Dissertations / Theses on the topic 'Experimental Graphic Design'
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Wenzel, George C. "Experimental graphic design : Lester Beall/SITE /." Online version of thesis, 1989. http://hdl.handle.net/1850/11468.
Full textNeves, Alexandre Anahory da Cruz. "Lux fragil. Um caso de estudo de design gráfico experimental." Master's thesis, Faculdade de Arquitectura de Lisboa, 2011. http://hdl.handle.net/10400.5/4011.
Full textEsta investigação pretende estudar a comunicação gráfica em suporte de papel do espaço LuxFrágil. A produção analisada – flyers, panfletos e publicações periódicas – caracteriza-se por uma grande variedade de estilos e por uma constante preocupação em surpeender os públicos-alvo. Procurámos identificar as motivações subjacentes a esta diversidade para indagar o(s) modo(s) de construir a identidade da marca LuxFrágil. Pretendemos compreender o contexto social e cultural que esteve na origem deste conceito de entretenimento nocturno, estabelecendo relações com o seu antecessor natural, o bar Frágil, e a cultura urbana cosmopolita dos anos 80. Neste sentido, revelou-se indespensável caracterizar as motivações e os perfis sociológicas dos frequentadores do LuxFrágil, para que o estudo dos objectos não ficasse reduzido a aspectos estritamente formais. Através da revisão da literatura e de outras ferramentas metodológicas, nomeadamente a observação directa dos materiais que se conservaram nos arquivos do LuxFrágile e depoimentos dos designers directamente implicados, construímos o estado da arte e comprovámos a nossa hipótese. Por fim, mostrámos que a novidade subjacente ao conceito de entretenimento proposto pelo LuxFrágil assenta na forma como difundem os mais diversos tipos de eventos, quer do ponto de vista dos conteúdos, quer do ponto de vista gráfico, e que esse esforço é original e relevante no panorama internacional do design gráfico contemporâneo.
ABSTRACT- This research aspires to study the printed graphic communication of the portuguese nightclub LuxFrágil. The analysed production – flyers, leaflets and magazines – is characterized by a great variety of styles and by the concern to provoke it's target. We tried to identify the motivations behind such diversity and looked into what makes the identity of the LuxFrágil brand. We tried to understand the social and cultural context underlying this concept of urban nocturnal entertainment, establishing connections with its antecessor, the Frágil bar, and the 80's cosmopolitan culture. In this sense it was mandatory to characterize the customers sociological motivations and profile to avoid to reducing this study's scope to a strict formal perspective. Through bibliographic research and other methodological tools, namely direct observation of the graphic items at the LuxFrágil's archives and conversations with the designers involved, we proved our hypothesis. Lastly we proved that the novelty underlying the LuxFrágil entertainment concept rests on how different kinds of events are announced in terms of graphics and content, and that such effort is original and relevant in the contemporary graphic design international panorama.
Ford, Ann. "Typography As Performance: bringing the stage into the design process." VCU Scholars Compass, 2008. http://scholarscompass.vcu.edu/etd/1590.
Full textVanegas-Farfano, Minerva, Ramírez Mónica González, and Guzmán Rodrigo Cantú. "Stress and emotion regulation with graphic activities and expressive narrative." Pontificia Universidad Católica del Perú, 2016. http://repositorio.pucp.edu.pe/index/handle/123456789/99978.
Full textSe evalúa el impacto de las instrucciones dadas para el uso de actividades gráficas y escritura expresiva como una forma de apoyo en el manejo del estrés y las emociones a partir de seis grupos experimentales con treinta estudiantes universitarios. Los efectos fueron estimados mediante la adaptación mexicana de la Escala de Estrés Percibido y la adaptación de Escala de Afecto Positivo y Negativo. Los grupos fueron similares en su estrés percibido y en emociones en el tiempo 1. Los resultados indican que ambas variables mejoran tras la intervención (tiempo 2), mostrando diferencias entre los grupos. Se concluye que es necesario evaluar el tipo de instrucciones en ambientes experimentales y clínicos considerando estas diferencias.
O propósito do estudo foi avaliar o impacto das instruções dadas para o uso de atividades gráficas e escritura expressiva como uma forma de apoio no controle do estresse e das emoções. A amostra foi formada por trinta estudantes universitários. Deste modo formaram-se seis grupos experimentais, cujos efeitos foram medidos mediante a adaptação mexicana da Escala de Estresse Percebido e a adaptação da Escala de Afeto Positivo e Negativo. Os grupos foram similares no estresse percebido e nas emoções no tempo 1. Os resultados indicam que ambas variáveis melhoram depois da intervenção (tempo 2); mas com diferenças entre os grupos. Deste modo se conclui que é necessário avaliar o tipo de instruções em ambientesexperimentais e clínicos considerando estas diferenças.
