Teknologi Pendidikan Madrasah 1, no. 2 (2018): 96–122. https://doi.org/10.5281/zenodo.1419726.

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The use of media in classroom teaching is a necessity that cannot be ignored. The purpose of this study is: 1). Knowing the response of class I and II students of Elementary School Islamic Integrated (SD IT) Al Mawaddah Warrahmah Kolaka Against Audio Visual (video animation animation) in ablution material as a learning medium on subjects of Islamic religious education in terms of student learning motivation. 2) Knowing the application of audio visual media (cartoon animation video) in ablution material on subjects how Islamic religious education. 3) Knowing the teacher&#39;s response to audio-
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Gouri, Malhotra, Jonjua Mehak, and Rana Rajesh. "Gender Inequalities in Animated World: A view of Indian cartoon series." RESEARCH REVIEW International Journal of Multidisciplinary 3, no. 12 (2018): 166–70. https://doi.org/10.5281/zenodo.2246861.

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The spoken and visual medium plays a fundamental part in the idealization of gender stereotypes in children. Animated movies or cartoon series being a significant way of communication, this medium has a crucial impact on a young child"s psychology. Other than just a way of entertainment only for teenagers, it has an educational and socializing viewpoint. Cartoon series is one such form of visual communication that not only presents teenagers with characters showing behaviors and individual qualities that they take in and imitate, thereby popularizing the stereotypical outlook. Sexual orientati
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Sani, Komang Andri, I. Ketut Darma Laksana, and I. Wayan Simpen. "Semiotic Analysis of Charles Sanders Pierce in Nuriarta’s Cartoon Discourse." e-Journal of Linguistics 15, no. 2 (2021): 206. http://dx.doi.org/10.24843/e-jl.2021.v15.i02.p06.

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Nuriarta presents cartoons by utilizing two texts, namely visual text and verbal text. The visual text that is meant is pictures in the form of humans, plants and animals. Verbal text is a series of words that can be read and have meaning according to the message the cartoonist wants to convey. Cartoon discourse by Nuriarta has been uploaded on social media and published in Kompas, Radar Bali, and the Bali Post from 2016 to 2019. Cartoon discourse Nuriarta's work has been published in a book entitled Cartoons and News; Cartoons Bring News and Context by Nuriarta in 2019. The result of research
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KARAKOYUNLU, Betül. "Hafıza Mekânı Olarak Mahalle: Rafadan Tayfa Örneği." Journal of Social Research and Behavioral Sciences 8, no. 16 (2022): 51–78. http://dx.doi.org/10.52096/jsrbs.8.16.4.

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The issue of collective memory refers to the practices of societies to forget and remember together. Our memory has a temporal as well as spatial implication. Because space is an indispensable element in building social memory and acts as the main actor in our experience and meaning of time. In this context, the importance of memory spaces increases in societies whose history has gone through war or genocide and whose memory has been eroded by speed and technology. On the other hand, social memory exists with certain means and tends to be erased by these means. Mass media is one of the most im
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Prilosadoso, B. H., R. A. Kurniawan, B. Pandanwangi, and I. K. Yunianto. "appeal of cartoon characters in instructional media through animation in early childhood education in Surakarta." International journal of social sciences 4, no. 1 (2021): 35–38. http://dx.doi.org/10.31295/ijss.v4n1.430.

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Animated learning media using cartoon characters is an appropriate means of supporting learning methods in Early Childhood Education in the Surakarta area, Central Java, Indonesia. This research method includes data collection, data analysis, and presentation of data analysis. This research method uses a qualitative descriptive approach through data sources that include learning materials, animated cartoon characters, literature study through the stages of analysis obtained from various sources of information in interactive references. The investigation stages from multiple sources of informat
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Imroatul Mufidah, Sri Hartatik, Nafiah Nafiah, and Pance Mariati. "Efektivitas Media Kartun terhadap Hasil Belajar Siswa pada Pembelajaran Tematik Kelas II." ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya 4, no. 2 (2024): 473–82. http://dx.doi.org/10.37304/enggang.v4i2.15520.

