Academic literature on the topic 'Audio-visual media'

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Journal articles on the topic "Audio-visual media"

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Priyatno, Dwi, Muhamad Taufik, Syahruddin Siregar, Fauzan Azima Syafiuddin, and Xie Guilin. "Innovation in Qur'an Hadith Learning Media Through Audio Visual Media." International Journal of Educational Narratives 2, no. 2 (2024): 235–41. http://dx.doi.org/10.70177/ijen.v2i2.986.

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Background. Education is very important for all humans. There are so many learning media available for teachers and students. Educators and students can use one of these media, one of which is audio visual media. However, educators and students have not been able to use this audio visual media properly. Which by applying this audio visual media students are easier to understand learning. Purpose. This study aims to find out how to use this audio visual media for learning Al Qur'an hadith. Method. This research method uses quantitative methods and in-depth interviews. The results of this study
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Goffar, Apang Abdul, and Nanda Fahrun Nisa. "Audio Visual Dakwah Media Baru Khalid Basalamah Perspektif Honeycomb Social Media." Panangkaran: Jurnal Penelitian Agama dan Masyarakat 5, no. 1 (2021): 130–49. http://dx.doi.org/10.14421/panangkaran.2021.0501-07.

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This article describes the audio-visual da'wah as a form of da'wah innovation in the digital era. By using the honeycomb social media concept, this paper will explore the role of the seven honeycomb social media frameworks in audio-visual da'wah activities on YouTube. This paper focuses on the discussion of the audio-visual da'wah conducted by Ustadz Khalid Basalamah on his personal YouTube channel. Khalid Basalamah Official Channel is one of the audio-visual da'wah activists through YouTube which has the most subscribers and its da'wah is in great demand by many people. By using the virtual o
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Ahdar, Ahdar, and Nusriani Nusriani. "PENGARUH AUDIO VISUAL MEDIA TERHADAP MINAT BELAJAR SISWA." TSAQIFA NUSANTARA: Jurnal Pembelajaran dan Isu-Isu Sosial 2, no. 1 (2023): 33. http://dx.doi.org/10.24014/tsaqifa.v2i1.20226.

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Media pembelajaran merupakan hal yang penting dalam mencapai tujuan pembelajaran. Media itu sendiri bisa mempengaruhi minat belajar siswa. Audio visual media menggabungkan audio dan visual media. Oleh karena itu, peneliti melakukan penelitian tentang pengaruh media audio visual pada kegiatan belajar siswa serta kelebihan dan manfaat Media Audio Visual pada peningkatan minat belajar siswa. Metode yang digunakan dalam penelitian ini adalah pendekatan kualitatif dan jenis penelitiannya adalah deskriptif kualitatif. Dimana dalam penelitian ini peneliti akan memaparkan bagaimana pengaruh dari audio
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Nurdianti, Annisa, and Danang Dwi Basuki. "Penerapan Media Pembelajaran Audio Visual Pada Mata Pelajaran PJOK Di Sekolah Dasar." Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Amin 2, no. 2 (2023): 188–96. http://dx.doi.org/10.54723/ejpgmi.v2i2.73.

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Pendidikan sangat penting dalam kehidupan peserta didik. Pendidikan sangat erat hubungannya dengan proses pembelajaran karena peserta didik memperoleh sebuah perubahan. Sehingga pentingnya guru dalam meningkatkan keterampilan serta menggunakan metode dan media yang tepat di dalam pembelajaran. Adapun penelitian ini bertujuan untuk mendeskripsi penggunaan media Audio Visual di dalam pembelajaran PJOK. Karena penggunaan media Audio Visual merupakan cara yang strategis dalam meningkatkan hasil belajar siswa karena media audio visual di dalamnya menampilkan suara dan gambar tampilan yang menarik s
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Ekowati, Novia. "PENGEMBANGAN MEDIA AUDIO VISUAL PADA MATERI PERKEMBANGAN TEKNOLOGI PRODUKSI, KOMUNIKASI, DAN TRANSPORTASI UNTUK MENINGKATKAN HASIL BELAJAR MATA PELAJARAN IPS BAGI SISWA KELAS IV SEKOLAH DASAR." Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian 1, no. 1 (2015): 44. http://dx.doi.org/10.26740/jrpd.v1n1.p44-50.

