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Journal articles on the topic 'Characters and cartoons'

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1

Dovzhik, G. V., K. A. Arzhanova, and V. N. Dovzhik. "The use of cartoon characters in brand advertising communications." Digital Sociology 6, no. 1 (2023): 29–38. http://dx.doi.org/10.26425/2658-347x-2023-6-1-29-38.

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The authors of the article explore how the cartoon characters are perceived in advertising products of famous brands among young people. To study this issue, focus groups were held, in which representatives of the youth audience took part. To demonstrate the stimulus material, 22 characters from animated films were selected (cartoons of the Soviet period, Disney studios cartoons and other foreign cartoons). For a large number of products, especially for children, the use of cartoon characters is logical and relevant in most cases. The level of popularity of Soviet cartoons is quite high, which
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2

Muttaqien, Muhammad, and Zein Mufarrih Muktaf. "Kartun untuk Periklanan: Studi Kasus Desain Kartun Koyoiki Design Studio." Jurnal Audiens 6, no. 1 (2025): 214–23. https://doi.org/10.18196/jas.v6i1.586.

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Cartoons are visual works that are predominantly used in advertising works, such as logos, mascots, illustrations, comics, and even animations. Cartoons are creative works that involve an imaginative creative visual process. This study is a study of the creative process of making cartoons for advertising. Koyoiki Design Studio is a design studio that produces a lot of cartoon production works for mascots, logos, or advertisements. This study wants to see how the process of making cartoon works at Koyoiki Design Studio. The method used is a case study approach. The reason for using this approac
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İlhan, Vahit. "Primary School Children's Practices of Watching Cartoons and Their Perceptions About Cartoon Character." European Journal of Multidisciplinary Studies 6, no. 2 (2017): 327. http://dx.doi.org/10.26417/ejms.v6i2.p327-327.

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Relation between television and children is, to a large extend, associated through cartoons. Cartoons are in the leading preferential position of children audience from pre-school period to adolescence. Having been accessible all through 24 hours after the appearance of thematic children channels, cartoons have been opening doors of hundreds of various worlds. Stories, designed within the framework of global or domestic codes, are transmitting their messages through characters at first place. This research on audience was performed in Kayseri and is aimed to define the children's habits of wat
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OKATA, Gift Ngozi, Thomas K. EGWUONWU, and Clara O.K. EGWUONWU. "Language and Image Interaction in Cartoons: A Stylistic Analysis of Language Use and Humour in Selected Punch Newspaper Cartoons." Beyond Babel: BU Journal of Language, Literature and Humanities 7, no. 1 (2020): 1–23. https://doi.org/10.5281/zenodo.10794384.

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<em>Although double semiotic modes characterize meaning deduction in cartoons, nonetheless the visual is the most pivotal mode. The interaction between language and image is usually encapsulated around the expressive pattern of the cartoonist in forms of caricature, exaggeration, metaphor, size, registers and symbols. In spite the robust studies on political cartoons, scant studies exist on the persuasive stylistic analysis of three political cartoons of the Punch newspaper of April to June, 2016. Therefore, this study fills this gap.&nbsp; Using a total of three randomly selected political ca
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Sultan, Farah, and Zaki Hasan. "PARENTAL PERCEPTION ABOUT WESTERN CARTOON ON CHILD’S MENTAL HEALTH IN PAKISTAN." Pakistan Journal of Rehabilitation 9, no. 2 (2020): 48–53. http://dx.doi.org/10.36283/pjr.zu.9.2/010.

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The purpose of this study is to explore the impacts of foreign cartoons programs on the social behavior and attitude of Pakistani Children. It is forecasting different cartoon programs 24/7; hence, children spend most of their leisure in front of the television. All these cartoon characters affect the social life and psyche of the children and induce positive and negative mannerism in their daily lifestyles. It has found that one of the most disturbing factor is that the ferocity in children today is increasing rapidly due to following their favorite violent cartoon characters which are even d
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Guz, Maria Nikolaevna, and Natalia Vladimirovna Pigina. "Contemporary German political cartoons (based on the cartoons by Klaus Stuttmann)." Philology. Theory & Practice 17, no. 8 (2024): 2967–75. http://dx.doi.org/10.30853/phil20240422.

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The aim of the study is to identify the linguostylistic features of creating a comic effect in modern German political cartoons. The paper examines political cartoons by Klaus Stuttmann. The scientific novelty of the research lies in the linguistic and cultural analysis of the verbal and nonverbal components of political cartoons by one of the most famous contemporary German cartoonists, Klaus Stuttmann, a winner of numerous awards. Based on the analysis of Stuttmann’s cartoons from 2022-2024, it has been found that cartoons are polycode texts in which the combination of verbal and nonverbal c
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Fadhillah, Nurul. "TUTORIAL PEMBELAJARAN DALAM MEMBUAT PERBEDAAN GAYA GAMBAR KARAKTER KARTUN DAN ANIME." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 5, no. 01 (2023): 25–35. http://dx.doi.org/10.30871/deca.v5i01.4277.

