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Статті в журналах з теми "Moblie Applications":

1

Mursyida, Lativa, Resmi Darni, and Ika Parma Dewi. "Rancang Bangun Media Moblie Learning Mata KuliahTeknologi Multimedia Dan Internet." INFORMAL: Informatics Journal 6, no. 1 (April 29, 2021): 18. http://dx.doi.org/10.19184/isj.v6i1.21041.

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Projections of modern technology as one of the implementations of the industrial revolution 4.0. in the world of education, it can be used as a supporter of the concept of learning, thinking, and developing creative and innovative innovations from students, to make the Pencerah become the Golden Indonesia Generation 2045 who is superior and able to compete at the global level. The current situation in the midst of the Covid-19 outbreak, Industrial Revolution Education 4.0 adapts the new curriculum. The curriculum must be able to open a window to the world through digital information, for example: utilizing a smartphone / android in the midst of the Covid-19 outbreak. Educators with a lot of exploring learning techniques and lots of references will be able to implement learning activities effectively even though they are currently in the midst of Covid-19, but all of this is not free from challenges in its implementation, especially educators. Making mobile learning media applications aims to produce learning media that makes it easier for students to learn multimedia and internet courses wherever they are. The development of this application uses the Prototyping development method with Android-based Java programming with Android Studio application software (version 3.3) with Gradle 4.4. This research produces an Android-based mobile learning media application, the features in this interactive module application are RPS, learning materials, videos, and exercises that are in accordance with the Electronic Engineering curriculum learning material, Faculty of Engineering, UNP.
2

Li, Hong Fang, Ling Jun Yang, and San Xing Cao. "The Application of Improved DES Algorithm in Moblie Monitoring." Applied Mechanics and Materials 263-266 (December 2012): 2097–101. http://dx.doi.org/10.4028/www.scientific.net/amm.263-266.2097.

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In cryptography, the DES algorithm is known to be advantageous by utilizing the mechanisms of grouping and symmetric private key. The algorithm is critical in the field of encryption. It is adaptive to various applications for encryption in many different systems, especially in the embedded system of Internet of Things (IOT) and the Next-generation Convergence Networks. In this paper, an improved scheme is presented in order to overcome the easily attacked shortcomings. This method is to improve the complexity of encryption key in the process and thus to enhance the ability in resisting attacks, so that we use two keys to crosswise encrypt and the safety of the algorithm is further strengthened. In this paper, the improved algorithm is applied in smartphone-based monitoring of broadcasting transmission systems, so as to realize the transmission of data encryption functions.
3

Nisar, Jasra, and Owais Noor Trumboo. "Database for Mobile Application." International Journal of Trend in Scientific Research and Development Volume-2, Issue-3 (April 30, 2018): 853–54. http://dx.doi.org/10.31142/ijtsrd11215.

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4

Elazhary, Hanan, Alaa Althubyani, Lina Ahmed, Bayan Alharbi Alharbi, Norah Alzahrani, and Reem Almutairi. "Context Management for Supporting Context-aware Android Applications Development." International Journal of Interactive Mobile Technologies (iJIM) 11, no. 4 (May 22, 2017): 186. http://dx.doi.org/10.3991/ijim.v11i4.6952.

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<p class="0abstract">Building context-aware mobile applications is one of the most ambitious areas of research. Such applications can change their behavior according to context or perform specific tasks in specific contexts. Regardless of the application, all context-aware mobile applications share the need to retrieve and process context information. This paper presents a Context Management tool for the Android platform (ACM). ACM allows easy access to internal on-board mobile sensors and hardware features extracting corresponding raw data. Raw context is processed into higher-level more human-readable context that is provided seamlessly to the mobile applications. Different methods are used for this purpose including fuzzy classifiers. Since different mobiles have different sensors and hardware features, ACM can adapt to the mobile device by deactivating access to unavailable ones. Information regarding the available sensors and hardware features and their specifications can also be queried. Additionally, applications can request notifications regarding context change or specific context values. In addition to providing developers with supporting classes and methods, ACM is accompanied by an application that allows developers to examine its functionality and capabilities before using it. The application can be also used to examine the readings of the different sensors in different situations and thus calibrate them as needed. Additionally, it can be used to modify and personalize default interpretations of raw context values to high-level ones. ACM has been tested empirically and the results show extreme interest of context-aware mobile application developers in its promising capabilities and that it is conducive to facilitating, speeding up and triggering development of many more of such applications.</p>
5

Dirin, Amir, Teemu H. Laine, and Ari Alamäki. "Managing Emotional Requirements in a Context-Aware Mobile Application for Tourists." International Journal of Interactive Mobile Technologies (iJIM) 12, no. 2 (March 29, 2018): 177. http://dx.doi.org/10.3991/ijim.v12i2.7933.

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<p class="Abstract">The objective of this study was to unveil the importance of emotions and feelings in developing mobile-based tourism applications. We gathered and analyzed emotional requirements to develop a mobile context-aware application for tourists. Emotional requirements are non-functional requirements affecting users’ emotional experiences around using applications, which are important for sustainable application usage. Many tourism applications exist, but were designed without considering emotional requirements or related UX factors and emotions. We developed a proof-of-concept prototype service-based context-aware tourism application (SCATA), and users participated in the design and evaluation processes. Emotional requirements are key to sustainable usage, especially regarding security. This paper details the application design and evaluation processes, emotional requirements analysis in each design phase, and the emotional effects of content accessibility in the application’s offline mode in unknown environments. The results show that trust, security, adjustability, and reliability are important factors to users, especially in unknown environments.</p>
6

Hameed, Shihab A., Ali Nirabi, Mohamed Hadi Habaebi, and Alaa Haddad. "Application of mobile cloud computing in emergency health care." Bulletin of Electrical Engineering and Informatics 8, no. 3 (September 1, 2019): 1088–95. http://dx.doi.org/10.11591/eei.v8i3.1498.

