Academic literature on the topic 'Game Engines'
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Journal articles on the topic "Game Engines"
Salama, Ramiz, and Mohamed ElSayed. "Basic elements and characteristics of game engine." Global Journal of Computer Sciences: Theory and Research 8, no. 3 (December 29, 2018): 126–31. http://dx.doi.org/10.18844/gjcs.v8i3.4023.
Full textBarczak, Andrzej, and Hubert Woźniak. "Comparative Study on Game Engines." Studia Informatica, no. 23 (December 22, 2020): 5–24. http://dx.doi.org/10.34739/si.2019.23.01.
Full textSkop, Paweł. "Comparison of performance of game engines across various platforms." Journal of Computer Sciences Institute 7 (September 30, 2018): 116–19. http://dx.doi.org/10.35784/jcsi.657.
Full textMaggiorini, Dario, Laura Anna Ripamonti, and Federico Sauro. "Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine." International Journal of Computer Games Technology 2014 (2014): 1–12. http://dx.doi.org/10.1155/2014/485019.
Full textBinSubaih, Ahmed, and Steve Maddock. "Game Portability Using a Service-Oriented Approach." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/378485.
Full textMarin-Vega, Humberto, Giner Alor-Hernández, Ramon Zatarain-Cabada, Maria Lucia Barron-Estrada, and Jorge Luis García-Alcaraz. "A Brief Review of Game Engines for Educational and Serious Games Development." Journal of Information Technology Research 10, no. 4 (October 2017): 1–22. http://dx.doi.org/10.4018/jitr.2017100101.
Full textŻukowski, Hubert. "Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines." Journal of Computer Sciences Institute 13 (December 30, 2019): 345–48. http://dx.doi.org/10.35784/jcsi.1330.
Full textCharrieras, Damien, and Nevena Ivanova. "Emergence in video game production: Video game engines as technical individuals." Social Science Information 55, no. 3 (July 9, 2016): 337–56. http://dx.doi.org/10.1177/0539018416642056.
Full textBoaventura, Filipe M. B., and Victor T. Sarinho. "MEnDiGa: A Minimal Engine for Digital Games." International Journal of Computer Games Technology 2017 (2017): 1–13. http://dx.doi.org/10.1155/2017/9626710.
Full textAndrade, A. "Game engines: a survey." EAI Endorsed Transactions on Game-Based Learning 2, no. 6 (November 5, 2015): 150615. http://dx.doi.org/10.4108/eai.5-11-2015.150615.
Full textDissertations / Theses on the topic "Game Engines"
MACHADO, LUCAS EUZEBIO. "PARALLEL ALGORITHMS FOR MULTICORE GAME ENGINES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2010. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=16309@1.
Full textEsse tese apresenta diversas técnicas sobre tecnologia paralela em jogos eletrônicos. A tese inicia apresentando diversas arquiteturas possíveis para um motor de jogos. Uma nova arquitetura é proposta, mais flexível e adequada para processadores do futuro que terão um grau maior de paralelismo. Em seguida, uma nova técnica para processar uma octree, uma estrutura de dados clássica da computação gráfica, é apresentada. As últimas técnicas apresentadas são relacionadas a detecção de colisão. Novas ténicas para processamento de grids hieráquicos e balanceamento de detecção colisãom um conjunto de objetos são apresentadas.
This thesis presents several techniques about parallel technology on electronic games. The thesis begins presenting several possible architectures for a game engine. A new architecture is presented, more flexible and adequate for the processors of the future that will have a higher level of parallelism. Following, a new technique for processing an octree, a classic data structure for computer graphics, is presented. The last techniques presented are related to collision detection. New techniques for processing hierarquical grids and balancing collision detection on a set of objets are presented.
Flomén, Rasmus, and Micaela Gustafsson. "Game developer experience : A cognitive task analysis with different game engines." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19615.
Full textMortan, Nabi H. "Using Game Engines in Interactive Co-design." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1406819932.
Full textBagnoli, Alessandro. "Game Engines e MAS: Spatial Tuples in Unity3D." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/16100/.
Full textKoirikivi, R. (Rainer). "The architecture and evolution of computer game engines." Bachelor's thesis, University of Oulu, 2015. http://urn.fi/URN:NBN:fi:oulu-201512112292.
Full textCerbara, Mattia. "Game engines and MAS: tuplespace-based interaction in Unity3D." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15627/.
Full textPoli, Nicola. "Game Engines and MAS: BDI & Artifacts in Unity." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15657/.
Full textHenriks, Niklas. "Creating Serious Games by integrating external components : Propositions and guidelines for future work with serious games." Thesis, University of Skövde, School of Humanities and Informatics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-132.
Full textThe military industry has come to look at games as means for better looking and cheaper simulations. Altering games and game engines are not necessarily easy and finding a suitable engine is essential to project success. The features and design of an engine must to a large degree overlap that of the project design.
Creating ‘systems of systems’ by integrating external components/systems with games is what to a large extent differentiate military serious games from other fields. However, this is not an easy task, as games are not designed with interoperability in mind. This report explain how games and game engines can be used to create military serious games, and by that explain what need to be done to have a game interoperate with external systems, how to interact with the game engine, and give guidelines to the process of evaluating and selecting a game engine. The report also argues that game engines are not always the optimal solution.
