Academic literature on the topic 'Virtual View'

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Journal articles on the topic "Virtual View"

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Fang, Lu, Yijian Xiang, Ngai-Man Cheung, and Feng Wu. "Estimation of Virtual View Synthesis Distortion Toward Virtual View Position." IEEE Transactions on Image Processing 25, no. 5 (2016): 1961–76. http://dx.doi.org/10.1109/tip.2016.2535345.

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Zhang, Zhong, Shuang Liu, Chunheng Wang, Baihua Xiao, and Wen Zhou. "Multiple Continuous Virtual Paths Based Cross-View Action Recognition." International Journal of Pattern Recognition and Artificial Intelligence 30, no. 05 (2016): 1655014. http://dx.doi.org/10.1142/s0218001416550144.

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In this paper, we propose a novel method for cross-view action recognition via multiple continuous virtual paths which connect the source view and the target view. Each point on one virtual path is a virtual view which is obtained by a linear transformation of an action descriptor. All the virtual views are concatenated into an infinite-dimensional feature to characterize continuous changes from the source to the target view. To utilize these infinite-dimensional features directly, we propose a virtual view kernel (VVK) to compute the similarity between two infinite-dimensional features, which
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Sophia, Zoë. "Virtual corporeality: A feminist view." Australian Feminist Studies 7, no. 15 (1992): 11–24. http://dx.doi.org/10.1080/08164649.1992.9994641.

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Walsham, Geoff. "Virtual organization: An alternative view." Information Society 10, no. 4 (1994): 289–92. http://dx.doi.org/10.1080/01972243.1994.9960173.

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Kang, J. U. "Virtual Biopsy [Point of View]." Proceedings of the IEEE 98, no. 4 (2010): 503–5. http://dx.doi.org/10.1109/jproc.2010.2041830.

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Shakespeare, David. "Virtual arthroscopy — a personal view." Knee 9, no. 2 (2002): 149–50. http://dx.doi.org/10.1016/s0968-0160(01)00139-9.

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Azarby, Sahand, and Arthur Rice. "Spatial Perception Imperatives in Virtual Environments: Understanding the Impacts of View Usage Patterns on Spatial Design Decisions in Virtual Reality Systems." Buildings 13, no. 1 (2023): 160. http://dx.doi.org/10.3390/buildings13010160.

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Spatial perception in virtual reality systems relies on a number of variables, including how users explore, observe and perceive the spatial factors of a virtual environment. In virtual reality systems, users can assume different types of views for spatial decision-making about the sizes and scales of and relationships among virtual spaces. This research explored the role of view usage patterns in spatial cognition and decision-making in a fully immersive virtual reality system and monitor-based virtual reality system. The focus of study was the impact of using the eye-level view as the only v
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Cheng, Jian, Yanguang Wan, Dexin Zuo, et al. "Efficient Virtual View Selection for 3D Hand Pose Estimation." Proceedings of the AAAI Conference on Artificial Intelligence 36, no. 1 (2022): 419–26. http://dx.doi.org/10.1609/aaai.v36i1.19919.

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3D hand pose estimation from single depth is a fundamental problem in computer vision, and has wide applications. However, the existing methods still can not achieve satisfactory hand pose estimation results due to view variation and occlusion of human hand. In this paper, we propose a new virtual view selection and fusion module for 3D hand pose estimation from single depth. We propose to automatically select multiple virtual viewpoints for pose estimation and fuse the results of all and find this empirically delivers accurate and robust pose estimation. In order to select most effective virt
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Kojima, Y., C. Ohki, A. Kawano, et al. "Assessing views from office buildings in virtual reality." Journal of Physics: Conference Series 2600, no. 11 (2023): 112014. http://dx.doi.org/10.1088/1742-6596/2600/11/112014.

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Abstract In office architecture, the importance of windows providing daylight and views has been identified to make the physical environment of the workplace comfortable and healthy. This study aims to develop a window view quality index for application at the design stage of office buildings. In this paper, satisfaction with the views from window was evaluated using VR images, and it was shown that there is a high correlation between the trend in view satisfaction using VR and the trend in view satisfaction of the actual building. This suggests that VR can be used in the future to evaluate th
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Nariman, Dahlan, Hiroaki Nishino, Kouichi Utsumiya, and Kazuyoshi Korida. "Interaction Using Multiview Representation in a Large-Scale Virtual Environment." Journal of Robotics and Mechatronics 12, no. 1 (2000): 35–39. http://dx.doi.org/10.20965/jrm.2000.p0035.

