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1

Jason, Busby, and Co Phil, eds. Game engines and production. Pearson Custom Publishing, 2006.

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2

Perron, Bernard. Silent hill: The terror engine. University of Michigan Press, 2011.

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3

Lengyel, Eric. Game engine gems. Jones and Bartlett Publishers, 2010.

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4

Cook, David. Tabloid! game. TSR, 1994.

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5

Zerbst, Stefan. 3D game engine programming. Premier Press, 2004.

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6

Nandy, Abhishek, and Debashree Chanda. Beginning Platino Game Engine. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2484-7.

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7

Millington, Ian. Game Physics Engine Development. Elsevier Science, 2007.

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8

Schwab, Brian. AI game engine programming. 2nd ed. Course Technology, Cengage Learning, 2009.

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9

Eberly, David H. 3D Game Engine Architecture. Elsevier Science, 2009.

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10

Schwab, Brian. AI game engine programming. 2nd ed. Course Technology, Cengage Learning, 2009.

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11

Sung, Kelvin, Jebediah Pavleas, Matthew Munson, and Jason Pace. Build Your Own 2D Game Engine and Create Great Web Games. Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-7377-7.

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12

Sung, Kelvin, Jebediah Pavleas, Fernando Arnez, and Jason Pace. Build Your Own 2D Game Engine and Create Great Web Games. Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0952-3.

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13

Brusca, Victor G. Introduction to Video Game Engine Development. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4.

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14

Tanaya, Michael, Huaming Chen, Jebediah Pavleas, and Kelvin Sung. Building a 2D Game Physics Engine. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2583-7.

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15

Nagle, Dan. HTML5 Game Engines. A K Peters/CRC Press, 2014. http://dx.doi.org/10.1201/b16849.

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16

Nagle, Dan. Html5 Game Engines. Taylor & Francis Group, 2019.

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17

Zeman, Nicholas B. Character Rigging for Game Engines. Taylor & Francis Group, 2023.

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18

Ciesla, Robert. Mostly Codeless Game Development: New School Game Engines. Apress, 2017.

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19

Creating Game Art for 3D Engines (Game Development). Charles River Media, 2007.

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20

Nagle, Dan. HTML5 Game Engines: App Development and Distribution. CRC Press LLC, 2014.

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21

HTML5 game engines: App development and distribution. CRC Press, Taylor & Francis Group, 2014.

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22

Nagle, Dan. HTML5 Game Engines: App Development and Distribution. CRC Press LLC, 2014.

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23

Nagle, Dan. HTML5 Game Engines: App Development and Distribution. CRC Press LLC, 2014.

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24

Lohmeyer, Eddie. Unstable Aesthetics: Game Engines and the Strangeness of Modding. Bloomsbury Academic & Professional, 2023.

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25

Lohmeyer, Eddie. Unstable Aesthetics: Game Engines and the Strangeness of Modding. Bloomsbury Publishing Plc, 2021.

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26

Godot Engine Game Development Projects: Build Five Cross-Platform 2D and 3D Games with One of the Most Powerful, Open-Source Game Engines. Packt Publishing, Limited, 2023.

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27

Multiplayer Game Development with Unreal Engine 5: Create Compelling Multiplayer Games with C++, Blueprints, and Unreal Engines Networking Features. Packt Publishing, Limited, 2023.

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28

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series). Charles River Media, 2003.

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29

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.

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30

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.

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31

Win the Game of Googleopoly: Unlocking the Secret Strategy of Search Engines. Wiley, 2015.

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32

Bradley, Sean V. Win the Game of Googleopoly: Unlocking the Secret Strategy of Search Engines. Wiley & Sons, Incorporated, John, 2015.

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33

Bradley, Sean V. Win the Game of Googleopoly: Unlocking the Secret Strategy of Search Engines. Wiley & Sons, Incorporated, John, 2015.

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34

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.

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35

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.

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36

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.

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37

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.

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38

Sequeira, Karan. Cocos2d-X Game Development Blueprints: Build a Plethora of Games for Various Genres Using One of the Most Powerful Game Engines, Cocos2d-X. Packt Publishing, Limited, 2015.

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39

Godot 4 Game Development Projects: Build Five Cross-Platform 2D and 3D Games Using One of the Most Powerful Open Source Game Engines. de Gruyter GmbH, Walter, 2023.

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40

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines. Taylor & Francis Group, 2021.

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41

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines. Taylor & Francis Group, 2021.

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42

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines. Taylor & Francis Group, 2021.

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43

Culbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines. Taylor & Francis Group, 2021.

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44

Narayanasamy, Viknashvaran. Design, Modeling, Architecture and Development for Multiplayer Games: A Complex Systems based approach to deliver Emergence in Massively Multiplayer Game Engines. LAP LAMBERT Academic Publishing, 2010.

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45

Perron, Bernard. Silent Hill: The Terror Engine. University of Michigan Press, 2012.

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46

McComb, Colin. The Galactos Barrier (Amazing Engine System, Am5). TSR, 1994.

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47

Bacone, Victor Kuller. Blender Game Engine. Packt Publishing, Limited, 2012.

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48

Gregory, Jason. Game Engine Architecture. A K Peters/CRC Press, 2009. http://dx.doi.org/10.1201/b10681.

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49

Gregory, Jason. Game Engine Architecture. A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/9781315106946.

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50

Game engine gems. Jones and Bartlett Publishers, 2010.

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