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Mobile applications in emergency health care help maintain patient confidentiality and manage patient records, data storage. Compiles and analyzes care of better quality care. new implementations come with new goals and technologies like using mobile application with cloud computing system and reducing the responding time to safe the patient life and give the patient best health care professional service transition to using of mobile application in emergency healthcare, this paper will present (MCCEH) mobile cloud computing in emergency health care model, mainly reducing the wasting time in emergency health care, The process starting once the accident occurred and the patient run the application, mobile application will detect the patient location and allow him to book nearest medical center or specialist in some emergency cases once the patient did the booking will send help request to medical center this process will include an online pre-register patient in the medical center to save time of patient registration, MCCEH model allows the patients to review the previous feedback and experiences of each specialist or medical center and allows doctors to be able to stay in contact with their patients more often and by communication through mobiles applications and share messages and photos of the accident or emergency case itself.
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Kim, Mingyung, Jeeyeon Kim, Jeonghye Choi, and Minakshi Trivedi. "Mobile Shopping Through Applications: Understanding Application Possession and Mobile Purchase." Journal of Interactive Marketing 39 (August 2017): 55–68. http://dx.doi.org/10.1016/j.intmar.2017.02.001.

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Soboleva, M. L., and M. A. Fedotenko. "MOBILE LEARNING, MOBILE APPLICATION, ELECTRONIC EDUCATIONAL RESOURCE, LEARNING TOOL: ESSENCE AND INTERRELATION OF CONCEPTS." Informatics in school, no. 9 (December 18, 2019): 42–48. http://dx.doi.org/10.32517/2221-1993-2019-18-9-42-48.

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The article is devoted to revealing the essence and interrelation of concepts "mobile learning", "educational mobile application", "electronic educational resource", "learning tool", as well as the possibility of using mobile applications as electronic educational resources and learning tools. The definitions of "mobile learning", "learning mobile application", "educational mobile application" and "non-educational mobile application" are given, as well as the classification of mobile applications. The article provides an example of an educational mobile application developed by the authors, which is an electronic educational resource and can be used as a means of teaching informatics.
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Alshattnawi, Sawsan. "Utilizing Cloud Computing in Developing a Mobile Location-Aware Tourist Guide System." International Journal of Advanced Pervasive and Ubiquitous Computing 5, no. 2 (April 2013): 9–18. http://dx.doi.org/10.4018/japuc.2013040102.

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Cloud Computing technologies support mobile applications and overcome the low computation resources and limited data storage by providing an on-demand access with pay-as-use rule to large number of computing resources. In this paper, the author describes the architecture of an electronic tourist guide system (Trip@Cloud) as mobile cloud computing application wherein the tourists can access cloudy information in ubiquitous and pervasive manner. The information needs not to be over the user's mobile device, but it will be downloaded to user's device according to user's location and the Internet status connection. The interaction between the mobile device and the cloud is done when possible and transparently from the user. The existing architectures of partitioning the application between the device and the cloud depends deeply on the CPU workloads. The author’s application's nature is different from these applications and this represents the main contribution. The idea is to download the data to the user's device according to the current user location. Therefore the partitioning is done for the data to be sent to the mobile device. This idea is applied by developing a tourist guide application where the data to be installed is very huge and the mobile storage device is very limited.
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Ellouze, Amal, and Maurice Gagnaire. "A Novel Application Offloading Algorithm and an Optimized Application Servers Placement for Mobile Cloud Computing." International Journal of Handheld Computing Research 6, no. 4 (October 2015): 19–38. http://dx.doi.org/10.4018/ijhcr.2015100102.

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An application's offloading algorithm to over go the limitations of mobile terminals, namely their lack of computing capacity and limited battery autonomy is introduced. The proposed Mobile Application's Offloading algorithm enables to shift applicative jobs from mobile handsets to remote servers. The novelty of MAO consists in considering the Quality of Experience as an additional decision test before proceeding to application offloading. Based on various traffic scenarios, researchers study the efficiency of the MAO algorithm and show its performance in terms of rejected jobs and energy savings. First, the researchers consider the case where the application servers were placed systematically at the antenna's site. For a more realistic context of Mobile Cloud Computing, they extend the analysis by considering the case where the remote servers can be placed at different splitting points of the infrastructure. They assess by means of closed-forms fitting functions the performance of the MAO algorithm. Authors end this article with proposing an optimized applications servers placement.

Дисертації з теми "Moblie Applications":

1

Alfakir, Omar, and Viktor Larsson. "Ambulance CPR Application : Using cross-platform mobile development." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-45561.

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The overall purpose of this project is to develop a cross-platform CPR (cardiopulmonary resuscitation) application mainly for iOS and Android devices. This application aims to guide healthcare workers in the different processes and expected medication during cardiac arrest, which can often be a fast-paced and stressful scenario. The application will need to provide time-based and previous action-based recommendations for following medication and steps. Each step taken as well as at what time it was performed will also need to be documented automatically through the usage of the application.  This application is implemented using the framework React Native. Facebook developed React Native in 2015 targeting mobile application development. The base structure of React Native is based on React, a JavaScript library released in 2013 used to build web interfaces. React Native allows creation of mobile applications that can run on iOS and Android devices with a single codebase.  This project resulted in a mobile application capable of running on both iOS and Android platforms. The application has enough functionality to be used in a simulation for the CPR procedure during a cardiac arrest rescue scenario.
Det övergripande syftet med detta projekt är att utveckla en cross-platform HLR (hjärt- och lungräddnings) applikation främst för iOS och Android enheter. Syftet med denna applikation är att hänvisa sjukvårdspersonal genom de olika processer och den förväntade medicineringen vid hjärtstopp, vilket ofta kan vara ett väldigt hög tempo och stressfyllt scenario. Applikationen kommer behöva ge tidsbaserade och tidigare åtgärds baserade rekommendationer för följande medicinering och steg. Varje steg  som tas samt när de tas kommer även behöva dokumenteras automatiskt genom användandet av applikationen.  Denna applikation implementeras med hjälp av ramverket React Native. Facebook utvecklade React Native 2015 med inriktning på mobilapplikationsutveckling. Bas strukturen hos React Native är baserad på React, ett JavaScript bibliotek släppt 2013 som används till att bygga webbgränssnitt. React Native tillåter skapande av mobilapplikationer som kan användas på iOS och Android enheter med en enda kodbas.  Detta projekt resulterade i en mobilapplikation kapabel att köras på både iOS och Android plattformar. Denna applikation har tillräcklig funktionalitet att användas i en simulering för HLR proceduren under ett hjärtstopps scenario.
2

Elfström, Adam. "The State of Progressive Web Applications : an investigation of the experiences and opinions of developers in the industry." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-104891.

