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Dissertations / Theses on the topic 'Characters and cartoons'

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1

Aviv, Notario Daniel Andrés. "Cartoon Character Recognition: búsqueda y reconocimiento de personajes animados." Tesis, Universidad de Chile, 2016. http://repositorio.uchile.cl/handle/2250/138773.

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Ingeniero Civil en Computación<br>El objetivo del trabajo aquí descrito es enfrentar el problema de detección y reconocimiento de personajes animados en la animación japonesa, también llamada animé. La resolución de este problema es importante por varias razones; no sólo pertenece a una familia de problemas difíciles de resolver, sino que solucionarlo significa la construcción de variadas herramientas para problemas reales en la vida diaria de animadores, editores y consumidores de animación japonesa en el mundo. Para resolver el problema, se propone un proceso de solución compuesto por
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SHIN, Jung Hoo. "A Stylised Cartoon Renderer For Toon Shading Of 3D Character." Thesis, University of Canterbury. Computer Science and Software Engineering, 2006. http://hdl.handle.net/10092/1133.

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This thesis describes two new techniques for enhancing the rendering quality of cartoon characters in toon-shading applications. The proposed methods can be used to improve the output quality of current cel shaders. The first technique which uses 2D image-based algorithms, enhances the silhouettes of the input geometry and reduces the computer generated artefacts. The silhouettes are found by using the Sobel filter and reconstructed by Bezier curve fitting. The intensity of the reconstructed silhouettes is then modified to create a stylised appearance. In the second technique, a new hair
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Zhao, Zhiyu. "An investigation into a design framework for animated online characters to promote brands effectively to customers in China." Thesis, De Montfort University, 2016. http://hdl.handle.net/2086/13112.

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This study presents a design framework for helping Chinese companies and designers to create effective animated cartoon characters for promoting brands. Previous research has demonstrated that animated characters which companies use to promote their brands appear to have a good chance of gaining and holding consumers’ attention. However, most relevant research in this area was conducted decades ago and focused on TV advertisements. There is little relevant research into new media advertisements featuring animated characters in an international context even though online advertising is growing.
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Chinappi, Franco. "Character culture : the cultural bargain between ownership and appropriation." Thesis, McGill University, 2001. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=33884.

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This thesis is about the cultural bargain; the balancing relationship between author monopoly and user affect desires, as applying to the ambiguity of characters. Character culture is a hybrid of the characters that are created and sold by authors with artistic and legal concerns, and the character-affect-relationship of the audience users of those characters. This study examines the law and industry practices in the United States and Canada as it relates to character and the limited scope of the law in defining just what exactly a character is. Also, I examine the major issues in the cultural
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Huang, Yu-Chang. "Foufou : using multimedia to promote a new product and establish a brand identity online /." Online version of thesis, 2009. http://hdl.handle.net/1850/8873.

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Lapeyre, Jason. "Mickey Mouse and the Nazis the use of animated cartoons as propaganda during World War II /." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0019/MQ59182.pdf.

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Qin, Chuanshi. "How to use computer graphics to promote virtual idols based on 3D /." Online version of thesis, 2009. http://hdl.handle.net/1850/10964.

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8

Carter, Chris P. "Animated Mise-en-scene and aesthetic harmony: An expansion of the traditional principles of animation to 3D computer animation." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/93800/1/Christopher_Carter_Thesis.pdf.

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3D Computer Graphics (CG) has become the dominant medium for modern animated feature films. It is widely understood that traditional principles of animation developed in the 1930s at the Walt Disney Studio remain applicable to this new medium and heavily influence the range of aesthetic motion styles in contemporary animation. Via a frame-by-frame textual analysis of four animated feature films, this thesis tests and confirms the validity of the principles of animation and expands upon them by reinterpreting the Disney principle of appeal as aesthetic harmony, which delineates the way in which
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Su, Wen Poh. "Modeling expressive character motion for narrative and ambient intelligence based on emotion and personality." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16652/1/Wen_Poh_Su_Thesis.pdf.

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Animated agent technology has been rapidly developed to provide ubiquitously psychological and functional benefits for fulfilling communicative goals. However, the character motions of most character-centered models based on pre-stored movement, finite state machine and scripted conditional logic are generally restrictive. The major drawback lies in the lack of maturity of integrating the elements between personality, emotion and behaviour. To bridge the gap between cognitive and behavioural elements, we examine the connections between human personality, emotion, movement and cartoon modeling
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Su, Wen Poh. "Modeling expressive character motion for narrative and ambient intelligence based on emotion and personality." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16652/.

