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Dissertations / Theses on the topic 'Video and language'

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1

Khan, Muhammad Usman Ghani. "Natural language descriptions for video streams." Thesis, University of Sheffield, 2012. http://etheses.whiterose.ac.uk/2789/.

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This thesis is concerned with the automatic generation of natural language descriptions that can be used for video indexing, retrieval and summarization applications. It is a step ahead of keyword based tagging as it captures relations between keywords associated with videos, thus clarifying the context between them. Initially, we prepare hand annotations consisting of descriptions for video segments crafted from a TREC Video dataset. Analysis of this data presents insights into humans interests on video contents. For machine generated descriptions, conventional image processing techniques are
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2

Miech, Antoine. "Large-scale learning from video and natural language." Electronic Thesis or Diss., Université Paris sciences et lettres, 2020. http://www.theses.fr/2020UPSLE059.

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Nous nous intéressons à l’apprentissage automatique d’algorithmes pour la compréhension automatique de vidéos. Une majorité des approches en compréhension de vidéos dépend de larges bases de données de vidéos manuellement annotées pour l’entraînement. Cependant, la collection et l’annotation de telles bases de données est fastidieuse, coûte cher et prend du temps. Pour palier à ce problème, cette thèse se concentre sur l’exploitation de large quantité d’annotations publiquement disponible, cependant bruitées, sous forme de langage naturel. En particulier, nous nous intéressons à un corpus dive
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Zhou, Mingjie. "Deep networks for sign language video caption." HKBU Institutional Repository, 2020. https://repository.hkbu.edu.hk/etd_oa/848.

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In the hearing-loss community, sign language is a primary tool to communicate with people while there is a communication gap between hearing-loss people with normal hearing people. Sign language is different from spoken language. It has its own vocabulary and grammar. Recent works concentrate on the sign language video caption which consists of sign language recognition and sign language translation. Continuous sign language recognition, which can bridge the communication gap, is a challenging task because of the weakly supervised ordered annotations where no frame-level label is provided. To
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4

Erozel, Guzen. "Natural Language Interface On A Video Data Model." Master's thesis, METU, 2005. http://etd.lib.metu.edu.tr/upload/12606251/index.pdf.

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The video databases and retrieval of data from these databases have become popular in various business areas of work with the improvements in technology. As a kind of video database, video archive systems need user-friendly interfaces to retrieve video frames. In this thesis, an NLP based user interface to a video database system is developed using a content-based spatio-temporal video data model. The data model is focused on the semantic content which includes objects, activities, and spatial properties of objects. Spatio-temporal relationships between video objects and also trajectories of m
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Adam, Jameel. "Video annotation wiki for South African sign language." Thesis, University of the Western Cape, 2011. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_1540_1304499135.

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<p>The SASL project at the University of the Western Cape aims at developing a fully automated translation system between English and South African Sign Language (SASL). Three important aspects of this system require SASL documentation and knowledge. These are: recognition of SASL from a video sequence, linguistic translation between SASL and English and the rendering of SASL. Unfortunately, SASL documentation is a scarce resource and no official or complete documentation exists. This research focuses on creating an online collaborative video annotation knowledge management system for SASL whe
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Ou, Yingzhe, and 区颖哲. "Teaching Chinese as a second language through video." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2011. http://hub.hku.hk/bib/B48368714.

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在科技发展的引导下,现今不少学校或者教育机构都提倡把多媒体引入课堂,而视像教学也在多媒体教学的范畴当中。目前对于多媒体应用于课堂的问题研究已有不少,但是多集中在需要图解分析的科目范畴,在语言教学研究方面相对较少,而在第二语言教学领域中又以英文作为第二语言教学的课题研究占多数。本研究旨在探讨在中文作为第二语言教学中,视像教学否能够有助于学生提高学习成效,同时又能达到活跃课堂,提高学习动机的目的。本研究通过借鉴已有的关于多媒体应用于教学或语言习得方面的相关文献,结合笔者所在实习学校的实验,透过课堂数据收集、对比分析法、问卷法、访谈法、观课等方法对课题进行分析论证,从而得出以下结论:1.学生在不同学习能力要求下的学习成效不一致,记忆型题目比能力型题目的学习成效要好,而两者与学生的先备知识相关性均不显著;2.视像教学中记忆型题目比非视像教学的记忆型题目成效要差,而两者在能力型题目中的成效差异不显著;3.视像教学能够有效提高学生的学习动机及课堂的集中度。 Under the guidance of scientific development, many schools and education institutions are currently encouraging the introduction of multimedia into the classrooms, wit
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7

Addis, Pietro <1991&gt. "The Age of Video Games: Language and Narrative." Master's Degree Thesis, Università Ca' Foscari Venezia, 2017. http://hdl.handle.net/10579/10634.

