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Dissertations / Theses on the topic 'Wayfinding'

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1

Hultkrantz, Måns, and Paul O'Brien. "Curiosity and Wayfinding." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26468.

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Navigation and exploration of virtual environments is often referred to as an important feature of video games. As such it is worthwhile to create navigable environments that also immerse players in an imaginative world, without cluttering the visuals with forceful aids. With this study we aim to find out if certain graphical elements or arrangements of space can affect the wayfinding choices of players, and thereby contribute with knowledge of how to create well-crafted environments. We created a 3D-environment with crossroads containing paths with opposing graphical elements or arrangements
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Abrams, Jason Brandon. "Wayfinding in Architecture." Scholar Commons, 2010. http://scholarcommons.usf.edu/etd/3541.

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In many of today’s modern educational institutions, architects have designed spaces that are disconnected and difficult for users to navigate. The underdevelopment of directional guides more accurately describes common issues of wayfinding. Wayfinding is a term used to describe user experience and orientation within an environmental context. When accomplished successfully, wayfinding contains order and simplicity achieved through five hierarchical components including; point of reference, location of information, determining a path to take, maintaining that path, and access or denial of the pa
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Thompson, Bill. "Wayfinding in complex spaces." Thesis, Heriot-Watt University, 1999. http://hdl.handle.net/10399/1267.

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This thesis is primarily a theoretical examination of people environment relationships directed towards the performance requirements of buildings for human occupation. It commences with a review of extant behavioural models used in the fields of Life Fire Safety Engineering and Wayfinding. The review includes several other interconnected disciplines and areas of interest such as space syntax and cognitive science. Extant behavioural models are described as essentially mechanical however there is also another, less familiar and not yet fully understood, symbiotic model. The symbiotic model is e
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Ottosson, Torgny. "Map-reading and wayfinding /." Göteborg : Acta universitatis Gothoburgensis, 1987. http://catalogue.bnf.fr/ark:/12148/cb37089270w.

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Albert, Steven Patrick. "Playspace for all : inclusive wayfinding." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111540.

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Thesis: M. Arch., Massachusetts Institute of Technology, Department of Architecture, 2017.<br>Page 106 blank. Cataloged from PDF version of thesis.<br>Includes bibliographical references (page 103).<br>Within the generic playground, an obsession with safety has stifled play. The common elements (the slide, swing, seesaw) have become prescribed to where it has abandoned a major aspect that is important for play as a means of development - curiosity. This thesis proposes a reconsideration of playspaces, which embodies ideals that encourage play through self directed exploration, investigation an
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Ing, Natalia. "Wayfinding in autism spectrum disorders." Master's thesis, University of Cape Town, 2011. http://hdl.handle.net/11427/11122.

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Cubukcu, Ebru. "Investigating wayfinding using virtual environments." Columbus, Ohio : Ohio State University, 2003. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1070246663.

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Thesis (Ph. D.)--Ohio State University, 2003.<br>Title from first page of PDF file. Document formatted into pages; contains xx, 182 p.; also includes graphics (some col.). Includes abstract and vita. Advisor: Jack L. Nasar, City and Regional Planning Dept. Includes bibliographical references (p. 121-135).
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Morales, Alicia. "Modeling wayfinding and spatial abilities." Diss., The University of Arizona, 2002. http://hdl.handle.net/10150/289824.

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The primary rationale for the study was to empirically test a conceptual model that identifies the relationship between wayfinding, spatial, and scholastic abilities. Wayfinding and spatial abilities were assessed in 120 University of Arizona introductory psychology students ranging in age from 17 to 36 years. Participants completed a lengthy test battery of wayfinding and spatial abilities tasks. Tasks included the computer-generated arena task, the computer-generated maze task, a Background Information Questionnaire, the Taxi Cab Task, the performance subtests from the WAIS-III, the Rey-Oste
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Manganelli, Joseph Charles. "Wayfinding in a complex indoor environment| Correlation of wayfinding experience, survey knowledge, and route knowledge." Thesis, Clemson University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10119325.

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<p> This thesis documents a correlational study of wayfinding experience and survey and route knowledge in a large, complex building. Twelve patient transport personnel who work in a very large, regional hospital facility participated as wayfinding subject matter experts. This correlational study addresses three primary research questions. Do more experienced patient transport personnel have more accurate survey knowledge of a large, complex building than less experienced patient transport personnel? Do more experienced patient transport personnel have more accurate route knowledge of a la
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Andersson, Linda. "Wayfinding och visuell kommunikation på folkbibliotek." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-13657.