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Animated agent technology has been rapidly developed to provide ubiquitously psychological and functional benefits for fulfilling communicative goals. However, the character motions of most character-centered models based on pre-stored movement, finite state machine and scripted conditional logic are generally restrictive. The major drawback lies in the lack of maturity of integrating the elements between personality, emotion and behaviour. To bridge the gap between cognitive and behavioural elements, we examine the connections between human personality, emotion, movement and cartoon modeling
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Mohr, Steven Jasper. "Animated motion capture: An examination of cartoon-stylised human movement for the capture of animated performances." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/132351/1/Steven_Mohr_Thesis.pdf.

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Motion capture offers an alternative method for animating characters in 3D computer graphics (CG) to traditional frame-by-frame methods. An unspoken divide exists within the industry that silos realistic movement to motion capture and cartoon-style movement to traditional animation methods. This study challenges this divide and identifies production conditions for achieving cartoon-style motion for a 3D CG motion capture animation by examining a typical motion capture pipeline and testing reference materials from popular animation training manuals with recorded actions of performers at the tim
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Bryant, Emi. ""I am Michi!" identity politics in Osamu Tezuka's Metropolis /." Diss., Connect to the thesis, 2006. http://thesis.haverford.edu/174/01/2006BryantE.pdf.

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Collignon, Stéphane. "La figurine cisanthrope, humanité liminale et contagion affective dans le cinéma d'animation." Doctoral thesis, Universite Libre de Bruxelles, 2015. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/209000.

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À travers une séries d'études de cas éclairées par l'apport de l'éthologie, l'histoire de l'art, la psychologie cognitive et les neurosciences, cette thèse tente de répondre au paradoxe apparent du cinéma d'animation qui rend les personnages stylisés et caricaturaux sont plus à même de faire oublier leurs artificialité que les personnages visant au plus grand réalisme. / Through a series of case studies, supported by reasearch in art history, ethology, cognitive psychology and neuroscience, this dissertation aims at explaining the strange animated film paradox that makes stylised and caricatur
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Santos, Silvana Lopes dos. "Influência de personagens infantis sobre escolhas alimentares em crianças : um estudo com equivalência de estímulos." Universidade Federal de São Carlos, 2017. https://repositorio.ufscar.br/handle/ufscar/9023.

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Jones, Danielle. "Perceptions of Cuteness and Beauty." Master's thesis, University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4160.

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Upbringing and psychological make-up inspire individual norms for beauty and cuteness. The mannerist approach in my work is a product of the figural liberties found in cartooning, illustration and art history. By altering facial and bodily features, I relate the proportions of an infant to cuteness and innocence. However, I tailor the photographs to empower the subjects all the while mirroring trends in contemporary pop culture. I'm interested in themes of everyday life, vitality and emotion placed in obscure, imaginary or exaggerated venues. I fictionalize subjects of my reality to compel vie
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An, Szu-Ying, and 安思穎. "A Research on Image of Cartoon Characters─Taking Popular Cartoons for Example." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/97644687428828063776.

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碩士<br>大葉大學<br>造形藝術學系碩士班<br>95<br>Twelve comparatively popular cartoon characters, at present time, were selected for this study. Image vocabulary survey was used in the questionnaires on students as research subjects for discovering what people’s impressions on the cartoon characters. Generally, people express opinions on cartoon characters through the stories during cartoon broadcasting; nevertheless, this study intends to find out opinions about the lead characters in cartoons. The 12 cartoon characters selected were: Keroro, Hello Kitty, Doraemon,Garfield, Snoopy, MashiMaro, Chicken Littl
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Chen, Chun Lin, and 陳俊霖. "Designing Cartoon Characters with Personality in 3D Animation." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/67612021177673167564.

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碩士<br>國立臺灣藝術大學<br>多媒體動畫藝術學系<br>97<br>Animation design, in line with the requirements of the story and the overall style of animation, should focus on the role modelling of animated characters, in order to have more visual impact. Character design, by "seizing the role of personality traits" and "strengthening the role of the identity" to highlight the personality of Character. Characters must have their own unique characteristics. In the design process, characters' personality traits, and prominent, should be kept distinct from each other. Thus, the characteristics of the characters can be bet
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Young, Chiao-Wen, and 楊朝文. "Cartoon Character Animation Using Human Facial Feature Transformation." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/61428185101334283496.