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The language of video games has acquired importance throughout the years, from its birth to its development, and has changed and modified its vocabulary, following the trend and the will of the gaming community, namely the creators and users of this language. Furthermore, the narrative medium of videogames has broadened the definition of ‘narrative’ giving to the term new significance and providing to its users a new type of experience, that of participated narration. However, the participatory narrative found in videogames has not revolutionized or created something entirely new. Following
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8

Laveborn, Joel. "Video Game Vocabulary : The effect of video games on Swedish learners‟ word comprehension." Thesis, Karlstad University, Karlstad University, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-5487.

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<p>Video games are very popular among children in the Western world. This study was done in order to investigate if video games had an effect on 49 Swedish students‟ comprehension of English words (grades 7-8). The investigation was based on questionnaire and word test data. The questionnaire aimed to measure with which frequency students were playing video games, and the word test aimed to measure their word comprehension in general. In addition, data from the word test were used to investigate how students explained the words. Depending on their explanations, students were categorized as eit
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9

Muir, Laura J. "Content-prioritised video coding for British Sign Language communication." Thesis, Robert Gordon University, 2007. http://hdl.handle.net/10059/177.

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Video communication of British Sign Language (BSL) is important for remote interpersonal communication and for the equal provision of services for deaf people. However, the use of video telephony and video conferencing applications for BSL communication is limited by inadequate video quality. BSL is a highly structured, linguistically complete, natural language system that expresses vocabulary and grammar visually and spatially using a complex combination of facial expressions (such as eyebrow movements, eye blinks and mouth/lip shapes), hand gestures, body movements and finger-spelling that c
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Lopes, Solange Aparecida. "A descriptive study of the interaction behaviors in a language video program and in live elementary language classes using that video program." Diss., This resource online, 1996. http://scholar.lib.vt.edu/theses/available/etd-10052007-143033/.

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Mertzani, Maria. "Video-Based Computer Mediated Communication for Sign Language Learning." Thesis, University of Bristol, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.499929.

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12

Gruba, Paul Andrew. "The role of digital video media in second language listening comprehension." Online version, 1999. http://repository.unimelb.edu.au/10187/1520.

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The aim of this investigation was to examine the role of visual elements in second language listening comprehension when digital video was used as a mode of presentation. Despite the widespread use of video in listening instruction, little is known at present about how learners attend to dual-coded media and, in particular, how visual elements may influence comprehension processes. (For complete abstract open document)
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Sawarng, Pupatwibul Rhodes Dent. "A prototype for teaching ecology in Thai language through interactive video." Normal, Ill. Illinois State University, 1992. http://wwwlib.umi.com/cr/ilstu/fullcit?p9227173.

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Thesis (Ed. D.)--Illinois State University, 1992.<br>Title from title page screen, viewed January 18, 2006. Dissertation Committee: Dent M. Rhodes (chair), Robert L. Fisher, Dale E. Birkenholz, Larry D. Kennedy, Deborah B. Gentry. Includes bibliographical references (leaves 63-67) and abstract. Also available in print.
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McCoy, Dacia M. "Video Self-modeling with English Language Learners in the Preschool Setting." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1439294548.

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15

Ornelas, Claudia. "Development of the video suggestibility scale for children spanish-language version /." To access this resource online via ProQuest Dissertations and Theses @ UTEP, 2009. http://0-proquest.umi.com.lib.utep.edu/login?COPT=REJTPTU0YmImSU5UPTAmVkVSPTI=&clientId=2515.

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Keeler, Farrah Dawn. "Developing an Electronic Film Review for October Sky." Diss., CLICK HERE for online access, 2005. http://contentdm.lib.byu.edu/ETD/image/etd800.pdf.

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Roh, Jaemin. "The effects of cultural video resources on teaching and learning Korean language." Thesis, Boston University, 2011. https://hdl.handle.net/2144/33544.

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Thesis (Ed.D.)--Boston University<br>PLEASE NOTE: Boston University Libraries did not receive an Authorization To Manage form for this thesis or dissertation. It is therefore not openly accessible, though it may be available by request. If you are the author or principal advisor of this work and would like to request open access for it, please contact us at open-help@bu.edu. Thank you.<br>This dissertation sought to evaluate the potential of a customized, videobased instructional method, the Cultural Video Project (CVP), which was designed to meet the needs of both heritage and non-heritage st
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18

Purushotma, Ravi. "Communicative 2.0 : video games and digital culture in the foreign language classroom." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/39145.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2006.<br>I explore two core concepts in today's youth entertainment culture that will increasingly become central in future attempts to design affordable foreign language learning materials that hope to bridge the chasm between education and foreign popular culture. In the process, I outline a series of example applications that apply these concepts to developing rich foreign language materials -- starting with more experimental/long-term approaches such as using video game modding techniques to make lang
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19

Erasmus, Daniel. "Video quality requirements for South African Sign Language communications over mobile phones." Master's thesis, University of Cape Town, 2012. http://hdl.handle.net/11427/6395.