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Abstrak Penelitian ini bertujuan untuk mendeskripsikan kelayakan media audio visual pada materi Perkembangan Teknologi Produksi, Komunikasi, dan Transportasi dalam mata pelajaran IPS bagi siswa kelas IV Sekolah Dasar. Media audio visual tersebut diharapkan dapat meningkatkan hasil belajar IPS. Penelitian ini adalah penelitian pengembangan dengan model 3-D dari Thiagarajan (1974). Pada uji lapangan menggunakan rancangan pretest-posttest dengan kelompok kontrol. Model 3-D yang diadopsi dari model 4-D karena penelitian hanya sampai pada tahap develop. Subjek penelitian adalah 24 siswa kelas IV SD
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Palupi, Hendri, Kusnanto Kusnanto, and Slamet Riyadi Yuwono. "Differences in Clinical Simulation with Audiovisual and Practicum-based Standard Operating Procedures in Nursing Student Competencies." Jurnal Ners 14, no. 2 (2019): 161. http://dx.doi.org/10.20473/jn.v14i2.7519.

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Introduction: The biggest challenge in nursing education is to produce nurses who are professional and competent. Effective and efficient learning through appropriate methods and media is very important. Practical learning based on standard operating procedures (SOP) has been widely applied, but clinical simulation approaches with audio-visual media have not been scientifically proven. The purpose of this study is to compare student competencies through clinical simulation learning with audio-visual media and practicums based on SOP.Methods: This was a quasi-experimental study with a pretest-p
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Rakhmawati, Citra, Eka Susanti, Farid Widiyana Zamiul Mubarok, Hanny Krissanti, and Wulandari Wulandari. "PENDIDIKAN KESEHATAN KEBERSIHAN TANGAN BERBASIS AUDIO VISUAL DI RSUD R SYAMSUDIN SH KOTA SUKABUMI." Jurnal Kreativitas dan Inovasi (Jurnal Kreanova) 1, no. 3 (2021): 129–33. http://dx.doi.org/10.24034/kreanova.v1i3.5218.

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Pendidikan kesehatan penting dilaksanakan di rumah sakit, karena pendidikan kesehatan adalah komponen penting dari proses kesembuhan pasien dan merupakan bagian integral dari praktik keperawatan profesional. Tujuan: untuk meningkatkan pengetahuan masyarakat tentang pentingnya kebersihan tangan, untuk mencegah terjadinya infeksi dan penyakit dan melakukan sosialisasi kepada Profesional Pemberi Asuhan (PPA) mengenai fitur terbaru di aplikasi SIDEK yaitu pendidikan berbasis audio visual (video). Metoda Pelaksanaan: Koordinasi dengan manajemen rumah sakit tentang penambahan fitur media pendidikan
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Mukholid, Agus, Andri Arif Kustiawan, and Bimo Alexander. "Prosedur pengembangan media audio visual untuk pembelajaran pencak silat dasar." Jurnal Porkes 6, no. 2 (2023): 910–27. http://dx.doi.org/10.29408/porkes.v6i2.24225.

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The results of a survey in the field at the Penjaskesrek Study Program and the Penkepor Study Program of FKIP UNS Surakarta and the Penkepor Study Program of FKIP Tunas Pembangunan University (UTP) Surakarta, showed that lecturers of pencak silat theory and practice (TP) courses still lack learning media. The goal is to produce audio-visual media for basic pencak silat learning in sports colleges. This research is a development research or called the term R & D (Research and Development), which aims to develop audio-visual learning media on basic martial arts learning in sports colleges. N
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Heni Mardiani, Kaspul Anwar, and Alfian. "Pengembangan Bahan Ajar Ilmu Pengetahuan Alam (IPA) Berbasis Audio Visual Dalam Meningkatkan Motivasi Belajar Siswa SMP Negeri Kota Jambi." Jurnal IHSAN Jurnal Pendidikan Islam 3, no. 1 (2025): 208–26. https://doi.org/10.61104/ihsan.v3i1.507.