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碩士<br>國立中山大學<br>資訊工程學系研究所<br>89<br>NPR (Non-Photorealistic Rendering) is a new and quick-developed research topic in Image Processing. The main purpose of NPR is to generate sketching or comics, something different from photos, automatically by computer algorithms. Examples of such applications include pen-and-ink tree or watercolor. On the other hands, there is another technique called PR (Photorealistic Rendering). The goal of PR is to generate real objects by computer algorithms. The performance of a PR program depends on the realities of the objects generated by the PR program. Furthermore
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Cheng, Chia-chi, and 鄭嘉琪. "The Relation between Characters and Dubbing Voice in Cartoon: Examples from the Cartoon Televised in Taiwan." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/42092554907082057922.

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碩士<br>國立臺灣大學<br>語言學研究所<br>91<br>Abstract Though the relation between one’s voice and his/her character may not absolutely relate, there exists a favored or stereotyped voice-character pattern in every culture. In this thesis, we discuss the favored voice-character combinations in Taiwan’s culture. The analyzing data here come from three Mandarin dubbed cartoons televised in Taiwan. Due to cartoon’s highly stereotyped design, it could help to find the Taiwanese favored voice-character patterns and the relation between the voice and the character. The voices are discussed i
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Chen, Chen-Yin, and 陳貞吟. "A Study of The Effect of Cartoon Trade Character On Product Recognition and Consumer Behavior on Cartoon Trade Character Derivative Product." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/94366010669284814103.

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碩士<br>輔仁大學<br>應用統計學研究所<br>89<br>In the severe change of economic prosperity, to effect sales in the consumption markets will be no longer efficacious if it puts on sale by traditional way, so every proprietor wants to take an active part in transformations. It’s an example that one uses the effect of cartoon trade characters on product recognition for sale. In recent years the derivative products of cartoon trade characters have become the new pets of consumers in Taiwan, and have moved largely from the main targets in children’s markets into the adult markets as well. The purposes of this stu
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Fan, Shin-Wei, and 范芯瑋. "Effects of Cartoon Characters Food Package on Children''s Taste Preferences." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/34158374287056668916.

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碩士<br>朝陽科技大學<br>幼兒保育系碩士班<br>101<br>Background:Research found that young children have different preferences with different food packaging. They like the food cartoon packaging more than the food packaging without cartoon pictures on. Research has also pointed out that the food packaging or appearance does not affect children''s food preferences. Therefore, this study aimed to investigate cartoon characters on children''s food preferences influence, cartoon characters and then discuss whether the packaging can enhance children''s food preferences. Methods:According to the public and private kin
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Lu, Yu-Yang, and 呂御暘. "Color-based Character Search and Retrieval in Cartoon Video Database." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/343n87.

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碩士<br>國立臺北科技大學<br>資訊工程系研究所<br>99<br>Query by keywords is the most popular approach used by most video websites such as YouTube, NicoNico, etc. Keywords are used for matching the tags and titles of the video streams set by the owners, but it is not convenient for query for video clips where the character we want to watch was shown. We discussed a video clip query system which is available for searching clips where a certain character appears. This system allows user to use keywords or an image which contains a cartoon character for query certain video clips by comparing color histograms and
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Chang, Hsih-Jung, and 張欣榮. "A Study of the Relation between Cartoon Roles'' Appearance and their Characters." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/82437144169528567429.

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碩士<br>樹德科技大學<br>應用設計研究所<br>91<br>This research believes that figure, color, age, gender, and story have impact on forming animation characters. Therefore the research will observe relations between animation characters and colors to find out the rules of creating animation characters. By using the qualitative research methods, this research collected 117 animations which have been shown in Taiwan in the past 40 years. According to the primary characters of these animations, 9 colors such as red, orange, yellow, green, blue purple, black, white, and brown were chosen out and the simp
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Chen, Ya-Lin, and 陳雅琳. "Cartoon Characters Reward Stamp Collecting at Convenience Stores using Theory of Planned Behavior." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/36197190038094887619.

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碩士<br>健行科技大學<br>國際企業經營系碩士在職專班<br>104<br>Reard Points Collecting Activities of convenience stores have been prevailing in Taiwan for over a decade since such promotion was launched in 2005. The key to success lies in making a careful choice of the cartoon figures, besides the efforts of the convenience stores to carry out different strategy and to expand the variety of the commodities in exchange of the reward points redeemed. The study use Theory of Planned Behavior(TPB), Brand Relationship Quality(BRQ)and Self-Cartoon Characters Personality Match as the theoretical models to explore the fac
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Huang, Pai-Ying, and 黃百瑩. "The Influence of the Cartoon Trade Character on Children’s Brand Extension Evaluations." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/18594685529437436129.

