Academic literature on the topic 'Blender 3D'

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Journal articles on the topic "Blender 3D"

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Hosen, Md Saikat, Shahed Ahmmed, and Sreekanth Dekkati. "Mastering 3D Modeling in Blender: From Novice to Pro." ABC Research Alert 7, no. 3 (2019): 169–80. http://dx.doi.org/10.18034/ra.v7i3.654.

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The open-source 3D modeling and animation software Blender has become a powerhouse for artists, designers, and hobbyists. Blender's capabilities and creative industry effects are summarized in this abstract. Due to its comprehensive features and unwavering community support, Blender has grown from a simple tool to an industry standard. This flexible instrument suits beginners and experts. Blender has an excellent user interface, several modeling and sculpting capabilities, a robust material and texture system, and powerful rendering engines like Cycles and Eevee. Open-source development keeps
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Gonsalves, Jesleena. "Blender as an Alternative to Architectural Apps." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 03 (2024): 1–11. http://dx.doi.org/10.55041/ijsrem29069.

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Blender, a 3D modeling and animation software, holds significant potential as a vital tool in architecture due to its varied capabilities. This abstract elaborates on the relevance of Blender in architectural practice and research. The paper highlights Blender's capacity to facilitate architectural visualization, design iteration, and virtual prototyping. It iterates on how Blender empowers architects to create immersive, photorealistic renderings, aiding in communication with clients and stakeholders. Moreover, the abstract delves into Blender's role in exploring innovative architectural conc
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GARAYEVA, ENZHE R., ILSIYAR I. BIKMULLINA, and IGOR A. BARKOV. "FEATURES OF PREPARING 3D OBJECTS MODELED IN BLENDER FOR IMPORT INTO UNITY 3D." CASPIAN JOURNAL: Control and High Technologies 52, no. 4 (2020): 66–74. http://dx.doi.org/10.21672/2074-1707.2020.52.4.066-074.

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When developing a game in Unity using 3D models, it became necessary to create your own 3D models, so Unity's own capabilities were analyzed for creating 3D models. Since Unity's capabilities as a 3D modeling environment are limited, third-party software products designed to model 3D objects were considered. As a result of the analysis, the 3D blender editor was chosen for the development of objects, and therefore there was a need to study the features of importing finished objects from Blender to Unity. Unity's decision to use 3D models created in Blender is based on Unity's limited 3D modeli
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Nusa Bhakti, Brilian, Yusmedi Nurfaizal, and Toni Anwar. "Analisis Komparasi Teknik Rendering Blender Render Dan Cycles Render Pada Video Animasi 3d Tentang Alat Pencernaan Manusia." Technomedia Journal 6, no. 2 (2021): 188–96. http://dx.doi.org/10.33050/tmj.v6i2.1723.

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Perkembangan teknologi dari tahun ke tahun semakin pesat. Tidak bisa dipungkiri lagi segala aspek bidang sudah menggunakan teknologi baik bidang militer, pendidikan, informasi dan sebagainya. Sehingga pengerjaan yang biasanya membutuhkan waktu yang lama dengan adanya perkembangan teknologi menjadi lebih mudah dan cepat.Saat ini penggunaan animasi 3D semakin populer, karena dapat diaplikasikan ke berbagai aspek. Animasi 3D mampu menyampaikan konsep yang rumit sekalipun menjadi mudah dimengerti. Selain itu, animasi 3D memilki kelebihan yaitu menjadikan penonton lebih mudah memberikan perhatian d
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Khatri, Preety. "3D Animation: Maya or Blender." Global Sci-Tech 10, no. 1 (2018): 40. http://dx.doi.org/10.5958/2455-7110.2018.00007.1.

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Safar, Ilham, Richard Parlindungan Simanjuntak, and Dewi Wahyuni. "Pelatihan 3D Modelling Menggunakan Blender Pada SMA Methodist-8 Medan." PRAXIS: Jurnal Pengabdian kepada Masyarakat 2, no. 2 (2023): 123–28. http://dx.doi.org/10.47776/praxis.v2i2.791.