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Pendidikan merupakan salah satu kebutuhan manusia yang bersifat urgen dan primer. Penelitian ini bertujuan untuk mengetahui pengembangan media audio visual dapat meningkatkan motivasi pada pembelajaran IPA dan untuk mengetahui penerapan pengembangan media audio visual dalam pembelajaran IPA di SMP Negeri Kota Jambi. Metode yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) yaitu suatu jenis penelitian yang digunakan untuk menghasilkan suatu produk. Hasil penelitian ini mengungkapkan pertama, pengembangan media audio visual berbasis Powtoon di desa
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Riastari, Putu, Ida Ayu Sukma Wirani, and Ida Bagus Made Ludy Paryatna. "Meningkatkan Kemampuan Mendongeng Siswa Kelas V SD Negeri 2 Bila Melalui Media Audio Visual." Jurnal Pendidikan Bahasa Bali Undiksha 7, no. 1 (2020): 21. http://dx.doi.org/10.23887/jpbb.v7i1.35961.

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Penelitian ini bertujuan menjelaskan tentang pembelajaran mendongeng yang menggunakan media audio visual pada siswa kelas V SD Negeri 2 Bila, hasil kemampuan mendongeng dalam menggunakan media audio visual pada siswa kelas V SD Negeri 2 Bila, dan pendapat siswa mengenai media audio visual yang digunakan untuk meningkatkan kemampuan mendongeng pada siswa kelas V SD Negeri 2 Subjek pada penelitian ini siswa dan guru di kelas V SD Negeri 2 Bila dan objek penelitian ini, media audio visual. pengumpulan data di penelitian ini mengunakan cara observasi, tes dan kuisioner. Pengolahan data yang diguna
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Dissertations / Theses on the topic "Audio-visual media"

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Bruno, Alexander. "Visual-Audio Media: Transformation and Communication." VCU Scholars Compass, 2015. http://scholarscompass.vcu.edu/etd/3768.

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Designers are often concerned with communication through the visual; we focus on the printed object, images on screens, furniture, spaces, and other visual experiences. We should also be cognizant of audio and its communicative properties, especially when contextualized with visual content. Pairing visuals and audio can make a greater impact upon a viewer/listener than each media might make alone. My research focuses on a practice of working within strict sets of rules and boundaries to create visual-audio work. This visual-audio work not only communicates a concept or idea, but also lives as
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Berry, Jonathan Stuart. "Quality-controlled audio-visual depth in stereoscopic 3D media." Thesis, Durham University, 2015. http://etheses.dur.ac.uk/11286/.

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Background: The literature proposes several algorithms that produce “quality-controlled” stereoscopic depth in 3D films by limiting the stereoscopic depth to a defined depth budget. Like stereoscopic displays, spatial sound systems provide the listener with enhanced (auditory) depth cues, and are now commercially available in multiple forms. AIM: We investigate the implications of introducing auditory depth cues to quality-controlled 3D media, by asking: “Is it important to quality-control audio-visual depth by considering audio-visual interactions, when integrating stereoscopic display and sp
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Margolis, Jayne B. "The Muhlenberg College Media Services Department videotaped audio visual equipment training series." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 1989. http://www.kutztown.edu/library/services/remote_access.asp.

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Thesis (M.S.)--Kutztown University, 1989.<br>Source: Masters Abstracts International, Volume: 45-06, page: 2807. Abstract precedes title page. Typescript. Includes bibliographical references (leaves 50-51).
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PORRECA-EASLEY, ZANA. "THE RELATIONSHIP BETWEEN THE TEACHING OF SHAKESPEAREAN DRAMA USING MEDIA AND STUDENT RETENTION AND APPRECIATION (HAMLET)." Diss., The University of Arizona, 1987. http://hdl.handle.net/10150/184117.