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Includes abstract.<br>Includes bibliographical references.<br>This project aims to find the minimum video resolution and frame rate that supports intelligible cell phone based video communications in South African Sign Language.
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Zhang, Yunxin. "Constructing Memories: A Case for Using Video in the Chinese Language Classroom." The Ohio State University, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=osu1392044490.

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21

Bado, Niamboue. "Video Games and English as a Foreign Language Education in Burkina Faso." Ohio University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1395498334.

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Laws, Dannielle Kaye. "Gaming in Conversation: The Impact of Video Games in Second Language Communication." University of Toledo / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1461800075.

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Chakravarthy, Gitu. "The preparation of English language teachers in Malaysia : a video-based approach." Thesis, Bangor University, 1993. https://research.bangor.ac.uk/portal/en/theses/the-preparation-of-english-language-teachers-in-malaysia--a-videobased-approach(7a3dc1c6-696c-4f5d-af35-b7059df803d5).html.

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Javetz, Esther. "Effects of using guided (computer-controlled videotapes) and unguided (videotapes) listening practices on listening comprehension of novice second language learners /." The Ohio State University, 1988. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487332636473769.

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Murnane, Owen D., and Kristal M. Riska. "The Video Head Impulse Test." Digital Commons @ East Tennessee State University, 2018. https://dc.etsu.edu/etsu-works/1978.

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Book Summary: Dizziness comes in many forms in each age group – some specific to an age group (e.g. benign paroxysmal vertigo of childhood) while others span the age spectrum (e.g., migraine-associated vertigo). This content organizes evaluation and management of the dizzy patient by age to bring a fresh perspective to seeing these often difficult patients.
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Neyra-Gutierrez, Andre, and Pedro Shiguihara-Juarez. "Feature Extraction with Video Summarization of Dynamic Gestures for Peruvian Sign Language Recognition." Institute of Electrical and Electronics Engineers Inc, 2020. http://hdl.handle.net/10757/656630.

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El texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicado.<br>In peruvian sign language (PSL), recognition of static gestures has been proposed earlier. However, to state a conversation using sign language, it is also necessary to employ dynamic gestures. We propose a method to extract a feature vector for dynamic gestures of PSL. We collect a dataset with 288 video sequences of words related to dynamic gestures and we state a workflow to process the keypoints of the hands, obtaining a feature vector for
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Kim, Joong-Won Education Faculty of Arts &amp Social Sciences UNSW. "Second language English listening comprehension using different presentations of pictures and video cues." Awarded by:University of New South Wales. School of Education, 2003. http://handle.unsw.edu.au/1959.4/19065.

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The study tested the effects of different presentations using pictures and video cues for improving listening comprehension of English news programs. Four experiments are reported, studying listening comprehension of English as a second/foreign language with 687 Korean secondary students. Comparisons on listening comprehension showed better performance with visual cues than with no visual cues. Listening comprehension with video cues was more successful than that with pictures. The advantage of the combination of verbal and visual information over the presentation of verbal information alone
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Gill, Saran Kaur. "The appropriateness of video materials for teaching of English as an international language." Thesis, University College London (University of London), 1990. http://discovery.ucl.ac.uk/10006558/.

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Researching on the appropriateness of video materials for learners of EIL has required in-depth discussion of the role of the medium of video in the field of crosscultural communication in an EIL context - the ASEAN countries generally and Malaysia specifically. This has drawn into the picture two perspectives. The first is sociocultural; the consideration of the role of English as an International language in Malaysia and the other ASEAN countries, the recommendation of a suitable pedagogical model of speech for audio-visual materials in Malaysia, the components of cross-cultural communicatio
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Johnson, Marie A. F. "Video Modeling: Building Language and Social Skills in Individuals with Autism Spectrum Disorders." Digital Commons @ East Tennessee State University, 2015. https://dc.etsu.edu/etsu-works/1545.

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Bengtsson, Andreas. "Watching video or studying? : An investigation of the extramural activities and Japanese language proficiency of foreign language learners of Japanese." Thesis, Stockholms universitet, Centrum för tvåspråkighetsforskning, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-104769.