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Training in the field of 3D Modeling using Blender has been completed for students at Methodist-8 Medan High School (SMA). The aim of this training is to provide basic understanding and skills in creating and designing animated 3D objects that can be expressed in real visual form, both in terms of shape, texture and size of the object using the Blender design tool. This training method includes several practical stages focusing on the introduction of Blender 3D, basic concepts of 3D animation, design, 3D measurements, framework and modeling, texturing and visualization. The students were given
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Hidayati, Nurtriana, Badroe Zaman, and Titis Handayani. "PENINGKATAN KEMAMPUAN MEMBANGUN ANIMASI TIGA DIMENSI (3D) MENGGUNAKAN APLIKASI BLENDER PADA SISWA SMK NU 01 KENDAL." Jurnal Pengabdian DIMASTIK 3, no. 1 (2025): 75–82. https://doi.org/10.26623/dimastik.v3i1.11670.

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SMK Nahdlatul ‘Ulama (NU) 01 Kendal adalah Sekolah Kejuruan kelompok Bisnis – Manajemen dan Pariwisata dibawah naungan Lembaga Pendidikan Ma’arif NU Kabupaten Kendal. SMK NU 01 Kendal memiliki 7 (tujuh) kompetensi keahlian salah satunya yakni Rekayasa Perangkat Lunak. Jurusan Rekayasa perangkat lunak atau biasa disebut RPL menawarkan beberapa keahlian dibidang teknologi informasi berupa pemrograman, selain itu juga diajarkan mengenai desain dengan menggunakan Photoshop, Corel Draw, dan lainnya. Desain animasi tiga dimensi (3D) belum menjadi muatan yang diajarkan oleh SMK NU 01 Kendal dalam jur
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Banindro, Baskoro Suryo. "Pengembangan Techno Virtual Berbasis Website sebagai Media Pembelajaran Rekayasa Visual Blender 3D bagi Mahasiswa Desain Produk." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 5, no. 01 (2019): 102–14. http://dx.doi.org/10.33633/andharupa.v5i01.1965.

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AbstrakPenelitian terapan ini bertujuan untuk mengembangkan model pembelajaran alih media teknologi maya (techno virtual) rekayasa visual Blender 3D bagi mahasiswa berbasis website learning. Secara operasional penelitian ini akan menilai apakah melalui techno virtual, materi bahan ajar dapat dengan mudah diterima dan membantu para mahasiswa dalam menyelesaikan tugasnya. Penelitian ini menggunakan pendekatan deskriptif kuantitatif, yaitu penelitian yang mendasarkan atas pengolahan statistik, dan percobaan terkontrol dengan sampel mahasiswa desain produk. Metode analisis yang digunakan yaitu ana
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Rahmat, Rahmat. "Augmented Reality untuk Materi Bangun Ruang Menggunakan Unity 3D, Vuforia SDK dan Aplikasi Blender." JURNAL TIKA 5, no. 3 (2021): 86–92. http://dx.doi.org/10.51179/tika.v5i3.59.

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The development of information and communication technology has an impact on globalization which will affect all aspects of human life, especially in the world of education. This requires educators to make innovation in learning. One of the innovations that following technological developments, namely Augmented Reality (AR). Augmented Reality is a technique of combining real and virtual worlds and is based on 3-Dimensions (3D). The objects used can be 2D or 3D. This research is entitled Augmented Reality for Building Materials using Unity 3D, Vuforia SDK, and Blender Applications. In this rese
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Junidar, Junidar, Kikye Martiwi Sukiakhy, and Teuku Khairul Umam. "Rancang Bangun Film Pendek Animasi 3d Berjudul Level Up Menggunakan Blender Versi 3.2." J-SIGN (Journal of Informatics, Information System, and Artificial Intelligence) 1, no. 01 (2023): 35–45. http://dx.doi.org/10.24815/j-sign.v1i01.31921.