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Increasing educational qualifications is necessary for good knowledge, being able to convey and having an attitude of exemplary students, students of skills acquired holistically can be useful in the world of education. The role of the teacher is to make the most of learning materials and media. Learning media is used to make students interested in participating in learning and it is hoped that learning can be carried out effectively. The research aims to find out how effective cartoon media is on student learning outcomes in class II thematic learning at SD Mabadiul Ulum Surabaya using the On
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Munir, Fathul. "The Effectiveness of Teaching Vocabulary by Using Cartoon Film toward Vocabulary Mastery of EFL Students." Journal of English Language Teaching and Linguistics 1, no. 1 (2016): 13. http://dx.doi.org/10.21462/jeltl.v1i1.20.

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This article investigates the suitable media to develop students’ vocabulary in elementary level is audio visual media especially cartoon film media, the problems of the study are: (1) How is the students’ score before using cartoon film media? (2) How is the students’ score after using cartoon film media? (3) How is the effectiveness of using cartoon film media on the students’ vocabulary mastery? This research conducts experimental design; the research design used by the researcher is pre-experimental design in the form of one–group pre–test and post– test. The instruments were used are pre–
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Mawarti, Marinten, Nurrokhmatulloh Nurrokhmatulloh, and Miftachul Taubah. "Penerapan Media Gambar Kartun dalam Pembelajaran Kosa Kata Bahasa Arab di Madrasah Ibtidaiyah." Aphorisme: Journal of Arabic Language, Literature, and Education 6, no. 1 (2025): 248–65. https://doi.org/10.37680/aphorisme.v6i1.7296.

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This study analyzes the use of cartoon image media in teaching Arabic vocabulary (mufradat) to fourth-grade students at MI Mambaul Khoir Talang Prigen Pasuruan. Qualitative research with case study type Research data in the form of cartoon images in Arabic vocabulary Data collection techniques through observation, interviews, and documentation Data analysis was carried out through data reduction, data presentation, and conclusion drawing; the study finds that cartoon images significantly enhance students' motivation, memorization, and understanding of word meanings. This media fosters an inter
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Angı, Çiğdem Eda. "Examining the relation between form information and movement in music education: The skeleton dance." Cypriot Journal of Educational Sciences 16, no. 2 (2021): 641–58. http://dx.doi.org/10.18844/cjes.v16i2.5641.

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Providing examples suitable for the children's world in the music education given to younger age groups may reinforce the knowledge to be taught. For this reason, cartoons can be utilized for an engaging and fun lesson environment. One of the best examples of this situation is believed to be the short cartoon series Silly Symphony produced by Walt Disney. The most important feature of the cartoon that makes it significant to be used in music education is that the music was composed before the images, i.e., the images were drawn in accordance with the technical and structural characteristics of
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Maharani, Maghfira, Nanang Supriadi, and Rany Widiyastuti. "Media Pembelajaran Matematika Berbasis Kartun untuk Menurunkan Kecemasan Siswa." Desimal: Jurnal Matematika 1, no. 1 (2018): 101. http://dx.doi.org/10.24042/djm.v1i1.2036.

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This research aims to developing a cartoon-based mathematics learning media to reduce students' anxiety. The resulting product is a cartoon-based mathematics learning media using macromedia flash software for grade VII students of SMP on social arithmetic material. This research uses 4D research and development method, proposed by Thiagarajan consisting of 4 stages: (1) define or define; (2) design or design; (3) develop or development and (4) disseminate or disseminate. Researchers use qualitative and quantitative data analysis techniques. This research uses data collection techniques which a
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Islamiyah, Nurul Fikri, Andi Asri Jumiaty, and Wildhan Burhanuddin. "THE EFFECTIVENESS OF USING ENGLISH CARTOON FILM IN IMPROVING STUDENTS’ NOUN VOCABULARY MASTERY." Journal of Computer Interaction in Education 6, no. 1 (2023): 23–34. http://dx.doi.org/10.56983/jcie.v6i1.578.

