Academic literature on the topic 'Characters and cartoons'
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Journal articles on the topic "Characters and cartoons"
Dovzhik, G. V., K. A. Arzhanova, and V. N. Dovzhik. "The use of cartoon characters in brand advertising communications." Digital Sociology 6, no. 1 (2023): 29–38. http://dx.doi.org/10.26425/2658-347x-2023-6-1-29-38.
Full textMuttaqien, Muhammad, and Zein Mufarrih Muktaf. "Kartun untuk Periklanan: Studi Kasus Desain Kartun Koyoiki Design Studio." Jurnal Audiens 6, no. 1 (2025): 214–23. https://doi.org/10.18196/jas.v6i1.586.
Full textİlhan, Vahit. "Primary School Children's Practices of Watching Cartoons and Their Perceptions About Cartoon Character." European Journal of Multidisciplinary Studies 6, no. 2 (2017): 327. http://dx.doi.org/10.26417/ejms.v6i2.p327-327.
Full textOKATA, Gift Ngozi, Thomas K. EGWUONWU, and Clara O.K. EGWUONWU. "Language and Image Interaction in Cartoons: A Stylistic Analysis of Language Use and Humour in Selected Punch Newspaper Cartoons." Beyond Babel: BU Journal of Language, Literature and Humanities 7, no. 1 (2020): 1–23. https://doi.org/10.5281/zenodo.10794384.
Full textSultan, Farah, and Zaki Hasan. "PARENTAL PERCEPTION ABOUT WESTERN CARTOON ON CHILD’S MENTAL HEALTH IN PAKISTAN." Pakistan Journal of Rehabilitation 9, no. 2 (2020): 48–53. http://dx.doi.org/10.36283/pjr.zu.9.2/010.
Full textGuz, Maria Nikolaevna, and Natalia Vladimirovna Pigina. "Contemporary German political cartoons (based on the cartoons by Klaus Stuttmann)." Philology. Theory & Practice 17, no. 8 (2024): 2967–75. http://dx.doi.org/10.30853/phil20240422.
Full textFadhillah, Nurul. "TUTORIAL PEMBELAJARAN DALAM MEMBUAT PERBEDAAN GAYA GAMBAR KARAKTER KARTUN DAN ANIME." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 5, no. 01 (2023): 25–35. http://dx.doi.org/10.30871/deca.v5i01.4277.
Full textWu, Zijian. "Cartoon images as a means of national and cultural self-identification in Modern China." Философия и культура, no. 8 (August 2022): 65–76. http://dx.doi.org/10.7256/2454-0757.2022.8.38490.
Full textEngel, Carla Simone, and Elizabeth Sheppard. "Can Cartoons Which Depict Autistic Characters Improve Attitudes Towards Autistic Peers?" Journal of Autism and Developmental Disorders 50, no. 3 (2019): 1007–17. http://dx.doi.org/10.1007/s10803-019-04318-0.
Full textAman, Kumar Sinha. "Character Merchandising And Copyright Law In India." Legal Vidya 2, no. 2 (2021): 20–28. https://doi.org/10.5281/zenodo.6966515.
Full textDissertations / Theses on the topic "Characters and cartoons"
Aviv, Notario Daniel Andrés. "Cartoon Character Recognition: búsqueda y reconocimiento de personajes animados." Tesis, Universidad de Chile, 2016. http://repositorio.uchile.cl/handle/2250/138773.
Full textSHIN, Jung Hoo. "A Stylised Cartoon Renderer For Toon Shading Of 3D Character." Thesis, University of Canterbury. Computer Science and Software Engineering, 2006. http://hdl.handle.net/10092/1133.
Full textZhao, Zhiyu. "An investigation into a design framework for animated online characters to promote brands effectively to customers in China." Thesis, De Montfort University, 2016. http://hdl.handle.net/2086/13112.
Full textChinappi, Franco. "Character culture : the cultural bargain between ownership and appropriation." Thesis, McGill University, 2001. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=33884.
