Academic literature on the topic 'Vs. (Game)'
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Journal articles on the topic "Vs. (Game)"
Rebrii, Oleksandr, and Olha Pieshkova. "Language games vs. the game of translation." SHS Web of Conferences 105 (2021): 03004. http://dx.doi.org/10.1051/shsconf/202110503004.
Full textYAMASHITA, Hiroshi. "Denou-sen game Toyoshima vs YSS." Journal of Japan Society for Fuzzy Theory and Intelligent Informatics 26, no. 5 (2014): 187–91. http://dx.doi.org/10.3156/jsoft.26.5_187.
Full textOechssler, Jörg. "The city vs. firm subsidy game." Regional Science and Urban Economics 24, no. 3 (1994): 391–407. http://dx.doi.org/10.1016/0166-0462(93)02043-3.
Full textRoyce, Robert G. "The denying game - politics vs economics." British Journal of Healthcare Management 5, no. 6 (1999): 223–27. http://dx.doi.org/10.12968/bjhc.1999.5.6.19416.
Full textHellyer, Paul. "The blame game - individuals vs organisations." British Dental Journal 233, no. 9 (2022): 779. http://dx.doi.org/10.1038/s41415-022-5212-8.
Full textHossan, D. "THE GAME: PREDATORY JOURNAL VS. SCOPUS." Universe International Journal of Interdisciplinary Research 1, no. 12 (2021): 79–98. https://doi.org/10.5281/zenodo.4896313.
Full textBogdanov, Artem V. "The Game of Politics vs. the Political Game: Posing a Problem (Part 1)." Izvestia of Saratov University. New Series. Series: Sociology. Politology 20, no. 3 (2020): 362–65. http://dx.doi.org/10.18500/1818-9601-2020-20-3-362-365.
Full textBogdanov, Artem V. "The Game of Politics vs. the Political Game: Posing a Problem (Part 2)." Izvestia of Saratov University. New Series. Series: Sociology. Politology 20, no. 4 (2020): 470–73. http://dx.doi.org/10.18500/1818-9601-2020-20-4-470-473.
Full textAarseth, Espen. "Doors and Perception: Fiction vs. Simulation in Games." Jouer, no. 9 (August 10, 2011): 35–44. http://dx.doi.org/10.7202/1005528ar.
Full textYudi, Alex Aldha, Suci Nanda Sari, Ikhwanul Arifan, et al. "How can Small Sided Game training methods (3 vs 3 and 6 vs 6) and VO2max affect basic soccer skills?" Retos 52 (January 15, 2024): 550–57. http://dx.doi.org/10.47197/retos.v52.102427.
Full textDissertations / Theses on the topic "Vs. (Game)"
Larsson, Andreas, and Jonas Ekblad. "Physical vs Digital Tabletop Games." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20793.
Full textAndrade, Ivan Artur Miranda de. "Teatro vs. game: o drama gamificado." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/27/27156/tde-28012014-152029/.
Full textNilsson, Jacob, and Boimy Phan. "Spelbranschens designprocesser : Teori vs verklighet." Thesis, Högskolan Väst, Avd för medier och design, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-8217.
Full textJohnson, Mary Frances. "Experimental analysis of negative vs. positive rules in the "Good Behavior Game"." Virtual Press, 1987. http://liblink.bsu.edu/uhtbin/catkey/546124.
Full textHedström, Joakim. "Sekvensbryt vs narrativ : En obefogad konflikt?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16954.
Full textStauffer, Griffin K. "Design-build vs design-bid-build a procurement method selection framework." Thesis, (8 MB), 2006. http://handle.dtic.mil/100.2/ADA471905.
Full textStåhl, Fanny, and Hanna Holmgren. "Animated vs. Static graphics in a video game : How does animated and static graphics affect the user experience in a game?" Thesis, Linköpings universitet, Institutionen för datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-132313.
Full textSalvo, Sebastian. "Modelleringsmetoder för hardsurface assets i spel : Subdivision vs. boolean modellering." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-80718.