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Cartoons are television shows in the form of moving images that were discovered in 1883, as the times progressed, cartoons evolved not only in the entertainment world but also in the world of marketing, this attracted illustrators to create something unique to attract people's attention, from the storyline to the characters. Characters are important extras in film production, especially in animation to clarify the information that will be conveyed in the film. The more characters that are created, the more drawing styles are produced, even every artist has their own drawing style. For this rea
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Wu, Zijian. "Cartoon images as a means of national and cultural self-identification in Modern China." Философия и культура, no. 8 (August 2022): 65–76. http://dx.doi.org/10.7256/2454-0757.2022.8.38490.

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Chinese animation of the beginning of the XXI century shows significant progress. A number of cartoons and animated series have been released. The hypothesis of the study is that their imagery, plots, and artistic features differ from foreign cartoons and gradually acquire a national identity. This process began in the 2000s, and its pace is only increasing, while it arouses interest from foreign studies, including Russian ones. The typological analysis of the images of the characters of famous Chinese cartoons created at the beginning of the XXI century, as well as the analysis of stylistic a
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9

Engel, Carla Simone, and Elizabeth Sheppard. "Can Cartoons Which Depict Autistic Characters Improve Attitudes Towards Autistic Peers?" Journal of Autism and Developmental Disorders 50, no. 3 (2019): 1007–17. http://dx.doi.org/10.1007/s10803-019-04318-0.

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AbstractThis study aimed to assess the efficacy of two cartoons which depict autistic characters in improving attitudes towards autistic peers in two separate studies. Forty-six children participated in study 1 (4–7 years), and 47 children participated in study 2 (8–11 years). Both the conative (behavioural) component of attitudes and knowledge about autism were measured before and after the cartoon interventions. Knowledge of autism increased after watching the cartoons in both studies but attitudes to autism only improved in study 1. Knowledge was shown to correlate with change in some but n
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10

Aman, Kumar Sinha. "Character Merchandising And Copyright Law In India." Legal Vidya 2, no. 2 (2021): 20–28. https://doi.org/10.5281/zenodo.6966515.

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We have been watching cartoons, movies and different programs since our childhood, and the different characters in these cartons and movies are actually the work of some intellectuals who create these characters. These characters are having some economic values and hence the intellectuals creating these characters have the rights to prevent others from misappropriation of these characters. Actually, character merchandising is the exploitation of famed characters, in order to make profit, by using the face, picture, voice, or dialogues of the character. Merchandising of the characters can be co
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Siddiqui, Arshad Mahmood, and Dr. Rafiq ul Islam. "Role and Impact of Cartoons in Building Children’s Attitude at Primary Level." Propel Journal of Academic Research 2, no. 1 (2022): 49–60. http://dx.doi.org/10.55464/pjar.v2i1.30.

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The objective of this study is to explore the impact on the attitudes and language of children after watching cartoon programs. It is considered that cartoons are the safest and most popular entertainment for children. Plenty of TV channels non-stop broadcast different cartoons for children. Kids spend far more time watching cartoons on electronic gadgets than on any other task. It not only attracts the children through its contents but also inculcates some positive and negative habits in them. Violence is a vital part of most cartoon programs, which affects badly children’s attitudes and lang
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Shumov, Maksim Vladimirovich, and Andrey YUrievich Pavlov. "Maria Vinogradova's creative range in the context of voicing Soviet cartoons. To the 100th anniversary of the "Queen of the Episode"." Философия и культура, no. 5 (May 2023): 191–205. http://dx.doi.org/10.7256/2454-0757.2023.5.40697.

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The authors designated speech culture as the object of this article. The subject of the study is the creative potential of the Honored Artist of the RSFSR Maria Vinogradova in the context of voicing Soviet cartoons. The authors set a goal to identify the range of the potential of speech capabilities in voicing cartoon characters. The methodological basis of the article is content analysis, comparative, statistical, historical and cultural analysis of Soviet animated works, as well as their characters voiced by Maria Vinogradova. The authors, when considering the problem, achieve the following
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Kidenda, Dr Mary Claire Akinyi. "THE NECESSITY FOR PARENTS TO WATCH ANIMATED CARTOONS WITH CHILDREN AGED SEVEN TO ELEVEN YEARS." Journal of Education and Practice 2, no. 1 (2018): 42. http://dx.doi.org/10.47941/jep.261.

