Academic literature on the topic 'Creative development technologies'

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Journal articles on the topic "Creative development technologies"

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Savchenko, Larysa, and Karyna Safian. "DEVELOPMENT AND IMPLEMENTATION OF PEDAGOGICAL PROJECTS USING CREATIVE TECHNOLOGIES." Alfred Nobel University Journal of Pedagogy and Psychology 1, no. 29 (2025): 230–40. https://doi.org/10.32342/3041-2196-2025-1-29-20.

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The article explores the issue of designing and implementing pedagogical projects using creative technologies. It examines the potential of such technologies to support effective project-based learning in online formats, facilitating interactivity, feedback, and collaboration among participants in the educational process regardless of their physical location. The purpose of the article is to investigate the potential for applying creative technologies in the development and implementation of pedagogical projects, particularly in online formats, ensuring interactivity, feedback, and collaborati
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KAČERAUSKAS, Tomas. "TECHNOLOGIES IN CREATIVE ECONOMY AND CREATIVE SOCIETY." Technological and Economic Development of Economy 21, no. 6 (2015): 855–68. http://dx.doi.org/10.3846/20294913.2015.1036325.

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The article deals with issues of technologies in the environment of creative economy and creative society, mostly focusing on the following topics: 1) invasion of technologies, which is accompanied by technical illiteracy or simplification of intellection presupposed by a certain technique (e.g. computers); 2) new technologies emerge in the environment dominated by consumption in order to boost consumption; 3) political, media and communication technologies are intertwined to the extent that allows us to speak about the technologized society; 4) technologies are inseparable from creative activ
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Dorofeeva, I. V. "DEVELOPMENT OF CREATIVE ABILITIES OF FUTURE TEACHERS TECHNOLOGIES." Educational Dimension 22 (October 16, 2008): 132–38. http://dx.doi.org/10.31812/educdim.6774.

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In article are considered notions "creative activity”, "creative personality", and "creative abilities" and condition to efficiency of the development of the creative abilities of the future teachers technologists.
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Dilfuza, Mahmudova. "DEVELOPMENT OF STUDENTS' CREATIVE ACTIVITY BASED ON PROBLEM-BASED LEARNING TECHNOLOGIES." International Journal of Pedagogics 4, no. 12 (2024): 165–69. https://doi.org/10.37547/ijp/volume04issue12-35.

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Alternative education is an innovative approach designed to address the limitations of traditional educational systems by offering flexible and inclusive learning opportunities tailored to the diverse needs of students. It encompasses a variety of non-traditional methodologies, including personalized instruction, experiential learning, and student-centered teaching strategies. These approaches prioritize the holistic development of learners, emphasizing creativity, critical thinking, and social-emotional skills alongside academic achievement. The importance of alternative education lies in its
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Мартишина, Н. В., and Н. В. Гречушкина. "Technologies of Creative Education." Психолого-педагогический поиск, no. 2(66) (August 29, 2023): 34–40. http://dx.doi.org/10.37724/rsu.2023.66.2.004.

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Актуальность проблемы заключается в потребности современной школы, в том числе высшей, расширить практики креативного образования в контексте существующих требований к личностным результатам обучения, способствующим гармоничному личностному и профессионально-личностному развитию обучающихся. Целью исследования являлось выявление педагогических технологий, позволяющих продуктивно достигать цель и решать задачи креативного образования. В исследовании авторы опирались на совокупность методологических подходов, направленных на выявление и анализ особенностей креативного образования, и применяли ме
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Mirsoatova, Laylo. "USE OF INNOVATIVE METHODS IN THE DEVELOPMENT OF STUDENTS’ CREATIVE ABILITIES." CURRENT RESEARCH JOURNAL OF PEDAGOGICS 03, no. 01 (2022): 45–49. http://dx.doi.org/10.37547/pedagogics-crjp-03-01-08.