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A short 3D animation film titled “Level Up” tells about a robot that wants to create a work using different illustrations, namely blueprints and Blender. The purpose of making this animated 3D short film is to increase understanding of illustrations in 3D object design, where using the Blender 3.2 application the design process will be easier to do. This film has a video resolution of 1920x1080 and a frame rate specification of 30 frames per second with the .mp4 extension. Designing and creating videos using the Blender application which refers to the process of storyboarding, modeling, textur
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Dissertations / Theses on the topic "Blender 3D"

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Opletal, Martin. "Vývoj 3D aplikací v prostředí Blender." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-235410.

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Thesis is focused on evaluation of available tools for 3D application development. In one selected tool (Blender) is created computer game. This game demonstrates Blender's capabilities. The process of creating is recorded in a case study for the possible purposes of own complex games development.
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Jablonský, Viktor. "Automatická tvorba 3D modelů v programu Blender." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237162.

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This text was written as part of a master's thesis. It describes development of an automatic generator of 3D models for Blender. After a brief introduction to the Blender application some of existing scripts for 3D model creation (tested as part of theoretical research) are presented. After an analysis of features required from an automatic generator various types of swords were chosen as the suitable class of objects for the automatic creation. Next part of this thesis presents basic terms in this field, namely the nomenclature of the swords and other related weapons. Their most important pro
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Arma, Simona. "Blender: il dietro le quinte." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2012. http://amslaurea.unibo.it/3839/.

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Anders, Jörg. "Character-Animation mit Blender." Universitätsbibliothek Chemnitz, 2008. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-200800841.

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Ayoub, Yohan, Viktor Barr, Johan Fallström, et al. "Digital 3D-rekonstruktion av personskador." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158491.

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Denna rapport behandlar ett arbete utfört under kursen TDDD96 Kandidatprojekt i programvaruutveckling vid Linköpings Universitet. Arbetet är efterfrågat av Nationellt Forensiskt Centrum (NFC) och utfört av 7 datateknologstudenter. Arbetet bestod i att ta fram och utveckla ett färdigt program som ska göra det enkelt för kriminaltekniker och obducenter att rekonstruera personskador samt presentera det på ett pedagogisk sätt.
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Rinaldi, Luca. "Leap Aided Modelling (LAM) in Blender." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10904/.

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L'evoluzione tecnologica e l'utilizzo crescente della computer grafica in diversi settori stanno suscitando l'interesse di sempre più persone verso il mondo della modellazione 3D. I software di modellazione, tuttavia, si presentano spesso inadeguati all'utilizzo da parte di utenti senza esperienza, soprattutto a causa dei comandi di navigazione e modellazione poco intuitivi. Dal punto di vista dell'interazione uomo-computer, questi software devono infatti affrontare un grande ostacolo: il rapporto tra dispositivi di input 2D (come il mouse) e la manipolazione di una scena 3D. Il progetto
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Ivanauskas, Ginas. "Blender aplinkos naudojimo garsinio signalo modeliavimui galimybių tyrimas." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2010. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100707_112552-31918.

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Šiame darbe tiriamos trimatės Blender aplinkos panaudojamumo garsinių signalų modeliavimui galimybės. Darbe aprašyta programos vartotojo sąsaja, vidinė architektūra, ištirtos vidinio programavimo galimybės ir pateikti tyrimų rezultatai. Naudojant Python programavimo kalbą buvo sukurta garsinių signalų analizės ir vizualizavimo programa SigBlender, veikianti Blender aplinkoje. Programa naudoja beveik periodinių garso signalų periodų išskyrimo algoritmą, kuris buvo sukurtas ir realizuotas darbo metu. Naudojant tekstinį redaktorių Notepad++ sukurta nauja programavimo aplinka, integruojanti Python
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Carloni, Ilaria. "Modellazione e rendering di un'abitazione tramite Blender." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018.