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The evolution of virtual reality and 3D computer graphics has made digital visual simulation increasingly popular. Realistic visual simulation as in urban planning requires large-scale virtual environments using a large number of objects and space expansion. In such large systems, it is difficult to get information on the overall view and status using conventional representation. Effective representation and interaction must be considered for objects in a large-scale virtual environment. We propose large-scale 3D virtual environment interaction using multiview representation incorporating loca
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Dissertations / Theses on the topic "Virtual View"

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Reinares, Silva Sebastián, Pino Aldo Saavedra, and Ascuy Francisca Vera. "Plan de negocios : producción de realidad virtual para marketing inmobiliario virtual view." Tesis, Universidad de Chile, 2015. http://repositorio.uchile.cl/handle/2250/132022.

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Seminario para optar al título de Ingeniero Comercial, Mención Administración<br>Según datos otorgados por el informe de la cámara Chilena de la construcción, la venta de departamentos terminados registra en la actualidad una baja participación del total de las ventas de empresas inmobiliarias. En este mercado, las ventas en verde y en blanco representan aproximadamente un 80% de la demanda total, lo que ha generado que estas empresas destinen una mayor cantidad de recursos en potenciar sus ventas en las primeras etapas y utilizar el flujo asociado en financiar gran parte del desarrollo del pr
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Feng, Guo Can. "Face recognition using virtual frontal-view image." HKBU Institutional Repository, 1999. http://repository.hkbu.edu.hk/etd_ra/267.

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Reel, Smarti. "A novel inpainting framework for virtual view synthesis." Thesis, Open University, 2017. http://oro.open.ac.uk/49585/.

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Multi-view imaging has stimulated significant research to enhance the user experience of free viewpoint video, allowing interactive navigation between views and the freedom to select a desired view to watch. This usually involves transmitting both textural and depth information captured from different viewpoints to the receiver, to enable the synthesis of an arbitrary view. In rendering these virtual views, perceptual holes can appear due to certain regions, hidden in the original view by a closer object, becoming visible in the virtual view. To provide a high quality experience these holes mu
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Derksen, Matthew Lee. "Virtual Puppetry." The Ohio State University, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=osu1419260169.

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Kommineni, Rishyak Chowdhary. "Virtually Interactive DAAP." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin162317005355842.

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Muddala, Suryanarayana Murthy, Mårten Sjöström, Roger Olsson, and Sylvain Tourancheau. "Edge-aided virtual view rendering for multiview video plus depth." Mittuniversitetet, Avdelningen för informations- och kommunikationssystem, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-18474.

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Depth-Image-Based Rendering (DIBR) of virtual views is a fundamental method in three dimensional 3-D video applications to produce dierent perspectives from texture and depth information, in particular the multi-viewplus-depth (MVD) format. Artifacts are still present in virtual views as a consequence of imperfect rendering using existing DIBR methods. In this paper, we propose an alternative DIBR method for MVD. In the proposed method we introduce an edge pixel and interpolate pixel values in the virtual view using the actual projected coordinates from two adjacent views, by which cracks and
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Kuchi, Chandra K. "Implementing Space and Time Non-linearity in Virtual Worlds." University of Cincinnati / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1305029899.

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Romeo, Michael Joseph. "BioMedTech Virtual Clinic: Building a Virtual Interactive Simulation for Educational Research." Kent State University Honors College / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ksuhonors1355177747.

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Bolla, Siddhartha. "Implementation of Virtual Circuits as a Switching fabric in Virtual Modularized Network." University of Toledo / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1272002016.

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Kolisnyk, K., R. Tomashevskyi, O. G. Avrunin, Ya Nosova, О. Г. Аврунін, and Я. В. Носова. "Virtual biomedical laboratory research in distance learning." Thesis, НТУ «ХПІ», 2020. http://openarchive.nure.ua/handle/document/13941.

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One of the most promising directions in this direction is a panoramic view. The use of interactive control and high resolution allows you to realize the key advantage of such panoramic video - the effect of presence. Considering that medicine often uses expensive equipment, access to which is limited for development, as well as various new approaches and methods, for example, in surgical treatment, which must be demonstrated to acquire practical skills, it is advisable to use panoramic teaching video for these purposes.
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Books on the topic "Virtual View"

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Zimmerman, Larry E. A virtual view of love: Poems. Blue Pinion Press, 1998.