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The study described in this dissertation was conducted during a three week period and encompassed four senior high school English classes. The data derived from the study were elicited from a pre test of knowledge and a pre treatment attitude survey; a post test of knowledge and a post treatment attitude survey and a delayed post test of knowledge. The four groups of students were given the following treatments within the Shakespearean drama unit on Hamlet: (1) Group I - Students in this group were shown four teaching films on Hamlet and read the play aloud in class with students taking parts
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Hayes, Martin. "The degradation of poly(ethylene terephthalate) cinematograph film and audio-visual magnetic recording media." Thesis, Manchester Metropolitan University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.385892.

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Brieger, Sebastian. "SOUND HUNTER : Developing a Navigational HRTF-Based Audio Game for People with Visual Impairments." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-170447.

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In this thesis, I propose a framework for designing 3D-based audio-only games in which all navigation is based on perceiving the 3D-audio, as opposed to relying on other navigational aids or imagining the audio as being spatial, where additional sounds may be added later on in the development process. To test the framework, a game named Sound Hunter was developed in an iterative process together with both sighted and visually impaired participants in three focus groups, 8 usability tests, and a final evaluation. Sound Hunter currently features 20 levels progressively becoming more difficult, a
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Scott, Kathleen Ann. "A comparison of print and video as educational media for the development of historical thinking." Thesis, online access from Digital Dissertation Consortium, 2006. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?3266901.

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Scheuneman, Scott Isabel. ""Deadly Women": Examining (Audio)Visual (Re)Presentations of Violent Women and Girls in Infotainment Media." Thesis, Université d'Ottawa / University of Ottawa, 2015. http://hdl.handle.net/10393/33453.

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Women have historically been the subject of stereotypes – especially criminalized women as they are constructed in the mass media. These stereotypes become particularly problematic when they are invoked in infotainment media – a genre that combines information and entertainment and presents itself as primarily factual. As such, ideological messages delivered through infotainment are also (re)presented as truthful and may be more likely to be taken up by an unquestioning audience. This research aimed to answer the following research question: How does infotainment portray women who commit serio
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Petrick, Edward Joseph. "Knowledge from pictures : an examination of epistemological assumptions found in instructional media textbooks /." The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487267546981662.

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Weaver, C. Kay. "Representations of men's violence against women : audio-visual texts and their reception." Thesis, University of Stirling, 1995. http://hdl.handle.net/1893/17091.

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Portrayals of sexual and/or domestic violence committed by men against women appear in the television schedules and in movie theatres on almost a daily basis. There is a long established tradition of concern about how depictions of violence in the audiovisual media can impact on audiences. However, minimal consideration has been given to what kind of discursive 'messages' such portrayals might contain and how audiences engage with these. This research explores to what extent audio-visual portrayals of violence against women might offer certain ways of reading and understanding that violence, a
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Books on the topic "Audio-visual media"

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Amend, Robert H. Media for business. Knowledge Industry Publications, 1991.

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Cornelia, Lund, and Lund Holger 1967-, eds. Audio visual: On visual music and related media. Arnoldsche Art Publishers, 2009.

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Commission, Great Britain Countryside, ed. Audio-visual media in countryside interpretation. Countryside Commission, 1985.

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France. Ambassade (Great Britain). Service de Presse et d'Information., ed. Press and audio-visual media: French legislation. Ambassade de France a Londres, Service de Presse et d'Information, 1987.

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Aoyama, Takako. Asobi to manabi no media-shi: Nishikie, gentō, katsudō shashin = Japanese modern education and media : nishiki-e, optical lantern, and motion picture. Tōkyō Daigaku Shuppankai, 2019.

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C, Smellie Don, and Kemp Jerrold E, eds. Planning, producing, and using instructional media. 6th ed. Harper & Row, 1989.

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International Council for Educational Media., ed. The integration of media into the curriculum: An international report commissioned by the International Council for Educational Media. Kogan Page, 1986.

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Peake, Jacquelyn. Complete audio-visual guide for teachers & media specialists. Parker Pub. Co., 1989.

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Endō, Sakae, and Motoo Shiratori. Media to kyōiku. Zaidan Hōjin Hōsō Daigaku Kyōiku Shinkōkai, 1995.