Macedo, Júnior João Batista de [UNESP]. "Diagramação: um sistema para previsão e improviso na mancha de texto." Universidade Estadual Paulista (UNESP), 2010. http://hdl.handle.net/11449/86948.
Full textUniversidade Estadual Paulista (UNESP)
A pesquisa procura entender o processo de elaboração do projeto gráfico de um livro, focando esforços no estudo do formato de sua mancha de texto. Parte-se do pressuposto pós-moderno de que o design gráfico pode estabelecer uma conexão diferenciada entre conteúdo e leitor, não apenas na função de facilitador da leitura. Portanto, apresenta-se, de forma experimental, um sistema de diagramação que harmoniza questões ligadas à previsão e ao imprevisto da elaboração do projeto gráfico com a possibilidade de uma fruição diferenciada do conteúdo do texto por parte do leitor
This research aims the understanding the process of developing of a book graphic design, focusing efforts on the study of the type area shape. It starts from the postmodern assumption that graphic design can establish a connection between content and reader, not just as easy facilitator of reading. Therefore, we present experimentally a system that harmonizes layout issues to the prediction and the adaptation and the development of graphic design with the possibility of a different reader’s enjoyment for the content of the text
Klimas, Matthew L. "Argent Sound Recordings: Multimodal Storytelling." VCU Scholars Compass, 2008. http://scholarscompass.vcu.edu/etd/795.
Full textEngle, Teresa A. "Experimental Navigation and the Creative Process." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd/1058.
Full textZugliani, Jorge Otávio. "Práticas contemporâneas em design editorial : livros independentes e experimentais /." Bauru, 2020. http://hdl.handle.net/11449/192847.
Full textResumo: As transformações ocorridas no país nas últimas décadas influenciaram mudanças em vários aspectos da cultura, incluindo o meio editorial. Diante disso, surgiu um movimento autoproclamado independente, propondo novas práticas para o consumo e produção de livros, e que se desenvolve apresentando elementos relacionados às características do design contemporâneo. Portanto, esta pesquisa dedica-se a observar os livros independentes, porém, aqueles cuja composição material, estrutural, gráfica, imagética e suas narrativas textuais adotem essas concepções experimentais e envolvam as reflexões contemporâneas em sua confecção e modus operandi. Discute-se a experimentação, o hibridismo, a relação com o artesanal, a valorização da estética, os aspectos da autoria, da memória e da relação com o leitor/usuário. Destacam-se, também, os diálogos entre design gráfico e editorial e as possibilidades transdisciplinares entre design, arte e literatura e outros campos de conhecimento, assim como as dinâmicas oriundas desse cenário diante de questões sociais em contraste com a cultura de consumo. O método adotado compreende o mapeamento das feiras, entrevistas realizadas com diferentes profissionais distribuídos pelo país e o desenvolvimento de análises por meio das funções do design. Os referenciais teóricos abrangem tanto as bases que compõem a teoria do design enquanto linguagem quanto as relações estabelecidas com a filosofia, a sociologia e a arte, buscando atender aos objetivos da pesquisa:... (Resumo completo, clicar acesso eletrônico abaixo)
Abstract: The occurred transformation in the country had in the last few decades influenced changes in some aspects of the culture, including the editorial environment. In view of this, emerge a publisher movement self-proclaimed independent, considering new practical for the consumption and book production. This movement has developed with elements related of contemporany design. Therefore, this research dedicates to observe it independent books; however, those whose material, structural, graphical, imagery composition and its literal narratives adopt these experimental conceptions and involve the reflections contemporaries in its confection and mode of operation. It is discussed the experimentation, the hybridsm, the handmade, the relation with the artisan one, aesthetic appreciation, aspects of authorship, memory and the relationship with the reader/user. They are distinguished also the dialogues between design graphical and publishing and the transdisciplinary possibilities between design, art and literature and other fields of knowledge, as well as the dynamics derived from the social issues of this scenarios, in contrast to the consumption culture. The adopted method understands the mapping of the fairs of independent publications, interviews carried through with different professionals distributed for the country and the development of analyses by means of the functions of design. The theoretical framework ranges from design theory as the language itself to intersections with ph... (Complete abstract click electronic access below)
Mestre
Macedo, Júnior João Batista de. "Diagramação : um sistema para previsão e improviso na mancha de texto /." São Paulo : [s.n.], 2010. http://hdl.handle.net/11449/86948.