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The aim of this thesis is to gain knowledge about how personnel at public libraries describes how they work with visual communication. That is, working with signs, posters, maps, digital information on monitors and so on, so that the users easily will find their way around the library and get aware of the libraries various services and upcoming events. To be able to communicate with the users is important for all institutions and there might be challenges involved in that. Research shows that visual communication must be evident so that the users understand it. It is also important that the vi
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Chmielewska, Ella. "Implaced communication : wayfinding and informational environments." Thesis, McGill University, 2001. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=36891.

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This thesis investigates the relationship between communication and place, and the informational environment it forms. The thesis takes as its object of analysis signage, and examines signage as an implaced medium of communication.<br>In this work communication, including its practices and technologies, is treated as a dynamic ritual formed by the marking, naming, connecting, and interpreting the environment in the process of wayfinding. Such an approach underscores the inherent duality of communication: its manifestations framed by transmission and ritual; its boundedness by both space and ti
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Silva, Felipe Bacim de Ara?jo e. "Wayfinding techniques for multiscale virtual environments." Pontif?cia Universidade Cat?lica do Rio Grande do Sul, 2009. http://tede2.pucrs.br/tede2/handle/tede/5067.

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Made available in DSpace on 2015-04-14T14:49:13Z (GMT). No. of bitstreams: 1 417742.pdf: 16465817 bytes, checksum: f272712744671fd4c1d5ecc39d4322e2 (MD5) Previous issue date: 2009-01-28<br>Wayfinding in multiscale virtual environments can be rather complex, as users can and sometimes have to change their scale to access the entire environment. Hence, this work focuses on the understanding and classification of information needed for travel, as well as on the design of navigation techniques that provide this information. To this end, we first identified two kinds of information necessary for
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Silva, Felipe Bacim de Araujo e. "Wayfinding techniques for multiscale virtual environments." Pontifícia Universidade Católica do Rio Grande do Sul, 2009. http://hdl.handle.net/10923/1677.

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Made available in DSpace on 2013-08-07T18:43:33Z (GMT). No. of bitstreams: 1 000417742-Texto+Completo-0.pdf: 16465817 bytes, checksum: f272712744671fd4c1d5ecc39d4322e2 (MD5) Previous issue date: 2009<br>Way nding in multiscale virtual environments can be rather complex, as users can and sometimes have to change their scale to access the entire environment. Hence, this work focuses on the understanding and classi cation of information needed for travel, as well as on the design of navigation techniques that provide this information. To this end, we rst identi ed two kinds of information neces
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Farr, Anna C. "Understanding wayfinding: A Bayesian network approach." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/95789/1/Anna_Farr_Thesis.pdf.

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This research used statistical modelling to investigate the factors that contribute to how we find our way in transportation hubs, in particular, airports. Using Bayesian Networks, the researcher built a model that incorporated both the human and environmental factors required for effective wayfinding. This research has advanced the literature on how expert opinions can be combined in as well as contributing to improvement of the understanding of wayfinding in transportation hubs.
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Willham, Daniel Brian. "The topological properties of wayfinding in architecture." Thesis, Georgia Institute of Technology, 1992. http://hdl.handle.net/1853/21626.

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Savage, Ruthann. "TRAINING WAYFINDING: NATURAL MOVEMENT IN MIXED REALITY." Doctoral diss., University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3929.

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The Army needs a distributed training environment that can be accessed whenever and wherever required for training and mission rehearsal. This paper describes an exploratory experiment designed to investigate the effectiveness of a prototype of such a system in training a navigation task. A wearable computer, acoustic tracking system, and see-through head mounted display (HMD) were used to wirelessly track users' head position and orientation while presenting a graphic representation of their virtual surroundings, through which the user walked using natural movement. As previous studies have s
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Kalpakchi, Dmytro. "Automatic Reference Resolution for Pedestrian Wayfinding Systems." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-232014.