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碩士<br>東吳大學<br>企業管理學系<br>93<br>In today's competitive battleground, the concept of brand extension has been proven to be an important strategy for marketers. Moreover, because the long-term relationships between the brand and consumers can be formed in the early stage of consumer socialization, thus figuring out the significant factor of children’s attitude toward brand extension is of great urgency. Especially, it is also important to investigate the significant role of product spokesperson played by cartoon trade character in brand extension evaluation. In the present research, we will foc
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盧怡文. "A Study on Identification of Cartoon Characters and Peer Relations of Elementary School Students." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/78639286214169449619.

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碩士<br>佛光大學<br>未來與樂活產業學系<br>102<br>This study aimed to explore the current condition and relevance of identification with cartoon characters and peer relations of the middle and high graders in elementary school, and how they were different with individual variables. In order to achieve the study purpose, the survey method was applied. The study subjects were the middle and high graders in Luodong Elementary School in Yilan. A total of 338 valid questionnaires were collected, and they were analyzed with descriptive statistics, t-test, one way ANOVA, and the regression analysis in multiple steps
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Cheng, Yung-Chun, and 鄭永峻. "The Study of Kansei Imagery on Cartoon Character’s Head Stylesfor the Elementary Students." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/89918648106978089843.

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碩士<br>國立臺北教育大學<br>藝術與造形設計學系碩士班<br>101<br>Due to the variety of the cartoon was applied to endorse and various commercial multiple presentation;this has been caused extensive and continuing visual influence to children in life,and also occupy the inner world of children and expand their imagination.By these commercial marketing and even educational application,cartoon has an important influence and power in children’s heart. (Woo&Hsiao,2012).This study discovers the association bwtween emotional needs of the elementary school students and cartoon head style’s elements by using Kansei engineerin
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CHU, HSIAO-YUN, and 朱曉芸. "The Cartoon Character Design for Children’s Attention - “ Shima Shima Tora No Shimajiro” For Example." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/k3yrut.

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碩士<br>銘傳大學<br>數位媒體設計學系碩士班<br>106<br>This study aims to explore the influence of cartoon character design on the concentration of young children. By letting twelve young kindergarten children watch the two episodes selected from the "Shima Shima Tora no Shimajiro” anime series, this study mainly adopts the participant observation method, together with the pictures drawn by young children on cartoon characters, and then analyzes which parts of the characters are most attractive to young children. The following are the key findings of this research study: I. Impression of cartoon character design
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Chen, Ying-Ju, and 陳映汝. "The Different Research of Cartoon Characters of Different Genders for Junior High School Students’ Preference in Taiwan." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/28397948329847058958.

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碩士<br>台南應用科技大學<br>視覺傳達設計系碩士班<br>103<br>Merchandise designed in the images of cartoon characters are everywhere in daily life. It successfully catches attention of a wide variety of customers, including children and adults, who both have their own favorite cartoon characters. However, people’s preferences for those characters differ greatly. Some admire the characters’ powers while others love them for their looks or the stories of those cartoons. The author of this thesis, being a teacher at a junior high school, finds that most students have their own favorite cartoon characters and therefore
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WangLi-Chun and 王俐淳. "The Study on the Style Preference and Image of Cartoon Character : A Case of Hello Kitty." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/14242578383905451370.

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碩士<br>崑山科技大學<br>視覺傳達設計研究所<br>94<br>Hello Kitty has various kinds of designing styles, and customers are used to the visual enjoyment from these varied styles. However, which style is customers’ favorite? In these numerous styles, what image cognition do customers have for Hello Kitty? The researcher uses literature survey, focus group, cluster analysis, questionnaire survey, Likert scale, and method of semantic differential. The study is divided into three stages to discuss customers’ visual cognition and preference for Hello Kitty. After questionnaire survey and analysis, the conclusions are
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MEI, SHU-YING, and 梅淑英. "Comparison between East and West Cartoon Characters in Branding Strategy The Examples of Mickey Mouse and Hello Kitty." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/07318839021970852014.

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碩士<br>國立臺灣科技大學<br>企業管理系<br>97<br>Cultural background of the brand creator and the product uniqueness are common elements to the success of a product brand nowadays. Personal background, character, and style, whether it is i Phone from Apple or CDs by Jay Chiu, lead to popularity and profitability of product brand created by an enterprise. To financially benefit from global brand recognition and continuously build insurmountable position, Mickey Mouse from US and Hello Kitty from Japan are two excellent examples with innovative branding strategies that cover every conceivable business segment.
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Lin, Chi-Hua, and 林其樺. "The Study of Experiential Marketing, Experiential Value and Consumer loyalty—An Example of Cartoon Character Theme Restaurant." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/264cpw.

