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1

Dobryninas, Aleksandras. Virtuali nusikaltimų tikrovė =: Virtual reality of crime. Eugrimas, 2001.

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2

Evans, Andrew. This virtual life. Fusion, 2001.

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3

Haim, Assa, ed. Diffused warfare: The concept of virtual mass. Reuven Chaikin Chair in Geostrategy, University of Haifa, 2007.

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4

Theall, Donald F. The virtual Marshall McLuhan. McGill-Queen's University Press, 2001.

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5

Intini, Ugo. La democrazia virtuale. Newton Compton, 1995.

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6

Wark, McKenzie. Virtual geography: Living with global media events. Indiana University Press, 1994.

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7

Chan, Melanie. Virtual reality: Representations in contemporary media. Bloomsbury, 2014.

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8

Hoorn, Johan. Epistemics of the virtual. John Benjamins Pub. Co., 2012.

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9

Subirats, Eduardo. Culturas virtuales. Biblioteca Nueva, 2001.

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10

Burs, Gerhard Martin. Kontext: Sinnstiftung in virtuellen Systemen. Velbrück Wissenschaft, 2019.

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11

Pieper, Josef. Über die Tugenden: Klugheit, Gerechtigkeit, Tapferkeit, Mass. Kösel, 2004.

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12

Cuadra, Alvaro. De la ciudad letrada a la ciudad virtual. LOM Ediciones, 2003.

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13

Bühlmann, Vera. Die Nachricht, ein Medium-generische Medialität, städtische Architektonik. Ambra/V, 2014.

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14

Lewis, Glen. Virtual Thailand: Media and culture politics in mainland Southeast Asia. Routledge, 2005.

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15

author, Majorek Marta, ed. Networked individuals in the virtual political and social mediasphere. Krakow Society for Education--AFM Publishing House, 2014.

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16

Lewis, Glen. Virtual Thailand: The media and cultural politics in Thailand, Malaysia and Singapore. Routledge, 2006.

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17

Gould, Evlyn. Virtual theater from Diderot to Mallarmé. Johns Hopkins University Press, 1989.

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18

Evans, Andrew. This virtual life: Escapism and simulation in our media world. Fusion, 2001.

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19

Steinmann, Christina L. Medien und psychische Prozesse: Wie sich Traumata und Wünsche in Medien ausdrücken und deren Entwicklung antreiben. Transcript, 2013.

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20

DeRosa, Robin. Simulation in media and culture: Believing the hype. Lexington Books, 2011.

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21

Kimmage, Daniel. The AL-Qaeda media nexus: The virtual network behind the global message. Radio Free Europe/Radio Liberty, 2008.

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22

Richardson, John Adkins. From pure visibility to virtual reality in an age of estrangement. Praeger, 1998.

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23

Kunst- und Ausstellungshalle der Bundesrepublik Deutschland. Der elektronische Raum: 15 Positionen zur Medienkunst. Cantz, 1998.

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24

editor, Zhou Ting, ed. Xin mei ti qian yan: Ren gong zhi neng yu xu ni xian shi = New media industries frontiers : Artificial intelligence and virtual reality / zhu bian Hu Zhengrong, Zhou Ting. She hui ke xue wen xian chu ban she, qu yu yu fa zhan chu ban zhong xin, 2017.

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25

Priest, Christopher. The extremes. Warner Books, 2000.

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26

Virtual Mass. Antenne Books Limited, 2023.

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27

The Virtual Mass Murder. Independently published, 2021.

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28

The virtual Marshall McLuhan. McGill-Queen's University Press, 2001.

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29

Karp, Samuel N., and Ellis J. Rich. Virtual Mass of a Finite Conical Shell. Creative Media Partners, LLC, 2018.

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30

Chenoweth, Neil. Virtual Murdoch. Vintage, 2002.

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31

Keats, Jonathon. Virtual Words. Oxford University Press, 2010. http://dx.doi.org/10.1093/oso/9780195398540.001.0001.