Full textBanca: Norberto Stori
Banca: Clice de Toledo Sanjar Mazili
Resumo: A pesquisa procura entender o processo de elaboração do projeto gráfico de um livro, focando esforços no estudo do formato de sua mancha de texto. Parte-se do pressuposto pós-moderno de que o design gráfico pode estabelecer uma conexão diferenciada entre conteúdo e leitor, não apenas na função de facilitador da leitura. Portanto, apresenta-se, de forma experimental, um sistema de diagramação que harmoniza questões ligadas à previsão e ao imprevisto da elaboração do projeto gráfico com a possibilidade de uma fruição diferenciada do conteúdo do texto por parte do leitor
Abstract: This research aims the understanding the process of developing of a book graphic design, focusing efforts on the study of the type area shape. It starts from the postmodern assumption that graphic design can establish a connection between content and reader, not just as easy facilitator of reading. Therefore, we present experimentally a system that harmonizes layout issues to the prediction and the adaptation and the development of graphic design with the possibility of a different reader's enjoyment for the content of the text
Mestre
Arjunan, Dorai Raj. "3D Animation: Creating an Experiential Environment." [Johnson City, Tenn. : East Tennessee State University], 2004. http://etd-submit.etsu.edu/etd/theses/available/etd-0719104-174201/unrestricted/Arj%20with%20animation%2017KB.pdf.
Full textTitle from electronic submission form. ETSU ETD database URN: etd-0719104-174201 Includes bibliographical references. Also available via Internet at the UMI web site.
Minor, Sarah M. "Beasts of the Interior: Visual Essays." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1554390195795843.
Full textWalker, James. "Experience as an Experiment." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/3036.
Full textSurber, Wesley M. "Restricted and Unrestricted Coverings of Complete Bipartite Graphs with Hexagons." Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/etd/1136.
Full textBejan, Andrei Iu. "Inference and experimental design for percolation and random graph models." Thesis, Heriot-Watt University, 2010. http://hdl.handle.net/10399/2341.
Full textHockman, Kimberly Kearns. "A graphical comparison of designs for response optimization based on slope estimation." Diss., Virginia Polytechnic Institute and State University, 1989. http://hdl.handle.net/10919/54384.
Full textPh. D.
Seth, Ajay. "A Predictive Control Method for Human Upper-Limb Motion: Graph-Theoretic Modelling, Dynamic Optimization, and Experimental Investigations." Thesis, University of Waterloo, 2000. http://hdl.handle.net/10012/787.
Full textRenaud, James. "Development of a graphite probe calorimeter for absolute clinical dosimetry: numerical design optimization, prototyping and experimental proof-of-concept." Thesis, McGill University, 2012. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=110689.
Full textDans ce travail, la faisabilité de la mesure de dose d'eau absolue à l'aide d'un calorimètre à petite gamme de graphite sonde (GPC) dans un environnement clinique est établi. Une étude de conception d'optimisation numérique a été réalisée en simulant le transfert de chaleur résultant de l'irradiation dans le GPC avec un logiciel d'analyse par éléments finis. Le choix de la forme, des dimensions et des matériaux a été fait pour minimiser la perte de chaleur dans le volume sensible du GPC. La conception résultante, qui intègre un isolant thermique basé sur l'aérogel, a été construite en interne. Des mesures de dose absorbée dans l'eau ont été faites dans des conditions référence dans un 6 MV 1000 MU / min faisceau de photons et ont été comparé à des valeurs dérivées avec TG-51. Le taux de dose moyenne mesurée dans l'eau était 95,7 ± 1,4 cGy/100 MU, comparé à une valeur attendue de 96,6 cGy/100 MU. Le facteur de conversion de dose en graphite à dose dans l'eau calculée avec le Monte Carlo était 1.099, tandis que les corrections pour la perte de chaleur varient entre 1,005 et 1,013. Les sources les plus importantes d'incertitude ont été la répétabilité (type A, 1,4%) et le calibrage de thermistance (de type B, 2,1%). La contribution de ces facteurs à l'incertitude globale devrait diminuer de façon significative à la mise en œuvre de la stabilisation thermique active fournie par un régulateur de température et de calibrage électrique directe, respectivement. Cette preuve de concept démontre la faisabilité de l'utilisation du GPC comme un dosimètre absolu de photon pratique en clinique et forme la base d'une version miniaturisée adaptée pour la dosimétrie de petit champ.
Wu, Sichao. "Computational Framework for Uncertainty Quantification, Sensitivity Analysis and Experimental Design of Network-based Computer Simulation Models." Diss., Virginia Tech, 2017. http://hdl.handle.net/10919/78764.