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碩士<br>國立交通大學<br>經營管理研究所<br>104<br>In recent years, because of consumers’ diet changes, more and more people choose to eat out. Thus, many different kinds of restaurants opened. The theme restaurants need to design the special style of their own to let consumers feel impressive. Nowadays, people who go to the restaurant are not only just for food but also for the experiential consumption. It makes restaurants’ owners to devote to improve experiential value of consumers. Therefore, the study focuses on the experiential marketing and experiential value which might influence the consumer loyalty.
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Pei-Fen, Wu, and 吳佩芬. "The Timing Principle Construction in 3D Cartoon Character Animation Visual Language─A Study Exemplified by 「Toy Story」." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/60636750838966555685.

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Sae, Yang Wiworn. "The Impact of Cartoon Characters and Front-of-Package (FOP) Nutrition Information on Parental Perceptions of Children’s Food Products." Thesis, 2012. http://hdl.handle.net/10012/6532.

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Childhood obesity is a major public health issue. Canada has one of the highest childhood obesity rates in the world. Food advertising and marketing have contributed to the rapid rise in childhood obesity. High energy and low nutrient foods have been promoted directly to children through attractive imagery on packages, including the use of popular cartoon characters. Children’s food packaging also features a range of nutrition information targeted at parents, including nutrition claims; however, there is relatively little research on the impact of these nutrition claims and the extent to which
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Hsiao, Ching-Fang, and 蕭景芳. "The Relations between Character Familiarity, Amusement, and Children's Attitude toward Cartoon's Violence - Using "SpongeBob SquarePants" as an Example." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/q9ekn4.

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碩士<br>臺北市立大學<br>幼兒教育學系<br>104<br>This reseach investigates the attitude children have to the humorous presentation of violence in "SpongeBob SquarePants" in different gender, character familiarity, and the degrees of amusement. Research collects quantitative information by adapted "test of 'SpongeBob SquarePants' character familiarity" and self compiled "test in 'SpongeBob SquarePants' scenario", and supplements with qualitative interviews as information to annotate quantitative analysis. Research objects are seventy-nine kindergarteners, which include thirty-five boys and forty-four girls, te
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Fu, Wan-Yu, and 傅琬瑜. "Exploring encoding and recall of verbal and imagery integrated information with cartoon spokes-character advertisement : A perspective of multi-component working memory model." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/93237026577318705018.

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碩士<br>國立交通大學<br>傳播研究所<br>101<br>The TV commercials sometimes use jingle which use advertising slogans as lyrics in recent years. Moreover, we found the TV commercials with jingle usually make cartoon character as advertising spokesman. The study exploring encoding and recall of verbal and imagery integrated information with cartoon spokes-character advertisement from a perspective of multi-component working memory model. According to the model, people encode and maintain verbal information through phonological loop and image information through visuo-spatial sketchpad. In addition, the episo
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SYU, SHU-E., and 許淑娥. "A Study on the Correlations among Identification of Cartoon Characters, Parent-Children Relationship, Well-Being and Achievement of Educational Objectives: An Example of Public Primary School Upper Graders in Changhua County." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/9bs3q2.

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碩士<br>建國科技大學<br>數位媒體設計系暨媒體與遊戲設計研究所<br>105<br>The purpose of this study was to explore the identification of cartoon characters, parent-children relationship, wellbeing and academic performance of 5th and 6th grader students in elementary schools. Out of 650 students from different elementary schools of Changhua County were chosen by using stratified random sampling in proportion to size and location of schools. A total of 586 (90.15%) returned questionnaires were considered valid. Hypotheses and GFI were analyzed by applied the software of SPSS and AMOS, and the mediating effect of variables a
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Lin, Hsiu-Tsung, and 林秀璁. "A Study of the Influence of Learning Attitude and Learning Willingness by Applying Multimedia Materials to Junior High School''s Visual Arts Teaching- Using Cartoon Character Unit as an Example." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/hj96nf.

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Abstract:
碩士<br>樹德科技大學<br>資訊工程系碩士班<br>104<br>ABSTRACT The traditional method of Junior High School&apos;&apos;s visual arts teaching usually is that teachers talk and occasionally ask students. It is not effective to inspire the students’ learning interest and willingness. For e-generation students, the more sound-and-light effects of teaching, the more interesting of learning. The Grade 1-9 Curriculum emphasizes the integration of information technology into teaching is the new trend in education. Thus, this study is to understand the influence of learning attitude and learning willingness by applying
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