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Books on the topic 'Video Assisted Teaching'

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1

United States. Office of Educational Research and Improvement., ed. Colleagues In The Classroom: A Video-Assisted Program For Teaching Supervision Skills. Multimedia Kit... ED461972... U.S. Department Of Education. s.n., 2003.

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2

Storey, Kim S. The ETC Science Videodisc Project: A report of research in progress. Educational Technology Center, Harvard Graduate School of Education, 1985.

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3

Inc, ebrary, ed. Alice 3 cookbook: 79 recipes to harness the power of Alice 3 for teaching students to build attractive and interactive 3D scenes and videos. Packt Open Source, 2011.

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4

Locatis, Craig. Videodisc repurposing. U.S. Dept. of Health and Human Services, Public Health Service, National Institutes of Health, National Library of Medicine, 1989.

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5

Locatis, Craig. Videodisc repurposing. U.S. Dept. of Health and Human Services, Public Health Service, National Institutes of Health, National Library of Medicine, 1990.

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6

Northwest Educational Laboratory and the Northwest Educational Technology Consortium. It's a wild ride at O'Leary Junior High: A math, science, language arts project. Northwest Educational Laboratory and the Northwest Educational Technology Consortium, 2000.

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7

Storey, Kim S. The integrated design and use of computers and television in education. Educational Technology Center, Harvard Graduate School of Education, 1985.

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8

Nguyen, Quoc Hung. Video-assisted English teaching for Vietnamese adult learners. 1991.

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9

Schneider, Christel, and Michael Thomas. Language Teaching with Video-Based Technologies: Creativity and CALL Teacher Education. Taylor & Francis Group, 2020.

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10

Schneider, Christel, and Michael Thomas. Language Teaching with Video-Based Technologies: Creativity and CALL Teacher Education. Taylor & Francis Group, 2020.

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11

Language Teaching with Video-Based Technologies: Creativity and CALL Teacher Education. Taylor & Francis Group, 2020.

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12

Gaming the past: Using video games to teach secondary history. Routledge, 2011.

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13

Reinders, Hayo. Digital Games in Language Learning and Teaching. Palgrave Macmillan, 2012.

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14

Reinders, Hayo. Digital Games in Language Learning and Teaching. Palgrave Macmillan, 2012.

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15

Reinders, Hayo. Digital Games in Language Learning and Teaching. Palgrave Macmillan, 2012.

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16

Carter, William D. A comparison of instructor-led and interactive video training for the personal computer application WordPerfect. 1991.

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17

Hill, Brian. Making the Most of Satellites and Interactive Video (Technology in Language Learning). CILT Publications, 1991.

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18

Do We Really Need Pen and Paper Anymore? Video Feedback Considered Within the Writing Process. GRIN Verlag GmbH, 2012.

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19

Second Life As a Virtual Playground for Language Education: A Practical Guide for Teaching and Research. Taylor & Francis Group, 2022.

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20

Second Life As a Virtual Playground for Language Education: A Practical Guide for Teaching and Research. Routledge, 2022.

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21

Chen, Julian. Second Life As a Virtual Playground for Language Education: A Practical Guide for Teaching and Research. Taylor & Francis Group, 2022.

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22

Chen, Julian. Second Life As a Virtual Playground for Language Education: A Practical Guide for Teaching and Research. Taylor & Francis Group, 2022.

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23

Second Life As a Virtual Playground for Language Education: A Practical Guide for Teaching and Research. Routledge, 2022.

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24

Developing auto-instructional materials: From programmed texts to CAL and interactive video. Kogan Page, 1990.

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25

Mark, Peterson. Computer Games and Language Learning. Palgrave Macmillan, 2013.

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26

Computer Games And Language Learning. Palgrave Macmillan, 2013.

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27

Schaaf, Ryan L., and Nicky Mohan. Making School a Game Worth Playing: Digital Games in the Classroom. Corwin Press, 2014.

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28

Gibb, Ryan, James Fielder, and Mark Harvey. Simulations in the Political Science Classroom: Games Without Frontiers. Taylor & Francis Group, 2022.

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29

Gibb, Ryan, James Fielder, and Mark Harvey. Simulations in the Political Science Classroom: Games Without Frontiers. Routledge, Chapman & Hall, Incorporated, 2022.

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30

Simulations in the Political Science Classroom: Games Without Frontiers. Taylor & Francis Group, 2022.

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31

Developing Auto-Instructional Materials. Routledge, 2013.

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32

Jenny, Seth E., Jennifer M. Krause, and Tess Armstrong. Technology for Physical Educators, Health Educators, and Coaches. Human Kinetics, 2021. https://doi.org/10.5040/9781718243521.

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A wide variety of technology is available to physical educators, health teachers, and coaches�but technology is only helpful if people know how to use it effectively. This text will help health and physical education teachers and coaches improve their abilities by learning to effectively use technology in the areas of instruction, assessment, management, communication, professional development, and advocacy. The effective use of technology as outlined in this book can improve student and athlete performance and assessment and motivate active and healthy lifestyles among students. An important
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