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Imagine that you are in the new city and want to explore it. Trying to navigate with maps leads to the unnecessary confusion about street names and prevents you from a enjoying a wonderful walk. The dialogue system that could navigate you from by means of a simple conversation using salient landmarks in your immediate vicinity would be much more helpful! Developing such dialogue system is non-trivial and requires solving a lot of complicated tasks. One of such tasks, tackled in the present thesis, is called reference resolution (RR), i.e. resolving utterances to the underlying geographical ent
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Johansson, Christian, and Emma Sundberg. "Wayfinding with ambiguous instructions in unfamiliar environments." Thesis, Umeå universitet, Institutionen för psykologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-150798.

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The present study aims to predict which individual factors may influence strategy-choices in wayfinding situations, specifically when participants are faced with ambiguous instructions in unfamiliar environments. Individual differences were measured with self-report forms of the Big Five personality traits and the Santa Barbara sense of direction scale (SBSOD). The study was conducted in a web-based survey format with a n=104 (65 female, and 39 male). A regression analysis concluded that the trait conscientiousness was the only factor that had predictive value in determining choice of strategy
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Banker, William P. "Virtual environments and wayfinding in the natural environment." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1997. http://handle.dtic.mil/100.2/ADA341166.

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Thesis (M.S. in Computer Science) Naval Postgraduate School, September 1997.<br>"September 1997." Thesis advisor(s): Rudolph Darken. Includes bibliography references (p. 149-150). Also available online.
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Rooke, C. N. "Improving Wayfinding in old and complex hospital environments." Thesis, University of Salford, 2012. http://usir.salford.ac.uk/27358/.

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Many hospitals have developed over a number of years in a piecemeal fashion. This has resulted in complex environments made up of long and confusing corridor systems with bends, turns, and confusing signs. Such settings challenge and frustrate those who visit them. The importance of wayfinding to building use, costs and safety and the growth in terms of theories, principles, guidelines, and methodologies over the years does not appear to have made an impact on wayfinding performance in complex hospitals. Thus, there remains a need to find more effective wayfinding solutions to the problems tha
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Willis, Katharine S. [Verfasser], and Jens [Akademischer Betreuer] Geelhaar. "Wayfinding Situations / Katharine S. Willis ; Betreuer: Jens Geelhaar." Weimar : Professur Interface Design, 2010. http://d-nb.info/1115342312/34.

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Bacchilega, Giulio. "Sviluppo della Componente Server di un Sistema di Wayfinding." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/16807/.

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La disciplina del wayfinding rappresenta un campo di studio abbastanza complesso, il cui termine viene introdotto per la prima volta nella sfera architetturale e ingegneristica durante gli anni Sessanta da Kevin Lynch nel libro “The Image of City”, e utilizzato in seguito in tutti quei contesti in cui si ha la necessità di muoversi per poter trovare la destinazione desiderata. Il tema del wayfinding si basa fortemente sul concetto di “orientamento" all’interno di un qualsiasi spazio di cui si conoscono una quantità limitata di informazioni, che potrebbero ad esempio essere la posizione d
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Farneti, Linda. "Sviluppo della componente client di un sistema di wayfinding." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/16808/.

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Il lavoro presentato in questa tesi tratta la progettazione e l’implementazione di un’applicazione mobile utilizzabile come wayfinding per ambienti esterni non mappati. Nato su richiesta da parte di un committente, il sistema si pone come obiettivo quello di agevolare l’utente nell’orientamento e negli spostamenti effettuati all’interno di spazi, anche di grandi dimensioni, per i quali non è possibile ricorrere all’utilizzo dei sistemi di navigazione già esistenti. Il software trova applicazione in contesti quali parchi divertimento o grandi eventi all’aperto e agisce da navigatore mostrando i p
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Carr, Abigail R. "An Experiment with Art Library Users, Signs, and Wayfinding." Thesis, School of Information and Library Science, 2006. http://hdl.handle.net/1901/256.

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This paper discusses the effects of stack end signage on user wayfinding success in searches in academic libraries. Site visits to the Chapel Hill Public Library and the Cameron Village Branch Library provided models for test signage for the study, as did the available literature on wayfinding and effective library signage. A three week study was conducted to survey the effects of three different iterations of signage on the success of subjects performing test searches—the subjects used the UNC Chapel Hill online catalog and the posted signage to locate materials in the Sloane Art Library. The
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Andresen, Erik [Verfasser]. "Wayfinding and Perception Abilities for Pedestrian Simulations / Erik Andresen." Wuppertal : Universitätsbibliothek Wuppertal, 2019. http://d-nb.info/1180654722/34.