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This article considers the issues of using innovative educational technologies in the development of students’ creative abilities. The author of the article believes that in the educational process, interest in the use of interactive methods, innovative technologies, pedagogical and information technologies is growing every day. One of the reasons for this is that by this time in traditional education students taught only to acquire ready-made knowledge, while how in modern technologies they taught to search for the knowledge that they want to receive.
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Pilege, Evita, Sandra Plota, and Girts Pilegis. "Impact of Digital Technologies on Development of Creative Industries." Digital Presentation and Preservation of Cultural and Scientific Heritage 10 (September 13, 2020): 159–72. http://dx.doi.org/10.55630/dipp.2020.10.11.

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The aim of the paper is to analyze the impact of information technology on the development of creative industry in general, as well as during the Covid-19 pandemic. Finally, the Latvian Colleges of Culture project for the promotion of the competitiveness of the creative sector in the digital age will be described.
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Ryabchenko, Oksana N., Albina R. Sadykova, Svetlana V. Efimushkina, Natalia A. Zaitseva, Izida I. Ishmuradova, and Anatoly S. Kislyakov. "IT club educational technologies for creative individual development in digital age." Cypriot Journal of Educational Sciences 16, no. 3 (2021): 1269–78. http://dx.doi.org/10.18844/cjes.v16i3.5847.

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This article is aimed at identifying the influence of IT clubs on the development of students’ creative abilities. As a research method, a questionnaire survey was used to identify the role of modern IT forms of artistic activity in the development of students' creative abilities. The study was conducted on the basis of Russian universities among 265 students. The article describes the development of modern IT forms of artistic activity in the digital age. It is revealed that the main motivations for students to visit IT clubs were: learning new things, continuing their self-improvement, trans
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Armiano, Ioana. "Creative Interfaces." International Journal of Creative Interfaces and Computer Graphics 2, no. 1 (2011): 42–67. http://dx.doi.org/10.4018/jcicg.2011010104.

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Recent developments in process interaction solutions are helping companies and educational institutions to reduce training costs, enhance visualization, and increase communication. Service personnel can make more informed decisions by allowing a broad range of employees to access data instantly. New 3D interactive technologies incorporated into training applications and learning environments together with the introduction of the one projector 3D solution is rapidly changing the landscape for education. Over the last 10 years, virtual reality applications have been applied in various industries
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Zinatdinovich, Orakbaev Zulkander. "Forming the Professional Creativity of Teachers of Education Through the Use of Pedagogical Technologies." Journal of Social Sciences and Humanities Research Fundamentals 5, no. 1 (2025): 91–103. https://doi.org/10.55640/jsshrf-05-01-16.

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In this article, the essence of creativity, social factors affecting the development of creative qualities in a person, the creative approach of educators and educational activities and methods and strategies of creative teaching, the essence of creativity, social factors influencing the development of creative qualities in a person, the educator creative approach of pedagogues to educational activity is described.
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Dissertations / Theses on the topic "Creative development technologies"

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Korte, Laurie E. "Collaborative and Creative Thinking Skill Development Through the Design of Wearable Technologies." ScholarWorks, 2014. https://scholarworks.waldenu.edu/dissertations/65.

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Skills inherent in the creative thinking process such as reflecting and collaborating are needed for success in many careers. However, a focus on standardized testing in K-12 schools in the United States has resulted in the restructuring, reduction, and in some cases, elimination of arts in the curriculum to the detriment of students' creative thinking process. The purpose of this study was to discover whether creative thinking and collaborative skills were positive unintended consequences of a curriculum that includes the design of wearable technologies. Jonassen's modeling using Mindtools fo
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Reinstaller, Andreas, and Werner Hölzl. "The creative response in economic development. The case of information processing technologies in US manufacturing, 1870-1930." Inst. für Volkswirtschaftstheorie und -politik, WU Vienna University of Economics and Business, 2001. http://epub.wu.ac.at/1526/1/document.pdf.

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This paper presents a theoretical framework along "Classical" lines in which Schumpeter's concept of "Creative Response" is linked to a theory of induced innovation and the concept of technological regimes. We devote particular attention to the role of indivisibilities between factors of production. On the basis of this framework, we study the adoption of early information technologies, such as typewriters, calculators or Hollerith machines in US manufacturing in the period between 1870 and 1930. We show how the presence of a distinct bias in technical change in US manufacturing led to the ope
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Воропай, Свiтлана Валерiївна, Светлана Валериевна Воропай, Svitlana Valeriivna Voropai та Д. Жидкова. "Розвиток креативності студентів-рекламістів на заняттях мовного спрямування". Thesis, Сумський державний університет, 2017. http://essuir.sumdu.edu.ua/handle/123456789/64882.