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Krutov, Ilya. Implementing VMware Horizon View on IBM Flex System. IBM Corp., International Technical Support Organization, 2014.

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Mario, Barajas, ed. Virtual learning environments in higher education: A European view. Universitat de Barcelona, 2003.

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Sullivan, Joseph A. Helicopter terrain navigation training using a wide field of view desktop virtual environment. Naval Postgraduate School, 1998.

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Griffiths, Alison. Shivers down your spine: Cinema, museums, and the immersive view. Columbia University Press, 2008.

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Nicholson, Sandra Joan. Virtual reality: A personal view on the effects it will have on society through the power to create a new area of human experience. LCPDT, 1992.

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1935-, Lasker G. E., Murphy Dennis J. 1946-, International Institute for Advanced Studies in Systems Research and Cybernetics., and International Symposium on Systems Research, Informatics and Cybernetics (4th : 1993 : Baden-Baden, Germany), eds. Advances in research of human consciousness: Ontology of consciousness, cognition and communication, biocybernetic view of consciousness, conceptual knowledge and spiritual experience, mental models and organization of mind, language, intelligence and consciousness, consciousness in cyberspace, virtual reality and virtual consciousness, artificial consciousness, consciousness: philosophical issues. published by the International Institute for Advanced Studies in Systems Research and Cybernetics, 1994.

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Didier, Falcand, ed. Cyberplanète: Notre vie en temps virtuel. Éditions Autrement, 1998.

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Swanton, Christine. Virtue ethics: A pluralistic view. Oxford University Press, 2005.

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Paul, Herman. Virtues and Vices in the Nineteenth-Century Humanities. Amsterdam University Press, 2025. https://doi.org/10.5117/9789048562985.

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What do scholars do when they talk about virtues (impartiality, accuracy) or vices (dogmatism, prejudice)? Against the common view that such high-minded talk is largely irrelevant to actual scholarly practice, this volume proposes to treat it as a practice in its own right. Drawing on case studies from the nineteenth-century humanities (with occasional forays into physics, chemistry, and medicine), Paul shows that notions of virtue and vice were an evaluative discourse used across the academic spectrum. Paul argues that this evaluative idiom is best studied from a rhetorical point of view, wit
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Book chapters on the topic "Virtual View"

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Duarte, Otto Carlos M. B. "Management and Control: The Situated View." In Virtual Networks. John Wiley & Sons, Inc., 2013. http://dx.doi.org/10.1002/9781118576946.ch7.

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Paggio, Patrizia, and Bradley Music. "Linguistic Interaction in Staging — a Language Engineering View." In Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds. Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-3698-9_12.

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Bainbridge, William Sims. "New World View." In Online Worlds: Convergence of the Real and the Virtual. Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-825-4_2.

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Lahiri, Uttama. "Scope of Virtual Reality to Autism Intervention." In A Computational View of Autism. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-40237-2_4.

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Li, Xi, Tomokazu Takahashi, Daisuke Deguchi, Ichiro Ide, and Hiroshi Murase. "Virtual View Generation Using Clustering Based Local View Transition Model." In Computer Vision - ACCV 2012 Workshops. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-37484-5_22.

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Lahiri, Uttama. "Design of Virtual Reality-Based Applications in Autism Intervention." In A Computational View of Autism. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-40237-2_5.

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de Weck, Anne Gagnant, and Benjamin Lévy. "What does therapy look like in times of lockdown? A view from Paris." In The Virtual Couch. Routledge India, 2023. http://dx.doi.org/10.4324/9781003255895-11.

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Zhao, Yin, Ce Zhu, and Lu Yu. "Virtual View Synthesis and Artifact Reduction Techniques." In 3D-TV System with Depth-Image-Based Rendering. Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4419-9964-1_5.

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Jelinek, David, and Camillo J. Taylor. "Quasi-Dense Motion Stereo for 3D View Morphing." In Virtual and Augmented Architecture (VAA’01). Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0337-0_23.

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Liggett, Susan. "Creativity and Virtual Worlds." In Creativity in Art, Design and Technology. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-24869-6_4.