Full textHuang, Yu-Chang. "Foufou : using multimedia to promote a new product and establish a brand identity online /." Online version of thesis, 2009. http://hdl.handle.net/1850/8873.
Full textLapeyre, Jason. "Mickey Mouse and the Nazis the use of animated cartoons as propaganda during World War II /." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0019/MQ59182.pdf.
Full textQin, Chuanshi. "How to use computer graphics to promote virtual idols based on 3D /." Online version of thesis, 2009. http://hdl.handle.net/1850/10964.
Full textCarter, Chris P. "Animated Mise-en-scene and aesthetic harmony: An expansion of the traditional principles of animation to 3D computer animation." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/93800/1/Christopher_Carter_Thesis.pdf.
Full textSu, Wen Poh. "Modeling expressive character motion for narrative and ambient intelligence based on emotion and personality." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16652/1/Wen_Poh_Su_Thesis.pdf.
Full textSu, Wen Poh. "Modeling expressive character motion for narrative and ambient intelligence based on emotion and personality." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16652/.
Full textBooks on the topic "Characters and cartoons"
Hart, Christopher. LOL cartoons: How to draw the funniest cartoon people ever. Watson-Guptill Publications, 2013.
Find full textHsu-Flanders, Aaron. Balloon cartoons and other favorites. Contemporary Books, 1991.
Find full textGrant, John. Encyclopedia of Walt Disney's animated characters. Hamlyn [c1987., 1987.
Find full textAlfano, Maria B. How to draw the newest Pokémon: Featuring Sinnoh characters. Scholastic, 2007.
Find full textChristopher, Hart. How to draw cartoons for comic strips. Watson-Guptill Publications, 1988.
Find full textJoffe, Mick. Endangered characters of Australia: Their yarns & caricatures. Mike & Phyl Joffe, 1995.
Find full textBook chapters on the topic "Characters and cartoons"
Davis, Ryan A. "Visualizing the Spanish Flu Nation: Citizens, Characters, and Cartoons." In The Spanish Flu. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137339218_6.
Full textJoshi, Aarti, S. Sunnetha, T. Raja Reddy, and Kuldeep Jobanputral. "The investigation of CGI characters resembling cartoons on consumer behavior." In Digital Transformation and Sustainability of Business. CRC Press, 2025. https://doi.org/10.1201/9781003606185-85.
Full textMiao, Ruilei. "Depictions of Characters in Chinese Cartoons and Their Impact on the Subculture of Furry Fandom." In Advances in Social Science, Education and Humanities Research. Atlantis Press SARL, 2025. https://doi.org/10.2991/978-2-38476-380-1_10.
Full textJones, Tim. "Character Libraries." In Foundation Flash Cartoon Animation. Apress, 2007. http://dx.doi.org/10.1007/978-1-4302-0481-7_2.
Full textCai, Yingdi, and Hae-yoon Kim. "Comparative Analysis of Body Language of Female Characters in Cartoons from Feminist Point of View-Centering on the Modern Animation of China and Disney-." In [ ] With Design: Reinventing Design Modes. Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-4472-7_49.
Full textKunz, Tobias, and Lukas R. A. Wilde. "Cartoonish Characters in Comic Books and Animated Films." In Transmedia Character Studies. Routledge, 2023. http://dx.doi.org/10.4324/9781003298793-8.
Full textYamada, Natsuki. "手塚修とグルメ漫画をつなぐもの ー 「あしたのジョー」の減 / Tezuka Osamu’s Gourmet Manga." In Studi e saggi. Firenze University Press, 2021. http://dx.doi.org/10.36253/978-88-5518-506-6.06.
Full textMao, Tiezeng, Wenbo Dong, Aihua Mao, Guiqing Li, and Jie Luo. "Pose Transfer of 2D Human Cartoon Characters." In Advances in Computer Graphics. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-61864-3_22.