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У статті розглядаються прийоми і завдання, направлені на розвиток креативності студентів-рекламістів на заняттях мовного спрямування. Особлива увага приділяється питанню генерування, сортування та розвитку ідей, а також технологіям креативного розвитку студентів-рекламістів.<br>In the article the methods and objectives aimed at promoting creativity of the studentsadvertisers in the classroom linguistic areas. Special attention is given to generating, sorting and development of ideas and techniques of development of the students-advertisers’ creativity.
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Kadlecová, Petra. "Analýza využití nových technologií pro vizuální komunikaci a jejich společenský dopad." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-162505.

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The work focuses on the analysis of new technologies, which are used in visual communication. This is especially the description, characterization and their use. Another section focuses on social trends that permeate contemporary Western society, and their relationship with new technologies in the field of visual communication. It deals therefore also examines the social changes and changes in the perception of individual development and dissemination of new technologies causes. Describes the important role of visual communication in today's world and the changes in society due to widespread u
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Barreflod, Tom-Oskar, and Matilda Nilsson. "Designing Sustainable Alpine Skis : Combining user needs with ecological, social, and economical sustainablility." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79718.

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As alpine skiing is becoming more and more popular the need for sustainable products are increasing in order to enable great skiing and snowy winters in the future. The ski industry is unfortunately far behind many other industries when it comes to sustainability and the shift towards sustainable skis is going slow. Norse Skis is a unique ski manufacturer as they have a sustainable profile and are always in the lookout for new possibilities to take that forward. The goal in this master thesis project is to develop a pair of sustainable skis that will widen Norse Skis’ product catalog. The proj
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Wiethaus, Lars. "Research and development business strategies towards the creation, absorption and dissemination of new technologies." Saarbrücken VDM Verlag Dr. Müller, 2005. http://deposit.d-nb.de/cgi-bin/dokserv?id=2946761&prov=M&dok_var=1&dok_ext=htm.

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Gustavsson, Per. "Creation and optimization of motion-based platform game in Unity 3D : How variated levels in amotion based platform game affects performance." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-170824.

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With computer games getting more and more advanced with every year, game developers need to get creative to attract an audience. Throughout the years, tries has been made by moving away from the traditional gaming controller to enrich the gaming experience and to create a more healthy view upon the gaming industry. Most of these has involved the need of additional equipment to play the game, but what if all you need is the hardware in the computer? This report made findings in how to create a game that easily can be scaled by adding additional levels with custom tools for creation and modifica
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Gaur, Aakanksha. "Exploring the creation and evolution of ICT for development initiatives in India : issues of scaling through bricolage, business model design and inclusive innovation." Thesis, Cergy-Pontoise, Ecole supérieure des sciences économiques et commerciales, 2016. http://www.theses.fr/2016ESEC0008/document.

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Cette thèse de doctorat étudie la façon dont les organisations, en particulier les entreprises sociales, créent et mettent en œuvre des technologies de l'information et de la communication (TIC) pour les populations vivant "au bas de la pyramide" (BoP) et comment de tels projets permettent de lutter contre l'exclusion (ICT4D). Ce travail de recherche est basé sur des données recueillies à partir de deux organisations situées en Inde, l'une opérant principalement dans les zones rurales et l'autre dans les milieux urbains. Ces deux organisations ciblent principalement les populations marginalisé
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Pokharel, Govind Raj [Verfasser]. "Promoting sustainable development by creating enterprises on renewable energy technologies in Nepal : case studies based on micro hydropower projects / Govind Raj Pokharel." Flensburg : Zentrale Hochschulbibliothek Flensburg, 2006. http://d-nb.info/1018283404/34.

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Södergren, Patrik, and Marcus Nilsson. "Social media use in digital product development : Opportunities and challenges of IT-enabled co-creation in the video game industry." Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90290.