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Purpose: The purpose of this study was to establish the necessity for parents to watch televised animated cartoons with children aged seven to eleven years.Methodology: The study used a descriptive survey method to collect information through casual interviews and self-administered questionnaires.Results: The study found out that the amount of time children spend watching animated cartoons on television can make them retract from social interactions with visitors, parents or other siblings when the television is on. Animated cartoons have an impact on children in respect to acquired or "borrow
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14

Marlina, Marlina, Dina Wulansari, Ine Santia, and Yunie Amalia Rakhmyta. "An Analysis of Speech Act in the Animation Movie: Coco." Pubmedia Jurnal Pendidikan Bahasa Inggris 1, no. 2 (2023): 14. http://dx.doi.org/10.47134/jpbi.v1i2.213.

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Linguistic aspects are very important in English. When linguistics became a linguistic science, people studied it in several branches of linguistics, including phonetics, phonology, morphology, semantics, sociolinguistics, and Practical. Speech act is one of the important components of pragmatics because speech act is a branch of pragmatics, related to all types of utterances made by speakers and its meaning depends on the point of view of the speaker. speaker and interlocutor. Speech acts are divided into three types: speech, speech, and speech. As technology advances, more media can support
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15

Nuriarta, I. Wayan, I. Gede Agus Indram Bayu Artha, Ni Putu Dhea Pramesti, and Pande Putu Sastra Wibawa. "Komunikasi Visual Kartun Sompret Karya I Wayan Sadha." Widya Duta: Jurnal Ilmiah Ilmu Agama dan Ilmu Sosial Budaya 16, no. 2 (2021): 164. http://dx.doi.org/10.25078/wd.v16i2.2886.

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This paper was written to read visual signs and verbal marks contained in the cartoon Sompret by I Wayan Sadha. I Wayan Sadha's Sompret cartoon has its uniqueness as a work of visual communication. The uniqueness is that the visual communication of this cartoon presents illustrations, typography, and layouts with a deep appreciation of Balinese culture. The illustration presents a Balinese wearing a headdress is a representation of a Balinese in traditional culture. The illustration of a Balinese without a headdress is a representation of a Balinese who is in the modern culture. The typography
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16

Ergün, Sibel. "The influence of violent TV cartoons watched by school children in Turkey." Acta Paulista de Enfermagem 25, spe2 (2012): 134–39. http://dx.doi.org/10.1590/s0103-21002012000900021.

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OBJECTIVE: This study aimed to demonstrate the gender-specific impact of violence-oriented television cartoons on children, and to identify the behaviors demonstrating this influence. METHODS: The research was conducted on a total of 300 students chosen by a simple, random method applying a stratified weight in each school. A 20-question instrument was used for data collection, using face-to-face interviews with the students which occurred during visits to primary schools. RESULTS: A significant gender difference was noted between students' favourite cartoon shows, the type of influence those
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17

Shikhavtsova, Paula. "Gender Regimes in Animation Movies or About What Modern Cinderella Should Be." Inter 12, no. 21 (2020): 65–80. http://dx.doi.org/10.19181/inter.2020.21.4.

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A good story is always in demand. But today the fairy tale is not only told in the mode of verbal translation in the family circle, it becomes the subject of repeated media transformations form, printed illustrated text, comic, film, TV series, cartoon, video game, etc. With the spread and development of media researchers began to pay more attention to the structure of the narrative, “worlds of history”, are still in demand, the various media platforms (transmedial), which combine a popular medium with a popular archetypical history. This is especially true of cartoons, as they are one of the
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18

Shanmugapriya, K., and G. Christopher. "Androcentric Bias: Anthropomorphic Characters Promoting Masculinity." Studies in Media and Communication 11, no. 4 (2023): 196. http://dx.doi.org/10.11114/smc.v11i4.6108.

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Cartoons on television are a platform for gender representation because of their varied content. It is observed evidence that cartoons hold a more dominant role over the centuries. The stereotyped gender representation in animated television programs affects viewers, particularly young children, in a variety of ways. The purpose of this study is to analyze how anthropomorphic characters promote masculinity in Indian television cartoons. The character comparison was conducted to determine whether cartoons in India promote masculinity or not. It was discovered that anthropomorphic male character
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19

Abd Rahim, Nor Nadhirah Aniqah, Arbaiyah Ab. Aziz, and Mohamad Kamal Abd Aziz. "Malaysia’s Popular Cartoon Magazine Ujang Theme Review in the New Millennium." International Journal of Art and Design 7, no. 1 (2023): 127–43. http://dx.doi.org/10.24191/ijad.v7i1.1098.