Full textCarrillo, Kimberly Ann. "Let's play ... in-group vs. out-group game playing and ostracism in an immersive environment /." To access this resource online via ProQuest Dissertations and Theses @ UTEP, 2007. http://0-proquest.umi.com.lib.utep.edu/login?COPT=REJTPTU0YmImSU5UPTAmVkVSPTI=&clientId=2515.
Full textZhou, Ting. "THE EFFECTS OF FULLY VS. PARTIALLY GUIDED LEARNING ON DECLARATIVE AND PROCEDURAL KNOWLEDGE WITH A DISASTER PREPAREDNESS SERIOUS GAME." OpenSIUC, 2019. https://opensiuc.lib.siu.edu/dissertations/1659.
Full textBooks on the topic "Vs. (Game)"
Jovanović, Miroslav N. Location of production: Local vs. global game. Nova Science Publishers, Inc., 2005.
Find full textSlomp, Gabriella. The impossibility of rational choice: Hobbes vs game theory. University of Leicester, Department of Economics, 1993.
Find full textBrowning, Al. Third Saturday in October: Tennessee vs. Alabama : the game-by-game story of the South's most intense football rivalry. 2nd ed. Cumberland House, 2001.
Find full textBoyle, Brian. WCW vs. nWo World Tour: The Official Strategy Guide. Prima Games, 1997.
Find full textBook chapters on the topic "Vs. (Game)"
Husemann, Jan. "6.2 Real vs. ludisch-virtuell." In Game Studies. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839463901-012.
Full textEpstein, Alex, and Marko Deška. "Linear vs. Dynamic Narrative." In Crafty Game Writing. CRC Press, 2025. https://doi.org/10.1201/9781003589068-5.
Full textCruz Yoris, Andrés. "Game 4: Plants vs. Zombies." In Flame Game Development. Apress, 2023. http://dx.doi.org/10.1007/979-8-8688-0063-4_11.
Full textJackson, Shareef. "Laundromat vs. Pizza Place." In Game Devs and Others. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/b22458-7.
Full textHusemann, Jan. "3.3 Sachverhalt vs. Problemmuster - Das Kokonmodell sozialer Probleme." In Game Studies. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839463901-005.
Full textRobinson, Ciarán. "Game Audio vs Film Sound." In Game Audio with FMOD and Unity. Routledge, 2019. http://dx.doi.org/10.4324/9780429455971-3.
Full textRobinson, Ciarán. "2D vs 3D Sound." In Game Audio with FMOD and Unity. Routledge, 2019. http://dx.doi.org/10.4324/9780429455971-6.
Full textVossen, Emma. "Young Scholars, and Old Debates." In Historiographies of Game Studies. punctum books, 2025. https://doi.org/10.53288/0441.1.04.
Full textdeWinter, Jennifer, and Gillian Smith. "Why Are You Being an Ass on the Internet?" In Historiographies of Game Studies. punctum books, 2025. https://doi.org/10.53288/0441.1.05.
Full textNadav, Uri, and Georgios Piliouras. "No Regret Learning in Oligopolies: Cournot vs. Bertrand." In Algorithmic Game Theory. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16170-4_26.
Full textConference papers on the topic "Vs. (Game)"
Coccoli, Mauro, and Gabriella Patanè. "AI vs. AI: The Detection Game." In 2024 IEEE 8th Forum on Research and Technologies for Society and Industry Innovation (RTSI). IEEE, 2024. http://dx.doi.org/10.1109/rtsi61910.2024.10761124.
Full textMader, Stephanie, Guillaume Levieux, and Stephane Natkin. "A Game Design Method for Therapeutic Games." In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). IEEE, 2016. http://dx.doi.org/10.1109/vs-games.2016.7590333.
Full textPerez-Colado, Ivan J., Dan Cristian Rotaru, Manuel Freire-Moran, Ivan Martinez-Ortiz, and Baltasar Fernandez-Manjon. "Multi-Level Game Learning Analytics for Serious Games." In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2018. http://dx.doi.org/10.1109/vs-games.2018.8493435.
Full textJang, YeiBeech, and SeoungHo Ryu. "Exploring Game Leadership and Online Game Community." In 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES). IEEE, 2009. http://dx.doi.org/10.1109/vs-games.2009.29.