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Information Technology (IT) enables organizations to involve consumers as co-creators of new products. By facilitating increased interaction between consumers and developers. IT allows consumers to influence and tailor product designs, but also allows developers to make use of distant knowledge to enhance and extend their product offerings and marketing. However, while much is said about the promises of IT-enabled co-creation, little is known of the strategic challenges associated with such IT use. To address this gap, we drew on IT literature to conduct a qualitative case study of IT-enabled
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Books on the topic "Creative development technologies"

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Orlova, Dar'ya, Sergey Kochedykov, Vyacheslav Chertov, and Viktor Novosel'cev. LANGUAGE TOOLS FOR CREATING INFORMATION TECHNOLOGIES FOR INTELLIGENT DECISION-MAKING SUPPORT. INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2129777.

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The monograph deals with the problem of choosing language tools for the creation of information technologies of intellectual decision support in the management of critical objects of the social sphere. It includes seven chapters: introductory chapter - system understanding of information technology of intellectual decision support; language of matrices; logical languages (calculus of statements and predicate calculus); language of semantic networks; language of fuzzy sets; language of frames; language of artificial neural networks; language of mathematical optimization. Examples of using these
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Martishin, Sergey, Vladimir Simonov, and Marina Hrapchenko. Databases: Design and development of information systems using MySQL DBMS and Go language. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1830834.

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The tutorial is intended for studying and creating databases and information systems and applications using the MySQL database management system and the Go programming language. The book consistently introduces students to the installation and development of the MySQL Workbench workspace for working with MySQL DBMS; the basics of MySQL server administration; designing ER models in MySQL Workbench. The basics of the Go language are given. The creation of a project in the Go language is being considered. For the convenience of working with the textbook, program codes are placed in the cloud stor
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Henderson, Hazel. Creating alternative futures: The end of economics. Kumarian Press, 1996.

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Kargin, Nikolay, and Yuliya Laamarti. Innovations in social and educational systems (for example recreational activities). INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/1086386.

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In the monograph attempts to present and describe innovation as a process structure of the full life cycle from inception of an idea to its transformation into innovation. To formalize different information material about the subject of the study used the methodology of system approach. The authors consider practical ways and technologies that enable the transformation of brilliant ideas, terms, concepts, models, designs and innovative projects.&#x0D; For providers, the management of educational processes, teachers, and students, and others interested in ways of regulation of creative activity
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Petrova, Inga. Digital technologies as a financial control tool. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1234413.

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The textbook reveals the concept and meaning of digital technologies, the legal nature of information interaction in the implementation of control measures based on general theoretical concepts and regulatory legal acts. Special attention is paid to the types of information systems used in the control process in the financial and budgetary sphere. The necessity of creating information systems based on international experience, global indices and rules of the Organization for Economic Cooperation and Development (OECD) is justified. The article defines the specific characteristics of the state
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Oreshina, Marina, and Andrey Garnov. Information management technologies in the context of digital transformation. INFRA-M Academic Publishing LLC., 2025. https://doi.org/10.12737/2186397.

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The textbook provides a general description of the processes of collecting, transmitting, and storing information using information management systems in organizations and enterprises, and discusses information processing methods and tools, including data visualization using the Yandex DataLens service. The creation of a complex of interrelated models of information processes is considered, the development of methods that allow automated solutions to various problems of an applied nature is presented, ways and means of implementing information technologies are shown: methodological, informatio
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Kurshakova, Natal'ya. Personnel management of enterprises participating in transport and logistics systems. INFRA-M Academic Publishing LLC., 2025. https://doi.org/10.12737/2168616.

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The monograph is devoted to the problems of staffing enterprises participating in the transport and logistics system formed in the form of a strategic alliance. It examines the theoretical and methodological foundations of personnel management, presents a modern model of the personnel management system, reveals personnel technologies based on a process approach, and offers methodological developments in the field of personnel management. It is recommended for scientists, teachers, university students studying in the field of Management, as well as representatives of business structures who are
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Dadyan, Eduard. Modern programming technologies. The C#language. Volume 1. For novice users. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1196552.