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Mobile applications can be developed using a variety of different techniques and technologies. One of the most recent of these techniques is the Progressive Web Application (PWA), a cross-platform solution that is built exclusively using common web technologies. The technique has great potential to become a major competitor to native applications but is currently held back by a few rather significant limitations. This project was initiated because of a significant lack of academic research on the topic of PWA, and a perceived poor level of knowledge in the industry about the technique. The goal of the project was to determine if PWA deserved broader utilization or if the current low level of adoption was justified. During the project, two surveys were conducted. The first survey asked mobile application developers from companies in different countries about things such as their knowledge of, experience with, and opinions of PWA. The second survey asked similar questions but was instead answered by lecturers in higher education in Sweden only. The results of this project show that the average level of knowledge of PWAis very low and that developers’ opinions of the technique are quite negative. The limitations of PWA were found to be few but crippling to its potential to achieve widespread adoption.
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Chopra, Shubh. "Development of mobile applications for crop scouting with small unmanned aircraft systems." Kansas State University, 2017. http://hdl.handle.net/2097/35507.

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Master of Science
Department of Computer Science
Antonio R. Asebedo
Mitchell L. Neilsen
Small unmanned aircraft systems (sUAS) have been in commercial use since the1980’s and over 8-12% of its current uses are in the agricultural sector, but only involving limited uses like surveying, mapping and imaging, which is expected to increase to 47% according to AUVSI with the association of Artificial Intelligence over the next decade. Our research is one such effort to help farmers utilize advanced sUAS technology coupled with Artificial Intelligence and give them meaningful results in a widely used and user friendly interface, like a mobile application. The vision for this application is to provide a completely automated experience to the farmer for a repetitive and periodic analysis of his/her crops where all the instruction needed from the farmer is a push of a button on a one time configured application and ultimately providing results in seconds. This would help the farmer scout their crops, assess yield potential, and determine if additional inputs are needed for increasing grain yield and profit per acre. For making this application we focused on user-friendliness by abstracting crop algorithms, minimized necessary user inputs, and automate the construction of flight paths. Due to internet connection not always being available at farm fields, processing was kept to on-board compute systems and the mobile device to give live results to farmers without reliance on cloud-based analytics. The application is configured to work with DJI Aircraft using OpenCv for video processing and mobile vision, GIS and GPS data for accurate mapping, locating device, sUAS on the mobile application, and FFMPEG for encoding and decoding compressed video data. An algorithm developed by Precision-Ag Lab at the K-State Agronomy Department was implemented into the sUAS application for providing real time yield estimations and nitrogen recommendation algorithm for winter wheat.
4

Calmez, Conrad, Hubert Hesse, Benjamin Siegmund, Sebastian Stamm, Astrid Thomschke, Robert Hirschfeld, Dan Ingalls, and Jens Lincke. "Explorative authoring of Active Web content in a mobile environment." Universität Potsdam, 2013. http://opus.kobv.de/ubp/volltexte/2013/6405/.

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Developing rich Web applications can be a complex job - especially when it comes to mobile device support. Web-based environments such as Lively Webwerkstatt can help developers implement such applications by making the development process more direct and interactive. Further the process of developing software is collaborative which creates the need that the development environment offers collaboration facilities. This report describes extensions of the webbased development environment Lively Webwerkstatt such that it can be used in a mobile environment. The extensions are collaboration mechanisms, user interface adaptations but as well event processing and performance measuring on mobile devices.
Vielseitige Webanwendungen zu entwickeln kann eine komplexe Aufgabe sein - besonders wenn es die Unterstützung mobiler Geräte betrifft. Webbasierte Umgebungen wie Lively Kernel können Entwicklern helfen Webanwendungen zu entwickeln, indem sie den Entwicklungsprozess direkter und interaktiver gestalten. Zudem sind Entwicklungsprozesse von Software kollaborativ, d.h. Enwicklungsumgebungen müssen so gestaltet sein, dass sie mit kollaborativen Elementen zu unterstützen. Diese Arbeit beschreibt die Erweiterungen der webbasierten Entwicklungsumgebung Lively Webwerkstatt, so dass diese in einer mobilen Umgebung genutzt werden kann. Die Reichweite dieser Erweiterungen erstreckt sich von Kollaborationsmechanismen und Benutzerschnittstellen bis hin zu Eventbehandlung und Performanzmessungen auf mobilen Geräten.
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Sjöbom, Simon. "Mobil Portal bland hantverkare : En studie av implementering av en mobil applikationslösning bland hantverkare." Thesis, KTH, Byggteknik och design, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-127007.

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Ibyggbranschen i Sverige idag strävas det efter att fortsätta utvecklingen av eneffektivisering gällande miljö, kvalitet och styrning.Samhället och byggbranchen har utvecklats och digitaliserats enormt de senasteåren, dock har vissa mindre delområden avstannat och det är bland annatdigitala metoder för arbetsordrar och registrering bland hantverkare.  Studien som är gjord syftar därför till att undersöka ifall det går atteffektivisera och digitalisera metoder gällande arbetsordrar och registrering.Uppsatsen syftar till att undersöka ifall det går att effektivisera styrningen,miljöpåverkan, kvaliteten och ekonomiska delar bland byggföretag med hjälp aven mobil applikationslösning.I studien har jag valt att använda mig utav teori gällande miljö, kvalitet,styrning och finansiering där jag fördjupat mig i delar som är påverkningsbarmed hjälp av ett digitalt verktyg i form av en mobil applikation och dessfunktioner.För ett införande av applikationslösningen krävs det en invänjning och enmotivation ifrån hantverkarna eftersom att det innebär en stor förändringjämfört med den manuella metoden som använts under en längre tidsperiod. Detframgår att arbetsbelastningen för vissa delar i arbetet kan minska blandtjänstemännen vid  ett fullständigtinförande av den mobila portalen eftersom att vissa led försvinner när detgäller bland annat arbetsordrar och registrering. Jag kan konstatera att enförbättrad och förenklad version av applikationslösningen krävs för att få ettfullständigt införande bland hantverkarna.
In Sweden there is a continuing effort to develop a more effective construction industry with a focus on environment, quality and control.When compared to the industrial sector it has been acknowledged that the construction industry has lagged behind the current environmental and quality requirements and standards. The construction industry has been developed and digitalized tremendously over the last few years; however some small businesses have not been able to follow.A couple of examples of this are the digital methods for work orders and registrations among craftsmen.In this study I will look at the possibilities of digitalization and the methods to produce work orders and registrations more effectively.This thesis aims to examine if it is possible to improve the control, quality and economical aspects of construction companies by using a mobile phone application.I have chosen to use theory concerning environment, quality, control and financial where I have studied the aspects which are influenced by a digital device in form of a mobile application and its functions.There is opposing consensus among the officials who are affected by the mobile phone application.It appears that the workload can be reduce clearly and the possibility to improve the control using the application. I can state that the mobile application must be simplified to get a total usage among the craftsmen.
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Burgos, Peter. "Mittuniversitetets Android-app : Studentportalen som mobilapplikation." Thesis, Mittuniversitetet, Institutionen för informationsteknologi och medier, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16647.