Full textPh. D.
Su, Heng. "Some new ideas on fractional factorial design and computer experiment." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/53505.
Full textBerglund, Anders. "Criteria for Machinability Evaluation of Compacted Graphite Iron Materials : Design and Production Planning Perspective on Cylinder Block Manufacturing." Doctoral thesis, KTH, Industriell produktion, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-48430.
Full textQC 20111121
MERA - OPTIMA CGI
FFI - OPTIMA phase two
Fortes, Renata Martins. "Interpretação de gráficos de velocidade em um ambiente robótico." Pontifícia Universidade Católica de São Paulo, 2007. https://tede2.pucsp.br/handle/handle/11132.
Full textConselho Nacional de Desenvolvimento Científico e Tecnológico
This study aims to investigate the impact of a robotic environment on the strategies and representations used by students in the interpretation of distance-time graphs. It adopted a methodology based on Design Experiments (Kelly and Lesh, 2000), that is a cyclical process of reflections upon learning and teaching. A constructionist conception, following Seymour Papert (1994), informed the design of the research activities, which were intended to involve students in the creation of innovative solution strategies in the face of challenging problems. Difficulties related to the interpretation of graphs as described in the researches of Beichner (1994), Murphy (1999) and Brown and Crowder (2006) were identified, along with conflicts, such as those discussed by Arzarello e Robutti (2004), Parnafes e Disessa (2004) e Simpson, Hoyles e Noss (2006), experienced within computational environments. For the research activities, we used robotic materials of LEGO Education and the software Robolab was used by students to program the LEGO models they constructed. The activities were realized with one class of 8th grade middle-school students and one class of students from the 1st year of high school in a private school in the city of São Bernardo do Campo in the state of São Paulo. Analyses indicated that the difficulties related to the interpretation of graphs raised in other studies also emerge when students interact in a robotic environment. However, the results also suggest that work with robots, the opportunities to make connections between diverse mathematical representations. Especially the activities involving the construction of their own velocity radar contributed to the overcoming of some of these difficulties, particular as far as the students from the 1st year of high school were concerned
Esta pesquisa tem por objetivo investigar o impacto de um ambiente robótico nas estratégias e representações utilizadas por estudantes na interpretação de gráficos apresentando relações entre distância, tempo e velocidade. Como metodologia de pesquisa utilizamos Design Experiments de Kelly e Lesh (2000), isto é, um processo cíclico das reflexões acerca do ensinar e do aprender. Para o desenvolvimento das atividades buscamos referência na concepção construcionista de Seymour Papert (1994), em que o professor estimula os alunos a criarem soluções inovadoras, a partir de suas conjecturas por meio de desafios. Analisamos as dificuldades quanto à interpretação de gráficos apontadas em diversas pesquisas como Beichner (1994), Murphy (1999) e Brown e Crowder (2006) e também as dificuldades encontradas em ambientes computacionais, tendo como referência Arzarello e Robutti (2004), Parnafes e Disessa (2004) e Simpson, Hoyles e Noss (2006). Optamos por utilizar os materiais de robótica da LEGO Education e o software Robolab 2.0 para programar os modelos construídos. As atividades foram aplicadas em uma turma de alunos da 8ª série do Ensino Fundamental e outra do 1º ano do Ensino Médio, de uma escola privada localizada na cidade de São Bernardo do Campo no estado de São Paulo. Segundo nossas análises, as dificuldades envolvidas na interpretação de gráficos apontadas nas pesquisas anteriores também emergem quando os alunos interagem num ambiente robótico, mas nossos resultados indicam que o trabalho com robôs proporciona oportunidades para criar conexões entre diversas representações. Em especial, a atividade envolvendo a construção de um radar para medir a velocidade contribuiu para a superação das dificuldades, particularmente para os alunos do 1º ano do Ensino Médio
Olcay, Taner. "Expressing Temporality In Graphical User Interface." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23102.
Full textBurk, Ieva. "Snap Scholar: The User Experience of Engaging with Academic Research Through a Tappable Stories Medium." Scholarship @ Claremont, 2019. https://scholarship.claremont.edu/cmc_theses/2156.
Full textJonsäll, Hans Lennart. "Mot händelsernas horisont : Att komponera improviserad musik med ljuddesign som metod." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85101.
Full textKonstnärliga artefakter presenteras via Research Catalogue: https://www.researchcatalogue.net/view/1250652/1250651
Vũ, John Huân. "Software Internationalization: A Framework Validated Against Industry Requirements for Computer Science and Software Engineering Programs." DigitalCommons@CalPoly, 2010. https://digitalcommons.calpoly.edu/theses/248.