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Volume 1 of the textbook is addressed to novice users who want to learn the popular object-oriented programming language C#. The tutorial provides complete information about the C# language and platform .NET. Basic data types, variables, functions, and arrays are considered. Working with dates and enumerations is shown. The elements and constructs of the language are described: classes, interfaces, assemblies, manifests, namespaces, collections, generalizations, delegates, events, etc. It provides information about Windows processes and threads, as well as examples of organizing work in multit
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Isachenko, Oleg. Information technology in professional activity. INFRA-M Academic Publishing LLC., 2025. https://doi.org/10.12737/1171935.

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The textbook outlines the main directions in the development of modern information technologies and the principles underlying them. The book consists of five sections devoted to technical means of information technology, software, features of creation and transformation of information objects and technologies of construction of local and global computer networks. Meets the requirements of the federal state educational standards of secondary vocational education of the latest generation. It can be used both in the system of secondary vocational education and in educational institutions of highe
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Byl'eva, Dar'ya. The philosophical challenge and the ontolytic effect of artificial intelligence. INFRA-M Academic Publishing LLC., 2025. https://doi.org/10.12737/2180378.

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The monograph presents the image of artificial intelligence as a technology and concept, as well as its impact on society and humans in all its complexity and multidimensional effects in philosophical, cultural, and historical aspects. Considering technology as a projection of the future onto the present makes it possible to use not only technology and cases for analysis, but also the imaginary, which is a field of meanings surrounding technology. The ancient approaches to the creation of artificial intelligence, presented in the form of mechanical (later digital), biological and simulation te
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Book chapters on the topic "Creative development technologies"

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Carmosino, Giuseppe, Arianna Bionda, and Andrea Ratti. "Sustainability in Yacht and Vessel Design Through Smart Spaces: Opportunities Offered by Digital Technologies and New Materiality." In Creative Solutions for a Sustainable Development. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-86614-3_7.

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van den Braak, Susan, Sunil Choenni, and Michael Bamberger. "Emergent Technologies and Creative Use of Multiple Sources of Information." In Dealing With Complexity in Development Evaluation: A Practical Approach. SAGE Publications, Inc, 2016. http://dx.doi.org/10.4135/9781483399935.n10.

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Bozhik, Svyatoslava, Ekaterina Bagrova, and Ekaterina Osipova. "International Students’ Creative Thinking Development via the TRIZ Method in a Multilingual Audience." In Technologies in a Multilingual Environment. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-26783-3_38.

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Kharitonova, Yulia. "Tokenization of the Creative Industries: The Intersection Between Emerging Technologies and Sustainability." In Digital Technologies and Distributed Registries for Sustainable Development. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-51067-0_4.

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Grishaeva, Yulia, Iosif Spirin, Svetlana Morgunova, and Zhanna Yarullina. "Educational Technologies for the Development of Creative Thinking of the Future Engineer." In Technology, Innovation and Creativity in Digital Society. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-89708-6_45.

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Tuomi, Aarni. "AI-Generated Content, Creative Freelance Work and Hospitality and Tourism Marketing." In Information and Communication Technologies in Tourism 2023. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-25752-0_35.

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AbstractPowerful new AI models such as OpenAI’s DALL-E 2 or GPT-3 afford creative freelancers as well as hospitality and tourism SMEs new ways of generating and using creative content for marketing purposes. However, given AI’s rapid development, little is known about the current and potential future applications and implications of AI-generated content on the key stakeholders involved in hospitality and tourism marketing management. This conceptual research note presents preliminary ideas from an ongoing research project. Examples of AI models used for marketing content generation are reviewe
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Chaykina, Zhanna V., Olga V. Katkova, Natalia A. Tikhonova, Zhanna V. Smirnova, and Olga V. Golubeva. "The Problem of Training Digital and Creative Personnel for the Production Sector of the Economy." In Sustainable Development of the Agrarian Economy Based on Digital Technologies and Smart Innovations. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-51272-8_31.

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Xu, Ying, Yenda Prado, Rachel L. Severson, Silvia Lovato, and Justine Cassell. "Growing Up with Artificial Intelligence: Implications for Child Development." In Handbook of Children and Screens. Springer Nature Switzerland, 2024. https://doi.org/10.1007/978-3-031-69362-5_83.