Full textVayanou, Maria, and Yannis Ioannidis. "Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions." In 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2017. http://dx.doi.org/10.1109/vs-games.2017.8056612.
Full textWilkinson, Phillip. "Affective educational games: Utilizing emotions in game-based learning." In 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). IEEE, 2013. http://dx.doi.org/10.1109/vs-games.2013.6624219.
Full textSpyridonis, Fotios, Damon Daylamani-Zad, and Margarita P. O'Brien. "Efficient In-Game Communication in Collaborative Online Multiplayer Games." In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2018. http://dx.doi.org/10.1109/vs-games.2018.8493420.
Full textHoffmann, Greta, Raphael Martin, and Christof Weinhardt. "Perfectionism in Games - Analyzing Playing Behaviors in an Educational Game." In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2019. http://dx.doi.org/10.1109/vs-games.2019.8864542.
Full textPeacocke, Margaree, Robert J. Teather, and Jacques Carette. "Diagetic vs. non-diagetic game displays." In 2014 IEEE Games, Media, Entertainment (GEM) Conference. IEEE, 2014. http://dx.doi.org/10.1109/gem.2014.7048111.
Full textLu, Chien, Jaakko Peltonen, and Timo Nummenmaa. "Game postmortems vs. developer Reddit AMAs." In FDG '19: The Fourteenth International Conference on the Foundations of Digital Games. ACM, 2019. http://dx.doi.org/10.1145/3337722.3337727.
Full textReports on the topic "Vs. (Game)"
Beal, Scott A. Instructor-Facilitated vs. Stand-Alone Tactical Game Training. Defense Technical Information Center, 2009. http://dx.doi.org/10.21236/ada494812.
Full textSoundararajan, Sathveeka Kasthurisamy, Ibrahim Almufarrij, Reza Hoseinabadi, and Kevin J. Munro. GAZE EVOKED TINNITUS (GET) POST SURGICAL EXCISION OF VESTIBULAR SCHWANNOMA: A SCOPING REVIEW PROTOCOL. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2023. http://dx.doi.org/10.37766/inplasy2023.4.0024.
Full textKupferschmid, Andrea Doris. Entwicklung des Verbisses im Kanton Freiburg: Auswertungen des IFF und LFI. Swiss Federal Institute for Forest, Snow and Landscape Research, WSL, 2024. http://dx.doi.org/10.55419/wsl:37623.
Full textvan der Mensbrugghe, Dominique. The Standard GTAP Model in GAMS, Version 7.1. GTAP Working Paper, 2023. http://dx.doi.org/10.21642/gtap.wp92.
Full textMadsen, Jens, Nikhil Kuppa, and Lucas Parra. The Brain, Body, and Behaviour Dataset - Neural Engineering Lab, CCNY. Fcp-indi, 2025. https://doi.org/10.15387/fcp_indi.retro.bbbd.
Full textClemente, Filipe Manuel, Rodrigo Ramirez-Campillo, José Afonso, and Hugo Sarmento. Effects of small-sided games vs. running-based high intensity interval training repeated-sprint ability in soccer players: A meta-analytical comparison. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2020. http://dx.doi.org/10.37766/inplasy2020.8.0129.
Full textTurner, Nigel E., Nicolas Trajtenberg, Steve Cook, Olga Sanchez de Ribera, Jing Shi, and Henrietta Bowden-Jones. A health inequality examination of problem gambling, substance abuse, mental health, and poverty in the United Kingdom; A secondary analysis and stakeholder interviews. Greo Evidence Insights, 2023. https://doi.org/10.33684/2024.003.
Full textAfonso, José, Rodrigo Ramirez Campillo, Ricardo Lima, et al. Unilateral versus bilateral landing after spike jumps in male and female volleyball: A systematic review of official matches, simulated 6 vs. 6 games and laboratory or analytical conditions. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2021. http://dx.doi.org/10.37766/inplasy2021.4.0104.
Full textThomashow, Linda, Leonid Chernin, Ilan Chet, David M. Weller, and Dmitri Mavrodi. Genetically Engineered Microbial Agents for Biocontrol of Plant Fungal Diseases. United States Department of Agriculture, 2005. http://dx.doi.org/10.32747/2005.7696521.bard.
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