O'Grady, Daniel [Verfasser]. "Bringing Database Management Systems and Video Game Engines Together / Daniel O'Grady." Tübingen : Universitätsbibliothek Tübingen, 2021. http://nbn-resolving.de/urn:nbn:de:bsz:21-dspace-1183929.
Full textAL, Halbouni Hadi, and Frank Hansen. "A Scenario-Based evaluation of Game Architecture." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20241.
Full textBooks on the topic "Game Engines"
HTML5 game engines: App development and distribution. Boca Raton: CRC Press, Taylor & Francis Group, 2014.
Find full textPerron, Bernard. Silent hill: The terror engine. Ann Arbor: University of Michigan Press, 2011.
Find full textSchwab, Brian. AI game engine programming. 2nd ed. Boston, MA: Course Technology, Cengage Learning, 2009.
Find full textAI game engine programming. 2nd ed. Boston, MA: Course Technology, Cengage Learning, 2009.
Find full textMillington, Ian. Game Physics Engine Development. San Diego: Elsevier Science, 2007.
Find full textBook chapters on the topic "Game Engines"
Robinson, Ciarán. "Game Engines." In Game Audio with FMOD and Unity, 1–7. New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429455971-1.
Full textFreiknecht, Jonas, Christian Geiger, Daniel Drochtert, Wolfgang Effelsberg, and Ralf Dörner. "Game Engines." In Serious Games, 127–59. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40612-1_6.
Full textHalpern, Jared. "Games and Game Engines." In Developing 2D Games with Unity, 1–12. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3772-4_1.
Full textGraham, Wayne. "HTML5 Game Engines." In Beginning Facebook Game Apps Development, 333–54. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4171-3_13.
Full textBura, Juriy. "JavaScript Game Engines." In Pro Android Web Game Apps, 541–64. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3820-1_14.
Full textCiesla, Robert. "Commercial Game Engines." In Mostly Codeless Game Development, 41–95. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2970-5_4.
Full textCiesla, Robert. "Freeware Game Engines." In Mostly Codeless Game Development, 97–121. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2970-5_5.
Full textHuntley, Jarryd, and Hanna Brady. "Introduction to Game Engines." In Game Programming for Artists, 27–56. Boca Raton : CRC Press, [2018]: A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/b22049-2.
Full textLau, Vicki. "Virtual Reality Game Engines." In Encyclopedia of Computer Graphics and Games, 1–6. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-08234-9_265-1.
Full textItterheim, Steffen, and Andreas Löw. "Physics Engines." In Learn cocos2D Game Development with iOS 5, 297–320. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3814-0_12.
Full textConference papers on the topic "Game Engines"
"Game engines." In Serious Games (CGAMES). IEEE, 2011. http://dx.doi.org/10.1109/cgames.2011.6000312.
Full textHudlicka, Eva. "Affective game engines." In the 4th International Conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1536513.1536565.
Full textVanhatupa, Juha-Matti. "Game engines in game programming education." In the 11th Koli Calling International Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2094131.2094156.
Full textWilly Budiman, Liu, and Raymond Kosala. "Games Authoring Tool for Existing Game Engines." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat08-19.
Full textPavkov, Sanja, Ivona Frankovic, and Natasa Hoic-Bozic. "Comparison of game engines for serious games." In 2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). IEEE, 2017. http://dx.doi.org/10.23919/mipro.2017.7973518.
Full textWarren, Jonah. "Tiny online game engines." In 2019 IEEE Games, Entertainment, Media Conference (GEM). IEEE, 2019. http://dx.doi.org/10.1109/gem.2019.8901975.
Full textAziz, El-Sayed, Chenghung Chang, Felipe Arango, Sven K. Esche, and Constantin Chassapis. "Linking Computer Game Engines With Remote Experiments." In ASME 2007 International Mechanical Engineering Congress and Exposition. ASMEDC, 2007. http://dx.doi.org/10.1115/imece2007-41969.
Full text"Computational intelligence and game engines." In 2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2015. http://dx.doi.org/10.1109/cgames.2015.7272981.
Full textChang, Benjamin, and Marc Destefano. "Game engines and immersive displays." In IS&T/SPIE Electronic Imaging, edited by Margaret Dolinsky and Ian E. McDowall. SPIE, 2014. http://dx.doi.org/10.1117/12.2042626.
Full textWang, Qichao, and Montasir Abbas. "Using Game Engines for Designing Traffic Control Educational Games." In 2015 IEEE 18th International Conference on Intelligent Transportation Systems - (ITSC 2015). IEEE, 2015. http://dx.doi.org/10.1109/itsc.2015.39.
Full textReports on the topic "Game Engines"
Geisthardt, Eric, Burton Suedel, and John Janssen. Monitoring the Milwaukee Harbor breakwater : an Engineering With Nature® (EWN®) demonstration project. Engineer Research and Development Center (U.S.), March 2021. http://dx.doi.org/10.21079/11681/40022.
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