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Detta projekt går ut på att skapa en stabil och användbar mobilapplikation utvecklad i programspråket Java. Syftet är att underlätta åtkomsten och kommunikationen mellan Studentportalen och studenterna. Slutprodukten är Mittuniversitetets inofficiella applikation, kallad Mittuniversitetets Android-app. som begränsas i första hand till enheter med operativsystemet Android. Genom undersökningar, gjorda via både Mittuniversitetets studentportal i form av en enkät och fysiskt på Mittuniversitetet campus Sundsvall i form av muntliga intervjuer, utreds vilka områden studenterna helst vill ha i applikationen och det är utefter dessa som applikationen utformas. Applikationen betraktas som färdig när studenterna bl.a. kommer åt sina uppgifter och får dessa presenterade på ett stilrent sätt. Tre olika lösningsalternativ ges men jämförelser av för- och nackdelar leder till att endast ”direktanslutning som lösning” genomförs i detta projekt. För att ge läsaren en grund för fortsatt förståelse av rapporten beskrivs vissa delar närmare i rapporten. Rapporten visar även att åtkomsten till Studentportalen effektiviserats till 5 skärmtryck genom Mittuniversitetets applikation från tidigare 24 skärm-tryck genom mobiltelefonens egna webbläsare. Samtliga mål i projektet anses vara uppfyllda och visas som skärmdumpar i rapporten. Avslutningsvis framgår även förslag för vidareutveckling av applikationen.
This project is made for creating a stabil and useful mobile application developed in Java. The purpose of this project is to make the access and communication easier between the student and the student portal. The product of this project is the unofficial app of Mid Sweden University, called Mittuniversitetets Android-app, that in first hand is limited to Android-devices. By doing research, both by letting students answer a survey online on Mid Sweden University's student portal and by asking student physically at Mid Sweden University campus Sundsvall, the investigation tells which parts of the student portal students would like to have in the mobile application and it is according to those answers that the direction of the application has been developed. The product, which is the application, is considered complete when the students are able to for exempel reach their information and get the information presented in a good way. Three different suggestions for a solution is given and by comparing the benefits of those only one solution is chosen. The solution chosen is ”direct-connection as solution”. To be able to give the reader better basical and understandable knowledge some parts are explained in more detail in this report. The report also shows that the access to the student portal is more effective now that only 5 taps are required by using the Mid Sweden University application to get a students information instead of 24 taps by using the web-browser on the cellphone. All goals in this thesis is considered accomplished and screenshots shows this in the report. Finally there is also suggestions for some future works given in this report.
7

GAJJELA, VENKATA SARATH, and SURYA DEEPTHI DUPATI. "Mobile Application Development with Image Applications Using Xamarin." Thesis, Blekinge Tekniska Högskola, Institutionen för tillämpad signalbehandling, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15838.

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Image enhancement improves an image appearance by increasing dominance of some features or by decreasing ambiguity between different regions of the image. Image enhancement techniques have been widely used in many applications of image processing where the subjective quality of images is important for human interpretation. In many cases, the images have lack of clarity and have some effects on images due to fog, low light and other daylight effects exist. So, the images which have these scenarios should be enhanced and made clear to recognize the objects clearly. Histogram-based image enhancement technique is mainly based on equalizing the histogram of the image and increasing the dynamic range corresponding to the image. The Histogram equalization algorithm was performed and tested using different images facing the low light, fog images and colour contrast and succeeded in obtaining enhanced images. This technique is implemented by averaging the histogram values as the probability density function. Initially, we have worked with the MATLAB code on Histogram Equalization and made changes to implement an Application Program Interface i.e., API using Xamarin software. The mobile application developed using Xamarin software works efficiently and has less execution time when compared to the application developed in Android Studio. Debugging of the application is successfully done in both Android and IOS versions. The focus of this thesis is to develop a mobile application on Image enhancement using Xamarin on low light, foggy images.
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Rezai, Arash. "Evaluation of development methods for mobile applications : Soundhailer’s site and iOS application." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-191124.