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The aims of this research was to find out How Effective the use of English Cartoon Film in Improving Students' Vocabulary mastery. This research conducted by used Quantitative method with a Pre-Experimental design with one group of pre-test and post-test. This research population consisted of eighth grade students at SMP Negeri 2 Mappakasunggu, with the research sample being Class VIII C, which consisted of 23 Students, selected by purposive sampling technique. The data from this research gathered through the supply of pre-test and post-test materials to be utilized as a comparison to find out
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Eko, Lyombe, and Lea Hellmueller. "To republish or not to republish: The “Je Suis Charlie” Mohammed cartoon and journalistic paradigms in a global context." International Communication Gazette 80, no. 3 (2017): 207–29. http://dx.doi.org/10.1177/1748048517727220.

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This article dealt with how media outlets in a selected number of countries handled the problem of the republication of Charlie Hebdo's controversial “Je Suis Charlie” Mohammed cartoon cover after the terrorist attack of 7 January 2015 against the newspaper. A textual analysis of editorials and policy statements found that editorial decisions to republish or not to republish the Mohammed cartoon in different countries constituted journalistic paradigm work that reflected specific journalistic cultures. The dominant themes that emerged were (1) transnational journalistic solidarity as a form of
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Nasution, Zulkifli Nasution, and Achyar Zein. "Istikhdām Aflām al-Rusūm al-Mutaharrikah Qanāt Youtube “Marhaban Academy” fī Ta’līm al-Lughah al-Arabiyah ladā Thullāb al-Saf al-Sābi’ bi al-Madrasah al-Sanawiyah." Jurnal Alfazuna : Jurnal Pembelajaran Bahasa Arab dan Kebahasaaraban 8, no. 2 (2024): 196–210. http://dx.doi.org/10.15642/alfazuna.v8i2.3923.

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Purpose- The purpose of this study is to find out the effectiveness of using the animated cartoon film YouTube channel "Marhaban Academy" and to find out the students' response in using the animated film YouTube channel "Marhaban Academy" as Arabic learning media for seventh grade students at MTs Yayasan Cerdas Murni Tembung. Design/Methodology/Approach- The method used in this research is descriptive qualitative research, data collected through observations, interviews, and questionnaires distributed to students, the subjects in this research are seventh grade students of MTs Yayasan Cerdas M
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Ilmiani, Aulia Mustika, Hamidah Hamidah, Nurul Wahdah, and Mahfuz Rizqi Mubarak. "The Implementation of Semester Learning Plan (RPS) on Maharah Istima’ Course by Using Cartoon Story Maker." LISANIA: Journal of Arabic Education and Literature 4, no. 1 (2020): 1–22. http://dx.doi.org/10.18326/lisania.v4i1.1-22.

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This is a descriptive qualitative research which aims to describe the implementation of Semester Learning Plan (RPS) on Maharah Istima’ Course by Using Cartoon Story Maker and its distinct characteristics from the previous RPS. The subject of this research is the Arabic language lecturers of IAIN Palangka Raya who teach Maharah Istima’ course. It uses observations, interviews, and documentations for the data collection techniques, and is validated using triangulation method. The results showed that there were nine learning activities of the implementation of Cartoon Story Maker based semester
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Enjang Kartiwa, Cece. "Cartoon Film Media in Improving Narrative Writing Ability Of 11th Grade Science Students Of SMAN Situraja." FLIP: Foreign Language Instruction Probe 1, no. 2 (2022): 121–31. http://dx.doi.org/10.54213/flip.v1i2.178.