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Dewey, Ryan. "A Sense of Space: Conceptualization in Wayfinding and Navigation." Case Western Reserve University School of Graduate Studies / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=case1339097784.

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Barnes, Evans Katie. "Beyond the Screen: Embedded Interfaces as Retail Wayfinding Tools." Kent State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=kent1493251709396537.

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Dean, Graeme Michael. "The Impact of Virtual Geographies: Video Gaming and Wayfinding." Master's thesis, Temple University Libraries, 2010. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/73238.

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Geography<br>M.A.<br>Success in spatial skills can be an indicator of success in mathematics and sciences. Wayfinding, the ability to purposefully navigate, is one such important spatial skill. Spatial skills can be developed in a number of ways, one of which may include playing video games. Research gathered from a survey and mapping exercise, indicates that though video games may not have a statistically significant impact on wayfinding, experience does. When properly utilized, video games could become part of that important spatial skill training experience.<br>Temple University--Theses
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Hicks, Robert Darrell. "The ideology of maritime museums, with particular reference to the interpretation of early modern navigation." Thesis, University of Exeter, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.312411.

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Vaez, Eslami Sima. "Effects of Urban Form and Navigational Aids on Visitors' Spatial Cognition and Wayfinding Behaviour." Thesis, Griffith University, 2019. http://hdl.handle.net/10072/385872.

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Wayfinding is a cognitive activity that is embedded in a complex social and spatial environment. People use their cognitive ability to gather spatial information from their surrounding environment while navigating and finding their way through space. Lynch (1960) argued that there is a relationship between physical perceivable urban elements and urban legibility, and that a strong legible city would help form a strong mental image of the city. In turn, a very imageable city would facilitate urban orientation and wayfinding performance. However, in addition to spatial information other external
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Ziani, Andrea. "iNav: Progettazione e sviluppo di un sistema di wayfinding indoor." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/18435/.

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Il termine wayfinding, utilizzato nel contesto dell'architettura, rappresenta le metodologie e l'esperienza con cui le persone si orientano nello spazio e navigano da un luogo all'altro scegliendo un percorso all'interno di un ambiente. Nato su richiesta dell'azienda myDev s.r.l., il lavoro presentato tratta la progettazione e lo sviluppo di un sistema di wayfinding indoor che permetta agli utenti che lo utilizzano di essere guidati attraverso il percorso migliore per andare da un'area iniziale ad un'area di interesse, in luoghi interni chiusi non mappati. Il progetto prende ispirazione dai mo
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Siemens, George. "Orientation : sensemaking and wayfinding in complex distributed online information environments." Thesis, University of the Highlands and Islands, 2012. https://pure.uhi.ac.uk/portal/en/studentthesis/orientation(f20496fc-222d-4dbe-ade6-2fd90c9cc251).html.

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This thesis researches how individuals make sense of information and find their way in complex online environments. Global information communication networks are today accessible to almost everyone. One consequence of this network is greater ease of interaction with friends and colleagues from around the world. Another consequence is an increase in the amount of information that individuals face on a daily basis. People experience much of this information in fragments, from different sources, and in different media formats. In order to act meaningfully in a particular context, individuals form
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Richter, Kai-Florian. "Context-specific route directions generation of cognitively motivated wayfinding instructions." Berlin Aka, 2007. http://d-nb.info/987640062/04.

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Butler, Joshua. "Wayfinding Design for Randomly Developed Areas : The Beltline Case Study." Digital Archive @ GSU, 2008. http://digitalarchive.gsu.edu/art_design_theses/20.

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Wayfinding Design for Randomly Developed Areas: The Beltline Case Study proposes a wayfinding signage program for the new public transit project in Atlanta known as the Beltline. This program unites the Beltline with other transit options within Atlanta, such as MARTA, to form a comprehensive transit system. This program will be known as The Atlanta Unified Transit Program. My proposed signage program includes map kiosks, information posts and signs promoting the various levels of transit offered in Atlanta as well as information about the areas surrounded by public transit. The signage exampl
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Leven, Dalia (Dalia Beth). "Which way is up : towards accessible wayfinding in transit stations." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/35088.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering; and, (M.C.P.)--Massachusetts Institute of Technology, Dept. of Urban Studies and Planning, 2006.<br>Includes bibliographical references (p. 199-202).<br>Passengers' most frequent interaction with a rail transit system is at its stations, which represent the beginning, the end and sometimes the middle of transit trips. The design of these stations can greatly affect a user's travel experience by creating friendly, efficient, attractive environments that are inherently usable as transit stations.
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Beecher, Ann B. "Wayfinding tools in public library buildings: A multiple case study." Thesis, University of North Texas, 2004. https://digital.library.unt.edu/ark:/67531/metadc4470/.

