Dissertations / Theses on the topic 'Virtual mast'
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Manolache, Cristina. "Virtual intersections." Doctoral thesis, SISSA, 2009. http://hdl.handle.net/20.500.11767/4776.
Full textLingard, Paul Ian. "Capacitance based virtual instrument mass flow measuring system." Thesis, Manchester Metropolitan University, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.509882.
Full textWang, Yifan 1963. "Audiovideo services for a virtual laboratory." Thesis, McGill University, 1994. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=26438.
Full textDelannoy, Jean-Christian. "Modeling articulated bodies with distributed mass for virtual interactive environments." Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27238.
Full textVISINONI, MICHELE. "Virtual elements for Hellinger-Reissner elasticity problems." Doctoral thesis, Università degli studi di Pavia, 2021. http://hdl.handle.net/11571/1431736.
Full textDI, MATTEO RICCARDO. "MODELLING VIRTUAL ENVIRONMENT FOR ADVANCED NAVAL SIMULATION." Doctoral thesis, Università degli studi di Genova, 2019. http://hdl.handle.net/11567/945096.
Full textCasey, Brendan Thomas. "Emergent leadership and project success in self-organizing virtual teams." Related electronic resource: Current Research at SU : database of SU dissertations, recent titles available full text, 2009. http://wwwlib.umi.com/cr/syr/main.
Full textZaiets, Myroslava. "Factors influencing the mass adoption of VR video platforms." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-291455.
Full textRucci, Marco. "Geometric Surface Processing and Virtual Modeling." Doctoral thesis, Università degli studi di Padova, 2013. http://hdl.handle.net/11577/3426305.
Full textNoseda, Francesco. "A proposal for a virtual fundamental class for Artin stacks." Doctoral thesis, SISSA, 2007. http://hdl.handle.net/20.500.11767/4629.
Full textMaratea, Ray. "Virtual claimsmaking the role of the Internet in constructing social problems /." Access to citation, abstract and download form provided by ProQuest Information and Learning Company; downloadable PDF file, 316 p, 2009. http://proquest.umi.com/pqdweb?did=1891601531&sid=4&Fmt=2&clientId=8331&RQT=309&VName=PQD.
Full textBurford, Caitlyn M. R. "Anonymous and the virtual collective| Visuality and social movements in cyberspace." Thesis, Northern Arizona University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1550096.
Full textKudrenko, S., and Y. Pushkin. "Model and scheme for organizing data warehouses." Thesis, National aviation university, 2021. https://er.nau.edu.ua/handle/NAU/50653.
Full textPlante, Thierry. "The role of place as a potential influence on the experience of presence in virtual environments." Thesis, University of Ottawa (Canada), 2009. http://hdl.handle.net/10393/28441.
Full textJergon, Roman. "Potential of virtual worlds in commercial utilization." Master's thesis, Vysoká škola ekonomická v Praze, 2008. http://www.nusl.cz/ntk/nusl-165182.
Full textKulczynski, Natasha Ulbrich. "Criador e criatura : a invenção de uma persona-objeto." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2018. http://hdl.handle.net/10183/185246.
Full textHarlow, Megan Jean. "Virtual vision quest : second life and the digital self." Thesis, Manhattan, Kan. : Kansas State University, 2009. http://hdl.handle.net/2097/1537.
Full textSORGENTE, TOMMASO. "Analysis and Generation of Quality Polytopal Meshes with Applications to the Virtual Element Method." Doctoral thesis, Università degli studi di Genova, 2022. http://hdl.handle.net/11567/1091393.
Full textMASCOTTO, LORENZO. "THE HP VERSION OF THE VIRTUAL ELEMENT METHOD." Doctoral thesis, Università degli Studi di Milano, 2018. http://hdl.handle.net/2434/545778.
Full textMcClure, Samantha. "Brand Engagement in Relation to the Elements of Uses and Gratifications Theory through Participation in Virtual Brand Communities on Pinterest." Thesis, University of Louisiana at Lafayette, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10163337.
Full textSannicandro, Joseph. "Nothing behind the mask: an Arenditian approach to virtual worlds and the politics of online education." Thesis, McGill University, 2012. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=107865.
Full textSharma, Naresh. "Arbitrarily Shaped Virtual-Object Based Video Compression." Columbus, Ohio : Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1238165271.
Full textBENEDETTO, MATIAS FERNANDO. "Applications of the Virtual Element Method to Discrete Fracture Networks." Doctoral thesis, Politecnico di Torino, 2016. http://hdl.handle.net/11583/2638416.
Full textPark, Byungho. "Video game play and motivation variation in appetitive and aversive motivational system activation as a function of virtual threat level /." [Bloomington, Ind.] : Indiana University, 2006. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3223045.
Full textARAUJO, Camila Leite de. "O desejo de autorretratos: subjetividade e criação na rede." Universidade Federal de Pernambuco, 2015. https://repositorio.ufpe.br/handle/123456789/16053.