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The objectives of the research are: (1) to find out whether the students’ skill in writing narrative texts can be improved by using cartoon films. (2) to find out the effectiveness of the teaching and learning process when cartoon films are used in teaching writing narrative texts. The researcher collected the data using qualitative and quantitative data. The improvement of students’ writing skill includes: (1) having an abundance of vocabulary; (2) using correct capitalizations and spelling; (3) making sentences grammatically; (4) developing their ideas into coherent paragraphs. The effective
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Ermawati, Eva, Dessy Wardiah, and Aldora Pratama. "PENGARUH MEDIA WAYANG KARTUN TERHADAP KETERAMPILAN MENYIMAK PADA SISWA KELAS IV SDN 18 MUARA TELANG." Didaktik : Jurnal Ilmiah PGSD STKIP Subang 9, no. 3 (2023): 283–92. http://dx.doi.org/10.36989/didaktik.v9i3.1414.

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ABSTRAC&#x0D; This research is motivated by the lack of use of learning media in SD Negeri 18 Muara Telang, especially the use of wayang cartoon media. The purpose of this study was to determine the effect of wayang cartoon media on listening skills in fourth grade students at SD Negeri 18 Muara Telang. The research method used in this research is quasi-experimental quantitative. Class IV sampling technique as control class and experimental class. Data collection techniques used are observation, tests and documentation. The data analysis technique uses the Independent T Test. Based on the resu
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Ndoen, Jessica Sarsiana. "IMPROVING HIGH SCHOOL STUDENTS’ SPEAKING ABILITY BY USING THE CARTOON PICTURES SERIES." JOEEL Journal of English Education and Literature 4, no. 2 (2023): 81–89. http://dx.doi.org/10.38114/joeel.v4i2.348.

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This study is aimed to identify whether cartoon images can assist high school students at SMP N 5 Kota Kupang in improving their speaking abilities. The descriptive method was used to characterize speaking performance of the students. This particular study employs a speaking assignment as the research instrument to collect data and focuses on three distinct elements of speaking: grammar, vocabulary, and pronunciation. According to the findings, it was discovered that (1) eighth-grade students could speak English, particularly when describing cartoon picture series orally. (2). students in the
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Kurniawan, Andriyanto, Mukti Widayati, and Nurnaningsih Nurnaningsih. "Multicultural Representation in Sopo Jarwo Cartoon Series for The Reinforcement of Global Diversity Awareness." Utamax : Journal of Ultimate Research and Trends in Education 6, no. 3 (2024): 222–31. https://doi.org/10.31849/utamax.v6i3.22670.

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This study addresses the gap in integrating multicultural education into primary school curricula by utilizing digital media, specifically the Sopo Jarwo animated series. While prior research highlights the significance of multicultural education in fostering inclusivity and global diversity awareness, few studies have explored the role of animated media in achieving these objectives. This research aims to analyze the multicultural values embedded in Sopo Jarwo and evaluate their potential to strengthen the Pancasila Student Profile in elementary schools. Employing a qualitative descriptive ca
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Setiawati, Setiawati, and Linawati Novikasari. "Aplikasi pemberian teknik distraksi terhadap skala nyeri anak selama prosedur medis." Holistik Jurnal Kesehatan 15, no. 1 (2021): 140–46. http://dx.doi.org/10.33024/hjk.v15i1.4392.

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A comparison of distractors for controlling pain and discomfort in young children during medical procedures Background: The problem that often occurs in the pediatric ward is when going to take medical procedures, there are several procedures that will cause a pain and discomfort in young children. During the performance, a nurse needs a full concentration and a calm environment. Meanwhile, a young children need a distraction for controlling pain and discomfort during medical procedures. Procedure need to apply to make easily and smoothly until end of the performance.Purpose: A comparison of d
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Ariska, Selly, and M. Khalid. "The Effect of Using Cartoon Film on Students’ English Vocabulry Mastery." Education & Learning 2, no. 2 (2022): 111–14. http://dx.doi.org/10.57251/el.v2i2.416.