Full textKlein, John. "Triumph and Disaster of Collaboration: Henri Matisse and the Gobelins, 1946-1949." In L’Invention partagée. Presses universitaires Blaise-Pascal, 2019. https://doi.org/10.4000/141m5.
Full textJoshi, Nirav, and Suresh Yadav. "Impact of cartoon characters on child's purchasing behavior from parent's perspective." In Digital Transformation and Sustainability of Business. CRC Press, 2025. https://doi.org/10.1201/9781003606185-98.
Full textConference papers on the topic "Characters and cartoons"
Tang, Junshu, Yanhong Zeng, Ke Fan, et al. "Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text." In 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2024. http://dx.doi.org/10.1109/cvpr52733.2024.00597.
Full textKim, Bumsoo, Wonseop Shin, Kyuchul Lee, Yonghoon Jung, and Sanghyun Seo. "Make VLM Recognize Visual Hallucination on Cartoon Character Image with Pose Information." In 2025 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV). IEEE, 2025. https://doi.org/10.1109/wacv61041.2025.00527.
Full textWang, Weiting, Weiqi Wang, and Feilong Bao. "A High-Precision Character Cartoon Style Transfer Method Based on VToonify and Diffusion Models." In ICASSP 2025 - 2025 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2025. https://doi.org/10.1109/icassp49660.2025.10889721.
Full textKROKHALEVA, E. A., and M. A. SAMKOVA. "THE FUNCTIONING OF PRECEDENT NAMES IN CARTOON DISCOURSE." In СЛОВО, ВЫСКАЗЫВАНИЕ, ТЕКСТ В КОГНИТИВНОМ, ПРАГМАТИЧЕСКОМ И КУЛЬТУРОЛОГИЧЕСКОМ АСПЕКТАХ. Chelyabinsk State University Publishing House, 2024. http://dx.doi.org/10.47475/9785727119631_47.
Full textTian, Wenxin. "Converting Real Human Avatar to Cartoon Avatar using CycleGAN." In 8th International Conference on Artificial Intelligence and Applications (AI 2022). Academy and Industry Research Collaboration Center (AIRCC), 2022. http://dx.doi.org/10.5121/csit.2022.121816.
Full textNistor, Cristina mihaela. "NARRATIVE ROLES IN E-LEARNING GAMES." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-122.
Full textPoursaeed, Omid, Vladimir G. Kim, Eli Shechtman, Jun Saito, and Serge Belongie. "Neural Puppet: Generative Layered Cartoon Characters." In 2020 IEEE Winter Conference on Applications of Computer Vision (WACV). IEEE, 2020. http://dx.doi.org/10.1109/wacv45572.2020.9093346.
Full textKwon, Ji-yong, and In-Kwon Lee. "Cartoon-Like Stylization for Character Animation." In 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR). IEEE, 2011. http://dx.doi.org/10.1109/isuvr.2011.15.
Full textTurja, Simanta Deb, Mohammad Imrul Jubair, Md Shafiur Rahman, Md Hasib Al Zadid, Mohtasim Hossain Shovon, and Md Faraz Kabir Khan. "Shapes2Toon: Generating Cartoon Characters from Simple Geometric Shapes." In 2022 IEEE/ACS 19th International Conference on Computer Systems and Applications (AICCSA). IEEE, 2022. http://dx.doi.org/10.1109/aiccsa56895.2022.10017484.
Full textArai, Masayuki. "Feature extraction methods for cartoon character recognition." In 2012 5th International Congress on Image and Signal Processing (CISP). IEEE, 2012. http://dx.doi.org/10.1109/cisp.2012.6469644.
Full textReports on the topic "Characters and cartoons"
AKHADOVA, R. A., and M. L. SHTUKKERT. ‘THE DREAM OF A RIDICULOUS MAN’ F.M. DOSTOEVSKY AND A. PETROV: POETICS OF THE FEAR. Science and Innovation Center Publishing House, 2021. http://dx.doi.org/10.12731/978-0-615-67323-3-8-21.
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