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AbstractArtificial intelligence (AI) technologies have become increasingly integrated into children’s daily lives, influencing learning, social interactions, and creative activities. This chapter provides an overview of key research fields examining children’s learning from, interactions with, and understanding of AI. Current research indicates that AI has the potential to enhance children’s development across multiple domains; however, ethical considerations need to be prioritized. When children engage in learning activities with AI, they may encounter inappropriate, inaccurate, or biased con
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Barabasch, Antje, and Anna Keller. "Individualizing Workplace Learning with Digital Technologies." In Digital Transformation of Learning Organizations. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-55878-9_7.

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AbstractVocational education and training (VET) at Swiss enterprises includes the work with various digital technologies. They ease administration of work hours, work tasks, evaluations or log book remarks; they support communication with peers, co-workers and trainers; and they come in handy for idea development and creative work. Overarching trends in terms of changing learning cultures in apprenticeship training, such as individualization, flexibilization, self-organized learning, project work or coaching, support the introduction of these technologies and also benefit from them. Based on t
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Grünberger, Nina. "Participation as a Key Principle of Education for Sustainable Development in the Postdigital Era." In Palgrave Studies in Educational Media. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-38052-5_2.

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AbstractThis chapter explores the significance of Education for Sustainable Development (ESD) and media education for active participation and co-creation within postdigital structures. While democracy, co-determination, and active design were the hopes of the early Internet, these are only rarely compatible with the actual structures of postdigitality. Our ubiquitous digital environment and corresponding media structures are powerfully shaped by the monopolistic providers of a digital capitalism, especially in the education sector, and students are rarely introduced to alternatives. Yet a gui
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Conference papers on the topic "Creative development technologies"

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Hiraiwa, Masashi. "PROPOSAL OF AN AI-DRIVEN METHOD FOR MARKETING STRATEGY DEVELOPMENT: APPLYING AN INTERACTIVE AND CO-CREATIVE LEARNING MODEL UTILIZING GENERATIVE AI." In 17th International Conference on Education and New Learning Technologies. IATED, 2025. https://doi.org/10.21125/edulearn.2025.2346.

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Nelson, J. L. "Hanford Double Shell Tank Corrosion Monitoring Instrument Trees." In CORROSION 1995. NACE International, 1995. https://doi.org/10.5006/c1995-95440.

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Abstract High-level nuclear wastes at the Hanford site are stored underground in carbon steel double-shell and single-shell tanks (DSTs and SSTs). The installation of a prototype corrosion monitoring instrument tree into at least one DST is being considered for the fall of 1995. The instrument tree will have the ability to detect and discriminate between uniform corrosion, stress corrosion cracking (SCC), and pitting. Additional instrument trees will follow in later years. Proof-of-technology testing is currently underway for the use of commercially available electric field pattern (EFP) analy
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Chikurteva, Ava, Plamen Petrov, and Denis Chikurtev. "ANALYSIS OF SOFTWARE TECHNOLOGIES FOR CREATING DIGITAL LEARNING RESOURCES." In 19th International Technology, Education and Development Conference. IATED, 2025. https://doi.org/10.21125/inted.2025.1119.

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Talipov, Nozim, and Nigmatjon Talipov. "CREATIVE TECHNOLOGIES FOR THE DEVELOPMENT OF STUDENTS' CREATIVE ACTIVITY THROUGH ART EDUCATION." In EDUCATION AND SCIENCE OF TODAY: INTERSECTORAL ISSUES AND DEVELOPMENT OF SCIENCES. European Scientific Platform, 2021. http://dx.doi.org/10.36074/logos-19.03.2021.v3.12.

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Violano, Antonella, Simona Ottieri, Roberto Liberti, Monica Cannaviello, and Giuseppina Savarese. "MANIFESTO OUTFITS: CREATIVE AND COMMUNICATIVE TOOLS, GREEN TECHNOLOGIES AND MATERIALS." In 18th International Technology, Education and Development Conference. IATED, 2024. http://dx.doi.org/10.21125/inted.2024.0863.