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This study aims to determine whether there is a significant effect of cartoon film media on the vocabulary of English students. This type of research is quantitative research and was conducted using two classes, the experimental class consisted of 30 students and the control class consisted of 30 students. In the data collection technique, the researcher used pre-test, treatment and post-test by giving a reading comprehension test consisting of 10 multiple choice items for each test. The results of this study indicate that there is a significant influence from the use of cartoon film media. Th
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Subtiara, Sakinah. "The Effect of Cartoon Movies on Students’ Vocabulary Mastery (A Quasi-Experimental Study at Seventh-Grade Students of MTsN 5 Kaur in Academic Year 2023/2024)." Journal of Innovation in Teaching and Instructional Media 5, no. 3 (2025): 1056–67. https://doi.org/10.52690/jitim.v5i3.1058.

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Cartoon movie was an alternative that can be used as a learning media in the teaching and learning process. This study examines the effect of cartoon movies on students’ vocabulary mastery. A quasi-experimental design was used, involving 40 seventh-grade students from MTSN 5 Kaur, divided into an experimental group and a control group. The experimental group was taught using cartoon movies, while the control group received conventional vocabulary instruction. Data were collected through pre-tests and post-tests and analysed using t-test. The results showed a significant improvement in the voca
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Zhang, Xi, and Taesun Kim. "Profit Model and Marketing Strategy Based Brand Value Chain: the Example of the Mobile Messaging Application LINE." Modern Economics & Management Forum 3, no. 2 (2022): 106. http://dx.doi.org/10.32629/memf.v3i2.775.

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LINE is the first social media platform to profit from offLINE retail. It has built an all-field value chain based on a series of its cartoon images, implemented a framework for multiple synergistic developments of core businesses (essential, derivative, and cross-industry product business), and created an IP value-integrated business model. It has also delved deeper into the vertical field of IP product marketing, maintained and enhanced user loyalty through scenario-based marketing and emotional marketing, and established the commercial value of world-class social media IP brands.
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Udalova, Ekaterina Sergeevna. "The study of the influence of cartoon products on the socialization of children in the practice of sociological research." Социодинамика, no. 10 (October 2024): 65–74. http://dx.doi.org/10.25136/2409-7144.2024.10.72428.

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The development of mass communication media and an increase in the volume of information have actualized the issue of the peculiarities of children's socialization in an information society. An animated product is a spectacular and accessible way to convey important social information to children. The article attempts to identify and describe existing research practices on the content and impact of cartoon products on the socialization of children in Russia over the past decades. In particular, the objects of research (cartoon products and children) are analyzed, as well as the methods used in
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De Oliveira, Felipe Moura, Rubens de Carvalho Araujo Filho, Maria do Socorro Silva Mesquita, et al. "WHO LIVES IN A PINNEAPPLE UNDER THE SEA? SUBJECTIVITY AND WORK REPRESENTED IN A CHILDREN'S DRAWING." REVISTA FOCO 17, no. 2 (2024): e4435. http://dx.doi.org/10.54751/revistafoco.v17n2-062.

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The filmography is the art that facilitates the construction of a connection between theoretical subjects and the practical reality of a given situation, through the use of films, cartoons, and even series. In the children's cartoon SpongeBob SquarePants, one can perceive a very detailed and rich business environment for study. Thus, the question arises: how is the idea of subjectivity and work portrayed in SpongeBob? This research aimed to verify how the idea of subjectivity and work is portrayed in a children's cartoon, known to people of various age groups. To assist this objective, this st
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Rohaeni, Neni, Dewi Suryani, and Ira Wahyudi. "UPIN AND IPIN ANIMATION RAMADAN EPISODE CONTAINS ISLAMIC VALUES FOR GRADE 1 STUDENTS OF MADRASAH IBTIDAIYYAH AL-HUDA I." PIONIR: JURNAL PENDIDIKAN 13, no. 2 (2024): 94. http://dx.doi.org/10.22373/pjp.v13i2.24496.