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This study examined the extramural activities, that is, what a language learner does with the target language outside of class time, in Japanese of adult beginner level foreign language learners of Japanese studying at Stockholm University, Sweden, and how these activities relate to Japanese language proficiency. The study looked at both extramural activities and foreign language proficiency from a holistic and quantitative perspective. The participants' extramural activities were measured through self-reported data in a questionnaire, and several measures; a cloze test, earlier grades, and se
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Ramos, Ascencio Lucía Ivanette. "Adaptación del lenguaje escrito al lenguaje audiovisual: Flamenca en la propuesta visual de “Di mi nombre” de Rosalía." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/652429.

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A lo largo de los años, la cinematografía ha ido evolucionando de manera radical, adaptándose a diferentes propuestas y estéticas que año tras año van evolucionando. Una extensión de ella viene a ser el videoclip, formato por el cual grandes artistas relacionados a la industria musical han tenido la oportunidad de distribuir y generar interés en los espectadores. Con el tiempo, este mismo también ha ido evolucionando, siendo uno de los formatos más importantes a utilizar por la industria musical. Si bien las diferentes propuestas, tanto en el cine como para los videos musicales tienen inspirac
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Hauck, Mark Anthony. "A study into the form-language of art and its application to single camera video production." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 1990. http://www.kutztown.edu/library/services/remote_access.asp.

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Vidlund, Anna. "English in video and online computer games : Potential enhancement of players’ vocabulary." Thesis, Linnéuniversitetet, Institutionen för språk (SPR), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-28402.

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The aim of this essay is to distinguish whether the activity of playing video and online computer games as a leisure activity could be considered to be a learning situation. With the focus on vocabulary, this study investigates the possibility that gamers could improve their language proficiency while playing video and online computer games. The methodology is based on qualitative observations (Patel &amp; Davidson 2011) and on interviews with seven players of five different games. The observations mainly considered the vocabulary used in the games and how the players used the English language
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Bull, Hannah. "Learning sign language from subtitles." Electronic Thesis or Diss., université Paris-Saclay, 2023. http://www.theses.fr/2023UPASG013.

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Les langues des signes sont un moyen de communication essentiel pour les communautés sourdes. Elles sont des langues visuo-gestuelles, qui utilisent comme modalités les mains, les expressions faciales, le regard et les mouvements du corps. Elles ont des structures grammaticales complexes et des lexiques riches qui sont considérablement différents de ceux que l'on trouve dans les langues parlées. Les spécificités des langues des signes en termes de canaux de communication, de structure et de grammaire exigent des méthodologies distinctes. Les performances des systèmes de traduction automatique
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Buco, Stefani. "The video essay as a persuasive genre: A qualitative genre analysis with a focus on evaluative and persuasive linguistic features." Thesis, Stockholms universitet, Engelska institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-159814.

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So called ‘video essays’ on films and cinema have gained substantial popularity on the video sharing internet site YouTube in the past years. This essay explores this relatively recent type of video production from the perspective of genre analysis in order to investigate whether a pattern of form, content and style can be identified, which would suggest the emergence of a new genre. Previous research has investigated a similar genre, the film review, by identifying its pervasive or obligatory moves or stages (Taboada, 2011; de Jong &amp; Burgers, 2013). However, video essays seem to be a rath
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Alaei, Bahareh B. "Producing as a listener| A choric approach to video as a medium of invention." Thesis, California State University, Long Beach, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1526888.

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<p> For over two decades, scholars in rhetoric and composition studies have been invested in helping to shape and adapt writing studies as institutions of higher learning negotiate conceptualizations of subjects and knowledge production in digital culture. The canon of invention, in particular, has propelled forth theories and practices that resist hermeneutic modes of knowledge production and instead advocate invention as performance. Inspired by the aforementioned scholarship, Victor Vitanza's call for knowledge production that relies on the language games of paralogy, Gregory Ulmer's heuret
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Skalban, Yvonne. "Automatic generation of factual questions from video documentaries." Thesis, University of Wolverhampton, 2013. http://hdl.handle.net/2436/314607.

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Questioning sessions are an essential part of teachers’ daily instructional activities. Questions are used to assess students’ knowledge and comprehension and to promote learning. The manual creation of such learning material is a laborious and time-consuming task. Research in Natural Language Processing (NLP) has shown that Question Generation (QG) systems can be used to efficiently create high-quality learning materials to support teachers in their work and students in their learning process. A number of successful QG applications for education and training have been developed, but these foc
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Holtmeier, Matthew. "Combining Critical and Creative Modalities through the Video Essay." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/etsu-works/7819.