Full textYipu, Zen, University of Western Sydney, of Arts Education and Social Sciences College, and Centre for Cultural Research. "Selling props, playing stars:virtualising the self in the Japanese mediascape." THESIS_CAESS_CR_Yip_Z.xml, 2005. http://handle.uws.edu.au:8081/1959.7/589.
Full textSchneider, Christoph. "Positioning products in business-to-consumer electronic commerce : differential effects of product positioning on affect and cognition." Online access for everyone, 2007. http://www.dissertations.wsu.edu/Dissertations/Summer2007/c_schneider_070907.pdf.
Full textLima, Zamana Brisa Souza. "Museu do Alto Sertão da Bahia: diálogos entre museu de território e culturas digitais." Faculdade de Filosofia e Ciências Humanas, 2016. http://repositorio.ufba.br/ri/handle/ri/22646.
Full textSeshadri, Satyanarayanan. "Solid particle transport behavior and the effect of aerosol mass loading on performance of a slit virtual impactor." Thesis, Texas A&M University, 2004. http://hdl.handle.net/1969.1/538.
Full textCruea, Mark Douglas. "The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1320430304.
Full textForsyth, Susan Redman. "Virtually Smoking| Exploring Player Perception of Tobacco Content in Video Games." Thesis, University of California, San Francisco, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10133422.
Full textFilippou, Sotirios. "Virtual sensor for air mass flow measurement in an SI engine: Application of distributed lumped modelling in prediction of air mass flow into the cylinder of SI combustion engines." Thesis, University of Bradford, 2018. http://hdl.handle.net/10454/17450.
Full textDahlberg-Dodd, Hannah Elizabeth. "Social Meaning in Virtual Space: Sentence-final expressions in the Japanese popular mediascape." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1573476174708106.
Full textHorsburgh, Ian J. "The development of a mass memory unit for a micro-satellite using NAND flash memory." Thesis, Stellenbosch : Stellenbosch University, 2005. http://hdl.handle.net/10019.1/50474.
Full textMilne, James M. "Weblogs and the Technology Lifecycle: Context, Geek-Chic and Personal Community." [Tampa, Fla.] : University of South Florida, 2004. http://purl.fcla.edu/fcla/etd/SFE0000300.
Full textMurray, Tina M. "Virtual Communities as a Health Information Source: Examining Factors that Predict Individuals' Use of Social Media for Health Communication." University of Akron / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=akron1411753982.
Full textHall, Stefan. "“You’ve Seen the Movie, Now Play the Game”: Recoding the Cinematic in Digital Media and Virtual Culture." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1300365433.
Full textMudawi, Abuobeida A. "A Virtual Ethnographic Study of Online Communication and Democratic Behavior in the Sudan's Diaspora." Ohio University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1448971939.
Full textHenderson, Janie D. "Welcome to Facebook: Changing The Boundaries of Identity, Community And Disclosure." Oxford, Ohio : Miami University, 2008. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=miami1218680716.
Full textSchweizer, Bobby. "Representations of the city in video games." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/28251.
Full textAtkins, Daniel Aaron. "Investigating Cognitive and Persuasive Effects of 360-degree Virtual Reality Community News Narratives on Memory Performance, Presence, Perception of Credibility, and Attitude Change." Ohio University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1573830322607172.
Full textTewelde, Yonatan. "Chatroom Nation: an Eritrean Case Study of a Diaspora PalTalk Public." Ohio University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1603897547633518.
Full textBaltrusch, Rob. "Hybrid Multiagent Systems: Intelligent Agile Oriented Architectures for Enterprise Integration." Thesis, Griffith University, 2007. http://hdl.handle.net/10072/366265.
Full textGIUSTERI, GIULIO GIUSEPPE. "Higher-grandient theories for fluids and concentrated effects." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2012. http://hdl.handle.net/10281/28154.
Full textYipu, Zen. "Selling props, playing stars:virtualising the self in the Japanese mediascape." Thesis, View Thesis, 2005. http://handle.uws.edu.au:8081/1959.7/589.
Full textWilken, Rowan Cameron. "Teletechnologies, place and community /." Connect to thesis, 2006. http://eprints.unimelb.edu.au/archive/00003211.
Full textKopelvski, Maycon Max. "Sistema de caracterização elétrica de dispositivos emissores de campo." Universidade de São Paulo, 2007. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-28032008-174207/.
Full textDedeschi, Sandra Cristina de Carvalho. "Bilhetes reais e/ou virtuais = uma análise construtivista da comunicação entre escola e família." [s.n.], 2011. http://repositorio.unicamp.br/jspui/handle/REPOSIP/251076.
Full textBernardinello, Martina. "Optimization of a high performance engine GDI Wet System and its control via virtual analysis and experimental tests." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/24587/.
Full textBernhagen, Lindsay M. "The Creation And Mediation Of Political Texts In Virtual Spaces: Cybercommunities, Postmodern Aesthetics, And Political MUSICKING OF MULTIMEDIA MASHUPS." Columbus, Ohio : Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1221771224.
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