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Wayfinding is the process of using one or more tools to move from one location to another in order to accomplish a task or to achieve a goal. This qualitative study explores the process of wayfinding as it applies to locating information in a public library. A group of volunteers were asked to find a selection of items in three types of libraries-traditional, contemporary, and modern. The retrieval process was timed and the reactions of the volunteers were recorded, documented, and analyzed. The impact of various wayfinding tools-architecture, layout, color, signage, computer support, collecti
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Lingwood, Jamie. "Using virtual environments to investigate wayfinding in children and adults." Thesis, University of Sheffield, 2015. http://etheses.whiterose.ac.uk/8983/.

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Although children experience difficulties in finding their way, adults are very competent at wayfinding. Very little research has been aimed at training young children to improve their wayfinding skills and we do not know how adults come to be so good at wayfinding. There are theories about how children and adults learn routes, but until now these theories have not been tested in controlled and realistic environments called virtual environments (VEs). In Experiment 1, 6- to 10-year olds and adults learnt a 6 turn maze that contained (i) no landmarks (ii) landmarks or (iii) landmarks that were
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Jensen, Mathilda. "Det blir lätt när växter visar rätt. : En studie om orienterbarhet i sjukhusmiljö." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-51317.

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This is a thesis in Information Design focusing on Spatial Design. A study of the outdoor environment at Mälarsjukhuset in Eskilstuna has focused on how nature and plants affect visitor’s orientation. The purpose of this work is to investigate how nature and trees can guide in complex environments. During early observations it was seen that there was a missing of signs and other guiding and informative elements on the site which made it problematic for visitors to orient themselves. This observation, together with previous visits to the site, led to my choice of conducting the study at this s
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Roth, Hillary Grace. "Sensing the Threshold." Thesis, Virginia Tech, 2013. http://hdl.handle.net/10919/24427.

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The sacred and the profane: a dichotomy that can only exist through the thresholds within. In a world that's drowning in the profane, we yearn for the ephemeral, in which our mind, body, and soul emerge out of the mundanity of day-to-day life, and into something beyond. We search for the art, seek pilgrimage, and long for the symbols. The physical, emotional, and sensational thresholds we pass between the two states are what resonate in our bodies. Those experiences are the stories we pass on. Yet, some of the most sacred spaces in the world have become mere subjects behind the lens of a camer
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De, Condappa Olivier. "The use of landmark-based wayfinding strategies across the adult lifespan." Thesis, Bournemouth University, 2016. http://eprints.bournemouth.ac.uk/24751/.

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Individuals can employ different landmark-based wayfinding strategies to acquire spatial knowledge and support navigation. Allocentric strategy use is associated with a cognitive representation of a learned environment that allows flexible navigation, while egocentric strategy use is associated with uni-directional knowledge that only supports accurate navigation in tasks that involve reproducing learned behaviours. While many studies have investigated strategy use during navigation, how strategy use develops during spatial learning remains under- researched. Therefore, this thesis primarily i
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Carreon, Ricardo Sevilla. "Wayfinding by people with visual impairments in the exterior urban environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/MQ57526.pdf.

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Pinelo, da Silva J. D. "Spatial congruence theory : visual cognition and wayfinding in the urban environment." Thesis, University College London (University of London), 2011. http://discovery.ucl.ac.uk/1302401/.

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Walkability in urban environments is explicitly aimed at by policy makers. However, navigation, although a fundamental part of walkability, is typically absent from studies of pedestrian movement and has traditionally been separated from architectural practice. This becomes evident in urban design guidelines which seldom address navigation issues. Yes as urban environments grow, wayfinding becomes increasingly difficult. The performance of pedestrian navigation is closely related to urban configuration. However, the opportunities to alter configuration are rare and costly. Evidence shows that
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Chang, Ching-Lan. "Spatial design and reassurance for unfamiliar users when wayfinding in buildings." Thesis, University of Sheffield, 2010. http://etheses.whiterose.ac.uk/14963/.