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Shetulova, E. D., and M. V. Zaladina. "Human creative potential in digital society: social technologies of development." In Proceedings of the International Scientific and Practical Conference on Digital Economy (ISCDE 2019). Atlantis Press, 2019. http://dx.doi.org/10.2991/iscde-19.2019.176.

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Khafizova, Aigul, and Venera Zakirova. "Effective-Practical and Creative (Heuristic) Pedagogical Technologies of Students' Self-Development." In IFTE 2019 - V International Forum on Teacher Education. Pensoft Publishers, 2019. http://dx.doi.org/10.3897/ap.1.e0983.

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Dongauser, E. V., T. A. Nezhinskaya, and E. Yu Glazyrina. "Development of Creative Abilities of Preschool Children Using Musical Digital Technologies." In International Scientific Conference “Digitalization of Education: History, Trends and Prospects” (DETP 2020). Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200509.034.

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Exacusto, Т. V., and I. А. Kibalchenko. "Intellectual and creative abilities of students: features and technologies of development." In XII All-Russian Scientific Conference &quot;System Synthesis and Applied Synergetics&quot;. Southern Federal University, 2024. https://doi.org/10.18522/syssyn-2024-74.

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Zaitseva, I. О. "Teachers’ professional readiness to implement digital technologies." In MODERN EUROPEAN PSYCHOLOGICAL AND PEDAGOGICAL EDUCATION. THE DEVELOPMENT OF A CREATIVE LEARNING ENVIRONMENT. Baltija Publishing, 2021. http://dx.doi.org/10.30525/978-9934-26-146-6-38.

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Reports on the topic "Creative development technologies"

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Nobre, Ismael, Andrea Margit, Carlos A. Nobre, Maritta Koch-Weser, Adalberto Veríssimo, and Ailton Fabrício Neto. Amazon Creative Labs of the Cupuaçu-Cocoa Chain. Inter-American Development Bank, 2021. http://dx.doi.org/10.18235/0003694.

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Under the Amazon Third Way paradigm and its implementation strategy Amazon 4.0 the Amazon Creative Labs (ACL) were conceived, as a tool for training and for testing proposed concepts. Amazon 4.0 is an attempt to show that it is possible to achieve a stage of high human development combined with valuing of tropical forest through knowledge. This study demonstrates how to add value to value chains of the immense Amazon biodiversity and how to enable Amazonian populations to master bio-industrialization technologies of forest assets. The following example deals with the potential to develop bio-i
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Toch, Eran. Smart City Technologies in Israel: A Review of Cutting-Edge Technologies and Innovation Hubs. Inter-American Development Bank, 2018. http://dx.doi.org/10.18235/0007986.

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This discussion paper was developed by the Inter-American Development Bank’s (IDB) Housing and Urban Development (HUD) Division in collaboration with the Knowledge, Innovation and Communication Department (KIC). It was financed through the Cutting-Edge Knowledge Fund. Smart cities reveal the potential of innovative technologies to tackle tough and longstanding problems in cities and dramatically improve the way municipalities operate. Cities in Latin American and Caribbean (LAC) countries have a pressing need for solutions that can challenge existing problems while providing a solid return on
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Petrovych, Olha B., Alla P. Vinnichuk, Viktor P. Krupka, Iryna A. Zelenenka, and Andrei V. Voznyak. The usage of augmented reality technologies in professional training of future teachers of Ukrainian language and literature. CEUR Workshop Proceedings, 2021. http://dx.doi.org/10.31812/123456789/4635.

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The article deals with the peculiarities of creation and practical application of augmented reality (AR) technologies for the organization of students-philologists’ individual and group work in studying the discipline “Methodic of teaching literature”. The relevance of the introduction of AR technologies for the future teachers-philologists’ readiness formation to the professional activity is substantiated. Analysis of the scientific sources suggested that the professional training process requires the modernization of teaching methods, and the usage of information and communication technologi
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Vena, Anne. Cultural Center Annual Report 2012. Inter-American Development Bank, 2013. http://dx.doi.org/10.18235/0006015.