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To remain competitive and successful in today’s globalized market, companies need a strategy to ensure that they are constantly at the leading edge in terms of products and services. The implementation of a mobile application is one approach to fulfill this requirement. This report describes an overview of the topic, by introducing briefly today’s development tools for mobile application development and subsequently focusing on the Soundhailer application, as the application done by the author. The problem in focus is to find out whether a native or web-based application is preferred for an iOS application production strategy for a start-up company. Moreover, the report delivers an insight into a well-structured method that works good for setting up measuring points for a website, also Soundhailer’s, and the factual realization of a development tool for iOS development. This insight is based on a lot of help from a former student of the Royal Institute of Technology, who has had some previous experience within the area. To show prospective similarities and differences between theory and reality, the experiences are subsequently compared to the theoretical part. Finally, the results are critically discussed. Two versions of the application were developed, both a native version and a web-based version, and the results show that both native and web-based applications can be convenient solutions for companies to implement and use. The results also provide a foundation upon which others can build and better understand how an iOS application is used and developed.
För att förbli konkurrenskraftiga och framgångsrika i dagens globaliserade marknad, behöver företagen en strategi för att se till att de ständigt är i framkant när det gäller produkter och tjänster. Att framställa en mobilapplikation är ett av många sätt för att nå upp till detta krav. Denna rapport ger en överblick över ämnet genom att först gå igenom dagens utvecklingsverktyg för mobilapplikationer och därefter fokusera på företaget Soundhailers mobilapplikation, eftersom denne har utvecklats av undertecknad. Problemet i fokus består av att ta reda på om en hårdvarukodad eller webbaserad applikation är att föredra för produktionsstrategin av en iOSapplikation för ett start-up-företag. Dessutom ger rapporten en inblick i en välstrukturerad metod som fungerar bra för att inrätta mätpunkter för en webbplats, med fokus på Soundhailers webbplats, samt det faktiska genomförandet av ett utvecklingsverktyg för iOS-utveckling. Denna insikt bygger på en hel del hjälp från en före detta elev på Kungliga Tekniska Högskolan som har tidigare erfarenheter inom området. För att sedan visa potentiella likheter och skillnader mellan teori och verklighet jämförs erfarenheterna med den teoretiska delen. Slutligen diskuteras resultaten kritiskt. Två versioner av applikationen har utvecklats, både en hårdvarukodad version och en webbaserad version, och resultaten visar att både hårdvarukodade och webbaserade applikationer kan vara praktiska lösningar som företag kan implementera och använda sig av. Resultaten ger också en grund på vilken andra kan bygga vidare på samt en bättre förståelse för hur en iOSapplikation kan användas och utvecklas
9

Verdot, Vincent. "Approche applicative de la continuité des services en mobilité dans un milieu hétérogène." Thesis, Evry, Institut national des télécommunications, 2009. http://www.theses.fr/2009TELE0019/document.

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L’Homme est aujourd’hui au centre d’une sphère électronique composée de terminaux hétérogènes capables d’offrir des services similaires. Il choisit désormais l’interface adaptée à ses besoins, passant librement d’un terminal à un autre pour bénéficier d’un même service. Cette liberté induit de nouvelles problématiques de mobilité ayant un impact direct sur l’expérience utilisateur. L’état de l’art fait apparaître deux catégories de services aux caractéristiques propres : des services applicatifs revêtant diverses formes (applications locales et distantes) et des services de télécommunications reposant sur des infrastructures standardisées. L’étude des contraintes de mobilité et des approches existantes révèle que les solutions actuelles dans ce domaine sont incomplètes et ne peuvent assurer une continuité de bout en bout : désignation, transfert, adaptation, etc. Nous avons implémenté des mécanismes de continuité dans les environnements ims et web pour des services de télécommunications et multimédias afin de mettre en évidence les lacunes des solutions existantes, et identifier les fonctions élémentaires d’une gestion globale de la mobilité. Le résultat de ces travaux révèle qu’une approche plus abstraite du concept de service est nécessaire dans la définition d’un modèle générique de continuité adapté au milieu hétérogène de l’utilisateur. Nous avons introduit de nouveaux concepts et des mécanismes de mobilité originaux que nous avons ensuite implémentés dans un "distributed Service Manager". Enfin nous avons évalué ce modèle grâce à des tests qualitatifs et quantitatifs sur un prototype selon un scénario de transfert d’un service d’édition de texte dans un milieu hétérogène. Les résultats particulièrement satisfaisants prouvent la faisabilité de notre solution et son adéquation avec les contraintes de continuités temporelle et contextuelle
People now live within an electronic sphere of heterogenous devices providing similar services. From now on they can freely choose the best interface corresponding to their needs, switching from a device to another while enjoying a same service. This freedom leverage new mobility issues that directly impact the user experience. The state of the art introduces two services types with specific properties : applicative services commonly known as local or remote applications and telecommunication services based on standardised infrastructures. The study of the mobility constraints and the existing approaches shows that current solutions in this domain are incomplete and cannot assure an end-to-end continuity : selection, transfer, adaptation, etc. We implemented continuity mechanisms in the ims and web environments for telecommunication and multimedia services in order to emphasize the lacks of the existing solutions and identify the basic features of a unified mobility management model. These works led to a more abstract vision of the service concept, required to define a generic continuity model adapted to the user’s heterogeneous environment. We introduced innovative concepts and original mobility mechanisms, which we implemented in a "distributed Service Manager". Finally, we evaluated this model with qualitative and quantitative tests on a prototype according to a transfer scenario of text-edition service in a heterogeneous environment. Results are very satisfying, they prove the feasibility of our solution and its adequacy with the temporal and contextual constraints
10

Kurtaliqi, Fidan. "Valeur d'usage d’une application mobile et impact sur la relation au point de vente : le cas des applications d’aide à l’achat." Thesis, Angers, 2019. http://www.theses.fr/2019ANGE0003/document.

