Books on the topic 'Game Engines'
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Jason, Busby, and Co Phil, eds. Game engines and production. Pearson Custom Publishing, 2006.
Find full textPerron, Bernard. Silent hill: The terror engine. University of Michigan Press, 2011.
Find full textNandy, Abhishek, and Debashree Chanda. Beginning Platino Game Engine. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2484-7.
Full textSchwab, Brian. AI game engine programming. 2nd ed. Course Technology, Cengage Learning, 2009.
Find full textSchwab, Brian. AI game engine programming. 2nd ed. Course Technology, Cengage Learning, 2009.
Find full textSung, Kelvin, Jebediah Pavleas, Matthew Munson, and Jason Pace. Build Your Own 2D Game Engine and Create Great Web Games. Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-7377-7.
Full textSung, Kelvin, Jebediah Pavleas, Fernando Arnez, and Jason Pace. Build Your Own 2D Game Engine and Create Great Web Games. Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0952-3.
Full textBrusca, Victor G. Introduction to Video Game Engine Development. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4.
Full textTanaya, Michael, Huaming Chen, Jebediah Pavleas, and Kelvin Sung. Building a 2D Game Physics Engine. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2583-7.
Full textNagle, Dan. HTML5 Game Engines. A K Peters/CRC Press, 2014. http://dx.doi.org/10.1201/b16849.
Full textZeman, Nicholas B. Character Rigging for Game Engines. Taylor & Francis Group, 2023.
Find full textCiesla, Robert. Mostly Codeless Game Development: New School Game Engines. Apress, 2017.
Find full textNagle, Dan. HTML5 Game Engines: App Development and Distribution. CRC Press LLC, 2014.
Find full textHTML5 game engines: App development and distribution. CRC Press, Taylor & Francis Group, 2014.
Find full textNagle, Dan. HTML5 Game Engines: App Development and Distribution. CRC Press LLC, 2014.
Find full textNagle, Dan. HTML5 Game Engines: App Development and Distribution. CRC Press LLC, 2014.
Find full textLohmeyer, Eddie. Unstable Aesthetics: Game Engines and the Strangeness of Modding. Bloomsbury Academic & Professional, 2023.
Find full textLohmeyer, Eddie. Unstable Aesthetics: Game Engines and the Strangeness of Modding. Bloomsbury Publishing Plc, 2021.
Find full textGodot Engine Game Development Projects: Build Five Cross-Platform 2D and 3D Games with One of the Most Powerful, Open-Source Game Engines. Packt Publishing, Limited, 2023.
Find full textMultiplayer Game Development with Unreal Engine 5: Create Compelling Multiplayer Games with C++, Blueprints, and Unreal Engines Networking Features. Packt Publishing, Limited, 2023.
Find full textReal-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series). Charles River Media, 2003.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textWin the Game of Googleopoly: Unlocking the Secret Strategy of Search Engines. Wiley, 2015.
Find full textBradley, Sean V. Win the Game of Googleopoly: Unlocking the Secret Strategy of Search Engines. Wiley & Sons, Incorporated, John, 2015.
Find full textBradley, Sean V. Win the Game of Googleopoly: Unlocking the Secret Strategy of Search Engines. Wiley & Sons, Incorporated, John, 2015.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textSequeira, Karan. Cocos2d-X Game Development Blueprints: Build a Plethora of Games for Various Genres Using One of the Most Powerful Game Engines, Cocos2d-X. Packt Publishing, Limited, 2015.
Find full textGodot 4 Game Development Projects: Build Five Cross-Platform 2D and 3D Games Using One of the Most Powerful Open Source Game Engines. de Gruyter GmbH, Walter, 2023.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines. Taylor & Francis Group, 2021.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines. Taylor & Francis Group, 2021.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines. Taylor & Francis Group, 2021.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines. Taylor & Francis Group, 2021.
Find full textNarayanasamy, Viknashvaran. Design, Modeling, Architecture and Development for Multiplayer Games: A Complex Systems based approach to deliver Emergence in Massively Multiplayer Game Engines. LAP LAMBERT Academic Publishing, 2010.
Find full textPerron, Bernard. Silent Hill: The Terror Engine. University of Michigan Press, 2012.
Find full textGregory, Jason. Game Engine Architecture. A K Peters/CRC Press, 2009. http://dx.doi.org/10.1201/b10681.
Full textGregory, Jason. Game Engine Architecture. A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/9781315106946.
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