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Powers, Jennifer Ann. ""Designing" in the 21st century English language arts classroom processes and influences in creating multimodal video narratives /." [Kent, Ohio] : Kent State University, 2007. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=kent1194639677.

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Thesis (Ph.D.)--Kent State University, 2007.<br>Title from PDF t.p. (viewed Mar. 31, 2008). Advisor: David Bruce. Keywords: multiliteracies, multi-modal literacies, language arts education, secondary education, video composition. Includes survey instrument. Includes bibliographical references (p. 169-179).
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Murnane, Owen D., Stephanie M. Byrd, C. Kidd, and Faith W. Akin. "The Video Head Impulse Test." Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/etsu-works/1883.

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Murnane, Owen D., H. Mabrey, A. Pearson, Stephanie M. Byrd, and Faith W. Akin. "The Video Head Impulse Test." Digital Commons @ East Tennessee State University, 2012. https://dc.etsu.edu/etsu-works/1888.

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Tecedor, Cabrero Marta. "Developing Interactional Competence Through Video-Based Computer-Mediated Conversations: Beginning Learners of Spanish." Diss., University of Iowa, 2013. https://ir.uiowa.edu/etd/4918.

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This dissertation examines the discourse produced by beginning learners of Spanish using social media. Specifically, it looks at the use and development of interactional resources during two video-mediated conversations. Through a combination of Conversation Analysis tools and quantitative data analysis, the use of turn-taking strategies, repair trajectories, and alignment moves was examined to discover how beginning language learners manage videoconferencing exchanges and develop their interactional capabilities in this n
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Gardner, David. "Evaluating user interaction with interactive video : users' perceptions of self access language learning with MultiMedia Movies." Thesis, Open University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.251394.

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Murnane, Owen D. "The Video Head Impulse Test." Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/etsu-works/1931.

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Young, Eric H. "Promoting Second Language Learning Through Oral Asynchronous Computer-Mediated Communication." BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/7051.

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Learning to speak a foreign language (L2) can be a challenging feat, made all the more challenging when done in only 50 minute, daily increments in class. Oral asynchronous computer-mediated communication (ACMC) provides learners with opportunities to practice spoken communication and evaluate their practice outside the classroom. In this dissertation, I explore methods for classroom integration of oral ACMC, linguistic traits developed in previous oral ACMC studies, methods for determining the effectiveness of oral ACMC, learner beliefs about the effectiveness of oral ACMC activities, and t
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Murray, Garold Linwood. "Bodies in cyberspace : language learning in a simulated environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ27209.pdf.

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Zewary, Sayed Mustafa. "Visuals in foreign language teaching." Thesis, Kansas State University, 2011. http://hdl.handle.net/2097/8778.

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Master of Arts<br>Department of Modern Languages<br>Mary T. Copple<br>This study investigates the effectiveness of visuals in the language classroom. Two types of visual aids commonly used in the language classroom, video and still pictures, are used to elicit narratives from L2 English speakers, and these narratives are subsequently compared. The data come from eleven international students from a university English Language Program, who voluntarily participated in two separate 15-minute interviews. In each interview session, they were shown either a series of pictures or a video, both depic
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Silvestre, Cerdà Joan Albert. "Different Contributions to Cost-Effective Transcription and Translation of Video Lectures." Doctoral thesis, Universitat Politècnica de València, 2016. http://hdl.handle.net/10251/62194.

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[EN] In recent years, on-line multimedia repositories have experiencied a strong growth that have made them consolidated as essential knowledge assets, especially in the area of education, where large repositories of video lectures have been built in order to complement or even replace traditional teaching methods. However, most of these video lectures are neither transcribed nor translated due to a lack of cost-effective solutions to do so in a way that gives accurate enough results. Solutions of this kind are clearly necessary in order to make these lectures accessible to speakers of differ
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Thompson, Scott Alan. "A Comparison of the Effects of Different Video Imagery Upon Adult ESL Students' Comprehension of a Video Narrative." PDXScholar, 1994. https://pdxscholar.library.pdx.edu/open_access_etds/4845.

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Abstract:
This study was meant to provide empirical evidence to support or challenge the assumption that a nonfiction video narrative will be better comprehended by students of ESL if it includes a variety of relevant visual information compared to only seeing a single speaker or "talking head" reciting a narration. The overarching goal of this study was to give teachers of ESL greater knowledge and confidence in using video materials to develop the listening skills of their students. It compared two video tapes which contained the identical soundtrack but different visual information. The first tape (a
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Curry, Ryan H. "CHILDREN’S THEORY OF MIND, JOINT ATTENTION, AND VIDEO CHAT." Case Western Reserve University School of Graduate Studies / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=case1616663322967054.

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