Journal articles on the topic 'Game Engines'
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Salama, Ramiz, and Mohamed ElSayed. "Basic elements and characteristics of game engine." Global Journal of Computer Sciences: Theory and Research 8, no. 3 (2018): 126–31. http://dx.doi.org/10.18844/gjcs.v8i3.4023.
Full textNormalisa, Normalisa, Pradana Atmadiputra, and Jibran Wafi Prawiko. "Comparing the Developmental Complexity of Different Game Engines by Creating the Same Game Using Two Different Engines." Jurnal Teknologi Sistem Informasi dan Aplikasi 7, no. 2 (2024): 892–96. http://dx.doi.org/10.32493/jtsi.v7i2.41654.
Full textSalama, Ramiz, and Mohamed Elsayed. "A live comparison between Unity and Unreal game engines." Global Journal of Information Technology: Emerging Technologies 11, no. 1 (2021): 01–07. http://dx.doi.org/10.18844/gjit.v11i1.5288.
Full textDoyle-Myerscough, Kaelan. "An engine by consent: GBStudio and queer pleasure through (design) restriction." Journal of Gaming & Virtual Worlds 17, no. 1 (2025): 91–100. https://doi.org/10.1386/jgvw_00115_1.
Full textVovk, Liudmyla, and Dmytro Nedavnii. "Physics in Games. Creation of a Game Engine Based on Physical Processes." Digital Platform: Information Technologies in Sociocultural Sphere 6, no. 1 (2023): 107–20. http://dx.doi.org/10.31866/2617-796x.6.1.2023.283971.
Full textRazzhivin, A., N. Limanova, and V. Kozlov. "Comparative Analysis of Game Development Tools." Bulletin of Science and Practice, no. 7 (July 15, 2023): 250–52. http://dx.doi.org/10.33619/2414-2948/92/35.
Full textVovk, Liudmyla, and Dmytro Nedavnii. "Physics in Games. Creation of a Game Engine Based on Physical Processes." Digital Platform: Information Technologies in Sociocultural Sphere 6, no. 1 (2023): 107–20. https://doi.org/10.31866/2617-796X.6.1.2023.283971.
Full textBarczak, Andrzej, and Hubert Woźniak. "Comparative Study on Game Engines." Studia Informatica, no. 23 (December 22, 2020): 5–24. http://dx.doi.org/10.34739/si.2019.23.01.
Full textBurbach, Jörg. "Browser - im Grunde eine Game Engine." IU Discussion Papers Design Architektur und Bau 2, no. 1 (2023): 2. https://doi.org/10.56250/3632.
Full textAn, Dong. "Technology-driven Virtual Production." Revista FAMECOS 29, no. 1 (2022): e43370. http://dx.doi.org/10.15448/1980-3729.2022.1.43370.
Full textPirker, Johanna, Marco Bertini, and Mathias Lux. "Open source for video games." ACM SIGMultimedia Records 12, no. 3 (2020): 1. http://dx.doi.org/10.1145/3548570.3548579.
Full textŻukowski, Hubert. "Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines." Journal of Computer Sciences Institute 13 (December 30, 2019): 345–48. http://dx.doi.org/10.35784/jcsi.1330.
Full textAbhishek. S, Ashwin Varghese, Ayibel Thomas, Chris Sajimon Joseph, and Tintu Varghese. "Comparative Analysis on Unreal Engine 5 VS Unity." international journal of engineering technology and management sciences 7, no. 4 (2023): 438–43. http://dx.doi.org/10.46647/ijetms.2023.v07i04.058.
Full textSzabat, Bartłomiej, and Małgorzata Plechawska-Wójcik. "Comparative Analysis of Selected Game Engines." Journal of Computer Sciences Institute 29 (December 29, 2023): 312–16. http://dx.doi.org/10.35784/jcsi.3771.
Full textSkop, Paweł. "Comparison of performance of game engines across various platforms." Journal of Computer Sciences Institute 7 (September 30, 2018): 116–19. http://dx.doi.org/10.35784/jcsi.657.
Full textRantanen, Toni, Arttu Julin, Juho-Pekka Virtanen, Hannu Hyyppä, and Matti T. Vaaja. "Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications." ISPRS International Journal of Geo-Information 12, no. 8 (2023): 310. http://dx.doi.org/10.3390/ijgi12080310.
Full textMarín-Vega, Humberto, Giner Alor-Hernández, Maritza Bustos-López, Ignacio López-Martínez, and Norma Leticia Hernández-Chaparro. "Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review." Future Internet 15, no. 12 (2023): 379. http://dx.doi.org/10.3390/fi15120379.
Full textRiccardo Maria, Bianchi, Claire Adam Bourdarios, Michael Hovdesven, and Ilija Vukotic. "Virtual Reality and game engines for interactive data visualization and event displays in HEP, an example from the ATLAS experiment." EPJ Web of Conferences 214 (2019): 02013. http://dx.doi.org/10.1051/epjconf/201921402013.