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This research looks at the theme of cartoons in Ujang magazine in the new millennium. Various Malaysian cartoon publications that have been on the market have shown varied themes in the works of the cartoons, such as Lawak Antarabangsa, Mat Despatch, ‘Workshop’ and so on. However, the scientific study of strip cartoons is still limited, and this study will focus on the theme aspects in Malaysian cartoon magazines, where the identification of cartoons should be based on the identity of Malay and Malaysian essences. As local cartoonists, they are responsible for highlighting Malaysian identity i
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Bayu Satriawan, I. Gusti Ngurah, and Marwanto Marwanto. "Protection of Animated Cartoon Character: Copyright or Trademark?" Jurnal Magister Hukum Udayana (Udayana Master Law Journal) 10, no. 3 (2021): 446. http://dx.doi.org/10.24843/jmhu.2021.v10.i03.p02.

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Animated cartoon character is a character created or depicted in an animated story with the aim of supporting the story in an animated film. Currently, many children's clothes, bags, shoes or accessories include animated pictures from cartoons with the aim of attracting buyers' attention to increase sales of these products. The purpose of this writing is to identify, analyse and elaborate legal protections for animated cartoon characters based on the provisions in the copyright law, as well as legal protection for animated cartoon characters used as brands. This was normative legal research us
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Sun, Bo, Rong Xu, Zhengqiu Weng, and Bing Wu. "Application Of Project-Based Learning In College English Teaching." Journal of Theory and Practice of Humanities Science 1, no. 01 (2023): 43–49. http://dx.doi.org/10.53469/jtphs.2023.01(01).07.

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With the improvement of economic level, Internet technology has achieved relatively rapid development, and more emerging concepts have been applied to university teaching. In this case, project-based teaching emerged and developed. With the help of project-based teaching method, teachers can enhance their understanding of theoretical knowledge and design targeted teaching modes, so as to show the maximum effect of project-based learning and make college English teaching more smoothly. The shaping of cartoon images needs to combine language, music, props, scenes, etc., and the use of these elem
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Lilian, Okoro. "DEVELOPING AFRICAN INDIGENOUS CARTOON SERIES FOR PEDAGOGICAL APPLICATIONS." International Journal of Integrative Humanism 11, no. 1 (2019): 12–21. https://doi.org/10.5281/zenodo.3252051.

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<strong>Abstract</strong> It has been observed that very few cartoon series based on African culture are available for African children. Also there are even fewer cartoon series embedded with significant recurrent imagery drawn from the Africa milieu created strictly for instructive purposes. In contrast with this scenario, a vast number of western cartoon series flood the African media network and play key roles in modelling African children towards the ideals of the west. While it has been observed that children subscribe more to cartoon programmes, they also follow and emulate the presentat
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Liu, Kun, Jun-Hong Chen, and Kang-Ming Chang. "A Study of Facial Features of American and Japanese Cartoon Characters." Symmetry 11, no. 5 (2019): 664. http://dx.doi.org/10.3390/sym11050664.

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Many researchers think that the characters in animated cartoons and comics are designed according to the exaggeration or reduction of some features based on the human face. However, the feature distribution of the human face is relatively symmetrical and uniform. Thus, to ensure the characters look exaggerated, but without breaking the principle of symmetry, some questions remain: Which facial features should be exaggerated during the design process? How exaggerated are the faces of cartoon characters compared to real faces? To answer these questions, we selected 100 cartoon characters from Am
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Khoo, Yin Yin, and Robert Fitzgerald. "Pocket Cartoons." International Journal of Mobile and Blended Learning 9, no. 4 (2017): 49–64. http://dx.doi.org/10.4018/ijmbl.2017100104.

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This study examines the impact of using cartoons shared through mobile devices to promote awareness and to aid in the development of financial literacy among Economics students in Malaysia. The study also investigates the use of these ‘mobile cartoons' to develop students' communication skills. The study involved a quasi-experimental methodology investigating the learning outcomes of 91 undergraduate students. Data was acquired through surveys and interviews. The results showed a higher mean for the experimental group (Mobile Learning Collaborative) than the control group (Conventional Collabo
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Altmış, Zehra Güden. "The Representation of “The Other” in the Cartoon “My Brother Ozi”." International Education Studies 14, no. 3 (2021): 147. http://dx.doi.org/10.5539/ies.v14n3p147.

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It is rare for the characters in cartoons to be chosen among individuals who are considered minorities in society. Disabled characters are also among these minorities. In this context, the cartoon &amp;lsquo;My Brother Ozi&amp;rsquo; which shows a characteristic of being the first Tv show for children in Turkey that give part to a disabled character in it, has been considered valuable for scientific research. The purpose of this research is to show how &amp;ldquo;the other&amp;rdquo; characters are represented in the cartoon named &amp;ldquo;My Brother Ozi&amp;rdquo;. In the research, parts of
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Afzal, Saman. "Internalizing Gendered Identities: Children’s Conversations about Cartoon Characters." University of Chitral Journal of Linguistics and Literature 5, no. II (2021): 148–69. http://dx.doi.org/10.33195/jll.v5iii.335.