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1944-, Wilson Savan, and Woessner Circe ill, eds. Media cookbook for kids. Libraries Unlimited, 1989.

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Book chapters on the topic "Audio-visual media"

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Fitch, Claire. "Audio–Visual Media." In Sounding Emerging Media. Focal Press, 2022. http://dx.doi.org/10.4324/9781003046561-4.

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McMullin, Jaremey R., and Evelyn Pauls. "Audio-visual media." In The Routledge Handbook of Conflict and Peace Communication. Routledge, 2024. http://dx.doi.org/10.4324/9781003392002-35.

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McQuail, Denis. "Future Trends of Audio-Visual Media in The Netherlands." In Electronic Mass Media in Europe. Prospects and Developments. Springer Netherlands, 1987. http://dx.doi.org/10.1007/978-94-009-3949-3_9.

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Idawati, Sutama, Bambang Sumardjoko, Endang Fauziati, and Harsono. "Indonesian Learning with Audio-Visual Media: Noble Character Civilization." In Proceedings of the International Conference on Learning and Advanced Education (ICOLAE 2022). Atlantis Press SARL, 2023. http://dx.doi.org/10.2991/978-2-38476-086-2_81.

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Krejtz, Krzysztof, Daria Rutkowska-Siuda, and Izabela Krejtz. "Gaze-Led Audio Description (GLAD). Concept and Application to Accessibility of Architectural Heritage." In Transforming Media Accessibility in Europe. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-60049-4_4.

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AbstractThis chapter presents the concept of Gaze-Led Audio Description (GLAD) and its application for the accessibility of city space. Audio Description (AD) is created by domain experts who have deep knowledge of the audio-described matter but might have their own narrative biases. Many studies report that experts’ perception and attentional patterns over the objects of their expertise are different from the perception of non-experts. As an unintended result, audio descriptions of architectural heritage created by experts, art historians or architects, might lose accessibility to non-experts
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Kohlrausch, Armin, and Steven van de Par. "Audio—Visual Interaction in the Context of Multi-Media Applications." In Communication Acoustics. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/3-540-27437-5_5.

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De, Debasree. "Reflecting Indigeneity in Mainstream Media—Print, Audio-Visual and Digital." In People, Cultures and Societies: Exploring and Documenting Diversities. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-3632-7_6.

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Krüger, Maleika. "Introduction." In Media-Related Out-of-School Contact with English in Germany and Switzerland. Springer Fachmedien Wiesbaden, 2023. http://dx.doi.org/10.1007/978-3-658-42408-4_1.

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AbstractThe rise of globalization, the widespread use of technical devices, such as computers and smartphones, and the emergence of the internet have undoubtedly changed the media landscape and transformed our way of communication in all sectors of life. Today, the internet serves as a source for information and allows people to communicate on various platforms. In addition, it not only allows easy access to written material, but has also made it possible to access audio and audio-visual media content such as music, movies, or TV series.
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Lobato, Ramon, and Alexa Scarlata. "Regulating Discoverability in Subscription Video-on-Demand Services." In Palgrave Global Media Policy and Business. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-95220-4_11.

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AbstractIn recent years, the growing popularity of services such as Netflix, Amazon Prime Video, and Disney+ has raised complex challenges for media policy. Established policy approaches in a range of areas including audio-visual licensing, classification, censorship, and local production support are now being disrupted as governments grapple with the “Netflix effect” and its implications for national markets and institutions. Meanwhile, consumption practices are also changing as the algorithmically curated interfaces of SVOD services invite audiences to discover content in new ways. In partic
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Colmenero, María Olalla Luque. "Subjectivity and Creativity Versus Audio Description Guidelines." In Transforming Media Accessibility in Europe. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-60049-4_3.