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The technological realm provides an unusually active laboratory not only for new ideas and products but also for the remarkable linguistic innovations that accompany and describe them. How else would words like qubit (a unit of quantum information), crowdsourcing (outsourcing to the masses), or in vitro meat (chicken and beef grown in an industrial vat) enter our language? In Virtual Words: Language on the Edge of Science and Technology, Jonathon Keats, author of Wired Magazine's monthly Jargon Watch column, investigates the interplay between words and ideas in our fast-paced tech-driven use-i
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32

Wark, McKenzie. Virtual Geography: Living with Global Media Events. Indiana University Press, 1994.

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33

Virtual Reality: Representations in Contemporary Media. Bloomsbury Publishing Plc, 2015.

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34

Wark, McKenzie. Virtual Geography: Living with Global Media Events. Indiana University Press, 1994.

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35

Dumler-Winckler, Emily. Modern Virtue. Oxford University PressNew York, 2022. http://dx.doi.org/10.1093/oso/9780197632093.001.0001.

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Abstract Mary Wollstonecraft revolutionized ancient traditions of the virtues in modern and Christian modes for feminist and abolitionist aims. Formed by religious traditions of dissent, Wollstonecraft radically altered the garments of the eighteenth-century religious, ethical, political, and aesthetic imagination. She sought to discard sexed virtues, to shed corsets that restrict women’s roles and rights, to expose and break chains of domination, to exchange the vicious finery of the rich for virtue in rags, and to design garb fit for a society in which all participate in defining and cultiva
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36

Friedberg, Anne. The Virtual Window: From Alberti to Microsoft. The MIT Press, 2006.

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37

Grimm, Rüdiger, and Berthold H. Hass. Virtual Goods: Technology, Economy, and Legal Aspects. Nova Science Publishers, Incorporated, 2008.

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38

Hubert Edward Stancliff Rob Russell. Determination of Longitudinal Virtual Mass and Damping of a Rotating Propeller. Creative Media Partners, LLC, 2021.

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39

Virtual Reality and Communication Ethics: A Special Double Issue of the Journal of Mass Media Ethics. Lawrence Erlbaum, 2003.

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40

Virtual Window: From Alberti to Microsoft. MIT Press, 2009.

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41

Virtual Menageries: Animals as Mediators in Network Cultures. The MIT Press, 2019.

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42

Intermedia Games--Games Inter Media: Video Games and Intermediality. Bloomsbury Publishing Plc, 2019.

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43

Fuchs, Michael, and Jeff Thoss. Intermedia Games--Games Inter Media: Video Games and Intermediality. Bloomsbury Publishing Plc, 2020.

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44

Nord, Ilona. Realitäten des Glaubens: Zur Virtuellen Dimension Christlicher Religiosität. de Gruyter GmbH, Walter, 2008.

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45

Evans, Andrew. This Virtual Life: Escapism and Simulation in Our Media World. Vision, 2003.

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46

Fuchs, Michael, and Jeff Thoss. Intermedia Games--Games Inter Media: Video Games and Intermediality. Bloomsbury Publishing Plc, 2019.

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47

Desai, Gaurav. Virtual Transformation of the Public Sphere: Knowledge, Politics, Identity. Taylor & Francis Group, 2020.

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48

Desai, Gaurav. Virtual Transformation of the Public Sphere: Knowledge, Politics, Identity. Taylor & Francis Group, 2020.

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49

Yong, Jose C., Norman P. Li, Katherine A. Valentine, and April R. Smith. Female Virtual Intrasexual Competition and Its Consequences. Edited by Maryanne L. Fisher. Oxford University Press, 2016. http://dx.doi.org/10.1093/oxfordhb/9780199376377.013.38.

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Intrasexual competition is a key component of sexual selection. Evolutionarily, women compete for access to and retention of mates on key dimensions that men have evolved to value and prioritize in their long- and short-term mates, in particular physical attractiveness. Such competition evolved to be adaptive in ancestral environments as the perceived competition consisted of real individuals. However, underlying psychological mechanisms for competition are excessively triggered and more continuously engaged in modern environments, because these psychological mechanisms for social comparison a
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50

The virtual window: From Alberti to Microsoft. MIT Press, 2006.

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