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In today’s digital world, children spend most of their time watching and enjoying cartoons on smart devices. We, therefore, argue that cartoons leave an impact on the identity of children. This research explores how children accumulate gender stereotypes using Bandura’s social learning theory (1977) and identification with media characters’ theory by Cohen (2001). The study investigates how children of 3rd to 5th grade construct identity under the influence of popular cartoon characters. Based on the child-centered methodology, including controlled conversation patterns with children from ten
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Farooq, Qurat Ul Ain, and Muhammad Riaz. "Fostering National Identity in Children through the Creation of a 2D Protagonist Cartoon Character Incorporating National Symbols of Pakistan." Human Nature Journal of Social Sciences 6, no. 1 (2025): 14–39. https://doi.org/10.71016/hnjss/sxbvmm77.

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Aim of the Study: Cartoons are widely recognized as an effective medium of communication, serving not only to entertain but also to influence children's mentality, language, and behavior. In Pakistan, children are predominantly exposed to foreign cartoons, which often attract them to foreign values and culture in contrast to their prevailing values, norms, and culture. These characters, appreciated by Pakistani children, significantly impact their character development and personality. Given this influence, there is a pressing need for a cartoon character rooted in Pakistani themes and content
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Malhotra, Gouri, Mehak Jonjua, and Rajesh Rana. "Animated Cartoons uses and relevance for youth." RESEARCH REVIEW International Journal of Multidisciplinary 03, no. 11 (2018): 8–10. https://doi.org/10.5281/zenodo.1479052.

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Animated Cartoons are a form of audio-visual communication, that proved to be a helpful way by increasing language-learning skill. Many researchers have emphasized the psychological aspects of using animated cartoons as a teaching method. This paper further aims at the prominence of the pedagogical value of animated cartoons among youth, mostly for low-level language learners. In reality, animated cartoons have acted to be a good source of modified language input which despite the fact may need less cognitive processing for understanding. A study was conducted to determine the use of animated
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Radina, N. K. "Multimodal Media Tools of Popular Geopolitics: Russian Politics in Foreign Media Cartoons." MGIMO Review of International Relations 15, no. 4 (2022): 130–50. http://dx.doi.org/10.24833/2071-8160-2022-4-85-130-150.

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The article focuses on the political cartoons about Russia and analyzes the potential of multimodal media texts as the tools of popular geopolitics. The author also employs S. Hall’s concept of propaganda, considering the text of a caricature from semiotic perspective. The integration of the theoretical fields of popular geopolitics and propaganda is substantiated, since political cartoons not only form stereotypes about politics and international relations among media readers, but also perform propaganda functions, broadcasting the point of view of the information platform on Russian politics
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Babenko, Andriy. "Stylistic markers of pejorative vocabulary in Ukrainian-language cartoons." Current issues of Ukrainian linguistics: theory and practice, no. 48 (2024): 82–95. http://dx.doi.org/10.17721/apultp.2024.48.82-95.

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The research is focused on the analysis of popular Ukrainian-language cartoons, such as "SpongeBob", "Cars", "Shrek", "The Adventures of Tom and Friends", "Speak Ukrainian", and "The Simpsons". The central goal of the study is to study how pejorative vocabulary in cartoons can influence the formation of children's language skills and their worldview. An important component of our work is the analysis of different types of communication in animation and their potential impact on children's perception through the principles of informatization, imitation and identification with characters. We see
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Pokhrel, Devi Prasad. "The Political Aspect of Cartoons: Rediscovering the Power of Print Media." Scientific Researches in Academia 2, no. 2 (2024): 7–16. https://doi.org/10.3126/sra.v2i2.74273.

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Cartoons in print media portray social reality through the satire of political scenarios. The regular cartoons in Nepali newspapers quite frequently raise an evoking, critical awareness about contemporary political, social, and cultural issues. This paper will analyze one cartoon from each of four popular Nepali cartoonists. Such cartoons will be sifted for their use of Nepali colloquialisms, texture, colors, signs, symbols, roles of mythical characters, etc., to critique current issues with the sharpness they deserve. The analysis is going to be framed using the last three pillars of Marshall
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Matveeva, L. V., and Yu V. Mochalova. "Cultural Codes in Teenagers' Perception of Cartoon Characters." Bulletin of Irkutsk State University. Series Psychology 46 (2023): 29–38. http://dx.doi.org/10.26516/2304-1226.2023.46.29.