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La percée des applications mobiles d’aide à l’achat est un phénomène récent. L’usage croissant du smartphone au sein du point de vente (i.e. plus de 70% des consommateurs) a conduit les distributeurs à développer ces outils pour aider les consommateurs à faire des achats plus éclairés. Cependant, à l’image des Self-services technologies (e.g. caisses automatiques), les applications d’aide à l’achat soulèvent de nombreuses questions, notamment concernant les facteurs de création de valeur pour le client. L’objectif de notre recherche consiste dès lors à mesurer la valeur d’une application mobile d’aide à l’achat, par le client, dans le contexte d’un point de vente physique. Il s’agit aussi d’en déterminer les conséquences sur la relation au point de vente. Ce travail s’appuie sur la littérature portant sur le concept de la valeur et sur les applications mobiles d’aide à l’achat. Une recherche qualitative exploratoire sous forme de focus groups permet de mettre en exergue les bénéfices et les coûts liés à l’usage des applications mobiles au sein du point de vente. Divers éléments conditionnels pouvant modérer les effets de liens de ces applications sont également identifiés : type de point de vente (alimentaire versus multimédia), type d’application (« Pull » versus « Push ») et degré de personnalisation (personnalisé versus non personnalisé). Cela nous conduit à la construction d’une échelle de mesure de la valeur d’usage d’une application et à l’élaboration d’un modèle conceptuel qui reprend l’approche hybride de la valeur. Ce modèle vise à décrire la création d’une valeur globale résultant de l’usage d’une application mobile d’aide à l’achat et à identifier l’impact de cette valeur globale sur la fidélité. Ce modèle est testé par le biais d’une méthodologie expérimentale pour laquelle des applications fictives ont été spécialement conçues. Cinq études quantitatives successives sont menées sur un échantillon global de plus 1000 étudiants. Des analyses multi-groupes permettent de mesurer les effets modérateurs des éléments conditionnels : Les résultats montrent que la valeur globale induite par l’usage de ces applications mobiles influence la fidélité envers le point de vente. Chacun des éléments conditionnels présente des effets modérateurs sur les liens du modèle. Les effets modérateurs du type d’application « Push » combinés au fort degré de personnalisation obtiennent les meilleurs résultats avec la création d’une valeur globale conséquente impactant la fidélité envers le point de vente
The breakthrough of mobile shopping applications is a recent phenomenon. The increasing use of smartphones in retail stores (i.e. more than 70% of consumers) has led retailers to develop these tools to help consumers make smarter purchases. However, similar to Self-service technologies (e.g. automatic cash registers), mobile applications raise many issues, particularly regarding the factors that create customer value. The objective of our research is therefore to measure the value of a mobile purchasing support application for the customer in the context of a retail store. It also involves determining the consequences on the relationship with the retail store. This work is based on the literature on the concept of value and on mobile purchasing assistance applications. Qualitative exploratory research in the form of focus groups highlights the benefits and costs associated with the use of mobile applications in the retail store. Various conditional elements that can moderate the link effects of these applications are also identified: type of retail store (food versus multimedia), type of application ("Pull" versus "Push") and level of personalization (personalized versus non-personalized). This leads us to the construction of a scale for measuring the value in use of an application and to the development of a conceptual model that incorporates the hybrid approach of value. This model aims to describe the creation of global value resulting from the use of a mobile purchasing assistance application and to identify the impact of this global value on loyalty. This model is tested using an experimental methodology for which fictive applications have been specially designed. Five successive quantitative studies are conducted on a total sample of more than 1000 students. Multigroup analysis are used to measure the moderating effects of conditional elements: The results show that the global value induced by the use of these mobile applications influences loyalty to the point of sale. Each of the conditional elements has moderating effects on the model links. The moderating effects of the "Push" application type combined with the high level of personalization achieve the best results with the creation of a significant global value impacting loyalty to the point of sale

Книги з теми "Moblie Applications":

1

Hartman, Roel. Oracle Application Express for Mobile Web Applications. Berkeley, CA: Apress, 2013.

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Hartman, Roel, Christian Rokitta, and David Peake. Oracle Application Express for Mobile Web Applications. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-4948-1.

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Dwivedi, Himanshu. Mobile application security: Protect mobile applications and devices from Web 2.0 attacks. New York: McGraw-Hill, 2010.

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Dwivedi, Himanshu. Mobile application security. New York: McGraw-Hill, 2010.

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Dwivedi, Himanshu. Mobile application security. New York: McGraw-Hill, 2010.

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6

Chao, Lee. Open source mobile learning: Mobile linux applications. Hershey, PA: Information Science Reference, 2011.

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Clark, Jason A. Building mobile library applications. Chicago: ALA TechSource, an imprint of the American Library Association, 2012.

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Clark, Jason A. Building mobile library applications. London: Facet Pub., 2012.

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9

Nicolaisen, Nancy. Making Win32 Applications Mobile. New York: John Wiley & Sons, Ltd., 2002.

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Hermes, Dan. Xamarin Mobile Application Development. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0214-2.

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Частини книг з теми "Moblie Applications":

1

Ferguson, Derek. "Web Applications." In Mobile .NET, 215–46. Berkeley, CA: Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-0848-8_9.

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Mondal, Abdul Sakib. "Business Applications." In Mobile IP, 221–38. Boston, MA: Springer US, 2003. http://dx.doi.org/10.1007/978-1-4615-0051-3_9.

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Asif, Saad Z. "Mobile Applications." In 5G Mobile Communications Concepts and Technologies, 237–65. First edition. | Boca Raton, FL : CRC Press/Taylor & Francis: CRC Press, 2018. http://dx.doi.org/10.1201/9780429466342-13.

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Kywe, Su Mon, Yingjiu Li, Robert H. Deng, and Jason Hong. "Detecting Camouflaged Applications on Mobile Application Markets." In Information Security and Cryptology - ICISC 2014, 241–54. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-15943-0_15.

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Hartman, Roel, Christian Rokitta, and David Peake. "Creating Mobile Pages." In Oracle Application Express for Mobile Web Applications, 9–26. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-4948-1_2.

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Critchley, Sarah. "Mobile Application." In Dynamics 365 Essentials, 295–314. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5911-5_8.

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Critchley, Sarah. "Mobile Application." In Dynamics 365 CE Essentials, 269–91. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3973-5_6.

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Hartman, Roel, Christian Rokitta, and David Peake. "Securing Your Mobile Application." In Oracle Application Express for Mobile Web Applications, 191–98. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-4948-1_10.

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Hartman, Roel, Christian Rokitta, and David Peake. "Theming Your Mobile Application." In Oracle Application Express for Mobile Web Applications, 117–30. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-4948-1_7.

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Chaisatien, Prach, Korawit Prutsachainimmit, and Takehiro Tokuda. "Applications of Mobile Application Interface Description Language MAIDL." In Current Trends in Web Engineering, 332–36. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-27997-3_35.

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Тези доповідей конференцій з теми "Moblie Applications":

1

Zong, Wei-Hua, and Xiang-Yang Wei. "A wideband slot antenna for moblie phone applications." In 2015 IEEE MTT-S International Microwave Workshop Series on Advanced Materials and Processes for RF and THz Applications (IMWS-AMP). IEEE, 2015. http://dx.doi.org/10.1109/imws-amp.2015.7325017.

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Honda, Jason, Harry H. Cheng, and Donna D. Djordjevich. "Mobile Agents and Related Features for Real Time First Responder Training Systems." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-87450.