Full textGunawan, Kevin, and Raymond Bahana. "AethelmE, HTML5 Game Engine with Multiple Canvas Elements." Journal of Games, Game Art, and Gamification 1, no. 2 (2021): 57–68. http://dx.doi.org/10.21512/jggag.v1i2.7252.
Full textMaggiorini, Dario, Laura Anna Ripamonti, and Federico Sauro. "Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine." International Journal of Computer Games Technology 2014 (2014): 1–12. http://dx.doi.org/10.1155/2014/485019.
Full textYatsenko, Valerii, Dmytro Parkhomenko, Oleksandr Kushnerov, Vitaliia Koibichuk, and Kostiantyn Hrytsenko. "COMPARISON OF MODERN GAME ENGINES WITH A CUSTOM CORE FOR NATIVE GAME DEVELOPMENT ON THE ANDROID PLATFORM." Bulletin of National Technical University "KhPI". Series: System Analysis, Control and Information Technologies, no. 1 (13) (July 11, 2025): 88–94. https://doi.org/10.20998/2079-0023.2025.01.13.
Full textMarin-Vega, Humberto, Giner Alor-Hernández, Ramon Zatarain-Cabada, Maria Lucia Barron-Estrada, and Jorge Luis García-Alcaraz. "A Brief Review of Game Engines for Educational and Serious Games Development." Journal of Information Technology Research 10, no. 4 (2017): 1–22. http://dx.doi.org/10.4018/jitr.2017100101.
Full textEkströmer, Philip, Renee Wever, Patrik Andersson, and Johan Jönsson. "Shedding Light on Game Engines and Virtual Reality for Design Ideation." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (2019): 2003–10. http://dx.doi.org/10.1017/dsi.2019.206.
Full textAndrade, A. "Game engines: a survey." EAI Endorsed Transactions on Game-Based Learning 2, no. 6 (2015): 150615. http://dx.doi.org/10.4108/eai.5-11-2015.150615.
Full textMarcano, Patricia. "BEYOND GAME ENGINES\r." Arsenal: The Undergraduate Research Journal of Augusta University 5, no. 1 (2023): 46. http://dx.doi.org/10.21633/issn.2380.5064/s.2023.05.01.46.
Full textCarbonell-Carrera, Carlos, Jose Luis Saorin, and Dámari Melián Díaz. "User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching." Land 10, no. 5 (2021): 492. http://dx.doi.org/10.3390/land10050492.
Full textMishra, Prerna, and Urmila Shrawankar. "Comparison between Famous Game Engines and Eminent Games." International Journal of Interactive Multimedia and Artificial Intelligence 4, no. 1 (2016): 69. http://dx.doi.org/10.9781/ijimai.2016.4113.
Full textLinares Barbero, Manuela, MARIA DOLORES GALLEGO PEREIRA, and SALVADOR BUENO AVILA. "ANALYZING THE CRITICAL SUCCESS FACTORS IN THE ONLINE-GAME DEVELOPMENT: A FRAMEWORK PROPOSAL USING THE DELPHI-TOPSIS METHOD." DYNA DYNA-ACELERADO (April 3, 2023): [ 7 pp]. http://dx.doi.org/10.6036/10829.
Full textCharrieras, Damien, and Nevena Ivanova. "Emergence in video game production: Video game engines as technical individuals." Social Science Information 55, no. 3 (2016): 337–56. http://dx.doi.org/10.1177/0539018416642056.
Full textBuhammood, A. H., Henry Abanda, Peter Garstecki, M. B. Manjia, Chrispin Pettang, and Abdulrasheed Madugu Abdullahi. "Coupling BIM and Game Engine Technologies for Construction Knowledge Enhancement." International Journal of Gaming and Computer-Mediated Simulations 12, no. 4 (2020): 38–63. http://dx.doi.org/10.4018/ijgcms.2020100103.
Full textBondar, Alexey Olegovich, and Vlada Vladimirovna Kugurakova. "Problems, Solutions and Perspectives of Automated Transfer of Game Scenes between Game Engines." Russian Digital Libraries Journal 28, no. 2 (2025): 213–43. https://doi.org/10.26907/1562-5419-2025-28-2-213-243.
Full textBinSubaih, Ahmed, and Steve Maddock. "Game Portability Using a Service-Oriented Approach." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/378485.
Full textAbramowicz, Kamil, and Przemysław Borczuk. "Comparative analysis of the performance of Unity and Unreal Engine game engines in 3D games." Journal of Computer Sciences Institute 30 (March 20, 2024): 53–60. http://dx.doi.org/10.35784/jcsi.5473.
Full textKeil, Julian, Dennis Edler, Thomas Schmitt, and Frank Dickmann. "Creating Immersive Virtual Environments Based on Open Geospatial Data and Game Engines." KN - Journal of Cartography and Geographic Information 71, no. 1 (2021): 53–65. http://dx.doi.org/10.1007/s42489-020-00069-6.