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The study of the impact of the entertainment discourse of the modern media environment on the children's audience was carried out, including through a comparative analysis of the perception of school-age children of the heroes of domestic and foreign cartoons, which are based on a similar fairy tale plot and screen fairy tales. The study used the method of psychosemantic scaling with subsequent factorization of data. The factor structures revealed in the course of the study reproduce the semantic spaces of consciousness of schoolchildren who are viewers of the Domestic m/ f “The Frog Princess”
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Dr Syed Ali Hassan Shah, Dr.Rooma Shahzadi, and Mr. Hassan Gulfam. "The influence of Cartoons in Swapping the social behavior of School Children." Social Science Review Archives 3, no. 1 (2025): 2664–74. https://doi.org/10.70670/sra.v3i1.580.

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This study reveals the influence of cartoon in swapping the social behavior of Schoolchildren, especially fastening on how exposure of cartoon influence either positive or negative mode on children. The 500 respondents are made up of parents, preceptors, siblings, and indeed children themselves, but it's essential that participant be school- going children between the age of 3 and 15 who are chosen from the Lahore region. Researchers used survey method and developed questionnaire for data collection with the help of simple random sampling technique. As the study investigated that cartoons work
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Karpyn, Allison, Michael Allen, Samantha Marks, et al. "Pairing Animal Cartoon Characters With Produce Stimulates Selection Among Child Zoo Visitors." Health Education & Behavior 44, no. 4 (2016): 581–89. http://dx.doi.org/10.1177/1090198116679359.

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In order to address the pervasive trend of underconsumption of fruits and vegetables among children, we examined the hypothesis that children would be more likely to select fruits (apple slices, bananas, and oranges) and vegetables (baby carrots) when paired with animal cartoon image than when available without the character image. Tested in a randomized experiment using counterbalancing, products were arranged on two tables at two separate family fun nights held at a local zoo. Animal character produce parings were manipulated by placing one of two animals (tamarin or iguana) next to two of t
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Nurgaliyeva, S. Ye, and A. Sh Zhumasheva. "Translation strategies for characters’ names into Kazakh language in Disney animated pictures." Bulletin of the Karaganda university. Philology series 11529, no. 3 (2024): 24–30. http://dx.doi.org/10.31489/2024ph3/24-30.

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Translation of the names of Disney cartoon characters is an urgent problem in modern linguistics. In the article the features of translating the names of Disney cartoon characters into Kazakh language using audiovisual means were discussed. The novelty of this article lies in the fact that it highlights the specific aspects of translation associated with a comprehensive approach to preserving the sound and character of the names of heroes. The article focuses on the fact that the characters in Disney cartoons have not only names, but also their unique voice characteristics, which are closely r
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Kidenda, Mary Claire Akinyi. "IMPACT OF ANIMATED CARTOONS ON CHILDREN AGED SEVEN TO ELEVEN YEARS IN NAIROBI, KENYA." American Journal of Education and Practice 3, no. 1 (2018): 10–32. http://dx.doi.org/10.47672/ajep.372.

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Purpose: The purpose of this study was to investigate the impact of animated cartoons on children aged seven to eleven years in Nairobi County, Kenya.Methodology: The study used descriptive survey method to collect information through casual interviews and self-administered questionnaires.Results: The study found that children watch animated cartoons because they are funny, enjoyable and are interesting i.e. because of entertainment. The study also found out that animated cartoons and TV in general can lead to lack of communication between parents and children in the home. Children are also li
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Shafira, Zira shafira, Hardiyanti Pratiwi, and Samdani Samdani. "ANALISIS PENDIDIKAN KARAKTER ANAK USIA DINI PADA TAYANGAN FILM KARTUN CLOUD BREAD." Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini 7, no. 1 (2022): 31–39. https://doi.org/10.24903/jw.v7i1.832.

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Character education is one form of education that must be introduced to children from an early age because it teaches children to get used to doing good. Character education is not enough if it is only given through teaching. In today's era, social media is one of the media that can help create character education, one of which is YouTube social media. From the youtube application, users can easily access video shows, one of which is cartoons, and parents can use it to provide character education to their children. . One of the cartoons that many children like is the Cloud Bread cartoon, and m
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Ekawardhani, Yully Ambarsih, Imam Santosa, Hafiz Azis Ahmad, and Irfansyah Irfansyah. "Modification of Visual Characters in Indonesia Animation Film." Harmonia: Journal of Arts Research and Education 20, no. 2 (2020): 167–75. http://dx.doi.org/10.15294/harmonia.v20i2.22556.