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This article discusses how mobile agents and scripting technology can play an important role in first-responder training simulations. From a training perspective, the power of mobile agents can greatly improve the training experience if they are easy to use and integrate and have the necessary power. Certain features should be available to mobile agents in applications such as this. As opposed to traditional mobile agent applications, supplementing a real-time training system with a mobile agent system requires many features so that agents integrate appropriately with the running application. Mobile agents with the ability to interface with the running binary application and with the features discussed in this paper can be very effective and valuable. This paper looks at the features that are necessary. We implement these features into a mobile agent system, Mobile-FIRST, and then examine its use in a first responder training video game currently in production. Using a system with these principles, integration of mobile agents becomes simple and intuitive, and can greatly improve the application in many different ways.
3

Gafni, Ruti, Dafni Biran Achituv, and Gila Rahmani. "Learning Foreign Languages Using Mobile Applications." In InSITE 2017: Informing Science + IT Education Conferences: Vietnam. Informing Science Institute, 2017. http://dx.doi.org/10.28945/3738.

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Aim/Purpose: This study examines how the use of a Mobile Assisted Language Learning (MALL) application influences the learners' attitudes towards the process of learning, in voluntary and mandatory environments. Background: Mobile devices and applications, which have become an integral part of our lives, are used for different purposes, including educational objectives. Among others, they are used in the process of foreign language acquisition. The use of a MALL application to learn foreign languages has advantages and drawbacks, which are important to understand, in order to achieve better learning results, while improving the enjoyment of the process. Methodology: The study population included people who participated in a foreign language course and used Duolingo application on a mobile device in parallel. One group consisted of high school pupils, who were obliged to use the application, while the other group consisted of people who took face-to-face courses, and chose to use the same Duolingo application voluntarily, in order to assist their studies. Contribution: This paper helps to understand the perceived advantages and drawbacks of using a MALL application by students both in mandatory and voluntary environments. Findings: Most of the participants found the MALL Duolingo application as enhancing the learning process. The gamification characteristics, ease of use, ubiquity and self-learning facilities had a stimulating effect on the process of learning, and contributed to the willingness to continue using the application and to recommend it to others. Recommendations for Practitioners: The research findings can contribute to both teachers and students who conduct and participate in foreign language courses, by helping them examine the possibility of combining mobile learning with a traditional face-to-face course. Moreover, the findings can assist developers of mobile learning applications, in order to include gamification options in the process of learning. Recommendation for Researchers: Researchers in the fields of mobile applications and m-learning need to understand the factors enhancing the learning process, in order to develop the next generations of m-learning applications. Impact on Society: Mobile devices have become an accessory that almost every person in the world uses. Its ubiquitous characteristics allow using it everywhere and anytime. This is a greatjite opportunity to facilitate education to people all around the world. Gamification of m-learning applications can promote and encourage the use of these applications. Future Research: Further examination is need in different cultures, in order to understand if the findings are universal.
4

Pichiliani, Mauro Carlos, Prasun Dewan, and Celso Massaki Hirata. "Executive Summary: Lacomo: A Layer to Develop Collaborative Mobile Applications." In XV Simpósio Brasileiro de Sistemas Colaborativos. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/sbsc.2019.7819.

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Nowadays, there is little support for developers to transform single user applications to collaborative ones in the mobile domain. We present Lacomo, a new software layer to build collaborative mobile applications with accessibility, screen sharing, and application rewriting technologies that reduce costs to prototype collaboration features, thereby increasing the range of supported applications without deep application knowledge. We compare it to an ad hoc approach. Users using Lacomo performed a testing task faster, with less effort and errors at a higher completion time.
5

Siebra, Clauirton, Walter Correia, Marcelo Penha, Jefté Macêdo, Jonysberg Quintino, Marcelo Anjos, Fabiana Florentin, Fabio Q. B. Silva, and Andre L M Santos. "Guidelines for Accessibility: ensuring the usability of mobile applications for visually impaired users." In XVII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais. Sociedade Brasileira de Computação (SBC), 2018. http://dx.doi.org/10.5753/ihc.2018.4194.

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Our current project involves the use of a multistage research method to specify a guideline for mobile applications, which intends to support visually impaired users. This paper discusses the employment of this guideline along the development of a mobile application for personal financial management. Such application was evaluated by a group of visually impaired volunteers and the evaluation results were used as a source of insights to refine the guideline and its requirements. Qualitative interviews show that the guideline ensures a higher level of usability when compared to previous experiences of volunteers with other applications. Thus, such outcomes confirm the guideline potential as a resource to support the development of a brand new set of accessible applications.3-Our current project involves the use of a multistage research method to specify a guideline for mobile applications, which intends to support visually impaired users. This paper discusses the employment of this guideline along the development of a mobile application for personal financial management. Such application was evaluated by a group of visually impaired volunteers and the evaluation results were used as a source of insights to refine the guideline and its requirements. Qualitative interviews show that the guideline ensures a higher level of usability when compared to previous experiences of volunteers with other applications. Thus, such outcomes confirm the guideline potential as a resource to support the development of a brand new set of accessible applications.
6

Choi, Byungkwon, Jeongmin Kim, and Dongsu Han. "Application-specific Acceleration Framework for Mobile Applications." In SIGCOMM '16: ACM SIGCOMM 2016 Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2934872.2959049.

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7

J. Grahn, Kaj, Christian Dickert, Frank Schneider, and Göran Pulkkis. "Measurement Data Logging via Bluetooth." In InSITE 2005: Informing Science + IT Education Conference. Informing Science Institute, 2005. http://dx.doi.org/10.28945/2921.

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The implementation of measurement data logging with data communication based on Bluetooth technology is described. The design, implementation and testing of two applications are presented. The first application is an alarm system to monitor alarm sensors and warning systems on a mobile device. The second application is a temperature and voltage measurement system, which transfers temperature and voltage values. Both applications are built up around a Bluetooth developer kit. A Bluetooth enabled mobile notebook PC or a PDA acts as a server. The implementation methodology consisting of application architecture design, technological design, software design, recording of measurement data, Bluetooth data transfer, and visualization of measurement data is described in detail.
8

Stasya, Naenda, and Wahyu Sulistiadi. "The Effectiveness of Mobile Application as Educational Intervention to Prevent Stunting: A Systematic Review." In The 7th International Conference on Public Health 2020. Masters Program in Public Health, Universitas Sebelas Maret, 2020. http://dx.doi.org/10.26911/the7thicph.02.09.