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La tesi progettuale si basa sulla simulazione virtuale di un'abitazione realizzata tramite il software di grafica Blender. Si introduce la Computer Graphics, mostrando come muoversi in Blender; successivamente si mostrano la struttura dell'abitazione e la modellizzazione dei vari mobili, fino ad arrivare a descrivere l'animazione ed il rendering attuati nel progetto, questi ultimi verranno mostrati tramite video.
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Pabst, Rebekka. "Neue Bilder, neue Möglichkeiten." Universitätsbibliothek Leipzig, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-201713.

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In der heutigen Filmindustrie bietet das 3D-Design ein anerkanntes Mittel, um virtuelle Welten oder Charaktere zu erschaffen. Doch das 3D-Design dringt mittlerweile auch in andere Bereiche vor, so etwa der Medizin und der Architektur. Dabei bietet die virtuelle Rekonstruktion auch vielfältige Möglichkeiten für die Archäologie/Ägyptologie. Beispielsweise können von kleineren Objekten oder Papyri virtuelle 3D-Modelle erstellt werden. Der große Vorteil dabei ist, dass die Originale nicht beschädigt werden und mehrere Wissenschaftler zur gleichen Zeit an ein und demselben Objekt forschen können. S
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Spousta, Martin. "Elektronický obchod ve 3D rozměru." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2011. http://www.nusl.cz/ntk/nusl-222821.

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This Diploma thesis deals with problems of making 3D e-shops for their widely usage. It contains the description of current level of e-shop, theoretical solution of the problem of transition to 3D with a description of advantages, disadvantages and warrant of new solution. It contains the practical solution as well.
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Books on the topic "Blender 3D"

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Bühler, Peter. 3D mit Blender. Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-36214-0.

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Fisher, Gordon. Blender 3D Basics. Packt Publishing, Limited, 2012.

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Inc, ebrary, ed. Blender 3D 2.49 incredible machines: Modeling, rendering, and animating realistic machines with Blender 3D. Packt Pub., 2009.

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Mendoza Guevarra, Ezra Thess. Creating Game Environments in Blender 3D. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6174-3.

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Wartmann, Carsten. The Blender gamekit: Interactive 3D for artists. 2nd ed. No Starch Press, 2009.

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Mullen, Tony. 3D for iPhone Apps with Blender and SIO2. John Wiley & Sons, Ltd., 2010.

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Inc, ebrary, ed. Blender 2.5 lighting and rendering: Bring your 3D world to life with lighting, compositing, and rendering. Packt Pub., 2010.

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Mullen, Tony. 3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Wiley Pub., 2010.

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Mullen, Tony. 3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Wiley Pub., 2010.

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Stefano, Selleri, ed. The Official Blender 2.3 guide: Free 3D creation suite for modeling, animation, and rendering. No Starch Press, 2004.

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Book chapters on the topic "Blender 3D"

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Bühler, Peter. "3D-Druck." In 3D mit Blender. Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-36214-0_10.

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Bühler, Peter. "Animation." In 3D mit Blender. Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-36214-0_7.

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Bühler, Peter. "Material und Texturen." In 3D mit Blender. Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-36214-0_3.

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Bühler, Peter. "Rigging & Skinning." In 3D mit Blender. Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-36214-0_9.

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Bühler, Peter. "Grundlagen und Referenz." In 3D mit Blender. Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-36214-0_1.

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Bühler, Peter. "Curve-Modeling." In 3D mit Blender. Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-36214-0_5.

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Bühler, Peter. "Textobjekt." In 3D mit Blender. Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-36214-0_6.

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Bühler, Peter. "Box-Modeling." In 3D mit Blender. Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-36214-0_2.

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Bühler, Peter. "Rendering." In 3D mit Blender. Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-36214-0_4.

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Bühler, Peter. "Physics-Simulation." In 3D mit Blender. Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-36214-0_8.

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Conference papers on the topic "Blender 3D"

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Zhou, Zijun, Yingzhe Luo, and Tiecheng Sun. "A Quantitative 3D Reconstruction Evaluation Method Based on Blender." In 2024 10th International Conference on Computer and Communications (ICCC). IEEE, 2024. https://doi.org/10.1109/iccc62609.2024.10942306.