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AbstractFor decades, different international guidelines on the field of audio description (AD) have been edited and supposedly followed by practitioners. There is general agreement on what should be included in terms of form, movement, colour, sound, perspective, and supporting information. According to all the guidelines, the style of audio description should be objective, not interpretative, although they do not specify what they mean by “objectivity”. These guidelines are based on the fact that receivers interpret the work of art themselves. However, this idea is unconvincing, as the blind
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Conference papers on the topic "Audio-visual media"

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Berghi, Davide, Craig Cieciura, Farshad Einabadi, et al. "ForecasterFlexOBM: A Multi-View Audio-Visual Dataset for Flexible Object-Based Media Production." In 2024 IEEE International Conference on Multimedia and Expo (ICME). IEEE, 2024. http://dx.doi.org/10.1109/icme57554.2024.10687655.

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Holm, Jukka, Kai Havukainen, and Juha Arrasvuori. "Personalizing game content using audio-visual media." In the 2005 ACM SIGCHI International Conference. ACM Press, 2005. http://dx.doi.org/10.1145/1178477.1178531.

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Marlena, Novi, Renny Dwijayanti, and Irin Widayati. "Is Audio Visual Media Effective for Learning?" In Proceedings of the 1st International Conference on Education Social Sciences and Humanities (ICESSHum 2019). Atlantis Press, 2019. http://dx.doi.org/10.2991/icesshum-19.2019.42.

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Hürst, Wolfgang, Tobias Lauer, and Robert Kaschuba. "Interfaces for interactive audio-visual media browsing." In the 14th annual ACM international conference. ACM Press, 2006. http://dx.doi.org/10.1145/1180639.1180819.

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Chianese, Angelo, Vincenzo Moscato, Antonio Penta, and Antonio Picariello. "Scene Detection using Visual and Audio Attention." In 1st International ICST Conference on Ambient Media and Systems. ICST, 2008. http://dx.doi.org/10.4108/icst.ambisys2008.2828.

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Pane, Aan Deki Praja. "Development of Learning Media Tutorial on Audio- Visual." In Proceedings of the 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018). Atlantis Press, 2018. http://dx.doi.org/10.2991/aisteel-18.2018.167.

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Tsukada, Manabu, Keiko Ogawa, Masahiro Ikeda, et al. "Software defined media: Virtualization of audio-visual services." In ICC 2017 - 2017 IEEE International Conference on Communications. IEEE, 2017. http://dx.doi.org/10.1109/icc.2017.7996610.

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Perkins, Colin, and Jörg Ott. "Real-time Audio-Visual Media Transport over QUIC." In CoNEXT '18: The 14th International Conference on emerging Networking EXperiments and Technologies. ACM, 2018. http://dx.doi.org/10.1145/3284850.3284856.

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Darmawan, Amri Suko, Jumadi, and Winda Arwin Setyani. "Development of Audio Visual Media for Distance Learning." In 6th International Seminar on Science Education (ISSE 2020). Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.210326.058.

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Novelti, Novelti, Syahrul Ramadhan, Ermanto Ermanto, and Agustina Agustina. "Developing an Instructional Model Assisted Audio Visual Media." In Proceedings of the International Conference on Language, Literature, and Education (ICLLE 2018). Atlantis Press, 2018. http://dx.doi.org/10.2991/iclle-18.2018.17.

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Reports on the topic "Audio-visual media"

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Baluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.

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The article analyzes the peculiarities of the media content shaping and transformation in the convergent dimension of cross-media, taking into account the possibilities of augmented reality. With the help of the principles of objectivity, complexity and reliability in scientific research, a number of general scientific and special methods are used: method of analysis, synthesis, generalization, method of monitoring, observation, problem-thematic, typological and discursive methods. According to the form of information presentation, such types of media content as visual, audio, verbal and combi
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Syvash, Kateryna. AUDIENCE FEEDBACK AS AN ELEMENT OF PARASOCIAL COMMUNICATION WITH SCREEN MEDIA-PERSONS. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11062.

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Abstract:
Parasocial communication is defined as an illusory and one-sided interaction between the viewer and the media person, which is analogous to interpersonal communication. Among the classic media, television has the greatest potential for such interaction through a combination of audio and visual series and a wide range of television content – from newscasts to talent shows. Viewers’ reaction to this product can be seen as a defining element of parasociality and directly affect the popularity of a media person and the ratings of the TV channel. In this article we will consider feedback as part of
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