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AbstractThe relationship between the real world and the internet is explored. The real and the virtual are separate but intersecting and overlapping worlds as far as audiences are concerned. What is the effect of a work created on the internet on the real world, and vice-versa? The rise of the internet and its effect on creativity is examined. Technology has changed the production and distribution of artworks to audiences. Repositories such as art galleries and museums can exist as virtual entities and enable audiences to view, and interact with, artifacts and artworks. Such repositories can c
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Conference papers on the topic "Virtual View"

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Ruonan Li and T. Zickler. "Discriminative virtual views for cross-view action recognition." In 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2012. http://dx.doi.org/10.1109/cvpr.2012.6248011.

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Lü, Chaohui, Hui Wang, Hui Ren, and Yinhua Shen. "Virtual View Synthesis for Multi-view 3D Display." In 2010 Third International Joint Conference on Computational Science and Optimization. IEEE, 2010. http://dx.doi.org/10.1109/cso.2010.160.

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Jung, Il-Lyong, Taeyoung Chung, Kwanwoong Song, and Chang-Su Kim. "Virtual view synthesis using multi-view video sequences." In 2009 16th IEEE International Conference on Image Processing ICIP 2009. IEEE, 2009. http://dx.doi.org/10.1109/icip.2009.5413529.

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"BUILDING A VIRTUAL VIEW OF HETEROGENEOUS DATA SOURCE VIEWS." In 5th International Conference on Software and Data Technologies. SciTePress - Science and and Technology Publications, 2010. http://dx.doi.org/10.5220/0003011702660275.

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Reed, Marnie. "A Teacher's View of Research: From Theory to Practice." In Virtual PSLLT. Iowa State University Digital Press, 2022. http://dx.doi.org/10.31274/psllt.14394.

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Lee, Tzu-Chin, Chun-Liang Chien, and Hsueh-Ming Hang. "Virtual view synthesis quality refinement." In 2016 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON). IEEE, 2016. http://dx.doi.org/10.1109/3dtv.2016.7548958.

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Dziembowski, Adrian, Jaroslaw Samelak, and Marek Domanski. "View Selection for Virtual View Synthesis in Free Navigation Systems." In 2018 International Conference on Signals and Electronic Systems (ICSES). IEEE, 2018. http://dx.doi.org/10.1109/icses.2018.8507338.

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Нurin, Ruslan. "VIRTUAL EDUCATION – THE STRATEGIC DIRECTION IN THE XXI CENTURY." In PARADIGMATIC VIEW ON THE CONCEPT OF WORLD SCIENCE. European Scientific Platform, 2020. http://dx.doi.org/10.36074/21.08.2020.v2.09.

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Kulyk, O. I. "On virtual assets in enforcement proceedings." In ADVANCES IN LAW: THE VIEW OF DOMESTIC AND FOREIGN SCHOLARS. Baltija Publishing, 2024. http://dx.doi.org/10.30525/978-9934-26-493-1-22.

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Dziembowski, Adrian, Dawid Mieloch, Olgierd Stankiewicz, Marek Domanski, Gwangsoon Lee, and Jeongil Seo. "Virtual View Synthesis for 3DoF+ Video." In 2019 Picture Coding Symposium (PCS). IEEE, 2019. http://dx.doi.org/10.1109/pcs48520.2019.8954502.

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Reports on the topic "Virtual View"

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Slaughter, Sabra C. Southeastern Virtual Institute for Health Equity and Wellness (SE VIEW). Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada625689.

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Bylsma, Wesley. Creation of Virtual Reality Modeling Language (VRML) Stationary XY View Data From Displacement Data. Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada431058.

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Salto, Hideo, Shigeyuki Baba, Makoto Kimura, Sundar Vedula, and Takeo Kanade. Appearance-Based Virtual View Generation of Temporally-Varying Events from Multi-Camera Images in the 3D Room. Defense Technical Information Center, 1999. http://dx.doi.org/10.21236/ada363762.

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Pererva, Victoria V., Olena O. Lavrentieva, Olena I. Lakomova, Olena S. Zavalniuk, and Stanislav T. Tolmachev. The technique of the use of Virtual Learning Environment in the process of organizing the future teachers' terminological work by specialty. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3868.