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Fu, Jundong, Nuan Xia, Zilin Lu, Dexiu Shen, and Jianmin Zhang. "Rapid Establishment of 3D Geological Model Based on Blender Software." In 2024 International Seminar on Artificial Intelligence, Computer Technology and Control Engineering (ACTCE). IEEE, 2024. https://doi.org/10.1109/actce65085.2024.00017.

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Subramanian, R. Raja, Suryavamshi Dasharath, Deshinta Arrova Dewi, and Sai Phanindra Pavan Kumar Gatikoppu. "Blender-Based 3D Cricket Bowling Animation with Pattern Recognition and Realistic Ball Trajectory Simulation." In 2025 International Conference on Computational Robotics, Testing and Engineering Evaluation (ICCRTEE). IEEE, 2025. https://doi.org/10.1109/iccrtee64519.2025.11053011.

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Kamath, B. Sunil, and Tulasi Nayak. "Construction of a 3D model of an University Campus for Easing New Visitor Navigation around the Campus using Blender and Three.js." In 2024 Third International Conference on Electrical, Electronics, Information and Communication Technologies (ICEEICT). IEEE, 2024. http://dx.doi.org/10.1109/iceeict61591.2024.10718381.

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Messina, Dominic, Akkarakaran Francis Leonard, Ryan Hightower, et al. "Cybersecurity, Image-Based Control, and Process Design and Instrumentation Selection." In Foundations of Computer-Aided Process Design. PSE Press, 2024. http://dx.doi.org/10.69997/sct.182710.

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Within an Industry 4.0 framework, a variety of new considerations are of increasing importance, such as securing processes against cyberattacks on the control systems or utilizing advances in image processing for image-based control. These new technologies impact relationships between process design and control. In this work, we discuss some of these potential relationships, beginning with a discussion of side channel attacks and what they suggest about ways of evaluating plant design and instrumentation selection, along with controller and security schemes, particularly as more data is collec
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Koteswara Rao, Ganga Rama, P. Vidya Sgar, Thulasi Bikku, Chitturi Prasad, and Naresh Cherukuri. "Comparing 3D Rendering Engines in Blender." In 2021 2nd International Conference on Smart Electronics and Communication (ICOSEC). IEEE, 2021. http://dx.doi.org/10.1109/icosec51865.2021.9591800.

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Tomsa, Daniil. "Modeling and texturing 3D objects for gaming industry using blender 3D." In Simpozion Ştiinţific al Tinerilor Cercetători. Ediţia a 22-a. Academy of Economic Studies, 2025. https://doi.org/10.53486/sstc2024.v2.01.

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Această lucrare se concentrează pe procesul de modelare și texturare a obiectelor 3D adaptate în mod specific pentru industria jocurilor folosind software-ul Blender 3D. Studiul își propune să exploreze relevanța și tehnicile implicate în crearea activelor 3D vizual atrăgătoare și funcționale pentru dezvoltarea de jocuri. Diverse metode de cercetare precum revizuirea literaturii și experimentarea practică au fost utilizate pentru a analiza practicile existente și pentru a dezvolta abordări noi. Rezultatele evidențiază eficiența și versatilitatea Blender 3D în crearea modelelor 3D și texturilor
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Lesage, Martin, Omar Cherkaoui, Faysal Abouzaid, Martin Poirier, Gilles Raiche, and Martin Riopel. "Blender plugin implementations for 3D collaborative work." In 2007 IEEE International Conference on Systems, Man and Cybernetics. IEEE, 2007. http://dx.doi.org/10.1109/icsmc.2007.4413770.

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Vlasenko, Artyom Nikolayevich, Svetlana Sergeevna Alexandrova, Farid Gaynutdinovich Sadreyev, and Pavel Aleksandrovich Voronin. "Automating the creation of engineering training WebGL applications." In 31th International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2021. http://dx.doi.org/10.20948/graphicon-2021-1-47-53.