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Wayfinding tasks comprise decision points and interconnecting paths leading to a destination. Path choice at decision points is critical to the successful completion of wayfinding tasks. Research has found that signage is not the only influence on path choice and that influences vary depending on familiarity with an environment. People familiar with their surroundings have a cognitive map - a prior understanding of the environment - against which they can compare the environment as they experience it in order to orientate themselves. People unfamiliar with their surroundings, and therefore lac
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Barbosa, Maria Beatriz Pestana. "Wayfinding na jornada da pessoa com deficiência visual no sistema metroferroviário." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/16/16132/tde-08032016-163338/.

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A rede metroferroviária é constituída por um conjunto de estações, trens e vias que proporciona transporte de pessoas na região metropolitana. Por se caracterizar como um serviço público deve oferecer condições adequadas de utilização por todos os cidadãos, independentemente de sua condição física ou sensorial. A adaptação das estações e trens existentes, a construção de novas estações acessíveis e a aquisição de novos trens consideraram os avanços tecnológicos e de acessibilidade ao longo dos anos. Apesar disso, o elevado número de solicitações de auxílio por pessoas com deficiência visual pr
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Anuar, Nur Khairiel. "The impact of airport road wayfinding design on senior driver behaviour." Thesis, Cranfield University, 2016. http://dspace.lib.cranfield.ac.uk/handle/1826/11806.

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Airport road access wayfinding refers to a process in which a driver makes a decision to navigate using information support systems in order to arrive to airport successfully. The purpose of this research is to evaluate senior drivers’ behaviour of alternative airport road access designs. In order to evaluate the impact of wayfinding, the combination of simulated driving and completion of a questionnaire were performed. Quantitative data was acquired to give significant results justifying the research outcomes and allow non-biased interpretation of the research results. It represents the proce
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Soh, Boon Kee. "Developing outdoor map design guidelines using a real-world wayfinding task." Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/33318.

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<p>This exploratory study aims to elucidate the mental processes of wayfinding in an outdoor area and the effects of map contour representations, map color, individual differences of users (gender, brain dominance, experience level, and cultural differences), and environmental cues using a field study in an established trail network in Jefferson National Forest. Six maps with three different contour representations (contour lines, shaded relief, and schematic) and two color codes (color and black-and-white) were tested for wayfinding performance. Thirty-six participants of differ
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47

Cohen, Sheira Ruth. "Minds Without Maps: Space, Directionality and Wayfinding in Mid-Republican Rome." Thesis, The University of Sydney, 2015. http://hdl.handle.net/2123/14752.

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This thesis explores the elusive concept of spatial cognition among the Romans of the Middle Republic and aims to create a nuanced picture of how they would have seen the world around them, understood spatial relationships, and formed mental landscapes. Discussions of Roman wayfinding and spatial cognition are still hampered by a “must-have-been” logic which assumes that a cartographic understanding of space is, if not the default, at least the most logical way of approaching spatial relationships. This distorts the ancient evidence and privileges the modern outlook. This thesis attempts to ad
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CARATTIN, ELISABETTA. "Il ruolo del wayfinding nel progetto di ambienti a elevata complessità." Doctoral thesis, Università IUAV di Venezia, 2011. http://hdl.handle.net/11578/278539.

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49

Sahlander, Malin. "Vilket spår tar du? : En studie om hur rumsliga element kan förbättra förståelsen kring avdelningars placering i ett möbelvaruhus." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-29939.

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Denna rapport presenterar en studie i hur ett nytt kundvägledningssystem kan utformas för att underlätta navigationen på ett möbelvaruhus. Arbetet genomfördes i samarbete med IKEA Örebro där syftet var att varuhuset skulle få en tydligare kundvägledning, för att på så sätt förbättra kundernas förståelse kring avdelningarnas placering. I nuläget brister kundvägledningen i språk, färg, navigation och tillgänglighet, vilket kan leda till att kunderna känner sig förvirrade. För att hitta en bättre lösning till ett gestaltningsförslag applicerades olika metoder. Dessa metoder bestod av intervjuer,
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Anderson, Lisa Dawn. "The role of image resolution to locomotion tasks in virtual desktop wayfinding." [Tampa, Fla.] : University of South Florida, 2009. http://digital.lib.usf.edu/?e14.2831.

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