Full textLIU, YU-XIAN, and 劉昱賢. "Disassembly Experimental of Graphic Design - Reproduction of Visual Experience." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/725ecz.
Full text實踐大學
媒體傳達設計學系碩士班
106
We are constantly viewing, watching, looking. With the introduction of the internet and handheld smartphones into the modern era, the process of capturing and sharing images has become commonplace and a second nature to the modern man. Every object can be documented, uploaded, shared, and documented once again. This process of unconsciously capturing and sharing of objects becomes a constant reinvention and reinterpretation of the object from their own point of view, resulting in a series of identification and interpretation. In the process of recognizing and identifying symbols, the basis of interpretation is the result of the person’s continuous accumulation of life experiences and learning. Therefore, this study begins with the analysis of documented images from daily life in the world around us. The first and second chapters main focus on discussing the behavior of “viewing”. Due to my long exposure to risograph printing, I’ve found that various stages in the process of identification and interpretation are very similar to the printing process of the risograph in that the image, in the process of production, is disassembled into different stages. In addition, in this chapter we will also analyze different works to understand how different creators use different images and symbols to give different interpretations of their work. The third and fourth chapters present the experiments and processes of creating this study, including different modes of abstraction and presentation of texture and form of the subject, and using past works and experiences as extensions of the work. In the final chapter, the print texture unique to risograph printing is organized into a system that can be adjusted and used in print according to one’s different needs of adjustment or color registration.
Willett, Alice A. "A generative methodology for reframing visual culture." 2013. http://hdl.handle.net/2152/22476.
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Ying, Lu Meng, and 呂孟穎. "An Experimental Study of A Computer-Assisted-Instruction Model in Graphic Design Curriculum of Visual Arts in Higher Grades of Elementary Educationdesign." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/12475164681161652057.
Full text國立屏東師範學院
視覺藝術教育學系
93
One of life quality standards is design works that combine art with technology. However, the teaching effects of current design education in elementary education are unsuccessful. Consequently, there are three purposes of this study: 1. To investigate and generalize the problems associated with current design curriculum in elementary education. 2. To develop a teaching model which applies computer-assisted-instruction in graphic design curriculum of visual art in elementary education. 3. To evaluate the effects of a teaching model which applies computer-assisted-instruction in graphic design curriculum of visual art in elementary education. In order to fulfill these objectives, the researcher first induced the problems of current design curriculum by reading related references. Secondly, the researcher developed computer-assisted-instruction activities and teaching materials for grade six. As far as the research design is concerned, the researcher adopted nonequivalent-control group design as a quasi-experimental study and used Williams Creativity Assessment Packet as a pretest to confirm the beginning abilities of the students. Students were sampled purposively as subjects. After teaching experiment for six weeks, these students were investigated by “Test of Graphic Design Literacy”, “Evaluation Form”, and “Questionnaire of Learning Feedback” in order to evaluate the effects of the instruction. Generalizing all the results, the researcher made following conclusions: 1. The teaching effects of current design education in elementary education are unsuccessful. 2. A teaching model that applies computer-assisted-instruction in graphic design of visual art contains developing design curriculum, assisting teaching and multidimensional evaluations. 3. Senior students in an elementary school have improvements in color, image and typographic after computer-assisted-instruction activities. Therefore, the following recommendations are derived from the research: 1. Enhancing teaching effects: (1) In order to raise design literacy, educators should plan complete contents of design curriculum. (2) To improve visual art teachers’ abilities in computer-assisted-instruction. (3) To replenish computer information equipment. 2. Teaching implementation: (1) To choose proper design teaching activities that can make good use of computer. (2) Sufficient learning time is necessary in design teaching. (3) It’s essential to exhibit digital design works in virtual spaces. (4) To proceed team teaching with computer teachers. 3. Future Research: (1) In destination of increasing the quality of the tests, experts should standardize the test instruments. (2) To extend researching fields. (3) To apply computer-assisted-instruction in chromatics.
Ogden, Rowan Matthew. "Reading the city : East Austin." Thesis, 2012. http://hdl.handle.net/2152/ETD-UT-2012-05-5820.
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Baratta, Antonio. "The application of experimental design to investigate the solvent matrix effects observed during the Determination of Rhodium (Rh) in organic media by Graphite Furnace Atomic Absorption Spectrometry (GFAAS)." Diss., 2010. http://hdl.handle.net/10500/5101.
Full textChemistry
M.Sc. (Chemistry)