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The article discusses an add-on (addon) for Blender 3D 2.9x, written in Python 3.9.2, using the Pandas, Jinja2, math and other libraries, which allows you to automate operations for creating animation of bolts, washers, nuts. Allows you to insert additional tools from external files (screwdrivers, keys, arrows, etc.) that are involved in the animation process. Apply materials from an external library, which is a * .blend file with a set of materials based on the names of objects in the scene. Export the resulting scene to WebGL 2.0, using the Babylon.js framework, with the ability to play the
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Barreiro, Evan, Neal Carter, and Alireza Hashemian. "Validating the Sun System in Blender for Recreating Shadows." In WCX SAE World Congress Experience. SAE International, 2024. http://dx.doi.org/10.4271/2024-01-2476.

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<div class="section abstract"><div class="htmlview paragraph">Shadow positions can be useful in determining the time of day that a photograph was taken and determining the position, size, and orientation of an object casting a shadow in a scene. Astronomical equations can predict the location of the sun relative to the earth, and therefore the position of shadows cast by objects, based on the location’s latitude and longitude as well as the date and time. 3D computer software have begun to include these calculations as a part of their built-in sun systems. In this paper, the author
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Reports on the topic "Blender 3D"

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Січкар, Валентин, та Ірина Сергіївна Мінтій. Програмні засоби для підтримки вивчення 3D-моделювання у старшій школі. Криворізький національний університет, 2022. http://dx.doi.org/10.31812/123456789/6238.

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Розглянуто програмні засоби, що рекомендовані у підручниках з інформатики (рівень «стандарт») для вивчення змістової лінії «Моделі і моделювання, аналіз та візуалізація даних» та для вивчення вибіркового модуля «Тривимірне моделювання». Наведено переваги і недоліки програмних засобів Blender та Tinkercad. Зроблено висновок про доцільність використання онлайн-сервісу Tinkercad під час вивчення основ 3D-моделювання.
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Strutynska, Oksana V., Grygoriy M. Torbin, Mariia A. Umryk, and Roman M. Vernydub. Digitalization of the educational process for the training of the pre-service teachers. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4437.

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According to the Development Concept of the Digital Economy and Society in Ukraine, the priority of this area is to develop a substantial national policy on digitalization of education, as this is the key part of the education reform in Ukraine. For this reason, universities should firstly take into account the particularities of teaching the current generation of students and the needs of the digital society as a whole. This paper considers the process of transition from informatization to digitalization in society, implementation of digital support for the educational process in the universi
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Letcher, Theodore, Julie Parno, Zoe Courville, Lauren Farnsworth, and Jason Olivier. A generalized photon-tracking approach to simulate spectral snow albedo and transmittance using X-ray microtomography and geometric optics. Engineer Research and Development Center (U.S.), 2023. http://dx.doi.org/10.21079/11681/47122.

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A majority of snow radiative transfer models (RTMs) treat snow as a collection of idealized grains rather than an organized ice–air matrix. Here we present a generalized multi-layer photon-tracking RTM that simulates light reflectance and transmittance of snow based on X-ray micro- tomography images, treating snow as a coherent 3D structure rather than a collection of grains. The model uses a blended approach to expand ray-tracing techniques applied to sub-1 cm3 snow samples to snowpacks of arbitrary depths. While this framework has many potential applications, this study’s effort is focused o
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Rafaeli, Ada, Russell Jurenka, and Chris Sander. Molecular characterisation of PBAN-receptors: a basis for the development and screening of antagonists against Pheromone biosynthesis in moth pest species. United States Department of Agriculture, 2008. http://dx.doi.org/10.32747/2008.7695862.bard.

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The original objectives of the approved proposal included: (a) The determination of species- and tissue-specificity of the PBAN-R; (b) the elucidation of the role of juvenile hormone in gene regulation of the PBAN-R; (c) the identificationof the ligand binding domains in the PBAN-R and (d) the development of efficient screening assays in order to screen potential antagonists that will block the PBAN-R. Background to the topic: Moths constitute one of the major groups of pest insects in agriculture and their reproductive behavior is dependent on chemical communication. Sex-pheromone blends are
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