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This study aims to determine the relationship between facial physiognomy, body shape, and visualization of animated film character designs. Characterization in an animated film is inseparable from the characters who are placed to fulfill the film’s role. In the creation of physiognomy and body shapes can be combined as an approach to design. The characters are modified through simplifications in the form of cartoons. This is done so that the visualization of the character gets closer to the role added, in addition to emphasizing the characteristics of one character to another. Even in animated
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Rössner, S. "Characters in cartoons with weight problems." Obesity Reviews 16, no. 6 (2015): 518. http://dx.doi.org/10.1111/obr.12275.

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Gouri, Malhotra, Jonjua Mehak, and Rana Rajesh. "Gender Inequalities in Animated World: A view of Indian cartoon series." RESEARCH REVIEW International Journal of Multidisciplinary 3, no. 12 (2018): 166–70. https://doi.org/10.5281/zenodo.2246861.

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The spoken and visual medium plays a fundamental part in the idealization of gender stereotypes in children. Animated movies or cartoon series being a significant way of communication, this medium has a crucial impact on a young child"s psychology. Other than just a way of entertainment only for teenagers, it has an educational and socializing viewpoint. Cartoon series is one such form of visual communication that not only presents teenagers with characters showing behaviors and individual qualities that they take in and imitate, thereby popularizing the stereotypical outlook. Sexual orientati
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Moroz, Nina A. "“Dr. Seuss of Beasts and Men: the Cartoonist’s Experience and the Illustrated Tales of the 1930–1950s." Literature of the Americas, no. 15 (2023): 250–75. http://dx.doi.org/10.22455/2541-7894-2023-15-250-275.

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The paper deals with the first decades in the work of Dr. Seuss (the pseudonym of Theodor Geisel, 1904–1991), one of the most prominent children’s authors of the 20th century. Seuss was not only the author of children’s tales, but also a talented artist who illustrated his own books and whose manner was deeply influenced by his 15-year experience as a cartoonist. In 1920–1940s he worked for different print media, from humor magazines to a political newspaper, drew cartoons and commercial advertisements. Our aim is to study the mutual influence of Seuss-thecartoonist and Seuss-the-writer and il
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Mušić, Lejla. "Gender Dimension of Comparison in Between Anastasia, Pinocchio, and Tiana Characters in Cartoons." Journal of Research in Social Science and Humanities 3, no. 9 (2024): 52–56. http://dx.doi.org/10.56397/jrssh.2024.09.06.

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Gender dimension of Comparison in between Anastasia, Pinocchio, and Tiana characters in cartoons researches different dimension of multinational appropriation of Disney pedagogical instruments, in the classrooms. Contemporary Disney studies involve the importance of the socialisation of the Youth, emphasising the sociological perspective on the Youth delinquency complexity plethora, as a crucial in the Walt Disney imaginary: “Disney in the classroom, as critical literacy founds that popular texts should require active engagement” in the classroom (Sandlin, Garlin, 2016:17). Investigation on Ge
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Sobkin, Vladimir S., Irina A. Ryabkova, Nadezhda E. Antufueva, and Mariya S. Sokolova. "On the Question of the Semantic Understanding of the Cartoon by Preschoolers." National Psychological Journal 20, no. 3 (2025): 59–73. https://doi.org/10.11621/npj.2025.0305.

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Background. Watching cartoons occupies one of the leading places in the leisure time of preschoolers. At the same time, both in our country and abroad, there is a shortage of research on children's perception of this type of art. In this regard, the need for a deeper study of this issue and the analysis of the semantic perception of cartoons at preschool age becomes particularly relevant. Objective. The work is aimed at identifying the specifics of preschoolers' perception and articulation of the basic idea of the cartoon. Study Participants. The study involved 60 children aged 5 to 7 years (f
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De Oliveira, Felipe Moura, Rubens de Carvalho Araujo Filho, Maria do Socorro Silva Mesquita, et al. "WHO LIVES IN A PINNEAPPLE UNDER THE SEA? SUBJECTIVITY AND WORK REPRESENTED IN A CHILDREN'S DRAWING." REVISTA FOCO 17, no. 2 (2024): e4435. http://dx.doi.org/10.54751/revistafoco.v17n2-062.

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The filmography is the art that facilitates the construction of a connection between theoretical subjects and the practical reality of a given situation, through the use of films, cartoons, and even series. In the children's cartoon SpongeBob SquarePants, one can perceive a very detailed and rich business environment for study. Thus, the question arises: how is the idea of subjectivity and work portrayed in SpongeBob? This research aimed to verify how the idea of subjectivity and work is portrayed in a children's cartoon, known to people of various age groups. To assist this objective, this st
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Islam, Md Mohiul, Hamedi Mohd Adnan, Mohd Amir Mat Omar, and Nilufa Akter. "Meaning of the Colors in the Portrayal of the Animated Characters: A Structuralist-Semiotic Content Analysis of Tom and Jerry." Jurnal Pengajian Media Malaysia 19, no. 1 (2017): 43–56. http://dx.doi.org/10.22452/jpmm.vol19no1.3.