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Background: Stunting is a global issue that, including Indonesia, has not been resolved until now. The Sustainable Development Goals are targeted for 2030 so that the problem of stunting can be fully resolved. In order to reduce the incidence of stunting, interventions through education to increase knowledge and behavior change have been shown to be successful. In order to prevent stunting through mobile applications, communication technology development is expected to be more effective than interpersonal campaigns. This study aimed to analyze the effectiveness of mobile application as educational intervention to prevent stunting. Subjects and Methods: This was a systematic review study. Articles were obtained from Scopus, ProQuest, and Google Scholar through a search using Preferred Reporting Items for Systematic Reviews and Meta-analysis (PRISMA). The articles taken were published in 2019-2020. Results: Of the total of 11 articles, interpersonal educational interventions on health issues have been shown to have significant effects and results. However, there was no study that simultaneously discusses the comparison in one study of the effectiveness of interpersonal education intervention and mobile application. The advantages of intervention through mobile applications were 1) many people in different socio-cultures can accept mobile phones that have been widely used, 2) cost-effective, 3) people can access information easily whenever necessary, and 4) get stronger engagement because monitoring can be carried out continuously. Conclusion: Innovative educational interventions can be carried out through mobile applications with the development of communication technology and health promotion research, which have the advantage of being stronger, easier for the public to accept, stronger engagement, and cost-effectiveness. Keywords: mobile application, health promotion, stunting Correspondence: Naenda Stasya. Masters Program of Hospital Administration, Faculty of Public Health, Universitas Indonesia. Email: naenda.stasya@gmail.com. Mobile: 082121280037. DOI: https://doi.org/10.26911/the7thicph.02.09
9

Lião, Mariana De Morais Ribeiro, and Marcelo Pereira Bergamaschi. "POSTER: Development of an Augmented Reality Resource System for Three-Dimensional Visualization of Constructions as of Floor Plan." In XXI Symposium on Virtual and Augmented Reality. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/svr_estendido.2019.8464.

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Augmented Reality (AR) is a constantly evolving technology, and with this advancement come studies of different applications of this feature. In this project, we apply augmented reality with mobile devices in favor of the visualization processes of the construction industry. Currently, the vast majority of buildings are presented with mockups, videos or images, generating garbage in the case of mockups or being uninviting in the case of videos and images. By using Augmented Reality applications for these views, you can create a cleaner, more immersive experience. Therefore, we developed an RA beta application that consists of a virtual mockup of our college using user-friendly software. This application's development process is shown in stages throughout the article and plans are presented at the conclusion.
10

El-Kassem, Rima Charbaji, Ali Al-Kuabaisi, Maitha Al Naimi, Aisha Al-Hamadi, and Noof Al Rakeb. "Path Analytic Investigation of the Intention to adopt E-Government Services through Mobile Applications in Qatar (TAM revisited)." In Qatar University Annual Research Forum & Exhibition. Qatar University Press, 2020. http://dx.doi.org/10.29117/quarfe.2020.0267.

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The aim of this research is to examine the factors that affect user’s intention to use e-government services through mobile applications in Qatar. Based on valid responses from 1,340 adults out of a representative sample size of 7200 (response rate=18.6%) in Qatar aged 18 to 77 years old, this study uses factor analysis and structural equation model to identify the variables that influence users’ intention to adopt mobile applications in Qatar. Findings of this study indicate that factors affecting the intention to adopt e-government services through mobile applications are: awareness, perceived trust, perceived ease of use and perceived usefulness of mobile applications. The present study supports the hypothesis through the findings that perceived usefulness and perceived ease of use leads to mobile application of e-government adoption. The present study adds a relevant and a novel contribution to the field of technology acceptance by encompassing the TAM theory to smartphone applications. The paper concludes with recommendations for institutional policy and future research. This article has been published in June 2020 at the Scopus Indexed International Journal of Advanced Research in Engineering and Technology (IJARET).

Звіти організацій з теми "Moblie Applications":

1

Calhoun, P., T. Johansson, C. Perkins, and P. McCann. Diameter Mobile IPv4 Application. Edited by T. Hiller. RFC Editor, August 2005. http://dx.doi.org/10.17487/rfc4004.

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2

Malinowski, M. E., and K. D. Stewart. Modular hydride beds for mobile applications. Office of Scientific and Technical Information (OSTI), August 1997. http://dx.doi.org/10.2172/554747.

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3

Corey Thuen. Dynamic Analysis of Mobile Device Applications. Office of Scientific and Technical Information (OSTI), January 2013. http://dx.doi.org/10.2172/1070118.

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4

Bazzi, Rida A., and K. S. Candan. Code Hiding Techniques for Mobile Applications. Fort Belvoir, VA: Defense Technical Information Center, August 2003. http://dx.doi.org/10.21236/ada420679.

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5

Quirolgico, Steve, Jeffrey Voas, Tom Karygiannis, Christoph Michael, and Karen Scarfone. Vetting the Security of Mobile Applications. National Institute of Standards and Technology, January 2015. http://dx.doi.org/10.6028/nist.sp.800-163.

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6

Ogata, Michael, Josh Franklin, Jeffrey Voas, Vincent Sritapan, and Stephen Quirolgico. Vetting the security of mobile applications. Gaithersburg, MD: National Institute of Standards and Technology, April 2019. http://dx.doi.org/10.6028/nist.sp.800-163r1.

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7

Reed, Michael G., Paul F. Syverson, and David M. Goldschlag. Protocols using Anonymous Connections: Mobile Applications. Fort Belvoir, VA: Defense Technical Information Center, January 1997. http://dx.doi.org/10.21236/ada465486.

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8

Satyanarayanan, M., Brian Noble, Puneet Kumar, and Morgan Price. Application-Aware Adaptation for Mobile Computing. Fort Belvoir, VA: Defense Technical Information Center, July 1994. http://dx.doi.org/10.21236/ada288366.

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9

Booth, Stephanie, and Jeffrey J. Carlson. Mobile Device Application for Gunshot Trilateration. Office of Scientific and Technical Information (OSTI), December 2019. http://dx.doi.org/10.2172/1592864.

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10

DeLoach, Scott A., and Gurdip Singh. A Test-bed for Intelligent, Mobile Sensor Applications. Fort Belvoir, VA: Defense Technical Information Center, June 2008. http://dx.doi.org/10.21236/ada483770.

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