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Every child experiences a golden age in their development stage so they can easily learn from the environment around them. This momentum is very appropriate to incorporate the values of Islamic religious education into children's identity using various types of media, including film media. A film is a series of moving images that can attract everyone's attention. This research focuses on the Islamic values contained in the Upin and Ipin cartoon film Ramadan episodes for grade 1 students at MI Al-Huda I and what are the benefits for grade 1 students at MI Al-Huda I. This research aims to find o
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Rahma, Shilvyna, and Husni Mubarok. "Frozen Cartoon Film as a Learning Media to Improve the Students' Pronunciation Ability." Jadila: Journal of Development and Innovation in Language and Literature Education 2, no. 2 (2021): 239–47. http://dx.doi.org/10.52690/jadila.v2i2.204.

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Pronunciation is an important factor in measuring achievement in learning speaking in English. Proof of speaking fluency by students is shown when they communicate verbally with a native speaker. This study aims to explain the use of the Frozen cartoon film as a learning medium to improve the students’ pronunciation ability. The research focuses are the Frozen 1 cartoon synopsis, the stages, and procedures for implementing the dubbing and subtitling method and screening the film using the dubbing method. This study uses a descriptive research method with a qualitative approach. Data collection
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Thalhah, Abdullah Ibnu. "Visual Metaphor of Javanese Cartoon: The Interpretation of Cultural Socio-Politic in Goenawan Pranyoto’s Comic Cartoon Mbeling “Ande Ande Lumut” (1951-2014)." Harmonia: Journal of Arts Research and Education 16, no. 1 (2016): 24. http://dx.doi.org/10.15294/harmonia.v16i1.6767.

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&lt;p&gt;A comic cartoon is a communication media that is widely enjoyed and accepted by people. As a literary and journalistic work, the comic cartoon also captures the surrounding cultural situation. The modern and traditional cultural sign, fact and imagination, realist pattern and cartoon or caricature are used in a combination that seems contra versed (it is called double code discourse in postmodernism discourse), to show metaphor pattern relationship. The metaphor is applied through the transformation and play of the signs in the past and the future. They were spread, combined, and also
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Komang, Trisna Dewi, Sutami Dwi Lestari, Kadek Jayanthi Riva Prathiwi, and I Nengah Arimbawa. "THE IMPLEMENTATION OF CARTOON VIDEO TO IMPROVE THE IMPLEMENTATION OF CARTOON VIDEO TO IMPROVE THE EIGHTH-GRADE STUDENTS’ PRONUNCIATION SKILL AT SMP NEGERI 12 DENPASAR." LUNAR 7, no. 2 (2023): 68–78. http://dx.doi.org/10.36526/ln.v7i2.3112.

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Pronunciation is one of the essential nouns that are based on oral and basic forms skill to speak English and other languages. Learning English pronunciation can help students to pronounce words and sentences correctly. Clear pronunciation makes it easy for students to understand and produce intelligible sounds, therefore pronunciation learning has become an important aspect in teaching. This research used the Classroom Action Research (CAR) methodology. The result showed that the best implementation of cartoon videos was proven to improve students’ pronunciation skills. In order to achieve th
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Agustin, Puspita Dian. "Kartun dan Komik Strip untuk Mengajar Bahasa dan Kepekaan Lintas Budaya Mahasiswa BIPA dari Thailand." Ideas: Jurnal Pendidikan, Sosial, dan Budaya 9, no. 3 (2023): 967. http://dx.doi.org/10.32884/ideas.v9i3.1306.

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The use of cartoons and comic strips in cross-cultural and language instruction has significant advantages for Thai students' learning abilities. This study aims to: (1) determine Thai students at Muhamadiyah University in Jember's level of Indonesian comprehension through the use of cartoon and comic strip learning materials; ( 2) Using cartoons and comic strips as educational tools to introduce Thai students at Muhamadiyah University of Jember to Indonesian culture; 3) Provide a description of the cartoon and comic strip formats utilized in this study; also (4) Portray the aftereffects of fu
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