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This paper studies the concept related to E-learning and the Virtual Learning Environment (VLE) and their role in organizing future teachers’ terminological work by specialty. It is shown the creation and use of the VLE is a promising approach in qualitative restructuring of future specialists’ vocation training, a suitable complement rather than a complete replacement of traditional learning. The concept of VLE has been disclosed; its structure has been presented as a set of components, such as: the Data-based component, the Communication-based, the Management-and-Guiding ones, and the virtua
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Westerdale, S. S., A. Junghans, R. J. deBoer, M. Pigni, and P. Dimitriou. Summary Report of the Technical Meeting on (alpha,n) Nuclear Data Evaluations and Data Needs. IAEA Nuclear Data Section, 2022. http://dx.doi.org/10.61092/iaea.vdj4-pakp.

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A Technical Meeting addressing (α,n) data needs for applications spanning reactor operation and safeguards, nonproliferation and spent fuel management, low-background experiments, and nuclear astrophysics was organised by the IAEA from 8 to 12 November 2021. Over 60 participants from fifteen Member States attended the virtual event. Participants reviewed the status of (α,n) measurements, models, codes and evaluated libraries with a view to identifying the gaps in the above areas and proposing the necessary actions to address them and produce reliable (α,n) data for the applications. A summary
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Carlson, John. Nuclear verification in a Middle East WMD-Free Zone: Lessons from Past Verification Cases and Other Precedents. The United Nations Institute for Disarmament Research, 2021. http://dx.doi.org/10.37559/wmdfz/21/nv/01.

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Verification will be of critical importance to achieving and maintaining a Middle East zone free of weapons of mass destruction (ME WMD). Effective verification arrangements would serve a vital national security objective for each state in the region by reducing tensions, removing the motivation to proliferate, and mitigating the risk of a virtual nuclear arms race (or war). In view of the high levels of tension and mistrust within the zone, ensuring effective verification will be especially demanding. The paper examines specific elements of the future nuclear verification of the zone, includi
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Bondarenko, Olga V. The didactic potential of virtual information educational environment as a tool of geography students training. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3761.

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The article clarifies the concept of “virtual information educational environment” (VIEE) and examines the researchers’ views on its meaning exposed in the scientific literature. The article determines the didactic potential of the virtual information educational environment for the geography students training based on the analysis of the authors’ experience of blended learning by means of the Google Classroom. It also specifies the features (immersion, interactivity, and dynamism, sense of presence, continuity, and causality). The authors highlighted the advantages of virtual information educ
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Balandina, Nadiya. STRUCTURE OF MEDIAENVIRONMENT THROUGH THE PRISM OF LEXICAL INNOVATIONS. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12167.

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Using theoretical and empirical methods, this paper proves that the modern mediaenvironment is a complex configuration made by the material and the virtual components and is reflected in the language in various ways. Innovative lexis with the component media and its systematization has become the key to understanding the mediareality, in particular, detecting the constituent elements of the structure of the mediatized environment. In total, 455 lexemes chosen from the Ukrainian dictionaries, academic publications, and the results provided by Google search engine have been analyzed. The systema
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Дирда, Ірина Анатоліївна, Марина Вікторівна Малоіван, and Анна Олександрівна Томіліна. Innovative online teaching tools for students who major in english philology: challenges and opportinutuies. Видавнича група «Наукові перспективи», 2023. http://dx.doi.org/10.31812/123456789/7078.

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The paper in question outlines the possibilities of using modern teaching methods and tools in the process of teaching English to students who major in English Philology. The rapid changes which this process is undergoing are predetermined by the constant development and new demands which it has to meet. In view of Ukrainian education this process is shaped not only by the factors mentioned but as well by the fact that our country is still facing post-pandemic consequences and now those of war conflict when students are deprived of the possibility of gaining offline education in physical class
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Atkinson, Dan, and Alex Hale, eds. From Source to Sea: ScARF Marine and Maritime Panel Report. Society of Antiquaries of Scotland, 2012. http://dx.doi.org/10.9750/scarf.09.2012.126.

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The main recommendations of the panel report can be summarised under four headings: 1. From Source to Sea: River systems, from their source to the sea and beyond, should form the focus for research projects, allowing the integration of all archaeological work carried out along their course. Future research should take a holistic view of the marine and maritime historic environment, from inland lakes that feed freshwater river routes, to tidal estuaries and out to the open sea. This view of the landscape/seascape encompasses a very broad range of archaeology and enables connections to be made w
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