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The Cultural Development Program promotes cultural development in Latin America and the Caribbean by financing innovative projects for training to restore artistic traditions, preserve cultural heritage, and educate youth. In 2012, we supported civil society organizations that submitted training programs related to new technologies, creative industries, tourism and natural heritage, among others. Concerts, lectures, films, art exhibitions held at headquarters representing the Bank's member countries cultural heritage
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Iatsyshyn, Anna V., Valeriia O. Kovach, Volodymyr O. Lyubchak, et al. Application of augmented reality technologies for education projects preparation. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3856.

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After analysis of scientific literature, we defined that concept of “augmented reality” has following synonyms: “advanced reality”, “improved reality”, “enriched reality”, “mixed reality” and “hybrid reality”. Analysis of scientific literature and own practical experience of the use of augmented reality technologies application in educational practices allowed to state next: augmented reality technologies have a great potential for application in education; there are some cases of augmented reality use for school education; positive aspects of augmented reality technologies application in high
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Nezhyva, Liudmyla L., Svitlana P. Palamar, and Oksana S. Lytvyn. Perspectives on the use of augmented reality within the linguistic and literary field of primary education. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4415.

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The article analyzes the scientific sources on the problem of augmented reality in the educational field. There is a fragmentary rationale for new technology in primary school, to a greater extent the experience of scientists and practitioners relate to the integrated course “I am exploring the world”. The peculiarities of Ukrainian and foreign writers’ works with AR applications, which are appropriate to use during the classes of literary reading, are analyzed. The authors substantiated the prospect of augmented reality technology for mastering the artistic image of the world of literary work
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Iushkina, Nadezhda. Diamonds and innovations. Intellectual Archive, 2023. http://dx.doi.org/10.32370/iaj.2945.

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This article delves into the latest trends in the use of diamonds, such as diamond deposition and the creation of diamond films. It also explores the prospects for further research and application of diamonds in various fields. Additionally, we'll share stories of how diamonds have inspired artists, designers, and creative individuals. In the new era, diamonds remain not only a symbol of luxury but also a source of incredible innovations. Their unique properties stimulate the development of new technologies and open up exciting prospects for science and industry. In this chapter, we will exami
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Suarez Enciso, Sonia, Hyeri Mel Yang, and Gabriela Chacon Ugarte. Skills for Life Series: Digital Skills. Inter-American Development Bank, 2024. http://dx.doi.org/10.18235/0013099.

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Digital skills encompass the ability to safely and effectively access, manage, evaluate, and create information using digital technologies. These skills are critical for modern life, enabling individuals to engage with technology in a critical, collaborative, and creative manner. Essential for economic growth, employability, and social inclusion, digital skills can reduce inequalities, providing marginalized groups with access to education and resources. However, data indicates that people in Latin America and the Caribbean (LAC) often lack these skills, with disparities evident by gender and
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Midak, Lilia Ya, Ivan V. Kravets, Olga V. Kuzyshyn, Jurij D. Pahomov, Victor M. Lutsyshyn, and Aleksandr D. Uchitel. Augmented reality technology within studying natural subjects in primary school. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3746.

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The purpose of the research is creation of mobile app (supported by Android) for visualization of chemical structure of water and to display video- data of laboratory experiments that can be used by the teacher and pupils for an effective background for learning natural cycle subjects and performance of laboratory experiments in the elementary school using lapbook. As a result of work, aimed at visualizing the education material, a free mobile app LiCo.STEM was developed; it can be downloaded from the overall-available resource Google Play Market. Representation of the developed video material
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Bruni, Stefania, Alessandro Zocchi, and Carina Frossasco. To tech or not to tech: does technology enhance learning or hijack cognitive growth? Future Education Institute, 2025. https://doi.org/10.63523/m2r73a.

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Digital technologies have radically transformed the way we learn, interact with information, and relate to others, highlighting new needs and challenges in the contemporary educational and social context. Digital innovation has increased the demand for adaptable learning tools and methods aimed at enhancing knowledge access, critical and creative thinking, and emotional skills. However, these technological advancements also introduce significant challenges, including the transformation of attentional processes and the growing prevalence of multitasking, with profound implications for learning
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