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Tom and Jerry has been dominating the watch-lists of the cartoon lovers of all ages around the globe since its birth in 1940. It gradually has become one of the most popular cartoons of all time by winning the hearts not only of the children but also of the adult by displaying the slapstick comedy through an unending rivalry between Tom, the cat and Jerry, the mouse. The other characters like Butch (villain), Spike (dog), Toodles Galore (heroine), Nibbles (Jerry’s nephew), Topsy (alley cat), Meat Head (alley cat) have added extra flavors to the plot of different episodes. However, it is not on
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Zhang, Lili. "Metal Cellulose Nanocomposites in Decorative Animation Character Modeling." Advances in Materials Science and Engineering 2022 (September 14, 2022): 1–11. http://dx.doi.org/10.1155/2022/8906830.

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With the development of economy, people’s research on nanomaterials has become more and more, and nanomaterials can be applied in many fields, such as medicine and building materials. The animation character modeling is very important in the cartoon, and the decoration of the animation character modeling can help improve people’s interest in watching cartoons and improve the quality of cartoons. This paper aims to study the role of metal cellulose nanocomposites in the modeling of decorative animation characters. In this paper, the principles and basic concepts of metal cellulose nanocomposite
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Alqaisi, Eman. "Visual Intertextuality as a Backbone of Political Cartooning: Homogenous and Heterogeneous Visual Juxtaposition." Grove - Working Papers on English Studies 31 (November 15, 2024): e8643. https://doi.org/10.17561/grove.v31.8643.

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This paper delves into the intricate realm of the communicative role of intertextuality within political cartoons, examining the humorous effect of satire and irony in visual intertextuality, termed here as Intervisuality. The study discerns two contrasting categories: homogeneous, which is marked by the ‘supportive and co-thematic’ relations between Source Character (SC) and Target Character (TC), whilst heterogeneous, distinguished as ‘ironic and contrastive’ relation between SC and TC. For examining these categories within the cartooning discourse, a sample of UK cartoons related to the Bri
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Харьков, Євдокія, Світлана Парфілова, Віта Бутенко та Ольга Шаповалова. "ВИКОРИСТАННЯ МУЛЬТИПЛІКАЦІЙНИХ ФІЛЬМІВ У ФОРМУВАННІ КОМУНІКАТИВНО-МОВЛЕННЄВОЇ КОМПЕТЕНТНОСТІ ДІТЕЙ ДОШКІЛЬНОГО ВІКУ". Педагогічні науки: теорія, історія, інноваційні технології, № 7(101) (28 вересня 2020): 208–18. http://dx.doi.org/10.24139/2312-5993/2020.07/208-218.

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The article characterizes the essence of the concepts of “competence”, “speech competence”, “communicative and speech competence”. Separation of the essence of these concepts gave grounds to consider the terminological phrase “formation of communicative and speech competence of preschool age children” as a complex purposeful process of forming an individual integrative quality of the child’s personality, which is determined by the ability to use language correctly and unmistakably in everyday life, and takes place as a result of mastering language, extra lingual and intonation means of speech
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Önal, Halil. "An effective, entertaining and interesting tool to identify students' misconceptions: The concept cartoons." Southeast Asia Early Childhood Journal 12, no. 2 (2023): 20–34. http://dx.doi.org/10.37134/saecj.vol12.2.2.2023.

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The aim of this research is to determine the students' misconceptions of using concept cartoons and to evaluate the lessons taught with concept cartoons according to the students' opinions. The model of the research is the case study, which is one of the qualitative research methods. Participants are a total of 82 students, attending the 3rd grade (8 years old). Descriptive analysis method was used in the analysis of the data. Considering the results of the research, although most of the students chose the right character and stated the reasons for finding operational mistakes, it was determin
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Bingöl, Hami Onur. "THE FICTIONAL FEMALE CHARACTERS OF WALT DISNEY IN THE CONTEXT OF CHARACTER DESIGN." Turkish Online Journal of Design Art and Communication 15, no. 3 (2025): 615–25. https://doi.org/10.7456/tojdac.1671005.

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In the United States, the production of cartoons and animation as an indus-trial process dates back to the 1930s. Cartoons produced until this period were generally short and had limited narrative time. The introduction of feature-length productions led to significant changes in the character de-sign process for animators. The extension of the narrative allowed for the exploration of new dimensions in the structural forms and design stages of fictional characters. During this phase, Walt Disney Studios utilized refer-ence images in character design and divided the production stages of ani-mati
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