Full textSzelug, Wojciech. "Comparative analysis of the performance of the Flax engine and Unity." Journal of Computer Sciences Institute 25 (December 30, 2022): 358–61. http://dx.doi.org/10.35784/jcsi.3023.
Full textCarbonell-Carrera, Carlos, Peri Gunalp, Jose Luis Saorin, and Stephany Hess-Medler. "Think Spatially With Game Engine." ISPRS International Journal of Geo-Information 9, no. 3 (2020): 159. http://dx.doi.org/10.3390/ijgi9030159.
Full textToftedahl, Marcus. "Localization Tools in General Purpose Game Engines: A Systematic Mapping Study." International Journal of Computer Games Technology 2021 (July 22, 2021): 1–15. http://dx.doi.org/10.1155/2021/9979657.
Full textCardona-Rivera, Rogelio E., José P. Zagal, and Michael S. Debus. "Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (2022): 10–17. http://dx.doi.org/10.1609/aiide.v18i1.21942.
Full textPark, Haechan, and Nakhoon Baek. "Developing an Open-Source Lightweight Game Engine with DNN Support." Electronics 9, no. 9 (2020): 1421. http://dx.doi.org/10.3390/electronics9091421.
Full textElshan Hasanov, Samir Guliyev, Elshan Hasanov, Samir Guliyev. "ENHANCING GAME ENGINE PERFORMANCE THROUGH MULTITHREADING." PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions 38, no. 03 (2024): 524–35. http://dx.doi.org/10.36962/pahtei38032024-524.
Full textCiekanowska, Agata, Adam Kiszczak - Gliński, and Krzysztof Dziedzic. "Comparative analysis of Unity and Unreal Engine efficiency in creating virtual exhibitions of 3D scanned models." Journal of Computer Sciences Institute 20 (September 30, 2021): 247–53. http://dx.doi.org/10.35784/jcsi.2698.
Full textTelang, Shree, Anirudh Patki, Anant Kale, Prathamesh Jadhav, and Gayatri Mujumdar. "Shooting Game Using Unreal Engine." International Journal for Research in Applied Science and Engineering Technology 11, no. 3 (2023): 398–403. http://dx.doi.org/10.22214/ijraset.2023.49425.
Full textXie, Yuhang, Yihong Chen, Ziyi Wang, and Yangjun Ou. "AI intelligent wayfinding based on Unreal Engine 4 static map." Journal of Physics: Conference Series 2253, no. 1 (2022): 012016. http://dx.doi.org/10.1088/1742-6596/2253/1/012016.
Full textHarisman, Hendra, Phillip Stothard, and Nurul Aflah. "Developing a Computer Simulation Game as a Training Tool for Mine Self-Escape in Underground Coal Mine." Aceh International Journal of Science and Technology 10, no. 1 (2021): 18–22. http://dx.doi.org/10.13170/aijst.10.1.18752.
Full textWürstle, P., R. Padsala, T. Santhanavanich, and V. Coors. "VIABILITY TESTING OF GAME ENGINE USAGE FOR VISUALIZATION OF 3D GEOSPATIAL DATA WITH OGC STANDARDS." ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences X-4/W2-2022 (October 14, 2022): 281–88. http://dx.doi.org/10.5194/isprs-annals-x-4-w2-2022-281-2022.
Full textUllman, Tomer D., Elizabeth Spelke, Peter Battaglia, and Joshua B. Tenenbaum. "Mind Games: Game Engines as an Architecture for Intuitive Physics." Trends in Cognitive Sciences 21, no. 9 (2017): 649–65. http://dx.doi.org/10.1016/j.tics.2017.05.012.
Full textLaksono and Aditya. "Utilizing A Game Engine for Interactive 3D Topographic Data Visualization." ISPRS International Journal of Geo-Information 8, no. 8 (2019): 361. http://dx.doi.org/10.3390/ijgi8080361.
Full textChebanyuk, Olena, and Mykhailo Mushynskyi. "Rendering Optimization Approach for Game Engine Development." Information Theories and Applications 28, no. 2 (2021): 157–77. http://dx.doi.org/10.54521/ijita28-02-p04.
Full textGazis, Alexandros, and Eleftheria Katsiri. "Serious Games in Digital Gaming: A Comprehensive Review of Applications, Game Engines and Advancements." WSEAS TRANSACTIONS ON COMPUTER RESEARCH 11 (March 22, 2023): 10–22. http://dx.doi.org/10.37394/232018.2023.11.2.
Full textAliaga, Camila, Cristian Vidal, Gabriel K. Sepulveda, Nicolas Romero, Fernanda González, and Nicolas A. Barriga. "Level Building Sidekick: An AI-Assisted Level Editor Package for Unity." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 19, no. 1 (2023): 392–99. http://dx.doi.org/10.1609/aiide.v19i1.27535.
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